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Updated: 33 min 51 sec ago

VoiceGPT by AiKodex

2024, April 8 - 16:43

No sign-up, No API Keys, no recurring payments, no subscription fees, no additional costs, just one-click easy to use inferences on our voice model.


EXAMPLES


- VOICES


In the code of destiny, debug doubts and execute the program of unwavering determination.

▶️ PLAY!


Beyond the screen, discover the uncharted lands of perseverance and claim the trophy of resilience.

▶️ PLAY!


Press forward, no matter the level. The adventure of a lifetime awaits in the next frame.

▶️ PLAY!



- ACCENTS


Now, retired, I sit in my small dacha, sipping hot tea, memories of comrades and distant battles warming my heart. My babushka's borscht, a taste of home, brings comfort in the quiet days. Life was tough.

▶️ PLAY!


Ja! It's all so different now..... Used to bike through tulip fields, and now, dodging zombies! I hate this!

▶️ PLAY!


- NON WORD SOUNDS

Compilation of non-word sounds by different characters - Slow laugh, Ouch, Uh Uh Ah, Uh huh, Uff, Aha, Nuh uh, Mmm, Oh -

▶️ PLAY!


- LANGUAGES

千里之行,始于足下 ▶️ PLAY!

Die beste Zeit für einen Neuanfang ist jetzt. ▶️ PLAY!

सपने वो नहीं जो हम सोते वक्त देखते हैं, सपने वो हैं जो हमें सोने नहीं देते। ▶️ PLAY!

Liberté, égalité, fraternité. ▶️ PLAY!

삶이 있는 한 희망은 있다 ▶️ PLAY!

Onde há vontade, há um caminho. ▶️ PLAY!

La vita è breve, l'arte è lunga. ▶️ PLAY!

A los Tontos No les Dura el Dinero ▶️ PLAY!

Doe normaal, dan doe je al gek genoeg ▶️ PLAY!

Az élet szép ▶️ PLAY!

Güzel şeylere inan ▶️ PLAY!

Fortuna kołem się toczy. ▶️ PLAY!

I"العقل زينة. ▶️ PLAY!

Co tě nezabije, to tě posílí. ▶️ PLAY!

Береги платье снову, а честь смолоду. ▶️ PLAY!


Note: All languages are available in all the 60+ voices.

You can find more examples listed in the documentation


ABOUT

VoiceGPT is an LAM (Large Audio Model) of networks and libraries that are capable of life-like voice generation through text using AI and deep learning made for Unity. Works in realtime, both in, Edit Mode or Play Mode inside of the Unity Editor or any mobile device. This asset has a one-click, beginner friendly GUI and does not require any coding to use.


QUOTA

500,000 characters per month of voice over and narration takes with VoiceGPT. 500,000 characters translates to 150 pages of 12-point text in Calibri. This quota is issued on the 1st of every month. Process up to 8x characters more.


LINKS


Documentation | Forum | Website


Please note: The voices you hear in this description and the videos (Trailer and Getting Started) are AI generated.


Please check out the forum page for the latest developments and discussion related to this asset. We are researching and adding more functionality continuously. Your support is appreciated.


FEATURES


👥 Ultra Fast Voice Cloning: Clone any voice with just 3-6 seconds of the voice clip.


🗣 Text to Voice Converter: Simply enter the text to be voiced out and click on generate. Get game ready voices with any voice of your choice plus 60 more options.


👅 Language and Accent Support: The VoiceGPT_X model supports different languages such as English, Chinese, German, Hindi, French, Korean, Portuguese, Italian, Spanish, Dutch, Hungarian Turkish, Polish, Arabic, Czech, and Russian.


🔊 Voice Modulation controls: These controls allow users to adjust parameters such as speech clarity and variability in voices, as well as add emotions through text prompting. By manipulating these parameters, users can customize the generated speech to better suit their needs and preferences.


〰️ Preview waveform: Play sound clips right inside the editor without going into the play mode. Scrub the play head to play any part of the clip. Timestamps and simple graphic of the waveform is shown for better clarity inside the editor.


✂️ Trim audio: A user friendly GUI in the Editor to trim the ends of an audio clip if in case a part of the clip is not required or is empty.


Combine clips: Multiple audio clips can be combined into one using an intuitive user friendly feature in the editor. Simply select clips, rearrange their order with ease and merge them into one.


⚙️ Equalize tracks: Mastering audio clips involves equalization of clips which can easily be done within the editor itself. Simply select the clip, adjust gain, pitch and frequency band sliders. A 6 band equalization is offered in the editor.


