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Lucky Spin Machine Vol. 1 by Kraffing

Asset Store newest packages - 2025, February 20 - 11:44
The package includes a variety of Lucky Spin Machine, with 4x4 color variations, all designed in a stylized style.

This 3D modeling includes:

Textures PBR 2048x2048

Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)

8 Materials

4 color variations

UV mapping: Yes


Lucky_Spin_Machine_1

Polygons: 4774

Vertex: 4978


Number of meshes/prefabs: 3

Collision On

Windows: (Yes)

Kraffing presents a 3D modeling Lucky Spin Machine V1. Recreated design so you can use it in personal projects, scenes, videogames and more.


INSTAGRAM


Price $5.99

Land Spider2 by Teslo Liana

Asset Store newest packages - 2025, February 20 - 11:29
Low poly model of the character Land Spider2

Textures 4096x4096

PBR textures(Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
-Emissive

Contains 24 animations: attack (x5), death (x1), idle (x8), walk (8)

Faces 13996
Verts 15126
Tris 13996

Price $44.99

Retro Mech Sim HD by Kevin Foley

Asset Store newest packages - 2025, February 20 - 11:18
Classic mech simulator gameplay with HDRP graphics.

The kit uses the High Definition Render Pipeline, forward rendering, with linear color space.

  • Over 250 scripts developed for Retro Mech Simulator, plus over 150 scripts in the general-purpose OneManEscapePlan Core package.
  • 2 fully-functional example mechs with interactive cockpits.
  • 6 PBR mech skins (Gunmetal Gray, Gray Dazzle Camo, Ochre Dazzle Camo, Woodland Camo, Desert Camo, Digital Camo) with 4K textures.
  • 12 fully-functional weapons (4 autocannons, 4 lasers, 3 missile launchers, 1 railgun)
  • 5 example buildings (Large Bunker, Small Bunker, Radar Tower, Control Tower, Water Treatment Plant). Each building has a separate "Intact" and "Destroyed" version with 4K textures.
  • 1 popup sentry turret with 4K textures.
  • 4 example missions.
  • 218 sound effects.
  • Over 10 tiling PBR terrain materials, mostly 4K. Only 8 are used in the example missions due to splatmap limitations.
  • 19 VFX graphs, each with many parameters exposed for easy customization (Concrete Crumble, Debris, Dirt Spray, Dust, Explosions, Muzzle Flash, Railgun trail, Railgun impact, Smoke Trails, Sparks, Thruster, Water Spray).
  • 7 Shader Graph shaders (6 for VFX graph, 1 for buildings).
  • 45 effect textures (particle effects and laser beams).
  • 44 pages of PDF documentation.

This starter kit gives you nearly everything you need to start building your own single-player first-person mech simulator game. Retro Mech Simulator HD is a new release of Retro Mech Simulator with more modern HDRP graphics. Note that Retro Mech Simulator HD is a standalone kit and does not require separate purchase of the original Retro Mech Simulator.


Features:

+ Pilot your mech, target enemies, fire weapons, toggle radar scale, balance shields forward and backward, arrange weapons into firing groups, toggle first-person and third-person camera, and more.

+ Numerous scripts for standard mech components, such as hull, reactor, engine, weapons, radar, targeting system, and optionally shields. Hundreds of included scripts will save your team hundreds of hours of development time.

+ Professionally coded, highly extensible and modular codebase that can be tailored to meet the needs of your game.

+ 2 fully-functional example mechs complete with first-person cockpits with interactive displays.

+ Procedural IK-driven leg animations for realistic foot placement over uneven terrain.

+ 6 skin choices for each mech

+ Support for HUD color themes, with three example themes.

+ 12 fully-functional example weapons

+ AI framework with navigation, combat, and other basics.

+ 5 example buildings (each with alternate "destroyed" version) + 1 popup sentry turret

+ 4 example missions.

+ Example loadout screen for arming a mech.

+ HDRP graphics with 4K PBR textures.

+ Dynamic weapon lighting effects in night missions

+ 218 low-fidelity sound effects.

