Lowpoly Plants # 4. Farm. by Dmitry Adashev
- 1 Texture 256x256 (Albedo)
- 1 Material (Standard)
- more 10 different meshes/prefabs (200-2000 Tris)
- PBR material
- Very light. Mobile friendly
- Demo Scene
- 1 Texture 256x256
- more 10 different meshes/prefabs
- PBR materials
- Very light. Mobile friendly
- Demo Scene
Price $6.99
Simple Magnifying Glass Shader by RipMuxiv
- Developed entirely by ShaderGraph
- High-performance shader for all platforms
- Dependent on Opaque Texture
- A magnifying glass model is included
Magnifying glass shader, the use of OpaqueTexture to achieve the effect of magnifying lens screen, so it is also limited by OpaqueTexture characteristics, it does not support high magnification, and can not observe other objects in the transparent queue rendering, in addition, magnifying glass shader can not be compared with the real world magnifying glass. It just has a similar effect, so it is easy to use as a small interactive prop in the scene. As a prop used for a long time in the hands of the protagonist, the magnifying glass shader is not suitable, but the package provides a magnifying glass example based on the magnification effect of a separate camera. It basically meets the magnifying glass effect, without some of the previous restrictions based entirely on OpaqueTexture, which is more suitable for the props in the protagonist's hands. Attention! The OpaqueTexture option must be turned on to use the magnifying glass shader.
Whether it is a question, feature request, or suggestion, please contact the email:ripmuxiv@foxmail.com or Discord 。
It's recommended that you use Discord to get faster feedback!
Price $4.99
LowPoly Level Pack by Model Box
In addition to URP, materials can be used in BUILD IN and HDRP. To do this, you need to choose the right shader in the project.
If you have any questions, please write to e-mail: jhonnymiller@gmail.com
The collection contains 4 levels and a set of props that can be used on these levels or elsewhere. This asset uses texture palettes, and most models have one material, which has a positive effect on performance.
Textures count: 4
Textures size: 273 x 164 px
Total number of models/prefabs: 144.
Contents:
(tris /verts )
Altair.fbx: 310/360
arc_1.fbx: 186/196
arc_2.fbx: 120/120
arc_3.fbx: 115/115
arc_4.fbx: 189/188
arc_5.fbx: 150/152
Axe.fbx: 184/198
barrel.fbx: 212/224
BigPlant.fbx: 90/96
bigRock.fbx: 186/184
bigRock_1.fbx: 130/128
BigStone.fbx: 20/12
BigTower.fbx: 1486/1682
Big_rock_platform.fbx: 257/270
Big_stone.fbx: 22/30
Big_tower.fbx: 711/853
Boat.fbx: 80/84
BonFire.fbx: 251/204
Book.fbx: 306/368
Bridge.fbx: 142/146
chest.fbx: 162/184
Chest2.fbx: 225/262
Column.fbx: 154/176
Columns_Section.fbx: 70/90
Column_ladder.fbx: 476/560
Column_platform.fbx: 42/50
column_section.fbx: 56/64
Column_section_2.fbx: 102/116
column_section_3.fbx: 192/186
decorPlates.fbx: 120/130
Deco_cubes2.fbx: 36/48
drain.fbx: 148/170
Element.fbx: 840/884
Element_2.fbx: 861/915
Element_3.fbx: 170/194
Element_4.fbx: 35/39
Element_5.fbx: 578/619
Element_6.fbx: 198/207
Element_7.fbx: 130/156
Element_8.fbx: 29/37
FireCup.fbx: 302/342
Gear.fbx: 288/288
Gear_2.fbx: 242/256
Gear_3.fbx: 576/576
Gold_Plate.fbx: 86/96
Grass.fbx: 176/192
Grass_2.fbx: 162/180
half-round_bigPlatform.fbx: 138/140
