HBAO+ by zsy
✔Support Unity 2021 or higher
✔Support Unity Built-in
✔Support D3D11 or D3D12 or Vulkan
✔Support deferred rendering
✔Support Unity 2021 or higher
✔Support Unity Built-in
✔Support D3D11 or D3D12 or Vulkan
✔Support deferred rendering
HBAO+ is a imageEffect,it helps your game to create a nice environment ambient occlusion.
HBAO+ has better quality than HBAO or SSAO, and run very fast.
How to use HBAO+
the scene and codes in vedio are all in our package,including shaders,when you get package, you got them all, no dll, no lib, no 3rd part.
Price $19.99
Dark Horror Ambient Music - Grimytheus Vol. 2 by grimyth
- 10 Dark Horror Ambient Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
This dark ambience pack features 10 unique tracks*, ranging in length from ~4 minutes to ~10 minutes. (The shortest being 03:49, and the longest being 09:54).
Disclaimer: All of the tracks featured are completely original compositions, meaning no pre-made loops used, no AI used. Just original, human composition from the ground up.
Furthermore, some of the tracks included are transformative remixes of other tracks, that I have previously distributed for free.
The following YouTube video contains all of the tracks featured in this pack:
Note: Most of my music is available to use in your own projects for free. My pay-to-use music isn't better than the free stuff, but rather, it exists as a way for people to support me and receive even more music while doing so.
If possible, I would like to be credited as either "grimyth", "Grimyth", or "Michael Barker".
Thanks for stopping by!
Price $4.99
8 Bit Sound Effects Pack by rawAmbience
Features:
- Achievement - 47 sounds
- Coins - 20 sounds
- General (all purpose) - 61 sounds
- Loose / Deny - 18 sounds
Number of Audio Waves: 146
Sample rate / bit rate: 48kHz / 24bit
Do Sound FX loop: Seamlessly
Minutes of audio provided: 3:20
High-quality retro video game sound effects. All the sounds are created to sound like retro "8-bit". The pack is suitable for video games, apps, inventory etc.
Price $10.99
Drawers Sound Effects by rawAmbience
Features:
- Drawer Closing - 62 sound effects
- Drawer Opening - 61 sound effects
Number of Audio Waves: 123
Sample rate / bit rate: 48 kHz / 24 bit
Do Sound FX loop: Seamlessly
Minutes of audio provided: 04:03
A collection of 123 foley recordings of drawers (opening and closing). This pack is suitable for projects that need a realistic sounding household sound effects.
Price $11.99
Heli Strike by Joy Smash Games
Heli Strike is a hyper-casual game designed for simplicity and ease of modification. The project is well-organized into several key folders, each serving a distinct purpose.
Project Structure:
- Animation FolderContent: 15 animations
Usage: Transitions between menus - Art Folder
Subfolders:2D: Contains 2 PNG files (reticles) (289x289)
Material: Materials for particles and game objects (not all are used, but available for customization)
Models: 7 FBX models for buildings, helicopters, and other objects
Sprites: 28 PNG sprites, including a 512x512 game icon (from 182 x 184 to 512x512)
Textures: 10 PNG textures for materials - Prefabs FolderContent: 80 prefabs
Usage: Clear naming conventions for ease of use, including different prefabs for each UI element - Scenes FolderContent: 20 pre-designed levels
Customization: Easily extendable by copying and modifying existing scenes - Scriptable Objects FolderStorage Data: Manages coins and levels
Floor Collection: Contains floor and object configurations - Scripts FolderContent: 32 organized scripts
Notes: Cleanly written, minimal lines of code for ease of understanding
Customization:
- The project is designed for easy customization, allowing modifications to existing assets and the addition of new ones.
Key Features:
- 15 unique animations for menu transitions
- Comprehensive art assets including 2D reticles, customizable materials, 3D models, sprites, and textures
- 80 prefabs with clear naming conventions for easy use and modification
- 20 engaging 3D levels with straightforward extensibility
- Scriptable objects for managing game variables and floor configurations
- 32 organized scripts, cleanly written and easy to modify
🚁 Heli Strike is here! 🎮 Dive into this hyper-casual game with 20 thrilling levels, stunning animations, and customizable assets. Perfect for quick play and endless fun! ✨
📂 Project Highlights:
- Animations: 15 unique menu transition animations.
- Art Assets: 2D reticles, customizable materials, 7 modifiable 3D models, 28 PNG sprites, and 10 textures.
