Remote Replay Recorder by RealitySims
KEY FEATURES
- Very lightweight, soft launches are often in countries where fast and cheap internet might be an issue; we aimed to fit within tens or hundreds of KB's at most.
- Because it is lightweight, there's no video recording(no mp4's), the replays records Prefab ID's and some of their important properties(position, scale, rotation etc), which can be also disabled/enabled to optimize the replay size. The file is a JSON which is compressed before being sent out.
- Currently leverages Firebase Storage to save the replays remotely.
- Includes Replay Viewer with basic tweening to download & watch the replays inside Unity Editor
- A simple example game to see how it's working
- A PDF manual with a Quick start
CURRENT LIMITATIONS
- Supports 2D games only
- Supports Firebase Storage for remote saving (setup walkthrough included in the manual)
- In 2D games, only Prefabs with SpriteRenderer or Tilemap can be replayed currently. Other object types would be recorded (the asset should still record the transform properties), but during replay you would see a filled circle as stand-in graphic.
Price $0.00
ScenarioFlow by .PROLOGUE
Click here to see online manual.
ScenarioFlow is a great tool for building your own dialogue system with which you can create dialogue scenes effectively.
Philosophy This package provides neither too much nor too little functions needed for creating dialogue scenes. The role of this package is not to provide a perfect system but to help you to build your own system that suits your project to create dialogue scenes. It means that you have to implement most of functions you need. However, it also means you can create your system as you like without any unnecessary dependencies, which is accomplished very effectively with this package.
Highly Scalable and Extensible System The catchphrase of this package is "Suits for all projects." This package has a lot of extensible points so that it works well in your project no matter how the dialogue scene you want to create.
Writer-Friendly System Writers have to describe scenario scripts to play a dialogue scene with invoking "commands" provided by programmers. ScenarioFlow provides a new script format used by writers, "SFText." This new format has very simple grammar and an appearance like for a play, so it is easy to write and also easy to read. Extensions for Visual Studio Code (VSCode) are available, so you can edit SFText scripts comportably with them.
Programmer-Friendly System "Command" is a function invoked by writers to cause some narrative directions like displaying dialogue lines, replacing character images, playing musics, and so on. Thanks to its novel architecture, programmers can implement such commands easily and effectively.
Dependency This package uses UniTask to handle async operations. You have to import it to your project at first to use ScenarioFlow.
English and Japanse manuals are available. See here for more details.
You will also find some sample systems built with ScenarioFlow.Price $0.00
Input Prompts by Fast Studios
Input Prompts is a complete bind UI display system that will help you to save time with your game development. Included with a CC0 binds textures, this system works with multiple gamepad types (Xbox, Playstation, Switch).
Read the documentation
Features:
- New Input System.
- Display the action bind to your UI.
- Dynamic device switch.
- Dynamic gamepad type switch.
- Customizable sprites (Follow the tutorial on the documentation)
- Almost Fully Customizable Asset
If you have any questions or problems with our asset, leave us a form!
Price $15.50
Modern Loft by AK STUDIO ART
Technical specifications:
- Number of Unique Meshes 164.
- Number of polygons – from 2 (for simple models) to 40,121 (for complex models).
- Texture size (512 x 512 to 2048 x 2048).
- Types of texture maps – BaseMap, Normal, MaskMap, HeightMap.
The package contains:
- 67 Fbx models
- 107 Prefabs with colliders
- 211 Textures
- 1 CubeMap
- Optimized 3D Models
- Baked GI
- Post Processing Setup
- 1 demo scene with lightmap
Modern Loft is a comprehensive asset package designed to provide game developers and environment creation enthusiasts with a wide variety of elements to build and decorate an elegant contemporary loft.
Modern Loft is designed with a focus on visual quality and ease of use, offering a wide range of ready-to-use assets that enable game developers and environment designers to quickly build modern and stylized spaces. With this asset, developers can bring impressive urban scenes to life and provide players with a visually appealing and immersive experience.
Price $29.99
Transparent Standalone Window + Clickthrough API by Darkness Blade
Supports: All Unity versions
"Transparent Standalone Window + Clickthrough API" is an Unity Plugin extension that gives you the ability to make your actual window transparent in your standalone build via Scripting.
