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Remember Me | Game Creator 2 Save Module (requires Remember Me) by Arawn

Asset Store newest packages - 2025, May 28 - 08:34
Requires Remember Me Base Version! Seamlessly bridges Remember Me’s robust save system with GC2—100+ ready Instructions, Conditions, Events & Properties for full GC2 data persistence, zero code.
  • Package name / version – Remember Me for Game Creator 2 v 1.0
  • Unity compatibility – Unity 6LTS or newer; Mono & IL2CPP, editor & builds
  • Render pipelines – Built-in, URP, HDRP (no pipeline-specific code)
  • Supported GC2 modules – Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests (Third party support for Factions, StateMachine, Love/Hate is sold seperately)
  • Visual-scripting coverage – 100 + Instructions, Conditions, Events & Properties exposing every public call in SaveManager
  • Components – Remember Component (RememberComposite) + specialised Remember-XX helpers; single-step Remember Prefab for runtime prefabs
  • Features – Targeted Restore, destroyed-object restoration, prefab & variable restoration, live file migration/versioning, async quick-save/load, Keep-Across-Scenes helper
  • Serialization – MemoryPack binary format (tiny, GC-friendly, zero reflection)
  • Registry assets – AnimationRegistry, ItemRegistry, MeleeWeaponRegistry… auto-generate robust Resources/ paths
  • Installation – Demo scenes delivered as .unitypackage for GC2 “Install Demo” workflow
  • File size – ≈ 0.8 MB code + 1.2 MB editor assets excluding Demo Assets. No DLL obfuscation; full C# source
  • Platforms tested – Windows, macOS, Linux, Android; any platform supported by GC2 & MemoryPack should work
  • Dependencies – Remember Me Base v1.5.1 + Game Creator 2; free MemoryPack 1.21.4 & Unity Editor Coroutines installed on first import
  • SupportDiscord

Remember Me – Game Creator 2 Integration


Take your GC2 projects from prototype to production with a battle-tested, versionable save system that speaks the same visual-scripting language you already use every day. Plug it in, press Play, and every stat, inventory slot, quest flag, faction reputation, custom variable, animation state, timeline, and hand-crafted prefab is safely tucked away and restored—no boilerplate, no code, no headaches.



🎮 Why you’ll love it

• 100 + ready-made Instructions, Conditions, Events & Properties—drag-and-drop visual nodes that expose every public call in SaveManager.


Familiar GC2-style Inspector – drop a single Remember Component (RememberComposite) on any object, then add specialised Remember-XX helpers from its pop-up just like native GC2 “Save” actions.


One-step Prefab support – stick the Remember Prefab component on a prefab and you’re done. No manual registry, GUID wizardry, or other confusing workflows.


• Covers all official GC2 modules: Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests,… and any future module that stores data. (Support for GC2 Third Party Modules like Factions, Love/Hate, StateMachine are sold separately)


• Automatic Registry Assets (AnimationRegistry, ItemRegistry, MeleeWeaponRegistry, etc.) create fool-proof paths inside Resources/—even when you bury assets in deep sub-folders.


• Built-in Migration Path keeps existing save files alive after you patch or ship DLC—no “Start New Game” rage-quits and negative steam reviews from your players.


• One-click Demo Scenes appear in Game Creator 2 → Install; they auto-pull any GC2 demo dependencies so everything loads cleanly.


• Friendly support on Discord 🗨️



🗄️ What’s inside (Remember Me Version v1.5.1)

• Visual-scripting nodes for Save, Load, Quick-Save, Delete Slot, Next/Prev Slot, Save Screenshots, Meta data, and more.


• Conditions for Has Save?, Is Saving?, Slot Exists?


• Events fired on Save Started, Save Finished, Load Completed.


• Properties exposing Current Slot, File Version, Last Save Time, Save Path… perfect for HUDs or debug panels.


Targeted Restore – reload a destroyed vendor UI, boss arena, or single item without reloading the scene; equally works for restoring destroyed GameObjects.


Prefab & Variable Restoration – dynamically spawned prefabs and GameObjects referenced in GC2 Variables are fully serialised and restored, including hierarchy position.


Runtime mutations saved – colour swaps, texture changes, shader tweaks, etc. made to an item and then stored in a GC2 Inventory Bag are preserved and reload exactly as the player left them.


Keep-Across-Scenes helper for persistent player avatars, music managers, or network objects.


• MemoryPack-powered binary format: tiny, fast, GC-friendly.



🚀 Roadmap — why you’ll want each milestone

1.6 Live Conflict Resolver + Diff-Viewer overlay 🔍


When two saves or cloud slots disagree, you’ll see exactly what changed and can merge or pick the winner in-engine—no more “which file is newer?” guesswork or lost progress.



