Quick Fighting Combat System by Gee Zyy Games
🔥 Fluid Punch & Kick Combat
Deliver smooth, responsive melee attacks for a satisfying fighting experience.
🛡️ Counter System
Time your defenses perfectly to counter enemy strikes and turn the tide of battle.
⚡ Special Power Attacks
Charge up powerful finishers to dominate your opponents in style.
💰 Coin Reward System
Earn coins with every successful hit and knockout – perfect for progression systems.
🤖 Dynamic Enemy AI
Engaging enemy behavior with smart attack patterns and reactions.
🎮 Combo System
Chain punches and kicks into seamless combos for skill-based gameplay.
🔧 Customizable Animations
Easily replace or expand attack animations to match your unique style.
🚀 Optimized & Modular Code
Clean, performance-ready code that’s easy to customize and expand.
🕹️ Multi-Platform Input Support
Ready for both PC and mobile devices out of the box.
🔥 Quick Fighting Combat System – Master the Art of Combat!
Bring fast-paced, action-packed melee combat to your Unity game! The Quick Fighting Combat System is a complete fighting solution built for intense group battles, allowing players to engage multiple enemies with precision strikes, counters, and devastating special attacks.
⚔️ Core Features:
🔥 Fluid Punch & Kick Combat
Land smooth and responsive attacks.
🛡️ Counter System
Defend and counter enemy strikes with perfect timing.
⚡ Special Power Attacks
Charge up and unleash high-impact finishing moves.
💰 Coin Reward System
Earn coins for every successful hit and knockout.
🤖 Dynamic Enemy AI
Enemies attack and react intelligently for engaging fights.
🎮 Combo System
Chain attacks seamlessly for skill-based gameplay.
🔧 Customizable Animations
Easily integrate your own attack styles.
🚀 Optimized & Modular Code
Well-structured for easy customization and performance.
🕹️ Multi-Platform Input Support
Ready for both PC and mobile devices out of the box.
⚠️ Important Dependency:
This package requires DOTween from the Unity Asset Store.
🔗 Download DOTween (HOTween v2)
Please ensure DOTween is installed before using this package.
⚠️Third-Party Notices:
Asset uses "Full Speed" by Infraction – No Copyright Music; See Third-Party Notices.txt file in package for details.
Price $25.00
2D Procedural Creature | Worms Creator | Flowy Rig Animator by SV Assets
🛠️ Overview
The Segmented Creature & Flowing Rig Animator tool allows you to create worm-like creatures, tentacle monsters, flowing tails, and other procedural animated creatures. Using a head-body-tail segment system, you can apply custom patterns, animations, and movement behaviors with ease.
✨ Key Features
✅ Segment-Based Movement – Animate creatures smoothly using head, body, and tail segments.
✅ Custom Prefab Support – Replace any sprite segment with your own prefab to add animations, effects, or unique behaviors.
✅ Move to Target & Mouse Controls – Set a target or move creatures based on mouse direction.
✅ Flexible Spacing & Patterns – Modify spacing between segments and apply custom stripe patterns for unique designs.
✅ Render Order Control – Maintain correct layer orders using the built-in rendering system.
✅ Editor-Friendly – Easily configure and preview your creatures inside the Unity Editor.
🎨 Customization Options
🔹 Adjust segment count and spacing dynamically.
🔹 Apply custom movement logic, including following paths.
🔹 Extend behavior by adding scripts to prefabs.
🔹 Use procedural motion to create lifelike animations.
📌 Ideal Use Cases
🦠 Worm-like creatures (snakes, centipedes, slugs).
🐙 Tentacle monsters and flowing tails.
🌀 Procedural animation for creatures or objects.
🎮 Dynamic effects in platformers, action games, and more.
🚀 Compatible with Unity 2021+
💡 Fully documented & easy to integrate!
