Tropical Tower by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 2
- Number of Textures: 6
- Texture Sizes: up to 4K
- Texture Formats: TGA and PNG
Tropical Tower 3D model.
With 46648 triangles and 24067 vertices.
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $4.99
C.O.R.E. - Game Developer's Toolkit by MyNameIsVoo
Partial support for Unity 6. In some cases, the Unity 6 editor conflicts. Plans to improve the functionality of the C.O.R.E. editor.
At the moment only Windows platform is supported. There are plans to add more supported platforms.
Features
- Resource Manager
- Mods Support
- Config System
- Code Generator
- Model
- Save System
- Scene Loader
- Visual View Model
- Color Library
- Mouse Manager
- Global Updater
- Time Manager
- Input System
- Audio System
- Game Settings
- Custom UI Elements
- Third Party Assets
- Utils
- Localization
- Steam Manager - supported for steam
- Asset Bundles
Weak dependency on In-game Debug Console. This asset acts as an additional plugin that you can remove from the project if necessary.
API | DOCUMENTATION | FORUM | DEMO-Desktop
C.O.R.E. - Game Developer's Toolkit — is a comprehensive set of tools designed to simplify the game development process. This asset provides developers with all the necessary components to quickly and efficiently create games, regardless of their experience level.
❤︎ Why choose C.O.R.E. - Game Developer's Toolkit? ❤︎
With C.O.R.E. you will get:
- Wide range of tools: everything you need to create games, from resource management to a system for saving and loading scenes.
- Support for beginners: intuitive interfaces and documentation will help you quickly master all the tools.
- Professional approach: developed taking into account the best practices of the industry to ensure high quality and performance.
- Documentation
Don't miss out on the opportunity to simplify your project work! Get C.O.R.E. today and start creating your games with ease!
So C.O.R.E. offers developers a powerful set of tools that simplifies game creation and increases development efficiency. This asset includes all the necessary components so that you can focus on the creative process, not on routine tasks.
☘︎ Aspects ☘︎
- Resource Manager A convenient tool for managing all the resources of your project. Allows you to easily add, remove and organize textures, models, audio files and other resources.
- Mods Support Integrating mod support allows players to expand your game with new features and content, increasing its replayability and appeal.
- Config System Flexible configuration system for storing game settings and parameters. Allows you to easily change settings without having to edit code.
- Code Generator A utility for automatic code generation that speeds up the development process and minimizes errors.
- Model This is a single system that stores data about the player and other objects.
- Save System A reliable system for saving player progress with the ability to create backups and restore data.
- Scene Loader An efficient scene loader that optimizes transitions between levels and minimizes loading time.
- Visual View Model A visual interface for working with view models (View Models), which simplifies the setup and management of objects in the game.
- Color Library A color library with preset palettes and the ability to create custom color schemes for your project.
- Mouse Manager Convenient mouse control with support for various events and interactions to improve the gameplay.
- Global Updater A global update system that allows you to manage updates to the game state and objects in real time.
- Time Manager A utility for managing time in the game, including pauses, timers, and other time mechanics.
- Input System A flexible input system that supports various input devices (keyboard, mouse) with the ability to customize.
- Audio System A fully functional audio system for managing sound effects and music in the game with the ability to customize volume and effects. In the future, we plan to switch to FMod.
- Game Settings A user-friendly interface for customizing game parameters, allowing players to change the settings to suit their preferences. You can find an example of using the settings in the section with the Example of the game.
- Custom UI Elements A set of custom interface elements (UI) that can be easily integrated into your project to improve the user experience.
- Third Party Assets Support for third-party assets to expand the functionality of your project without having to write code from scratch. DI Zenject, UniTask, Debug Console etc
- Utils Useful utilities and functions to simplify development and improve project performance.
- Localization Full-featured support for localization of text, images, etc. Loading localization keys from configs and using them in the game. Used as third party asset.
Easy integration with the Steam platform.
I hope that C.O.R.E. - Game Developer’s Toolkit will become your reliable assistant in the game development process and help you realize your boldest ideas! ♡
🔄 REFUND POLICY - Read before buy
⚠️Character and background assets used in the promotional video, screens and tutorials are not included in the package.
