Customizable Chest Loot System by One Guy Productions
Prefabs: 8.
File count: 195.
Animated: Yes.
Animation type: Generic.
This package provides a full coded and functional chest script that can be opened for a random loot, that you can set in the inspector, with good looking animations and 2D visuals. The point is that you can make your own animations and coordinate them with the tweakeable values of the scripts for the best result.
Content:
- 3D Functional Chest.
- 3D Functional Vending Machine.
- 3D Functional ToolBox.
- 2 Animations.
- 4 Basic Materials.
- 4 Prefabs.
- 5 Scripts.
- Some Demo Sprites.
Price $20.00
Simple & Lightweight Audio Manager by HawaHawa
Key Features
- Lightweight & Optimized – Minimal performance overhead, ideal for any game or Unity project in general.
- Easy-to-Use API – Simple and intuitive implementation with minimal coding required.
- Powerful Audio Manager – Minimal and easy system for handling all types of audio playback and controls.
- Audio Groups – Organize multiple sound variations (e.g., footsteps, gunshots) and play random clips dynamically.
- Random Pitch & Fading – Add natural pitch variation and smooth Fade in / Fade out transitions to sounds.
- Mixer Group Integration – Route sounds directly through Unity’s Audio Mixer.
The HawaHawa Audio System is a lightweight and powerful audio framework designed for seamless integration into Unity projects. Featuring an easy-to-use API, it provides a robust audio manager that simplifies sound playback, randomization, fading, and mixer group implementation.
This system is highly customizable, allowing developers to fine-tune every aspect of their audio setup. Whether you need precise sound control, dynamic variations, or optimized performance, this framework delivers a flexible solution for all types of games and applications.
Key Features
- Lightweight & Optimized – Minimal performance overhead, ideal for any game or Unity project in general.
- Easy-to-Use API – Simple and intuitive implementation with minimal coding required.
- Powerful Audio Manager – Minimal and easy system for handling all types of audio playback and controls.
- Audio Groups – Organize multiple sound variations (e.g., footsteps, gunshots) and play random clips dynamically.
- Random Pitch & Fading – Add natural pitch variation and smooth Fade in / Fade out transitions to sounds.
- Mixer Group Integration – Route sounds directly through Unity’s Audio Mixer.
Create an amazing audio design in seconds - just import the package and start coding with no setup required. The HawaHawa Audio System suits any project, providing a flexible API and efficient design that make audio management effortless, empowering developers to craft immersive soundscapes with ease.
Price $15.00
Suratma - Deity of Record by Nusantara_ArtWorld
Number of textures 19
Texture dimensions 2048x2048
Polygon count of [Suratma 4660]
Number of prefabs 1
Rigging: Yes
Animation count 8
Animation type list
idle
idle 2
read
read evil
read good
sit
talk
talk 2
walk
UV mapping: Yes
Types of materials and texture maps:
Book_Pen_base
Book_Pen_metallic
Book_Pen_normal
Suratma_accesories_base
Suratma_accesories_normal
Suratma_accesories_metallic
Suratma_body_base
Suratma_body_normal
Suratma_clothes_base
Suratma_clothes_normal
Suratma_head_base
Suratma_head_normal
Suratma_headPart_base
Suratma_headPart_normal
Suratma_headPart_occlusion
Immerse your audience in the rich cultural heritage of Bali with the "Suratma: Balinese Deity of Records" asset. This meticulously crafted 3D model represents Suratma, the deity known for recording deeds, in a stunning Balinese art style. Complete with a rig and animations, this asset is ready to be integrated into your Unity projects, offering a unique and captivating visual experience.
Key Features:
- Authentic Balinese Art Style: Detailed representation of Suratma in traditional Balinese art.
- High-Quality 3D Model: Intricate details and textures for a visually stunning asset.
- Rigged and Animated: Ready for animation
- Optimized for Performance: Efficiently designed for smooth performance in Unity.
- Versatile Use: Ideal for games, animations, and cultural projects.