📄 Editor Script: The Editor Script displays all the options neatly in one panel. The editor has an in-built preview audio player. Simple design for trimming, combining and equalizing or mastering audio tracks.


EDITOR

Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:


- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.


- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.


- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.

In the pack, you will find a demo scene and an editor window which help you to access the TTS models. There are other useful audio settings like trimming, combining and mastering the audio track that can be accessed through the VoiceGPT Editor Window.


DEPENDENCIES

This tool requires the Editor Coroutines package from the package manager and an active internet connection.


LIMITATIONS

Since this tool is still under development, there are a few limitations:


- Process up to 500 character at a single time. This limit will increase as we scale up.

- There are around 60+ voices to choose from. With Voice Cloning, you can add how ever many you'd like.

- Audio generation time is ~5 seconds per clip. This may increase with an increased number of tokens and user base.



Goes best with:

Now We're Talking! by Chatterwave - A real-time auto multilingual mouth animation asset on the Asset Store.


Price $50.00

ScriptableObjectEditor by NOOD The GD

2024, April 8 - 16:39
Easily add, remove, and edit scriptable objects in your game.

This tool views, adds and removes your ScriptableObject quickly.

What this tool can do:

- Classify all ScriptableObjects into types.

- Quickly add and remove ScriptableObject.

- Drag and drop ScriptableObject from the editor window to anywhere.

This tool views, adds, and removes your ScriptableObject quickly.

What this tool can do:

- Classify all ScriptableObjects into types.

- Quickly add and remove ScriptableObject.

- Drag and drop ScriptableObject from the editor window to anywhere.


Price $0.00

Utility Intelligence: A user-friendly Utility AI Framework by Carlos Lab

2024, April 8 - 16:29

Documentation | Forum | Join Us On Discord


Utility Intelligence is a user-friendly Utility AI Framework and it provides an intuitive Editor that allows you to create complex AIs effortlessly.


Designed with ease in mind, Utility Intelligence takes the complexity out of AI development, making it very easy to use & learn, while keeping it as fast as possible.


WHAT IS UTILITY AI?


💡WHY USE UTILITY AI?


🚀HIGHLIGHTED FEATURES:


Consideration Editor: View how the input and the response curve will affect the consideration score without having to visualize it in your head.


JSON Editing: Edit the Agent Model data directly in JSON format using your Text Editor, then import it into the Agent Asset.


Status Preview: Preview the status of multiple components for any changes, such as inputs, and response curves, right in the Editor without needing to play the game. For example:

⚬ The score and status of each consideration, indicating which considerations are executed and discarded.

⚬ The score and status of each decision, indicating which decision is chosen based on the current inputs, normalizations, and response curves.


Runtime Status: View the current status of multiple components during runtime. It is similar to Status Preview but includes additional runtime information, such as the best target for each decision, and the current status of each task.


Runtime Editing: Modify the AI Behavior during runtime for testing purposes without needing to replay the game.


Target Filter: Create custom Target Filters to filter targets per decision.


Task System: Create custom Tasks and assign them to each decision, such as Attack Enemy, and Move to Enemy.


Blackboard: Share information via Blackboard Variables among multiple components within the Agent, such as target filters, tasks, and inputs.


Undo / Redo: Undo and redo are supported, allowing you to undo/redo all of your actions in the Editor.


Dark / Light Themes: Both Dark and Light themes are supported. The theme of the Utility Intelligence will automatically change based on the Unity Editor theme.


High Performance:

⚬ Zero GC Alloc after Init.

⚬ Stop executing considerations if the decision cannot possibly win.


📢THIRD PARTY NOTICES:

This package uses a bit of code from the following projects. For more details, see ThirdPartyNotices.md file included in the package.

Curvature under BSD license.

Trove under MIT license.



Price $90.00

10000+ GUI Mega Pack by Pucha

2024, April 8 - 16:18
10000+ GUI Mega Pack - a convenient ui package for various genres of games, which includes 2000+ elements in 7 design versions

FILE FORMATS

  • PNG 256x256 pixel size

USER INTERFACE (14554 elements in total):

2308 Unique UI elements in 7 themes:

  • 1904 UI Buttons in classic versions + 6 themes (13328 elements) (PNG 256 x 256-pixel size);
  • 137 clean UI Buttons and Panels + 6 themes(959 elements)(PNG 256 x 256-pixel size);
  • 38 additional random shapes (PNG 256 x 256-pixel size);
  • 220 UI icons in classic versions (PNG 256 x 256-pixel size);
  • 9 gradient wallpaper are included.

