Realistic Race Track Rocks Creek by RCC Design
Complete track geometry:
Polygons: 1 037 000
Vertices: 1 230 000
45 Materials
71 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: mixed
Render pipeline - Package uses Built-in RP, but can be switched to URP/HDRP
Realistic style model of fantasy race track, based on location in Australia, near Bathurst. Suitable for GT, Endurance and Touring car races. Track is tested in realistic racing simulator to insure it has correct scale, and is fun to drive.
Total length 6895 meters.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, concrete, curbs, lines etc.)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners
* Trees
* Walls and barriers
* Buildings
* Seats
* Pit trolleys
* Tyre blocks
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and concrete as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* Garage buildings
* Utility houses
* Spectator seats
* Distant buildings
* 9 cars, ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs)
* 5 tree types and 4 bush types
* Tyre stands and portable banner for pitlane
* Distance markers and cones
* Pit trolleys for re-fueling cars
* Marshal tower
* Large radio tower
* Safety wall blocks with/without fence, and just fence
* Tyre wall, tyre stack and a single tyre
* Safety railing
* Banners, and banner frame, L shaped banner frame
* Start light cluster
* Pitwall desks with seats and PC screens
* Concrete slabs to cover off roads
* Podium steps
* Floodlight poles
* Mechanic tent
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
4. Since this is a fictional race track, you can be sure you will not have any licensing problems in future, because nothing like this exist in real life.
More tracks are coming!
This is just my sixth track in realistic style graphics and size, I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made 30 cartoon style circuits.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $55.00
Cubes Gravity - Complete Game Template by Joy Smash Games
Sprites: (PNG)
- GameIcon (512 x 512)
- more than 40 sprites (from 80 x 80 to 1300 x 220)
17 Models (3D)
37Materials
Prefabs: (more than 40)
- GameRequirement (Environment / PickUps/ Obstacles)
- Cubes
- UI
Scenes:
- Main Menu Scene
- Stage Scene
Scriptable Objects:
- UI Data
- Main Data Storage
Scripts:
- Gameplay (AI / Input / Killers)
- Scriptable Objects
- UI
Cubes Gravity is a complete casual game. In this game you tilt the screen to guide the cubes into the portals.
There are different obstacles that makes it a bit difficult to do so.
Dependencies:
This asset requires the Unity UI/TextMeshPro package for full functionality. Please ensure that you have it installed in your project. You can easily add the TextMesh Pro package via the Unity Package Manager.
📂 Project Highlights:
- Art Assets: customizable materials, 17 modifiable 3D models, 17 PNG sprites for materials, 25 PNG UI sprites
- Prefabs: 46 prefabs, each with a clear purpose.
- Scenes: 2 scenes – main menu and stage (gameplay).
- Scriptable Objects: data storage for saving passed levels and UI data for menus
- Scripts: 28 organized and cleanly written scripts.
🎨 Customization: Easily modify existing assets or add new ones to create unique levels and gameplay experiences.
📧 Support: Have questions? Contact us at joysmashgames@gmail.com.
Download now and start your adventure! 🚀
Price $69.00
MALE UPROAR: Furious Voices SFX by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 417
Sounds Categories In Part1 Folder
- Anger
- Exhausted
- Fight
- Grapple
- Little_Pain
- Running
- Severe_Pain
- Sobbing
- Terrified
Sounds Categories In Part2 Folder
- High_Pitch
- Median_Pitch
- Low_Pitch
Number of Audio Waves:
Sample rate / bit rate: 48kHz-16bit + 44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 11:41
Supported Development Platforms:
Windows: Yes
Mac: Yes
MALE UPROAR: Furious Voices SFX is a dynamic collection of male vocal expressions, perfect for game developers. This pack includes a wide range of intense sounds such as angst, grunge, pain, stress, shouts, screams, yelling, and growls. Each sound is meticulously recorded to ensure high-quality, game-ready audio that brings characters to life.
Major Use Cases:
Action Games: Enhance combat scenes with realistic shouts and screams.
Horror Games: Create a spine-chilling atmosphere with growls and screams.