- Prefabs: 80 prefabs, each with a clear purpose.
- Scenes: 20 engaging levels with 3D objects, easily extendable.
- Scriptable Objects: Manage coins, levels, floors, and more.
- Scripts: 32 organized and cleanly written scripts.
🎨 Customization: Easily modify existing assets or add new ones to create unique levels and gameplay experiences.
📧 Support: Have questions? Contact us at joysmashgames@gmail.com.
Download now and start your adventure! 🚀
Price $99.00
Baby girl by Dary Palasky
Number of textures: 105
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 20542
Maximum polygon count: 47244
Number of meshes/prefabs: 3x22
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Hair/Cloth physics simulation
- Blood/dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
- Face customization
Polycount:
- Polygons: 20542-47244
- Vertices: 22075-76840
- Triangles: 39502-93592
Price $69.99
Advance Badminton Court Arena by Animatics Studio
Features:
- Realistic court design with high-res textures
- Seprate Racket and Shuttle are also included
- Dynamic lighting for day and night cycles
- Interactive elements like nets, shuttlecocks, and rackets
- Optimized performance for smooth gameplay
- Customizable materials and colors
- Texture Type - Albedo, Metallic and Normal
- Texture Format - PNG
- Texture Dimensions - 2048*2048
Poly Count:
- Vertices: 9968
- Faces: 14243
- Edges: 23689
Enhance your sports game with the Advance Badminton Court Arena, a highly detailed 3D environment. Perfect for sports games, VR experiences, and training simulations. Easy drag-and-drop setup for Unity 2019.4 and above.
Perfect for sports games, VR experiences, and training simulations. Easy drag-and-drop setup for Unity 2019.4 and above. Elevate your game with the Advance Badminton Court Arena!
Price $7.99
Authentication for Patreon by MSCreativeTech
• Supported Unity Versions: Unity 6000.0.3f1 and newer | Unity 6 supported
• Platforms: Windows (100% verified) | Other Platforms not tested
• Render Pipeline Compatibility: Built-in, URP, HDRP
• Backend Server Requirements: Python 3.7+, Flask, requests library, CORS library
• API Version Support: Patreon API V2 (via OAuth V2)
• Networking: HTTPS support for secure communication (Domain required)
• Encrypted Data Storage: Local encrypted storage (AES 256bit) for offline authentication - this is optional and can be disabled
Please Note: This asset requires a Patreon account and application setup for full functionality. Detailed instructions for Patreon integration are provided in the documentation.
Authentication for Patreon utilises the Patreon API V2 for user authentication and empowers creators to build community projects.
This tool can be used to create a paywall around your application/game and make certain features available only to higher levels.
higher levels. Also suitable for controlling beta access to your app/game.
If you are a Unity developer/artist and would like to restrict access to your application via Patreon, this
tool is your best bet.
All with minimal effort and no advanced coding skills required.
Key Features:
• Easy Integration: Quickly set up Patreon authentication in your Unity project with minimal coding required - this is possible due to the unique 100% copy/ paste setup that generates custom shell commands tailored for the user.
• Secure Authentication: Utilizes Patreon API V2 (OAUTH V2) for up-to-date and secure user authentication.
• Tier-Based Access Control: Easily manage access to different features based on Patreon membership tiers.
• Offline Authentication: Supports authentication without an internet connection using encrypted timecodes - giving more benefits to your users.
• Customizable: Flexible scripts allow for easy modification to fit your project's specific needs. The integration into an existing project is fast and easy.
• Comprehensive Documentation: Detailed guides and walkthroughs to assist with setup and implementation.
• Cross-Platform Compatibility: Designed to work seamlessly across various Unity-supported platforms.
What's Included:
• Core Authentication Scripts: PatreonIntegration.cs for main functionality, TierCheck.cs for tier verification.
• Editor Scripts: PatreonIntegrationEditor.cs and PatreonIntegrationEditorExtension.cs for easy setup and management.
• Backend Components: Includes a Flask Python script for secure server-side operations.
• Setup Utilities: generator_script.html and custom_prompts.html for easy backend configuration.
• Detailed Documentation: Step-by-step guides for both local and server-side setup.
'Authentication for Patreon' streamlines the process of integrating Patreon benefits into your Unity projects, offering a secure and user-friendly solution for developers of all skill levels. Whether you're creating a game, app, or interactive experience, this asset provides the tools you need to easily implement tier-based access and rewards for your Patreon supporters.