⚠️After 1.2.0 version the price will be increased
Price $75.00
2D Animated Skeletons by BluBlu Games
Technical Details:
- Category: 2D
- Source File Sizes: Compatible with various resolutions, easily scalable
- Asset Dimensions:
Background image 1827 x 868
Each skeleton 802 x 1378
Each skeleton with sword 1148 x 1378
Each Swords 690 x 750
File Count: Over 10(with animations)
Asset resolution: 72
Animated: Yes
Animation Types: Rigged character
This set features key animations: idle, walk, attack, hit, 2x getting hit and death making it highly versatile for genres like horror, fantasy, or adventure games. Each animation is designed to be easily customizable, allowing developers to adapt the skeletons to fit their game’s unique style and mechanics. Perfect for bringing a spooky dynamic to any gaming project!
The package includes skeleton files in PSB format and swords file in PSD format.
Character colors can be changed both in a graphic program and in Unity.
(Note: You need a program that can open PSB files (Photoshop Large Document Format)
Price $0.00
Tropical House 5. by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 2
- Number of Textures: 6
- Texture Sizes: up to 4K
- Texture Formats: TGA and PNG
Tropical House 3D model.
With 26874 triangles and 13914 vertices.
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $5.99
Tropical House 4. by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 2
- Number of Textures: 6
- Texture Sizes: up to 4K
- Texture Formats: TGA and PNG
Tropical House 3D model.
With 29311 triangles and 15191 vertices.
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $4.99
3D Fantasy Staffs by n3kded
Number of Unique Meshes: 11
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 4
Number of Textures: 11
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 1220
Maximum polygon count: 6172
Supported Render Pipelines: Unity URP
This 3D project is a collection of 3D Fantasy Staffs models 11. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Shelves by n3kded
Number of Unique Meshes: 26
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 8
Number of Textures: 24
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 24
Maximum polygon count: 3516
Supported Render Pipelines: Unity URP
This 3D project is a collection of Shelves models 26. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
WOC City Building Hospital Lite Pack by Whitewater Workshop Creative Technology (ShenZhen) Co., Ltd.
This lite pack of modern hospital assets is crafted for top - down view games. Developers can effortlessly arrange elements or create their own prefabs to design diverse hospital - themed game scenes. At present, this pack includes a set of 2048*2048 PNG textures. But in the subsequent updates, two additional sets of 1024*1024 and 512*512 textures will be added to this pack.
If any developer who purchased this Lite pack has any requirement or suggestion for us, PLEASE feel free to get contact with us by sending email to(www_adm@hotmail.com). We are happy to hear anything that you want to tell us.
Our team members are still working on this pack, new models, textures and prefabs will be added into this Lite pack in the coming updating.
— Content —
Environments & Items: lights, car park items, plants, ground parts, etc.
One demo scene.
91 basic meshes:
(average polygon count: 143)
-16 plants parts
-3 building parts
-61 city items
-1 Ambulance
-3 terriain parts
-5 light parts
Most meshes are sharing in one set of 2048*2048 PNG textures.
135 Prefabs:
-45 plant parts
-73 city items
-4 terrain parts
-14 car park ground parts
-1 Ambulance
*And we have to say that this Lite pack might not be a good choice for those developers who are designing First person view games. Please get contact with us if you have any question about this.
Price $8.99
Modular Victorian City by Gray monkey
- Number of textures - 62;
- Texture dimensions - 1024x1024;
- Minimum polygon count - 2;
- Maximum polygon count - 1884;
- Number of meshes - 68;
- Number of prefabs - 86;
- Rigging: No;
- UV mapping: Yes;
- LODs - No;
- Types of materials and texture maps - PBR.
Revolutionize your gaming experience with the "Modular Victorian City" package! This comprehensive set offers everything needed to design a captivating low-poly urban landscape inspired by the Victorian era.
What’s included:
- Modular Buildings: A variety of structures to create intricate and historically accurate architectural designs.
- Infrastructure: Detailed roads, sidewalks, borders, and walls to lay out a convincing urban grid.
- Miscellaneous Props: Essential details like benches, railings, steps, and posts bring authenticity to every corner of your virtual world.