In other words it lets you see your desktop or anything that is behind your final build window.
The package comes with Example Scenes to help you start and understand its use.
NOTE : This is a Windows only product.
This asset requires "Borderless Standalone Window + Advanced Windows API" to work.
Demo : Download
Video Tutorial: Link
What you actually get:
~A "Color Key" color variable that controls what color will be used for the transparency of the window (Alpha value is the Color similarity tolerance so that there are no cutout artifacts).
~A "Color At Cursor" color variable that returns the current color of what the cursor is hovering for read only purposes. (Ignores UI)
~A "Sync Transparency with Clickthrough" boolean that takes control of window clickthrough when the cursor is not above UI and/or is hovering transparent areas.
~A "Install" boolean that once clicked will automatically install the asset (once per project).
~New Scripting API.
-Transparency.SetEnabled ();
-Transparency.SetDisabled ();
-Transparency.SetColorKey ();
-Transparency.SetBackgroundColor ();
~Complimentary Scripting API.
All the APIs are now integrated into the "Window" c# that you get from the "Borderless Standalone Window + Advanced Windows API".
Conctact Info :
Email : contact@darknessblade.com
Website - https://www.darknessblade.com/
Discord - https://discord.gg/UTApUes8dr
Facebook - https://www.facebook.com/Darkness-Blade-1432547537008058
Youtube - https://www.youtube.com/c/DarknessBlade
Twitch - https://www.twitch.tv/darknessblade_
Forum Thread: https://forum.unity.com/threads/borderless-standalone-window-resizable-movable.298229/
Price $40.00
FastScene by SmallBurger
- Support the structure of multiple Control Maps.
- Implement terrain transition through object-based methods to avoid excessive mesh face count caused by deformation functions.
- Each control map supports five splat maps (two local and three global).
- Support transition terrain processing across objects and multiple Control Maps.
- Provide the AperiodicTexture tool to generate non-repetitive periodic textures, avoiding repetitive tiling.
- User-friendly SplatMap brush tool, allowing simultaneous painting on two or more Control Maps.
- Offer transition terrain Shader functions and various example Shader codes.
FastScene is a user-friendly terrain editing plugin designed with simplicity and user-friendliness in mind, The feature List is here.
- Utilizes object-to-terrain transition processing to keep the terrain flat (as a single Quad), significantly reducing mesh count and enhancing performance on mobile devices.
- Provides a method for objects below the surface to be visible, maintaining smooth edge transitions without the need for surface digging, further reducing mesh count and improving mobile device performance.
- Supports tools for non-periodic texture generation, effectively addressing repetitive texture tiling issues through the use of Wang's tiling algorithm.
- Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.
- Provides references to related Shader code, enabling users to personalize the implementation of their own terrain transition objects.
- Supplies easy-to-use brush tools for convenient terrain editing.
- Transition support across multiple Control Maps:Our system facilitates transitions across more than two Control Maps, enabling our game scenes to simultaneously reference multiple Control Maps and achieve seamless transitions between objects and terrains.
- Supports more than two Control Maps and allows direct drawing on multiple Control Maps.
- One Control Map supports up to five TileMaps.
- Supports region brushes (TileMaps dedicated to specific ground) and global brushes (TileMaps shared across grounds), avoiding excessive use of BrushLayers and preventing the generation of excessive Control Maps.
Price $60.00
Realistic Modern Homes Small Dining Room Asset Package by Aligned Games
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map and a Filtered Normal map.
- Includes 12 high quality assets! These include furniture, decorations, structures, props, utilities and much more!
- Poly ranges for the models goes from low to mid poly. The average poly-count is around 500 polys.
- Texture sizes range from 256 to 1024. The average texture size used is 512.
- Prefabs are set up for each model.
- Includes two pre-mades scenes, one in day time and one at night time.
- Includes a unique custom day and night skybox.
- Includes a spectate style test camera script and setup.
- Great performance.
Modern Homes Small Dining Room Asset Package is a living room asset package containing a great selection of assets used to create a detailed and realistic living room scene!