+ Over 10 PBR terrain materials.

+ 19 VFX graphs for effects like dirt spray, explosions, sparks, etc.

+ 7 custom Shader Graph shaders for visual effects, 1 Shader Graph shader for buildings

+ Damage system which breaks weapon damage down into separate shield, armor, and internal damage categories.

+ Extensive documentation, including a PDF manual with over 40 pages.

+ Various editor tools and extensions to make developing easier.


The kit was designed with PC in mind but should work just as well on other platforms.


Also included is my "Generic UI Lists" package (an $8.50 value).


This package uses the following third-party assets under license; see Third-Party Notices.txt file in package for details:

  • Liquid Crystal (font) by Chase Babb: Free for personal and commercial use.
  • Open Sans (font) by Steve Matteson for Google: Apache License v2.0.
  • Teko (font) by Indian Type Foundary: Open Font License v1.1.
  • Six-Way Lighting Textures by Unity Technologies: Unity Companion License.
  • Zalo Math Utilities by Zalo: Public domain.
  • Aerial Rocks 4 (textures) by Rob Tuytel: CC0 license.
  • Coast Sand Rocks 2 (textures) by Rob Tuytel: CC0 license.

READ BEFORE PURCHASING

  • The kit only supports the High Definition Render Pipeline.
  • The original retro graphics from Retro Mech Simulator are not included.
  • Retro Mech Simulator HD was developed and tested on an RTX 2070 Super. Performance will vary depending on your hardware and screen resolution.
  • This is not a AAA production, so don't expect AAA graphics.
  • The included sound effects are low-fidelity effects from the original Retro Mech Simulator.
  • This kit does everything possible to simplify the task of building your game, but it is a large and complex kit best suited to small teams with intermediate to advanced skills in Unity.
  • This kit is designed specifically for making single-player games. To be clear, this kit will never have built-in multiplayer support.

Price $99.99

Particle Optimizer Pro by Centipede Entertainment

Asset Store newest packages - 2025, February 20 - 11:07
Easily convert your particle systems to GPU-particles to offload computation from the CPU to the GPU and enhance performance.
  • Creates a GPU-based particle similar to the Shuriken particle system (Build-in particle system).
  • Uses the Vertex shader to compute the position of the particles.
  • Does not use Compute Shaders.
  • Particles are all computed on the GPU. 
  • Nothing is computed on the CPU and no data is send to the CPU from the GPU.
  • SRP batchable.
  • Compatible with Unity DOTS.

This tool converts your familiar "Shuriken" particle systems to GPU-based particle systems with a simple click. The generated particles use the vertex shader to compute positions instead of compute shaders, making it compatible with Mobile and VR devices. The tool also provides settings to further tweak converted particle results.


Price $37.50

Adaptive Level Manager by Kandelucky.Dev

Asset Store newest packages - 2025, February 20 - 11:04
Adaptive Level Manager simplifies level management in Unity. Define unlock conditions, track player progress, and customize level data with unique parameters for a flexible and scalable system.

Adaptive Level Manager allows you to easily manage the level system in your Unity project. This system lets you define when, where, and how levels are unlocked or locked, what criteria players must meet, and how their progress is evaluated. You can also add unique parameters to extend level data with custom settings.


Documentation: Read here


Key Features of Adaptive Level Manager:


  • Smart Unlock System: Define level access via stars, scores, or fully open progression.
  • Prefab-Based Level Objects: Drag-and-drop preconfigured levels with customizable settings (Default/Custom).
  • Custom Parameters per Level: Extend level data with unique variables for gameplay variety.
  • Progress Tracking: Monitor stars, scores, mistakes, and time limits with built-in logic.
  • Dynamic UI Toolkit: Example animated Level map, interactive buttons and pop-ups included.
  • Notifications: – Get notified when a new level is unlocked or locked.
  • Debug-Friendly: Detailed logs highlight missing references or setup errors.
  • Scene Flexibility: Supports shared or unique scenes per level.

