3D Low Poly Alienated Creature by Pegasus Studios
Number of textures: None
Texture dimensions:
Polygon count of [3D Alienated Creature]: 18,060
Minimum polygon count: 18,060
Maximum polygon count: 18,060
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 1
Animation type list:
- Limbs animation: The limbs of the creature are moved.
UV mapping: No
LOD information (count, number of levels): None
Types of materials and texture maps (e.g., PBR):
1. Materials:
- Standard: Basic material without advanced shading.
Bring your sci-fi and horror environments to life with this low-poly alien creature! Designed for optimal performance and ease of use, this asset is ideal for developers looking to add terrifying, otherworldly entities to their games.
Key Features:
- Low Poly Design: Ensures high performance across platforms while retaining visual appeal for sci-fi and horror settings.
- Customizable Materials: Includes six materials, allowing you to adjust the appearance to fit your project.
- Plug-and-Play: No additional setup is required. Simply import the asset, and it’s ready to use.
- Optimized for Unity 2022.3.30f1: Fully compatible and tested with Unity 2022.3.30f1 for a seamless experience.
- Bonus Content: A demonstration video on YouTube showcases the asset in action, helping you visualize how it can be used in your own project.
Whether you're building an eerie space station or a terrifying alien world, this creature asset is an excellent addition to your toolbox!
Price $6.99
alien_monster_2 by Dima_stylization
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 37
Vertex counts of characters: 15704
Number of Materials : 9
Number of Textures: 39
Texture Resolutions: ( body x4096, armor x4096 gun x2048)
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
animation;
monster;
5x attack
1x Death
2x hit
6x idle
1x Jumping
5x Walking
1x rage
rifle;
1x Rifle Aim To Down
2x rifle attack
1x rifle attack run
4x rifle walk
1x rifle Death
2x rifle idle
2x rifle run
3x rifle walking attack
Price $24.99
alien_monster by Dima_stylization
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 37
Vertex counts of characters: 20447
Number of Materials : 7
Number of Textures: 26
Texture Resolutions: ( body x4096, riflex2048 )
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
4 recruitment of unique textures
animation;
monster;
5x attack
1x Death
2x hit
6x idle
1x Jumping
5x Walking
1x rage
rifle;
1x Rifle Aim To Down
2x rifle attack
1x rifle attack run
4x rifle walk
1x rifle Death
2x rifle idle
2x rifle run
3x rifle walking attack
Price $24.99
Low Poly Modular Fantasy Castle Assets by Yel Scrypt Fire Studio
Proportions of objects are based on the Unit Scale (1 = 1m).
Pieces are designed to follow a grid of 1 meter.
Number of textures: 30.
Texture dimensions: from 256x256 to 2048x2048 (some textures are up to 1024x1024)
Minimum and Maximum polygon count: from 8 to 3832 tris
(You can find the complete listo in the documentation).
Animation count: 4 per Animation Controller.
UV mapping: Yes
Types of materials: Lit materials from custom shader graph.
This is a package of 3D low poly pieces you can build castles and fortresses.
The pieces are designed mostly for isometric structures.
Moderately customizable. Using custom shader graphs, you can change, color, shading, transparency, light and some other features of the materials. Almost all pieces are modulars thenselves, so you can hide or move parts as you like.
Suitable for 3D games. You can use this package for game like Shooters (FPS and TPS), RPG, Strategy, Adventure, etc. It is recommended for games of aerial perspectives.
Price $24.99
Key Binding - MMORPG KIT Addon by Water Eye
Requires: MMORPG KIT
System requirements:
Visual Scripting package;
Text Mesh Pro package.
Enhance Your MMORPG with Custom Key Bindings!
Are you using the MMORPG KIT and looking to offer your players the ability to customize their key bindings? Do you need a solution that integrates seamlessly with your existing MMORPG setup? Key Binding Manager & Display System is the perfect addon designed to complement your MMORPG KIT, providing an intuitive and dynamic way to manage and display key bindings.
Key Features
- Seamless Integration with MMORPG KIT: Specifically designed to work effortlessly with the MMORPG KIT, ensuring a smooth addition to your existing game setup.
- Customizable Key Bindings: Allow players to easily rebind keys to their preferred actions. The Key Binding provides a user-friendly interface for changing key bindings in real-time.