Inside this bathroom scene you'll find a variety of assets ranging from a table to a mirror to a end table to chairs to plants and pots to carpets and everything in between!
Everything has been carefully designed to deliver a realistic and detailed experience.
This package includes a variety of realistic assets to ensure that your game looks and feels the best that it can!
Try the demo : Download Here
For support email me at : alignedgames@mailbox.co.za
My studio website :
Price $15.00
Orc Realistic 08 Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
6 Pre Made Characters!
Character: tris 35 772 - 51 582 , verts 21 728 - 33 119
Axe: tris 1 998 , verts 1 212
Hooked Axe: tris 1 838, verts 1 125
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_SideArmor_L, u_SideArmor_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Outfit, Weapon
1K Textures - Eyes, Hair
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
6 Texture sets - Body, Armor, Outfit, Weapon, Eyes, Hair
Body Skin has 5 Color Variations
Body has 2 types of Scars
Body has 2 types of Scars
Armor has 5 Color Variations
Cloth has 5 Color Variations
Eyes have 13 Color Variations
Hair have 5 Colors
Eye Color can be selected separately for each Eye
All the colors can be mixed to get new look
The model is Completely Modular
Number of Textures: 79
The model is modular, you can remove or add any part you want.
Use the double sided material on the Armor, Hair and Outfit
Only default shader
Low poly Modular Orc Realistic 08. Rigged to Humanoid with additional bones
Only default shader
Price $44.99
Chiptune 8bit BGM Pack by Gotcha Gotcha Games
Tracklist
1. A Hard Decision to Make
2. A Sunny Victory
3. Amusements and Mysteries
4. …And Happiness for Everyone!
5. Bushi
6. Catastrophe
7. Dancing Thief
8. Electric
9. Entering the Octogon
10. Funky Darkness
11. Insouciance
12. Invocation
13. La fille en noir (The girl in black)
14. Le diable du désert (The devil of the desert)
15. Nest
16. Oaf Lrat Dclam Sdwx Dscsds
17. Prelude
18. Rebond
19. Sacrifice
20. Spooky Party
21. Stormy Rave
22. The Adventure Begins
23. The Championship
24. The Evil Within
25. The Factory
26. The Graveyard
27. The Hidden Asylum
28. Tick Tick Tick
29. Wall of Death
30. Winterly Wonderland
—
[Audio BGM]
● 30 .ogg tracks
● 30 .m4a tracks
Massive chiptune pack for your game!
Chiptune 8bit BGM pack is the second official chiptune DLC made by Hefka Games for the RPG Maker series. This pack contains no less than 30 high-quality chiptune BGM for your game project! All these tracks are loopable and seamless and are ready to use. All you have to do is to drag and drop the files into the audio/BGM folder of your project!
From battle themes to creepy tracks, from dungeon themes to colorful ones, this massive chiptune pack got you covered! You’ll find a wide variety of tracks and atmospheres for use.
Since this is 8bit music made with the 2a03 soundchip (the good ol’ Famicom!), this is highly advised to use this pack with a project made in pixel art!
Price $17.99
Ax Angel Studios - Shattered Silence by Gotcha Gotcha Games
Formatted into:
ogg
M4a
Mp3
Contents:
14 tracks
"Ax Angel Studios - Shattered Silence" is a collection of audio assets suitable for RPG Maker Unite.
This chilling mystery horror music album pack by Ax Angel Studios is perfect for your RPG, horror, and adventure mystery games.
With 14 tracks(12 loopable)Inspired by classic horror games from the late 90s and early 2000s, you're sure to find what you need to start your trek into the chilling and mysterious RPG of your dreams... Or nightmares.
Price $12.99
SCI FI: SPIKARIAN by PROTOFACTOR, INC
The package only uses Standard Built-In materials that can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is a Spikarian. This 3 fingers humanoid alien will be the perfect fir for your Sci Fi project.
Geometry is 29.82 Ktris. Rig is 61 bones and set to Mecanim Humanoid. Model uses 4 materials: Armor, Body parts, eye and fur that use respectively 4096*4096, 2048*2048, 1024*1024 and 4096*4096 PBR textures set.
