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The newest packages in the Unity Asset Store.
Updated: 46 min 37 sec ago

AI Toolkit for unity by Glitch9 Inc.

2024, May 20 - 15:22
Requires UniTask (2.3.1+).

AI Toolkit for unity supercharges your game development journey, offering seamless integration of cutting-edge AI capabilities directly into Unity.

>> Online Documents
>> Got Questions?

Central to AI Toolkit for unity , UniTask serves as a foundational library for managing asynchronous operations, offering a more efficient and performant alternative to Unity's coroutines. Through its lightweight implementation, UniTask facilitates enhanced execution speeds and smoother operational flow, thus significantly optimizing both the development process and runtime performance.

AI Toolkit for unity extends comprehensive support to all OpenAI services, encompassing the innovative beta AssistantsAPI and the following endpoints for a full spectrum of AI integration:
Chat: Engage with Completion and Streaming capabilities for interactive conversations.
Image: Unlock Creation, Editing, and Variation tools for dynamic visual content.
Audio: Leverage Speech (Text-to-Speech), Transcription (Speech-to-Text), and Translation services for auditory immersion.
Embeddings: Explore deep insights with advanced data analysis.
Fine-tuning: Customize and refine AI models to fit your specific project requirements, including Model Training.
Moderations: Ensure content appropriateness with advanced filtering.
[beta] Assistants API: Access Assistants, Threads, Messages, and Runs with future support for streaming.

Assistant Tool:
Abstracts the complex AssistantsAPI calling process, enabling developers to integrate AI functionalities into their applications more easily.
Just create a custom response object you want to receive from the API, and you are all set.
Learn more about Assistant Tool

Scriptable Toolkits:
ScriptableObject-based tools that provides a user-friendly interface for developers to quickly leverage capabilities such as natural language processing, image generation, and speech conversion directly in their Unity projects.
Learn more about Scriptable Toolkits

Editor Tools:
Leverage advanced AI models with our Editor Tools suite for creative content generation and interaction.
EditorGPT: Generates text, dialogues, and code within the Unity Editor.
EditorDALL·E: Creates and edits images from text within the Unity Editor.
EditorTTS: Converts text to speech for game audio within the Unity Editor.

Management Tools:
Model Management Tool: Offers a bird's-eye view of all OpenAI models, including custom fine-tuned models, simplifying the management and deployment of AI features within your projects.
Log Management Tool: Tracks all interactions with OpenAI services, providing invaluable insights for project management and auditing.

Code Generators:
C# Script Generator: Automates the creation of C# scripts based on descriptive prompts, accelerating development and reducing manual coding effort.
Unity Component Generator: Facilitates the instant generation and integration of MonoBehaviour scripts as components, enhancing development speed and creativity.
This asset uses UniTask for asynchronous operations under MIT License. UniTask is not included in the package and must be downloaded separately from its official site. See the Third-Party Notices.txt file in the package for license details.
Price $24.99

Vehicles Pack - Low Poly Cars by Cubify 3D

2024, May 20 - 15:06
Introducing our Adventure Vehicles Pack - Low Poly Cars a dynamic collection of 3D vehicles models designed for the fast-paced world of gaming. Each vehicle is rigged for suspension system!

Technical Details:

Current Update: 1.0

Textures: 512px, 256px

Material: Standard/Diffuse

Number of models/prefabs: 10

UV mapping: Yes

Rigged: Yes

LOD: No

Polygon counts Total: Tris 28008: Verts: 16592

Introducing our Adventure Vehicles Pack - Low Poly Cars a dynamic collection of 3D vehicles models designed for the fast-paced world of gaming. Each vehicle is rigged for suspension system adding extra level of thrill in your next experience. This pack currently features 10 sleek vehicles with future updates, each meticulously crafted with a low-poly realistic aesthetic. Ideal for arcade, casual, and hypercasual games, these models bring a perfect blend of charm and speed to your virtual racing experiences. Whether you're developing the next hit mobile game or enhancing your project's visual appeal, these stylized vehicles are ready to elevate the excitement and style of your gaming universe. Buckle up for a thrilling journey with our Adventure Vehicles Pack - Low Poly Cars where high-octane fun meets eye-catching design.


