Editor Emojis by Simon Nordon
1800+ Emojis
1500+ Icons
Take your editor customisation to the next level with Editor Emojis.
Assign hundreds of emojis to Game Objects in the inspector, scene and hierarchy view.
Why:
- Improve Organisation.
- Identify objects more easily.
- It looks cool.
Features:
- 1800+ Emojis.
- 1500+ Icons with 10 Color variations.
- Search filtering.
- Persistent serialization.
- Efficient Editor Window
Compatible with most existing hierarchy assets.
Why did I make this asset?
I like decorating my documents in websites like Notion with emojis, so I thought, why not Unity as well?
Price $6.99
3D Mesh Landscape Level Kit by Creepy Cat
Number of textures: 36
Texture dimensions: 2048/4096/8192 various sizes
Minimum polygon count: 9000
Maximum polygon count: Usually around 9000/30000 poly per object
Number of meshes/prefabs: 16 meshes/70 prefabs
UV mapping: Yes
Types of materials and texture maps: PBR (Diffuse/Normal/Ao/Illum/Details)
Attention: These are NOT Unity terrains, but 3D terrain objects! Take attention to this!
This package contains different terrain and mountain meshes, they are cut at the base to allow you to paste them next to each other! You just have to duplicate the prefabs to create large terrain. Save time! Quickly set up cool scenery for your Unity projects!
Three types of lod are provided:
- HIGH (around 30000 poly)
- LOD1 (around 15000 poly)
- LOD2 (around 9000)
I also provide the Diffuse/Ao/Normal map in high quality (4K and 8K), which allows to have many details, even with the low poly version of the terrains. Three types of scenery are provided, a generic green nature, a fjord, a mars planet, and snowy type.
It is absolutely compatible with all engines/platforms, whether console, pc, mac or mobile... As well as URP/HDRP/BUILT IN engines (you will just have to convert the materials for URP/HDRP).
Price $15.00
City Builder - Procedural Building Areas! by exoa
Introducing City Builder for Unity – a powerful and easy-to-use tool designed to streamline the creation of building areas for any city game project. This plugin allows developers to quickly generate dynamic zoning grids adaptable to any building sizes. With customizable parameters, you can easily define where the streets are facing the building areas, create building modules and spawnable items for your city!
The building areas are procedurally generated meaning you can adjust the size easily, and the engine will take care of the rest! Players can then create buildings in these areas during gameplay very easily with an automatically populated carousel with filters!
FEATURES
- Create procedural building areas
- Object spawning zones
- Auto generate building thumbnails
- Carousels to select buildings and objects with category filters
- Prevent building overlaps
- Streets detection
- Support mouse, keyboard, gamepad and touch controls
- Full source code included
MANUAL
SUPPORT FORUM
OTHER PLUGINS
- Home Designer
- Floor Map Designer
- HOME DESIGNER BUNDLE
- Level Designer
- Assets Manager Pro
- Packages Manager Free
- Tutorial Engine
- Responsive UI Pro
- FPS Free
- Touch Camera Pro
- Touch Camera Lite
- Super Hexagone Full Game
- Re-Pair Full Game
- AI Commenter
- Drag & Slide
- Easy Tooltips
Price $50.00
3D Game My Home Planet by zameselya
- 120 x low-poly optimized 3D models, suitable for mobile too (.fbx)
- Minimum Polycount : 32 triangles
- Maximum Polycount : 7542 triangles
- 1 x Texture (.png) 512x512
- 1 x Material
- 120x Prefabs
- Demo scene included
The collection includes land, trees, rocks and natural elements, as well as various items to enrich the game world. Also were created under this pak unique protagonist - astronaut, and secondary - troll. Models are optimized for high performance and easily integrated into the game engines. This set will be an ideal addition for the development of adventure and role-playing games.
More than 100 3D models such as:
Earth
Trees
Rocks
Pond
Bridge
Resource processing facilities
Rocket
Astronaut
Cage
Swords
Axes
Pickaxes
Resources
Troll
Grass and others.
