Greek_ROYAL_D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of GREEK_R_D 13338
Number of meshes/prefabs 9
Rigging: Yes
Animation count 19
Animation type list:
attack1
attack2
attack2_1
attack2_2
block1
block2
damage1
damage2
death
idle
idle_attack1
idle_attack2
jump
kick
walk
walk_march
run
run_spear
idle_spear
UV mapping: Yes
Types of materials and texture maps (PBR)
A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 13338 Verts - 14082 tris - 25853
- spear polygon - 396 verts - 390 tris - 736
- shield polygon - 1716 verts - 1765 tris - 3090
- helmet polygon - 2038 verts - 3377 tris - 4042
- sword polygon - 350 verts - 352 tris - 700
Price $55.00
Blood VFX Kit by Biostart
The VFX Blood Kit is designed for easy and integration of blood effects into your characters and enemies. Simply add a single script to your character’s collision.
This pack includes:
3 impact variations for different shooting effects
2 explosion effects for dynamic gore
1 blood fountain for dramatic impact
All effects are created using a 4K texture sheet and implemented with a particle system, allowing you to easily scale and customize them to fit your project’s needs.
Built-in, URP, - Supported
Price $10.00
Highrez rocks and bricks by Procedural
Number of textures :20
Texture dimensions: 8K
Number of meshes: 111
Rigging: No
UV mapping: Yes
Types of materials: 9 PBR materials
This pack provides a variety of rocks and stone bricks designed to be scattered across landscapes or used to create realistic debris piles. Whether you’re building rugged terrain, mountainous areas, or battle-torn scenes, these assets bring an authentic, natural feel to your scene.
Key Features:
- High-Resolution 8K Textures: The included 8K textures allow for stunning, detailed rock and stone surfaces that maintain their clarity and sharpness, even when scaled up for close-up views.
- Versatile Variety: Includes a wide range of rock shapes and sizes, perfect for both subtle decoration or large debris piles.
- Optimized for Performance: Despite the high-resolution textures, these assets are optimized for performance, ensuring smooth integration into your projects without compromising quality.
Whether you're creating realistic terrain, adding detail to a landscape, or designing dynamic environments, this rock and stone debris pack will add the perfect finishing touch.
Price $15.00
Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert) by NatureManufacture
1. Triangle amount with LOD's
- Trees LOD’s average tris:
- Oak Trees: 12000-7000/4000-3000/1500-1000/50-30(cross)
- Pine Trees: 12000-6000/4000-3000/1800-1000/50-30(cross)
- Pine Bushes: 4000-1000/1300-400/40-30(cross)
- Rose Bushes: 1800-600/700-300/160-120/50;
- Buckthorn Bush 800-300/200-100;
- Grass 170-50/40-20
- Grass Plant/Bushes 250-130/100-30
2. Foliage shaders:
New NatureManufacture Foliage Shaders V2 supports:
- healthy and dry color mix
- backface color, saturation setup
- mesh normals manipulation
- translucency support (even at URP)
- advanced wind with local wind spheres support
- wind can colorize mesh for additional effects
- cull and alpha blend for smooth far transition or cull small plants in closer distance
- bark shader support trunk and bark layers for more realistic effect
- fully PBR
3. Top cover shaders feature:
- Base: texture shader between multiple materials like sand, grass, clay, and rocks so all objects look like built from the same source. It can use UV0,UV3, Planar
- Cover: texture for top cover, vertex color, heightmap blend for example sand, snow,m grass, moss. It can use UV0,UV3, Planar
- Shape: Normal and MaskMap C(R) AO (G) H(B) LM(A) textures that hold the shape information of the object. Curvature (R) and AO (G) influence on the material. It's used for heightmap (B) blending between base and cover. Leaks masking (A). It can use UV0, UV3, and Planar.
- Leaks: Texture for leaks mostly uses the same UV as shape. It adds noise, color changes to objects so they do not look generic. It can be colored.
- Wet/Heat: Materials can be heated or become wet via vertex color. Even at runtime. with our R.A.M 3 or L.V.E 2023.
- Shape shaders use AO as an emission mask to avoid adding another texture just for emission.
