Effect_ActionGame_Set by Canmu
Number of prefabs: 30
Number of meshes: 2
Materials
- Existing materials (Mobile/Particle/Additive・AlphaBlended)
Textures
- Number of textures: 51
- Texture size: 64*64 to 1024*1024
- Texture type: Base color
Supported development platforms: Windows
The structure is focused on ease of secondary editing.
Tree structure categorized by element.
By naming the particle system the same as the material used, it is easy to reconstruct the material when it is peeled off, and you can immediately see which textures are to be replaced.
Package contents
- 6 types of muzzle-related effects
- 6 types of bullet effects
- 8 types of hit and explosion effects
- 10 types of other effects
Price $6.99
Doctor Office Room Lowpoly by Natural creative
Number of textures :47
Texture dimensions : 512x512, 1024x1024, 2048x2048
polygon count : 72000 to 74500
Number of meshes : 41
Number of prefabs: 41
Rigging: No
UV mapping: Yes
LOD information (No)
Types of materials and texture maps (e.g., PBR)
Contact: Mail id: natural.creative2020@gmail.com
Doctor Office Room :
A low-poly 3D Doctor Office Room with hand painted high quality texture.This Assets use AR,VR,mobile Game,pc game and any different projects.
All assets are created in a low poly art style. The material setups are simple and you are able to customize them easily.
Demo Scene Included
Contact: Mail id: natural.creative2020@gmail.com
Price $27.99
Meadow Forest Props - Low Poly Models Pack by Nimble Fox
Number of textures: 1
Texture dimensions: 2048x2048
Polygons: 41 - 4k depending on object
Number of prefabs: 95
UV mapping: Yes
LOD: 1 (low poly)
Types of materials and texture maps: URP Lit Shader with Base Map
◼ Share your work on our Discord server and chat with us! ◼
◼ General◼
A collection of stylized game-ready 3D models that work out-of-the-box in any low-poly game.
✓ The trees are compatible with the Critter Environment leaf instancing.
◼ Pack content (95 models)◼
- Trees
- Mushrooms
- Boulders and stone formations
- Gravestones
- Wooden huts
- Small wooden pier
- Boat
- Tent
- Scrolls
- Rope
- Lantern
- Chest
- Cage
- Coins
- And more...
◼ 3D Pixel Art style◼
We specialize in the 3D Pixel Art style. These models are compatible with the Critter 3D Pixel Art toolkit assets.
Price $0.00
Lowpoly Castle 01 by Blue Polygon
Textures: All texture dimensions are 2048x2048
Brick_Diffuse - Normal - Roughness
Brick2_Diffuse - Normal - Roughness
Brick3_Diffuse - Diffuse2 - Normal - Roughness
Cloth_Diffuse - Normal - Roughness
Grass_Diffuse - Normal - Roughness - Ambientocclusion
Metal_Diffuse - Diffuse2 - Normal - Roughness
Planks_Diffuse - Normal - Roughness
Roof_Diffuse - Diffuse2 - Normal - Roughness
Steel_Diffuse - Normal - Roughness - Metallic
Stone1_Diffuse - Normal - Roughness
Stone2_Diffuse - Diffuse2 - Normal - Roughness
Wood1_Diffuse - Diffuse2 - Normal - Roughness
Wood2_Diffuse - Diffuse2 - Diffuse3 - Normal - Roughness
Wood3_Diffuse - Normal - Roughness
Metarials:
Brick - Brick2 - Brick3
ClothGrey - ClothRed
Metal - Metal_1 - Metal_2 - Steel
Roof - RoofGreen - Stone1 - Stone2 - Stone2_1 - Stone2_2
Planks - Wood1 - Wood1_1 - Wood2 - Wood2_1 - Wood2_2 - Wood3
SimpleColors: Bottle - Candle - Clay - Dirt - Flag - Glass - Leather - Plate - Sea - Window