Adventure Games: Add depth to character interactions with expressions of pain and stress.
Cinematic Trailers: Amplify dramatic moments with powerful vocal effects.
This pack is essential for any developer looking to add authentic, high-energy male vocal expressions to their projects.
Categories:
- ANGER: Fierce roars and shouts that embody the rage of combat.
- EXHAUSTED: Breathy gasps and weary groans depicting the toll of battle.
- FIGHT: Dynamic grunts and impacts from blows and strikes.
- GRAPPLE: Strained vocalizations of close-quarters struggle.
- LITTLE PAIN: Sharp cries of sudden, sharp pain.
- SEVERE PAIN: Deep, guttural moans of critical injury.
- RUNNING: Quick, rhythmic breaths of hasty movement.
- SOBBING: Soft whimpers and sobs of defeat or loss.
- TERRIFIED: Panic-stricken yells and fearful shouts.
- High Pitch: Piercing screams and fervent yells.
- Median Pitch: Aggressive growls and forceful grunts.
- Low Pitch: Brooding, ominous tones and menacing whispers
High-Quality WAV Files: Ensuring compatibility and ease of implementation.
Multi-Platform Support: Ready for use in any game engine or audio middleware.
Royalty-Free: Use them in all of your projects without any additional fees.
Price $27.99
Old Tools (Low Poly) by Bricks and Steel Studio
Polygon count of:
- SM_Old_Tools_Angle_01 - 782 Tris.
- SM_Old_Tools_Chisel_01 - 1086 Tris.
- SM_Old_Tools_Hammer_01 - 2032 Tris.
- SM_Old_Tools_Nippers_01 - 4086 Tris.
- SM_Old_Tools_Paint_Brush_01 - 1940 Tris.
- SM_Old_Tools_Pliers_01 - 3140 Tris.
- SM_Old_Tools_Plane_01 - 5658 Tris
- SM_Old_Tools_Screwdriver_01 - 1812 Tris.
- SM_Old_Tools_Tool_Box_01 - 1524 Tris.
- SM_Old_Tools_Wrench_01 - 1372 Tris.
- SM_Old_Tools_Composition_01 (Bonus) - 34599 Tris.
Number of textures - 1
Texture dimensions - 4096
Minimum polygon count - 782 Tris.
Maximum polygon count - 5658 Tris
Number of meshes/prefabs - 11
Rigging: No
Animation count - 0
Animation type list
UV mapping: Yes
LOD - No
Types of materials and texture maps - Textures included - Albedo, Normal, MetalGloss ( Metallic, Gloss, AO) .tga format 4k textures (Can be resized if needed).
The collection consists of 10+1 game-ready 3D models, ideal for professional projects in gaming, movie, animation and virtual reality. Our models are created from photoscan, processed to the PBR and photoreal state, models are highly detailed, accurate and realistic.
ONLY DEFAULT UNITY SHADERS
NO HDRP/URP
NO AI
Price $59.99
Tiny 2D World Asset Set by Lyrebird Studio
Created and best Compatible with Unity Versions: 2021.3.34f1 +
- URP and Shader Graph assets.
- Sets are comprised of the following components
- Sprites
- Prefab
- Particle System
- Materials
Sprite count per environment Set
Global: 3
Planet A: 35
Planet B: 30
Planet C. 42
Planet D: 23
Planet E: 53
Planet F: 35
Source file format: png
Our "Tiny 2D World Asset Set" offers you a comprehensive set of 2D game assets for creating captivating environments, featuring miniature worlds in various biomes and styles. Whether you're developing a mobile game or a side-scrolling adventure, these assets provide everything you need to bring diverse landscapes to life.
Price $8.99
PlayingCardsSfxP1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 133
SOUND TYPES:
FOLEY- Total 94 foleys
- Flipping deck
- General handling of cards
- Mixing cards
- Shuffling cards
- Spreading cards on table
- Throwing card on table
MUSICAL - Total 39 Foley
- Total musical sfx types: 10
- Number of Audio Waves: 133 + 133 + 133
- Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
- Audio file types: Wav
- Do Sound FX loop: No
- Additional: Stereo
- Minutes of audio provided: 3:08
- Supported Development Platforms:
Windows: Yes
Mac: Yes
“This asset pack contains high-quality playing card foley and musical sound effects to complement a realistic, immersive gaming experience and depict various stages, victories, and losing moments.”