- The shader contains a large number of sliders to control blending between the base and cover and shape influence.
- With very few textures you can populate the whole world by using these shaders.
- All shaders support vertex color the basic idea is:
- R: make object wet or heat (checkbox)
- G: cull top cover (snow, sand, 2nd texture)
- B: overlay surface via cover (snow, sand)
- Layered shader for those who want to have a base, base 2, and top cover textures at the same time. It has huge potential.
4. River Auto Material 3 sample shaders. Pack contains water river and sea, particle shaders from our R.A.M 3. If you need more variants visit that pack.
5. Decals: Decal shading for URP and HDRP
6. VFX dust shaders
7.. Textures:
Most of them are 4k atlases.
- Base Color - Base Color (RGB) Smothness (A)
- MaskMaps MT_AO_H_SM - Metallic (R) Ambient Occlusion (G) Heightmap (B) Smothness (A)
- Shape: Curvature(R) Ambient occlusion (G) Height(B) Leaks mask(A)
- Normal: Normal maps textures
Assets are atlased and used only a small amount of textures, mostly 4k but you can reduce them for your goals. It's better to have a reducing option than no option to upscale.
Discord Channel|Website & Support|Facebook|Twitter (X)
Pack support unity:
- Unity 2022.3+ HD RP, URP
- Unity 6+ HD RP, URP
- NO built-in render pipeline support.
To run HD RP please import the pack to HDRP project and then import the support pack that is inside the asset in "HD Support Pack" folder ". It will replace shaders, prefabs, and meshes so they will work with HDRP out of the box. Please also check the readme files inside that folder.
This pack is:
- Huge library of 100% scanned assets, carefully optimized, atlases, LOD’ed;
- Group of shaders which will bring better quality and simplify your workflow, if you want to use them;
- Group of VFX and Decals that will improve the quality of your project;
- Coast, Dunes, Desert, Dry, Beach, Island, Shoreline Environment;
- Tilled cliffs that are ready for use with splines
- All shaders are shared between all our assets;
- All files from the video are included in the asset. The video was recorded with Unity HD RP;
- Pack contains water TRIAL from our River Auto Material 3 asset;
- Pack contains profiles and source spline objects for River Auto Material 3 asset, so all objects built via our spline tools could be modified if you have R.A.M 3 inside the project;
- 50% discount on our River Auto Material 3 asset;
- Big 1x1 km demo scene from video (video recorded at HD RP)
1) Artistic content:
- 42 bushes of beach rose and buckthorn with LOD's;
- 36 grass, flowers, and plant objects in 83 prefabs. Normal 3d meshes with LOD's and objects prepared for the unity terrain system.
- 9 oak trees with LOD's and cross as last LOD
- 17 pine trees from plant up to bigger trees with LOD's and cross as last LOD
- 17 tilled cliffs, slopes with LOD's in 119 prefabs, normal and top covered by sand, grass, clay, or any other texture. These objects could be used with spline tools, so become bent and placed in a very effective way without repetition effect.
- 13 decals from wet shore, clay, rocks, pebbles to different sand types and dunes
- 9 Dry driftwood, logs
- 4 Sand and litter VFX
- 3 Waterfall VFX from R.A.M 3 - River Auto Material Pack.
- 12 Woden fence with rope meshes. Suitable for spline systems and our R.A.M 3 fence generator.
- 11 Wooden pales
- 2 square meshes: rocks and clay which you can place and mix with terrain objects or 3d meshes. Similar to decal objects but as3d mesh
- 10 Roots object from small plant up to big tree root.
- 7 seaweed and shell models
- 1000x1000 Units Demo Scene from Video. The effective playground is smaller as we focus on shoreline but you can place your gameplay there.
- 116 Ground textures in 26 sets, 34 materials all of them contain albedo/smoothness, ao, heightmap, normal map, MT/AO/H/SM;
- Ground textures you will find: sand, clay, rocks, pebbles, grass, stones, litter, algae, moss dunes, plants;
- 26 Unity Ground layers;
- 1 HDRI textures for the sky;
- Sea and River materials that co-op with River Auto Material 3 asset.