Ready-to-Use Demo Versions:


Adaptive Level Manager includes ready-made demo versions, such as level lists and scrollable level map, which can be customized to fit your needs. These demos also include game scenes that demonstrate how the system works in practice. This ensures a quick start for your project and helps elevate your game.


  • Demo 1: A single common scene (Menu + one shared scene for all levels). LevelData ScriptableObject allows passing different information to the same game scene.
  • Demo 2: Unique scenes for different levels (Menu + 10 distinct game scenes). LevelData ScriptableObject allows passing specific information for unique game scenes required for individual levels.

Demo projects include five ScriptableObject-based default settings (AdaptiveLevelSettingsData):


  1. Stars: Levels unlock only based on the number of stars.
  2. Score: Levels unlock only based on score progress.
  3. All Open: All levels are open, no restrictions.
  4. Stars - All Open: All levels are open and display stars.
  5. Score - All Open: All levels are open and display scores.

Also 3 Custom settings using the same AdaptiveLevelSettingsData. These configurations can override the Level Manager's default settings for specific levels based on stars, scores, or none (open level) and allowing you to test how default or custom rules work.



Requirements:

This project requires TextMesh Pro (TMPro) to function properly. Make sure to install it via the Unity Package Manager.

This project includes font, sound and UI sprites from Kenney.nl, "UI Pack" under Creative Commons Zero (CC0) license; see Third-Party Notices.txt file in package for details."



P.S. This Level Manager was made with love by someone who enjoys coding and creating for Unity.

I am open to any feedback or suggestions you may have and would greatly appreciate your input to make it even better! Feel free to contact me at kandelucky.dev@gmail.com.


Price $12.00

Idle Gladiator Arena by Damonc Studios

Asset Store newest packages - 2025, February 20 - 10:53
Idle Gladiator Arena is a complete idle battle framework with AI-driven combat, a quest system, in-game currency, and an interactive store—perfect for creating immersive gladiator-themed games.

Idle Gladiator Arena is a complete game framework for creating an idle battle experience with AI-driven gladiators.


C# source code included.


Features:

  • 3 Unique Arenas – Battle in the Small Arena, Large Arena, and Graveyard Arena, each with its own atmosphere and challenges.
  • Advanced AI Combat System – Includes Gladiators, Vampires, Zombies, and Ghosts, each with unique attack behaviors.
  • Dynamic Quest System – New daily quests provide rewards and incentives, requiring players to complete various objectives such as slaying enemies or earning currency.
  • Afflictions & Diseases System – Players can be affected by:
    • Zombie Infection – Contracted from zombie attacks; As the infection progresses, it reduces the damage you take but if left untreated, the player dies.
    • Blood Infection – Caused by vampire bites; As your infection level rises, you gain enhanced life steal abilities but if left untreated it can be fatal.
    • Soul Weakness – A special affliction that reduces defenses over time.
  • In-Game Currency & Store – Manage Coins, Gems, and Experience, earn rewards, and purchase upgrades in the store.
  • Save & Load System – Automatically saves progress and restores it between sessions.
  • Spectator System – Interactive audience that reacts to battles, enhancing immersion.
  • Strategic Battle Mechanics – Features pushback effects, ranged projectiles, and critical attacks.
  • Mobile Ready – Optimized for Android with full UI and touch support.

⚠️Asset uses Violet Themed UI, Safe Area Helper, Low Poly Fire from the stylized screenshots that are NOT included ⚠️


Please remember to download them:


Refund Policy

● We do not accept refund requests as the Asset Store cannot guarantee that asset access will be revoked and removed from the user's PC.


Thanks for understanding.


Price $18.99

Hand Painted Textures - Vol 131 - Crystals by Yoge

Asset Store newest packages - 2025, February 20 - 10:44

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures


Price $7.99

Card Shifting | Puzzle Game Template by EK Studio

Asset Store newest packages - 2025, February 20 - 10:34
Card Shifting | Puzzle Game Template

Supported platforms: Android / IOS / WebGL / Windows / MAC / Linux

Link to documentation: Click!