Technical Details:


Current Update: 1.0

Textures: 512px, 256px

Material: Standard/Diffuse

Number of models/prefabs: 10

UV mapping: Yes

Rigged: Yes

LOD: No

Polygon counts Total: Tris 28008: Verts: 16592



Price $14.99

Cartoon Race Track Budapest by RCC Design

2024, May 20 - 15:06
Cartoon style pre-built race track, ready for driving in just a few minutes.

Complete track geometry:


Polygons: 703 000

Triangles: 1 174 000

Edges: 1 390 000

Vertices: 721 000

20 Materials

1 Physical Material

28 Textures (including specular and normal maps) - sizes from 512x512px to

8192x8192px

UV mapping: overlapping


NOTICE: Package contains project with built-in RP setting, but it can be used with

URP and HDRP render pipelines. All my racetracks can be used in any RP, you just

need to switch the material type.



This is my cartoon style version of race circuit in Budapest, Hungary. It is currently holding Hungarian GP races.

Total length of track - 2060 meters.



Basic workflow description:

You can assemble a complete racetrack within few minutes by dragging and dropping a

set of prefabs into your scene. Those are:

* Terrain (road, grass, gravel, curbs)

* Vehicles

* Colliders

* Objects - distance markers, cars, banners, buildings

* Trees

* Walls and barriers

* Buildings

After placing the pre-built track components you can easily turn off some of them if you

want to customize or optimize your scene.

I have made the grass, road, curbs and pavement as separate meshes. This way you

can add different sound effects when car is driving over them. You can use your scripts

and physics materials to make the grass mesh slippery, sand patches to slow the car

down etc.

Additionally, you can place individual objects to further change the appearance of the

environment.

Here is the list of all available 3d objects you get with the track:

* 10 hot air baloons

* 3 small ad boxes for track side

* 4 medium sized sponsor banners

* 2 wide banners for track name or sponsors

* Over 20 different tree types

* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side

* Different types of walls - short, long, with or without safety fences

* Track crossing bridge

* Orange traffic cone

* 2 types of distance markers

* Start light set and pitlane exit light

* Lamp posts

* 2 types of floodlight poles

* Pitwall (seats with tables for race engineers)

* Plastic block to use for track layouts

* Spectator seats

* 2 white tents for mechanics or guests

* Safety blocks made of tyres

* 4 RVs

* 7 cars

* 4 trucks.

* Various location specific props and buildings


Total length of track - 2060 meters, average width 11 meters.


What are the benefits of using this asset?


1. Ease of use. You don't have to spend hours sticking together straights and corners to

make a race track. All you have to do is drag prefabs into an empty scene, and you have

a cool looking cartoon track with road, grass, mountains, trees, garages, walls and

everything else you might need. All what's left is to place your vehicle prefab and start

testing.

2. Safety. If you have a scene with track built from separate elements, there is always

possibility to corrupt the scene file, or run into compability issues after upgrading engine. If

you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will

always have complete track after just a few minutes of work.

3. Separate objects. If you don't like the trackside object placement of default track,

it's easy to turn off the elements, and place trees, walls, garages and everything else as

you see fit.


For any questions about this asset send me an email to retrovalorem@gmail.com.


Price $20.00

Columns ancient ruins by lowpoly89

2024, May 20 - 15:04
Historical location of Greek type

Number of textures: 3

Texture dimensions: 2048x2048

Number of Prefabs: 13

UV mapping: Yes (Non-overlap)

LODs: No

Texture maps: Diffuse only

  • Models polycount:
  • walls : 429
  • stone cubes : 80
  • stone panels : 49
  • columns : 626

This pack will perfectly fit to your mobile/VR/AR/Web game.

Textures are ready to use with Mobile shader, meshes are optimized as much as possible.


Price $4.99

Wooden toilet by lowpoly89

2024, May 20 - 15:03
Wood toilet with open and closed doors in three colors red green and blue

Number of textures: 6

Texture dimensions: 2048x2048

Number of Prefabs: 6

UV mapping: Yes 

LODs: No

Texture maps: Ambient Occlusion, Metallic/Roughness, Bace color, Normal


Models polycount:

  • wood toilet : 1146

The model is optimized.

The door's pivot is on the side of the door so it can rotate.