This Asset is suitable for use in creating 2D and 3D games.

KEY FEATURES

Asset contain 2308 original UI in 7 themes elements (more than 10000 elements in asset):

Unity's build-in UI components included in an adapted design, such as: Buttons, panel, slide, checkbox, toggle, input fields

7 different themes in 256x256 pixel size:

  • Classic white;
  • Red;
  • Gold;
  • Orange;
  • BlackBlue;
  • LightBlue;
  • Black.

Pixel icons:

220 white icons are included.

Mobile-friendly:

Can be used in portrait and landscape orientation interchangeably.



Price $20.00

Bifrost Integration (Beta) by Bifrost

2024, April 8 - 15:59
Integrate haptic feedback into your Unity XR project with Bifrost Integration. Realistic hand presence, haptics, and gestures. Easy and powerful.

Note: This package is currently in beta.


Full Finger Tracking (Curl and Splay): Our SDK provides precise finger tracking, capturing natural movements like curling and splaying. Developers can access individual finger data for lifelike interactions.


Spatial Force Feedback: Feel the virtual world! The Bifrost Pulse SDK offers spatial force feedback, allowing users to sense resistance, pressure, and touch in their virtual environment.


Hardstop Feedback: Experience realistic tactile sensations with hardstop feedback. Whether gripping a virtual object or colliding with a surface, users will feel the impact.


Variable Force Feedback: Fine-tune haptic responses. Adjust force levels dynamically based on context, enhancing immersion and responsiveness.


Per-Finger Vibration Support: Each finger can vibrate independently, adding nuance and realism to interactions.


Integration Made Easy: Built on the SteamVR SDK, our solution streamlines setup. Our nearly drag-and-drop integration ensures a seamless experience for developers. Elevate your VR projects with Bifrost Integration—powerful, intuitive, and immersive!


Requirements:

  • Windows 8.1 or later
  • Bifrost driver (v0.2.5-beta or higher)
  • SteamVR runtime

Dependencies:

  • SteamVR Plugin

Documentation:

  • See our documentation for tutorials and information on integrating Pulse into your projects.

The Bifrost Integration empowers developers to seamlessly integrate our cutting-edge haptic technology into their Unity projects. With our SDK, you can effortlessly capture and interpret hand movements, haptic feedback, and finger gestures. Whether you’re building immersive virtual reality experiences, training simulations, or interactive applications, Bifrost Integration unlocks a new level of realism and interaction. Elevate your project by adding lifelike hand presence and tactile sensations—all with ease.


Price $0.00

Palette Modifier LITE - Texture Color Editor for Low Poly Models by Nicrom

2024, April 8 - 15:59
Palette Modifier LITE is an editor extension that allows you to modify, directly inside Unity the colors of a texture atlas used by Low Poly models.

Per Object Colors

Palette Modifier displays in the inspector only the texture colors that are used by the selected object.


Texture Pattern Tint

Palette Modifier allows you to apply a color tint to segments of the texture atlas that have texture patterns on them.

Palette Modifier LITE is free lite version of Palette Modifier. This tool can turn hours of work into minutes by eliminating the need to import/export a flat color texture to/from Photoshop.


Support and Social Media Links

Forum | Discord | Twitter


Main Features:

- Per object colors.

- Texture pattern tint.

- Non destructive workflow.

- Reorderable list of colors.


Other Assets by Nicrom

- Palette Modifier - Editor extension that allows you to modify, directly inside Unity the colors of a texture atlas used by Low Poly models.

- Nature - 3D environment art pack that blends the Low Poly art style with the Stylized art style, allowing you to create unique looking game worlds.

- Medieval Village - Collection of modular low poly houses that can be used to create medieval or fantasy villages.


Notes:

- The trailer and tutorial videos showcase the paid version of Palette Modifier, as a result you will see PM features that are not included in the LITE version.


Third party assets used in the promotional materials:

- POLYGON - Knights Pack

- POLYGON - Western Pack


Price $0.00

Missing Script Finder by Jouaid Technologies

2024, April 8 - 15:59
With 1 click find null references & missing components / scripts.
  1. One-Click Analysis: Effortlessly initiate a comprehensive scan of prefabs or the current scene with just a single click, minimizing development time and maximizing productivity.
  2. Precise Detection: Unity Missing Script Finder examines every element of your project, swiftly pinpointing missing components/scripts wherever they may lurk.
  3. Intuitive Interface: With a user-friendly interface designed for simplicity and ease of use, developers of all skill levels can use it.
  4. Real-Time Feedback: Receive instant feedback and detailed reports highlighting the exact location and nature of any missing components/scripts detected, empowering you to address issues swiftly and efficiently.