- Mythological Background: Includes information about Suratma's role in Balinese mythology.
if you have some request, send mail to lentera@lentera-nusantara.com
Price $60.00
Pro Scene Manager by Mohamed Alaa
Managing multiple scenes in Unity can be time-consuming, especially in large projects. Pro Scene Manager streamlines this process by offering an intuitive interface to browse, search, and load scenes effortlessly. With automatic scene categorization, additive loading options, scene selection, and a built-in notes system, this tool enhances productivity and improves workflow efficiency. Ideal for teams and solo developers working with complex scene setups.
Price $0.00
Jewel Treasure 2.0 - Complete Project by Deck Of Dev
This project has all newest game components. Beautiful textures and particles effects. Game has integrated achievements, advertisements, leaderboards, in-app purchases and a lot of other components that will help to keep the audience interested to play the game, but the most important, this Unity project has powerful customize tool where you can easily modify most parts of the game without any coding at all. Very easy to change every aspect of the game and launch it on different devices.
To launch game no coding required, but if you want to change specific game parts you can always do that because all scripts is fully commented with explanation what each line of code does. With this asset you will get completed documentation on how to setup and prepare your program for launch.
• Customize Window – now You can speed up program modification and launch game 5 times faster! Because you don’t have to manually search places where you want to modify game components. It’s the essential part of the project where you will spend most of the time while editing the game preferences. Here you will find all game components: achievements, advertisements, in-app purchase, leaderboards and a lot of other settings that can be easily changed without any programming skills.
• Achievements – it is an essential part of the game. Jewel Treasure has integrated native achievement system and has more interaction with the player. Modification – all achievement parts can be changed using customize window: names, icons, descriptions. There are no programming skills required to modify or delete default achievements. If you want to add new achievement, you have to implement only one line of code in to the game code which is really easy because all our scripts are commented.
• Advertisement – game has implemented AdMob advertisement. There are three different ad formats. Banner – is shown at the bottom of the screen. Interstitial – by default is shown when player dies. Rewarded videos – where player can choose if he wants to watch an ad and get bonus life. Ads are implemented in places where player wouldn’t be disturbed and interfered with the gaming process. Modification – all advertisement preferences can be changed using customize window. You can choose when to show up ads and if player can get bonus reward for watching an ad.
• In-App Purchase – project has advanced In-App Purchase system where player can remove ads using real currency. Non-consumable products can be purchased only once. iOS platform has integrated restore purchase button.
• Leaderboards – game has integrated leaderboards system which shows how many points player has and in which place he is between another players. Leaderboards are cross-platform so all result are same on different platforms and devices. Modification – leaderboards can easily be enabled using customize window and you can select how much scores you want to display in leaderboards list.
• Sounds and Music – game has implemented sounds and music that changes randomly according to what player is doing. Modification – you can change each sound in game and select your preferred ones. Also, music can be selected randomly and played with or without loop.
• Bonus Life and Reward – after crashing player has a chance to get a bonus life. If player watch an ad game will be restarted with the current amount of score. Modification – using customize window you can change on what chance player will get bonus.
• Sprites – everything in the game was created by our artists who took a lot of time in order to draw each image. Modification – each sprite can be changed in couple minutes. You can easily add new blocks, background, UI sprites and everything in the game is updated dynamically.
• Performance – each object in the game changes dynamically and every time appears in new position. Whole game process is smooth and without any frame drops.
• Scripts – Each script is commented and easy to read. We know that the hardest part for newbies will be understanding our project codes. That’s why we tried to explain each part of the game code as much understandable as we could.
Price $39.00
Supabase Integration by Your Indie Dev
The Supabase Unity Integration package is designed to seamlessly bridge Unity applications with Supabase's backend services, enabling developers to harness the full potential of Supabase within the Unity environment.
Technical Features:
- Authentication Management: Utilizing Supabase's GoTrue API, the package facilitates user authentication directly within Unity. Developers can implement various authentication methods, including email/password, OAuth providers, and magic links, ensuring secure and flexible user management.
- Real-time Database Interaction: Leveraging Supabase's real-time capabilities, Unity applications can subscribe to database changes, enabling dynamic content updates and interactive multiplayer experiences without manual polling.
- Edge Function Execution: The integration supports invoking Supabase Edge Functions from Unity, allowing server-side logic execution close to the user for reduced latency and improved performance.