1.7 Core ISyncTransport & SyncManager scaffolding 🌐


Adds a transport-agnostic layer for syncing saves between desktop, cloud, or console builds. Foundation for cross-device play and Steam Cloud/Google Play integration.



1.8 Alpha adapters – Fish-Net, ObjectNet & Fusion (single-scene demos) 🐟


Early multiplayer hooks so you can test co-op or MMO persistence. Drop-in demo scenes show how Remember Me keeps inventories, quests, and stats consistent across popular networking stacks.



1.9 Late-Join Snapshot + LZ4 compression toggle (Co-op ready) 🤝


Players who join mid-match instantly receive a compressed state snapshot—no lobby reloads. LZ4 makes those packets tiny, saving bandwidth and speeding up cloud saves.



2.0 Finalised API, NGO adapter, cheat-guard (HMAC + replay-frame IDs) 🛡️


Locks the public API for long-term support, introduces Unity’s Netcode for GameObjects adapter, and signs every save frame with HMAC + frame IDs to thwart tampering and rollback cheats.



These roadmap items aren’t available yet, but they show where Remember Me is headed—toward seamless cloud syncing, authoritative multiplayer persistence, and rock-solid anti-cheat for Game Creator 2 projects.


📦 Requirements

Remember Me – Base Version (sold separately) v1.5.1 or newer.


Game Creator 2 (plus any GC2 modules you wish to save).


Unity 6 LTS or newer.


🕹️ Drop Remember Me into your GC2 project today and never fear a corrupted save again!



Price $39.00

Remember Me Professional | Save System by Arawn

Asset Store newest packages - 2025, May 28 - 08:24
Component-based Unity save system with Unity cloud sync, object persistent manager; saves pool objects & runtime prefabs, offers version-safe state saves, save migration & network sync(t. b. r. v2.0).

Dependencies

• MemoryPack 1.21.4 (MIT) – downloaded from nuget.org on user consent

MemoryPack’s NuGet package contains pre-compiled Microsoft BCL helpers:


• System.Collections.Immutable © Microsoft Corporation – MIT

Licence: https://licenses.nuget.org/MIT

• System.Runtime.CompilerServices.Unsafe © Microsoft Corporation – MIT

Licence: https://licenses.nuget.org/MIT


• Unity Editor Coroutines 1.x – added via Package Manager on user consent

Both packages are installed automatically or can be added manually.


Component-Based Workflow

  • Drag-and-drop Remember Prefab components or use a single Remember Component to manage many at once—no boiler-plate.

Zero-GC Serialization

  • Powered by MemoryPack for lightning-fast, version-tolerant binary saves that stay tiny and allocation-free.

Cloud + Local in One API

  • One toggle moves all slots to Unity Cloud Save; helper methods handle Unity ID, Steam, Google Play, Apple, Facebook or anonymous sign-in.

Version-Safe Save Migration

  • Built-in Migration Manager upgrades old save files automatically after patches—no progress loss, no angry Steam reviews.
  • • RestoreSingleGameObject() reloads any still-existing object without reloading the scene.• RestoreDestroyedGameObject() re-instantiates objects that were saved as destroyed—perfect for breakables or pickups.Targeted Restore & Destroyed-Object Restore

Version-Safe Save Migration


SaveablePrefabFactory.Instantiate() spawns + registers runtime prefabs in one line.


Runtime & Pooled Prefab Support

  • SaveablePrefabPool auto-manages GUIDs for pooled assets.

Persistent Manager

  • One call marks objects DontDestroyOnLoad while duplicate detection keeps your singletons clean.

User Settings Saver

  • Saves resolution, DLSS/FSR toggles, FPS cap, audio mixer levels, locale, quality presets, etc., to a separate UserSettingsData file.

Thumbnail & Metadata Slots

  • Automatic screenshots and JSON info for slick load menus; optional local mirror when cloud is enabled.

Event-Rich API

  • C# events & UnityEvents for slot changes, progress, per-object restore, failures, screenshots, and more.

Editor Tooling

  • • Prefab Registry with “🧹 Clean Duplicates”• Batch Migration Actions (meshes, GC2 characters, lights, etc.)• One-click default settings installer & duplicate-resource scanner
    • Save-Slot Manager window (live status, cancel, timeout guard)

Deterministic Prefab IDs

  • Consistent across Editor, build and cloud for safe cross-platform transfers.

Full Source, No DLL Lock-In

  • Clean C# code, extensively commented—extend or strip at will.