Introducing Unity Missing Script Finder, a powerful tool designed to streamline your Unity development workflow with just one click. Swiftly identify missing components/scripts within Unity projects, whether it's inspecting prefabs or scrutinizing the open scene.


Key features include:

  1. One-Click Analysis: Effortlessly initiate a comprehensive scan of prefabs or the current scene with just a single click, minimizing development time and maximizing productivity.
  2. Precise Detection: Unity Missing Script Finder examines every element of your project, swiftly pinpointing missing components/scripts wherever they may lurk.
  3. Intuitive Interface: With a user-friendly interface designed for simplicity and ease of use, developers of all skill levels can use it.
  4. Real-Time Feedback: Receive instant feedback and detailed reports highlighting the exact location and nature of any missing components/scripts detected, empowering you to address issues swiftly and efficiently.

Price $0.00

Chinese Fantasy Music by BiteMe Games

2024, April 8 - 15:54
Looping calm & battle tracks with Chinese instruments

Audio file types: .wav

Sample rate: 48.000 Hz

Bit depth: 24-bit

Bit Rate: 2304 kb/s, constant

Loopable: Yes

Additional: Stereo

Duration: 63s

2 pieces of music, designed for a Chinese martial arts setting, using mainly the Guzheng, Flute & Drums.


Both songs are 60s long and have a looping and non-looping version.


One calm track (Lotus Pond) and one battle track (Dragon Dance).


Price $0.00

EasyStart Third Person Controller by Conrado Saud

2024, April 8 - 15:46
Quickly kickstart your third-person game! This package features intuitive, easy-to-understand control scripts, empowering you to seamlessly advance your game development journey.

This package contains the following folder structure and files:


Prefabs – Inside prefabs, you will find two prefabs. Both are prefabs that the user can import into their game with ready-made components, prepared animations, and scripts already integrated, both for the character and the camera. In addition to the prefabs, we have the Source folder which contains the following items:

  • Prefabs > Source > Animations – Contains the animations used by the game prefab. These are the animations for running, walking, crouching, and jumping, all imported from Mixamo. Also included here is the character's Animator Controller.
  • Prefabs > Source > Models – Contains only the Y Bot model used in the prefab, downloaded from Mixamo.

Scripts – Contains the scripts used in the game's character and camera. Read the previous project description section to understand how to use the scripts.

  • Scripts > Commented – Contains the same scripts as the previous folder, however, in a very detailed manner with comments. Additionally, these scripts are written in a simpler and less minified way. Refer to these files to better understand the programming of this asset.

Demo.scene – Demo scene of the package. Accessing this file gives you a simple scenario structure to test jumps, sprints, crouches, and other game situations. Moreover, it's a really cool scenario; you can use the scenario in your games to perform gameplay tests.


Tutorial.pdf – The PDF document of this description and technical data contained within the project itself. It also contains the Tutorial_portuguese.pdffile with all the content written in the Portuguese language.


All content in this package is completely free. The codes were written, structured, and commented by me, based on my programming and game development experience, done in a simple and basic way so that everyone can understand and learn to develop their own character controls for third-person gameplay. Additionally, Mixamo models and animations are used, which are also public and free. The Jump animation was created by me and is also public and free.


All content in this package is also available on GitHub! Visit the repository here.

The EasyStart Third Person Controller 🎮 is the perfect solution for developers who want to create third-person games in Unity quickly and effortlessly.


This package offers a simplified approach to implementing character and camera controls in third-person games in Unity. The codes are structured in a simple and intuitive way, allowing you to continue developing your game with ease, without the need to delve deeply into the provided codes, as they are basic and easy to modularize. Whatever your level of experience, the EasyStart Third Person Controller is an accessible and user-friendly option to streamline your project, so you don't waste time creating your character's controls.