- Storage Management: Through Supabase's storage API, developers can handle media assets and other file types directly from Unity, streamlining content management and retrieval processes.
Implementation Details:
The package is built upon Supabase's C# client library, ensuring compatibility and optimal performance within Unity's ecosystem. It abstracts complex RESTful API interactions into straightforward C# methods, reducing development time and potential errors. Additionally, the integration adheres to Unity's asynchronous programming model, employing coroutines and async/await patterns to maintain application responsiveness during network operations.
By incorporating this package, Unity developers can fully leverage Supabase's scalable and open-source backend services, enhancing their applications with robust data management, authentication, and real-time functionalities.
Supabase is an open-source Backend-as-a-Service (BaaS) platform that offers a suite of tools for developers, positioning itself as a compelling alternative to Firebase. Built on PostgreSQL, Supabase provides real-time capabilities, authentication, storage, and auto-generated APIs, all designed to streamline application development without the constraints of proprietary systems. Its open-source nature has contributed to its growing popularity, with a rapidly expanding user base and community support.
To harness the power of Supabase within Unity, we've developed a comprehensive integration package tailored for Unity developers. This tool offers:
- Seamless Integration: Connect your Unity projects directly to Supabase, enabling real-time data synchronization and backend management without leaving the Unity environment.
- CRUD Operations: Easily perform Create, Read, Update, and Delete operations on your Supabase database, facilitating efficient data management for your game or application.
- Schema Fetching: Retrieve and visualize your database schema within Unity, providing clear insights into your data structures and relationships.
- Automatic Data Model Generation: Automatically generate C# data models based on your Supabase schema, reducing manual coding and potential errors.
This integration empowers Unity developers to build robust, data-driven applications with ease, leveraging Supabase's scalable backend services directly within the Unity editor.
Price $49.99
Stylized Food Trucks by Sofia Shevliagina
Number of textures - 1
Texture dimensions - 1024x1024
Polygon count of - 25534
Minimum polygon count - 10422
Maximum polygon count - 13763
Number of meshes/prefabs - 4
Rigging: No
UV mapping: Yes
Types of materials and texture maps (flat color)
Unique Design:
Each van features its own color scheme and a large sign that reflects its theme (ice cream, donuts, tacos, and hot dogs). This styling makes the model memorable and highly noticeable in any project.
Flat Color Compatibility:
This model is also ideal for games that feature a flat color aesthetic. Its vibrant color gradients and simplified textures integrate seamlessly with flat design principles, providing a modern, minimalistic look while maintaining visual impact.
Optimized Geometry:
A reasonable polygon count allows the food trucks to be used in mobile applications and games.
Textures:
A single 1024x1024 texture is used for all models, consisting of gradients in various colors.
This set of stylized food trucks will be an excellent addition to any 3D scene or game project that aims to create an atmosphere of street food and lively urban life. Thanks to its well-thought-out design, optimized geometry, and convenient material settings, the models can be easily adapted to any task and will effectively enhance your project.
ONLY DEFAULT UNITY SHADER
NO HDPR/URP
Price $15.00
Aura Business by DevEpicXP
- Asset Name: Aura Business – Modern Architecture Business Center
- Unity Version: Compatible with Unity 2021.3.36f1 or Higher
- Models: Optimized high-quality meshes with proper pivot points
- Model Format: Unity Binary Format (.prefab)
- Poly Count: Vertices: 19,736 | Edges: 53,558 | Faces: 33,720 | Triangles: 33,720
- Textures: PBR-based, 4K resolution for realistic visuals
- Scenes: Pre-configured demo scene included
- Prefabs: Modular prefabs for easy customization
- Scripts:First-Person Controller: Adjustable walk speed, run speed, jump power, gravity, look sensitivity, crouch height & speed
Elevator System:Realistic movement with door mechanism
Multi-floor support (default 3 floors, expandable)
UI-based floor display
Interactive controls (E for door, U for up, N for down)
Sound effects for doors, movement & stopping - Audio: High-quality sound effects for doors, elevator movement & UI feedback
- Performance: Fully optimized model with efficient scene structure
- Colliders: Colliders applied to every object for accurate physics interactions
- Read/Write Enabled: Enabled for all objects in Unity for better performance and flexibility
- Scripts: First-person controller, interactive elevator system
- Customization: Easily editable in Unity Inspector
📥 Ready to use – Just drag & drop into your scene! 🚀
This package provides a Modern Architecture Business Center Office with a realistic environment and essential office elements.