Pipeline & Platform Agnostic

  • Works in Built-in, URP, HDRP; tested on Windows, macOS, Linux, iOS, Android, WebGL, and consoles that support Unity Services.

Minimum Requirements

  • Unity 6 or newer.

(Optional expansion modules add deep integrations for Game Creator 2 systems, but the core package is 100 % standalone.)

Planned price steps

Current build: v 1.5.1


• Regular price: US $ 59


• Launch promo: 50 % off – US $ 29.50 (runs for the first 14 days after publication)


• When v 1.8 ships (Cloud-Save mirror + conflict diff-viewer) the standard price will rise to US $ 69


• When v 2.0 ships (Networking adapters, late-join snapshots, cheat-guard) the standard price will rise to US $ 79


📅 Feature timeline


🚀 1.6 Live Conflict Resolver + Diff-viewer overlay


🚀 1.7 Core ISyncTransport, SyncManager scaffolding


🚀 1.8 Alpha adapters – Fish-Net, Fusion (single-scene demos)


🚀 1.9 Late-join snapshot (important for Co-op games) + LZ4 toggle


🚀 2.0 Finalised API, NGO adapter, cheat-guard (HMAC + replay-frame IDs)



🔰 Remember Me — Zero-Code (for Save & Load) Save System for Unity

Remember Me is a component-based, fully no-code (for Save and Load) save framework that drops into any Unity project—2D, 3D, VR, mobile or desktop—and instantly records scenes, prefabs, runtime objects, player settings and custom components. Other features are an Object Persistent Manager and User Settings Manager.


😌 How easy?


👉 Add Remember Prefab to your runtime prefab. Done!


💾 Saving & loading now restore that prefab automatically.


Its modular design lets you pick exactly what to persist, from a single inventory bag to a whole open world—no boiler-plate.


  • Integrations for Game Creator 2 (all modules), Love/Hate, State Machine, Factions etc. are sold seperately

🧩 Core Feature Set

☁️ Cloud + Local in one API — flip one toggle to move all slots to Unity Cloud Save with local mirroring; helper methods handle sign-in for Unity, Steam, Google, Apple, Facebook or anonymous players.


💡 Why it matters: Ship single-player today, add cloud tomorrow—no refactor. Offline? Local mirror still works.



🔄 Version-safe Save Migration — every save blob carries your game’s semantic version; the built-in Migration Manager upgrades older data on the fly.


💡 Why it matters: Players keep 40-hour RPG progress after patches, protecting your Steam rating.



🎯 Targeted Restore — load just one GameObject (vendor UI, boss arena, player bag) without reloading the scene.


💡 Why it matters: Instant respawns, checkpoint pickups, mid-match loadouts—zero hitching.



🎲 Pooled & Runtime Prefab Support — objects spawned from a Remember Me pool or via the custom instantiate method get fresh GUIDs, auto-register, and soft-unregister on despawn. Perfect for bullet-hell shooters, heavy VFX, endless runners.


💡 Why it matters: Save bullet-hells and VFX storms safely, stutter-free.



📌 Persistent Manager — one call marks objects DontDestroyOnLoad; duplicate detection stops clone spam across scenes.


💡 Why it matters: Clean cross-scene persistence without singleton clutter.



🚦 Event-rich API — hooks for slot updates, per-object restore, load progress, failures, screenshots and more.


💡 Why it matters: Tie saves to UI, analytics or custom logic in minutes—no reflection polling.



MemoryPack Serializer — ultra-fast, zero-GC binary format smaller and quicker than JSON/BinaryFormatter; used for prefab mods, snapshots and custom blobs.


💡 Why it matters: Tiny payloads, lightning load times—even on mobile.



🧱 Prefab & Component Diffs — stores only changes (added components, mesh/material swaps, particle timelines, child active states), keeping files tiny even for dynamic characters.


💡 Why it matters: Huge open-world saves stay megabyte-small.



🗂️ Scene-object registry + destroyed-object tracking — resurrect or ignore objects removed mid-play; perfect for breakables, pick-ups, enemy corpses, roguelikes, construction sims.


💡 Why it matters: Large open worlds get instant respawns and checkpoints with minimal hitching.



🖼️ Screenshot & metadata mirroring — auto-thumbnails and optional local mirror even with Cloud Save.


💡 Why it matters: No internet? You can still load your saves.



🛡️ Non-Destructive Save Migration


💡 Why it matters: Field re-orders or new systems often break naïve formats. Remember Me auto-patches or calls your converter so players keep progress and you dodge “update wiped my save” reviews on STEAM.