- Tree triangles specification below;
- All textures contain: Albedo, Normalmap, Metallic, Height, AO, Smoothness;
- HD and URP demo scenes from the video;
2) Shaders:
- Foliage shader for grass and leaves that support subsurface scattering even at URP.
- Bark shader
- 2 Cross shaders as last tree LOD
- 4 shaders with auto texture cover by mask or by top (terrain blend); Shaders in lit, layered, and shape versions. All of them support vertex color painting and multiple layers mix.
- SRP Batcher support for URP AND HD RP;
- DOTS instancing support;
- automatic wetness or emission support when an object touches our river auto material water, lava surface or you simply can paint wetness, heat object via R vertex color. Effect work even at runtime;
- Advanced Sea and River shaders but mostly effective with our River Auto Material 3 asset.
3) Wind shading
- Advanced and cheap in rendering wind shading;
- Wind will be shared between all our assets;
- Wind manages grass colors and normals;
4) Additional support files:
- Post-process stack profiles;
- Profiles for River Auto Material 3 asset.
- Profiles for spline cliff, slope object
- Profiles for spline roots object
- Profiles for lakes, sea, river
- Profiles automatic terrain painting via splines, area
- Profiles for wooden fences and ropes placed via splines
- HD RP unity support package;
5) Discount:
Pack contains profiles and files that will help you to work more effectively if you own R.A.M 3 so we give you a 50% discount for R.A.M 3 from this asset. The co-op of this two packs will give you the ability to drag and drop and paint whole cliffs, fences, rivers, lakes, sea via splines.
You could also look at our other packs:
Assets bundle:
Unity Tools:
- R.A.M 3 - River Auto Material 3
- L.V.E 2023 - Lava & Volcano Environment 2023
- River Auto Material 2019
- River Auto Material
- Lava & Volcano Environment 2019
- Lava & Volcano Environment
- World Streamer 2
- Terrain Stitcher Tools
- Multiple Terrain Brush
Environment:
- Modular Castle & Dungeon
- Mountain Environment - Dynamic Nature
- Forest Environment - Dynamic Nature
- Meadow Environment - Dynamic Nature
- Mountain Trees - Dynamic Nature
- Dynamic Nature - Starter
- Ice World
- Advanced Rock Pack
- Advanced Foliage Pack
- PBR Graveyard Pack
- Fire & Smoke - Dynamic Nature
- Winter Mountains and Stamps
- Photo Scanned Park Assets
- Mountain Tree Pack
- Realistic Tree Pack
- Realistic Grass Pack
Levels:
Ground Textures:
VR & FP Models:
Price $60.00
Zombie Cop Girl by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
9 materials
32 textures
Extra joins
Jaw_joint
Eye_joint_l
Eye_joint_r
The model contains 21 animations
attack (x5)
walking (x2)
running
Straif LR (x2)
idle (x3)
death (x3)
rage (x1)
gethit(x3)
turn 180
faces 21188
verts 24433
tris 39944
Price $40.00
A* for ECS/DOTS by Athomield3D
Features:
- Multithreaded A* Pathfinding
- RVO Based Agent Avoidance
- Grid & Path visualisation
- Clean & Extensible Code
Links: Documentation - Email
A* For ECS/DOTS provides an easy way to add agent navigation with avoidance to your project. This package is performant enough to have hundreds of actors moving around the scene, making it a good fit for RTS games and other similar genres.
The code is is easy to navigate and extend which means you can add your own functionnality of top of it.
Price $19.99
Keychain for iOS by Sych
- Clean and simple API.
- Every API method is documented.
- Full source code included.
- Tested in real conditions.
- Documentation included.
- iOS 11.0+
- iPadOS 11.0+
Keychain for iOS
Securely store and retrieve sensitive data using iOS Keychain in Unity. This lightweight plugin provides persistent, encrypted storage for API tokens, authentication credentials, player data, and other critical information, ensuring security and ease of access.
Core Capabilities
🔒 Secure Storage – Safely store sensitive data like API keys, login credentials, and player settings.
📱 Native iOS Integration – Uses Apple’s Keychain API for robust security and seamless performance.
⚡ Fast & Lightweight – Optimized for speed, minimal overhead, and low memory usage.
