Interaction System Core by Saturn Interactive
This system includes:
- Player Interaction Script
- Basic Player Controller
- Interaction with items that can be picked up, collected, accumulated,inspectionated, transported/dropped/placed in a specific location.
- Interaction with elements of the stage such as doors of different types, switches, valves.
- Interaction with elements such as turning on/off the TV or opening a drawer.
- Example of Game Manager and Inventory.
- UI example implementation.
- Bonus a door made with physics.
All of the above mentioned comes with an example in the scene.
Interaction System is a must in any game if you want to provide a more immersive experience.
This system is designed to be easy and quick to implement and to also be easy to understand how it works so that you can create your own items appropriate to your specific needs. Easy integration.
Support or questions saturnosystems@gmail.com
Price $15.00
Coroutines Pro | Efficient, Powerful Coroutines Framework by Golem Kin Games
Key Features:
- No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.
- Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.
- Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.
- Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.
- Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.
CoroutinePro is a high-performance coroutine management system designed to optimize and simplify coroutine usage in Unity. By eliminating the need for MonoBehaviour, CoroutinePro gives developers more control over coroutines, offering advanced features like tagging, grouping, and centralized management. This reduces overhead, improves memory efficiency, and enhances the flexibility of coroutine handling across large projects.
With CoroutinePro, developers can tag and group coroutines, enabling bulk operations like pausing, resuming, or stopping all coroutines with a specific tag or group. This not only makes managing coroutines more intuitive but also enhances performance by centralizing the execution and control of coroutines.
Key Features:
- No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.
- Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.
- Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.
- Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.
- Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.
Whether you're developing a large open-world game or a performance-critical mobile title, CoroutinePro provides the tools you need for efficient and scalable coroutine management, ensuring smoother gameplay and cleaner code.
Price $5.99
Resolution | Mobile Performance/Dynamic Resolution Framework by Golem Kin Games
Dynamic Resolution Scaling:
- Automatically adjusts the rendering resolution of your game based on real-time FPS (frames per second) to ensure a stable and smooth performance.
- Scales resolution dynamically between 25% and 125% of the original resolution to balance visual fidelity and performance.
2. Customizable Performance Profiles:
- Pre-set profiles for Very Low, Low, Medium, High, and Very High performance levels.
- Customize each profile with the following settings:Resolution Scale: Set the rendering scale for each profile (from 0.25x to 1.25x of the screen resolution).
Target Frame Rate: Define the target FPS for each profile, from 30 FPS to 120 FPS.
VSync Toggle: Enable or disable VSync for smoother visuals or to prevent screen tearing in each profile. - Easily switch between profiles based on performance thresholds or manually through in-game events or UI.
3. Performance-Based Auto-Adjustments:
- Automatically switches between profiles or dynamically adjusts the resolution based on real-time FPS measurements.
- Configurable FPS thresholds to trigger profile changes:Low FPS Threshold: If the FPS drops below this value, the resolution is lowered to improve performance.
High FPS Threshold: If the FPS rises above this value, the resolution is increased to enhance visual quality. - Profiles are auto-applied based on the performance of the device, optimizing for low, medium, or high-end hardware.
4. Resolution Change Cooldown Management:
- Avoid rapid or frequent resolution changes that can disrupt the player experience.
- Cooldown timers allow you to set how often the system is allowed to change the resolution, ensuring a smoother and more stable gameplay experience.
5. Full Unity Event Integration:
- The plugin provides Unity Events that trigger in response to key actions:On Resolution Change: Triggered whenever the resolution is changed, allowing you to update UI or perform other actions.
On Performance Check: Triggered during each performance check, providing insight into performance changes.
On Dynamic Resolution Enable/Disable: Events for when dynamic resolution scaling is enabled or disabled, giving developers control over game flow.
6. Flexible FPS & Performance Settings:
- FPS Stability Check: Ensures that performance is stable before applying resolution changes.
- Adjustable settings for:Performance Check Interval: Set how often the system checks FPS (in seconds).
Resolution Change Cooldown: Define the minimum time between resolution changes to avoid excessive adjustments.
FPS Stability Threshold: Ensure that FPS has stabilized before making resolution adjustments, preventing jittery changes.
7. Easy-to-Use Custom Inspector:
- A clean, intuitive inspector layout to manage resolution scaling, profiles, and performance settings.
- Detailed tooltips and explanations for each setting, making the system easy to configure even for new users.
- Dynamic Resolution Mode: Easily toggle dynamic resolution scaling on or off in the Inspector.
8. Platform Agnostic & Standalone Ready:
- Works seamlessly in standalone builds on supported platforms, including PC, console, and mobile.