🛠️ Optional User Settings (JSON-backed)

Drop the UserSettingsManager into your bootstrap scene if you want a single JSON to persist resolution, FPS cap, HDRP/URP post-processing toggles, audio mixer volumes and localisation codes.


• One call saves or loads player options; a second call pushes them live.


• Works offline and syncs seamlessly when you enable Cloud Save.


• Totally optional—skip it if you already have a custom options pipeline.


➡️ Integrations (Sold separately):

  • Game Creator 2 (all modules) by Catsoft
  • Factions by Ninjutsu
  • StateMachine by Ninjutsu
  • Love/Hate by PixelCrushers
  • more coming

🎮 Genre-specific wins

Open-world / RPG: Reload a single quest NPC or dungeon while the map stays live—loads slash in seconds.


Roguelike / Survival: Destroy-tracking + prefab pools capture procedural loot and bases, then migrate safely when generation rules change.


Shooter / Bullet-hell: Pool-aware GUIDs save active projectiles & VFX with zero stutter; soft-unregister cleans pools between waves.


Live-service / MMO-lite: Cloud Save mirrors slots; Migration Manager keeps seasons compatible; MemoryPack stays under quotas.


Narrative / VN: Per-object restore reloads only dialogue state—instant skip-ahead & auto-saves.



🌟 What makes it special

• No reflection-heavy polling—components push their state, leaving CPU for gameplay.


• Inspector-first UX—one Remember Component collapses many specialised components into a tidy drawer.


• Deterministic prefab IDs—consistent in editor, build and cloud for safe cross-platform transfers.


• Full source, no DLL lock-in—customise, extend, ship.


• Non-destructive save migration—progress survives every patch.



🚀 Drop Remember Me into your project, tick the boxes you need, and your players’ progress is protected today and after every update.


Price $59.00

DS RTS Camera by Dream Squircle

Asset Store newest packages - 2025, May 28 - 08:02
Dream Squircle RTS Camera Plugin offers a flexible camera that fulfills all requirements of modern games with a topdown view.

Included Features

Core Camera Features can be enabled and disabled individually and together.

  • Follow/Track your Characters with a “Target” tag on click, then V key press.
  • Free Camera Movement
    • Vector2 Up, Down, Left, Right movement with WASD or Arrow keys.
  • Flexible Height Tracing based on selected Layer.
  • Edge Scrolling on screen borders with the mouse.
  • Camera Rotation with Q and E key press, or by holding the left and right mouse buttons together.
  • Zooming In and Out with the mouse wheel, = and - key press, Numpad + and - key press.
  • Yawing / Angle Adjustment with middle mouse button or mouse scroll wheel held.
  • Orbit Target using target object prefab.
  • Fully Configured and Remappable Input Action Asset.
  • Scriptable Camera Configuration Create customized camera configuration assets.
  • Scriptable Camera Input Handler.
  • RTS_Camera prefab with presets values and assets.
  • PlayerInput prefab with correct input action asset and CameraInputHandler scriptable asset assigned and correct Unity Action Events set.
  • Interface for adjusting variables and settings included.
  • Demo Scene includes all necessary DS RTS Camera settings and assets fully configured in a testable scene.

Supported OS:

  • Linux
  • macOS
  • Windows x86/64

Documentation:

https://docs.google.com/document/d/1_72N9s4meVogDR76bpzo1hyumiwf0k3QtBUoMU-qYIk/edit?usp=sharing

This plugin works with little setup out of the box by placing the camera prefab in your scene.

It includes a camera prefab, the new Unity Input System, and adjustable configuration Scriptable Objects, offering you a modular way to set up one or multiple cameras using either the same or different configurations depending on your project requirements. For more details please refer to our user manual.


A demo scene is also included inside the plugin package.


If you have any questions, please do not hesitate to contact us on our Discord or via email to support@dreamsquircle.com.


Price $15.99

Low Poly Muscle Cars by Gudamore

Asset Store newest packages - 2025, May 28 - 07:58
Pack includes ten low poly muscle cars. There are extra prefabs for parts that you can add to the cars. The pack also includes a dragstrip scene.
  • Number of textures: 2
  • Texture dimensions: 100 x 100
  • Polygon count: 1000-5000
  • Number of prefabs: 26
  • UV mapping: Yes

This pack has ten cars. Each car comes in prefabs as just a mesh or with coliders. The cars use materials for paint making it easy to change the color. There are also tuning parts that you can add to the cars or use in the scene. The cars are five meshes each. There are meshes for the body and all four wheels. The pack also includes a skybox.