Price $9.99
GAME INVENTORY SOUNDS: PACK2 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 208
Number of Audio Waves: 208 + 208 + 208
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 5:23
Supported Development Platforms:
Windows: Yes
Mac: Yes
''GAME INVENTORY SOUNDS: PACK2'' contains the following foley sound effects that are useful in everyday tasks.
Each sound type has multiple variations. We created all the sounds originally at 96kHz/24bit.
The sounds are organized into three audio specs as mentioned in the technical details.
Sound types:-
- bag handling
- bag zipper open close type1
- bag zipper open close type2
- bag zipper open close type3
- carboard box handling
- currency bank-notes counting handling
- dice shaking
- fabric rubbing handling
- jewellery ornaments gold-coins handling
- key-chain type1
- key-chain type2
- key-chain type3
- key-chain type4
- key-chain type5
- key-chain type6
- key-chain type7
- rummaging small box
- Velcro
- wheel chair movement
Price $8.99
Voxel Roman Legionary Character - 3D Lowpoly Model by MrMustache
Technical details :
- Triangles: 2.3k
- Number of textures: 34
- Texture dimensions: 16x16 - 128
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Roman Legionary - Clad in segmented armor and a plumed helmet, this stoic warrior embodies the discipline and might of Rome. With a short sword and a sturdy shield, they are ready for battle, their determined expression a testament to their unwavering loyalty.
Info :
Rigged as a Humanoid in T-pose, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Thank you
MrMustache
Price $5.99
Audio Alchemy Lab by Reptilian Alien Games
- Unity Version Compatibility: Unity 2022.3.22f1 and later
- Asset Version: v5.2
- Platform Compatibility: Built on Windows, Tested on Windows. While it may work on macOS and Linux, it hasn't been tested.
- Documentation: Included as a Word document within the asset package.
- Support Email: RepAliens@Outlook.com
- Changelog:
- Complete Rebuild: The entire system has been rebuilt from the ground up, offering enhanced performance, reliability, and new features.
- Play On Awake: Introduced the ability to automatically play audio clips on awake, giving developers finer control over their audio behavior in Unity.
- Auto-Load Audio Files: The tool now automatically loads audio files from the Assets folder, streamlining your workflow and ensuring all your audio resources are readily available.
- GUI Redesign & UI Overhaul: The graphical user interface has been completely redesigned with a modern, intuitive layout. UI scaling has been improved, ensuring a consistent and seamless experience across different screen resolutions.
- Persistent Data Management: Your data now persistently saves across sessions, including when closing the editor, entering play mode, and exiting play mode, ensuring your work is always preserved.
- Advanced Sorting & Filtering: Easily manage your audio clips with advanced sorting options, including alphabetical, numerical, and date added sorting. Filtering features allow you to quickly locate and manage specific clips.
- Favorite Clips Management: Mark and manage your favorite audio clips for quick access, making it easier to handle frequently used assets.
- Clip Playback Control: Full control over audio playback, including play, pause, stop, and loop functionality, with support for sequential and random playback modes.
- Spectral Waveform Visualization: Added real-time spectral waveform visualization for audio clips, providing a visual representation of the audio's frequency content.
- Audio Source Management: Automatically detect and manage all audio sources within your scene, with options to play, pause, stop, and configure them directly from the tool.
- Drag & Drop Support: Easily drag and drop audio clips within the interface to reorganize or assign them to different audio sources, enhancing workflow efficiency.
- Custom Keyboard Shortcuts: Navigate and control the tool with custom keyboard shortcuts, allowing for faster and more efficient operations.
- Crossfade & Loop Delay: Added support for crossfading between audio clips and configuring loop delays, giving you more creative control over your audio transitions.