Included Features


🛠️ Character Prefab with Basic Movement Controls

  • Movement with arrow keys or WASD (left analog stick for joysticks)
  • Jumping with the space bar (button Y)
  • Crouching with the Ctrl key (button B)
  • Running with the Shift key (button X)

🎥 Third Person Camera Control

  • Free mouse movement (right stick for joysticks)
  • Option for camera movement only when the right mouse button is pressed (not available for joysticks)

📝 Only Two Scripts: Basic and Simple

This package creates all third-person controls using only two scripts: one for the camera (CameraController.cs) and the other for the player (ThirdPersonController.cs). Both scripts are straightforward and use an easy-to-understand language. You can use them to continue your game's script as you wish or simply learn from them how to create your own movement.


🔎 Commented Scripts

Additionally, there are alternative scripts for the camera and movements. In the Commented folder within Scripts, you'll find CommentedCameraController.csand CommentedThirdPersonController.cs. These scripts have slightly extensive comments, explaining in detail how each line of code works. Great for beginners! I wrote them in a didactic way to teach exactly how each command works. It's worth reading.



How to Use

The prefab and template used in this project are intended only as tests so that you can experiment with the functionality of the scripts in this package. They should not be used in your project, but only the scripts.


To use EasyStart Third Person Controller in your personal project, follow these steps:


🦸 Character

  • Create an object in your game that will be your player. It is recommended that you do this directly with the character model that will be played. Name it whatever you want
  • Add the Player tag to it
  • Add the Character Controller component and adjust the collider
  • Add the ThirdPersonController.cs script

Ready! Your character is now ready to play.


However, you still need to add animations so that your character has interactions between movements. For this, you can download animations for free from Mixamo. For animations, do the following:

  • Add the Animator component to your player
  • Create an Animator Controller file (right click on your project window > Create > Animator Controller) and attach it to your character's Animator component

You will need animations for: walking, running, jumping, crouching and crouch walking. These animations can be downloaded for free from Mixamo and imported into your project. After that, open the Animator Controller you created and copy the same animation scheme used in this package, which is located in EasyStart Third Person Controller/Prefabs/Animations/ PlayerAnimator.controller

After that, everything should be working according to the animations you chose.


Note: the animations in this project do not follow the Rigs created by Mixamo, so they may not work in your game if you copy them to your project.


📹 Camera

For the camera, it's even easier! Just add the CameraController.prefab to your project, located in the Prefabs folder. That's it! Just remember to delete the original MainCamera from your scene and keep only the camera imported from this package.


See the technical specifications for more details.


Open Source on GitHub

This package is also available as open source on GitHub for you to explore and contribute, click here.


🌟 Rate this package on the Unity Asset Store!

Enjoy the EasyStart Third Person Controller, it's free and always will be!🚀


Price $0.00

Status Effects Framework by Maraudical

2024, April 8 - 15:45
Status Effect Framework is a framework for implementing status effects into any game. It is easy to use, and fully customizable.

Also downloadable through GitHub


Documentation can be found here


Features

  • Easy to implement framework for any game
  • Unlimited customizability with each effect
  • Float, int, and bool variables that dynamically update with effects
  • Status effect grouping to easilly manage multiple effects
  • Conditional adding/removing when effects are applied in tandem to other effects

Support

  • Unity - Localization package
  • Cysharp - UniTask

Price $0.00

Toast Notification Message by Conrado Saud

2024, April 8 - 15:45
Toast Notification Message: Display short, customizable messages anywhere on screen. Perfect for instant feedback and dialog in Unity games!

This project is also available on Github in a public repository 💜

Use the GitHub repository as a means of contributing to the evolution of this asset, as it is free (and always will be). Feel free to create your Fork and develop your own plugin from this 😄


Upon importing this asset, you will receive the main project folder:

  • 📁 ToastNotificationMessage

Main directory

This asset has a dependency on TextMeshProUGUI installed to work (version 2 or higher)

🔴 __Attention:__ if the letters are still not appearing, you need to update the version of your TextMeshProUGUI. Access the Window menu > Package Manager > Select Packages: Unity Registry (top left menu) > Search for TextMeshProUGUI > Click Update to [latest version] (top left corner)


  • 📖 Tutorial folder

This folder contains demonstration files of the plugin and how it works, a copy of this description file in PDF and a readme.md file. You can explore the C# file (ShowCase.cs) to better understand how functions are called to be displayed on the screen. This file contains some comments with tips and suggestions that can help you.

This folder serves as a guide only. You don't need to import it if you don't want to.


  • 🎭 Icons Folder

Contains the icons used in this plugin. You can add new icons here, which is recommended for the organization of your project, but you can also use plugins from other locations and folders of your project. To add new icons, simply add them as child objects of the Icons object, present inside the DefaultMessageModel (and Small) prefab. If you do this, remember to maintain the standard icon size.


