Fantasy Fish 09 - Aqua Life - Underwater Creature - #51 by ExistenceStudios
Attached video (Wear ear protection!) (Unity Demonstration / Switch RP on URP, HDRP, Rigs)
Number of textures - 8
Texture dimensions - 4096x4096
Polygon count - 10 379 tris
Number of meshes/prefabs - 1/1
Rigging - Yes (rig is issued personally at your request)
Animation count - 6
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
Fantasy Fish 09 - Angler Fish - Aqua Life - Deep Water Realistic 3D Model - Rigged Animated Monster - Underwater Creature - #51
Attached video (Wear ear protection!) (Unity Demonstration / Switch RP on URP, HDRP, Rigs)
Features:
- PBR material, 4k Textures
- This product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP) and HDRP
- Fully rigged (project with attached rigs files 3DsMax, Maya, Cinema 4D in source folder)
Technical Info:
- Polycount: 10 379 Tris | 5 349 Points
- Version Unity - 2019, 2021.3.18f1 ang higher support
- Video&Photo preview render make in another software - background and other content except for the model is not included in the asset
AnimationsPack consists of custom 6 animations:
- attack
- idle
- swimming
- swimming_fast
- death
- death_loop
Overview
🐠 Join the Magical Journey of Fantasy Fish: A Deeper Dive Embark on an exciting adventure with "Fantasy Fish 09," the latest in a series exploring the magic of the marine world. This detailed 3D model goes beyond the ordinary, blending horror, fantasy, and sea exploration to create an animation that's both thrilling and captivating.
🐟 Unveiling the Deep-Sea Menace "Fantasy Fish 09" is not just a mythical figure; it’s a mix of terror and allure, inspired by the sea's most fearsome predators. Imagine a creature that combines the ferocity of a moray eel with the eerie presence of an anglerfish, also known as a devil fish. This anglerfish brings the deepest underwater fantasies to life, making it the perfect spookfish for horror enthusiasts.
🌊 Plunge into the Ocean's Heart Dive into the vibrant depths of the sea with "Fantasy Fish 09." From coral reefs to the deep ocean, this model captures the essence of aquatic life with amazing accuracy. Its lifelike animations and textures reveal the enchanting mystery of the marine world, perfect for horror-themed animations or aquarium collections. Explore the beauty and danger of saltwater realms where anglerfish and other creatures dwell.
🎨 A 3D Artwork Marvel The "Fantasy Fish 09" model is a significant achievement in combining art and technology. It offers more than just animation; it’s an immersive experience connecting fantasy, nature, and wildlife in stunning colors and motion. With its realistic portrayal and smooth animations, it promises to captivate the imagination of its viewers. Witness the ghostly glow of the angler fish as it lures its prey in the dark, underwater world.
🐚 Encouraging Conservation with Creativity While "Fantasy Fish 09" explores fantastic and eerie themes, it also highlights the beauty and fragility of our oceans. By delving into the mythical aspects of marine life, this model fosters a deep appreciation for the natural wonders of our world, encouraging the protection of everything from delicate coral reefs to mysterious deep-sea creatures. By bringing attention to these incredible saltwater animals, we can inspire efforts to preserve their habitats and the overall marine environment.
Successful development to you!
Price $15.00
Contemplative Music Pack by Composer Squad
Number of Audio Wavs: 25
Number of Audio Cues: 25
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 45
Pack of Contemplative Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 10 Original high-quality music tracks
- 25 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 45 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST ❯❯❯❯❯
- Every Second Of Time
- The Meaning
- Transcendence
- Distant Memories
- Emotional Piano Sonata
- Memories Of Her
- Minutes To Midnight
- The Journey
- Wondrous World
- Life Goes On
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $29.99
Enchanted Forest: Fantasy-RPG Kit by CRML Partners
All audio files have been rendered for best compatibility with your game engine and any optional middleware implementation, as follows.