Number of meshes/prefabs : 169
Model names and polygon counts:
Axe - Triangles:316 Quads:161
Fountain - Triangles:466 Quads:235
Fountain_Part - Triangles:270 Quads:135
Barrack - Triangles:1610 Quads:807
Barrack_Cloth - Triangles:2372 Quads:1192
Barrack_Door - Triangles:540 Quads:270
Barrack_Fences - Triangles:456 Quads:228
Barrack_Steps - Triangles:108 Quads:54
Barrack_Steps_Collider - Triangles:12 Quads:6
Barrack_Windows - Triangles:696 Quads:348
Toilet - Triangles:322 Quads:161
Toilet_Door - Triangles:328 Quads:164
House - Triangles:420 Quads:210
House_Door - Triangles:684 Quads:342
House_Parts - Triangles:292 Quads:146
House_Roof - Triangles:24 Quads:12
House_Stairs - Triangles:124 Quads:62
House_Stairs_Collider - Triangles:12 Quads:6
House_Window - Triangles:1824 Quads:912
Kitchen - Triangles:1184 Quads:592
Kitchen_Door - Triangles:972 Quads:486
Kitchen_Firepit - Triangles:304 Quads:152
Kitchen_Parts - Triangles:360 Quads:180
Kitchen_Roof - Triangles:24 Quads:12
Kitchen_Stairs_Collider - Triangles:12 Quads:6
Kitchen_Windows - Triangles:1656 Quads:828
Bottle1 - Triangles:348 Quads:174
Bottle1_Top - Triangles:76 Quads:38
Bottle2 - Triangles:332 Quads:166
Bottle2_Top - Triangles:76 Quads:38
Clay_Bowl - Triangles:500 Quads:250
Cooker - Triangles:1164 Quads:582
Cooker2 - Triangles:304 Quads:152
Cooker3 - Triangles:656 Quads:328
Cooker_Stick - Triangles:76 Quads:38
Kitchen_Shelf - Triangles:36 Quads:18
Plate - Triangles:476 Quads:238
Sink - Triangles:536 Quads:270
Sink_Part - Triangles:270 Quads:135
Armory - Triangles:502 Quads:251
Armory_Door - Triangles:876 Quads:438
Armory_Parts - Triangles:968 Quads:484
Armory_Roof - Triangles:40 Quads:20
Armory_Stairs_Collider - Triangles:12 Quads:6
Armory_Windows - Triangles:192 Quads:96
Anvil - Triangles:252 Quads:126
Armory_Firepit - Triangles:264 Quads:132
Hammer1 - Triangles:64 Quads:32
Hammer2 - Triangles:132 Quads:66
Metal_Piece - Triangles:140 Quads:70
Sword_Holder - Triangles:308 Quads:154
Wood1 - Triangles:64 Quads:32
Buttery - Triangles:576 Quads:288
Buttery2 - Triangles:1048 Quads:524
Buttery2_Door - Triangles:636 Quads:318
Buttery_Door_L - Triangles:684 Quads:342
Buttery_Door_Lock - Triangles:12 Quads:6
Buttery_Door_R - Triangles:684 Quads:342
Buttery_Parts - Triangles:1012 Quads:506
Barrack2 - Triangles:1716 Quads:858
Barrack2_Fences - Triangles:832 Quads:416
Barrack2_Stairs - Triangles:1200 Quads:600
Barrack2_Stairs_Collider - Triangles:20 Quads:10
Barrack2_Steps - Triangles:144 Quads:72
Armory_Firepit_Dirt - Triangles:376 Quads:364
Barrel - Triangles:2112 Quads:1056
Box2_B - Triangles:900 Quads:452
Box2_T - Triangles:364 Quads:182
Box3_B - Triangles:1308 Quads:656
Box3_T - Triangles:292 Quads:146
BoxB - Triangles:764 Quads:382
BoxT - Triangles:464 Quads:233
Bridge - Triangles:3080 Quads:1544
BridgeStairsCollider - Triangles:252 Quads:134
Bucket - Triangles:336 Quads:168
Candle - Triangles:424 Quads:212
Carpet - Triangles:332 Quads:166
Chair - Triangles:644 Quads:328
Chair2 - Triangles:736 Quads:368
Chair3 - Triangles:552 Quads:272
Chair4 - Triangles:1006 Quads:505
Chair5 - Triangles:588 Quads:298
Chair6 - Triangles:316 Quads:158
Drawer - Triangles:2484 Quads:1242
DrawerC1 - Triangles:632 Quads:316