DISCLAIMER
'Authentication for Patreon' is independently developed and not officially associated with, endorsed, or sponsored by Patreon. We are external developers leveraging Patreon's API to provide this service.
Price $39.99
Dither - Adaptive Mesh Dither Fade System with Advanced Shader by OccaSoftware
This package includes the following components:
C# Scripts:
- DitherFadeController.cs: The main component for controlling the dither fade effect on objects.
Shader Graph:
- DitherFade.shadergraph: A fully-featured shader graph built on the Lit Master node, implementing the dither fade effect.
Materials:
- DitherFadeMaterial.mat: An example material using the DitherFade shader.
Prefabs:
- DitherFadeExample.prefab: A sample object set up with the DitherFadeController and material for demonstration.
Example Scene:
- DitherFadeDemo.unity: A scene showcasing the dither fade effect in action.
Documentation:
- README.md: Comprehensive guide on setting up and using the system, including shader property explanations and best practices.
The shader is optimized for performance and is compatible with both desktop and mobile platforms. It supports all standard PBR properties including albedo, normal mapping, metallic, and smoothness, allowing for seamless integration with existing projects using URP.
The Adaptive Mesh Dither Fade System is a comprehensive Unity asset that enables dynamic, distance-based dithering effects for 3D meshes. This system automatically fades out objects as they move away from a specified reference point, creating smooth transitions and offering opportunities for performance optimization and unique visual styles.
Key Features:
- Precise distance-based dither fading: Objects progressively fade out using a dithering pattern as they move away from a designated reference point, allowing for seamless transitions.
- Multi-mesh compatibility: Effortlessly apply consistent fading across objects with multiple submeshes, ensuring uniform effects on complex models.
- Dual reference point system: Set independent reference points for the dither effect and the object, enabling fine-grained control over fade behavior and supporting various gameplay mechanics.
- Optimized for performance: Automatically caches and updates materials, ensuring efficient handling of objects with multiple renderers.
- Complete Shader Graph integration: Includes a fully-featured shader graph utilizing the Lit Master node, supporting color, normal maps, metalness, and other standard PBR properties.
Shader Features:
- Built on the Lit Master node in Shader Graph for full PBR compatibility across Built-In, Universal, and High-Definition Render Pipelines
- Supports albedo color, normal maps, metallic, and smoothness properties
- Seamlessly integrates dithering effect with standard PBR lighting
- Customizable dither pattern and fade parameters
How to Use:
- Apply the DitherFadeController component to your target object.
- Assign the "Dither Reference Point" (e.g., camera or specific game object) to determine fade distance.
- Set the "Object Reference Point" to the object's transform or a child object representing the fade center.
- Apply the included shader to your object's material and adjust PBR properties as needed.
- Fine-tune dithering parameters in the shader to achieve desired fade effect.
This system allows for the creation of dynamic, visually sophisticated fade effects that respond to object distances in real-time. By combining a flexible C# component with a powerful, PBR-compatible shader, the Adaptive Mesh Dither Fade System offers both visual enhancement and potential performance benefits for your Unity projects.
Price $25.00
Bird Animation Pack - Seagull by DesertLab3D
Features: (Please include a full, comprehensive list of the features of the product)
- Flying - cruise 01
- Flying - cruise 02
- Dead
- Feather pick left
- Feather pick right
- Feeding
- Flying - look left
- Flying - look right
- Flying - stop
- Flying - turn left
- Flying - turn right
- Standing - idle
- Jump
- Landing
- Open wing left
- Open wing right
- Sit down
- Sitting - idle01
- Sitting - idle02
- Sitting - sleeping
- Standing - sleeping
- Sleeping transition
- Standing up
- Take off
- Turn head left
- Turn head right
- Walk
- Wing collapse
- Wing slow flap
- Wing continuous flap
Number of Animations: 31
Animation types (Root Motion/In-place): In Place
Number of Characters: 1
Poly count: <4k
Vertex Counts of Characters: (Remove if not applicable)
Number of Materials and Material Instances: 1
Number of Textures: 3
Texture Resolutions: 2k
Supported Development Platforms:
Windows: Yes
A fun cartoony animated seagull perfect for your stylized game. 6 blendshapes and 31 unique animations with a lot of potential of recording more. Character has a proper rigged and skinned skeleton for future use.