half_arc.fbx: 104/106
Helmet.fbx: 226/232
Key.fbx: 104/108
ladder.fbx: 66/88
ladder2.fbx: 66/88
ladder_2.fbx: 350/387
ladder_old.fbx: 144/162
Lamp.fbx: 312/348
Level2_base.fbx: 12/16
Level3_base.fbx: 12/16
Level_1_Base.fbx: 514/518
Level_base.fbx: 12/16
lightStick.fbx: 84/96
Long_big_platform.fbx: 200/215
long_platform.fbx: 74/81
Mech_part.fbx: 14/24
Mech_part2.fbx: 74/80
middle_platform.fbx: 117/130
Mushrooms.fbx: 150/192
Old_portal.fbx: 118/120
Old_tower.fbx: 3245/3440
One_column.fbx: 22/25
pillar.fbx: 214/248
Pitcher _gold.fbx: 327/368
Plank.fbx: 22/24
PlankSheet.fbx: 150/160
plank_2.fbx: 20/24
plank_3.fbx: 28/30
plank_long.fbx: 58/56
Plank_old.fbx: 78/80
Plant.fbx: 132/144
plates_section.fbx: 234/228
Plate_decor.fbx: 90/88
Platform.fbx: 420/450
platform_big_2.fbx: 133/146
Platform_cube_big.fbx: 30/42
Platform_cube_long.fbx: 40/44
platform_Deco_cubes.fbx: 48/64
platform_Deco_cubes4_long.fbx: 18/24
platform_mid.fbx: 16/18
Platform_middle.fbx: 286/300
Portal_old.fbx: 58/60
reed.fbx: 18/24
rise_rock.fbx: 52/56
rise_rock_1.fbx: 44/48
Rock.fbx: 20/12
rock_1.fbx: 150/148
rock_2.fbx: 144/142
rock_3.fbx: 130/128
rock_4.fbx: 150/148
rock_5.fbx: 74/77
rock_6.fbx: 124/128
Rock_box.fbx: 114/112
Rock_long.fbx: 122/124
Rock_mid.fbx: 80/42
Rock_platform.fbx: 184/192
Rock_platform_2.fbx: 166/172
rope ladder.fbx: 258/304
RoundTower.fbx: 696/739
Round_column.fbx: 34/48
Round_column_section.fbx: 102/144
ruins.fbx: 248/264
Scroll.fbx: 58/60
Sculpt.fbx: 840/907
Seagul.fbx: 118/120
Seagul_stay.fbx: 252/252
shield.fbx: 250/270
SmallBridge_platform.fbx: 45/58
SmallBridge_platform2.fbx: 48/52
SmallRock.fbx: 20/12
spear.fbx: 66/80
Stick.fbx: 18/20
Stick_2.fbx: 26/32
Stone.fbx: 64/66
Stone_column.fbx: 64/66
stone_pillar.fbx: 110/108
stone_pillar_small.fbx: 110/108
Stone_plank.fbx: 62/64
stone_platform_big.fbx: 299/339
stone_platform_long_small.fbx: 20/28
stone_small.fbx: 20/12
Sundial.fbx: 244/308
Sworld.fbx: 62/72
Three_platforms_section.fbx: 513/453
three_rocks.fbx: 60/36
Torch.fbx: 130/128
tower.fbx: 545/560
Tree.fbx: 410/404
twoOld_columns.fbx: 120/126
two_columns_platform.fbx: 146/156
Two_planks.fbx: 50/54
Two_round_columns.fbx: 68/96
Two_towers.fbx: 2356/2547
Water lily.fbx: 35/26
Water_Tower.fbx: 809/812
wood sheet.fbx: 104/120
Total: 31215/33457
Price $26.00
Projectile Factory for Unique Projectiles Vol. 2 by Gabriel Aguiar Prod by Infinity PBR / Magic Pig Games
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
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Projectile Factory is a behavior based projectile system that unifies your projectiles into an easy to use, extensible, and open framework. It enables quick and simple changes to how projectiles behave by swapping out behaviors.
This is a INTEGRATION PACKAGE between Projectile Factory and Cartoon FX Remaster. Install both packages, and you'll have game-ready Projectiles using Cartoon FX Remaster particles.
Projectile Factory levels up your game, and will make adding new projectiles simple and efficient.
⭐️ Extensive documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular Particle packages from the Asset Store! Install the particles + Projectile Factory, and the integration will bring you game-ready Projectiles ready to be used and customized!