Price $9.99
Velociraptor (Animated) by WDallgraphics
Velociraptor low poly 3D model animated
35 Animations In-place and Root motion
3 Textures (4096x4096)
2 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Sample Scene
Low poly model
7762 Polygons
8110 Vertices
Polygonal Quads only Geometry
Textures
T_Velociraptor_D
T_Velociraptor_N
T_Velociraptor_S
Animations List
attackBite(1101-1130)
attackJup(1133-1242)
attackRun(973-1098)
backward(2294-2326)
call(910-970)
dieLeft(2083-2125)
dieRight(2128-2170)
drink(1353-1428)
eat(1245-1350)
idle(0-400)
idleToLay(1431-1468)
laying(1471-1911)
layToIdle(2043-2080)
layToSleep(1914-1954)
roar(403-503)
roarLeft(756-907)
roarRight(602-753)
run(2329-2353)
runChase(2356-2376)
runChaseLeft(2570-2590)
runChaseRight(2593-2613)
runLeft(2516-2540)
runRight(2543-2567)
scratch(506-566)
shake(569-599)
sleeping(1957-1997)
sleepToLay(2000-2040)
turnLeft(2216-2256)
turnRight(2173-2213)
walk(2259-2291)
walkLeft(2446-2478)
walkRight(2481-2513)
walkThreaten(2379-2443)
walkThreatenLeft(2616-2680)
walkThreatenRight(2683-2747)
Price $4.99
Triple-A Sci-fi effects by Hovl Studio
Textures sizes vary from 2048x2048 to 64x64.
Some effects include mesh with blend shapes animation.
The asset includes 18 prefabs (14 effects). All effects are on the screenshots.
Supports URP/HDRP by default. Supports BiRP using Shader Graph. Shader Graph is required which is installed together with this asset. All effects work on all platforms. They can be easily re-sized and re-colored. Screen effects are not included!
Promo media (videos, images) uses post process "Bloom" from the Volume component.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $29.00
Cyborg Jetpackman1 by Shumn1y
Number of textures 28
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 72 330]
Minimum polygon count 52 165
Maximum polygon count 72 330
Number of meshes/prefabs 4
Rigging: Yes
Animation count 71
Animation types (Root Motion/In-place): 7/64
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎁OUR DISCORD 🎁 - we have a lot of interesting things there
- The perfect solution for your project✅
- Included Dismembering system✅
- We started work on a new dooms-like pack.
- 1/8 characters
*sound, FX not included, just demo*
- Character has Epic skeleton
- 4 skins.
- 71 animation included
- Attack - 11
- Idle - 4
- Death - 5
- Gethit - 15
- Turn 90 - 6
- Turn 180 - 3
- Walk - 4
- Idle Transitions - 5
- Run - 1
Character:
Triangles: 72.330
Vertices: 49.066
Price $49.99
DarkKnight3 by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
13 materials
PBR
Albedo
Normal
Metalic_gloss
AO
42 textures
Extra joins
Jaw
The model contains 25 animations
attack(x3)
walking(x4)
straif RL(x4)
idle(x4)
death(x4)
gethit(x4)
run(x2)
faces 54206
verts 51053
tris 91736
Price $70.00
Triple-A MOBA Spells by Hovl Studio
Textures sizes vary from 2048x2048 to 64x64.
The asset includes 44 prefabs. All effects are on the screenshots.
Supports URP/HDRP by default. Supports BiRP using Shader Graph. Shader Graph is required which is installed together with this asset. All effects work on all platforms. They can be easily re-sized and re-colored. Ice screen effect is not included!
Promo media (videos, images) uses post process "Bloom" from the Volume component.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $39.00
Stylized Crab Pack by N-hance Studio
Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6)
Rigged: Yes
Number of Characters: 2
Number of Animations: 30
Number of Prefabs:
- Unity 2022:
- Mobile Prefabs: 3
- PC Prefabs: 3
- Unity 6:
- URP Prefabs: 3
Triangle Count:
- Crab Boss - 15,581
- Small Crab - 10,970
Number of Textures: 12
Texture Resolutions: 2048x2048
Number of Materials:
- Unity 2022:
- Mobile Shaders: 3
- PC Shaders: 3
- Unity 6:
- URP Shaders: 3
Join the N-hance Studio community on: Discord, YouTube and Facebook
_____________________________________________________________________________
Attention:
If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!