DrawerC2 - Triangles:632 Quads:316
DrawerC3 - Triangles:544 Quads:272
FirePit - Triangles:1500 Quads:838
Firepit2 - Triangles:466 Quads:235
Firepit_Stones - Triangles:880 Quads:880
Flag - Triangles:556 Quads:278
FlagBase - Triangles:128 Quads:64
Lamp - Triangles:15212 Quads:7606
Sack - Triangles:1412 Quads:1112
Spear - Triangles:302 Quads:160
Spear_Holder - Triangles:668 Quads:334
Stone_Path1 - Triangles:272 Quads:195
Stone_Path2 - Triangles:324 Quads:232
Stone_Path2_R - Triangles:324 Quads:232
Stone_Path3 - Triangles:348 Quads:249
Stone_Path3_R - Triangles:348 Quads:249
Sword1 - Triangles:270 Quads:137
Sword2 - Triangles:320 Quads:164
Table - Triangles:1208 Quads:610
Table2 - Triangles:344 Quads:180
Table3 - Triangles:824 Quads:412
Torch - Triangles:172 Quads:86
Torch_Holder - Triangles:128 Quads:64
Wagon - Triangles:1384 Quads:692
Wagon_Back - Triangles:364 Quads:182
Wagon_Front - Triangles:80 Quads:40
Wagon_Wheel - Triangles:836 Quads:418
Wood2 - Triangles:76 Quads:38
Wood3 - Triangles:76 Quads:38
Wood4 - Triangles:36 Quads:18
Wood5 - Triangles:36 Quads:18
FlagBaseTower1 - Triangles:128 Quads:64
Gate - Triangles:1328 Quads:668
GateDoorL - Triangles:992 Quads:496
GateDoorLock - Triangles:12 Quads:6
GateDoorR - Triangles:992 Quads:496
GateStairs - Triangles:2000 Quads:1000
GateStairsCollider - Triangles:40 Quads:20
Tower1 - Triangles:1218 Quads:609
Tower1_Part - Triangles:12 Quads:6
Tower1_Part2 - Triangles:12 Quads:6
Tower1Stairs - Triangles:468 Quads:258
Tower1StairsCollider - Triangles:458 Quads:278
Tower2 - Triangles:1296 Quads:664
Tower2_Ladder - Triangles:872 Quads:436
Tower2Stairs - Triangles:544 Quads:296
Tower2StairsCollider - Triangles:532 Quads:315
Wall1 - Triangles:196 Quads:103
Wall2 - Triangles:188 Quads:98
FlagBaseTower3 - Triangles:128 Quads:64
FlagBaseTower4 - Triangles:128 Quads:64
Gate2 - Triangles:878 Quads:446
Gate2DoorL - Triangles:2828 Quads:1416
Gate2DoorLock - Triangles:12 Quads:6
Gate2DoorR - Triangles:2828 Quads:1416
Gate2L - Triangles:32 Quads:16
Gats - Triangles:248 Quads:124
Tower3 - Triangles:1590 Quads:809
Tower3Stairs - Triangles:732 Quads:412
Tower3StairsCollider - Triangles:736 Quads:461
Tower4 - Triangles:1422 Quads:711
Tower4Stairs - Triangles:724 Quads:408
Tower4StairsCollider - Triangles:728 Quads:457
Wall3 - Triangles:204 Quads:102
Wall4 - Triangles:192 Quads:96
CastleBot - Triangles:5628 Quads:2814
CastlePartsBot - Triangles:6136 Quads:3019
CastlePartsTop - Triangles:7520 Quads:3760
CastleStairsBot - Triangles:764 Quads:442
CastleStairsBotCollider - Triangles:772 Quads:508
CastleStairsBotCollider2 - Triangles:8 Quads:5
CastleStairsTop - Triangles:336 Quads:195
CastleStairsTopCollider - Triangles:340 Quads:224
CastleTop - Triangles:2358 Quads:1179
FlagBaseCastle - Triangles:128 Quads:64
CastleDoorBotL - Triangles:1368 Quads:684
CastleDoorBotLock - Triangles:68 Quads:34
CastleDoorBotR - Triangles:1368 Quads:684
CastleDoorTopL - Triangles:1368 Quads:684
CastleDoorTopLock - Triangles:68 Quads:34
CastleDoorTopR - Triangles:1368 Quads:684
SeaPart - Triangles:3872 Quads:1936
CandleLight - Particle
Terrain - Unity terrain
UV mapping: Yes
Animations: Flag, Sea
Scrips: FlagAnimRandomStart.cs
The castle is modular and all models are uv mapped.