These models will help you create exciting games, with elements of quests. Stones, trees, cactus, box, mushrooms, sweets - farming objects, which are divided into several parts.
Price $9.99
NPC_Female_Citizen by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations: 13
- Idle (x 2 )
- Walk
- Action (x2)
- Jump start
- Fall
- Junp End
- Run
- Hit (x 2 )
- Death (x 2 )
Models has LODs x 4 :
LOD_0 : 7.795 verts.
LOD_1 : 5.177 verts.
LOD_2 : 3.450 verts.
LOD_3 : 2.287 verts.
Animation types: In-place
Number of characters: 1
Number of prefabs: 15
Number of Materials: 3
Number of Textures: 5
Texture Resolutions: 4096 x 4096
Asset contains :
- Body
- Hair
- Hood
- Scarf
- Cape
Info:
- LODs x 4
- Textures: Albedo, Normal, MetallicSmoothness ( 4096 x 4096 size)
Price $10.00
Vfx Ui Particles-Toon effect by Game HUB
Technical Details:
- All Texture: b/w 4096x4096
- Texture shape: 2D
- Texture type: Default
- Alpha source: Input Texture Alpha
Must install Post processing and then import the package.
How to use?
· Import the package in your unity project.
· Post processing is required from package manager.
· Enter play mode and press “Mouse Left Click” to test the next effect.
· Drag and Drop your prefab into the scene.
· You can customize its properties that are visible.
· Positioning: Position the effect into your scene according to your desired location and orientation.
· Triggering: Activate the effect into your game logic or animation events to bring them to life at the right moment.
We have different folders:
1. Prefabs:
8 prefabs of Realistic VFX Effect and rest 16 variations.
3. Textures:
It consist of 19 textures that are used in VFX Effects.
4. Meshes:
It contain single mesh that is used in VFX effects.
5. Materials:
It contains 24 materials of different textures.
6. Scripts:
It Contains 2 scripts that are used to display effects in demo scene.
Price $7.77
Cartoon Snow Cliff Pack by Golem Kin Games
Product Details:
- Tris Count: The model pack has items from 768 to 12321 Tris, optimized for performance without compromising on visual quality.
- Poly Count: The model has items from 499 to 9863 polygons.
- Texture Maps: The Snow Cliff Pack comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
- Rigged: No
This model is perfect for developers looking to add a playful and visually appealing touch to their Snow scenes.
No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.
If you have any questions or need further assistance, please contact us at: support@golemkin.com.
Price $4.99
Stylized NPC - Kingdom Pack 1 by Winged Boots Studio
Rigged: Yes
Animated: Yes
Texture Resolutions: 2048x2048
Suitable for Mobile/VR/AR : Yes (Low Poly)
_____________________________________________________________________________
▼Check out our other Assets with this style▼
Stylized NPC Series or All our other products
_____________________________________________________________________________
This pack contains 4 highly optimized assets, all rigged and animated.
=== Stylized NPC - King ===
Polygon Count: 1870
Triangle Count: 3596
Color Variants:
• King Blue
• King Purple
• King Red
Animations:
• Idle
• Idle2
• Run
• Run2
• Talk
• Talk2
• Walk
• Walk2
Removable Parts:
• Beard
• Crown
• Mustache
• Scepter
(Object can be disabled in the hierarchy if needed for story/character upgrade)
=== Stylized NPC - Princess ===
Polygon Count: 1500
Triangle Count: 2942
Color Variants:
• Princess Green
• Princess Purple
• Princess Red
Animations:
• Idle
• Idle2
• Run
• Run2
• Talk
• Talk2
• Walk
• Walk2
• Wishing
Removable Parts:
• Dress Part
• Necklace
• Tiara Crown
(Object can be disabled in the hierarchy if needed for story/character upgrade)
=== Stylized NPC - Little Prince ===
Polygon Count: 1382
Triangle Count: 2626
Color Variants:
• Little Prince Blue
• Little Prince Green
• Little Prince Red
Animations:
• Bow
• Idle
• Run
• Talk
• Walk
Removable Parts:
• Coronet Crown
• Epaulette
(Object can be disabled in the hierarchy if needed for story/character upgrade)
=== Stylized NPC - Noblewoman ===
Polygon Count: 1266
Triangle Count: 2406
Color Variants:
• Noblewoman Blue
• Noblewoman Purple
• Noblewoman Red
Animations:
• Bow
• Idle
• Idle2
• Run
• Run2
• Talk
• Talk2
• Walk
• Walk2
Removable Parts:
• Glasses
(Object can be disabled in the hierarchy if needed for story/character upgrade)
_____________________________________________________________________________
Support
Your satisfaction is my top priority!