PBR textures are used in the TGA format



Price $5.00

Trolley pallet Forklift by lowpoly89

2024, May 20 - 15:03
Stylized optimized pack of models for warehouse and loading scenes

Number of textures: 10

Texture dimensions: 128x128

Number of Prefabs: 14

LODs: No

Models polycount:

  • barrel : 620
  • box : 96
  • long box : 94
  • trolley pallet : 1291
  • platform trolley : 1206
  • transporting cart foldable : 584
  • forklift Loader : 2272
  • pallet : 108
  • tarp for box : 490
  • tarp for barrel : 360

This pack will perfectly fit to your mobile/VR/AR/Web game.

This pack includes 10 models unified by a common theme.

Textures are ready to use with Mobile shader, meshes are optimized as much as possible.

Can be used with all types of lighting and rendering pipelines

Single 128x128 texture for all objects


Price $8.99

Stylized street asset by lowpoly89

2024, May 20 - 15:02
These stylized and low-polygonal models can easily be integrated into any game.

Number of textures: 9

Texture dimensions: 2048x2048

Number of Prefabs: 9

UV mapping: Yes (mix-overlap)

LODs: No

Texture maps: Diffuse only


Models polycount:

  • Umbrella table - 634
  • teapot - 309
  • cup - 192
  • chair 526
  • ice cream cart - 10733
  • billboard - 1590
  • bench - 822
  • small lamp - 500
  • street lamp - 723

This pack will perfectly fit to your mobile/VR/AR/Web game.

Textures are ready to use with Mobile shader, meshes are optimized as much as possible.

Hand painted textures will help your game stand out in style from the rest!



Price $18.00

Ahab's Characters: Female#2 by AhabDev

2024, May 20 - 15:00
Designed to deliver great visuals right out of the box for the three main Render Pipelines, featuring two outfit sets and mesh hair.

Keynotes about the custom shaders used:


The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:


  • Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
  • Individual cutout masks to address clothes poking through in a straightforward manner.
  • An overall optimization and simplification of variables.
  • Skin pseudo-decals support.
  • Customized Shaders' GUIs.
  • Eye decals to give a unique touch to your characters' gaze!

Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).


About the textures:


PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).


Avergae size: 2K-4K.


Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.


Polycount:


Blazer, 8534 vertices, 8424 polygons

Body(brows are attached), 19040 vertices, 17537 polygons

Bra, 12048 vertices, 10988 polygons

CC_Base_Eye, 648 vertices, 640 polygons

Eyes, 324 vertices, 320 polygons

Panty, 1567 vertices, 1470 polygons

Ribbon, 1374 vertices, 1194 polygons

Shirt, 6758 vertices, 6648 polygons

Shirt_For_Blazer, 1848 vertices, 1764 polygons

Shoes, 3542 vertices, 3284 polygons

Skirt, 7603 vertices, 7362 polygons

Sock_L, 3809 vertices, 3765 polygons

Sock_R, 3809 vertices, 3765 polygons

Tongue, 309 vertices, 296 polygons

Katana, 1241vertices, 1249polygons


Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.

This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).


The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.


The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.

Stay tunned for more characters to come!


Price $44.99

Ahab's Characters: Male#3 by AhabDev

2024, May 20 - 14:58
Designed to deliver great visuals right out of the box for the three main Render Pipelines, featuring two outfit sets and mesh hair.

Keynotes about the custom shaders used:


The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:


  • Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
  • Individual cutout masks to address clothes poking through in a straightforward manner.
  • An overall optimization and simplification of variables.
  • Skin pseudo-decals support.
  • Customized Shaders' GUIs.
  • Eye decals to give a unique touch to your characters' gaze!

Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).


About the textures:


PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).

Avergae size: 2K-4K.

Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.


Polycount:


Body (beard and brows -if any- attached), 18108 vertices, 17000 polygons

Briefs, 2544 vertices, 2445 polygons

Eyes, 324 vertices, 320 polygons

Pants, 5787 vertices, 5600 polygons

Shirt, 4379 vertices, 4291 polygons

Shoes, 3852 vertices, 3560 polygons

Tongue, 309 vertices, 296 polygons

Vest, 5256 vertices, 5114 polygons

Hair, 14478vertices, 19900 polygons

Hair ALT, 14378vertices, 18819 polygons


Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.


This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).


The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.


The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.

Stay tunned for more characters to come!