_____________________________________________________________________________
Asset Description:
This package is designed for stylized / fantasy games. This asset is well detailed and can be used for First and Third Person camera.
Various color Materials, animations for wide customization included!
Features:
- 2 Crab Characters
- 3 Colors for each character
- 30 animations for each character
- PBR Stylized Material:
- 6 Hand-painted Diffuse Maps
- 2 Normal Maps
- 2 Smoothness Maps
- 2 Ambient Occlusion Maps
- Choose between different styles:
- Blue Small Crab
- Red Small Crab
- Yellow Small Crab
- Blue Crab Boss
- Red Crab Boss
- Yellow Crab Boss
- ANIMATIONS LIST:
- Idle
- Idle01
- Death
- Jump_Start
- Jump_Loop
- Jump_End
- Combat_Unarmed_Ready
- Combat_Unarmed_Hit
- Combat_Unarmed_Dodge
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Attack02
- Combat_Unarmed_Attack03
- Combat_Unarmed_Attack04
- Combat_Unarmed_Roar
- Combat_Stun
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
Check out our Sea-themed Assets & Packs:
- Stylized Sea Animals Pack
- Stylized Sea Animals Pack #2
- Stylized Sea Animals Pack #3
- Stylized Sea Turtle
- Stylized Crab
Price $54.99
Needle Cushion Thimble Pins by pavelvesnin
Number of textures:
- AlbedoTransparency
- MetallicSmoothness
- Normal
Textures: Needles 2048x2048 (.tga), PinCushion 2048x2048 (.tga)
Polygon count: Quads: 1728, Tris: 3160, Verts: 1619
Number of meshes/prefabs: 8 meshes / 8 prefab
Rigging: No
UV mapping: Yes
Type of textures: PBR
Created with Blender and Substance Painter.
Geometry has been checked for bugs, overlapping faces, vertices, etc.
Has overlapped UV of several parts to optimize the textures size and texel.
Included the source files (Blender, Marmoset)
Included textures for different softs, HDRP among them. The archive in the Additional files folder.
If you encounter any questions or issues regarding my models, please feel free to reach out.
Thank You!
Price $12.00
Rack Fabric Roll Textile by pavelvesnin
Number of textures:
- AlbedoTransparency
- MetallicSmoothness
- Normal
Textures:
- Rack 4096x4096 .tga,
- Fabric 2048x2048 .tga (x3),
- FabricRolls 2048x2048 .tga (x2)
Polygon count: Quads: 2790, Tris: 4878, Verts: 2605
Number of meshes/prefabs: 10 meshes / 2 prefab
Rigging: No
UV mapping: Yes
Type of textures: PBR
Created with Blender and Substance Painter.
Geometry has been checked for bugs, overlapping faces, vertices, etc.
Has overlapped UV of several parts to optimize the textures size and texel.
Includes 2 different textures for the Fabric Rolls and 3 for the Fabrics (1 mesh).
Additionally, there is a high-poly source model available for your special purposes.
Included the source files (Blender, Marmoset)
Included textures for different softs, HDRP among them. The archive in the Additional files folder.
If you encounter any questions or issues regarding my models, please feel free to reach out.
Thank You!
Price $12.00
RoomSmith by GameSmith
- Floor Plan Editor tool. Create multi or single storey floorplans using a simple editor. Floorplans are scriptable objects. Example floorplans included.
- Builder script. Easy to modify build settings for walls, floors and exteriors and all decorations.
- Room Templates to easily change style of rooms and buildings on the fly. Room templates are scriptable objects. Example Room Templates included.
- Supports all 3rd party modular tilesets e.g. Synty Dungeons, Dungeon Realms, Fantasy Kingdom etc.
- Simple First-Person Contoller script included.
- Door Controller script included - works with any player controller tagged with "Player".
- Automated placement of staircases between any floor levels or spanning all floors.
- Includes experimental 3D Maze Generator using various algorithms.
- Example Modular Tile Prefab sets included. Brick, Castle, Egypt and Maya in various coordinated sets. Also included example decoration assets
Sketch & Build.
Draw your room or building shape and build with a single click.