Animation preview can be found here https://youtu.be/3i4-TTTiEic?si=QMQSskKfMmqfvokM
Price $19.99
Medieval Village Megapack - Built In - Low Poly Refreshed by RG Poly
- 1 Demo Scene
- 1 script: for rotating the windmill turbine
- 25 Materials: 1 main atlas workflow material, 1-floor material, 2 metallic materials, and 14 simple standard diffuse materials
- 4 Textures : 1 atlas texture 64x64, 2 floor textures 1920 x 1080, 1 sky texture 1024 x 1024
- 147 unique 3d Models
- Average Polygon count: ~468
Medieval Village Megapack - Built In - Low Poly Refreshed is the perfect asset pack for game developers and designers who want to create a medieval-themed polygonal-style game. With a wide variety of assets including trees, buildings, rocks, tools, weapons, props, and more, this pack contains everything you need to build a fully realized medieval village.
Package includes:
- 1 Demo Scene
- 1 script: for rotating the windmill turbine
- 25 Materials: 1 main atlas workflow material, 1-floor material, 2 metallic materials, and 14 simple standard diffuse materials
- 4 Textures : 1 atlas texture 64x64, 2 floor textures 1920 x 1080, 1 sky texture 1024 x 1024
- 147 unique 3d Models
- Average Polygon count: ~468
Check other assets from this series:
- AZTEC JUNGLE MEGAPACK - LOW POLY REFRESHED - Built-In
- TROPICAL PIRATE ISLAND MEGAPACK -LOW POLY REFRESHED - Built-In
- ASIA MEGAPACK - LOW POLY REFRESHED - Built-In
- NATURE MEGAPACK - LOW POLY REFRESHED - Built-In
Price $35.00
Chromatic Aberration Tool by Wu Haipeng
Before importing this tool, you need to import another unity Asset
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
If you plan to use it in the Built-in rendering pipeline, you need to import "Shader Graph" in the Package Manager first.
Support URP, HDRP, Built-in render pipeline
Elevate your game visuals with our Chromatic Aberration Effect Tool for Unity! This powerful and easy-to-use tool allows you to add stunning chromatic aberration effects to your 3D game object, enhancing the realism and visual appeal of your projects. It also exposes many parameters for you to adjust the game effect. It also supports all rendering pipelines. I hope this tool can help you well.
Features:
1. Very easy to use
2. Easily adjust offset and color strength
3. Support URP, HDRP, Built-in render pipeline
4. Support Windows, Android, IOS
5. Good support
Before importing this tool, you need to import another unity Asset
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
If you plan to use it in the Built-in rendering pipeline, you need to import "Shader Graph" in the Package Manager first.
If you have any questions, please feel free to contact me
E-mail: wud02879@gmail.com
Price $15.99
Nature Megapack - LOW POLY REFRESHED - URP by RG Poly
- 1 Demo scene
- 1 Animated Water Shader Graph
- 4 Particles and VFX:
- Falling leaves
- Dandelions flying in the wind
- Sun Rays with dust
- Flying Butterflies
- 29 materials [ 1 main atlas (with 128x128 textures)
- 11 Textures with a resolution:
- 2: 128 x 128,
- 4: 256 x 256
- 3: 512 x 512
- 2: 1024 x 1024
- 462 Prefabs
- 314 3D Models
- Average Polycount: ~ 277
Nature - Low Poly Megapack Refreshed - URP is a Low Poly asset pack of 462 prefabs and ready Demo Scene. Trees, Rock, flowers, particles, water, vfx and other nature theme Environment assets to create a nature environment.
With this one pack alone you can build an amazing level - the groups of materials have been added so that it is easy to change the color of individual parts of the mesh and create more variation.
Package includes:
- 1 Demo scene
- 1 Animated Water Shader Graph
- 4 Particles and VFX:
- Falling leaves
- Dandelions flying in the wind
- Sun Rays with dust
- Flying Butterflies
- Lens Flare
- 29 materials [ 1 main atlas (with 128x128 textures)
- 11 Textures with a resolution:
- 2: 128 x 128,
- 4: 256 x 256
- 3: 512 x 512
- 2: 1024 x 1024
- 447 Prefabs
- 314 3D Models
- Average Polycount: ~ 277
Key Futures:
- the groups of materials have been added so that it is easy to change the color of individual parts of the mesh and create more variation.