Each model is meticulously crafted using a low-poly art style, ensuring optimal performance while retaining a distinct visual charm. Perfectly suited for mobile, PC, and VR platforms, this versatile kit empowers developers to customize their dream Victorian town effortlessly. Elevate your project with the "Modular Victorian City" collection today!
Price $19.99
3D REALISTIC PIZZA SLICE by ZNS3D
5 PBR Textures - 4096x4096
6066 Vertices - 10076 Triangles
Number of meshes/prefabs - 1
Rigging: No
UV mapping: Yes
1 fbx realistic pizza slice model which is ready for your games.
6066 Vertices - 10076 Triangles
5 PBR Textures - 4096x4096
- Base Color
- Height
- Metallic
- Normal
- Roughness
Pepperonis - Tomatoes - Mushrooms - Peppers and Olives on top
Price $0.00
Cartoon Shader by Aconitum
- Render Pipeline: URP (not compatible with HDRP or Built-in RP)
- Unity Version: Developed on 6000.0.33f1
- Customization:Main Parameters: Base color, shadow color, shadow contrast, shadow size
Outline: Size, color
Highlight: Size, intensity, glow, color - Gradient System: Editable via external Photoshop files (not in Material Inspector)
- Lighting: Based on the scene’s main directional light
Cartoon Shader is a URP-compatible shader designed for stylized rendering. It adapts to the scene’s main light and offers multiple customization options, including base color, shadow intensity, outline size, and highlight glow. The shading and highlight gradients are image-based (Photoshop files), allowing for advanced artistic control.
For any questions or issues, feel free to contact me.
This shader was inspired by Mali Makes (whateep)'s video :
https://youtu.be/rCvISlussGE?si=sno-Xbd1yibsoXMW
Price $0.00
POLY 3D Space Museum Room & Light Park Island by Ducogen Art by Ducogen Art
■ POLY 3D Space Museum Room & Light Park Island by Ducogen Art ■
"A Tranquil Island Museum Surrounded by Nature"
Experience a serene island museum and park, where art, history, and culture come together in a beautifully designed low-poly world. This environment features both interior and exterior museum spaces, surrounded by a scenic park with lush landscapes, warm lighting, and elegant architectural design. Whether you are designing a museum, exhibition hall, showroom, or conference space, this modular asset pack provides the perfect foundation.
With 40+ carefully crafted assets, including modern displays, interactive exhibition areas, and park elements, this world is ideal for creating immersive educational experiences, artistic showcases, or storytelling environments. The blend of architecture and nature makes it an ideal setting for exploration and discovery.
----------------------------------------------------------------------------------
◼ Key Features ◼
- 40+ unique assets to build a fully immersive museum and park.
- 2 demo scenes (Interior & Exterior) + 1 modular asset set scene for easy customization.
- Low-poly, optimized design for smooth performance.
- Dynamic environmental elements such as park roads, trees, and decorative lighting.
◼ Assets Included ◼
🏛️ Museum Exterior & Park Environment
- Scenic island setting with lush greenery and waterfront surroundings.
- Benches, streetlights, park roads, rocks, and trees for an atmospheric outdoor experience.
- Museum building exterior (interior is a separate scene).
🎨 Museum Interior & Exhibition Spaces
- Exhibition floors, display walls, and showcase rooms for structured presentations.
- Seating areas, monitors, and modern decorative elements to enhance the experience.
◼ Checks ◼
- Number of textures : 96
- Texture dimensions : 512*512, 1024*1024, 2048*2048px
- Polygon count : Faces 240,064 Tris 304,015
- Number of meshes/prefabs : 37 / 42
- Rigging : No
- Animation count : 0
- UV mapping : Yes
- LOD information : No
- Types of materials and texture maps : PBR
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Explore the World of Art and History!
Design a grand exhibition space, set up an interactive museum, or create a tranquil island retreat. With modular assets and stunning environmental details, this pack offers endless creative possibilities.
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■ Ducogen Art ■
Only Ducogen's 3D Art
We offer a variety of creative assets for game developers and content creators.
It offers a wide range of choices across genres and styles from 3D models, animations, textures, scripts, and environmental sets.
Look around more of our asset packs and complete your creative vision with our asset!