If you need any support or have any suggestions, kindly send us an email, and we will get back to you immediately (usually within 24hr).
Please leave a review if you are satisfied with the product. It will help us create more for you :)
_____________________________________________________________________________
Price $49.99
Scfi UI-GAME UI BACKGROUNDS by Graphic Products
- BackGround Png: 1920x1080
- Psd format: 1920x1080
- Unity res: 1920x1080
- Design in photoshop.
- Easy to changed vectors.
- Easy to change background format through photoshop.
- Easy to changed colors thorugh photoshop with the help of gradients tool.
- 1 Psd files is included.
Price $6.99
Locomotion Anim Bundle Pack by Voxel Vision
Number of Animations: 268
Animation types : Root Motion
Discord :- Link
--------◇◇ Asset contents ◇◇--------
- Idle - 1
- Walk - 24
- Jog - 22
- TurnInPlace - 8
- Stair -12
- Unarmed Prone - 47
- Pistol Prone - 74
- Interaction - 18
- Wall Climb - 27
- Jump - 4
- Fall Loop - 4
- Landing Roll - 2
- Slide -2
- Vault -4
- Mantle - 4
- Crouch - 9
- Cover - 6
Price $25.00
Fishing Hut and Accessories by Red Blue Pixel
Number of meshes/prefabs: 65
Poly Count: 200 - 20k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 50
Number of Textures: 199
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
This collection features everything needed to build a cozy fishing hut and equip it with essential gear. Inside you'll find:
- Fishing Hut: Wooden cabin with detailed interiors, docks, and seating areas.
- Fishing Equipment: Rods, nets, bait boxes, fish traps, and spears.
- Storage & Gear: Wooden crates, barrels, baskets, and racks for fishing tools.
- Decorative Elements: Hanging fish, lanterns, ropes, and buoys.
- Textures & Materials: High-quality PBR textures for realistic wood, metal, and rope details.
Perfect for medieval RPGs, survival games, and open-world explorations, the Fishing Hut and Accessories pack provides the assets needed to create immersive lakeside or coastal scenes. Equip your fishing spots with this essential collection!
Price $19.99
Node Skeleton Mesh by YuanquCool
Contains source code,use compute shader to generate mesh
can be used to make `low-poly` style models,
can be used runtime
can be saved as `SkinnedMeshRenderer` type prefab.
create skeletal mesh by dragging with the mouse in editor.
Compatibility:
- Unity 2021.3+: Built-in render pipeline, URP, and HDRP.
Price $29.99
Simple Smooth Text Animator by Tatu Studios
Key Features
- SmoothTextAnimator:Letter-by-Letter Animation: Animates text display smoothly, one letter at a time, to enhance immersion and engagement.
Text Support: Compatible with both TextMesh Pro and Unity's built-in Text components, offering flexibility in text rendering.
Configurable Delays: Allows customization of:Delay Between Letters: Adjust the timing between each character’s appearance.
Start Delay: Set a delay before the animation begins, ideal for pacing in storytelling.
Event System: Built-in events (onTypingStart and onTypingComplete) enable easy integration with other scripts for triggering actions during typing. - DialogueBoxType:Dynamic Sprite Management: Changes dialogue box sprites based on character speaking position (Left, Right, or Middle) to enhance visual clarity.