- Dynamic Key Display: Keep your game’s UI up-to-date with the latest key bindings. The Key Binding updates the displayed key bindings dynamically, reflecting any changes made by the player.
- Abbreviated Key Names: Automatically convert long key names (e.g., Alpha1) into more user-friendly abbreviations (e.g., 1) for a cleaner and more intuitive user experience.
- Persistent Settings: Save player key binding preferences using PlayerPrefs, ensuring that their custom settings are retained between game sessions.
- Easy Setup and Configuration: Detailed instructions and documentation included to help you integrate this addon into your MMORPG KIT with minimal effort.
Price $20.00
Big_Monster by Dima_stylization
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 28
Vertex counts of characters: 16649
Number of Materials : 11/11
Number of Textures: 33
Texture Resolutions: ( body x4096, head x4096 )
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
animation;
1x Agreeing
5x attack
2x disturbance
1x Dying
1x hand wave
2x hit
7x idle
1x Jumping
1x anger
4x Walk
1x rage
1x run
1x talk
Price $29.99
Interactive VR Engine Assembly Simulation by TetianaAndronova
Materials
Number of materials — 26
Textures
Number of textures — 83
Prefabs
Number of prefabs — 59
Meshes
Number of meshes — 57
Polygon count meshes
assembly_board — 8364 triangles
back — 348 triangles
bolt_V1 — 184 triangles
bolt_V2 — 184 triangles
bolt_V3 — 262 triangles
bolt_V4 — 172 triangles
bolt_V5 — 246 triangles
bolt_V6 — 170 triangles
bolt_V7 — 218 triangles
bolt_V8 — 158 triangles
camera — 1492 triangles
cap_part_1 — 1292 triangles
cap_part_2 — 1640 triangles
cap_part_3 — 1248 triangles
cap_part_4 — 4297 triangles
cap_part_5 — 328 triangles
cap_part_6 — 612 triangles
cap_part_7 — 480 triangles
cap_part_8 — 980 triangles
cap_part_9 — 400 triangles
cap_part_10 — 1387 triangles
cap_part_11 — 320 triangles
cap_part_12 — 160 triangles
ceiling_01 — 14 triangles
ceiling_02 — 22 triangles
ceiling_03 — 10 triangles
ceiling_04 — 12 triangles
decor_wall_01 — 94 triangles
decor_wall_02 — 94 triangles
floor — 508 triangles
inside_part_1 — 362 triangles
inside_part_2 — 1636 triangles
inside_part_3 — 160 triangles
inside_part_4 — 996 triangles
inside_part_5 — 512 triangles
inside_part_6 — 608 triangles
inside_part_7 — 124 triangles
inside_part_8 — 128 triangles
inside_part_9 — 160 triangles
main_part_left_part_1 — 4224 triangles
main_part_left_part_2 — 1276 triangles
main_part_left_part_3 — 2476 triangles
main_part_left_part_4 — 124 triangles
main_part_left_part_5 — 206 triangles
main_part_right_part_1 — 4477 triangles
main_part_right_part_2 — 518 triangles
main_part_right_part_3 — 1280 triangles
main_part_right_part_4 — 800 triangles
main_part_right_part_5 — 376 triangles
main_part_right_part_6 — 2972 triangles
main_part_right_part_7 — 136 triangles
pipe_01 — 1002 triangles
pipe_02 — 5832 triangles
plinth — 124 triangles
podium_base — 2466 triangles
podium_cap — 108 triangles
wall — 122 triangles
All scene polygon count — 124026 triangles
UV mapping — Yes
PBR materials
Immerse yourself in a fully interactive, VR-ready scene designed for realistic mechanical exploration.
This asset allows users to assemble and disassemble a detailed engine model piece by piece, offering an engaging, hands-on learning experience.
Perfect for education, training simulations, or game development, the asset is optimized for VR performance and provides intuitive controls for seamless interaction.
Price $30.00
Game Tutorial (Onboarding Pop-ups) by Water Eye
System requirements:
Visual Scripting package;
Text Mesh Pro package.
Features:
- Pop-up Management:Manage the display of all game pop-ups.