Tower and door entrances are 1.5m x 2.15m.
All models created with Blender and all models have the same UV Size (0.073).
Material tilings are 20x20.
If you want to use your own textures, I recomend 2048x2048 texture size.
Price $49.00
Commander: Male and Female Shikikan Officer by Ida Faber
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
2 Characters, 2 Outfits
Many unique hairstyles
Completely modular
A wonderful render scene
Fully Rigged with UE5/Humanoid Rig
Apple ARKit Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Optional Accessories - Cape & Peaked Cap
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
Bonus Idle animation is included
Any other animations are not (!) included
⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics are not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
9 Texture sets: Body, Head, Eyes, Lashes, Clothes x2, Wavy Hair, Straight Hair, Buzz cut
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
2 Characters, 2 Outfits
Many unique hairstyles
Completely modular
A wonderful render scene
Fully Rigged with UE5/Humanoid Rig
Apple ARKit Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Optional Accessories - Cape & Peaked Cap
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Commander Boy
Faces 23180 ・ Tris 45295・ Verts 27965
Commander Girl
Faces 33598・ Tris 65974・ Verts 37824
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
Bonus Idle animation is included
Any other animations are not (!) included
⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics are not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
9 Texture sets: Body, Head, Eyes, Lashes, Clothes x2, Wavy Hair, Straight Hair, Buzz cut
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Yes, my team is available for commissions. Please contact me for more details. 📧 idafaber3d@gmail.com
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. If you'll face any issues, please check out the #support-forum in my discord server.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please take a look at compatibility list.
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package
Q: I don't need the advanced materials. How do I disable this feature?
A: Simply follow this instruction 🔗 here >
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
Price $149.99
Nature Pack 1 - Winter by VIS Games
Texture-Sizes: 2048x2048 to 8192x8192
Textures include: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP.
This nature pack contains all you need, to create a winter environment like trees, rocks, background mountains, terrain textures and more.
Contains:
-10 different conifer trees (4 levels of detail. All with and without roots and all with two different texture sets)
-10 different broadleave trees ((4 levels of detail. All with 2 different texture sets and with and without roots)
-9 branches (3 levels of detail)
-30 rocks / stones (low-poly with high detail look)
-streetlighs in different variations
-10 background mountains
-2 different types of wooden fences (1 with 2 elements and 1 with 3 elements, 2 levels of details, and 2 different texture sets, one with moss and one without)
-6 terrain texture sets + ice texture set.
Texture-Sizes: 2048x2048 to 8192x8192
Textures include: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP.
Price $29.95
Second Life – glTF Mesh Uploader Tests
This blog post is to provide resources used in testing glTF Mesh capabilities in Second Life. This is to be done via an extension of the Collada (.dae) mesh uploader. The glTF after export will be converted to the common Second Life Mesh (SLM) format used internally already for Collada meshes. It is possible that the internal format will be extended to cope with glTF features where needed.
Basic GLTF Mesh Import – https://github.com/secondlife/viewer/issues/3831
Previous glTF Mesh Preview Mechanism
- April 2024 – early glTF mesh preview in Second Life, April 2024.
See https://blog.inf.ed.ac.uk/atate/2024/04/11/gltf-mesh-tests-in-second-life/ - June 2024 – some issues arose with applying transforms and handling vertex normals.
See https://github.com/secondlife/viewer/issues/1873 - April 2025 – the early mesh preview method will be removed at some stage.
Requests for things to support in the glTF Mesh Uploader
- Visual compliance with Khtonos glTF Sample Viewer – So long as the mesh looks as it does in the Khronos glTF Sample Viewer we will be good. Check that transforms are properly applied to avoid misplaced, wrongly scaled, exploded and rotated model parts. A good test model for this is the NASA Ingenuity Mars helicopter mesh.