  • 🛠️ Prefabs file

In the root folder of this plugin, you will find two prefabs: DefaultMessageModel and DefaultMessageModelSmall. The only difference between them is the size, one with larger messages and the other smaller. These are the prefabs that will be loaded on the screen for the player. You can change them as you wish to create your own prefab, just be careful with the components of the objects, especially their position and anchor (always keep them at zero, as the responsible script will organize them on the screen later).


  • 📜 Scripts C# file

Finally, in the root folder, you will find two C# files: ToastNotification.cs, ToastNotificationMessage.cs. The main file is ToastNotification.cs, which is responsible for loading messages on the screen and also for calling ToastNotificationMessage.cs (by the way, avoid manipulating variables from this file). From the ToastNotification.cs file, there are some static and public variables that you can manipulate at runtime through code. Feel free to do so! Inside this file, there are also special notes such as comments that can help you better understand how this plugin works.


🚀 Toast Notification Message plugin for Unity 🚀


The Toast Notification Message is a Unity plugin that provides a simple and effective way to display toast-style messages in your game. With this plugin, developers can easily show short and informative messages anywhere on the screen. Messages can be customized with text, icons, and more!


Key Features:

  • 📝 Customize messages with text and icons.
  • ⏰ Set message duration or allow indefinite display.
  • 🖱️ Pause timer on mouse hover.
  • ✨ Hide messages with a simple click (including via code).

With a user-friendly interface and flexible customization options, the Toast Notification Message is perfect for providing instant feedback, communicating important information, or simply adding a touch of interactivity to your game.


📚 User Guide —

👨‍💻 How to Use This Plugin in Your Project:


🎬 Check the video tutorial: click here.

  1. In your project, create an empty object in the hierarchy, within a Canvas. This object can have any name, but a suggestion is to name it "ToastNotificationMessage". Add the CanvasGroup component to it so that the Fade effect can occur.
  2. Add the C# script ToastNotification.cs to the new ToastNotificationMessage object.
  3. The script requires the prefab of the message that will be displayed on the screen. In the root folder of this plugin, there are two prefabs (DefaultMessageModel[and Small]). Choose one of the two and drag it into the "Message Prefab" field of the script.
  4. In the ToastNotification script, you can configure how you want the messages to be displayed by default in your game.
  5. To display a message on the screen, simply call the Show function within ToastNotification anywhere in your code. See bellow.

⭐ Examples:


Simple message:

ToastNotification.Show( "Hello, world!" );


With icon:

ToastNotification.Show( "Hello, world", "info" );


Custom time:

ToastNotification.Show( "Hello, world", 6.5f );


Complete message with time and icon:

ToastNotification.Show( "Hello, world", 5f, "error" );



🚦 Dependencies:


This asset has a dependency on TextMeshProUGUI installed to work (version 2 or higher [recommended version 3 or higher])

🔴 Attention: if the letters are still not appearing, you need to update the version of your TextMeshProUGUI. 

Access the Window menu > Package Manager > Select Packages: Unity Registry (top left menu) > Search for TextMeshProUGUI > Click Update to [latest version] (top left corner)


🌠 Utilities:


  • Available icon names: success, error, alert, info.
  • You can add your own icon by opening the prefab you're using and adding it as a child object of the Icons object.
  • If you show a message passing zero as the time value, the message will be infinite on the screen until dismissed. Example: ToastNotification.Show( "Hello, world", 0 );
  • You can close/dismiss any message on the screen using the command ToastNotification.Hide();
  • To create your own message prefab, duplicate one of the existing prefabs and make your changes. It's recommended to only change the background color, screen size, and message size. Anything else may not be compatible with the script that handles messages on the screen. Also, always keep the position, pivot, and anchor set to zero.
  • Remember to properly organize the hierarchy of your Canvas so that messages can overlay all elements on your screen, if desired.

For additional details and more usage tips, read Technical Details section bellow.


Price $0.00

Music - Mega Pack Vol1 - 200 Tracks by Captain Thatch

2024, April 8 - 15:36
Improve your game with our Mega Pack - 200 tracks of 10 packs with different styles, available for the price of 8!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

Step up your game’s audio with our Mega Pack, a curated collection of 200 premium music tracks. This bundle amalgamates 10 of our unique music packs, offering a rich palette of sounds at an unbeatable value. Each genre is represented, providing you with the perfect backdrop for any gaming scenario. Opt for our Mega Pack and give your game the auditory edge it deserves. Seize this opportunity to access a versatile mix of tunes for the cost of 8 packs, and let your game resonate with excellence.


