Crystal Pack by twins-creators
Number of textures :4
Texture dimensions : 2048X2048
Polygon :
SM_AquamarineCrystal1=31744 triangles
SM_AquamarineCrystal2=31744 triangles
SM_Crystal=144 triangles
SM_CrystalBasePorterDish=53624 triangles
SM_CrystalPolishedLong=31744 triangles
SM_CrystalPolishedLong2=31744 triangles
SM_CrystalPolishedLong3=31744 triangles
SM_CrystalPolishedLong4=31744 triangles
SM_Crystals1=144 triangles
SM_Diamond1=110 triangles
SM_Diamond2=64 triangles
SM_Diamond3=32 triangles
SM_Diamond4=168 triangles
SM_NaturalCrystalShort1=31744 triangles
SM_NaturalCrystalShort2=31744 triangles
SM_NaturalCrystalShort3=31744 triangles
SM_NaturalCrystalShort4=31744 triangles
SM_NaturalCrystalShort5=31744 triangles
SM_NaturalCrystalShortPixel1=31744 triangles
SM_RawQuartzLumpy1=31744 triangles
SM_RawQuartzPixel2= 31744 triangles
SM_RawQuartzTapered1= 31744 triangles
SM_RawQuartzWooded1= 31744 triangles
SM_RawQuartzWooded2=31744 triangles
SM_RawQuartzWoodedPixel1=31744 triangles
Minimum polygon count : 32 triangles
Maximum polygon count : 53624 triangles
Number of meshes : 25
UV mapping: Yes
- The crystals are uniquely designed, high quality
- There are many shapes
- Choose the right option for you and drag it to the thing you want
- The assets used in the screenshot above, it contains 25 crystal grids that you can choose from such as the crystal ball holder and Diamond and Many crystal shapes and its separate crystal, and they are not combined to make it easier to assemble the right shape of the crystals for you, which is easy to use.
- It would be great to use in fantasy and adventure games.
- To get the desired quality please enable post processing and set up your scene.
Price $6.00
Neon Realms – Synthwave Music Pack by ESonicLayers
- 12 high-quality WAV HD tracks
- 44.1kHz+, 24-bit audio format
- Not loopable, designed for standalone use
- Suitable for sci-fi, cyberpunk, space exploration, and futuristic settings
- Minutes of audio provided: 25:55
Neon Realms – Sci-Fi Synthwave Music Pack provides 12 professionally mastered tracks in WAV HD format. These tracks are perfect for creating immersive environments in futuristic, cyberpunk, or space-themed games. The pack offers a variety of moods and tempos, making it suitable for action scenes, exploration, and ambient background music.
Price $19.99
Ethereal Terror: FPS Horror Sound Pack by Simon W. Hansen
WAV96kHz/24bit
Ethereal Terror is perfect for game developers looking to create a deeply immersive horror experience. The sounds are meticulously crafted to match various horror scenarios, from ghostly hauntings to high-stakes combat in terrifying environments.
Features:
- Loopable Ambience Tracks: For seamless background soundscapes.
- Composed Music: Original compositions crafted specifically to enhance the horror and emotional atmosphere.
- Footstep sounds: Surfaces include carpet, concrete, grass, metal, tiles and wood
- Weapon sounds: Hand designed weapon sounds for impactful gameplay.
- Foley sounds: Profesionally recorded foley sounds.
- Demo scene: Including models, animations and scripts.
This pack is a must-have for any FPS horror game, ensuring that every sound intensifies the player's experience of fear and tension.
Price $16.99
BlockBuilding by denog
Building consist of blocks stacked in vertical columns. Block can have non-recangular shape, and can span over multiple columns. Blocks are either procedural or created from user-supplied mesh. Materials, UVs, and meshes can be configured for each block. Remapping of mesh UVs is supported. Two materials per block are supported.
Generated builing is one mesh per LOD. LOD generation is limited to setting different meshes per LOD, no decimation is supported.
Collider generation is available, with decimation of building mesh.
Create procedural buildings with custom facades, complex roof shapes and non-grid floor plan with curved segments. Each block of the facade has custom settings of size, materials, meshes and UV transform. Buildings can be created in various styles, urban, historic, rural, fantasy, etc., from user-supplied meshes.