Prevent repeated pop-ups using PlayerPrefs. - Display Configuration:Option to freeze the game while a pop-up is displayed (Freeze Game).
- Pop-up Triggers:Activate pop-ups when the player interacts with specific triggers.
Define trigger types (collision or key press). - ScriptableObjects for Pop-up Data:Store detailed information for each pop-up, including title, description, image, and category.
Easily create and configure new pop-ups with PopUpData. - Collision Detection:Detect player interactions with triggers to display pop-ups using PlayerCollisionDetector.
- Pop-up Library Interface:Build a UI that lists all unlocked and locked pop-ups.
Allow players to browse and view pop-ups through a scrollable interface. - Pop-up Data Reset:Reset all pop-up data stored in PlayerPrefs.
Facilitate testing and development with the PopUpResetter. - Flexibility and Customization:Modify and personalize pop-up and trigger settings according to your game’s needs.
Provide a dynamic and interactive user experience with adaptable tutorials and visual tips. - Also works with MMORPG KIT (2D/3D/Survival)
This list highlights the key functionalities of the asset, showcasing its main capabilities and benefits.
Note: Game Tutorial (Onboarding Pop-ups) works independently of the render pipeline. Nonetheless, the examples were created using Universal Render Pipeline ( URP ), and another extra package was provided to convert materials into Build-In Render Pipeline.
Price $15.00
2D Cartoon Skill Effect (Animated Prefab with SFX) by HUBERT.H ART 2D
Details
- Sprites are hand drawn with Adobe Illustrator
- Sprites are in 36 pixel per unit
- Sprites are in (.png) or (.svg)
12 Unique Effects in General Situations
- Thunder
- Explosion
- Freeze
- Earthquake
- Confuse
- Poison
- Heal
- Boost
- Magic Circle
- Soul Harvest
- Summon
- Invincible
Ready-to-go Prefab
- Sliced Sprite
- Animation
- Sound Effect
Demo
- A demo with scripts to demonstrate how to use the prefab flexibly
Archive
- Sprite Sheets Included
- Vector File Include(.svg)
Price $4.99
Mega Effects Pack by Matthew Guz
- You may need to activate a processed post to see the effects in all their splendor, you have a readme within the asset that will help you activate it correctly.
All my current visual effects packs in one asset!
This package contains:
- More than 110 Prefabs with different effects and colors.
- Includes different example scenes.
Contact Support:
mattvg923@gmail.com
Price $49.99
10 Retro Game Music 23 by Retro Sound
wav/ 441Hz/ 16Bit/ Loop
mp3/128kbps/ Loop
All BGM is looped.
wave and mp3 files.
01_Graveyard1 0:43
02_Graveyard2 0:53
03_Graveyard3 1:04
04_Graveyard4 1:04
05_Graveyard5 0:38
06_Graveyard6 0:36
07_Graveyard7 0:39
08_Graveyard8 1:07
09_Graveyard9 1:13
10_Graveyard10 0:41
Price $9.00
Dynamic Cursor Manager by Water Eye
System requirements:
Visual Scripting package
Key Features:
- Layer-Based Cursor Switching:Set different cursors for various layers of 3D objects. Ideal for games and applications that require clear visual cues for different types of interactions in a 3D environment.
- Keyword-Based Custom Cursor:Use the CustomCursorScript to assign custom cursors to objects based on keywords. Provide a rich interactive experience by allowing cursors to dynamically change based on the content of objects.
- Priority for Custom Cursors:Ensure that cursors defined by the CustomCursorScript take precedence over those defined by layers. Avoid conflicts and ensure a consistent user experience.
- UI Ignoring:The system ignores cursor swapping when the cursor is over UI elements, using GraphicRaycaster for seamless integration with your user interface.
- Child Hitbox Verification:Configure the script to check if the hitbox is on a child object, ensuring cursor swapping works correctly even in complex structures.
- Simple and Quick Setup:Attach the CursorHover script to the Main Camera and easily configure layer and keyword pairs through the Inspector. The system is intuitive and easy to use, perfect for developers seeking an effective solution.
Benefits:
- Enhanced User Experience:Provide an intuitive interactive interface with custom cursors that improve the usability and aesthetics of your project.
- Flexibility and Control:Easily manage cursor swapping based on various criteria and structures, adapting to your project’s specific needs.