FILE TYPE : .WAV
SAMPLE RATE : 48 KHz
BIT DEPTH : 16 bit
LOOPABLE : YES
STEREO : YES
LOUDNESS TARGET: -14 LUFs (integrated)
QA VALIDATION RESULTS: PASS
Specific results records are available through our website.
All included assets vetted through 5 point QA validation process before publishing. The documented tests include: (1) Looping energy (2) Length (3) Fullmix Loudness check (4) Summed Layers Loudness check (5) Tempo compatibilities.
VIRTUAL INSTRUMENTS : YES
REAL INSTRUMENTS : YES
RECORDING CHAIN : AEA N22 RIBBON MIC, BEYERDYNAMIC M88 DYNAMIC MIC INTO METRIC HALO LIO-8 MKII. BLUES JUNIOR III, VICTORY AMPS BD-1 W MESA 2X12 MINI RECTIFIER. MORE INFORMATION AVAILABLE IN OUR WEBSITE.
ENCHANTED FOREST: RPG FANTASY ADVENTURE, IS A SOUNDTRACK AND KIT
Our Enchanted Forest music Kit includes everything you need to make your game unique.
- A Theme makes your game recognizable and enables a deeper connection with your gamer.
- The four distinct Area/Scene music compositions all play well before and after a partial or full rendition of the Theme: all the music has been composed to play well against each other! Inspired by a grand adventure through a magical land of fantastic beasts and enchanting spirits, this kit’s music is released in a multi-layer formats as well. What this means is that you can use our music in event driven implementations (real-time parameters, rtps) if you wanted to. Better yet, since most key signatures and tempos are compatible with each other you can mix and match to achieve a perfect fit for your scenes.
- You will also get several Extra/FX sounds which are convenient short samples that make anything in the environment instantly compatible with the music.
- To round this title out we also include Cue/Cinematic music, used for important long moments not requiring background loops: a soaring, evolving, dark and atmospheric piece is included here for such an occasion.
- Finally, enjoy our music for Menu/Lobby applications, which allows the game to complete the fantasy adventure immersion.
LAYERS
Your game can do what it wants to do with our Kit. Every included loop is also provided in a full mixdown version as well, for no-fuss, instantly available, single file implementations.
APPROACH TO COMPOSITION
Most of our loops feature a real instrument; we find it an essential ingredient in infusing the music with depth and dimension. In this way, your game can reach that grand Video Game Music sound achieved by the master composers we admire, using these very same recording and composing techniques.
USEABILITY
Finally, the natural tempos in this music collection, as well as the time signature and predominant tonality are included in the implemented easy-to-read Naming Convention which also includes some kind of menmonic or keyword for your convenience: every file, no exceptions.
CREDITS
Graphic Design source GrayRawen's "Magical Forest" CC BY-ND 3.0, used without modifications.
Photography by Katherina Archilla for CRML SRL © 2024, All rights reserved.
Price $90.00
2D Battle Background by yunapapa
1. 50 backgrounds with a variety of fantasy RPG themes from a top-down view.
2. Each background supports ‘portrait’ and ‘landscape’ resolutions.
3. High Resolution original images. (2048x2048 pixels)
Price $40.00
Object Identification & Labelling from Images for Android by Brain Check
Plugin will allow developers to add capability of identifying different items in an image for their Unity android applications with the help of Google’s ML Kit enabled Image Labeling API. Plugin provides a simple C# interface for the object identifications. Plugin provide following options:
1. Capture image from device camera and Identify Objects
2. Pick image from device gallery and Identify Objects
3. Take screenshot in unity and Identify Objects
Price $9.99
3D Breakable Lowpoly Pack 3.0 by CatBorg Studio
Unique Models: 205;
Number of prefabs: 309;
Vertex Count: 24 (small pice of broken pot), 7157 (decorated vessel), 1,022 average;
Number of textures: 2;
Texture Resolution: 10x7;
Number of materials: 7;
Number of meshes: 1080;
Rigging: No;
Animation count: 0;
Behold! CatBorg Studio™ Presents - Low Poly Breakable Items Asset Pack
Embark on a journey to elevate your polygonal style game with our dynamic low poly asset pack featuring an array of breakable items. Each element is thoughtfully crafted to enhance and diversify your gaming experience.