🔑 Persistent Data – Retains data even after app reinstalls, unlike PlayerPrefs.
📲 Simple API – Store and retrieve data with just one method call.
Advanced Features
📂 Supports JSON Serialization – Store entire objects by serializing them into JSON.
🚀 Native Performance – Uses Apple’s built-in encryption for high-security and optimized.
🛠 Ideal for Authentication – Securely store OAuth tokens, session keys, and user authentication data.
🔄 Auto-Persistence – Data remains available across app updates and device restarts.
🛡 Prevents Unauthorized Access – Uses iOS Keychain security mechanisms to protect stored data.
Ideas for Use
✅ Secure User Authentication – Store login credentials, authentication tokens, and API keys.
✅ Player Data & Settings – Save user preferences, game progress, and sensitive settings.
✅ License & Subscription Management – Store encrypted license keys and subscription tokens.
✅ Secure Encryption Storage – Keep sensitive information protected using iOS Keychain encryption.
Platform Support
✅ iOS 11.0+
✅ iPadOS 11.0+
Price $0.00
Mobile Game Sfx Pack by Vadi Sound Library
Audio file types WAV
Sample rate 96khz
Bit depth 24bit
Loopable: no
Additional: Stereo/mono
Files : 331
Format : WAV – 24bit – 44.1kHz
Size 833 MB
Clashes, pops, cuts and more! Elevate your mobile games with these 331 fresh sounds. Find the true sound of it with Vadi Sound Library.
Let’s Dive Deeper
Recorded and designed with mobile game developers in mind,
sounds in Mobile Game SFX Pack include fun, serious, curious UI sounds with medieval, food preperation, sci-fi and puzzle themes.
Mobile Game has 331 sound files in stereo 96 kHz – 24 bit format and includes 165 organic and 166 designed sounds. You will get a hold of victory and defeat notifications, vibrant and fun pop effects, whooshes, impacts, clicks and many more sounds.
331 high resolution files with detailed and easy-to-navigate metadata. 100% royalty-free and compatible with all DAWs, middleware and video editing software.
Find the true sound of it with Vadi Sound Library.
What’s Inside
Mobile games, medieval, war, sword, horse, food games, cut, whoosh, click, UI, magic, scifi, puzzle, pop, plop, fun, horns, melody, cartoon, pluck, message, bubbles, fuse, building, crafting, dishes, meal, level, success, failure, wood, metal, plastic, stones, candy, swipe, treasure chest, impact, jar, laser, cannon, ice, coin.
Price $39.00
Lots Of Chains by Vadi Sound Library
Files : 150
Format : WAV – 24bit – 44.1kHz
Size 1.78 GB
Files : 150
Format : WAV – 24bit – 44.1kHz
Size 1.78 GB
This one is off the chain! Boost your scenes with impactful metallic sounds of “Lots Of Chains”. Find the true sound of it with Vadi Sound Library.
About Lots Of Chains
566 sounds in 150 SFX files that are clean, impactful and capture pretty much every material and action of the chain. You will get an average of three variations of each sound in different proximity, size, and style of action.
The sounds are broadly grouped as:
Metal link chains in various sizes: Elongated, Round, Cable, Twisted Curb, Heavy Elongated, + Bonus Necklaces
Action: Pull, Drop, Shake, Rattle, Hit, Dangle, Pulley, Stomp, Jingle, Footstep, Add-on, Tension
Action on/ with: Rock, Wood, Sand, Metal Plate, Hand, Hammer, Sword, Whip, Axe
Style: Fast, Hard, Medium, Slow, Soft, Rattle, High, Low, Multiple, Single
What makes this collection handy is the clarity and diversity of the sounds. These meticulously recorded sounds have both practical usability and room for further sound design for medieval warfare and chainmail, hoist, swings and more.
You will get the intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 566 pristine stereo sounds. 1.78 GB in size, recorded in both 24bit-192kHz and 24bit-96kHz .WAV format on our favorite Sennheiser MKH 8040 stereo pair.