- Easy Integration:Integrating and configuring the system is quick and straightforward, allowing you to focus on developing your game or application.
Dynamic Cursor Manager is the ultimate solution for developers looking for an effective way to manage cursors in their projects. Simplify cursor swapping and enhance user interaction with a system designed to meet all your needs.
Price $15.00
Car Climb- Complete Game Template by Joy Smash Games
1. Art
The Art folder is subdivided into four categories:
- Materials: Contains subfolders with various materials used in the game, which can be customized with different colors or sprites.
- Models: Includes 17 3D car, city, metal and etc models with their textures and materials.
- UI: Contains 5 subfolders with total of 192 unique sprites, including button images, UI and game elements
- Textures: 30 PNG files used as textures in the materials.
2. Prefabs
The Prefabs folder includes 8 main categories:
- Cars: Contains 3 car prefabs used in levels
- CustomizableObjects: Contains 16 objects that can be used to customize cars
- Items: 5 unique items that can be used through gameplay
- Objects: 81 unique objects that can be used through gameplay
- Particles: 7 Prefabs of particles
- Requirement: 5 Prefabs of game requirement (camera,…)
- RoadParts: 50 prefabs of RoadParts
- UI: 14 Prefabs of Menus
5. Scenes
- MainMenu: the main menu of the game
- Levels: 48 different scenes of levels with diverse theme
- TrialLevel: 3 Random scenes of level
6. Scriptable Objects
There are 4 folders:
- Gameplay: Contains Contents, Datastorage and Content
- Cars: 3 scriptable objects of cars
- Colors: 9 scriptable objects of different colors
- Levels : 47 scriptable objects of levels
7. Scripts
Scripts are categorized into 7 folders, with clear names and functions to ensure easy understanding.
🚗 Car Climb - Complete Casual Game 🏁
Race to the finish line while collecting coins, speeding up, jumping over obstacles, and flipping your way to victory! Experience 40+ challenging levels across 5 unique environments.
🔧 Dependencies:Ensure the Unity UI/TextMeshPro package is installed via the Unity Package Manager for full functionality.
📂 Project Highlights:
1. Art Assets:
- 🚗 Models: 17 customizable 3D models (cars, objects, environments).
- 🎨 Materials: Over 30 customizable materials with colors and sprites.
- 🖼️ UI Assets: 192 unique UI and in-game sprites.
2. Prefabs:
- 🚙 Cars: 3 car prefabs.
- 🛠️ Customizable Objects: 16 objects to customize cars.
- 🪙 Items: 5 collectible items during gameplay.
- 🏔️ Objects: 81 gameplay objects.
- ✨ Particles: 7 particle prefabs for visual effects.
- 🚧 Road Parts: 50 road part prefabs for diverse level design.
- 🖱️ UI Elements: 14 menu prefabs for a polished interface.
3. Scenes:
- Main Menu: Your game's entry point.
- Levels: 48 unique levels with varied themes.
- Trial Levels: 3 random level scenes for quick play.
4. Scriptable Objects:
- Gameplay: Store game data, progress, and content.
- Cars: 3 customizable car objects.
- Colors: 9 color customization options.
- Levels: 47 level-based scriptable objects.
5. Scripts:Neatly organized and categorized for easy customization and editing.
🎨 Customization:
Easily tweak existing assets or add new ones to build your own unique levels and experiences!
📧 Support:
Got questions? Contact us at joysmashgames@gmail.com.
🚀 Download now and start your thrilling car climb adventure!
Price $49.00
Minimal Electro Music (pack) by NAGASAKI
Details:
A collection of 10 beats.
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate:44.1 kHz.
- Bit Depth:24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10
- Need to provide credit: No.
Minimal Electro Music is often used for creating an immersive, futuristic, or cyberpunk atmosphere while keeping the soundscape simple and unobtrusive. This style can enhance the player's focus and interaction within the game without overwhelming the gameplay experience.