◼ Key Features ◼
Versatility: Each item comprises two prefabs – one in pristine condition and the other disassembled for added realism.
◼ Included Items ◼
- Pottery (72 pieces)
- Barrels (12 pieces)
- Boxes (12 pieces)
- Red Barrels (6 pieces)
◼ Materials ◼
All items share a unified material, streamlining draw calls for seamless integration.
◼ Quick and Easy Integration ◼
Tailored for swift integration into your project, no coding skills required. Advanced users can explore included scripts for deeper customization.
◼ Triggering Condition Setup ◼
Initiate "Action Taken" items effortlessly during collisions with objects, single TAG objects, or multi TAG objects directly from the editor inspector.
◼ Action Taken Setup ◼
Choose from a range of Action Types such as Destroy, DamageConstant, DamageRandom, or ChanceRandom based on specific conditions.
◼ Performance Optimization ◼
Leverages a Queue System to minimize garbage collection in your project, ensuring optimal performance.
◼ Sounds ◼
Starting from update 1.3, effortlessly integrate destruction sounds. The pack includes 12 sounds of breaking pottery, and you can seamlessly add your own.
◼ Customization ◼
Enhance the asset by seamlessly adding your own custom items to the system.
◼ Add Explosion ◼
Include explosions with just a few clicks. Most parameters can be configured from the inspector level.
◼ Add Flash ◼
Boost the visual appeal of your items during damage or destruction with quick flashes. Configure effortlessly from the inspector level.
◼ Loot ◼
Include loot drop after item destruction. Asset supports establishing a global Loot Table, and if needed, the option to override it on a single item level (perfect for Boss Chests).
Transform your project with CatBorg Studio™'s Low Poly Breakable Items Asset Pack today!
◼ Support & Updates ◼
- Help Desk (Discord)
- Documentation (GitHub ReadMe File)
Price $15.00
Common Development Tools by HeneGames
Here are some useful tools for game development. I myself have been making games with Unity for quite a long time and I have noticed that I constantly need such tools in game development.
I will add tools in the future, but here are already a few.
The package contains these assets.
- DevelopmentTools
- FieldOfView
- SoundPooling
- TerrainAlignment
Price $0.00
Game-ready | Shoes Stand by Saritasa
Number of textures - 7 (4 Built-In, 3 HDRP)
Texture dimensions - 2048
Materials in use - 1
Polygon count - 1004 (tris)
Number of meshes/prefabs - 1
Animated: No
UV mapping: Yes
LODs: No
Types of materials and texture maps: PBR (Built-In and HDRP)
Initially made and set up for the Built-In pipeline the package also includes the HDRP set of textures.
Price $0.00
Military Cases Lite by Project Zima
Number of textures: 46
Texture dimensions: 1024-4096
Minimum polygon count: 3904
Maximum polygon count: 21776
Number of meshes/prefabs: 6
Rigging: Yes
Animation count: 12
Animation type: Open and Close
UV mapping: Yes, non-overlapping
Types of materials and texture maps: PBR with R channel for AO, G channel for Roughness and B channel for Metallic, Normal maps included where applicable
This pack can be upgraded to the Military Cases and Lootboxes pack with a 50% discount!