1️⃣ Elevator System – Up & Down
2️⃣ CEO Office Door Open/Close System
3️⃣ FPS Movement System
📌 What's Included:
🏢 1st Floor – Reception & Waiting Area
✔️ Reception Desk – Includes a keyboard, mouse, monitor, and a well-designed front desk.
✔️ Waiting Area – Comfortable sofas, tables, wall paintings,Carpets ,high-modern ceiling design, TV cabinet, and indoor plants.
🏢 2nd Floor – Full Office Workspace
✔️ Office Setup – A detailed workspace with:
✅ 4 to 6 different monitor screen styles on desks
✅ Pen holders, mouse pads, keyboards,Mouse included
✅ A corner kitchen area with chairs and kitchen essentials
✔️ Separate CEO Office – Premium executive workspace with:
✅ CEO desk, chairs, sofa set, paintings, and wall decorations
✅ Inspirational success quotes on office walls
✅ PC setup with keyboard, mouse, wooden cabinet, and shelves filled with files & decorative items
✅ Realistic Interactions – Press 'E' to open/close CEO Office Door.
First-Person Player System (FPS) :
Walk Speed, Run Speed, Jump Power, Gravity, Look Sensitivity X-Axis Look Limit, Default Height, Crouch Height & Speed Easily adjustable values in Unity Inspector .
📌 Poly Count:
Vertices: 19,736 | Edges: 53,558 | Faces: 33,720 | Triangles: 33,720
🚀 Advanced Elevator System – Fully Interactive!
✅ Press 'E' to Open/Close Door – If the door is closed, pressing 'E' will open it. If the door is open, pressing 'E' will close it.
✅ Press 'U' to Move Up (Only if the door is closed!)
- If the user is inside and the door is closed, the elevator will move up.
- The elevator will not move if the door is open.
✅ Press 'N' to Move Down (Only if the door is closed!)
- Same logic as above, the elevator will only move down if the door is closed.
- Doors will not open while the elevator is moving!
✅ Realistic Door Mechanism – The elevator moves only when the doors are completely closed.
✅ Multi-Floor System – Comes with 2 floors (1st Floor: Reception & Waiting Area, 2nd Floor: Office & CEO Room).3rd floor is empty !
✅ Interactive Controls –
- E → Open/Close Door
- U → Move Up
- N → Move Down
✅ Smooth & Natural Movement – Ensures a seamless travel experience without abrupt jerks.
✅ Audio Support – Includes sounds for door opening, closing, elevator movement, and stopping.
✅ Floor Display System – UI panel displays the current floor number.
✅ Optimized & Easy to Customize – Fully modifiable to fit your game’s requirements
This high-quality asset includes everything showcased in the images, videos, and description. Every feature mentioned is seriously part of this package !
HDRP Version is Coming Soon !
⚡ Perfect for: Office simulations, modern business environments, and realistic first-person exploration games!
📥 Easy Setup: Simply drag & drop into your Unity scene and customize settings effortlessly!
Price $14.49
Asset Shelf by DAIKI
- Multiple groups can be created.
- Each group can have multiple folders registered.
- A Search Filter can be set for each group to narrow down the displayed assets.
- The Search Filter follows the same format as the Project window.
- By default, "t:GameObject" is set.
- Thumbnails are cached in memory as small 16×16 pixel images.
- This prevents storage bloat and avoids write overhead.
- Only assets displayed in the grid view are loaded.
- This ensures smooth performance even when a large number of assets are registered.
- When assets are added or removed in a registered folder, simply pressing the Reload button in the Asset Shelf window will apply the changes.
Asset Shelf allows you to freely configure conditions for folders and assets to be displayed, and the displayed assets can be dragged into scenes for use.
Features
Asset Shelf is designed to achieve the following objectives:
- Quickly find assets
- Display asset thumbnails as quickly as possible.