Price $20.00
Heroic Saga by NAGASAKI
Details:
A collection of 10 beats.
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate:44.1 kHz.
- Bit Depth:24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10
- Need to provide credit: No.
Orchestral/Cinematic music is perfect for adding emotional depth and grandeur to epic RPGs, adventure games, and fantasy genres. This style typically involves rich orchestration with strings, brass, woodwinds, and percussion, often accompanied by choirs and soloists to create dramatic, immersive soundscapes.
Price $15.00
Forces of Nature: Elemental Soundscapes by NAGASAKI
Details:
A collection of 10 beats.
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate:44.1 kHz.
- Bit Depth:24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10
- Need to provide credit: No.
This style focuses on blending natural environmental sounds (fire, rain, wind, thunder, etc.) with ambient textures, creating a calming or intense atmosphere that can be used for background audio in games, meditation, or immersive storytelling.
Price $15.00
Pixelated Adventure - Chiptune/8-bit Music by NAGASAKI
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz
- Bit Depth: 24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 12.
- Need to provide credit: No.
Chiptune/8-bit music is synonymous with classic retro sound, often characterized by the simple, synthesized melodies and sound effects generated by early video game consoles like the NES, Game Boy, and Commodore 64. This music style uses square waves, sawtooth waves, and other low-resolution audio techniques to create iconic, catchy tunes that evoke feelings of nostalgia. It's commonly used in:
Price $15.00
Background music (pack) by NAGASAKI
Details:
A collection of 10 beats.
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate:44.1 kHz.
- Bit Depth:24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10
- Need to provide credit: No
This music is designed to create an atmospheric, immersive experience that enhances the environment without drawing too much attention to itself. It often features soft, repetitive sounds or melodies and lacks prominent vocals or a driving beat. This style is meant to evoke emotions or moods, making it popular in settings like relaxation spaces
Price $15.00
Victorian Pixel Art Backgrounds by Pixel Hunter
Features:
- 163 unique items
- Victorian pixel art backgrounds
- High quality
- Different colors
- Different weather
- Different locations
- Different lighting
- Different angles
- Different views
- Different elements
- Different stylizations
Resolution: 1920x1080 pix
Set of 160+ cartoon style VICTORIAN PIXEL ART 2D background environments.
High quality images.
Best for Visual Novels, Character Backgrounds, Themed Backgrounds, Storytelling, Store Listing, Location Highlighting, Board Games, RPG Games, Adventure Games, Main Theme, Loading Page, Dialogue Page, TCG, UI, etc.
FEEL FREE TO USE IT ANY WAY YOU LIKE.
Price $7.99
Spins, Flips & Magical SFX: Pack1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 192
Number of Audio Waves: 192 + 192 + 192
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 10:17
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing “Spins, Flips & Magical SFX: Pack 1”
Let your characters and objects flip and spin in the air with style as well as open treasure vaults, loot boxes, or enjoy winning moments with our bells and chimes-based sound effects.
- Type 1: Perfect for in-air spins and flips of characters or objects. Various patterns using swish and whooshes.
- Type 2: Similar to Type 1 but enhanced with layers of chimes and bells, creating a more magical and whimsical atmosphere.
- Type 3: Features soft bells and chimes swells, ideal for opening loot boxes, treasures, transitions, and complementing visual effects. Various patterns using the same bells and chimes.
- Type 4: Combines the elements of Type 3 with strong whooshes and laser-like start points, giving a powerful edge and a magical spell vibe. Perfect for opening vaults, loot boxes, and celebrating winning moments.
Price $12.99
Demo Stylized Dog Agility Park by Bublisher
Number of textures: 2
Texture dimensions 4096
Minimum polygon count 200
Maximum polygon count 700
Number of meshes 3
Number of prefabs: 3
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) BaseColor, NormalMap
This asset includes 3D models with stylized textures - props for creating a dog park with agility obstacles. There are 3 prefabs in total. This is a demonstration pack, full version you can find via link: https://u3d.as/3neU
In this Demo you can use:
- Ball fountain with a VFX water
- Poles
- Feet poles
Price $0.00
Cyber Controllers Buttons Pack by PijayArt
Features and Technical Info:
6,096 Buttons and Controllers Actions.