- SFX Integration: Integrated sound effects for UI interactions, providing audio feedback when using the tool, further enhancing the user experience.
AudioAlchemyLab - Elevate Your Unity Audio Experience
Introduction:
Unlock the power of seamless audio management in Unity with AudioAlchemyLab! Say goodbye to cumbersome audio handling and embrace a game-changing tool designed to streamline your audio workflows directly within the Unity Editor.
Key Features:
- Effortless Audio Playback: Instantly play all your audio files with a single click, saving valuable time and effort in your development process.
- Intuitive Interface: Built with user-friendliness at its core, AudioAlchemyLab integrates seamlessly into the Unity Editor, providing an intuitive and efficient audio management experience.
- Advanced Control: Easily fine-tune audio properties such as volume and pitch, ensuring your audio assets sound perfect within your projects.
- Simplified Looping: Effortlessly toggle looping for audio playback, with customizable loop delay for precise control over your audio loops.
- Play On Awake: Quickly enable or disable the "Play On Awake" feature for efficient audio testing within your scenes.
- Auto-Assignment: Automatically assign the last clicked audio file to your selected audio source, simplifying sound asset management and boosting your workflow.
- Folder Functionality: Seamlessly navigate between project folders and instantly load all audio files within the Asset folder. Easily narrow down your selection by changing folders, ensuring swift and effective audio management.
- One-Click Access: Jump directly to audio files in your project folder with a single click, streamlining file management and saving you time.
Why Choose AudioAlchemyLab?
- Elevate Your Productivity: Spend less time managing audio and more time creating immersive experiences for your players.
- Enhance Your Projects: Ensure your audio assets sound exactly as intended by fine-tuning volume, pitch, and looping with precision.
- Streamlined Workflow: The tool integrates seamlessly into the Unity Editor, minimizing disruptions to your creative process.
- Time-Saving: One-click audio playback means no more manual testing, significantly reducing development time.
Compatibility:
AudioAlchemyLab is compatible with Unity [2022.3.22f1].
Get Started Today:
Experience the difference in audio management with AudioAlchemyLab. Elevate your Unity projects to new heights by ensuring your audio assets sound just right. Take control of your audio workflow today!
Price $20.00
Timeline Shader Track by MaxTiger
1. Shader blending with timeline in :
[1] float
[2] int
[3] color
[4] Vector
2. Runtime/Edit Preview
3. Customized GUI
It supports gradients in texture (in the next update), float, int, vector, and color types in the Timeline. So you can control the parameters more easily.
Price $5.00
Unicorn girl by Golderov
HDRP / URP - No
Number of textures 15
Texture dimensions 4096x4096
Polygon count of Panda girl 51 696
Number of meshes/prefabs 6/6
Rigging: Yes
Animation count 53
UV mapping: Yes
Types of materials and texture maps Unity standart materials 5, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
5 materials
15 textures maps 4098x4098
1 skin, 6 meshes
the model contains animations
vertices 26 785
faces 26 923
triangles 51 696
Furry Unicorn Girl is a ready-to-play low-poly character model that can be adapted to various genres of games, including RPGs, fantasy, and hypercasual projects. The model is also suitable for use as an avatar on social media and in VR games on Oculus VR and PC VR platforms.
However, to fully integrate the model into a gaming project, it will be necessary to customize and adapt it to the specific needs of the developer.
Price $34.99
VR Keyboard by ITCL Simulation Technologies
- Easy to use
- VR Keyboard
- Handtracking, controllers and gaze input
- Works on XR Interaction Toolkit an Text Mesh Pro
- Open XR, Oculus
- New Input System
- Keyboard available in English and Spanish
- Configurable Keyboard
- Works without VR
This package contains a virtual reality keyboard for use in your Unity project.
It is very easy to use and supports both English and Spanish languages.
It utilizes the XR Interaction Toolkit package and is only compatible with Text Mesh Pro input fields. Works on new Input System
Simply place a prefab in your scene and add a script to the input fields, and it will be ready to use. It can be used with controllers, hand tracking, and gaze input. You can also press the keyboard physically or from a distance using the interaction ray of the XR Interaction Toolkit.