- Ensure smooth scrolling behavior.
- Show cached thumbnails even if new ones are not generated immediately after editing.
- Seamlessly use assets
- Supports drag-and-drop operations equivalent to the Project window.
- Click to display details in the Inspector (without affecting the Project window).
- Minimize disruptions
- No loading waits, even when rebuilding trees or grids.
- Minimizes processing load when not in use.
Functions
- Drag assets into scenes
- Prefabs displayed in Asset Shelf can be dragged into the Scene view for placement. Similarly, textures and materials can also be dragged, just like in the Project window.
- Click assets to edit
- Clicking on an asset in Asset Shelf displays its details in the Inspector, where it can be edited as usual.
- Display child folders in a tree view
- Asset Shelf automatically collects child folders, allowing them to be expanded in the tree view.
- Customize appearance
- In Edit -> Preferences -> Asset Shelf, you can adjust the grid view size and toggle labels on or off.
Price $20.00
Wood Boxes by n3kded
Number of Unique Meshes: 34
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 16
Number of Textures: 64
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 284
Maximum polygon count: 988
Supported Render Pipelines: Unity URP
This 3D project is a collection of Wood Boxes models 34. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Parking Garage Props by n3kded
Number of Unique Meshes: 15
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 11
Number of Textures: 44
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 212
Maximum polygon count: 9072
Supported Render Pipelines: Unity URP
This 3D project is a collection of Parking Garage Props models 15. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us
Price $9.99
3D Barrels by n3kded
Number of Unique Meshes: 12
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 11
Number of Textures: 44
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 192
Maximum polygon count: 13896
Supported Render Pipelines: Unity URP
This 3D project is a collection of 3D Barrels models 12. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us
Price $9.99
Tactical Targets by n3kded
Number of Unique Meshes: 28
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 17
Number of Textures: 68
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 132
Maximum polygon count: 9636
Supported Render Pipelines: Unity URP
This 3D project is a collection of Tactical Targets models 28. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us
Price $9.99
Medieval Torture Props by n3kded
Number of Unique Meshes: 14
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 14
Number of Textures: 56
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 712
Maximum polygon count: 37107
Supported Render Pipelines: Unity URP
This 3D project is a collection of Medieval Torture Props models 14. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Buckets by n3kded
Number of Unique Meshes: 17
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 17
Number of Textures: 69
Texture dimensions: 4K (4096x4096)
(These two models are at the bottom)
SM_Plastic_Bucket_Dust
SM_Plastic_Bucke
Types of texture maps: Albedo, Metalic, Roughness, Normal
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 904
Maximum polygon count: 15217
Supported Render Pipelines: Unity URP
This 3D project is a collection of Buckets models 17. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Tropical Tower by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 2
- Number of Textures: 6
- Texture Sizes: up to 4K
- Texture Formats: TGA and PNG
Tropical Tower 3D model.
With 46648 triangles and 24067 vertices.
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $4.99
C.O.R.E. - Game Developer's Toolkit by MyNameIsVoo
Partial support for Unity 6. In some cases, the Unity 6 editor conflicts. Plans to improve the functionality of the C.O.R.E. editor.
At the moment only Windows platform is supported. There are plans to add more supported platforms.
Features
- Resource Manager
- Mods Support
- Config System
- Code Generator
- Model
- Save System
- Scene Loader
- Visual View Model
- Color Library
- Mouse Manager
- Global Updater
- Time Manager
- Input System
- Audio System
- Game Settings
- Custom UI Elements
- Third Party Assets
- Utils
- Localization
- Steam Manager - supported for steam
- Asset Bundles
Weak dependency on In-game Debug Console. This asset acts as an additional plugin that you can remove from the project if necessary.
API | DOCUMENTATION | FORUM | DEMO-Desktop
C.O.R.E. - Game Developer's Toolkit — is a comprehensive set of tools designed to simplify the game development process. This asset provides developers with all the necessary components to quickly and efficiently create games, regardless of their experience level.
❤︎ Why choose C.O.R.E. - Game Developer's Toolkit? ❤︎
With C.O.R.E. you will get:
- Wide range of tools: everything you need to create games, from resource management to a system for saving and loading scenes.