SVG File Included
4 Colors.
8 Themes.
3 Different Resolutions: 32x32, 128x128 and 512x512 (For Buttons).
3 Different Resolutions: 512x512, 1024x1024 and 2048x2048 (For Controllers Actions).
4 Controller Actions for PS and XB.
2 Controllers Design for PS and XB.
Number of Textures in one Resolution: 2,016
Number of Total Textures in Multi Resolutions: 6,048
Number of Sprites: 6,048
Number of Widgets: 4
This package contains 6000+ Buttons icons Themed in a Neon Cyberpunk Style for PC and New Gen Consoles (PS and XB) in 8 Themes, 4 Colors, 3 Different Resolutions, 4 Examples of XB and PS Controllers Actions and 2 Controllers Design for XB and PS. Ready to add in your project.
Are you liked this product? Feel free to take a look on my another products! Here
Price $9.99
EnergeticRock Vol 4 by cplomedia
Features:
- Energetic Rock Tracks
Number of Audio Wavs: 15
Number of Audio Cues: 15
Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo
Does music loop: No
Minutes of audio provided: 33 minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Demo
Important/Additional Notes: Have fun with it!
Energetic Rock is a high-octane collection featuring 15 electrifying rock tracks, each packed with adrenaline-pumping energy and scorching guitar solos. These tracks are designed to elevate the intensity of your game, providing the perfect soundtrack for thrilling moments, high-speed action, and epic battles. Whether you're looking to create an immersive gaming experience or simply need some powerful music to set the tone, Energetik Rock delivers the punch you need. Ideal for game developers, content creators, or anyone who loves dynamic, hard-hitting rock music.
Price $4.99
Whispers - Horror Atmospheres Music Pack by Andrew Chambers Music
- 15 Stereo WAV music tracks (16-bit/44.1kHz)
- Bit rate: 1411 kbps
- 187MB uncompressed
- ~19 minutes of music
- 14 looping tracks
- Royalty-Free license
Whispers is a collection of 15 atmospheric music tracks, composed for horror-themed games. The tracks loop seamlessly, surrounding the player in a fog of tension and eerie soundscapes. This pack is perfect for survival horror, psychological thrillers, and dark adventure games. A sister of the successful atmospheres pack, “Miasma”, this pack is intended to complete the pair with a less dense tone, leaving more room for sound effects and jumpscares.
Tracklist:
- Ash (Loop) [1:30]
- Banshee (Loop) [1:18]
- Dead Silent (Loop) [1:16]
- Emptiness (Loop) [1:39]
- Flies (Loop) [1:07]
- Harbinger [1:02]
- Infrared (Loop) [1:20]
- Lighthouse (Loop) [1:10]
- Mirrors (Loop) [1:22]
- Sirens (Loop) [1:24]
- Spectres (Loop) [1:12]
- The Sewers (Loop) [0:51]
- Veils (Loop) [1:03]
- Whispers in the Dark (Loop) [1:04]
- Widowing (Loop) [1:15]
Music Quality:
Whispers was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $19.99
Living Room Props / Dirty-Clean Versions by Polygon Center
Number of textures 10
Texture dimensions 4K
Avarage Polygon Count 3.5K
Maximum polygon count
Number of meshes/prefabs 20
UV mapping: Yes
LOD information (Avarage 2)
Types of texture maps (tga, png)
The Package Includes
**LOD System
**10 Different Models
**20 Different Prefabs
**3.5k Avarage Polygon Count
**4 Materials(Clean and Dirty Versions) for every render pipelines.
**4K Textures
(Ambient Occlusion Map, Albedo Map, MetallicSmoothness Map, Mask Map, Normal Map)
**For every clean texture, there is a dirty version
**Demo Scene
Suitable textures for all pipelines are available within the project. The project is designed with HDRP pipelines. However, if needed, the project can be opened with different pipelines and the necessary textures can be transferred and the materials can be easily changed. Therefore, the props in the project are designed to be suitable for all pipelines.
For support discord link: https://discord.gg/xhHD6J5fM4
Price $15.00
Cybernetic Pulse (Pack) by NAGASAKI
Details:
A collection of 10 beats.
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate:44.1 kHz.
- Bit Depth:24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10
- Need to provide credit: No.