Price $15.00
Legendary Archer - Complete Game Template by Joy Smash Games
1. Art
The Art folder is subdivided into three categories:
- Models: Include 6 subfolders of Arrows, Bows, Objects, Plants, Woods and Particles. In each folder we have 3D models of the objects, materials and textures used in the game
- Sprites: it is subdivided into 4 folders and Include 54 PNG sprites (from 607x210 to 200x68)
2. Prefabs
The Prefabs folder includes eight main categories:
- Arrows: Contains 5 prefabs of arrows used in levels
- Bows: Contains 5 prefabs of bows used in levels
- GameRequirements: it includes two prefabs needed in the gameplay scene
- Objects: it includes 27 prefabs of different objects ranging from rock to arm
- Particles: Contains 7 prefabs of particles used all over the game
- Plants: Contains 9 prefabs of plants used in the gameplay
- Targets: Contains 12 prefabs of targets used in the gameplay as targets of the archery
- UI: 7 Prefabs of the game menus. If adding new menus, update UIControl script accordingly.
3. Scenes
- Scenes1-5: Game scenes containing levels
- MainMenu: the main menu of the game
4. Scriptable Objects
- DataStorage: Storage Data of the game
- Contents: contents of game such as arrows and bows
5. Scripts
Scripts are categorized into five folders, with clear names and functions to ensure easy understanding.
🎯 Legendary Archer - Game Template 🎯
Unleash your archery skills! 🎯 With 5 unique bows and arrows, take aim and conquer 50 thrilling levels across 5 beautifully themed stages. Each bow offers a unique gameplay experience, providing endless fun and challenges!
🚨 Dependencies:This asset requires the Unity UI/TextMeshPro package for full functionality. Easily install it through the Unity Package Manager.
📂 Project Highlights:
- 🎨 Art Assets: 42 customizable 3D models, 80 material sprites, and 54 UI sprites.
- 🧩 Prefabs: 74 ready-to-use prefabs for seamless integration.
- 🌍 Scenes: Includes 6 scenes — a main menu and 5 gameplay stages.
- 🗂 Scriptable Objects: Easily manage level data and UI elements with pre-built scriptable objects.
- 💻 Scripts: 28 clean and organized scripts for a smooth gaming experience.
🎨 Customization: Modify and expand on the existing assets to craft new levels, tailor gameplay, and bring your vision to life!
📧 Support:
Questions or need help? Reach out to us at joysmashgames@gmail.com.
Price $69.00
Penalty Kick - Complete Game Template by Joy Smash Games
1. Art
The Art folder is subdivided into three categories:
- Animations:
This folder contains 3 animations of Hint showing
- Materials: Contains 5 subfolders with various materials and PNGs used in the game, which can be customized with different colors or sprites. (from 128x128 to 500x250)
- Models: Includes four 3D models (FBX)
- Sprites: Includes three subfolders of PNGs for game UI (PNG) (from 512x512 to 200x134)
2. Prefabs
The Prefabs folder includes 6 main categories:
- BallData: Contains 7 Ball prefabs
- FloorData: Contains 6 Floors prefabs
- Gameplay: 11 unique items that can be used through gameplay
- PlayerData: 58 prefabs of players that can be edited
- TeamData: 13 prefabs of teams that contains players and team logos
- UI: 12 Prefabs of menu objects in the game
5. Scenes
- MenuScene-1: the main menu of the game
- Level-1: Game scene
- LevelArcade-1: Arcade Game scene
6. Scripts
Scripts are categorized into 2 folders, with clear names and functions to ensure easy understanding.
⚽ Penalty Kick - Complete Game 🏃♂️⚡
Score goals, defend your net, and lead your team to victory! Customize floors, balls, teams, and players with 6 floors, 6 balls, 13 teams, and 52 players. Choose between Friendly or Arcade modes for exciting gameplay.
🔧 Dependencies:
Requires Unity UI/TextMeshPro package (available in Unity Package Manager).
📂 Highlights:
- Art Assets: Customizable materials, 4 3D models, 49 PNG sprites.
- Prefabs: 108 detailed prefabs for various game functions.
- Scenes: Start menu, Friendly mode, Arcade mode.
- Scripts: 37 optimized scripts for seamless gameplay.
🎮 Customization:
Easily modify or add assets to create unique levels and experiences.
📧 Support:
Need help? Reach out at joysmashgames@gmail.com.
Price $49.00
3D Arcade Shooter - Complete Game Template by Joy Smash Games
1. Art
This folder has five subfolders as below:
- Animations
This folder contains enemies and character animations. (17 items)
- Materials
Contains 59 various materials used in the game, which can be customized with different colours or sprites.