https://assetstore.unity.com/packages/slug/279119
Valuable things included:
- 6 Unique cases
- Each case have a customizable material with easy tweaking system that allows you to change their appearance
- Everything is rigged and animated, so you can easily create additional animations if needed
- Good fit with other environmental assets from the store
- Shaders are built-in/URP/HDRP ready
- Our support at projectzimagames@gmail.com if needed :)
The environment used in the screenshots and videos is not included
Price $15.99
Animated Demolition - Destruction Equipment Pack by gameVgames
Number of textures : 64 (32 textures / 32 normal maps)
Minimum polygon count : 974
Maximum polygon count : 5818
Number of meshes/prefabs : 16/16
Rigging : No
Animation count : 16
UV mapping : Yes
Polygon count of [Model Name] :
DestructionMachines_1: 3834
DestructionMachines_2: 1284
DestructionMachines_3: 1062
DestructionMachines_4: 778
DestructionMachines_5: 1038
DestructionMachines_6: 974
DestructionMachines_7: 2224
DestructionMachines_8: 4004
DestructionMachines_9: 3926
DestructionMachines_10: 3992
DestructionMachines_11: 1092
DestructionMachines_12: 4752
DestructionMachines_13: 5380
DestructionMachines_14 : 2780
DestructionMachines_15: 5818
DestructionMachines_16: 2108
There are 16 animated destruction equipments in this package that you can use for your damage games or demolition projects.
Polygon tris counts vary between min. 974 max. 5818.
If you have any questions, please contact us at info@gamevgames.com
Price $59.90
Search Horror Animations by Pavel_Rodygin
Number of textures 0
Texture dimensions 0
Maximum polygon count
Number of meshes/prefabs 1 (demo)
Rigging: Yes
Animation count 26
Animation types (Root Motion 2/ In-place 24)
UV mapping: No
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) no
Search Horror Animations
26 ANIMATIONS for MONSTERS, characters, mutants, succubus, nicromants, and creatures. For Unity Rig (Animation Type to Humanoid, Skin Weights Standard (4 bones)).
You can safely use these animations for your projects: games, videos, cinema, advertising, photos, magazines, creating virtual universes, holographic presentations and so on...
Suitable for game genres: horror, shooter, rpg, action, strategy...
You can browse through everything and choose even more animations that are most suitable for your project. For Unity humanoid rig. Links:
0.1) Mega Pack Animations for monsters and Horrors ( 7 packs, 183 pcs animations) https://u3d.as/3atR
0.2) Animations For Monsters ( general minimum selection, 35 pcs ) https://u3d.as/3aKf
0.3) Animations for Monsters 2 (coming soon)
1) Attack Horror Animations https://u3d.as/3jcY
2) Attack2 Horror Animations (coming soon)
3) Attack3 Horror Animations (coming soon)
5) Search2 Horror Animations (coming soon)
6) Damage Horror Animations https://u3d.as/3dWQ
7) Death Animations (coming soon)
As the series continues, please check back for updates ..... ---->>> https://assetstore.unity.com/publishers/91519
Animations for Unity Rig:
Animation Type to Humanoid
Skin Weights Standard (4 bones).
*There is a character in the "Demo" folder of the project. It is sold separately. If you liked my monster, then I will be glad to suggest that you consider it even better on my Unity page. Characteristics of the demo version of the character:
65.434 tris
33.987 verts
PBR texture 4096x4096 resolution
of 1 skins.
6 materials
4 texture maps
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
26 animations for Unity humanoid rig :
Run (3)
Scary (3)
Scream (2)
Searches (1)
Sneaks (8)
Turn (4)
Walk (5)
Price $24.00
Save Toolbox by Codevalence
- Reload Saveable Objects At Runtime.
- Save To JSON File Format (.json).
- Save To Binary File Format (.bin).
- Migration.
- Encryption.
- Compression.
- Easy Extension Of Serialization.
- Spawn Objects On Load.
- Save Callbacks.
- Multiple Save Files Allowed (Save File Slots).
- Asynchronous Saving.
- Multiple (Additive) Scene Saving.
- Various Built In MonoBehaviour Data Saving Components.
- Ability To Save Data On Custom Scripts, No Code Necessary.
- Ability To Save References To Another Saveable Component.
- No Programming Required*.
* Knowledge of programming is NOT required but with a basic understanding, the asset can be utilized to it's full capabilities.
What is it?
Save Toolbox is a professional tool used for all your saving needs within unity. It can save data for objects already existing in the scene or spawn in any objects that were instantiated at runtime on a prior playthrough. This asset provides you with robust solutions for the saving inside your project at a reasonable price!
How does it work?