🎨 Arrange the Cards, Solve the Puzzle! 🧩


Card Shifting is a unique puzzle game where players must rearrange colorful cards to match the given pattern! Remove existing cards, bring in new ones, and strategically place them to complete the challenge. With an intuitive system, pre-built levels, and an infinite level loop, this template is the perfect foundation for your next puzzle game!


OUR ADVANTAGES

Documentation

Easy-to-use tools

Clean structure and code


Demo Link

🎮 Try it now! APK Demo / Browser Demo


📦 What’s Inside?

🔹 30 Pre-Built Levels – Ready-to-play and fully customizable. Plus, infinite level loop support!
🔹 11 Unique Colorful Cards – New card colors unlock as players progress.
🔹 Dynamic Puzzle Mechanics – Remove and replace cards strategically to match the required pattern.
🔹 Easy Level & Data Management – Quickly add, edit, or modify levels and game settings.
🔹 Cross-Platform Support – Optimized for various devices and platforms.


🎯 Why Choose This Asset?

🛠️ Highly Customizable – Modify levels, cards, and game logic with ease.
📖 Detailed Documentation – Step-by-step guide for smooth setup.
🎨 Visually Engaging Design – Bright and colorful aesthetics to keep players engaged.
📱 Broad Compatibility – Designed for seamless gameplay across different platforms.


Rearrange, strategize, and solve the puzzle! 🃏🧩
Start building an engaging and rewarding puzzle experience with Card Shifting today! 🚀


📩 Support: ekrem78ekrem@gmail.com | Connect with us on Discord!


Price $39.99

ObjectData - Easier Remote Save by OnlineObject

Asset Store newest packages - 2025, February 20 - 10:23
Remote cloud save system

ObjectData doesn't provide a cloud plan; you need to hire or use your own infrastructure to store your saves in the cloud.

*******************************************************************

Before Start: ObjectData already contains the ObjectRest package.

*******************************************************************


ObjectData is the first plug-and-play Web Service with a remote save system for Unity.


With ObjectData, you can implement remote SAVE for any game, allowing your players to store their saves in the cloud.


ObjectData allows you to save Data and Images; you can store saves, preferences, avatars, and images.


Each data is labeled and easily recovered, but the data is labeled for some specific player.


ObjectData works with a web service rest API, meaning you can extend and include your method to adjust ObjectData according to your needs.


*******************************************************************

The painful process of integration with backend solutions like Playfab, Steam,

and other backend services are now easy.

*******************************************************************


▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.

▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.

▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scared bills.


*******************************************************************

There are just two main methods:

*******************************************************************

Call Store: To store player data remotely

Call Select: To load to get player data remotely.


You need everything to implement your remote save system and cloud data system.


*******************************************************************

Would you like to extend ObjectData features?

*******************************************************************


Extends any class from "IRemoteController"


Step 1) Annotate class client method with [ClientMethod] attribute.

Step 2) And remote method with [ServerMethod] attribute.


Now you already have your custom backend, and you can execute remote methods for any type of game.


Important Note: ObjectData doesn't provide a cloud plan; you must hire or use your infrastructure to store your saves in the cloud.


Price $30.00

ObjectRest - Easier WebService Solution by OnlineObject

Asset Store newest packages - 2025, February 20 - 10:23
Webservice for Unity ( Server and Client )

ObjectRest is the most simple and powerful Rest web service for Unity.


ObjectNet supports bot creation, Server and Client. You don't need anything more to include web services on your game in a couple of minutes


With ObjectRest, you can implement your WebServices to integrate your clients with cloud services and backend operations.


ObjectRest allows you to create and consume web services ResAPI in the simplest possible way.


*******************************************************************

Instead, to investigate and spend hours and hours implementing your backend solution, import ObjectRest and implement your methods with two simple annotations on your methods.

*******************************************************************


Extends any class from "IRemoteController"

Step 1) Annotate class client method with [ClientMethod] attribute.

Step 2) And remote method with [ServerMethod] attribute.