It works in Unity in both Play Mode and Build with any type of headset compatible with the XR Interaction Toolkit.
You can also use it without virtual reality. The keyboard is composed of a canvas and Unity UI buttons.
If your language is not available, you can modify the keyboard to adapt it.
Price $15.00
Stylized Waves FX by Piloto Studio
- 118 Materials
- 101 Textures
- 1 Shader
- 19 Models for VFX Purposes only
🛆🛆🛆 Stylized Waves FX 🛆🛆🛆
22 Wave VFX perfect for mobas and ARPGs! They're all infused with elemental forces, so you can expect some of them to pack a serious lighting punch!
Some of the waves are also heavily bespoke, such as the fire themed wave which is completely themed around lava.
Compatible with all rendering pipelines! Please note that our shader is not compatible with some 2D setups
🛆🛆🛆 Key Features 🛆🛆🛆
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader for all particles
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
The package contains 22 unique VFX with the following themes:
- Arcane
- Circus / Magician
- Crimson
- Dark
- Disco
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Tech
- Universe
- Void
- Water
- Wind
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $25.00
Fantasy Bundle Props by Haridon
After purchasing this bundle, visit each package listed below,
and you will be able to get them for free.
1. Fantasy chests - https://assetstore.unity.com/packages/3d/props/fantasy-magic-chests-177015
2. Fantasy chests 2 - https://assetstore.unity.com/packages/3d/props/fantasy-chests-2-249765
3. Fantasy props - https://assetstore.unity.com/packages/3d/props/fantasy-pots-162387
4. Fantasy statues - https://assetstore.unity.com/packages/3d/props/fantasy-statues-163024
5. Fantasy statues 2 - https://assetstore.unity.com/packages/3d/props/fantasy-statues-2-163899
6. Fantasy lamps - https://assetstore.unity.com/packages/3d/props/fantasy-lamps-182238
7. Fantasy masks - https://assetstore.unity.com/packages/3d/props/clothing/fantasy-masks-201175
8. Fantasy masks 2 - https://assetstore.unity.com/packages/3d/props/clothing/fantasy-masks-2-221889
9. Fantasy cemetery - https://assetstore.unity.com/packages/3d/props/fantasy-cemetery-193206
10. Fantasy cemetery 2 - https://assetstore.unity.com/packages/3d/props/fantasy-cemetery-2-197767
Instruction:
1. Visit the Asset Store with the same account that you made "Fantasy Bundle Props" purchase.
2. Visit each of the Package pages and add each of the individual included packages to your cart.
3. They should each display a FREE / $0.00 price.
4. Make the purchase to complete the transaction.
5. These individual packages will each then be in your library and available for individual downloading.
Price $139.99
2D Enemy AI Movement System by AndreyPopU
- The system is designed for seamless player tracking and obstacle avoidance
- Movement is based on the DOT Product between Enemy and Target
- The system features built-in smoothing to eliminate jitter and provide fluid motion
- Easy to integrate and use
- Documentation included
Elevate your 2D game with this Enemy AI Movement System, designed to deliver seamless and intelligent enemy behavior. This system excels in advanced player tracking, allowing enemies to efficiently follow the player while navigating around obstacles with great precision.
Note: This AI Movement System works best for navigating and avoiding individual obstacles. It isn't intended for mazes or confined rooms. The AI is good with close range navigation.
At the core of this system is a movement algorithm based on the DOT Product between the enemy and target, ensuring accurate and responsive directionality. Whether your enemy is pursuing the player or adjusting its path to avoid obstacles, the AI reacts smoothly and intelligently to the environment.
To ensure a polished gameplay experience, this system includes built-in smoothing features that eliminate jitter, providing fluid and natural movement at all times. Your enemies will move with the kind of precision and realism that keeps players engaged.
Integration is straightforward and hassle-free, making it easy to incorporate into any project, regardless of its complexity. Whether you're building a simple 2D platformer or a more intricate game, this system is designed to fit seamlessly into your workflow.