It is a Component and GameObject based saving system. This means if you want to save any data on a GameObject you will attach a pre-built separate save component that references it's respective component counterpart. When the game saves it will find all of these save components gather the data from them and store it into a file. When loading the data it will use a unique identifier to find which data matches to which component and load it into the component.
There is also a "LoadableObject" component that will be attached to any object that you wish to spawn at runtime from save data, e.g. a weapon you dropped previously in the map of an RPG game that you want to be loaded back in at the same position when you continue a playthrough.
❓Frequently Asked Questions❓
Do I need to be a programmer to implement Save Toolbox's functionality?
No, with a range of pre-built behaviours included and a behaviour that let's you save data from custom components, even without the ability to program you will be able to use the asset and implement it within your project. However, if you can program you may find it easier or more suited to your needs to use the available APIs in the tool rather than just the prebuilt behaviours.
I have custom scripts that I want to save data on, can it handle that?
Yes! You have 2 options when it comes to approaching this.The first and recomended option for non-programmers is to use the StbComponentSaver save component. This will be able to reference any other component and will provide you with a way to choose which data you want to save on the referenced component. The second option, you create your own custom component that inherits from AbstractSaveableMonoBehaviour and override the Serialize() and Deserialize() functions to pass through which data and how you want it to be saved.
Can I await the loading functionality?
Yes, both saving and loading can be asynchronous! This allows them to be awaited and also allows the user to be able to load and save the game whilst in a loading screen, providing information for how far through loading the user is.
Can I save references to other components?
Yes! As long as the other component implements ISaveDataEntity. Most basic scripts set up in the tool already implement this interface so will work out of the box. Any custom component will just need to implement the ISaveDataEntity interface for it to work.
Do you support multiple saves?
Yes, it is built on a save slot system that allows you to choose which slot the data will be saved to or no slot if you'd prefer (useful for data you want to persist between play sessions such as settings).
What file types are supported?
Currently Binary and JSON are supported.
Suitable Editors?
Unity 2021.3.0f1 and newer.
Price $15.00
Skeleton Zombie Soldier 2 by 3030 Games
- Game-ready skeleton / zombie soldier.
- PBR materials.
- Textures: diffuse, normal and metallic (2048x2048).
- Geometry: 30753 triangles, 6991 vertices.
- Humanoid rig.
- 21 animations.
- Weapon included (1024x1024 textures).
Price $18.00
Mobile Touch Wave Pro (Haptic Feedback) by Intelligent Labs
- Customize haptic patterns and intensity.
- Seamless integration with Unity (currently supporting Android devices).
- Includes demo scenes for quick implementation and testing.
Minimum API Level: Android 5.1 'Lollipop' (API level 22)
⚡HAPTICS IS SO MUCH BETTER THEN BASIC VIBRATION ! ⚡
Control your feedback with an immersive and realistic Haptic experience.
Mobile Touch Wave Pro is the ultimate engine for haptic/taptic feedback integration on mobile devices.
Empower your game with haptic responses and customizable vibration feedback, all effortlessly managed through MTWP's powerful script and a demo interface.
Designed for simple integration into any Unity mobile game project, supports Android platforms, ensuring your game feels responsive and immersive across all modern mobile devices.
Transform player interactions with precise, customizable haptic feedback that elevates user experience by providing immersive, responsive, and intuitive gameplay, ensuring players feel every action and event.
Click Here To Download Our Android Demo APK.
Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.
⚡Soft Feedback: Gentle, barely-there feedback for subtle cues.
⚡Moderate Feedback: Medium-intensity haptics for light actions.
⚡High-Intensity Feedback: Strong, impactful haptics for immersive actions.
⚡Customizable Patterns: Create unique haptic patterns.
⚡Dynamic Adjustments: Tailor haptic feedback to fit your game’s needs.
With Mobile Touch Wave Pro, every touchpoint in your game becomes an opportunity to enhance player immersion and satisfaction.
How to Use:
- Import the MTWP asset into your Unity project.
- Implement Haptics with a single line of code.