- Models
Contains 7 different 3D models. (FBX)
- Sprites
Contains 12 UI and game icon PNG sprites. from 512x512 to 88x88
- Textures
Contains 14 Bullets and Particles textures .
2. Prefabs
The Prefabs folder includes five main categories:
- Enemies: Contains 9 prefabs of boss enemy and other types of enemies that can be used in levels.
- Geometry: 22 prefabs needed for level design. And items needed to store data
- Objects: 7 unique prefabs needed in level design.
- Particles: 20 unique particle effects with different materials.
- Pickups: 7 different prefabs that can be collected throughout the gameplay.
- Player: 2 prefabs of main character in main menu and in main game scene.
- PlayerWeapons: 2 player weapons.
- Projectile: 12 prefabs of bullets for enemy and main character.
- Trigger: 2 unique prefabs of trigger events.
- UI: 6 Prefabs of the game menus and UI elements.
3. Scenes
- Level-1: the gameplay
- MainMenu : starting scene of the game
- EndScene : final scene of the game after finishing game
4. Scriptable Object
Savedata scriptable object to save the checkpoints and last unlocked levels of the game.
5. Scripts
Scripts are categorized into ten folders, with clear names and functions to ensure easy understanding.
🚀 3D Arcade Shooter - Sci-Fi Action Awaits! 🔫
Step into the future with 3D Arcade Shooter, a fast-paced sci-fi shooter game! Move forward, battle fierce enemies, collect high-tech weapons, and gear up to face the final boss at the end of each level!
📂 Project Highlights:
- 🎥 Animations: 17 unique player and enemy animations.
- 🖼️ Models: 7 stunning FBX 3D models.
- 🎨 Art Assets: 59 customizable materials, 12 PNG sprites.
- 🧩 Prefabs: 89 prefabs, each with a unique purpose.
- 🌍 Scenes: 3 immersive, fully 3D scenes.
- 🗂️ Scriptable Objects: Store data for saved levels.
- 💻 Scripts: 59 cleanly written and organized scripts.
🎮 Customization: Modify assets or add new ones to create endless gameplay possibilities!
📧 Support: Questions? Contact us at joysmashgames@gmail.com
Price $49.00
Crossword Champion - Complete Game Template by Joy Smash Games
1. Art
This folder has three subfolders as below:
- Animations
This folder contains all UI animations, including transitions between menus and buttons. (24 items)
- Materials
Contains 7 various materials used in the game, which can be customized with different colours or sprites
- Sprites
Contains two subfolders of Characters and UI. Total of 130 PNG sprites. (from 1000x1600 to 66x77)
2. Prefabs
The Prefabs folder includes five main categories:
- Backgrounds: Contains 4 prefabs that can be used in levels.
- GameRequirement: 9 prefabs needed for level design. And items needed to store data
- Gameplay: 17 unique prefabs needed in level design.
- Particles: 4 unique particle effects with different materials.
- UI: Prefabs of the game menus and cheer messages in win menu. If adding new menus, update MenuControl prefab accordingly.
3. Scenes
- AllLevelScene: Contains 35 levels
- MainMenu : starting scene of the game
4. Scripts
Scripts are categorized into two folders, with clear names and functions to ensure easy understanding.
Crossword Champion is a complete casual game. In this game you should find the right word by putting the right letters next to each other. Cartoonish level designs and 2Dcharacters pop up at the end of each level added fun to the gameplay!
Dependencies:
This asset requires the Unity UI/TextMeshPro package for full functionality. Please ensure that you have it installed in your project. You can easily add the TextMesh Pro package via the Unity Package Manager.
📂 Project Highlights:
- Art Assets: 7 customizable materials, 130 PNG sprites, 24 animations
- Prefabs: 34 prefabs, each with a clear purpose.
- Scenes: 2 scenes – start menu and level (gameplay).
- Scripts: 43organized and cleanly written scripts.
🎨 Customization: Easily modify existing assets or add new ones to create unique levels and gameplay experiences.
📧 Support: Have questions? Contact us at joysmashgames@gmail.com.
Download now and start your adventure! 🚀
Price $49.00