Now, you already have your custom backend, and you can execute remote methods for any game.


*******************************************************************

Don't pay for stratospheric; store wherever you wish:

*******************************************************************


▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.

▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.

▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scary bills.


*******************************************************************

Attention: ObjectRest has its internal protocol and is designed to serve and

consume data between ObjectRest Server and ObjectRest Client only.

---------------------------------------------------------------------------------

Use ObjectRestClient to consume; outside or another web service isn't natively supported.

---------------------------------------------------------------------------------

Use ObjectRestServer to provide information to other clients than ObjectRestClient

isn't natively supported.

---------------------------------------------------------------------------------

Please keep this in mind before you buy it.

*******************************************************************


Important Note: ObjectRest doesn't provide a cloud plan; you must hire or use your infrastructure to store your server in the cloud or own on-premise infrastructure.


Price $20.00

Advanced Command Console LITE by GIGA Softworks

Asset Store newest packages - 2025, February 20 - 10:16
A lightweight dev console that runs both in editor and runtime.
  • Supported Render Pipelines: Built-in, Universal, HDRP, Custom
  • GUI Type: Unity Canvas
  • Customizable Appearance: Yes (colors, fonts, background images, icons)
  • Supported input systems: legacy, Unity input package
  • Command generation methods: scriptable objects
  • Tutorial Included: Yes
  • Guided installation: Yes (Wizard)
  • Supported OS: Windows, iOS, Android, UWP, macOS

Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html

** This is the Lite version of the Advanced Command Console asset.


    Full asset and details:

    https://assetstore.unity.com/packages/slug/302438


----------------------------------------------------------------------------------

🟢 Included Features:


  • 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
  • Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
  • Editor & Runtime Support: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
  • Fully Customizable Interface: Adapt the console’s appearance to match your game’s aesthetic.
  • Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
  • Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.


🔴 Not Included in the Lite Package:


  • Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
  • Async Execution: Support for asynchronous command execution for background tasks.
  • Command Browser: A dedicated window to manage your commands
  • Inline Command Generation: Create commands directly from code using a special attribute over static methods.
  • Code Packing: A special feature that allow to export commands in standalone files that can be shared between multiple projects



Price $4.99

Ultimate Realistic Cliffs and Rocks MegaPack by Friday Night Studio

Asset Store newest packages - 2025, February 20 - 10:14
Enjoy yourselves with this ultimate Cliffs and Rocks MegaPack for your everyday project!

5 material :

Size: 2048x2048

Maps:

  • Albedo
  • Normal Map
  • Roughness

All Materials and prefabs already converted to URP and HDRP

Easy to use for any production :

  • Built-in
  • URP
  • HDRP

- Pbr Metallic Roughness. Game ready.


- This Megapack is the regroupement of 5 standalone packages to come that include different types of cliffs and rocks :

  • Desert Cliffs & Rocks
  • Volcanic Cliffs & Rocks
  • Iran Cliffs & Rocks
  • Persian Cliffs & Rocks
  • Rocky Cliffs & Rocks

- All textures from the 5 materials are tileable. that means you can play around with the materials, duplicate them if needed and scale mesh to adjust tiling afterward. Easily construct your own montains with it.


- Meshs are modular. they blend well together. Some are bigger and other are smaller. Refer to video to see them more clearly.


- 60 Cliffs and Rocks pieces


- Every Cliffs and rocks have its own LODS for optimisation.

  • Lod 0 : Around 20000 Verts
  • Lod 1 : Around 7000 Verts
  • Lod 2 Around 2000 Verts
  • Lod 3 : Around 500 Verts

- If you want even more optimisation, you can downgrade the resolution of the textures in project and even utilize only lower LODS to optimize them for mobile or switch.


- 5 set of materials for optimal quality and optimisation.


Price $29.99

Stylized Fantasy Weapons - Axes by MatCrea3D

Asset Store newest packages - 2025, February 20 - 10:01
A stylized fantasy weapon pack with 10 different axes.