The package includes a massive comprehensive set of 300+ animations (including in place and root motion variations) to help kick start developing your project.
Price $44.99
Bipedal Animal Robots by JUNNICHI SUKO
Number of textures:50
Texture dimensions:4K
Polygon count of
AllosaurusRobotExterior:29004Verts 41600Tris
AllosaurusRobotSkeleton:407639Verts 212350Tris
GallimimusRobotExterior:25369Verts 18704Tris
GallimimusRobotSkeleton:290306Verts 149517Tris
JerboaRobotExterior :21266Verts 29748Tris
JerboaRobotSkeleton:82079Verts 104664Tris
OstrichRobotExterior:9148Verts 5176Tris
OstrichRobotSkeleton:62010Verts 66324Tris
Number of meshes/prefabs:8
Rigging: Yes
Animation count:4x(39)+(InPlace variations)
Animation type list:(The following 39 animations are included for each robot. It also includes an InPlace type animation that removes the Root node movement.)
AttackLeft
AttackRight
Bite
DashForward
DashJumpLeft
DashJumpRight
DashLanding
DashLeft
DashRight
Death
DefaultPose
DownPose
FallForward
Hit
Idle1
JumpStart
Kick
Landing
LeftPose
LookAround
Rebirth
RightPose
RunForward
RunLeft
RunRight
SideStepLeft
SideStepRight
SitDown
SitDownIdle
StandUp
TurnLeft90
TurnRight90
UpPose
WalkBack
WalkBackLeft
WalkBackRight
WalkForward
WalkLeft
WalkRight
UV mapping: Yes
Types of materials and texture maps:
Base color, Normal map, and packed ORM(AO, Roughness, metallic) textures.
The Models folder contains meshes, animations, and textures for each model.
The materials are adjustable in color.
The Demo folder provides controllable characters using these models.
HydraulicCylinderController is a script that extends and retracts cylinders in response to movement.
This is done with the included animations, but it was prepared with the intention of use in scenarios beyond the included animations, such as using IK.
SuspensionMorphController is a script that morphs the suspension springs in response to movement.
Price $45.99
Runtime Spawner by Megacrush Interactive
Note: Runtime Spawner only handles spawning logic and object pooling, it is not dependent on any AI behaviour or Navigation system and as such, can be used with any existing (or custom) implementations, for example:
Navmesh:
- Unity Navmesh
- A* Pathfinding
AI Behaviour
- Blaze AI
- Emerald AI
- Behaviour Designer
- Your custom AI behaviour
- etc
Global & Biome (region) and Wave based spawning
- Global spawning system within range of the player
- Regional (location based) spawning
- Wave spawning - tower defense / horde style spawning
Object Pooling & Culling
- Automatically pools all spawned objects
- Optional culling beyond a specified range of the camera / player
Example Scenes demonstrating all functionality, including simple example agent behaviour
Tired of hand placing your enemies? Want to add some procedural variety to your crowds? The Runtime Spawner can be used to automate the placement of thousands of enemies in your game worlds.
Additionally, managing large numbers of animated characters and instancing game objects is very taxing on your game's performance. Runtime Spawner also includes a built in Object Pooling system to automatically handle pooling of your characters!
Define any number of custom regions within your world, each with their own custom spawn rules and agents, creating custom biomes, spawn frequency and variation for your game.
Designed specifically for large scenes and open world games, the Runtime Spawner seamlessly integrates with any AI system, and is not dependent on any other internal Unity systems (Terrain, pathfinding or otherwise). Use whatever AI system, build your worlds however you would like, and Runtime Spawner can handle the placement and spawning of your AI!
Includes:
- Global Spawning (anywhere on a navmesh)
- Area Spawning (custom biomes)
- Wave Spawning (trigger horde waves)
- Wave Triggering (triggers that automatically trigger waves)
- Custom wave spawnpoint locations (when waves are triggered, control placement of their spawnpoints)
- Timed 'return instance to pool' component
- Culling (automatic management of instances near the player)
- Fully documented C# API, robust inspectors
- Much more!