- Mesh Size Limitations – Ensure that the size of model limit is set high to allow for essentially region scale builds, e.g. oil rig test model (56MB glb, 9342 meshes, 955880 triangles, 4258 opaque materials, 92 transparent materials).
- Reduce or remove 0.01m limit on dimensions of mesh parts – The SL Mesh (as well as prims) does have a minimum element mesh size of 0.01m which I have found to be problematic. The smaller dimension parts expand to that minimum size on Collada import. It is a problem for items such as jewellery, vehicle instrument panel parts, thin aerials, etc. It also limits the ability to scale down an imported mesh which happens to have even a single small part. Prims can be made tiny well below the 0.01m limit via slice, path cut, taper and other object editing capabilities. But that option is not open to mesh. So I hope the lower limit on mesh part dimension can be removed entirely or lowered to say 0.00001m as the build tools already have that range. This may also be an issue for rotations and positions to keep an imported mesh visually accurate.
Test Meshes
NASA Ingenuity Mars Helicopter
This is a small model prepared by NASA and released in Blender and .glb formats.
https://nasa3d.arc.nasa.gov/detail/ingenuity_thumb
https://github.com/nasa/NASA-3D-Resources/tree/master/3D%20Models/Ingenuity%20Mars%20Helicopter
Supercar vehicle, Black Rock Lab (BRL) and Mike Mercury figure glTF meshes exported from the Blender models are good tests of a range of complexity in the models.
https://blog.inf.ed.ac.uk/atate/2023/11/02/supercar-updated-model/
The RGU Oil Rig is a region scale build used in OpenSim for some years for training of offshore oil rig workers.
https://blog.inf.ed.ac.uk/atate/2019/08/15/oil-rig-training-experience-in-firestorm-vr/
glTF Mesh Data
NASA Ingenuity Mars Helicopter
-
.glb File Size: 2.7MB
Meshes (Nodes): 11
Vertices: 8502
Triangles: 9124
Opaque Materials: 9
Transparent materials: 1
Supercar with Extended Wings
-
.glb File Size:
Meshes (Nodes): 1501
Vertices: 510174
Triangles: 273230
Opaque Materials: 54
Transparent materials: 4
Supercar with Both Wings, All Accessories and Blast Wall
-
.glb File Size:
Meshes (Nodes): 1549
Vertices: 545014
Triangles: 293157
Opaque Materials: 2
Transparent materials: 0
Mike Mercury Figure
-
.glb File Size:
Meshes (Nodes): 4
Vertices: 42606
Triangles: 24415
Opaque Materials: 63
Transparent materials: 4
Black Rock Lab Exterior
-
.glb File Size:
Meshes (Nodes): 891
Vertices: 68412
Triangles: 39037
Opaque Materials: 31
Transparent materials: 1
Black Rock Lab Interior
-
.glb File Size:
Meshes (Nodes): 1415
Vertices: 455142
Triangles: 181935
Opaque Materials: 88
Transparent materials: 0
-
.glb File Size: 56MB
Meshes (Nodes): 9342
Vertices: 1303822
Triangles: 955880
Opaque Materials: 4258
Transparent materials: 92
Stylized Forest Golem by N-hance Studio
Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6)
Rigged: Yes
Number of Characters: 1
Number of Animations: 42
Number of Prefabs:
- Unity 2022:
- Mobile Prefabs: 3
- PC Prefabs: 3
- Unity 6:
- URP Prefabs: 3
Triangle Count: 12,902
Vertex Count: 8,224
Number of Textures: 9
Texture Resolutions: 4096x4096
Number of Materials:
- Unity 2022:
- Mobile Shaders: 3
- PC Shaders: 3
- Unity 6:
- URP Shaders: 3
Join the N-hance Studio community on: Discord, YouTube and Facebook
_____________________________________________________________________________
Attention:
If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!
_____________________________________________________________________________
Asset Description:
This package is designed for stylized / fantasy games. This asset is well detailed and can be used for First and Third Person camera.
Various color Materials for wide customization included!