Price $44.99

Stylized ice cream pack scene by lowpoly89

2024, May 20 - 14:56
3D models for your game or render

Number of textures 6

Maximum all polygon count 14378

Number of meshes/prefabs 5

UV mapping : Yes

Lod information No

Types of material and textures maps Albedo (Bace_color)

These stylized and low-polygonal models can easily be integrated into any game. Each model has its own albedo texture (base color diffuse), allowing for easy recoloring or adding of text to the model.


  • Glass Texture size - 1024x1024 PNGPolycount ice cart
    Polygons - 10733
    Vertices - 10766
    Texture size - 2048x2048 PNG
  • Texture size - 2048x2048 PNGPolycount ice billboard
    Polygons - 1590
    Vertices - 1538
  • Vertices - 822Polycount bench
    Polygons - 822
  • Texture size - 1024x1024 PNG
  • Texture size - 1024x1024 PNGPolycount small lamp
    Polygons - 500
    Vertices - 504
  • Texture size - 1024x1024 PNGPolycount street lamp
    Polygons - 723
    Vertices - 730


Price $15.00

Anime_Hero_Pack_01 by buffalo85

2024, May 20 - 14:55
Package contains 5 characters, suitable for mobile games.

Rigged: Yes

Animated: No

Number of Characters: 5

Number of Weapon: 0

____________________________

Vertex Count(Spider): 1000 - 2000

Triangle Count(Spider): 2000 - 3000

____________________________

Texture Resolutions: 1024 x 1024

Number of Textures: 5

UV mapping: Yes

Number of Materials: 5

Animation types (Root Motion 0/In-place 0)

Number of Animations: 0

----------------------------------

- Materials can be easily customized, especially outline and shadow.

- Characters suitable for Anime style.


Price $75.00

ObjectSizeFitter by Elsewhere

2024, May 20 - 14:06
ObjectSizeFitterKit offers a simple yet effective solution for adjusting the size of any GameObject to fit within a specified scale cube.
  • Content Included: MeshCombiner script, ObjectSizeFitter script, GameObjectExtensions utility class, and a demo scene showcasing the functionalities.
  • Documentation: Detailed documentation included for setup and usage instructions.
  • Automatic Size Adjustment: Effortlessly adjust the size of any GameObject to fit within a designated scale cube, ideal for 3D object galleries or encyclopedias.
  • Mesh Combination: Combine MeshFilter or SkinnedMeshRenderer meshes from child GameObjects into a single mesh for simplified scene hierarchy and improved performance.
  • Precise Scale Matching: Ensures that the numerical scale adjustments of GameObjects align perfectly with their visual appearance in the scene, maintaining a consistent visual representation.
  • Efficient Component Retrieval: Utilize the GameObjectExtensions class to cleanly and efficiently retrieve components from child GameObjects, excluding those inherited from the specified parent GameObject.
  • Easy Preparation: Simplifies the preparation process for prefabs and models, with guidelines for ensuring compatibility and optimal performance.
  • Demo Scene Included: A fully interactive demo scene is provided, demonstrating the practical application and benefits of using ObjectSizeFitterKit in various scenarios.

ObjectSizeFitterKit offers a simple yet effective solution for adjusting the size of any GameObject to fit within a specified scale cube, making it perfect for implementing 3D object galleries or encyclopedias. By using this asset, you can ensure that the adjusted size of GameObjects aligns with their visual scale in the scene, based on the rendering size of components like MeshRenderer, thus guaranteeing consistent visual representation.


Included in this kit are handy components such as MeshCombiner, which combines MeshFilter or SkinnedMeshRenderer meshes of child GameObjects into a single mesh, and ObjectSizeFitter, a support class for adjusting the scale of GameObjects. Additionally, the GameObjectExtensions class allows for the exclusion of inherited components from a specified GameObject, enabling the retrieval of components from child elements only.


Designed to free developers from the cumbersome task of size adjustments, ObjectSizeFitterKit allows you to focus more on the creative aspects of your projects. The kit simplifies the preparation of prefabs and models, and by utilizing cubes as display objects, it prevents any distortion in the appearance of target objects. The included demo scene provides an easy understanding of how to implement and benefit from this asset.


Introducing ObjectSizeFitterKit to your Unity project will revolutionize the way you exhibit and manage 3D objects, making the process much more straightforward and efficient. Expand the possibilities of your project and offer your users the best visual experience with ObjectSizeFitterKit.