Online Documentation
The most up to date version of the documentation is online here:
- User Manual: https://megacrush.gitbook.io/runtime-spawner-user-manual
- API Documentation: https://www.megacrush.app/api/runtime-spawner
Feedback / Get in touch
- For support, please email support@megacrush.app or visit our website at https://www.megacrush.app/support
You can also get in touch:
- on Discord: https://discord.com/invite/kvsMqeFS7Y
- or Twitter: https://www.twitter.com/megacrushinc
Price $50.00
Sci-fi Robot PETMAN by WONILMAX
- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal, Emissive, AO maps
- Geometry: Polygonal Quad/Tris/N-gon
- Polygons: 232979, Vertices: 232897
- Number of meshes/prefabs:1/1
- Rigging: Yes
- Animation count: 29
- Animation type: Generic
- Animation type list: Base_static_pose, idle1, Stare Back, idle2, Walk_inPlace, Walk_Root, Run_inPlace, Run_Root, Attack Ready, Attack Ready End, Missile Attack1, Missile Attack2, Air Attack Ready, Air Attack idle, Air Attack1, Air Attack2, Air Attack End(Cap), Turn Left, Turn Right, Stare Left, Stare Left to Origin, Stare Right, Stare Right to Origin, Forward JUMP, Big Attack JUMP, Damage1, Damage2, Damage3, Death
- Uv mapping: Yes
- Types of materials: PBR
Assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- The model consists of single mesh for better game engines performance.
- Assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- Object Dimensions: Height : 200cm, Width : 135cm, Length: 105cm (Real-world scale)
Price $35.00
Runtime Navmesh Baker by Megacrush Interactive
The Runtime Navmesh Baker unlocks the ability to dynamically generate navmeshes for your game at runtime! No pre-calculated navmeshes, almost zero setup!
Simply add a NavMesh Baker component to a gamobject, tell it where your player is, and go!
Configure:
- Update Rate: How often the navmesh is recalculated
- Move Threshold for regeneration - if the player hasn't moved far enough, it doesn't regenerate
- Navmesh Size - generate a 50m sq navmesh, 100m sq, whatever you want! (note smaller navmeshes will generate faster)
- optionally pre-bake a region around the player for when the game starts for any agents that are spawned close to the player at game startup.
Generate Navmesh for your AI pathfinding at runtime using the Runtime Navmesh Baker. Very simple integration, fast generation.
Uses the runtime baking functionality built into the AI Navigation package and wraps it into an easily integrated runtime component for use in your own games.
Tested with Unity 2022.3.
Note: Samples depend on TextMeshPro, Cinemachine and the old Input Manager, but the package itself does not.
Unity's AI Navigation package provide easy to use Navmesh tools, however they require you to bake you rnavmesh at Edit time, before you bundle or test your game.
Working on large worlds / maps? Then the Runtime Navmesh Baker is here to save you!
Don't get stuck precalculation of the navmesh in edit mode, which simply doesn't work for large worlds.
Part of the Pixel Wizards 'Open World' toolset in development.
Online Documentation
The most up to date version of this documentation is online here:
- User Manual: https://megacrush.gitbook.io/runtime-navmesh-baker
- API Documentation: https://www.megacrush.app/api/runtime-navmesh-baker/
Feedback / Get in touch
- For support, please email support@megacrush.app or visit our website at https://www.megacrush.app/support
You can also get in touch:
- on Discord: https://discord.com/invite/kvsMqeFS7Y
- or Twitter: https://www.twitter.com/megacrushinc
Price $20.00
Fireworks Celebration Entertainment Pack by Daniel Riches
Uses Unity's Visual Effect Graph.
No custom shaders used.
Suitable for a wide range of games, customize almost every aspect of these fireworks!
- Compatible in URP and HDRP.
- Customize particle scales, lifetimes, speeds, colors and more.
- Includes randomized color versions of most Fireworks.
- Includes Firework Display VFX-Graph, letting you send events which will launch Fireworks from one of 10 random locations.
No custom shaders used.