Features:
- PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Smoothness Map
- 1 Ambient Occlusion Map
- 3 Emissive Maps
- Choose between different styles:
- Blue Forest Golem
- Green Forest Golem
- Red Forest Golem
- ANIMATIONS LIST:
- Idle
- Idle01
- Idle02
- Death
- Emote_Talk
- Emote_Roar
- Emote_Wave
- Emote_Salute
- Emote_Rude
- Jump_Start
- Jump_Loop
- Jump_End
- Combat_Stun
- Combat_Unarmed_Ready
- Combat_Unarmed_Hit
- Combat_Unarmed_Dodge
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_AttackSpecial
- Spell_Unarmed_Up_Start
- Spell_Unarmed_Up_Loop
- Spell_Unarmed_Up_End
- Spell_Unarmed_Loop_Start
- Spell_Unarmed_Loop_Loop
- Spell_Unarmed_Loop_End
- Spell_Unarmed_Ground_Start
- Spell_Unarmed_Ground_Loop
- Spell_Unarmed_Ground_End
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
Check out our Nature & Water Creatures Assets:
- Packs:
- Nature Creatures:
- Water/Underwater:
Price $34.99
Unique Sword Slashes Vol. 1 by Gabriel Aguiar Prod
20 Unique Sword Slashes from Water, Fire, Ice, Earth, Ink, Void, Galaxy, Electricity, Poison, Blood, Nature and more.
WebGL Demo [SOON]
This package contains:
- 20 Unique Stylized Sword Slashes;
- Demo Scene;
- Textures & Shaders;
- Particle System Controller Script (control color);
- HDRP, URP and BIRP supported;
All the effects are fully optimized and work on any platform. Feel free to contact me if you have any questions.
Other VFX Packages:
- Unique Projectiles Mega Pack - Vol.1
- Unique Stylized Explosions Vol.1
- Unique AoE Magic Abilities Vol.1
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $20.00
Talo Game Services by Talo Game Services
👥 Player management: Persist player data across sessions, create segments and handle authentication.
⚡️ Event tracking: Track in-game player actions individually and globally.
🕹️ Leaderboards: Highly customisable leaderboards that can sync with Steamworks.
💾 Game saves: A simple and flexible way to load/save game state; also works offline.
📊 Game stats: Track global or per-player stats across your game; also syncs with Steamworks.
💬 Game channels: Send real-time messages between players subscribed to specific topics.
⚙️ Live config: Update game settings from the web with zero downtime.
🔧 Steamworks integration: Hook into Steamworks for authentication and ownership checks.
🗣️ Game feedback: Collect and manage feedback from your players.
🛡️ Continuity: Keep your data in-sync even when your players are offline.
🔔 Player presence: See if players are online and set custom statuses.
Talo Game Services is a collection of open-source, self-hostable tools and APIs designed to make game development easier and to help you make better data-driven decisions.
From essentials like player management, stats and leaderboards to advanced APIs for game saves, event tracking and player authentication.
The Talo Unity Package is a lightweight wrapper around our REST API. It also includes handy utilities and a collection of ready-to-use samples.
Check out the docs to see everything Talo can do.
Talo is designed to be easily self-hosted. Take a look at our self-hosting guide and the GitHub repo for examples on how to get started.
Price $0.00
Unique Orbs Vol. 1 by Gabriel Aguiar Prod
18 Unique Stylized Orbs done with the Particle System.
WebGL Demo [SOON]
This package contains:
- 18 Unique Stylized Orbs;
- Demo Scene;
- Textures & Shaders;
- Particle System Controller Script (control color);
- HDRP, URP and BIRP supported;
All the effects are fully optimized and work on any platform. Feel free to contact me if you have any questions.
Other VFX Packages:
- Unique Projectiles Mega Pack - Vol.1
- Unique Stylized Explosions Vol.1
- Unique AoE Magic Abilities Vol.1
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $10.00
Signs Scans by ScansLibrary
Scanned Assets: 20 (Surface)
Included Texture Maps: Albedo, Normal, AO, Specular
This package supports Unity 6
Texture dimensions: Materials (1K)
Texture Maps: Albedo, Specular, Normal, AO maps available for each asset.
This package was created with ScansLibrary's high quality scanning technologies.