Simple Enum Management: Utilizes an enum (WhichSide) for easy management of dialogue box positioning.
Inspector Configuration: Easy setup through Unity Inspector, allowing assignment of dialogue box sprites and references to the dialogue box image.
Real-Time Updates: Automatically updates the dialogue box sprite in real-time based on the selected position.
Additional Features
- Edit Mode Support: The scripts can be used in the Unity Editor's play mode for immediate visual feedback during development.
- Easy Integration: Both scripts can be easily integrated into existing projects with minimal setup, providing instant improvements to dialogue presentation and text interactions.
This Unity package includes two versatile scripts: SmoothTextAnimator and DialogueBoxType.
- SmoothTextAnimator: This script provides a smooth, letter-by-letter text animation, ideal for enhancing dialogues, tutorials, and narrative elements in your game. It supports both TextMesh Pro and Unity's built-in UI Text, making it suitable for various projects. You can customize the delay between characters and the delay before typing starts, allowing for tailored pacing in your storytelling.
- DialogueBoxType: This script manages the appearance of dialogue boxes, enabling you to dynamically change their sprites based on the character's speaking position (Left, Right, or Middle). This feature is particularly useful in RPGs, visual novels, and any game with character dialogues, as it improves visual clarity and player engagement.
Customization
Both scripts are highly customizable, allowing developers to adjust parameters via the Unity Inspector. You can easily assign different sprites for the dialogue box and modify text animation settings to match your game's theme.
Suitability
This package is suitable for a variety of genres, including RPGs, adventure games, visual novels, and any project that involves storytelling and character dialogues. By integrating these tools, you can significantly enhance the player experience with engaging visuals and dynamic text interactions.
Price $9.99
XR 3D Money-Gun by Stem_Cell
Key Features:
- Dual Hand Grab System: Customizable left and right hand attach points.
- Money Shooting Mechanic: Shoot digital bills with adjustable speed.
- Multiple Render Pipeline Support: Compatible with Built-in, URP, and HDRP.
- Customizable Money Prefab: Easily swap textures for the digital bills.
- VR Ready: Optimized for Oculus Quest controllers using XR Interaction Toolkit.
- Includes AI-Generated Textures: Unique, royalty-free digital bill designs.
- Scripted Interactions: Pre-built scripts for grab and fire functionality.
Number of textures 2
Texture dimensions 1704 x 767 px
Polygon count of 'Money Gun' 63658
Polygon count of 'Digital money' 12
Number of meshes/prefabs 2
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps, Jpeg
This asset is a fully customizable VR Money Gun asset, designed for use with Oculus Quest controllers. It includes grab and shoot mechanics, digital money textures, and supports Built-in, URP, and HDRP pipelines. It's suitable for games, virtual events, and creative VR experiences.
4o
Price $4.99
EmptyFolderOperation by jwellone
1. Select "Tools > jwellone > Window > Empty Folder Window".
2. Click the refresh button to display an empty folder.
If there is a folder you want to delete, you can delete it by pressing the - button.
Can find the empty folder in the Project folder. You can delete it if you don't need it.
Can also run the deletion process when you start the Editor.
Price $0.00
Shatter Stone: Stylized Metals by NV3D
Features
- 6 metal typles.
- 18 interactive clusters.
- 6 UI icons.
- 41 modular metal pieces.
- Ready to play system for shattering and spawning resources included.
- Script Graph and C# versions included.
- Custom shader included.
Number of Unique Meshes: 77
Collision: Yes
Vertex Count: 50- 4800 per mesh
LODs: No
Number of Materials: 15
Number of Textures: 45
Texture Resolutions: 2048x2048 for main textures, 1024x1024 for icons
Make an impact with your players with this collection of 6 precious metals. With a ready to play simulation for shattering and spawning included, as well as sprite textures to use in the UI - this pack ensures a smooth implementation process into any game and enhances your resource mechanics.
Materials are easily customizable to create many new resources.