"Cybernetic Pulse" is a fantastic choice! It perfectly captures the futuristic, high-tech vibe of synthwave music, evoking images of neon-lit cities, advanced technology, and a dystopian atmosphere.
Price $15.00
Snowmen Pack - 3D Game Assets by Phosky
Inside the "Prefabs" folder you will find 3 other folders ("Built-In", "HDRP" and "URP"). You will have to work with the folder that represents the Render Pipeline you are using in the project, otherwise the materials will not display correctly. Once you are clear which of the 3 folders you are going to work with, you can delete the other 2.
Inside the "Built-In", "HDRP" and "URP" folder you will find 3 other folders ("Materials", "SampleScene" and "Prefabs"). Inside the "Prefabs" folder you will find two folders, one for indestructible prefabs and another for prefabs that are destroyed upon collision.
If you want the snowman's remains to not disappear or be destroyed, simply select its respective "SnowmanV1_Unparent" and remove its "ChildrenDestroyEffect" component.
Number of vertices per model (first number refers to LOD0, the second to LOD1 and the third to LOD2):
V1: 952 | 673 | 327
V2: 940 | 661 | 319
V3: 819 | 549 | 261
V4: 910 | 608 | 286
V5: 768 | 496 | 228
Note: THE MODELS DO NOT INCLUDE UVs! They are made to use simple materials with solid colors (easy for devs to manipulate inside Unity). Also, these snowman models are not rigged and do not include any animations. They are also not Mecanim-ready.
This pack contains 11 different snowman prefabs. Each of these prefabs has its respective LODs already configured and a variant prepared to self-destruct upon impact from a collision. This pack has two scripts to handle the self-destruct logic ("ParentDestroyEffect" and "ChildrenDestroyEffect"). The snowmen use simple materials to facilitate their manipulation from the Unity editor, thus allowing a quick and easy customization of each prefab.
Note: These snowman models are not rigged and do not include any animations. They are also not Mecanim-ready.
Price $8.88
Final Pool - Effortless GameObject Pooling by Final Factory Studio
- Efficient Object Pooling: Reduce the performance cost of frequent object instantiation and destruction.
- Customizable Settings: Control max capacity, overflow limits, spawn/despawn intervals, and thresholds.
- Advanced Profiling: Track pool usage with detailed graphs and stats to identify performance bottlenecks.
- Interface Callbacks: Implement IPooledObject to trigger custom spawn and despawn behaviors.
- Leak Detection: Ensure objects are properly returned to the pool, with optional warnings and stack traces.
- Time Scaling Options: Choose between real-time, game time, or frame-based intervals for pool management.
- Flexible Object Activation: Option to manage GameObject active states manually for additional control.
Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.
Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.
Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.
The Final Pool Profiler Module for Unity's built-in profiler requires the com.unity.profiling.core package (also known as the Unity Profiling Core API).
Please note, that this package is only needed for the profiler module; all other features of Final Pool will work without this dependency.
Price $15.99
Easy Optimization by Non Optimized
Object Pool for efficient game object management
- Asset Preloader for optimized loading times
- Memory Profiler for real-time memory usage tracking and analysis
- LOD system with custom inspector and multiple detail levels
- Easy integration with existing Unity projects
- Clear documentation and example scripts for each tool
- Suitable for projects of all sizes, from indie games to large-scale environments
- Custom inspectors for easy setup and configuration
Each tool comes with documentation explaining how to use it in your Unity project
By using these tools, you can identify performance bottlenecks, reduce CPU and GPU load, manage memory more effectively, and improve your game's overall performance and responsiveness.
The Easy Optimization toolkit is a set of tools that will make your unity game run better. Here's what it does:
- Object Pool: Reuses game objects instead of creating new ones all the time. This makes your game run faster, especially when you have lots of objects like bullets or enemies.
- Asset Preloader: Loads game assets (like models or textures) before you need them. This reduces loading times and makes your game feel smoother.
- Memory Profiler: Shows you how much memory your game is using. This helps you find and fix memory problems that could slow down your game.
- LOD (Level of Detail) System: Automatically uses simpler versions of 3D models when they're far away. This helps your game draw things faster.
These tools are easy to use and work with any Unity project. Whether you're making a small game or a big one, this toolkit can help it run better. You'll spend less time worrying about performance issues and more time making your game fun.
Price $30.00