Price $9.99
Survival Props Pack 1.0 by Anni
2k textures
low poly 50-500 verts per object average
This survival prop pack includes a variety of essential tools, consumables, and equipment designed for survival and exploration gameplay. The assets feature 2K PBR textures for high-quality detail while maintaining low-poly efficiency (50-100 polygons per object). The pack includes tools like axes, shovels, and wrenches, consumables like canned food, milk, and medicine, as well as essential gear like a walkie-talkie, flashlight, and fuel canister. Suitable for use in realistic and stylized survival games.
- Bandage
- Battery (big, small)
- Binoculars
- Cable
- Canned tuna (2 variants)
- Canteen
- Flare ammo
- Flare gun (full)
- Flashlight
- Fuel can
- Key tag
- Key (1, 2)
- Keyring
- Lighter fluid
- Lighter (full)
- Lock (1, 2)
- Matchbox (full)
- Matchstick
- Milk carton
- Modern axe
- Painkillers
- Peanut butter jar
- Pickaxe
- Pills
- Pipe wrench
- Screwdriver
- Shovel
- Splint
- Stim injector
- Tape roll
- Tomato soup can
- Walkie-talkie
Price $8.00
WOC City Lite Pack by Whitewater Workshop Creative Technology (ShenZhen) Co., Ltd.
This lite pack of modern urban building, road, and traffic facility assets is created for top-down view games. Developers can conveniently arrange the elements or generate their own prefabs to design a great many city-themed game scenes. At present, this pack contains a set of 2048*2048 PNG textures. However, in the upcoming updates, two other sets of 1024*1024 and 512*512 PNG textures will be added to this pack.
If any developer who purchased this Lite pack has any requirement or suggestion for us, PLEASE feel free to get contact with us by sending email to(www_adm@hotmail.com). We are happy to hear anything that you want to tell us.
Our team members are still working on this pack, new models, textures and prefabs will be added into this Lite pack in the coming updating.
— Content —
Environments & Items: buildings, city items, lights, car park items, plants, ground parts, etc.
One demo scene.
198 basic meshes:
(average polygon count: 209)
-16 plants parts
-3 office building parts
-56 city items
-3 terrain parts
-5 light parts
Most meshes are sharing in one set of 2048*2048 PNG textures.
301 Prefabs:
-9 building sets
-77 plant parts
-180 city items
-14 car park ground parts
-16 road items
-4 terrain parts
-5 light parts
-5 cars
*And we have to say that this Lite pack might not be a good choice for those developers who are designing First person view games. Please get contact with us if you have any question about this.
Price $59.99
Developer UI by Overfort Games
Technical Details:
- Supports any Unity's build target using integrated UI system
- Render pipeline agnostic
⭐Support for Built-In, HDRP and URP !
⭐Works with Unity's UI system to be responsive for any build target !
Features:
✅ Int fields
✅ Bool fields
✅ String fields
✅ Float fields
If you have an issue, feel free to reach us at overfort.games@gmail.com
Price $15.00
Photon Quantum KCC 3D - Kinematic Character Controller by Photon Engine
Quantum KCC 3D is a kinematic character controller for Photon Quantum deterministic environment. It handles essential movement scenarios—such as step detection, external forces, or ground snapping—while keeping things simple to extend or replace for any game genre.
Quantum KCC 3D comes with a modular pipeline of “Processors” to handle friction, collisions, and other interactions right out of the box. This approach lets you quickly implement common gameplay features (jump pads, moving platforms, camera smoothing) and still retain the freedom to inject your own logic as needed.
The sample includes full source code and showcases essential features for building a high-performance multiplayer game with predict rollback and deterministic precision.
🎮 Overview 🎮
- Smooth & Deterministic Movement: Quantum KCC ensures fluid motion for your players under diverse network conditions. Traditional KCC solutions may require you to do extra scripting if you want interactions with rigidbodies or external forces. Here, you get a built-in pipeline that can apply such forces consistently across all peers in a networked game.
- Highly Customizable: Just like other low-level solutions, you can tweak step heights, ground snapping, gravity, or filtering rules. But with Quantum KCC, you also have the option to build on top of well-structured “Processors,” reducing the amount of custom code needed.