What’s Inside
Chain, Metal, Metallic, Steel Foley, Elongated, Round, Cable, Twisted Curb, Heavy Elongated, Link Chain, Necklace, Pull, Drop, Shake, Rattle, Hit, Dangle, Pulley, Stomp, Jingle, Footstep, Add-On, Tension, Rock, Wood, Sand, Metal Plate, Hand, Hammer, Sword, Whip, Fast, Hard, Medium, Slow, Soft, Rattle, High, Low, Multiple, Single, Medieval, War, Warfare, Armor, Impact, Fight, Axe
Price $29.00
Destruction Sound Effects Bundle by Vadi Sound Library
Audio file types WAV
Sample rate 96khz
Bit depth 24bit
Loopable: no
Additional: Stereo/mono
With Destruction SFX Pack, you can meet every need from film to video games to animation projects.
It has 126 sound files of: breaking, digging, hitting, crashing, excavation, smashing, debris and impact sound effects and many more destruction techniques. You will have access to materials of ceramic, wood, glass, dirt, brick, stone, rock, concrete, soil, metal destruction sounds using different objects and perspectives.
There are many Foley sounds that you may need for all your projects. Some can be further suitable as Foley outside of the genre. Plus, you get the usual Vadi Sound craft and attention to detail!
Keywords including Actions, Parts, Equipment and Style
Destruction explosion damage breaking brick stone pickaxe ceramic crash hammer rock concrete marble crush tile digging debris shovel anchor soil hitting metal glass dirt wood impact excavator movement engine running smashing moving working single multiple reverse close perspective
Price $29.00
Semi realistic Sheep/Ram 4 textures by Tenma art
Number of textures 7 (4 albedo, 1 specular, 1 normal map, 1 ambient occlusion
Texture dimensions 4096x4096
Polygon count of [Sheep Ram] 6622
Minimum polygon count 6622
Maximum polygon count 6622
Number of meshes/prefabs 8
Rigging: Yes
Animation count 5
Animation type list Walk, Run, Idle, Graze, Ram
UV mapping: Yes
LOD information (count, number of levels) none
Types of materials and texture maps PBR
The horns are independant meshes from the body, so you can choose to have a sheep or a ram. It uses the exact same textures.
Price $30.00
MissionFlow - Quest Engine & Objective Manager by Despair
📜 QuestManager.cs
- Manages quest lifecycle: tracks active/completed quests, updates UI, and handles quest progression.
- Supports various quest types:
🗣️ Dialogue: Requires interacting with specific NPCs.
📍 Location: Navigate to a target GameObject.
⏳ AreaWait: Stay in a trigger zone for a set time.
🛒 Collect: Gather items matching quest requirements.
⚔️ Kill: Defeat enemies (logic partially stubbed). - Uses coroutines for timed events (e.g., dialogue typing, area wait timer).
- Validates NPC interactions only for active Dialogue quests.
🎮 PlayerInteraction.cs
- Raycasts to detect interactable NPCs (tagged "Dialogue").
- 🔴 Updates crosshair color (red/white) to indicate interaction availability.
- Triggers NPC dialogue on Mouse0 press.
🗣️ NPCInteraction.cs
- Attached to NPCs with dialogue lines.
- Communicates with QuestManager to start quest-specific dialogues.
⏳ AreaWaitTrigger.cs
- Attached to trigger zones for AreaWait quests.
- Starts a timer when the player enters the zone; resets on exit.
- Completes quest after the required wait time.
🛒 CollectibleItem.cs & CollectSystem.cs
- CollectibleItem: Defines collectible objects (e.g., "Health Pack").
- CollectSystem:
Raycasts to detect collectibles (tagged "Collectable").
Validates items against the active Collect quest's requirements.
Tracks collected quantities and auto-completes quests when the target is met.
🔴 Crosshair feedback for valid items.
🔧 Key Interactions
- QuestManager centralizes logic, validates quest conditions, and updates UI.
- PlayerInteraction and CollectSystem use raycasting for real-time object detection.
- AreaWaitTrigger and CollectSystem enforce quest-specific restrictions (e.g., only collect required items during Collect quests).
- Dialogue and quest completion trigger UI animations (e.g., "Task Completed" popup).
⚙️ Technical Notes
- Uses Unity UI (Canvas, TextMeshPro) for quest/dialogue displays.