RoomSmith is a simple to use Floor plan editor and builder using prefab modular tilesets. The Floorplans and Room Templates are scriptable objects and many examples are included in the package.
There are several sets of starter/prototype tile prefabs included to get you started. These include wall and window sections, floors, ceilings, doors and staircases.
Compatible with any modular building assets e.g. Synty Dungeons, Dungeon Realms, Fantasy Kingdom etc. Works with any tile size and pivot position.
Rooms or Buildings are instantly explorable in First-Person.
Includes a simple First-Person controller script and prefab to allow instant exploration of level.
Includes Door controller scripts to automate opening and closing of doors. Door movement can be by rotation or translation. All example door tile prefabs have door script included.
Buildings can be any size and have any number of floors. Single floor dungeons with no ceiling for topdown or multi-storied skyscrapers with navigable staircases in first or 3rd person can be created. Different room layouts can be created on each floor.
You can easily add decorations to the floor, walls , exterior or exterior ground.
Easily add doors, windows and courtyard sections to you buildings.
Add surrounding ground sections to the exterior of the building or room.
Add exterior walls , gates etc.
Add Object segments to further enhance the building adding any prefab object at any position.
Once created levels can be combined and saved as prefabs. Combining the building will create a single mesh per material used to optimize the level for real-time. If you are using a single material then there will be a single mesh. All particle effects will remain in their original position. This allows you to create many sections of a building and then build a final level from the optimized sections for more complex levels.
AI used to create texture maps for included test tilesets for learning. Texture maps were created using the polycam texture generator. https://poly.cam/tools/ai-texture-generator.
FBX model Tiles created and UV mapped in Blender. Materials created in Unity.
Price $45.00
FPS Framework 2.0 by Akila Studio
DEMO - DISCORD - ROADMAP - DOCUMENTATION
Joining the Discord channel is highly advised if you want to access the whole archive, source files, customer service, and extra free content.
Whether you're new to Unity or an experienced developer, FPS Framework is easy to use. It has a solid foundation, clean code, and runs smoothly, making it perfect for any FPS project, even existing ones. The framework is regularly updated with new features and fully supports the latest Unity versions, including Unity 6.
- Fully Customizable Framework: The framework was designed with extensive modification capabilities, making it easier to implement features such as multiplayer integration.
- Modular Character Controller: Allows you to easily add new features to the character controller.
- Rigidbody FPS Controllers Support: You can replace the character controller with a Rigidbody FPS Controller
- Replace Systems With Yours: You can replace core things like the movement and other things with your custom ones.
- Flexible Inventory: Accepts custom guns, items, and pretty much anything you give it. You can make ANY custom item type and it will handle it perfectly.
- Feature-Rich Firearm System: The firearm system in the framework is feature-rich and easy to use. It's also modular, just like everything else. With the firearm system, you can create pretty much any type of gun you like.
- Explosions: Modular explosion systems to make beautiful and accurate explosions.
- Explosive Projectiles: You can make the projectiles of the firearm explosive to make rocket launcher like guns.
- Respawn System: An easy to use system that allows spawing and respawing of actors on both Bots and Player.
- Advanced Audio System: Modular audio system that allows you to play and manage your audio clips, giving you deeper 6D sounds and custom events of your choice to reach maximum control.
- Custom Spray Patterns For the Firearm: The custom spray patterns allow you to give your player more control and make playing your game a lot easier and more fun.
- Modular Attachments System: The firearm system can have attachments that affect the gun under your order. Adding attachments is really easy and quick process.
- Procedural Aninmation System: Amazing modular procedural animation system that allows you to create any FPS animation with minimal work on your end. Give it a value and let it do its work.
- Game Feel At Its Best: The modular systems allows you to make smooth animations, and great game feel with minimal work on your end.
- New Input System: Based on Unity's new input system, makes Gamepad support and mobile support really easy.
- Gamepad Support: All gamepads are supported out of the box.
- Modular Interactables System: With this system, you can easily add new types of interaction with no effort at all.
- Advanced Settings Menu: The settings menu is extremely flexible and accepts custom code; you can add ANY option to the settings menu really easily.