- Catherine Wheel
- Sparkler Hand, Launchers, Fountains, Circular, Area and Line Emitters
- Ember Launchers, Fountains, Circular, Area and Line Emitters
- Basic Fireworks
- Multi-Burst Fireworks
- Cloud Fireworks
- Disc Fireworks
- Shower Fireworks
- Vector Image Fireworks
- Signed Distance Field Fireworks
- Flare Launchers
PLEASE NOTE: Unity has fixed a console warning in 2022.3.21 regarding GetParticleIndex shaders, if you see this error in other versions it should not effect the graphs in any way.
Price $19.99
Feedback & Bug Reporting: Capture bug details and screenshots with ease by Sparrow: Little Helpers
- Compatibility: checked with the 2020, 2021 and 2022 LTS versions.
- Performance: designed so that there is little impact on the performance of builds.
🗒️ Documentation | 📺 Youtube | 🗯️ Discord | 📧 Contact | 🌍 Website
Looking for a way to streamline feedback and bug reporting processes directly from your Unity projects? With our system, collecting crucial information, stack traces, and logs when errors occur has never been easier. Works automatically in the background or with a user-initiated feedback form that's super easy to setup. Our system ensures your reports reach your inboxes quickly and efficiently - and we support a lot of different inboxes to make sure the reports land excatly where you need them.
MAIN FEATURES
💬 Collect feedback and bug reports: Empower your users to send bug reports or even automate the process entirely. Including screenshots, stack traces, and descriptions, these reports are sent directly to the tool you find most convenient to use.
💡 Easy Setup & Use: Get up and running in minutes with our straightforward setup process, requiring minimal configuration.
✅ Comprehensive Integration: Seamlessly sends feedback and bug reports to a wide array of APIs including Notion, Jira, OpenProject, Discord, Slack, Email, Trello, GitHub, Unity Cloud Diagnostics, and custom APIs.
🔍 Granular Data Collection: Tailor which data are collected and sent while ensuring user privacy and relevance. It's easy to customize the system to fit your project's unique requirements.
📸 Screenshot Support: Automatically capture and send screenshots alongside reports for visual context, enhancing the debugging process (Note: screenshot upload to GitHub and Notion will be added later).
🔧 Automatic & Manual Reporting: Choose between fully automated reporting upon specific triggers or manual reporting via a user-friendly UI form.
🛠️ Customizable UI: Comes with a customizable prefab for user-initiated reports, allowing for a seamless integration into any project.
WHY CHOOSE THIS PACKAGE?
✨ Quick and easy: all our Unity assets are designed to be easy to use and super efficient - no need to add complexity to your workflows! We want to make things simple for you.
🔎 Transparent and adjustable: the full code for this project is included, allowing you to adjust it to your needs.
🐦 Sparrow product line: this package is sleek and agile, adding as little overhead to your projects as possible. Check out our other packages that are part of this series!
🗺️ Roadmap: we’re using the package ourselves in our projects, continuously adding more integrations and features as we go. Let us know what you need!
❓ Support: we have an extensive documentation and a support community on our discord server. The package has been tested with Unity 2020, 2021, 2022 and 2023.
Price $39.99
Low Poly Police Station Pack by Shrimple3D
Unity Version: 2022.3.2f1 and above
Number of textures: 12
Texture dimensions: 4096*4096, 2048*2048, 1024*1024
Minimum polygon count: 50
Maximum polygon count: 5 500
Number of prefabs: 390
Rigging: Yes
Animations: No
▶ FEATURES◀
- Demo Scene of a Simple Police Precinct;
- Police Cars and Helicopter;
- Rigged Police Weapons;
- Police Station Interior Props and Tools;
- Modular Walls, Windows, Doors and Cells;
- Fully Rigged Characters with Facial Expressions Blend Shapes;
- 3 Colors of Police Uniform;
- Meshes, Textures, and Materials Optimized for Best Performance;
- Sky Dome with Day/Night Texture, Sun, Stars, Moon and Clouds;
▶ PACKAGE INCLUDES◀
- 61 Character (including Police Officers, Detectives, SWAT and Criminals);
- 89 Modular Building Prefabs;
- 7 Decals (including bullet holes, blood and chalk outline)
- 7 Environment Assets (Sky Dome, Grass, Tree and Clouds);
- 187 Interior Props;
- 34 Tools (including 2 Pistols, 3 Rifles, 2 Shotguns, Grenades, Baton, Shields, Tasers, Bullets and Radio);
- 5 Vehicles (3 Cars, 1 SWAT Van, 1 Helicopter);
▶ NOTE ◀
Animations and Poses for characters are NOT included in the project. Promo materials show Animations and Poses for demonstration purposes only.