Third-Party Notices

Asset uses cc0 assets such as Kloppenheim 03 Puresky HDRI (Skybox), Utility Box 02, Concrete Road Barrier, Covered Car, School Desk 01, Spray Paint Bottles 02, Street Lamp 01, and すのこ(sunoko) under respective licenses; see Third-Party Notices.txt file in package for details.


Price $9.90

Oodles Engine - Physics Gameplay by TechFusion Studios

2024, May 20 - 13:24
Oodles Engine: Create dynamic physical game worlds with interactive characters and scenes.
  • Active Ragdoll Physics: Drive character animations with active ragdolls, enhancing realism in combat and interactions.
  • Unity Built-in PhysX: Utilize Unity's robust physics engine as the foundation for the game's physical interactions.
  • Full Source Code: Access and modify the source code to tailor the package to your specific project requirements.
  • Supports a range of platforms, including desktop, mobile, and WebGL.

Oodles Engine is a feature-rich library designed for creating physics-based games. It primarily includes a control system for physical characters and tools for customizing these characters. The engine supports a range of platforms, including desktop, mobile, and webgl.


Please Try the Windows Demo First Demo(Windows)


Oodles Engine Includes:

  1. Active Ragdoll Character Controller - Implements physics-based movement with actions such as running, jumping, attacking, and picking up objects. The demo includes a Tutorial Room showcasing the capabilities of the character controller.
  2. Physics Character Creation Tools - Transform humanoid character models into physical characters, allowing customization of their appearance.
  3. Enemy AI - Engaging and simple AI that can interact and fight with players.
  4. Interactive Physics Objects - Features objects that can be manipulated, such as liftable items or weapons like clubs.

All source code is included, but the multiple model assets shown in the video are not included.


Note* If you wish to run on the Built-in Render Pipeline or the High Definition Render Pipeline, you simply need to manually replace the material files.


Asset uses:

1.fluid-behavior-tree under MIT License;

2.EventBetter under MIT License;

see Third-Party Notices.txt file in package for details.


Dive into a world of physics-driven gameplay and endless creative possibilities—join us today and start building your game's future with Oodles Engine.


Price $40.00

Stickman Restaurant Personel by VS Cartoon Model

2024, May 20 - 13:22

Charachter - 3312 Tris


Chef-1 : 2398 Tris


Chef-2 : 2830 Tris


Chef-3 : 3060 Tris


Waiter-1 : 2018 Tris


Waiter-2 : 2198 Tris


Waiter-3 : 2868 Tris


Bellboy-1 : 1808 Tris


Bellboy-2 : 1808 Tris


Cleaner-1 : 3752 Tris


Cashier-1 : 2212 Tris



20 Cloth Average polygon count - 2.5 k (3k to 1,8k) Tris

- 1 different textures, 2 materials, for unique applications that are sizes 2048x2048


- Mobile friendly low poly asset pack featuring restaurant staff


- Works in unity 2018.4 and above


Price $4.99

Surveillance Camera by AK STUDIO ART

2024, May 20 - 13:10
Surveillance Camera

Technical specifications:

· Number of Unique Meshes 3.

· UV mapping: Yes

· Number of polygons – from 112 (for simple models) to 916 (for complex models).

· Texture size (2048 x 2048).

· Types of texture maps – BaseMap, Normal, MaskMap.

The package contains:

· 1 Fbx models

· 1 Prefabs with colliders

· 3 Textures

· 1 Cubemap (512x512)

· Optimized 3D Models

· VR Ready

Enhance your game or simulation with our high-quality Surveillance Camera asset. Perfect for adding a realistic touch to any security or monitoring scene.


Features:

  • PBR Materials: Achieve stunning realism with Physically Based Rendering materials, providing lifelike textures and lighting.
  • High-Quality Model: Detailed design ensures that the camera looks great from any angle, whether it's part of the background or a focal point in your scene.
  • Optimized for Performance: Efficiently modeled to maintain excellent performance without sacrificing visual quality.

Price $0.00

Padded Cell by AK STUDIO ART

2024, May 20 - 12:58
Transform your project into a terrifying and immersive experience with the "Padded Cell" asset.

Technical specifications:

- Number of Unique Meshes 27.

- Number of polygons – from 2 (for simple models) to 7,065 (for complex models).

- Texture size (2048 x 2048).

- Types of texture maps – BaseMap, Normal, MaskMap, HeightMap.