- UI Toolkit: default UI elements are really useful, and here are someof them:
1. Settings menu
2. Hitmarker
3. Gun info (Gun name, Ammo count, and Ammo type)
4. Player info (Player name and player health)
5. Improved slider UI Element
6. Carousel selector UI Element
7. Loading screen
8. Menu system
9.
8. Menu manager and a lot more
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If you are a customer, please join the Discord server and get verified. The Discord verification will give you access to customer support, documentation and full archive.
Price $29.99
Gameplay Tags by TelePresent Games
✅ Full Source Code Included: Customize and extend to perfectly fit your project's needs.
✅ Cross-render pipeline support: Supports all Render Pipelines.
✅ Unity 6 Support
Gameplay Tags is a flexible tool designed to simplify game logic by leveraging structured, hierarchical tags— allowing you to reduce dependencies in conditional logic from your scripts. Easily categorize and manage gameplay elements such as progression, abilities, states, items, AI behaviors, and UI components - all using a simple ScriptableObjects-based workflow.
✅ Hierarchical Tagging: Create nested tags that inherit behaviors and properties, enabling efficient filtering and logic checks.
✅ Easy to Manage: Edit and expand tags effortlessly as ScriptableObjects, reducing dependencies.
✅ Call events on Tag Changes: Subscribe to Tag states, and called events as Tags change.
✅ Simplified Logic: Quickly determine behaviors and interactions with simple tag checks.
Suited to any game genre, Gameplay Tags can help you in structuring your project architecture and keeping your code clean, scalable, and maintainable.
Price $0.00
Simple Interactive Nature by The Glowing Pond
- Make sure your player object has the tag "Player"
- Make sure your player has a collider
- Make sure your nature objects have a trigger collider
- Make sure your nature objects have an animator and idle animation
Simply adjust the variables in the inspector (speed multiplier, duration, transition duration) to make the interaction look as organic as possible, depending on your idle animations.
The script depends on Unity's animator.
Welcome to the "Simple Interactive Nature" asset!
As the title states, this is a simple, direct way to have nature assets such as grass, bushes, or plants become interactable with your player.
The "Collision Animation Controller" script allows you to make interactable any object that has an idle animation. It works by momentarily speeding up the idle animation, making it look like nature is rustling when the player passes through. Idle animations return to being synced to their original idle animation state after interacting with the player.
This simple, low-demand system can easily be implemented with your existing assets, without the need to create new animations!
This was created for top-down 3D games with a paper-mario visual style, but can easily be adapted to any 3D project.
The sample scene includes 2D nature assets (grass, flowers, bushes) that are interactable in a 3D world.
The package also includes a simple Player Movement script and Camera Controller script that you can work from (optional).
Price $4.99
HDRI Skies by AK STUDIO ART
Asset Count: 50 HDRI skyboxes with thumbnails
Resolution: 8192x4096, 24-bit depth
Categories: Clear, Cloudy, Evening, Morning, Night, Overcast, Sunset
Compatibility: Built-in Render Pipeline and URP, HDRP compatible with adjustments.
Recommended Unity Version: Unity 2021.3 LTS or later
Performance Note:
High-resolution HDRIs may require optimization on lower-end devices (e.g., downscale to 4096x2048 if needed)
3D Models Included
Models: 2 FBX models
2 prefabs with colliders
Optimized 3D meshes
Mesh Details:
Number of unique meshes: 2
Polygon count: 64 (simple) to 3,968 (complex)
HDRI Skies – Ultimate Skybox Solution for Unity
Enhance your Unity scenes with 50 ultra-realistic HDRI skyboxes (8192x4096, 24-bit), organized into 7 categories: Clear, Cloudy, Evening, Morning, Night, Overcast, and Sunset. Designed for developers, artists, and Archviz professionals, this asset offers a complete, ready-to-use solution to add realism with minimal effort.
Includes:
- 50 HDRI skyboxes + thumbnails
- Scripts for skybox management and camera control
- Fully configured demo scene
- Organized project structure for easy integration
Perfect for games, architectural renders, or any project that needs photorealistic skies with dynamic lighting and real-time reflections.