- Optimize performance for mobile devices, low-end hardware, or high-end gaming PCs.
- Ensure consistent resolution adjustments without the need for platform-specific configurations.
9. Simple Setup & Integration:
- The plugin is quick to set up in any Unity project.
- Easy integration into existing projects with minimal performance overhead.
- Includes full instructions for enabling Dynamic Resolution in Unity's project settings.
10. Extensive Use Cases:
- Mobile Games: Automatically adjust resolution to handle performance fluctuations on different device models.
- PC/Console Games: Optimize performance on both low-end and high-end hardware by dynamically scaling resolution.
- VR Applications: Ensure smooth performance in VR environments by adjusting resolution in real-time to avoid frame drops.
11. Example Code & Documentation:
- Includes example scripts for switching profiles based on input or performance events.
- Full documentation on installation, setup, and best practices for using the plugin.
Dynamic Resolution Manager Plugin is your ultimate tool for optimizing game performance and visual quality. This plugin automatically adjusts the rendering resolution of your game based on real-time performance (FPS), ensuring a stable frame rate and smooth gameplay.
Key Features:
- Dynamic Resolution Scaling: Automatically adjust the resolution based on FPS to maintain a smooth performance.
- Customizable Profiles: Pre-set resolution profiles for Very Low, Low, Medium, High, and Very High settings. Adjust the resolution scale (25% to 125%) and target frame rate (30 to 120 FPS).
- Performance-Based Adjustments: Dynamically lower or raise the resolution based on FPS thresholds, ensuring consistent performance across devices.
- Unity Event Integration: Easily hook into Unity Events to trigger actions when the resolution changes or performance checks occur.
- Cooldown Management: Avoid rapid resolution changes with customizable cooldown timers between adjustments.
- Complete Control: Works seamlessly in standalone builds and provides total control over dynamic resolution scaling.
- Easy Setup: Includes clear instructions for enabling dynamic resolution in Unity’s project settings.
How It Works:
The plugin intelligently switches between resolution profiles or dynamically adjusts the resolution scale in real-time to balance performance and visual quality. When performance drops, the resolution is lowered, and when FPS is stable, the resolution increases to enhance visuals. Custom profiles allow you to tailor performance for different scenarios.
Use Cases:
- Optimize for Mobile or Low-End Devices: Dynamically reduce resolution when FPS drops to maintain smooth gameplay.
- Enhance Visuals on High-End Devices: Allow games to run at higher resolutions with better performance scaling.
- Seamless Resolution Management: Automatically balance visual fidelity and performance without manual intervention.
Dynamic Resolution Manager is the go-to plugin for game developers looking to boost FPS, reduce lag, and optimize rendering for diverse hardware setups. Whether you're developing for mobile, PC, or consoles, this plugin ensures the best possible performance and visual quality.
Price $4.99
Carpenter Tools With workbench by Constantinos Neokleous
All Textures are 4K
- Clamp = 13.742 Tris
- Metal Hammer = 1.292 Tris
- Matsola = 7.392 Tris
- Carpenters Plane = 13.742 Tris
- Rasp = 3.314 Tris
- Metal Ruler = 302 Tris
- Metalic Corner Ruller = 212 Tris
- Carving Tools = from 8.696 to 9.240 Tris
- workbench = 4.900 Tris
This is a set of 8 carpenter tools and a workbench, all the assets have there own custom colliders.
- Clamp
- Metal Hammer
- Matsola
- Carpenters Plane
- Rasp
- Metal Ruler
- Metalic Corner Ruller
- Carving Tools
- workbench
Price $15.00
Soldier's Sword by Arquebuse
Number of textures: 4
Texture dimensions: 2048x2048
Triangle count: 4376 total (3414 sword, 962 scabbard)
Number of meshes: 2
Number of prefabs: 3
Rigging: No
UV mapping: Yes
Type of material: Autodesk Interactive
Reproduction of the swords issued to french infantry during the seven years war.
These elegant weapons had a more symbolic than practical use at the time, yet they are sharp, light, and strong. Perfect for some agile swordfighting!
Comes with the leather wrapped, wooden scabbard.
Price $9.95
Mauser C96 7.63mm by Arquebuse
Number of textures: 4
Texture dimensions: 4096x4096
Polygon count: 10915 tris
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Material type: Autodesk Interactive
Fully textured, detailed model of a Mauser C96, produced between 1896 and 1937, and in service up to 1961.
Perfect for any setting in need of some early 20th century germanic flair.