Number of textures : 50

Texture dimensions : 4096 X 4096

Texture maps in png

Minimum polygon count : 1974 tris

Maximum polygon count : 11342 tris

Number of meshes : 10

Number of materials : 10

Rigging : No

Animation : No

UV mapping : Yes

LOD : No

A stylized fantasy weapon pack with 10 different axes.


Price $19.99

Easy Cutscene (Dialogue and Cutscene Creator) by Hisa Games

Asset Store newest packages - 2025, February 20 - 09:54
A powerful and feature-rich Unity asset designed to create stunning cutscenes and dialogues for your games. Customize, integrate, and manage storytelling like a pro with Easy Cutscenes.

A cutscene is a scripted sequence in a game used to show events, convey the story, or provide context between gameplay moments. It can include camera movements, animations, and transitions that immerse players in key moments of the game. Cutscenes often feature character dialogues to reveal plot twists, build relationships, or give important instructions, enhancing both narrative depth and player engagement. 


With Easy Cutscenes, you can seamlessly craft character dialogues, action-packed moments, and story-driven sequences, enhancing your game’s emotional impact and player engagement.


FULL FEATURE HIGHLIGHTS

✨Dynamic Scene Customization✨

  • Add unlimited characters, props, and dialogues dynamically.
  • Design flexible layouts with custom chat panels, sprite highlighting, and transitions.
  • Build branching stories with ease and create immersive player experiences.

✨Event Trigger System✨

  • Pre- and post-panel events for ultimate control.
  • Add animations, sounds, scene changes, and even custom scripts effortlessly.
  • Fully compatible with Unity’s event systems.

✨Editor Simplicity✨

  • Create and edit dialogues without writing a single line of code.
  • Programmer-friendly with thoroughly documented C# source code for advanced users.
  • Works seamlessly with both 2D and 3D Unity projects.

✨ Why Choose Easy Cutscenes? ✨

  • Streamlined cutscene and dialogue creation for any type of game.
  • Fully customizable and beginner-friendly tools to fit your needs.
  • Save time and focus on crafting unique storytelling moments.

✨ What You Get ✨

  • Complete C# source code with extensive documentation.
  • Demo scenes and tutorials for quick and easy integration.
  • Optimized for all Unity-supported platforms.

Transform your storytelling into an unforgettable experience with Easy Cutscenes—a professional tool for developers of all skill levels.


Price $0.00

Sticky Containers by Intuitive Gaming Solutions

Asset Store newest packages - 2025, February 20 - 09:22
Sticky Containers is a versatile, easy-to-use containment system for Unity, offering customizable physics or kinematics for flexible, efficient project development. Easy to use and extremely flexible.

*Supports all render pipelines.*

*Supports both old and new input systems.*

*Supports Unity 2019.4 or newer.*

Introducing Sticky Containers, the ultimate solution for Unity developers in need of an intuitive and advanced containment system. Whether you're aiming for realistic physics interactions with physics joints or perfect stability with kinematics, Sticky Containers has you covered.


With a wide range of customizable characteristics and behaviors, backed by a meticulously designed architecture, you can create containers that align perfectly with your project's unique vision. Say goodbye to wasted time and hello to unparalleled flexibility and efficiency. Bring your creative ideas to life effortlessly with Sticky Containers.


Feature Rich. Sticky Containers offers an extensive array of features, extensions, and thorough documentation, making it accessible to developers of all skill levels. Create containers with highly specific behaviors to bring your vision to life effortlessly.


Nested Container. Enjoy the power of infinitely nested containers with virtually no performance impact. Containers within containers, tracked via lightweight events, provide seamless functionality without the heavy CPU-intensive burden of recursion.


Prioritized Containment. Imagine you have a container, like a crate, inside another container, such as a flat cart. You place items into the crate, and these items might be within the containment areas of both the flat cart and the crate. Sticky Containers elegantly manages such scenarios by offering a range of components, events, and tracking information to ensure the containable is contained in the correct container.