Price $19.99
Space Vfx particles by Game HUB
Render pipe lin- URP
Texture: 2048 b/w2048
Alpha source: Input alpha
Space Particle VFX Packis a collection of 6 unique, stylized space effects created using Unity's Particle System and designed for the Universal Render Pipeline (URP). These effects are perfect for enhancing sci-fi environments, space exploration games, starfields, warp travel, asteroid fields, and cosmic anomalies.
All effects are provided as drag-and-drop prefabsand are fully customizable, allowing you to easily adjust color, speed, lifetime, emission rate, size, and particle textures to suit your specific project needs.
- Import the SpaceParticlesVFXPack into your Unity URP project.
- Enter play mode and press “Left Mouse” to cycle through different effects in real-time.
- Easily integrate the effects into your project with drag and drop functionality like Drag and Drop the desired Prefab into scene.
Customize Properties:
Use the Particle System Inspector to modify:
- Start Color – Change color to match your environment or style.
- Start Size – Increase or decrease particle size.
- Start Speed – Control how fast particles move.
- Lifetime – Adjust how long particles stay alive.
- Emission Rate – Set how many particles spawn per second.
- Textures – Replace with your own star, glow or bubble textures.
Price $6.99
Energy Cells Pack Plus by AntiDed GameDev
Energy Cell Type 2 + Case,Container, Crate, Holder
25 materials for each!
Animations: Open, Close
Material: Standard Specular
Albedo, Specular, Emission, Normal, Occlusion 2048*2048
Energy Cell Type 1: TVerts 1534/1504 Pols
Container Type 1: TVerts 1169/993 Pols
Case Type 1: TVerts 1087/920 Pols
Crate Type 1: TVerts 1000/778 Pols
Energy Cell Type 2: TVerts 1610/1188 Pols
Case Type 2: TVerts 980/804 Pols
Crate Type 2: TVerts 1172/992 Pols
Holder Type 2: TVerts 2960/2664 Pols
Container Type 2: TVerts 676/540 Pols
HiTech SciFi Crates
HiTech SciFi Mega Pack
Price $9.99
Cursed Mannequin by Dary Palasky
Number of textures: 26
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 33541
Maximum polygon count: 33541
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 6 ready-made facial emotions
- Hair Wind simulation
- Blood/Dirt mask Face/Body
- Color mask Skin/Eyes/Hair
Polycount:
- Polygons: 33541
- Vertices: 45812
- Triangles: 66447
Price $30.00
VFX Hit Impact Pack-Vfx particles by Graphics Art
Postprocessing is required.
Only For URP Assets.
Different Textures sizes.
Textures 26 include.
VFX Hit Impact Pack is a collection of 8 unique impact effects designed for the Built-in Render Pipeline in Unity. It utilizes Particle Systems and Post-Processing to create visually stunning and dynamic hit effects, making it perfect for combat games, action sequences, and special attacks.
- Import the VFxHitImpactPack into your Unity project.
2. Enter play mode and press “Left Mouse” to test the next effect in demo scene.
3. Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.
4. Postprocessing is required from package manager.
Customization:
- Adjust Particle Colors for different attack types.
- Modify Start Size & Lifetime for varied intensity.
- Enable Post-Processing Effects for high-quality visuals and adjust bloom intensity based on the impact type.
Price $6.99
Wooden Fences by studiolab
Hopper Train Cars
Detailed Description Info:
- Model: Wooden gates and fences
- Media Type: 3D Model
- Geometry: Quads/Tris
- Textures: Yes
- Materials: Yes
- UV Mapped: Yes *
- Unwrapped UVs: Yes Non-Overlapping
Wooden gates and fences
Game / Realtime ready asset setup for Unity, PBR Textures & clean topology, perfect for game development and virtual production.
All prefabs have custom colliders.
New version includes extra assets with all items now 1-1 and with PBR metalness Textures.
Check out more in our City collection here
Studio Lab City Collection on the Unity Asset Store
Email support@studiolab.dev for different render pipeline versions or any other technical requests or support.
Price $9.99