Price $15.00

Any Hierarchy Finder (Smart hierarchy search) by Henrizy Tools

Asset Store newest packages - 2025, May 28 - 07:46
Any Hierarchy Finder - enhance your workflow with powerful search tools

The tool is built using ImGUI, not UI Toolkit

Features:

  • 🔍 Smart Search Field
    • Easily find GameObjects in your scene using customizable, tag-based, and component-based search filters.
  • 🧠 Fuzzy Matching with Guaranteed Accuracy
    • Flexible input with smart evaluation ensures you always get correct results.
  • Lazy Rendering
    • Optimized drawing for thousands of objects.
    • Smooth and lag-free UI.
  • 💾 Save & Load System
    • Store frequently used queries with a name for fast reuse.
  • 🧷 Built-in Query Documentation
    • Comprehensive built-in documentation window.
  • 🛠️ Custom Shortcut Support
    • Let users define their own hotkey for launching the tool.
  • 🌙 Editor-Only, Lightweight Package
    • No additional assets, images, or dependencies.
    • Pure C# editor code that keeps your project lean.
  • 📄Source available
    • Source code are given, you can modify whatever you want.
    • Huge learning curve in using ImGUI to create you own Editor window.

Actively support and improve.

If you have any suggestions or finding some bugs, feel free to contact me via email or discord.

  • Email: lthieu1599@gmail.com
  • Discord: https://discord.gg/8d826Gy6YX

Price $15.00

Wasteland Reaper2 by Panchenko Lyudmila

Asset Store newest packages - 2025, May 28 - 07:07
Low-poly 3D model of a cybernetic monster designed for games. Perfect for post-apocalyptic action, shooters, and MOBAs.

Textures pack map 4096x4096

three skins

4 materials

PBR

Albedo

Normal

Metalic_gloss

AO


14 textures

Extra joins

WeaponLeft

WeaponRight

jaw1


The model contains 26 animations

attack(x7)

walking(x3)

straif RL(x2)

idle(x3)

death(x3)

gethit(x4)

run(x1)

rage(x1)

Fly(x2)


faces 66139

verts 64006

tris 123844


Price $50.00

WestlandJag3 by Panchenko Lyudmila

Asset Store newest packages - 2025, May 28 - 07:04
Low-poly 3D model of a cybernetic monster designed for games. Perfect for post-apocalyptic action, shooters, and MOBAs.

Textures pack map 4096x4096 and 2048x2048

three skins

6 materials

PBR

Albedo

Normal

Metalic_gloss

AO


25 textures

Extra joins

Jaw


The model contains 19 animations

attack(x5)

walking(x2)

straif RL(x2)

idle(x3)

death(x3)

gethit(x3)


faces 32814

verts 33632

tris 63213



Price $40.00

Poly HP - Boarkin by Downrain DC

Asset Store newest packages - 2025, May 28 - 07:04

Boarkin

Triangles ​: 4360
​Vertices​ : 2437

Render Pipelines​ :​ Built-in
Number of Materials​​​​ :​​ 3​

Texture Resolutions :​ 1024x1024
Number of Textures :​ ​​3

Weapon can be removed

Rigged :​​ Yes
Number of Animations :​​​ 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die


Price $8.99

Folder Customizer by Henrizy Tools

Asset Store newest packages - 2025, May 28 - 07:01
Folder Customizer is a lightweight Unity Editor tool that lets you color-code folders and style their names (bold, italic) in the Project view.

This package makes use of field "userData" in .meta folder to store styling data. 

This behaviour is supposed not to affect anything in your project unless you already made use of this field before importing this package.

📁 Folder Customizer – Color Your Project View


Folder Customizer is a lightweight Unity Editor extension that lets you style your folders in the Project window with custom background colors and font styles.


Visually organize your project structure, highlight key folders, and bring clarity to your workflow — all without affecting builds or project assets.


✨ Features

  • 🎨 Add solid background colors to any folder in the Project view
  • 🖋️ Customize folder name appearance: Bold, Italic, or Bold + Italic
  • 🧠 Automatically remembers settings using Unity’s asset metadata
  • 💼 Seamlessly integrated into right-click context menu
  • 🚀 Editor-only, no runtime impact or dependencies

📌 Perfect For

  • Large projects with complex folder structures
  • Teams who want visual cues in shared repositories
  • Developers who love tidy, readable workspaces

⏮️ Limitation

  • This effect only work on tree-view in project window.
  • Grid-view does not support.
  • Only styling 1 folder at a time, parent folder's color won't affect children's color

Style your folders. Focus your workflow.
Make Unity feel a little more yours.