Container Limits. Easily apply limits to containers, including the number of containables they hold (with optional nested containables). You can also set restrictions on rotations for adding new items or force containers to drop their current contents when they go outside the valid range. The grab demo even includes components that limit containment based on grab state, useful for your game or as a reference for integrating with your own systems.


Blacklisting & Whitelisting. Blacklist, or whitelist containables from containers, or containers from containables using a variety of components including: by reference, by shared mesh, by shared material, by component type, and more.


Place Points. Configure placement points within a container, limit containables per place point, various place point selection modes including first to last, last to first, closest to containable origin, and closest to containable center.


Flexible. Whether containing physics objects via joints or kinematically for perfect stability, Sticky Containers handles it all. Even non-kinematic objects can be contained with precision and stability.


Fast and Efficient. Leveraging an event-driven architecture, Sticky Containers is extremely programmer and editor-event friendly while being fast and efficient. The asset provides a rich feature set with minimal CPU usage, resulting in higher frame rates.


Modular Architecture. Sticky Containers’ modular design allows you to mix and match purpose-built components. This empowers you to build container and containable behaviors with fine-grained control, tailored precisely to your needs.


Perfect for VR. Sticky Containers is perfect to use in combination with VR interaction systems, like our Physics Hand asset (with included out-of-box support via the 'grab system extension'), with an API that is designed to allow for easy integration with other assets.


Extra


Other Assets:

Drive In VR - A complete solution to driving with XR controllers in virtual reality.

Fish In VR - A realistic physics-driven fishing simulator base for virtual reality.

Physics Hand - An easy to use yet advanced physics-driven hand and interaction framework for virtual reality.

Chess Engine & AI - A complete multiplayer chess game that includes AI opponents. Mobile devices supported.

Damage System - An advanced damage and weapon system for your game.


Documentation:

API reference

Documentation


*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*


Price $60.00

Card Visual Effects Suite by Line0Games

Asset Store newest packages - 2025, February 20 - 09:02
Elevate your card game visuals with Card Visual Effects Pack—a complete suite featuring Foil, Holographic, Negative shaders, plus scripts for smooth card rotation, and a dynamic background effect.

How to Use

  1. Import the Package – Drag and drop it into Unity.
  2. Apply the Shaders – Assign the materials to your card objects.
  3. Set Up the Scripts – Attach the rotation and hover scripts to add interactivity.
  4. Customize! – Adjust colors, effects, and settings to fit your style.

The Card Visual Effects Pack is all about making your cards look and feel amazing. Whether you're going for a premium foil look, a holographic glow, or a stylish negative effect, these shaders will make your game stand out. On top of that, you get interactive scripts for card rotation and hover effects, plus a background shader that ties everything together.


Included Features:

Foil Shader – Shiny, reflective, and perfect for rare cards.


Holographic Shader – A shimmering, color-shifting effect for that high-tech vibe.


Negative Shader – Invert colors for a dramatic, high-contrast look.


Balatro Background Shader – A dynamic, animated backdrop to enhance the scene.


Card Rotation Script – Adds smooth spinning animations to your cards.


Hover Effects Script – Make cards react when hovered for a more interactive experience.



Price $15.00

Stylized Sci-Fi Girl 02 by ppplux8

Asset Store newest packages - 2025, February 20 - 08:51
Stylized Sci-Fi Girl 2. 3d model for game

Number of textures - 30

Texture dimensions - 4k

Maximum polygon count - 10000

Number of meshes/prefabs - 3

Rigging: Yes

UV mapping: Yes

LOD information - No

Types of materials and texture maps - PBR

video animation demo preview - link


!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Sci-Fi Girl 2". This video was made solely to demonstrate the ability to animation.


ONLY default unity shader

NO HDRP \ URP


The images are rendered in Marmoset 4 and UE4


Game low-poly Stylized Sci-Fi Girl 2

Made for UNITY.


The character has PBR 4k textures

Technical details LOD 0: tris 19528, verts 10101. For character


Rigged.


3 skins included in this pack. 2 Texture sets for each skin.


PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.