Asset List:
A Clearance Sign 27LvC8w
A Crosswalk Sign 7EeLrKb
A Crosswalk Sign NdeHuxx
A Curve Dangerous Sign hYrQfsr
A Curve Dangerous Sign zVFGE25
A Curve Left Sign Vb8SEuD
A Detour Sign HSrzhr6
A Detour Sign njDP9gZ
A Go Straight Turn Right Sign jV86va5
A Go Straight Turn Right Sign QVAEZfy
A Keep Right Sign NY3pTnt
A No Entry Sign 3XyVdPs
A No Overtaking Sign pPvhLsS
A No Stopping Sign RthQvca
A No U-Turn Sign sj4A93G
A Railroad Crossing Sign 7VuPyux
A Rocks Can Fall Sign R95Prr7
A Side Road Left And Right Sign z83kVvv
A Side Road Right Sign VZC7y9V
A Steep Ascent Sign cJaxHRm
Price $29.00
Fern Atlas Scans by ScansLibrary
Scanned Assets: 15 (Atlas)
Included Texture Maps: Albedo, Normal, AO, Specular
This package supports Unity 6
Texture dimensions: Atlases (1K)
Texture Maps: Albedo, Specular, Normal, AO maps available for each asset.
This package was created with ScansLibrary's high quality scanning technologies.
Asset List:
A Asplenium nidus gLKnxM
A Dead Fern KqJ9RGF
A Fern 6NMGSh
A Fern 7RYSxP
A Fern ADQAYc
A Fern dd5aq7
A Fern E3SUGL
A Fern NKLPVdg
A Fern PA3vw3
A Fern R5PbEZ
A Fern Tr586a
A Fern UpbfvT
A Fern V3QMqF
A Nephrolepis aSFDPd
A Nephrolepis bktUfq
Price $19.00
Stylized Tropical Plants Pack by Sofia Shevliagina
Number of textures: 1
Texture dimensions: 512x512
Polygon count: 82670 tris
Minimum polygon count: 48 tris
Maximum polygon count: 4050 tris
Number of meshes/prefabs: 92
Rigging: No
Animation count: No
LOD information: No
“Tropical Plants Pack” is an extensive collection of 3D models of tropical flora that includes various types of palms, bamboo, banana trees, vines, and shrubs. Thanks to its specially developed flat color style, all models blend seamlessly into projects with a minimalist and vibrant visual design.
When you purchase this asset, you get:
- Bamboo (6 variations)
- Banana Tree (6 variations)
- Coconut Palm (11 variations)
- Date Palm (5 variations)
- Fan Palm (11 variations)
- Vine (15 variations)
- Monstera (3 variations)
- Palm Cycas (3 variations)
- Papaya (4 variations)
- Pineapple (3 variations)
- Roots (12 variations)
- Strelitzia Reginae (3 variations)
- Titan Arum (3 variations)
- Venus Flytrap (3 variations)
- Victoria Amazonica (4 variations)
Key Features:
- Single Texture Map:The entire asset uses one 512×512 texture, which is essentially a set of gradients.
- Optimized Geometry:The models are built with performance in mind—low polygon count while retaining key details. This allows the asset to be used not only in mobile games but also in large gaming projects.
- Versatile Use:Ideal for game levels and architectural visualizations. The flat color style makes the asset relevant for modern indie projects and games where minimalism in visual design is used.
With “Tropical Plants Pack,” you receive a high-quality and optimized set of 3D models of tropical flora that easily adapts to a flat color aesthetic. The single texture and thoughtful optimization make this asset the perfect choice for those aiming to create a unique atmosphere in their game or visual project with minimal resource expenditure.
Price $20.00
Trench Warfare by Red Blue Pixel Studio
Number of meshes/prefabs: 45
Poly Count: 20-60k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 33
Number of Textures: 131
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Step into the mud-soaked chaos of World War I.
This Trench Warfare pack captures the brutal essence of close-quarters combat with historically inspired, game-ready assets. Designed for gritty war zones and immersive battlefield experiences, this collection is perfect for FPS games, military simulations, and cinematic scenes set in the trenches.
Whether you’re building a full-scale war zone or a moody battlefield moment, these assets bring authenticity, detail, and tension to your project.