Feel free to reach me out on:

Discord | Email: lthieu1599@gmail.com


Price $0.00

Flashlight Mask Shader (Mouse & Touch) by Fantasy Vertex

Asset Store newest packages - 2025, May 28 - 06:57
Flashlight Mask Shader (Mouse & Touch) is a lightweight Unity asset with two shaders for simulating flashlight effects. Supports mouse (PC) and touch (mobile). Includes two demo scenes.
  • Render Pipeline Compatibility

Built-in Render Pipeline, URP

  • Shaders:

InputMaskObjectColor.shader
InputMaskAllColor.shader

  • Input Handling:

Mobile: Touch position
PC: Mouse position

  • Platform Support:

Android

Desktop

  • Scenes Included:

MaskObjectScene.unity
MaskAllScene.unity

  • Performance:

No additional lights or post-processing required
Optimized for mobile devices

  • Documentation: Included in README

Flashlight Mask Shader (Mouse & Touch) provides a simple yet effective way to simulate a flashlight effect using shader-based masking. This asset includes two distinct shaders:

  1. Object Mask Shader – Highlights a specific object within the scene as if lit by a flashlight beam. Ideal for interactive inspection or spotlighting.
  2. Full-Screen Mask Shader – Simulates a flashlight beam moving across a dark environment. Great for exploration, horror, or mystery game settings.

Key features:

  • Flashlight mask follows mouse (PC) or touch position (mobile).
  • Fully shader-based, no lights or additional cameras required.
  • Works in both 2D and 3D environments.
  • Mobile-friendly, with minimal performance overhead.
  • Includes two demo scenes:
    Object Spotlight Scene: Demonstrates object-specific illumination.
    Environment Exploration Scene: Showcases spatial flashlight movement in a dark environment.

Price $4.99

UIAnimation-Simple visualization by CrabSaberV

Asset Store newest packages - 2025, May 28 - 06:40
A lightweight Unity animation control plugin that enables rapid implementation of movement, rotation, and scaling animations through component-based configuration, requiring no coding.

1. Zero-Code Operation Attach the component, select the target animation type (move/rotate/scale), and configure end parameters to execute. Supports combining multiple animations (e.g., simultaneous movement and rotation).  

2. Flexible Triggering and Control Automatic playback on awake or manual triggering via script calls. Supports reverse playback and custom animation curves to adjust speed dynamics.  

3. Extensible Design Configurable audio effect triggers during animations. Provides event interfaces (OnAnimationStart and OnAnimationFinished) to link with other logic.  

4. Real-Time Preview Optimization Debug animation parameters directly in the Inspector panel and preview effects instantly, reducing the need for frequent Play Mode testing.

This is a simple and efficient UI animation component.If you have any needs, please leave a message in the comments section and I will provide long term maintenance and development support for the plugin


Price $5.99

Rainy Weather FX by Zara The Asset Wizard

Asset Store newest packages - 2025, May 28 - 06:36
This Rainy Weather FX package provides layered rain effects with animated drops and splashes.
  •  Three-layered rain system (Back, Middle, Front) for depth and visual layering
  •  Animated raindrop and splash effects for added realism and atmosphere
  • Isometric-style splash sprites, ideal for 2.5D and stylized games
  •  Modular prefabs – easy to reuse and customize in different scenes
  •  A demo scene included to showcase the asset in action
  •  Customizable timing and visuals for rain and splash behavior
  •  Works with Unity’s Built-in Render Pipeline

This package contains 7 individual pieces of assets and offers customizable rain effects with three layers of rain, animated raindrops, and isometric-style splash sprites. The isometric design gives your project a unique 2.5D look, making it especially suitable for isometric or stylized platform games such as strategy, simulation, or adventure genres. Prefabs and animations are included for easy integration and adjustment.


Price $0.00

Monsters Fire Pack 3 by SURIYUN

Asset Store newest packages - 2025, May 28 - 00:41

Number of textures: 32

Texture dimensions:

  • Ignira Texture Color 2048x2048 Normal Map 2048x2048
  • Blazmo Texture Color 1024x1024 (x4) Normal Map 1024x1024
  • Blawlf Texture Color 1024x1024 (x3) Normal Map 1024x1024
  • Drafi Texture Color 1024x1024 (x4) Normal Map 1024x1024
  • Flawm Texture Color 1024x1024 (x4) Normal Map 1024x1024
  • Smofu Texture Color 1024x1024 (x4) Normal Map 1024x1024
  • Spyrant Texture Color 1024x1024 (x4) Normal Map 1024x1024

Polygon count of:

  • Ignira 1528
  • Blazmo 228
  • Blawlf 1100
  • Drafi 382
  • Flawm 408
  • Smofu 368
  • Spyrant 714
  • Spyrant_Magmorne 1278

Number of prefabs: 25

Animation count: 5 (In-place)

Types of materials: Unity Toon Shader

Monsters Fire Pack 3

Recommend :

If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Website


Price $39.00

Stealth Assassin Sounds V1 by ShashiRaj Productions

Asset Store newest packages - 2025, May 27 - 20:05
Master the art of war and combat like an assassin

TOTAL UNIQUE SOUNDS: 901


Number of Audio Waves: 901 + 901

Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit 

Audio file types: Wav

Do Sound FX loop: Mostly not. A few sounds do loop.