👉 Toon Projectiles 2 by Hovl Studio
👉 POLYGON Particle FX by Synty Stuidios
👉 Magic Aresenal by Archanor VFX
👉 Sci-FI Arsenal by Archanor VFX
👉 Realistic Effects Pack 4 by kripto289
👉 Sci-Fi Effects by FORGE3D
👉 PRO Effects Sci-Fi Shooter FX by Knife Entertainment
👉 Cartoon FX Remaster by Jean Moreno
⚠️ Particle Assets Not Included! You need to have the particle packages for the integreations to fully function. 🙂
--------------------------------------
Integration Demo Scene Setup
✅ Written instructions & beginner friendly video is here
** Install Projectile Factory and Cartoon FX Remaster first **
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
--------------------------------------
SEO Friendly Description:
Projectile Factory is a versatile and robust projectile system designed for game developers looking to elevate their gaming experience across various genres and themes. Whether you're crafting an immersive RPG, a fast-paced FPS, or exploring other game types like action-adventure, strategy, or simulation, Projectile Factory seamlessly integrates into your development process. Its behavior-based approach allows for rapid customization and implementation of projectiles, fitting perfectly into fantasy, sci-fi, military, or any thematic setting your game demands. The system's adaptability ensures that regardless of the narrative or aesthetic, your projectiles maintain consistency and functionality, enhancing gameplay and player engagement.
With Projectile Factory, developers gain access to a comprehensive suite of tools and resources that streamline the creation and management of in-game projectiles. The system supports a wide range of game types, from RPGs where magical spells and arrows are essential, to FPS games requiring precise and realistic bullet physics. Its compatibility with various themes, including fantasy worlds filled with dragons and mages, sci-fi universes with advanced alien technology, or post-apocalyptic landscapes, makes it an indispensable asset for developers aiming to create dynamic and immersive environments. The integration with popular particle packages from the Asset Store, like POLYGON Particle FX and Magic Arsenal, further enhances the visual appeal and functionality of projectiles, ensuring that every shot, spell, or throw contributes significantly to the game's narrative and aesthetic coherence.
In summary, Projectile Factory is not just a tool but a gateway to expanding the creative horizons of game development. Its ease of use, combined with extensive documentation and a supportive community, makes it an excellent choice for developers working on RPGs, FPSs, and beyond. Embracing themes from fantasy to sci-fi, Projectile Factory ensures that your game's projectiles are not only visually stunning but also mechanically sound, providing a seamless and engaging experience for players across various gaming genres.
Price $0.00
Procedural Billboard Bloom by Leo Grieve
Features:
⬆️ High Performance with the Unity Burst Compiler: Procedural Billboard Bloom leverages the performance of the Unity Burst Compiler to ensure that bloom billboards are generated quickly, even on low-end devices.
🔧 Runtime Modifications: Modify bloom billboards at runtime by simply changing values via scripting. Whether your project requires dynamic lighting or a performant visual effect, you can easily modify bloom billboards at runtime.
⚙️ Time-Saving Automation: Skip the tedious process of manually creating bloom billboards in an image editor. Procedural Billboard Bloom automates this process by generating bloom billboards directly in the Unity Editor.
💡 Edge Fading for Seamless Visuals: Traditional bloom billboards often clip into other scene objects, creating unwanted hard edges. Procedural Billboard Bloom utilizes the depth buffer to enable edge fading, which ensures bloom billboards blend seamlessly into other objects.
🖌️ Customizable Bloom Colors: Customize the look of your bloom billboards with customizable inner and outer bloom colors. Create the perfect bloom effect to match your artistic vision and project requirements.
⭐ Virtual Reality Support: Procedural Billboard Bloom works especially well for VR (Virtual Reality) projects, as it isn't a performance intensive screen-space effect. Additionally, it isn't overly distracting in VR unlike traditional bloom post-processing effects.
🕹️ Pixelated Effect: For pixel stylized projects, Procedural Billboard Bloom allows for pixelated bloom effects, which fit better into your project's style.
Bloom billboards are a great alternative to traditional bloom post processing effects. Instead of applying a screen space post processing effect, bloom billboards are created by using quads with bloom textures on them that simulate the look of bloom. This is not only more performant, but also allows for more customizability, as each bloom billboard can be customized individually.