- Easy to Get Started: Many kinematic controllers recommend advanced coding and math knowledge. Quantum KCC still gives you the flexibility to write your own logic, but starts you off with a fully documented sample project, saving you time on boilerplate setup.
- Designed for Photon Quantum: Kinematic controllers typically don’t come with any networking out-of-the-box. Quantum KCC is fully deterministic, ensuring all players see the same collisions, slopes, and forces when your game is deployed online.
📄 Documentation and Getting Started guide
⚡ Sample Project ⚡
A complete Unity project demonstrates the most common scenarios:
1. Playground Scene: Test stairs, slopes, corridors, and other tricky terrains.
2. Interaction Examples: Teleporters, jump pads, and custom input smoothing scripts.
3. NPC Navigation: Simple AI movement for reference.
4. First-Person & Third-Person Views: Ready-to-use cameras showcasing standard input handling.
It’s a handy way to see how each feature works, then adapt or copy the parts you need.
💎 Key Feature 💎
Capsule-Based Collision & Depenetration
- Stay grounded and avoid jitter with capsule queries and automatic depenetration.
Gravity, Jump & External Forces
- Apply gravity, jumps, and custom forces for wind zones, explosions, or jump pads.
Step Detection & Ground Snapping
- Move seamlessly up stairs and uneven terrain without floating or glitchy behavior.
Continuous Collision Detection (CCD)
- Prevent tunneling issues at high velocities by subdividing movement into smaller steps.
Processor-Driven Pipeline
- Easily plug in or replace modules for movement logic (e.g., acceleration, friction, environment modifiers).
Advanced Interaction Filters
- Use collision callbacks or manually registered modifiers to trigger gameplay effects.
Optimized for Performance
- Built to run efficiently on mobile, PC, or console.
🚶♀️ How It Works 🚶♀️
Movement
- Dynamic Velocity: Accumulates external forces (e.g., gravity, explosions).
- Kinematic Velocity: Uses direct player input, projecting movement onto slopes if needed.
- External Delta: A position offset for last-moment adjustments or corrections.
- CCD: Subdivides movement if the character travels a distance larger than its radius to avoid clipping.
Processors
- Environment Processor: Applies acceleration, friction, and gravity.
- Step Up Processor: Detects small steps and raises the character without snagging.
- Ground Snap Processor: Gently keeps you grounded on uneven surfaces.
➕ Input Smoothing ➕
Traditional raw mouse deltas can produce jittery camera movement, especially at high framerates or with varying polling rates. But to avoid “choppy” rotations (common with high polling rates or variable frame rates), it includes a simple Vector2Accumulator:
- Buffers small deltas over a short window (e.g., 10–20ms)
- Reduces jitter without a huge spike in input latency
This is an optional feature—if you prefer handling your own smoothing code, you can safely bypass it.
📄 Documentation and Getting Started guide
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 80+ exclusive samples. Benefit from our fully networked samples library to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
This asset is governed by the Photon Engine license terms.
Price $0.00
Drowned_v2 by Dary Palasky
Number of textures: 30
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 27439
Maximum polygon count: 27439
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 8 ready-made facial emotions
- Hair/Cloth physics simulation
- Blood/dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Polycount:
- Polygons: 27439
- Vertices: 34623
- Triangles: 48217
Price $80.00
HDRI Cartoon Cityscape Skyboxes 4 by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 17 HDR
> Theme: urban, cityscape, equirectangular, panoramic, city, cartoon, anime, stylized
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 17 skyboxes and also comes with 13 example maps and 17 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $15.99
Toon Ballista Gun Turret Pack by Golem Kin Games
Product Details:
- Tris Count: The model pack has items from 25715 Tris, optimized for performance without compromising on visual quality.
- Poly Count: The model has items from 20840 polygons.
- Texture Maps: The Toon Ballista Gun comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
- Rigged: No
This model is perfect for developers looking to add a playful and visually appealing touch to their Vehicle scenes.
No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.
If you have any questions or need further assistance, please contact us at: support@golemkin.com.
Product Details:
- Tris Count: The model pack has items from 25715 Tris, optimized for performance without compromising on visual quality.
- Poly Count: The model has items from 20840 polygons.
- Texture Maps: The Toon Ballista Gun comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
- Rigged: No
Price $4.99