Additional: Stereo 

Minutes of audio provided: 18:36

Supported Development Platforms:

Windows: Yes

Mac: Yes

Tailored for action and adventure RPG games, this pack offers an outstanding collection of sound effects, ranging from rare gems to essential elements. Be sure to check out the folder list and the accompanying PDF for a detailed overview."


AUDIO DEMO

PDF LIST OF SOUNDS


Folders:- 

01_Sticky_Bomb_Contact_To_Surface = 5 files 

02_Silenced_Gunshots_Laserlike = 58 files 

03_Crossbows = 102 files 

04_Bullet_Strikes_Impacts = 31 files 

05_Grapple_Hook_Shot = 8 files 

06_Jump_Impacts = 41 files 

07_Hologram_Telemetry_Calculations_UI = 85 files 

08_Gun_Loading = 54 files 

09_Explosion_Blast_Bomb = 38 files 

10_Enemy_Alert = 16 files 

11_Body_Fight_Impacts = 58 files 

12_Whoosh_Swoosh = 33 files 

13_Wall_Impacts = 16 files 

14_Roll_Landing = 15 files 

15_Bangs = 45 files 

16_Knife_Unsheath = 14 files 

17_Small_Sword_Katana_Hit_Impact_Strike = 17 files 

18_Loop_Zipline_Ropeway_Harness_Cable = 2 files 

19_Breaths_Inhals_Sshhh = 10 files 

20_Police_Siren = 2 files 

21_Quick_Katana_Stabs = 14 files 

22_Soft_Boots_Footsteps = 67 files 

23_Blades_Windslice = 12 files 

24_Bone_Break_Crunch = 18 files 

25_Taser_Zaps = 16 files 

26_Click_Button_Switch = 10 files 

27_Rucksack_Backpack_Rustle = 62 files 

28_Glitches = 52 files 



Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.



Price $28.99

BRICK BLOCK SFX MATCH-3 PACK by ShashiRaj Productions

Asset Store newest packages - 2025, May 27 - 20:05
Crunch. Slide. Break. Every move, deeply felt.

TOTAL UNIQUE SOUNDS: 76

Number of Audio Waves: 76 + 76

Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit

Audio file types: Wav

Do Sound FX loop: Yes, some sound loops

Additional: Stereo

Minutes of audio provided: 1:56

Supported Development Platforms:

Windows: Yes

Mac: Yes


Crisp, crunchy, and oh-so-satisfying — this Foley sound pack delivers rich textures of sliding friction, solid drops, and sharp breaks. Perfectly tuned for Match-3 games, tile-matching puzzles, and block smashers. Also ideal for realistic rock, brick, and debris interactions in RPGs. Add tactile punch to every move, match, and crumble.


LIST OF SOUNDS

AUDIO DEMO


Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.



Price $9.99

RPG Orchestra - Village&Town by Dr.Game

Asset Store newest packages - 2025, May 27 - 19:53
serene,peaceful and lyric music

Number of Audio Wavs:10 

Sample Rate / Bit Rate: 48000 (Stereo)

Does Audio Loop: No

Minutes of Audio Provided: 20 min


Preview LIst : https://youtube.com/playlist?list=PL5qTTjU0yhs77BI0aNCf3HgAC5Gwm17k4&si=xlIDA7wruTGAnoph

Here are 10 piece of Music which often appear in the village or town of RPG Games.Some of them are serene and peaceful.However,Some of them are grief and sorrow (Since They may be in plague or hunger).Just take some sample below to listen.


Village 01

Village 02

Village 03

Village 04

Village 05

Town 01

Town 02

Town 03

Town 04

Town 05


Price $4.99

Mystic Tibetan Bowls – Game Audio Collection by Music clinic

Asset Store newest packages - 2025, May 27 - 19:40
Mystic Tibetan Bowls – Game Audio Collection is a curated set of high-quality Tibetan singing bowl soundtracks and ambient loops designed specifically for video games and interactive media.