Christmas Vol1: https://u3d.as/3caH

Casual Vol1: https://u3d.as/3dpq

Cute Vol1: https://u3d.as/3gvo

House Vol1: https://u3d.as/3gvq

Night Vol1: https://u3d.as/3gvr

Orchestra Vol1: https://u3d.as/3gvA

Rock Vol1: https://u3d.as/3gmY

Run Vol1: https://u3d.as/3drM

Sci-Fi Vol1: https://u3d.as/3gvB

Tropical Vol1: https://u3d.as/3dni


Price $159.20

Music - Background (BG) - Sci-Fi Vol1 by Captain Thatch

2024, April 8 - 15:35
Explore the cosmos in your games with 20 Sci-Fi tracks. Futuristic soundtracks for an immersive experience!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🚀 Sci-Fi Music Pack for Games 🚀


Launch your games into the final frontier with the Sci-Fi Music Pack. This pack features 20 futuristic tracks, perfect for space adventures and cosmic explorations.


Each track is a sonic journey, crafted to capture the vastness and mystery of the universe, providing an immersive experience for players.


The tracks are ideal for sci-fi games, space simulations, and any genre that benefits from a futuristic atmosphere. Easy to integrate and fully compatible with Unity.


With this pack, your games will transcend the ordinary and offer players a soundtrack that is truly out of this world!


Price $19.90

Music - Background (BG) - Orchestra Vol1 by Captain Thatch

2024, April 8 - 15:35
Bring games to life with 20 Orchestra tracks. Create epic moments with immersive orchestral soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🎻 Orchestra Music Pack for Games 🎻


Elevate your games with the grandeur of the Orchestra Music Pack. This pack features 20 majestic tracks, perfect for epic games or cinematic moments.


Each composition is a work of art, crafted to bring a full orchestral dimension, with vibrant strings and powerful winds that lift the narrative.


Ideal for RPGs, strategy games, and any genre that demands an epic and immersive soundtrack. Easy integration and fully compatible with Unity.


With this pack, your games will gain an atmosphere of splendor and emotion. Let our Orchestra Music Pack inspire your players with an unforgettable sound experience!


Price $19.90

Music - Background (BG) - Tropical Vol1 by Captain Thatch

2024, April 8 - 15:35
Immerse your game in the summer atmosphere with this pack of 20 tropical songs. Add sunny vibes and catchy rhythms to your games with these high-quality soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🌴 Tropical Music Pack for Games 🌴 


Immerse yourself in the vibrant and captivating rhythm with the Tropical Music Pack for Games! This pack contains 20 original tracks, carefully composed to bring a tropical atmosphere to your games.


Each song was created with the aim of providing an immersive experience, evoking the feeling of being in a tropical paradise. Whether for adventure, puzzle or simulation games, these songs add an extra layer of depth and emotion to your game.


Tracks vary in tempo and tone, allowing you to choose the perfect song for each scenario in your game. With varied melodies, this pack has everything you need to bring your game to life.


This package is Unity compatible and easy to integrate into your project. Add a tropical touch to your game today with our Tropical Game Music Pack!


Price $19.90

Music - Background (BG) - Run Vol1 by Captain Thatch

2024, April 8 - 15:35
Exclusive pack of 20 ‘Run’ songs. Add energy and excitement to your games with our high-quality, dynamic soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🏃‍♂️ ‘Run’ Music Pack for Games 🏃‍♂️


Speed up your game with the ‘Run’ style music pack. This pack contains 20 dynamic tracks, designed mainly for racing style games, but can be used in other styles.


Each track was composed to capture the emotion and intensity of a 'Run' game, providing a soundtrack that keeps players on the edge of their seats.


The songs are perfect for endless runner games, platformers, and other genres that require constant, fast movement. They are easy to integrate and fully compatible with Unity.


With this pack, you'll have the perfect soundtrack to keep your players running. Harness the energy and excitement that our ‘Run’ music pack for games has to offer and give your players the thrilling sound experience they deserve!


Price $19.90

Music - Background (BG) - Night Vol1 by Captain Thatch

2024, April 8 - 15:35
Discover the night in your games with 20 Night tracks. Bring the essence of nightlife with these immersive soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🌙 Night Music Pack for Games 🌙


Immerse your games in the mysterious vibe of the night with the Night Music Pack. This pack features 20 tracks that capture the essence of nightlife, perfect for urban-themed games or moonlit adventures.