2 Texture sets - M_sciFi_girl_body, M_sciFi_girl_mask


Price $39.99

Quick Measure by The AAA

Asset Store newest packages - 2025, February 20 - 08:46
Quick Measure is a fast, easy-to-use Unity tool for measuring distances in Scene view. Features snapping, multiple units, customization, and auto-save perfect for developers, designers and architects.

If you want the latest video tutorials about my tools visit my YouTube channel: https://www.youtube.com/@the.a.a.a

Quick Measure is a lightweight yet powerful measurement tool for Unity, designed to streamline distance calculations directly within the Scene view. Whether you're a game developer, level designer, or 3D artist, this tool provides an easy and efficient way to measure distances between objects with real-time updates and customizable settings.

Key Features:
One-Click Activation – Quickly enable/disable the tool via the Unity Overlay Menu.
Precision Measurement – Click to place points, drag to adjust, and view distances instantly.
Surface Snapping – Ensure accurate placement by snapping points to object surfaces.
Multiple Units – Choose from Meters, Feet, Centimeters, Inches, or Yards.
Clear & Undo – Easily remove individual points or reset all measurements.
Customizable UI – Adjust line color, point size, label font, and units to match your workflow.
Auto-Save & Reset – Measurements are automatically saved; restore defaults anytime.

Why Choose Quick Measure?
🚀 Boost Productivity – Instantly measure in level design, architecture, VR, and game development.
🎯 Easy to Use – No complex setup—just enable and start measuring!
🎨 Highly Customizable – Personalize the tool to fit your design needs.

💡 Perfect for Unity developers looking for a quick, efficient, and intuitive measuring tool!

📌 Get Quick Measure today and simplify your workflow! 🎮

Let me know if you need any modifications for better marketing impact! 🚀


Price $4.99

Fantasy Shield 4 by Nicu_Tepes_Vulpe

Asset Store newest packages - 2025, February 20 - 08:42
Fantasy Shield 4

Number of textures: 5

Texture dimensions: 4096

Polygons: 10322

Verts: 10505

Tris: 20644

Minimum polygon count: 10322

Maximum polygon count: 20644

Number of meshes/prefabs: 1/1

Rigging: No

Animation count: No

Animation type list: No

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

Hello. This is a high definition quality polygon of a Fantasy shield 4 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The model contains 1 object: Fantasy_shield_4. The number of materials corresponds to the number of main objects in the scene. There is 1 material in the scene.


Price $9.99

FMOD for Unity (2.03) by FMOD

Asset Store newest packages - 2025, February 20 - 08:39

This package requires FMOD Studio 2.03. For FMOD Studio 2.02 compatibility use FMOD for Unity (2.02).


Sound. Logic.


Simple, powerful, and easy to integrate – FMOD is the complete audio solution for Unity.


FMOD is an end-to-end solution for adding sound and music to any game. Build adaptive audio using the FMOD Studio authoring tool and play it in-game using the FMOD Engine, as a full replacement for the Unity audio system.



SIMPLE.

You want your game to sound great but don't want it to take forever. FMOD makes it easy to implement music and sound effects that adapt to gameplay. Produce amazing results with a fast and fluid workflow.


POWERFUL.

Scripting sound behaviors in Unity can be difficult to get just right. To make great adaptive audio, you need technology that lets you hear your ideas quickly and dial them in. Create adaptive sound behaviours with a comprehensive set of features for dealing with any game scenario. Real-time editing reduces development times and keeps you in the flow.


DEPENDABLE.

For years, developers have relied on FMOD to deliver thousands of gaming experiences. FMOD is Verified by Unity and backed by an expert support team. Join the community, be inspired and make games.



GET STARTED

See the documentation for more information on how to get started, or try out the step by step integration tutorial.


CREATE

To use this asset, first learn more about creating your content in the FMOD Studio authoring tool.


LICENSE

FMOD for Unity is free for indies. See the licensing guide for more information.


This is a Restricted Asset pursuant to the Asset Store EULA. Your use of FMOD for Unity is governed by the FMOD EULA:
https://fmod.com/legal


Price $0.00

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