- Coroutines handle asynchronous tasks (e.g., typing text, timers).
- Singleton pattern in CollectSystem for global item tracking.
- Event-driven design (e.g., quest completion triggers next quest automatically).
🎯 Core Purpose
A modular quest system enabling diverse objectives (dialogue, exploration, collection) with UI integration, validation checks, and seamless progression.
🎮 Player Controller Systems:
- ⚡ Energy System: Manage stamina or other resources during gameplay.
- 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
- 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”
- 🖱️ Mouse Look System: Advanced mouse look controls with head bobbing for first-person perspective.
Boost your game's quest system with MissionFlow! A powerful quest engine & objective manager for Unity, featuring dynamic quest creation, tracking, and seamless integration. Elevate player engagement today!
Supported Render Pipelines:
✅ Standard/Built-In
✅ Universal
✅ Hdrp
For a list of features, see Technical Details
Price $15.00
Crafting + Building + System by Despair
- 🎒 Inventory System: The InventoryController handles item storage, stacking, and swapping. Items can be picked up, dropped, thrown. Items can be stackable, with customizable max stack sizes. The inventory UI supports drag-and-drop functionality for item management. The inventory system supports default items that are available at the start of the game. Items can trigger events when picked up or put back, enabling crafting or other interactions. Items can have sound effects when picked up or put back into the inventory. The inventory system can be expanded with additional slots or custom item types, supporting a wide range of gameplay scenarios.
- 🎯 Crosshair and Interaction Feedback: The crosshair changes color when hovering over interactable objects.
- 🦶 Footstep System: Footstep sounds are played based on the surface the player is walking on, with support for both tag-based and material-based sound systems.
- 🔨 Building System: The BuildingMode script allows players to enter a building mode where they can place structures using predefined blueprints. Players can rotate objects using the R key and align them to a grid-based placement system. Before confirming placement, a visual indicator shows valid and invalid positions. When a building is placed, required materials are consumed from the inventory.
- 🛠️ Crafting System: The Crafting script allows players to craft new items using predefined recipes. If the recipe is a building-type recipe, it seamlessly integrates with the BuildingMode system, allowing for structure placement after crafting. Standard crafting recipes consume materials and add the crafted item directly to the player's inventory.
Build & craft with ease! The system lets players construct structures, rotate & align objects, and craft items seamlessly. Perfect for any survival game!
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal (URP)
✅High-Definition (HDRP)
For a list of features, see Technical Details
Price $15.00
Haon SD Creature Pack by Haon
(Except Unity-chan)
Number of textures : 22
Texture dimensions : 256*256
Polygon count of [Model Name]
Ghost : 393
mimic : 302 ~ 447
rabbit - soft : 318
rabbit - poly art : 350
Minimum polygon count : 302
Maximum polygon count : 447
Number of meshes/prefabs : 25 / 54
Rigging: Yes
Animation count : 39
Animation type list : general
UV mapping: Yes
LOD information (count, number of levels) : No
Types of materials and texture maps (e.g., PBR) : Toon, Hand painting.
- A beginner-friendly art asset package.
- A creature set package suitable for SD games.
Contains 3 types: Mimic (treasure chest), Ghost, and Rabbit.
- The humanoid character is SD Unity-chan provided by Unity Technology Japan. (This is for comparison purposes only. There are almost no assets corresponding to this character. This character is subject to the Unity-chan license.)
- This package requires the installation of the following tools:
Unity Toon Shader (Video Guide)
Unity-Chan Spring Bone (Video Guide)
- A collection of guide information and Q&A. (Translated by machine.)
https://haonstore.notion.site/
Price $5.00
Advanced Inventory System 2.0 by Despair
- 🎮 Advanced PlayerMovement & MouseLook: The PlayerMovement script handles player movement, including walking, running, crouching, and jumping. The camera's field of view (FOV) adjusts dynamically when running or zooming, enhancing immersion.