Check Out other Low Poly Megapacks from this series:
Pirate Island - Low Poly Megapack - URP Refreshed
Medieval Village - Low Poly Megapack - URP Refreshed
Aztec Jungle - Low Poly Megapack - URP Refreshed
Asia - Low Poly Megapack - URP Refreshed
Price $35.00
Footsteps Sounds (volume 01) by The Sound Guild
Audio file types: WAV
Sample rate: 44.1Khz
Bit depth: 16 bit
Loopable: Some yes, some no
Additional: Stereo
Hello Creators!
Here's my new pack: “Footsteps Sounds“
I finally created my first footsteps pack, there will be more in the future, covering new surfaces.
The surfaces covered in this pack are: carpet, concrete, earth, heel, metal, mud, naked feet, sand, shoe, stone, water, wood, etc...
They can be used in different styles of video games or other media projects.
I hope you enjoy implementing this sounds in your project!
Making-Off
All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, almost no processing was made, it was mainly editing the recorded material but also I used the plugin "Phaseplant" as a sampler.
Some considerations
1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.
Check out this guide that maybe will help you
2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.
Contact
Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com
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Price $15.00
Pixel Fantasy Knight - Short Sword by MRT STUDIO
Size & type:
- Format: PNG
- Pixels: 285x153
- Spritesheets included: Yes
- Total Frames: 205
Pixel art player animations to use for your side-scroller games.
Animations:
- Idle -12 frames
- Attack 1 - 9 frames
- Attack 2 - 6 frames
- Attack 3 - 14 frames
- Climb Ledge - 10 frames
- Death - 13 frames
- Attack2 - 8 frames
- Attack3 - 8 frames
- Take Hit - 3 frames
- Hurt - 4 frames
- Drink Potion - 7 frames
- Ground Force Attack - 17 frames
- Jump - 7 frames
- Landing - 6 frames
- Jump Attack 1 - 6 frames
- Jump Attack 2 - 5 frames
- Jump Forward - 9 frames
- Jump Upward Attack - 7 frames
- Lean Down - 2 frames
- Roll - 12 frames
- Run - 21 frames
- Special Attack 1 - 14 frames
- Special Attack 2 - 14 frames
- Upward Attack - 9 frames
- Wall Holding - without animation 1 frame
Price $15.00
55+ 2D Retro Terrain Tiles by Shaded Spectrum
Total package size: 190.2 KB (including demo scene, documentation, etc)
File count: 66 images (counting each animation frame), 127 files total (including demo scene, tile palette + tiles, etc)
Animated: Water and shoreline are animated, everything else isn't
Animation type list: Generic
Additional:
The tiles are pixel based
There are no dependencies.
Thanks for checking out this tile set!
The package contains 56 static tiles each at a resolution of 320x320 with a grid size of 32x32. The package also contains 2 animated tiles, at the same resolutions, (5 frames each) for the water and shoreline. They are intended for use within a 2D top-down environment/perspective. No AI has been used in the creation of these tiles, all the tiles have been digitally painted by hand.
The package also contains a demo scene, a pre-made tile palette, the raw sprites themselves (png format), and such as the animated tiles already set up and ready to use.
The water and shoreline tiles are coloured white so that they can be tinted within the Unity editor by you, this allows you to better fit the water with the scene you are creating, as this pack was designed to cover as many scenarios as possible. The shoreline is also designed to cover over a "ground" tile to better create the shoreline effect. Demonstrations of this are both in the demo scene and documentation.
Each biome contains 4 different "general" floor styles, which can be combined seamlessly to make the floor look less repeated, as well as various decorative tiles (such as puddles, rocks, and mud) that connect to the general floor tiles. The environments included (as demonstrated by the sceenshots) are:
- Grass/plains
- Beach/desert
- Jungle
- Rocky/cave/mountain
- Swamp
- Snowy/glacier
Everything is set up and ready to go out of the box, with the bare minimum setup required by you, streamlining your development process and saving you time. We believe that these tiles are most suited for retro styled top-down:
- Adventure games
- RPGs
- Survival games
- Simulation games
- Shooter games
Lastly, we also provide full support via email (which you can find on our store page, website, and included read-me file) in case you run into any troubles or have any questions/feedback about the product.
Price $19.99
Town Generator by Quasistellar Game Development
Building Setup
Buildings are set-up to indicate where doors are and where adjacent buildings can be placed using Attachment Points. Specify max height difference for adjacent buildings for better randomized results.