Models do NOT have custom colliders, only default Unity Mesh Colliders.
Pistols, Rifles, Taser and Shotgun rigged and ready to be animated.
Please, share your reviews to help improve the quality of projects!
▶ SEE ALSO ◀
- Low Poly Restaurant Kitchen Pack
- Low Poly Fitness Gym Pack
- Low Poly Board Games Set
- Low Poly Castaway Survival Pack
- Low Poly Horror Bundle
- Low Poly Gaming Lounge
- Low Poly Apartment Buildings
- Low Poly Fire Station
Price $39.99
Epic 2D RPG Treasure Collection by Luminar Studios
File Sizes: 512x512
File Count: 288
Animated: No
Additional: Pixel based
Texture Types: PNG (transparent background for easy integration)
Resolution Details: High resolution to support zoom-in without loss of quality
Variety: Includes coins (silver, gold), chests (open, closed), flasks, necklaces, swords, and colored gems (purple, pink, orange, red, blue, green)
Suitable for: RPG games, fantasy settings, treasure-themed game environments
Adaptability: Assets designed for easy integration into various game scenarios
Epic RPG Treasure Collection
Immerse your game in the allure of adventure with our "Epic RPG Treasure Collection", a premier set of 288 high-quality, pixel-based assets, each meticulously crafted at a resolution of 512x512 to ensure clarity and detail. Perfect for RPG and fantasy settings, this collection enriches your game with a wealth of detailed, immersive treasures and artifacts.
Key Features:
- Potions: 32 unique potion bottles, each designed with intricate details to represent various magical effects and concoctions.
- Rings: 32 ornate rings, offering a range of designs from simple elegance to elaborate magical artifacts.
- Gold Coins: 16 variations, including single coins, handfuls, piles, and bars, embodying the essence of treasure.
- Silver Coins: 16 variations mirroring the gold, providing diversity in your game's economy.
- Chests: 16 chests available in 4 distinct positions (open, closed, left, right), resulting in 64 possible interactions for dynamic loot discovery.
- Gemstones: A dazzling array of 96 gems in six colors (purple, pink, orange, red, blue, green), perfect for crafting quests or as currency.
- Seamlessly Integrative Design: The collection's pixel-based assets are crafted for easy integration into diverse in-game scenarios, enhancing the visual richness without the need for animation.
- AI-Enhanced Creation Process: Utilizing Stable Diffusion's textToImg/ImgToImg with checkpoint Noosphere v4.2 and ControlNets like IPAdaptor and SoftEdge, each asset is iterated upon for unique, creative results. Post-processing in Photoshop further enhances quality.
The "Epic RPG Treasure Collection" offers game developers a comprehensive toolkit for bringing depth, interaction, and visual splendor to RPGs and fantasy adventures, ensuring every player's journey is richly rewarding.
Price $4.99
Stylized Sci-Fi Modern City by StylArts
Features:
- 136 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 2048
- 1024
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 11K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Tree, Billboard, Bench, Pipes, Hologram, Decals etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Buildings, Street, Bridge, Stairs etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 136
Number of Materials and Material Instances: 94
Number of Textures: 168
Supported Development Platforms: All Platforms
This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. The package was uploaded as an HDRP file. You can import the URP file in the package to use in your project.
Stylized Sci-Fi Modern City is a high-quality modular asset pack including a wide variety of easy-to-assemble modular building assets and high-quality props. You can quickly iterate between mesh and material variations to populate and polish your game environment.
The environment is made by talented Artist Dylan Marx
Concept Art by Amazing Artist Xavier Rault
Price $79.99