- 🎒 Inventory System: The InventoryController handles item storage, stacking, and swapping. Items can be picked up, dropped, thrown, or transferred between inventories (e.g., chests). Items can be stackable, with customizable max stack sizes. The inventory UI supports drag-and-drop functionality for item management. The inventory system supports default items that are available at the start of the game. Items can trigger events when picked up or put back, enabling crafting or other interactions. Items can have sound effects when picked up or put back into the inventory. The inventory system can be expanded with additional slots or custom item types, supporting a wide range of gameplay scenarios.
- 🎯 Crosshair and Interaction Feedback: The crosshair changes color when hovering over interactable objects.
- 📦 Chest Inventory System: Items can be transferred between the player's inventory and the chest using drag-and-drop functionality.
Advanced Inventory System 2.0 brings stacking and a chest system to your game. A powerful and modular inventory solution for smooth gameplay!
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal (URP)
✅High-Definition (HDRP)
For a list of features, see Technical Details
Price $15.00
Text Animations for UI Toolkit by Stix Games
Features:
- Quick to set up (Add an Animated Label to your .uxml)
- Add typewriter effects, like text appearing and disappearing
- Use multiple animations at once, even on the same letter
- Change typewriter speed dynamically, automatically add pauses for punctuation, or add pauses manually
- Supports UI Toolkit's built-in rich text tags
- 10+ built-in animations and typewriter effects
- Skip typewriting and show everything at once
- Convenient template tags let you combine multiple tags into one, like an <angry> tag that colors your text red and makes it shake
- Create custom animations and typewriter effects in the inspector or with C#
- React to events, add sounds to letters appearing, change the text of a skip / next button, or create custom events
- Multiple example scenes showing animations, custom events, dialogues, etc.
- Full source code included
Requirements:
- Unity 2023.1 or later
- Requires UI Toolkit
- Should work on all platforms (Including WebGL)
Interactive Showcase & Feature Overview | Documentation | Support
Text Animations for UI Toolkit allows you to animate letters, add typewriter effects with appearing and vanishing text, and react dynamically to events. It's easily configurable with scriptable objects and can be extended with custom animations from within the editor or via C# scripts. If that's still not enough, the whole source code is included.
Text Animations for UI Toolkit tries not to get in the way of your creativity. Animations can be added with familiar rich-text tags and support Unity's built-in tags, so you can style your text as expected.
Some of the example scenes use Third-Party Assets:
3d models and textures by Kenney under the CC0 License; pirate sprites by Pixel Frog under the CC0 License; the "Outfit" font under the SIL OPEN FONT LICENSE Version 1.1; sound effects generated with https://sfxr.me/; See Third-Party Notices.txt file in package for details.
Price $29.99
JSLocalization by JSkrlec
The package includes comprehensive documentation that provides step-by-step instructions for setup, spreadsheet configuration, and code usage. It features events triggered when the spreadsheet is synced and fetched, as well as an event for handling data sync failures. Additionally, an event is available to request language changes.
This localization tool is designed to streamline your localization process. It offers simple editing through Google Sheets and allows for easy text changes even after the build is created.
Additionally, it includes exposed events for effortlessly listening to specific callbacks.
There are also components that automatically localize TextMesh Pro or legacy Text elements for you.
Price $7.99
Easy Quiz - Quick data survey by HuyMinhAssets
Key Features
● Excel Integration with NPOI: Easily load and update quiz data directly from an Excel (.xlsx) file. Your quiz questions, along with a dynamic number of options, are read in real-time. The asset even detects the correct answer automatically by checking for cells filled with green (RGB: 0, 255, 0).
● Custom Inspector & Navigation Tools: Enjoy a user-friendly custom Inspector that lets you navigate through questions using dedicated Prev and Next buttons. Instantly view the current question number along with the total number of questions. Edit your question text, add or remove options, and update the Excel file all from within the Unity Editor!
● Dynamic Option Management: No more fixed four-option quizzes – Easy Quiz - Quick data survey supports any number of options. Empty options are automatically ignored, and when new options are added, the asset preserves the style by copying the formatting from the previous option.
● Runtime Quiz Management: The included QuestionManager script empowers your quiz at runtime. Validate answers with a single function call, automatically move to the next question, track scores, and display detailed statistics—all in real time.
● Smart Total Question Detection: The system reads the Excel file and stops counting when it finds an empty cell in the Question ID column. This ensures your quiz scales automatically with your content—no manual updates needed!