Randomized Generation
Specify your Building prefabs. Set a random seed. Specify max terrain slope to place buildings on. Physics checks ensure buildings are not placed within each other.
Sectors
Add Sectors to allow different Building sets and different Terrain Layers to be painted (ie residential sectors, market sectors, or industrial sectors).
Terrain Manipulation
Terrain can be manipulated below Buildings and at their Doors (with smoothing). Options allow 3 different manipulation processes: Raise below Building, Lower below Building and Raise/Lower at Doors. Each process can be run per Building or for the whole Town at once. Running a process for the whole town will arrange buildings by height and either run the process from lowest building to highest or the other way around.
Terrain Painting
Terrain can be painted below buildings and door to door (using an included basic AStar path finder). You can specify a Terrain Layer for the whole town or a separate Layer for each Sector.
Terrain Neighbours
Terrain manipulation and painting works for chunked up worlds where you have Terrain with Terrain Neighbours.
The Town Generator Tool allows you to generate a town in a matter of minutes. Automatically adjust terrain height below each building and paint paths directly on the Terrain. Split your town up into Sectors with different buildings and painting Terrain Layers. Buildings, Sectors and the main Town Generator all have separate settings and functions to allow customization, tweeking and ease of use. Raise or Lower Terrain height below buildings on a Town or specific Building level. Buildings are setup with doors and attachment points (for adjacent building placement). The generator uses each Building's physics colliders to ensure buildings are not placed within each other.
Please Note: You need your own Building Assets.
Documentation:
https://quasistellar-game-development.gitbook.io/town-generator
Building Setup
Buildings are set-up to indicate where doors are and where adjacent buildings can be placed using Attachment Points. Specify max height difference for adjacent buildings for better randomized results.
Randomized Generation
Specify your Building prefabs. Set a random seed. Specify max terrain slope to place buildings on. Physics checks ensure buildings are not placed within each other.
Sectors
Add Sectors to allow different Building sets and different Terrain Layers to be painted (ie residential sectors, market sectors, or industrial sectors).
Terrain Manipulation
Terrain can be manipulated below Buildings and at their Doors (with smoothing). Options allow 3 different manipulation processes: Raise below Building, Lower below Building and Raise/Lower at Doors. Each process can be run per Building or for the whole Town at once. Running a process for the whole town will arrange buildings by height and either run the process from lowest building to highest or the other way around.
Terrain Painting
Terrain can be painted below buildings and door to door (using an included basic AStar path finder). You can specify a Terrain Layer for the whole town or a separate Layer for each Sector.
Terrain Neighbours
Terrain manipulation and painting works for chunked up worlds where you have Terrain with Terrain Neighbours.
Assets seen in Screenshots:
Desert Buildings Modular by Lukas Bobor
lowpoly medieval buildings by Szymon Łukaszuk
WIP shots of Rectifying Zion by Quasistellar Game Development
Price $15.00
PBR Office Stationary Game-ready by ShadowShard
Number of materials: 4
Number of textures: 10
Texture dimensions: 4096x4096
Number of meshes/prefabs: 23/28
Rigging: No
UV mapping: 2 UVs per mesh - UVMap and Lightmap UV
Types of materials: PBR
Collision: Yes, all box colliders
Texture Map Types: BaseColor, MaskMap(R: Metallic, G: AO, A: Smoothness), NormalMap
Tris and vertex count of props: 28.3k verts and 24.5k tris in total(LOD0)
LOD information: 1-5 levels
Textures format: PNG
Models:
- Ballpoint pen
- Pencil
- Eraser
- Notebook(White/Grey)
- SkotchTape
- Stapler
- StationaryHolder
- PushPins(Red, Blue, Yellow)
- Clipboard
- Scissors
- Markers(Red, Green, Blue, Black)
- Highlighters(Red, Green, Blue, Yellow)
- Folders(Red, Green, Blue, Black)
Price $14.99
Tag Manager by Tim Van Leemput
Features
- Search and Filter Tags: Easily search and filter tags to quickly find and apply them to GameObjects within the Unity Editor.
- Create and Add New Tags: Seamlessly create and add new tags with intuitive UI controls, making the process quick and hassle-free.
- Select/Unselect All GameObjects with Specific Tag:
Additional features
- CTRL + Select Button Click: Adds the found GameObjects to the current selection.
- CTRL + Unselect Button Click: Only remove the latest selection.
Options
- Tag Colors: Enable/Disable tag colors for better readability.