Traditionally, to create bloom billboards, an artist would have to manually use an image editor to create the billboard texture, import it into Unity, and have a developer program automatic rotation for the billboard. Additionally, the bloom billboard would be static and unable to be changed at runtime.
Procedural Billboard Bloom addresses these shortcomings by procedurally generating bloom billboards directly within the Unity editor. They can even be modified at runtime!
Price $6.00
Scalextric – Monster Trucks (C1024)
I acquired the Scalextric Monster Trucks Set No.C1024 courtesy of a nephew. This set was produced in the 1990s and uses old style connection track. which can be joined up with recent Scalextric Sport track with a “Classic to Sport Converter Track” so adds nicely to the Scalextric Speed Hunters set I got earlier this year..
NPC Sailor (Custom) by Maksim Bugrimov
Friends support me on my cool PATREON
(Levels with a limited number of subscribers)
You yourself vote which models you would like to receive.
I present to you a customize character NPC Sailor custom in the style of the Adventure.
The character are well suited for fantasy and historical games.
The character have a little face morph.
The character does not have animations,
but it has a standard rigg that works with humanoid rig Unity And UE4-UE5
Character NPC Sailor custom
PBR textures.
Body
-Albedo
-AO
-Metallic
-Normal
(4096-4096 Size)
Hair
-Albedo
-AO
-Metallic
-Normal
(4096-4096 Size)
Beard
-Albedo
-AO
-Metallic
-Normal
(2048-2048 Size)
Clothes
-Albedo
-AO
-Metallic
-Normal
-Emissive
(4096-4096 Size)
Gun
-Albedo
-AO
-Metallic
-Normal
(4096-4096 Size)
Body
Polys:117,659
Tris:229,875
Verts:148,976
Gun
Polys:5,403
Tris:9,786
Verts:4,883
Price $49.99
Neon Glow Buttons Pack by 34IB Studio
High-Resolution Buttons:
642x386 pixels: 7 items
672x416 pixels: 8 items
672x672 pixels: 16 items
2648x2648 pixels: 5 items
690x290 pixels: 8 items
602x602 pixels: 8 items
700x300 pixels: 24 items
812x812 pixels: 8 items
800x787 pixels: 4 items
744x812 pixels: 4 items
788x764 pixels: 4 items
744x684 pixels: 4 items
- Total Images: 100 items
- Format: PNG
Elevate your user interface designs with the Neon Glow Buttons Pack. This collection features 100 high-resolution buttons with vibrant neon glow effects, perfect for adding a dynamic touch to your games, apps, and digital art projects. Each button is meticulously crafted to ensure clarity and impact, making your UI elements stand out. The pack includes a variety of shapes and sizes, all easily customizable to fit your specific needs. Ideal for developers and designers seeking to create visually stunning and engaging interfaces.
Price $15.00
Giant Monster Model - Golem by Kevin Iglesias
This asset contains a 3D golem model, a giant magic creature usually made from stone, clay, crystal, iron or other materials.
It includes both smooth and flat/polyart style versions. The smooth model has 2 PBR textures (Base Color, AO, Normal, and Metallic maps) with 4 recolors each. The flat version has 1 basic texture with 4 recolors. An editable texture in PSD format is included.
- Smooth model polycount: 3,904 triangles
- Flat model polycount: 4,936 triangles
- PBR textures: 2048x2048px PNG format
- Flat textures: 256x256px PNG format
- Editable recolor textures: 2048x2048px PSD format
This asset does not include any animations, but it is compatible with both the free and full versions of Giant Animations
Contact Support:
support@keviniglesias.com
Price $0.00
Anime Blacksmith Girl 1 Rigged 3DModel by AngeDesu
Number of textures: 6 Texture TOTAL , 5 Texture (Character), 1 Texture (Weapon)
Texture dimensions: 2048 2K dimension All texture
Polygon count: 15,382
Number of meshes: 12
Rigging: Yes
Animation count: 0
Animation type list: none
UV mapping: No
LOD information (count, number of levels): none
Types of materials: Unlit
fantasy anime style full colored texture, humanoids rigged, moveable hair+skirt and extra customizable shape keys face (ToT 15 Shape Keys) for Eyebrows, Mouth, Eyes
Price $19.99
Poly Saga - Fantasy Low Poly 3D Assets by Poly Saga
Any suggestions for improvements are highly appreciated, please contact me with any input you might have.