For example: 'TapticWave.TriggerHaptic(HapticModes.SoftTap);'
What You'll Get:
Immersive haptic/taptic feedback engine that enhances gameplay engagement.
Note:
Please review our demo project for easy integration and usage.
Download Our Android Demo APK:
Visit our new site:
https://intelligentlbs.wixsite.com/home
Price $11.99
Material Finder by CoreStrandTools
- Find every game object within a scene that uses a given material
- Display those objects in a scrolling window
- Clear the currently listed objects and material
Material Finder is a simple editor tool to allow developers to quickly locate all game objects within their scene that use a specific material. This tool was created by Core Strand LLC while developing their latest title, Encircled.
Price $0.00
Cozy Retro OS UI pack by Aude Le Luel
- Popups (6 prefabs)
- Buttons, Tabs
- Panels, Speech bubbles
- Form elements prefabs (slider, text field, radio buttons, toggles, dropdown)
- HUD elements (health bars, profiles)
- Icons (96 different icons, with sizes from 32px to 512px)
- small scripts to handle Cursor, Popups and Tabs
Cozy Retro OS UI pack for your game !
Made for 4K and lower HD resolutions.
Everything you see within the video is doable with this pack.
All assets are available in 6 different color palettes and one black and white.
Includes:
- Buttons
- Popups
- Panels
- Speech bubble
- Form elements prefabs (slider, text field, radio buttons, toggles, dropdown)
- HUD elements (health bars, profiles)
- Cursors (2 colors)
- Icons (96 different icons, in 5 outline sizes)
also comes with multiple demo scenes to help you getting started. It includes as well an open source font (TextMeshProFontAsset) that fits the style of the GUI.
It can be used for menus, HUD, Popups, inventories, file explorer, fake OS and many more usecases.
Price $30.00
White Wooden Wardrobe by Geokim
Number of materials: 4
Number of textures: 1
Texture dimensions: 2k
[Model Name]: White Wooden Wardrobe
Number of prefabs: 4
Vertices: 2584
Faces: 2478
There are 4 prefabs in the package, there is 1 texture (Texture dimensions 2k). Made to suit human height: 180cm, 1,80m.
Price $4.99
Input Glyphs by DAIKI
- Glyph images can be changed.
- Button names and glyph images can be added.
- Can be extended to display glyph images for your custom devices.
- Can display glyphs for gamepads provided by Steamworks.
- Includes 4 samples
- SoloPlayerSample:
- A sample assuming single-player. The glyph image switches to the device that received input.
- DuoPlayerSample
- A sample assuming two players. Different glyph images are displayed for the first and second players.
- InputCheckSample
- When you press a device button, the glyph image of that button is displayed.
- SteamworksSample
- Displays the glyph images provided by Steam. Steamworks setup is required.
Display Button Glyph Images
Glyph images will be displayed according to your project’s InputActions and PlayerInput. Glyph images can be displayed using Sprite Renderer, UI Image, or Text Mesh Pro.
During gameplay, glyph images will automatically switch by detecting changes in input (PlayerInput). For example, when switching input devices, creating a second local player, or changing button assignments.
Support for Various Input Devices
By default, glyph images for the following devices are supported. It can also be extended for other devices.
- Keyboard & Mouse
- Xbox Controller
- Playstation Controller
- Switch Pro Controller
If you are developing a game for Steam, you can also load the abundant gamepad glyph images provided by Steamworks.
Support for Multiple Button Assignments
When multiple buttons are assigned to one action, such as “Move: WASD”, concatenated glyph images are generated.
Documentation
The documentation provides detailed instructions on how to set it up.
https://eviltwo.github.io/InputGlyphs_Docs/
This asset uses Xelu’s FREE Controller Prompts under Creative Commons 0. For more details, please refer to the Third-Party Notices.txt file within the package.
Price $30.00
Big Draco Fire by Alcaboce
- Big Draco Fire
- 6880 Polygons.
- Full Rigged 475 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Flight, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 40 different animation clips, saved as FBX files.
Price $17.00