Enhance your game with a reliable and easy-to-use AI movement system that guarantees smooth and dynamic enemy interactions!
Price $15.00
NASA Lunar Gateway in Second Life
On 15-Aug-2024 NASA 3D Resources released a 3D model of the Lunar Gateway in the glTF (.glb) format along with a near Moon environment surround. See https://nasa3d.arc.nasa.gov/detail/gateway
The glTF model can be loaded into Second Life by rezzing a cube, scaling it to 1m x 1m x 1m and rotating it X = 90°, and then while its selected using Develop -> GLTF -> Open on the .glb model. You may need to move the model high in the sky (say above 1,000m) so that the ground and sea are not visible.
Creating the HDRI Environment
Take the “Low Lunar Orbit.jpg” image provided and in a suitable graphics program (e.g. GIMP) export it as file type .exr which provides an HDRI environment. This can be loaded into Second Life viewer as the replacement environment at present with Develop -> Render Tests -> HDRI Preview.
3D Low Poly Medieval Kingdom Pack by AndreyPopU
Buildings:
Archer Tower
Stone Tower
Armor Stand
Gate
3 House Variants
Kingdom Tower
Kingdom Wall
Spike Trap
Combat:
Mace
Sword
Quiver
Bow
Arrows
Shield
Round Shield
Spear
Battle Axe
Dagger
Flail
Boots
Chestplate
Helmet
Shoulder Guard
Props:
Scroll
Road
Coin
Crate
Bucket
Chain
Chest
Weapon Rack
Stool
Spike Trap
Gemstone
Key
Lock
Bring your game to life with the 3D Low Poly Medieval Kingdom Pack! Perfect for mobile games and indie projects, this pack offers a wide range of stylized kingdom props, buildings, and weapons that are designed to create vibrant and immersive medieval worlds. Whether you're building a small village or a grand fortress, this pack has everything you need to construct a dynamic environment.
This asset pack includes 43 unique 3D models, featuring: 9 Buildings, 16 Combat models and 18 Props.
Polygon Count:
Buildings: 1,000 - 2,000 triangles per model
Combat: 750 - 1,250 triangles per model
Props: 400 - 600 triangles per model
No Textures or Texture maps are included.
Buildings:
- Archer Tower: A defensive structure ideal for placing archers to guard your kingdom.
- Stone Tower: A robust tower that adds strength and style to your kingdom’s fortifications.
- Gate: A grand entrance to your fortified walls, adding an extra layer of security.
- 3 House Variants: Different house designs to create diverse and lively villages.
- Kingdom Tower: A central structure symbolizing the heart of your kingdom.
- Kingdom Wall: Strong and sturdy walls to keep invaders at bay.
- Spike Trap: Dangerours Trap to help defend attacks.
Combat:
- Mace: A powerful blunt weapon for close combat.
- Sword: A classic weapon of choice for any medieval warrior.
- Quiver: Essential for archers to carry their arrows.
- Bow: A long-range weapon for taking down enemies from afar.
- Arrows: Ammunition for your archers’ bows.
- Shield & Round Shield: Defense options to protect your warriors in battle.
- Spear: Ideal for both throwing and melee combat.
- Battle Axe: A heavy weapon perfect for delivering crushing blows.
- Dagger: A quick and deadly weapon for stealth attacks.
- Flail: A formidable weapon for dealing devastating damage.
- Boots, Chestplate, Helmet, Shoulder Guard: Armor pieces to equip your soldiers for battle.
- Battering Ram: Perfect tool for breaching castles.
Props:
- Scroll: Adds a touch of mystery or lore to your environment.
- Armor Stand: Perfect for displaying armor sets in your castles or shops.
- Road: Essential for creating pathways throughout your kingdom.
- Coin: Perfect for currency or treasure systems.
- Crate: A versatile prop for storing goods.
- Bucket: Useful in village and castle settings alike.
- Chain: Adds a gritty, realistic touch to prisons or dungeons.
- Chest: Ideal for treasure hunts or storing valuable items.
- Weapon Rack: Perfect for displaying an array of weapons.