● Overview ●
- Fully modular low poly fantasy style house kit
- Structure kit pieces consisting of walls, doors, windows, floors, ceilings, roofs, pillars and stairs.
- Consists of 67 prefab props, and 111 structural prefabs.
- Some prefabs have custom collider meshes.
- Contains 2 scenes that gives an overview of all the pieces and examples of how to use them
- Monthly updates.
● The Kit ●
The kit consists of mainly 3 meter pieces and are mostly 1 sided, so that you can for example swap the look of the outside of a wall to be different from the inside. The pieces in the kit are split into categories, pieces, styles and variations.
Here are the categories with the pieces in parenthesis:
- Wall (Wall, Window socket, Doorway socket, Wall Sloped, Wall Peak)
- Floor
- Flat Ceiling
- Roof (Roof, Corner Inner, Corner Outer, Peak, Cap, Corner, End, T-junction, Intersection)
- Ceiling (Ceiling, Corner Inner, Corner Outer, Peak, Cap, Corner, End, T-junction, Intersection)
- Pillar (Full size, 3 Quarter size, Half Size, Quarter size, Roof Wedge)
- Stairs
- Roof Eaves (Eaves, Sloped, Peak, Corner Inner, Corner Outer, Corner End)
- Roof Ridge (Ridge, Cap, Eaves)
- Covers (Door, Floor, Floor Corner Inner, Floor Corner Outer, Stairs)
Additionally there are plugs, which are the actual windows and doorways to fit their respective wall sockets. The wall sockets are walls with holes to fit these.
Covers are for covering up holes that are left because the kit is 1 sided.
Eaves is the roof overhanging the wall, while the ridge is the very top edge of a roof.
Styles currently in the pack:
3 Wall styles: Wood Planks, Stone Blocks, and Wattle and Daub.
3 Floor styles: Wood Planks, Stones and Checkered Tiles.
2 Roof styles: Bricks and Thatch.
2 Pillar styles: Wood and Stone.
1 Ceiling Style: Wood Planks
1 Cover Style: Wood.
1 Stairs.
The Wattle and Daub style have a couple of variations that change the layout of the frames. There are also 4 Windows and 4 Doors.
Explore the demo scene to see uses for all of these pieces, and check out the Display Scene to see them laid out.
● Scenes ●
- Display Scene: Has all the included objects laid out in the scene for easy viewing.
- Demo Scene: Includes 17 example houses/sheds made from the kits pieces, where 1 is fully decorated.
● Prefabs ●
There are 66 prefab props, and 111 structural prefabs.
The general intention behind the colliders in this pack is for character controllers moving around in an environment, so the smallest objects do not have any colliders, while the bigger ones have a box collider when it makes sense, but there are also 47 custom collider models applied to objects with more complex shapes.
● Props ●
2 Shelves, 5 Tables, 2 Chairs, 2 Stools, 2 benches, 2 Chests, 7 Crates/Boxes of different sizes, 2 cups, 3 jars, bottles, books, barrel, sack, wall mounted lantern, plate, bowl, goblet, pitcher, a cutlery set, poultry cage, candle, bucket, broom, coins, coin pouch and ladder.
● Materials ●
All objects use mostly one material, made from a simple custom shader that combines 3 textures. In addition there is a plain glass shader for the windows, and a material for the Candle flame.
The main material uses Shader Graph and works automatically for URP, HDRP and built-in render pipeline. The other materials you will have to convert the standard way.
For HDRP:
Edit -> Rendering -> Materials -> Convert All Built-in Materials to HDRP.
For URP:
Window -> Rendering -> Render Pipeline Converter.
Click the checkbox for “Material Upgrade”, then hit “Initialize And Convert” at the bottom.
Or you can:
Select PlainGlassMaterial, PlainGroundMaterial and CandleFlameMatrial in the “PolySaga/Materials” folder, and then go Edit -> Rendering -> Materials -> Convert Selected Built-in Materials to URP.
● Textures ●
For the main material there are 3 png textures (Color atlas, Emission Map, Attributes Map). The textures are 64x64 pixel size. The attributes map has Metallic info on the red channel and smoothness on the green.