Modular metal chunks included for decorating your environment or creating whole new clusters to mine!
Check out the other Shatter Stone packs.
// Follow or Subscribe for future updates - including sales and new releases! //
Price $24.99
Low Poly 3D Fruit Pack by Ercan Tunahan
Number of textures: 1
Number of materials: 1
Texture Dimension: 4096x4096
Minimum verts value: 30
Maximum verts value: 402
Number of prefabs: 110
Number of models:110
Uv Mapping: Yes
The Low Poly 3D Fruit Pack includes 40 unique fruit models, ranging from apples and berries to tropical fruits like papayas and mangoes. Designed with a charming low poly style, each model is lightweight and performance-friendly, making them ideal for mobile games and stylized environments. All models come with clean geometry and optimized poly counts, ensuring seamless integration into your game development projects.
Features:
- 40 unique fruit models with sliced and half variants (total of 120 models)
- Low poly design for optimized performance
- Includes whole, sliced, and half fruit options
- Suitable for mobile games and stylized projects
- Unity compatible
- Just one texture and material.
Price $39.99
Scene Manager Toolkit by Ludwell Studio
Editor window
Scene management
Lists all scene assets of the project.
Scene assets can be searched.
Allows the user to manage scene assets:
- Name
- Location
- Creation
- Deletion
- Hierarchy management
- Build Settings management
- Addressables management
Tag management
Any number of tags can be bound to a scene asset.
Scene assets can be searched by name, tag, or by scene in the hierarchy in the scene management section of the editor window.
Tags bound to a scene asset can be accessed at runtime.
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Inspector
Any scene asset can be referenced in the Inspector through the SceneAssetReference script.
The user can access all relevant data bound to the referenced scene asset through the aforementioned script.
Management buttons
Offer a quick way to ensure that a scene is ready for runtime:
- Build Settings: Add/enable.
- Addressables: Make the scene asset addressable.
- Editor Window: Select in the Scene Manager Toolkit editor window.
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Runtime
The necessary scene asset data are accessible through SceneAssetReference.
This includes the relevant build settings data as well as the scene asset's Addressable ID. The tags bound to the referenced scene asset are also available to the user.
Data access examples
_sceneAssetReference.Data.Name
_sceneAssetReference.Data.AddressableID
_sceneAssetReference.Tags
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Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.
Scene Manager Toolkit solves those issues with a set of tools that simplifies scene asset management for both editor and runtime purposes.
Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.
With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.
Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!
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- Non-intrusive
- Addressables support
- Facilitates scene management at runtime
- Facilitates scene management in the editor
- Does not change how the user interacts with Unity
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Content
See the "Technical details" section bellow for in-depth details.
Editor window
- Manages the scene assets of the Project
- Manages the scene assets of the Hierarchy
- Manages the scene assets of the Build Settings
- Manages the addressable state of scene assets
- Binds tags to a scene asset to simplify grouping and sorting
Inspector field
- References scene assets in the Inspector
- Provides all necessary data for the referenced scene asset
- Provides a button to select the scene asset in the Editor window
- Provides buttons to easily manage the build settings state and the addressable state of the scene asset
Runtime
- Easily access all necessary scene asset data through an Inspector reference
- Access a list of tags bound to the referenced scene asset
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Community
Scene Manager Toolkit is an evolving package.
As such, the Unity community's inputs helps us continuously improve the toolkit.
Join us on Discord to contribute to the discussion!
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Ludwell Studio facilitates your productions. One tool at a time.
Price $50.00
Transitions by IndieImpulse
Some of the images were created with the assistance of Leonardo AI to better understand how the effect works.
30 Transition Effects
You can use scene transition or any UI Transitions
Simply drag and drop the prefab into your scene. For scene transitions, just enter your scene name no additional steps are required.
Compatible with Built-in, URP
Works on Canvas Screen Space -Overlay
Unity version - 2021 or higher
'Shadergraph' is required for the package to work
You need to download Shader Graph separately if you're using Built-in
Price $24.00