⚙️ Features
- ✅ Trench-Themed Assets – Designed to reflect the gritty atmosphere of WWI trench warfare.
- ✅ Game-Ready Models – Optimized for real-time performance across all platforms.
- ✅ Clean Topology & UV Mapping – Ideal for efficient texturing and smooth integration.
- ✅ Compatible with All Pipelines – Supports Built-in, URP, and HDRP.
- ✅ High-Quality Visuals – Perfect for realistic, stylized, or cinematic environments.
- ✅ Versatile Use Cases – Great for FPS, RTS, survival, or war simulation projects.
- ✅ Consistent Art Direction – Seamlessly fits into historical or war-themed scenes.
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Price $19.99
Japanese Lumberyard by Edo Factory
Included in this pack:
- Japanese saws - 3 pieces
- Saw horses - 2 pieces
- Bamboo fence - 1 piece
- Bamboo logs - 2 pieces
- Straw mats and covering for wood - 4 pieces
- Wood logs - 12 pieces
- Wood boards - 3 pieces
- Wood batten - 3 pieces
- Wood poles - 2 pieces
- Wood slats individual and in bundles - 8 pieces
- Wood wastes - 3 pieces
- Wood stump - 1 piece
Number of textures : 21
Texture dimensions: 2024x2024
Polygon count: 12 to 2390 triangles
Number of meshes: 46
Number of prefabs: 46
Number of materials: 8
Rigging: No
UV mapping: Yes
LOD information: no lods
Types of materials and texture maps: PBR
This is an Edo period lumberyard, which includes wooden logs, planks, slats, sawhorses, and carpentry tools from that period, as well as a few other props to add a busy, labor-intensive feel to your scene.
Wood has been the main building material in Japan for millennia. In the Edo period, there was a great demand for it for the construction of the capital. Wood was transported by water, set to dry and then cut into various sizes for various purposes in lumberyards like this one.
Price $20.00
Unique Markers & Pings Vol. 1 by Gabriel Aguiar Prod
21 Unique Area Markers + 11 Unique Pings + 10 Unique HUD Markers
WebGL Demo [SOON]
This package contains:
- 9 Click Movement;
- 10 HUD Icon Markers;
- 6 Square Area Markers;
- 15 Round Area Markers;
- 7 Instant Ground Markers;
- 8 Attack Pings (4 linger and 4 instant);
- 4 Danger Pings (2 linger and 2 instant);
- 8 Help Pings (4 linger and 4 instant);
- 8 Question Pings (4 linger and 4 instant);
- 8 Direction Pings (4 linger and 4 instant);
- 4 Warning Pings (2 linger and 2 instant);
- 8 Waypoint Pings (4 linger and 4 instant);
- 4 3D Waypoint Pings (loop);
- Demo Scene;
- Textures & Shaders;
- Particle System Controller Script (control color);
- HDRP, URP and BIRP supported;
All the effects are fully optimized and work on any platform. Feel free to contact me if you have any questions.
Other VFX Packages:
- Unique Projectiles Mega Pack - Vol.1
- Unique Stylized Explosions Vol.1
- Unique AoE Magic Abilities Vol.1
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $15.00
Antique Camera by studiolab
Antique Camera
Detailed Description Info:
- Model: Antique Camera
- Media Type: 3D Model
- Geometry: Quads/Tris
- Polygon Count: 19400
- Vertice Count: 10321
- Textures: Yes
- Materials: Yes
- UV Mapped: Yes *
- Unwrapped UVs: Yes Non Overlapping
1-1 PBR metalness Textures.
Antique Camera
Game / Realtime ready Antique Camera setup for Unity, PBR Textures & clean topology, perfect for photography game development and photography virtual production.
All prefabs have custom colliders
Check out our other sports models here
Sports models on the Unity Asset Store
Email support@studiolab.dev for different render pipeline versions or any other technical requests or support.
Price $4.99
Old Carpets by G-Star
Number of textures 34
Texture Resolutions
- 2048x2048
- 1024x1024
- 512x512
Minimum polygon count 10
Maximum polygon count 1 500
Number of meshes/prefabs 16
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
This pack provides 16 realistic carpets
Price $9.99