There is also a light cookie for the lantern (128x128), and a simple candle flame texture (512x512).
● Geometry●
Props:
75 Meshes (66 + 9 collider meshes)
23892 triangles (23516 + 376 tris on colliders)
Structural:
149 Meshes (111 + 38 collider meshes)
31369 triangles (30294 + 1075 tris on colliders)
Total:
224 Meshes (177 + 47)
55261 triangles (53810 + 1451 tris on colliders)
● Scale ●
Approximately world size.
Doors are slightly bigger and stairs are wider to fit standard game sizes and gameplay spaces.
Recommended player collider size (but not necessary):
- 1.7 unity units / meters tall
- 0.5 unity units /meters wide
- Camera at around 1.6m height
Price $9.99
Stylised Tank by ® piopis
There are 2x 2k textures. There are albedo, normal and mask textures. I created custom shader for mask map msao in Shadergraph. I provide shadergraph setup. You can easily modify it for your purposes. Supported render pipelines are URP and HDRP.
Tricount:
9976 tris
Price $10.00
Steam Locomotive 2.0 by ® piopis
There are 2x 4k textures for locomotive and one 2k texture for carriage and they are 8 bit. Also there is one 2k texture for gravel and one 2k for rails. Text on locomotive is made as decal. There are albedo, normal and mask textures. I created custom shader for supporting msao mask map. Supported render pipelines are URP and HDRP.
Tricount:
Steam Train with coal carriage ~ 49174 tris
Railway tracks ~ 10920 tris
Price $25.00
Glitches: Bad GPU by Fronkon Games
SPECIAL PRICE FOR ITS LAUNCHING!🕹 DEMO | 📄 DOCUMENTATION | ❤️ MORE ASSETS ❤️
✓ Many parameters to configure.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Supported by all LTS versions.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
💡 Assets used in videos and demos are not included.
❤️ Write a review if you found this asset useful, thanks! ❤️
Price $5.00
RPG Ui Elements & MMO Fantasy-Pack by Graphics Art
Technical Details:
- Deisng in Photoshop.
- Easy to change the any textures of the buttons and the dialogues through photoshop
- Psd is included.
- Ui Elements Sizes B/W: 1920x1080.
- Psd Res is: 1920x1080.
- Png sizes is B/W: 1920x1080.
- Unity Res: 1920x1080.
- Elements Quality: HD.
RPG UI ELEMENTS.
- The RPG UI & MMO elements Pack is a comprehensive collection of game assets designed to enhance the user interface (UI) and experience of role-playing games (RPGs) and massively multiplayer online (MMO) games. With simplicity and ease of use in mind, this pack offers a variety of elements essential for game development.
- Included in the pack are intuitive UI elements such as ample textures, colors, and shapes for easy implementation. Additionally, you may alter the UI elements to build your own animations, unique panels, and vibrant environments for your games by altering the shapes and colors.
Using Pre-Made Animations:
The RPG UI Pack containing the popup animation for buttons, tabs, dialogues, and Loading animation for loading bars are imported into your Unity project.
You can seamlessly integrate pre-made popup animations into your UI elements and customize them to fit your project's needs.
Select UI Element:
- In the Hierarchy, select the UI element with the Animator component.
- Open Animation Window:
- Window > Animation > PopUpAnim/LoadingAnim.
- In the Animation window, select the animation clip you want to customize from the dropdown.
- Modify Animation Properties:
- Easily customize properties such as position, scale, rotation, and color to change the animations.
Give a Review For my Motivations...
Price $5.99
KozDemon by DremornBB
Textures pack map 4096x4096
three skins
3 materials
13 textures
Extra Bones
jaw
The model contains 23 animations
attack (x6)
walking (x2)
running
Straif LR (x2)
idle (x4)
death (x3)
rage
gethit(x3)
dodge
faces 5384
verts 8157
tris 13882
Price $30.00
StoneGuardian by DremornBB
Textures pack map 4096x4096
three skins
3 materials
13 textures
The model contains 20 animations
attack (x6)
walking (x3)
running
Straif LR (x2)
idle (x3)
death (x2)
gethit(x3)
faces 6581
verts 7158
tris 11400
Price $30.00