High Quality WAV format.

35 tracks

48 kHz, 16 bit audio files

loopable versions included

Mystic Tibetan Bowls – Game Audio Collection is a curated set of high-quality Tibetan singing bowl soundtracks and ambient loops designed specifically for video games and interactive media. This package provides soothing, meditative audio that can instantly enhance the atmosphere of your project, making it perfect for menus, meditation scenes, puzzle games, fantasy worlds, or any experience that benefits from a calming and mystical soundscape. With ready-to-use tracks and seamless loops, you can easily add depth, relaxation, and a touch of spiritual ambiance to your game, helping players feel immersed and at peace.


Audio Collection: Click here to listen to the tracks on YouTube – Mystic Tibetan Bowls


1. Serenity & Calm

  • Harmonic Stillness
  • Whispers of Tranquility
  • Celestial Resonance
  • Sacred Silence
  • Eternal Calm

2. Healing & Therapy

  • Healing Vibrations
  • Soul Restoration
  • Chakra Alignment
  • Golden Harmony
  • Mending Frequencies

3. Nature & Elements

  • Mountain Echoes
  • River of Sound
  • Wind Over Bowls
  • Tibetan Dawn
  • Forest Reverie

4. Spiritual & Mystical

  • Temple of Sound
  • Monks’ Meditation
  • Divine Resonance
  • Mantra of Light
  • Ancient Wisdom

5. Deep Meditation

  • Layers of Stillness
  • The Deepening
  • Mindful Resonance
  • Zen Awakening
  • Beyond Thought

6. Energy & Flow

  • Prana Waves
  • Energy Currents
  • Liquid Gold Tones
  • Flowing Frequencies
  • Cosmic Drift

7. Ambient & Atmospheric

  • Floating in Sound
  • Distant Bells
  • Ethereal Overtones
  • Timeless Space
  • The Infinite Hum

Price $16.00

Coins Sounds by The Sound Guild

Asset Store newest packages - 2025, May 27 - 19:35
121 coins sounds that will enhance the experience of your videogame!

Audio file types: WAV

Sample rate: 44.1Khz

Bit depth: 16 bit

Loopable: No

Additional: Stereo

Hello Creators!

Here's my new pack: “Coins Sounds“


YouTube Preview
List of SFX included


I wanted to create a sound pack of coin sounds so creators are covered with this kind of sounds for a lot of time :) Specially good for mobile games.


I hope you enjoy implementing this sounds in your project!


Related Packs (created by me)

Click Sounds

RPG Shop Sounds


Making-Off

All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.


Some considerations

1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

Check out this guide that maybe will help you

2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.


Contact

Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com


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Check all my packs!

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Price $15.00

Sensitive Piano and Orchestra by cplomedia

Asset Store newest packages - 2025, May 27 - 17:11
Sensitive Piano and Orchestra" offers a collection of 10 heartfelt love songs, carefully crafted to enhance the emotional depth of your game.

Number of Audio Wavs: 10

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 30 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have funt with it!

Sensitive Piano and Orchestra" offers a collection of 10 heartfelt love songs, carefully crafted to enhance the emotional depth of your game. With delicate piano melodies, gently embraced by lush strings and an ethereal choir, this music weaves a romantic atmosphere that captivates and enchants your players.

DEMO

DEMO on Youtube



Price $15.00

Horror Atmos 3-D Audio - Indoor and Outdoor by cplomedia

Asset Store newest packages - 2025, May 27 - 17:10
Horror Atmos 3D offers a spine-chilling collection of 31 immersive atmospheric soundscapes, meticulously crafted to bring your game world to life with fear and tension.

Number of Audio Wavs: 31

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: Yes

Minutes of Audio Provided: 120 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Horror Atmos 3D offers a spine-chilling collection of 31 immersive atmospheric soundscapes, meticulously crafted to bring your game world to life with fear and tension. Each atmosphere has been mixed using advanced binaural audio plugins, creating an intense and realistic 3D sound experience that truly surrounds the listener. For the full effect, headphones are highly recommended.

Designed with game developers in mind, all atmospheres are seamlessly loopable and feature extended playback lengths to maintain immersion and prevent noticeable repetition. Whether you're building a haunted mansion, a dark forest, or a post-apocalyptic wasteland, Horror Atmos 3D delivers the perfect backdrop to unsettle your players and keep them on edge.

DEMO

DEMO on Youtube - Indoor

DEMO on Youtube - Outdoor

Enhance your sound design even further with additional horror sound effects:

Screaming Monsters

Mystical Music

Ultimate Horror Package

Zombie Pack


Price $15.00

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