Each track is meticulously produced to reflect the tranquility and vibrancy of dusk, creating a soundtrack that enhances every game moment.


The tracks are ideal for exploration games, engaging narratives, and any genre that benefits from an immersive nocturnal mood. Easy to integrate and fully compatible with Unity.


With this pack, your games will gain a new dimension of depth and emotion. Let our Night Music Pack transform your players' nighttime experience!



Price $19.90

Chillwave : Electronic, House, Dance by BGBP Official

2024, April 8 - 14:43
Sound with its fusion of electronic, house, and dance music

<Tech Info>

Features:

Number of Audio Wavs: 20

Number of Audio Cues: 20

Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs

Does music loop: NO

Minutes of audio provided: 29:40

Supported Development Platforms: ANY

Supported Target Build Platforms: ANY

Documentation: N/A

Important/Additional Notes:CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS

Electrifying electronic album that pushes the boundaries of sound with its fusion of electronic, house, and dance music. From hypnotic beats to euphoric melodies, each track on this album takes listeners on a sonic journey through pulsating rhythms and infectious grooves


00:00:00 01. Glorious

00:01:06 02. Forest

00:02:38 03. Doldolchuldong

00:04:03 04. Way

00:05:19 05. Wish

00:06:25 06. Houji

00:07:26 07. Jimangosae

00:08:47 08. Lil’ Locker

00:10:03 09. coldhe

00:11:22 10. MNOUZ

00:12:32 11. Funky Town

00:13:54 12. Oasis

00:14:58 13. KIMKKWADAE

00:16:31 14. Cherish The Moment

00:17:32 15. Volta's

00:18:39 16. Looking for Hapiness

00:19:39 17. JOPONY

00:21:03 18. Tarae

00:22:32 19. Chorokforest

00:24:08 20. I Love My Disco!

00:25:38 21. Heidiwaves

00:27:08 22. Itzel Vogue

00:28:18 23. Life Is Hip Hop


https://youtu.be/oINybRqbkyI?si=sid3m0N5Bh1cD6KJ


Price $4.99

Midnight Groove : Electronic, House, Dance by BGBP Official

2024, April 8 - 14:43
Midnight Groove : Electronic, House, Dance

<Tech Info>


Features:

Number of Audio Wavs: 20

Number of Audio Cues: 20

Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs

Does music loop: NO

Minutes of audio provided: 30:43

Supported Development Platforms: ANY

Supported Target Build Platforms: ANY

Documentation: N/A

Important/Additional Notes:CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS

Each track is crafted to elevate your mood and ignite your senses, making it perfect for both laid-back listening and getting the party started


00:00:00 01. NEZZ

00:01:19 02. Own

00:02:39 03. OpalRios

00:03:58 04. Mulden

00:05:13 05. Let's Swing

00:06:49 06. Kinnnningyu

00:08:06 07. Kumo

00:09:42 08. Re-feel

00:11:05 09. GOMA

00:12:12 10. Radiant

00:13:19 11. ANUBIS

00:15:11 12. Hellish

00:16:51 13. Bumpy Dumpy

00:18:30 14. Star-Jin

00:19:57 15. Dark Clouds

00:21:07 16. The Jazzy View

00:22:18 17. House Neki

00:23:25 18. December 1st

00:24:41 19. wavelets

00:25:53 20. Soft

00:27:42 20. YEBBI

00:29:24 20. Life Is Hip Hop


https://youtu.be/oINybRqbkyI


Price $4.99

Grenades pack. by Hanyrick

2024, April 8 - 14:29
This pack contains 10 high-quality grenades and mines ready to use in your projects.

Polycounts:

  • Stun (3,632 tris and 1,962 vertices)
  • Claymore (1,778 tris and 968 vertices)
  • MK2 (2,020 tris and 1,042 vertices)
  • M67 (2,256 tris and 1,138 vertices)
  • M26 (2,424 tris and 1,222 vertices)
  • Mini (1,606 tris and 820 vertices)
  • Gas (1,934 tris and 984 vertices)
  • Mine (1,790 tris and 968 vertices)

Features:

  • High-quality textures: 2048x2048
  • Textures complete -Albedo map, Metallic map, Normal map, AO map.
  • PBR Shader.
  • Ready to be animated.
  • File complete -.fbx
  • Textures - .png

Price $15.99

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