This tool is essential for developers and designers who need efficient tag management, especially in large-scale projects, while still using Unity's built-in tag system.
Price $4.99
Stylized Warrior Pack 2 - Hero Fantasy Medieval Characters - #50 by ExistenceStudios
Attached video (Wear ear protection!) (Unity Demonstration / Switch RP on URP, HDRP, Rigs)
Number of textures - 55
Texture dimensions - 4096x4096
Polygon count -
- Stylized Warrior 01 - (Polycount: 29 858 Tris | 15 242 Points)
- Stylized Warrior 03 - (Polycount: 33 601 Tris | 17 448 Points)
- Elf Selena - (Polycount: 50 902 Tris | 25 894 Points)
- Stylized Warrior Pack Total: (Polycount: 114361 Tris | 58584 Points)
Number of meshes/prefabs - 54/59
Rigging - Yes (rig is issued personally at your request)
Animation count - 60
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
Stylized Warrior Pack 2 - Human Hero Fantasy Characters - Female Sword Medieval Heroes - #50
Features:
- PBR material, 4k Textures
- This product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP) and HDRP
- Ready to play Blueprint System
- Fully rigged (project with attached rigs files 3DsMax, Blender, Maya, Cinema 4D in source folder)
- Face animation system (Face link - 51 Blendshape Elf Selena Support only)
Stylized Warrior Pack 2 Include next asset: (save 30% OFF!)
Technical Info:
- Version Unity - 2019, 2021.3.18f1 ang higher support
- Video&Photo preview render make in another software, background content is not included in the asset
Polycount:
- Stylized Warrior 01 - (Polycount: 29 858 Tris | 15 242 Points)
- Stylized Warrior 03 - (Polycount: 33 601 Tris | 17 448 Points)
- Elf Selena - (Polycount: 50 902 Tris | 25 894 Points)
- Stylized Warrior Pack Total: (Polycount: 114361 Tris | 58584 Points)
Control Settings (Unity 2019 and higher):
- W, A, S, D - Move
- Shift - Speed
- I - Aggressive Pose
- LBC, RBC, MBC - Attack
- Space - Jump
AnimationsPack consists of custom 60 animations:
- attack_inplace (x3)
- idle_inplace (x3)
- jump_inplace (x8)
- run_inplace (x2)
- walk_inplace (x2)
- sword_equip/unequip (x2)
Overview
Meet Our Stylized Warriors:
- Stylized Warrior 01: Enter a fantasy world with our Stylized Warrior. This low-poly, rigged 3D character model is your perfect companion for battle. Armed with an impres-sive axe and formidable armor, this Viking warrior has a muscular humanoid physique and captivating design, making him ideal for any adventure. He is ready to face enemies or monsters with the strength of a true fighter.
- Stylized Warrior 03: Journey through the mystic lands of Norse legends with this new warrior. With his majestic weaponry and indomitable spirit, he is prepared for any chal-lenge. This warrior’s robust frame, detailed armor, and stylized look make him a beacon of strength. He carries a formidable cudgel and combines the skills of a paladin and the agility of an assassin. Crafted for glory, he stands ready to challenge any enemy or mon-ster in combat.
- Elf Selena: Selena is a brave elf warrior in a world of magic. With strong armor and a powerful bow, she symbolizes hope and heroism. Trained by ancient elves, she uses magic in battle and fights for justice as a paladin. Her Viking spirit and adventures through forests and castles make her a hero for many young girls and women. Selena of-ten battles drow and dunmer, and she meets fairies and other mythical beings on her ad-ventures.
Dive into a Realm of Adventure: Each character is a perfect 3D model for game develop-ers, animators, and creators. Their low-poly design and detailed look make them great for any medieval fantasy setting. These humanoid characters are ready for any scene, from RTS adven-tures to immersive quests.
Versatile and Battle-Ready: Our characters are more than just fighters; they are heroes. Whether defending homes or fighting in epic wars, they fit into any story. These models add heroism and fantasy to your projects. From swordsmen to barbarians, they are prepared for eve-ry battle.
A Stylized, Lowpoly Masterwork: Designed with a stylized, low-poly look, our characters are not just seen but experienced. They are perfect for video games, animations, and virtual re-ality, bringing your medieval fantasy stories to life. Prepare for battle, summon your inner warrior, and let our Medieval Fantasy Characters lead you to victory in your next creative project!
Successful development to you!
Price $79.99