- Support for beginners: intuitive interfaces and documentation will help you quickly master all the tools.
- Professional approach: developed taking into account the best practices of the industry to ensure high quality and performance.
- Documentation
Don't miss out on the opportunity to simplify your project work! Get C.O.R.E. today and start creating your games with ease!
So C.O.R.E. offers developers a powerful set of tools that simplifies game creation and increases development efficiency. This asset includes all the necessary components so that you can focus on the creative process, not on routine tasks.
☘︎ Aspects ☘︎
- Resource Manager A convenient tool for managing all the resources of your project. Allows you to easily add, remove and organize textures, models, audio files and other resources.
- Mods Support Integrating mod support allows players to expand your game with new features and content, increasing its replayability and appeal.
- Config System Flexible configuration system for storing game settings and parameters. Allows you to easily change settings without having to edit code.
- Code Generator A utility for automatic code generation that speeds up the development process and minimizes errors.
- Model This is a single system that stores data about the player and other objects.
- Save System A reliable system for saving player progress with the ability to create backups and restore data.
- Scene Loader An efficient scene loader that optimizes transitions between levels and minimizes loading time.
- Visual View Model A visual interface for working with view models (View Models), which simplifies the setup and management of objects in the game.
- Color Library A color library with preset palettes and the ability to create custom color schemes for your project.
- Mouse Manager Convenient mouse control with support for various events and interactions to improve the gameplay.
- Global Updater A global update system that allows you to manage updates to the game state and objects in real time.
- Time Manager A utility for managing time in the game, including pauses, timers, and other time mechanics.
- Input System A flexible input system that supports various input devices (keyboard, mouse) with the ability to customize.
- Audio System A fully functional audio system for managing sound effects and music in the game with the ability to customize volume and effects. In the future, we plan to switch to FMod.
- Game Settings A user-friendly interface for customizing game parameters, allowing players to change the settings to suit their preferences. You can find an example of using the settings in the section with the Example of the game.
- Custom UI Elements A set of custom interface elements (UI) that can be easily integrated into your project to improve the user experience.
- Third Party Assets Support for third-party assets to expand the functionality of your project without having to write code from scratch. DI Zenject, UniTask, Debug Console etc
- Utils Useful utilities and functions to simplify development and improve project performance.
- Localization Full-featured support for localization of text, images, etc. Loading localization keys from configs and using them in the game. Used as third party asset.
Easy integration with the Steam platform.
I hope that C.O.R.E. - Game Developer’s Toolkit will become your reliable assistant in the game development process and help you realize your boldest ideas! ♡
🔄 REFUND POLICY - Read before buy
⚠️Character and background assets used in the promotional video, screens and tutorials are not included in the package.
⚠️After 1.2.0 version the price will be increased
Price $75.00
2D Animated Skeletons by BluBlu Games
Technical Details:
- Category: 2D
- Source File Sizes: Compatible with various resolutions, easily scalable
- Asset Dimensions:
Background image 1827 x 868
Each skeleton 802 x 1378
Each skeleton with sword 1148 x 1378
Each Swords 690 x 750
File Count: Over 10(with animations)
Asset resolution: 72
Animated: Yes
Animation Types: Rigged character
This set features key animations: idle, walk, attack, hit, 2x getting hit and death making it highly versatile for genres like horror, fantasy, or adventure games. Each animation is designed to be easily customizable, allowing developers to adapt the skeletons to fit their game’s unique style and mechanics. Perfect for bringing a spooky dynamic to any gaming project!
The package includes skeleton files in PSB format and swords file in PSD format.
Character colors can be changed both in a graphic program and in Unity.
(Note: You need a program that can open PSB files (Photoshop Large Document Format)
Price $0.00
Tropical House 5. by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 2
- Number of Textures: 6
- Texture Sizes: up to 4K
- Texture Formats: TGA and PNG
Tropical House 3D model.
With 26874 triangles and 13914 vertices.
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $5.99
Tropical House 4. by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 2
- Number of Textures: 6
- Texture Sizes: up to 4K
- Texture Formats: TGA and PNG
Tropical House 3D model.
With 29311 triangles and 15191 vertices.
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $4.99