✨ Overview
you can seamlessly integrate quiz content from an Excel spreadsheet into your Unity project, and deliver engaging, interactive quiz experiences with minimal setup. Perfect for educational games, trivia apps, and interactive learning tools, this asset makes quiz creation a breeze!
✨ Key Features
✅ Excel Integration with NPOI: Easily load and update quiz data directly from an Excel (.xlsx) file. Your quiz questions, along with a dynamic number of options, are read in real-time. The asset even detects the correct answer automatically by checking for cells filled with green (RGB: 0, 255, 0).
✅ Custom Inspector & Navigation Tools: Enjoy a user-friendly custom Inspector that lets you navigate through questions using dedicated Prev and Next buttons. Instantly view the current question number along with the total number of questions. Edit your question text, add or remove options, and update the Excel file all from within the Unity Editor!
✅ Dynamic Option Management: No more fixed four-option quizzes – Easy Quiz - Quick data survey supports any number of options. Empty options are automatically ignored, and when new options are added, the asset preserves the style by copying the formatting from the previous option.
✅ Runtime Quiz Management: The included QuestionManager script empowers your quiz at runtime. Validate answers with a single function call, automatically move to the next question, track scores, and display detailed statistics—all in real time.
✅ Smart Total Question Detection: The system reads the Excel file and stops counting when it finds an empty cell in the Question ID column. This ensures your quiz scales automatically with your content—no manual updates needed!
✨ Third-Party Notices
Asset uses NPOI under Apache License 2.0; see Third-Party Notices.txt file in package for details.
Price $10.00
Road Elements Collection by Pampel Games
REQUIREMENTS
✅ Minimum Unity Version: 2022 LTS+
If you want to use an earlier Unity version, you will need to manually convert the shader graphs or use custom materials.
CONTENT DETAILS
- Unique Meshes: 90+ (plus LODs)
- Prefabs: 130+
- Textures: 130+ (including normal and AO maps for some)
- Texture Resolutions: Ranging from 256×256 to 1024×1024
- Polygon Counts: Ranging from ca. 450 (e.g., street signs, traffic lights) up to 6000 (large trees). Average objects have around 500 to 2000 vertices on LOD0, with further LODs reduced by about 50%.
CUSTOMIZABLE SHADER GRAPHS INCLUDED
- Lit Dirt
- Glass
- Bark
- Leaves
Anything missing? Any other questions?
Please don't hesitate to reach out.
Minimum Unity Version 2022 LTS +
Documentation | Discord | Contact
Road Elements Collection is a comprehensive pack featuring over 100 prefabs. Game-ready for all render pipelines, designed as a simple drag-and-drop solution to help you save valuable time enhancing your project.
What's Included?
Traffic lights, lamps, signs, construction elements, bus stops, litter bins, benches, trees, flowerbeds, and more. Perfect for placement on or alongside roads.
DISCOUNTS
- Road Constructor - 50% off based on this asset's price
HIGHLIGHTS
✔ Realistic texture style
✔ Low-poly models
✔ Game-ready with LODs
✔ Modular parts
✔ Smart texture sharing
✔ Shader Graph for road objects with procedural dirt and dust
✔ Shader Graph for vegetation with wind bending for trees and leaves
Price $15.95
Bunny Monster Costume by Dima1991
---------------------------------- short technical description -----------------------------
- Vertex counts of characters: 22762
- Texture Resolutions: (costume x4096 head_1 x4096 head_2 x4096 bat x2048)
- Number of Animations: 26
--------------------------------------- SUPPORT -------------------------------------------Email: dima.3dartist@gmail.com
-------------------------------------Bunny Monster Costume ------------------------------
Bunny Monster Costume - https://youtu.be/IbQI1u-tcrA
--------------------------------------- FEATURES -----------------------------------------
- Original design (noAI).
- configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
- the project has textures for all conveyors (URP, HDRP, Built-in)
- modular model
- 6 sets of unique texturesanimation;
7x attack
1x death
2x hit
3x idle
1x Jump
1x rage
2x run
6x Walk
1x Turn Left 90
1x Turn Right 90
Price $24.99