The package contains:

· 5 Fbx models

· 18 Prefabs with colliders

· 23 Textures

· Optimized 3D Models

· VR Ready

· Baked GI

· Post Processing Setup

· 1 Demo Scene with Lightmap

Elevate your project with the "Padded Cell" asset, perfect for creating realistic and immersive horror environments or psychiatric simulations. This high-quality package features detailed modeling, PBR materials, and universal compatibility, ensuring realistic reactions to lighting and shadows across all platforms. Ideal for horror games, psychiatric simulations, and VR projects, "Padded Cell" adds unparalleled realism and depth. Enhance your game with this essential asset and deliver a truly captivating experience.


Price $19.99

Warrior Bundle (RPG/RTS) by ArtStore3d

2024, May 20 - 12:38
Warrior Bundle (RPG/RTS) - Low Poly

Number of textures: 32

Texture dimensions:2048*2048-4096-4096

Number of prefabs= 18

Rigging: Yes

Animation count=47

UV mapping: Yes

LOD information (2-4)

Warrior Bundle (RPG/RTS) - Low Poly


Target=Mobile-PC


Warrior Bundle includes 8 Character rigged and animated to use RPG/RTS Games


Collection content:


Warrior (Arab)

Warrior (China)

Warrior (India)

Warrior (Crusader)

Warrior Camel Rider (Arab)

Warrior Elephant Rider (India)

SATYR Pack (Male-Female)



All Models Include Animation and LOD

  • Like the Asset?
    • Leave a review and rate us.


Price $190.00

Hand Painted Textures - Vol 82 - Planks by Yoge

2024, May 20 - 12:34

This pack contains:

12 seamless textures

2048x2048

- Color

- Normal

- AO

- Height

- Mask


Price $7.99

UniFlux - Event & Flux Extensions for Unity - Open Source by Xavier Arpa

2024, May 20 - 11:42
Create a friendly to use optimized communication structure in your project using the Flux pattern and Event Bus. Also Open Source.

UniFlux is not planned to replace 100% the references. Instead, UniFlux complements providing a way to handle messaging and states when they aren't directly related.


Unity Version Compatibility

Compatible with Unity versions 2019 LTS and up, for C# 9.0 support.

Typed Event Driven with Flux for Unity. Flux Dataflow for Unity, allowing indirect call methods.


You inherit MonoFlux instead of MonoBehaviour and add [Flux(X)] Attribute to include the method in the flux flow. Then you just has to X.Invoke() and it's done.


This library is free and opensource on GitHub.


More info, see https://github.com/kingdox/UniFlux.


This library supports PC/Mac/iOS/Android/WebGL/etc.


AMA here: arpaxavier@gmail.com


Price $0.00

Umbra - Better Directional Shadows for URP by Kronnect

2024, May 20 - 11:27
Produces more realistic directional light shadows in URP.

Umbra significantly improves the quality of directional light shadows in the Universal Render Pipeline (URP) for Unity. It introduces advanced shadow rendering techniques, resulting in beautiful shadows that are sharper near obstacles and softer, more diffuse, at a distance, thanks to its implementation of contact hardening.


** Key features **


  • Configurable Shadow Appearance: Adjust the look and smoothness of shadows to achieve the desired visual style for your project.
  • Contact Hardening: customize the shadows to look crisp near the shadow casters while smoother at the distance as in real life.
  • Cascade Blending: Achieve smoother transitions between shadow cascades, reducing noticeable edges and enhancing overall visual coherence.
  • Profiles: Easily store settings in profile assets which can be easily swapped or set at runtime.
  • Optimization Options: Additional options to improve performance such as loop and frame skip optimization which allows reusing of shadow map texture from previous frame.

** Requirements **


  • Universal Render Pipeline (URP): Ensure your project is set up with URP.
  • Compatibility: Works seamlessly with Unity 2022.3 and Unity 6 in compatibility mode. Next update will add support for Render Graph.


** Easy Installation **


Umbra is very easy to setup and use. Import the package, add the Umbra Render Feature to the URP and the Umbra Soft Shadows script to the Directional Light you want to enhance. That's it.


Documentation and a demo scene are included with the asset.


Elevate the realism and visual quality of your Unity projects with these enhanced shadow capabilities, providing a more immersive and dynamic lighting experience.

Have any question? Don't hesitate to contact us.


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Price $34.99

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