- Stool: A simple yet essential piece for furnishing taverns and homes.
- Spike Trap: A deadly trap to protect your kingdom from invaders.
- Gemstone: A valuable item for treasure or crafting systems.
- Key & Lock: Ideal for puzzles, doors, or treasure chests.
With this comprehensive 3D Low Poly Medieval Kingdom Pack, you’ll have all the assets needed to create detailed, stylized medieval environments that will captivate players and bring your game to life.
Price $10.00
2D Simple Tile Sets - Puzzles & Platformers by Nearmint Studios
- Unity Version: Compatible with Unity 2019.4 and later.
- Render Pipeline Compatibility: Tested in Built-in and URP projects. Should work perfectly fine in HDRP projects. (Hasn't been tested on HDRP)
- Usage Options: Manual placement via Tile Palette or scripted tile placement using Unity’s Tilemap API.
- Dependencies: No external dependencies required; ready to use out-of-the-box.
- Tilemap Size: 100x100 pixel tiles. Fits well within Unity's tile grid.
Simple Tile Sets is designed to make 2D-level design fast and intuitive, whether you’re working on platformers, puzzles, or any grid-based games. This asset includes:
- 5 Color Schemes: Each with pre-configured Rule Tiles that handle automatic tiling based on your placement.
- Tilemap Integration: Works seamlessly with Unity's 2D Tilemap system, supporting both manual and scripted tile placement.
- Manual Tile Placement: Use the Unity Tile Palette to paint your levels quickly and easily.
- Script-Based Placement: Generate tiles dynamically with easy-to-implement code, perfect for procedural levels.
Please check out the documentation included in the package for detailed steps on how to use it.
PLEASE NOTE: The asset does not contain the characters shown in the cover image.
Price $0.00
Planet Forge by Carlos Wilkes
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.
Required Packages: Burst (install from Package Manager window)
Example Planet Scenes: 27
Terrain Heightmaps: 32
Heightmap Resolution: 4096x4096 (4K)
Heightmap Format: 32 bit (imported as R16 bit)
Biome Color Palettes: 100
Included shaders are compiled with Better Shaders (not required). This supports:
- Standard Rendering Pipeline from Unity 2019 on
- URP7.x in Unity 2019.3LTS
- URP10.x in Unity 2020.3LTS
- URP12.x in Unity 2021.2
- URP14.x in Unity 2022.2->2022.3LTS
- HDRP7.x in Unity 2019.3LTS
- HDRP10.x in Unity 2020.3LTS
- HDRP12.x in Unity 2021.3LTS
- HDRP14.x in Unity 2022.2->2022.3LTS
- URP17.x in Unity 6
- HDRP17.x in Unity 6
🎓 Easy To Use & Learn ― Explore 26 example planets while learning how to build your own.
⚡ High Performance ― Through the use of multithreaded CPU code and GPU acceleration, Planet Forge achieves incredible performance.
🔎 Highly Detailed ― Includes a dynamic LOD system that maintains crisp detail all the way from space down to the surface.
🎨 Texture Library ― Comes with massive selection of 32 terrain types and 100 palettes you can layer and mix together to craft the exact planet you envision.
🌄 Atmosphere ― Includes a fully customizable atmosphere system that adds a layer of fog to your planet. The atmosphere reacts to sun movement, has atmospheric scattering, and allows you to choose sunset/sunrise colors, etc. Automatically works with any opaque/cutout objects liks buildings and characters on the surface too!
🛠️ Full Source Code Included ― If you're a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can even configure your objects and paint them entirely from C# code, with examples included.
And Much More...
- Mesh Collider Generation.
- Procedural Prefab Spawner.
- Adjustible Detail/Performance.
- Build Small or Large Planets.
- Unlimited Biome Support.
- Polar Ice Caps.
- Global/Local Detail (place a mountain or biome at a specific location).
- 8bit & 16bit Heightmap Support.
- In-Editor Preview.
- Instant Planet Rebuild (quickly preview changes).
- LOD Batching.
Thanks for reading ❤️
Price $50.00