Contains the textured handgun model only
Price $14.95
Iron gun - 8 pounder, naval carriage by Arquebuse
Number of textures: 12
Texture dimensions: 4096x4096
Polygon count: 19005 faces
Number of meshes: 1
Number of prefabs: 3
Rigging: No
UV mapping: Yes
Type of textures: PBR
Type of material: Autodesk Interactive
Based on early 18th century plans, this cast iron gun resting on a naval or garrison carriage is perfect for any period game involving pirates, naval warfare, or siege defense.
Includes bare wood, french navy oxblood and british army gray versions. The gun and its carriage are the only meshes included.
Price $19.95
VFX Graph - Venom Pool by TwoUncles
The following prefabs are included:
VenomPool
1 effects 1 color.
It can change color.
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
"com.unity.render-pipelines.core"
"com.unity.render-pipelines.universal"
"com.unity.shadergraph"
"com.unity.visualeffectgraph"
Install the latest version in unity's Package Manager yourself.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Warn! Please create a new created project or back up your project files before you test it!
If the project doesn't look normal,please check the following points:
1.Click Edit->Project Setting->Graphics,then check the Sciptable Render Pipeline Settings if is none, try select TwoUncleVFX_URP-Balanced to fix it.
2.Click Edit->Project Setting->Quality,then check the Render Pipeline Asset if is none, try select TwoUncleVFX_URP-Balanced to fix it.
3.Fix your Universal RP and Visual Effect Graph version to your ever used version or update it to last version In Package Manager.
if it is ok,try change the settings to your self settings,make sure your have a right URP Settings.
If you want to know more details, add our discord to communicate.
"Low poly skull" (https://skfb.ly/6RDHY) by annzep is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Price $4.99
Fireflies Effect VFX Graph URP by AQSA NADEEM
VFX Graph required
Fireflies Effect VFX Graph
This package contains realistic Fireflies VFX Effects to be used in games. VFX Graph is used to make all these Effects. They are ready to use, just drag and drop into the hierarchy.
There are 6 prefabs available.
You can also change their color to make multiple verities of Fireflies.
Following Colored Variations of Fireflies Are Available:
Orange
Blue
Green
Price $4.99
Mega Pack 2D Weather VFX Effects URP by AQSA NADEEM
Unity 2022.38 and Above
URP and 2D
Collection of 15 2D Weather VFX Effects that can be used in 2D Games
This Package Contains 15 Prefabs:
- Sun
- Full Moon
- Half moon
- Clouds
- Fog
- waterfall
- Rain
- Rainstorm
- Hail
- Snow
- Leaves falling
- Lightening
- Snow
- Stars
- Water
- Wind
Price $20.99
Low Poly 3D Fantasy Metal Weapon by OctaBlade
Number of textures: 211
Number of prefabs: 50
Number of materials: 56
Vertex Count (LOD0): 2189 - 7892
Vertex Count (LOD1): 1593 - 5591
Vertex Count (LOD2): 1106 - 3849
Triangle Count (LOD0): 3338 -7940
Triangle Count (LOD1): 2286 - 5504
Triangle Count (LOD2): 1258 - 2636
Texture Resolution: 2048 x 2048
Animation: Yes (For Intro only)
Script: Yes (For Intro only)
Metal type fantasy weapon with customizable color and 3 different of LOD (Level of Details).
Contains 21 type of weapons with Diffuse,Emit,Metallic,Roughness,MetallicRoughness(for HDRP & URP) and Normal map each.
Each weapon contains 3 LOD from LOD0 to LOD2. Also select any color suits you by simply go to material -> emission texture and customize any color you like.
Also included bonus prop such as crystal, rock, runestone etc with Diffuse, Normal map, Roughness, Emit,MetallicRoughness and Metallic each.
21 type of Wood/Beginner Weapon:
- One-Handed Sword
- Two-Handed Sword
- Dagger
- Scythe
- Hammer
- Mace
- Stick
- Bow
- Crossbow
- Book
- Fist
- Spear
- Crescent Blade
- Gun
- Armblade
- Shield
- Shuriken
- Axe
- Staff
- Katana
- Katar
Other Prop:
15 types of Runestone (172 tris with different symbols)
2 types of Crystals (232, 32 tris each)
1 groups of Crystals (320 tris)
3 types of Ores (342 tris each, gold, silver, bronze)
1 type of Rock (186 tris each)
1 type of Altar (688 tris)
1 type of Stair (172 tris)
1 type of Cave (980 tris)
1 type of Landscape (512 tris)
*Any feedback would be appreciated.
Price $24.99
Blacksmith & Carpenter Anim Set by MotionCapify
Number of Animations: 44
Animation types : Root Motion
Discord :- Link
Blacksmith Animations - 29
Carpenter Animations - 15
Price $10.00
Scary Animation Pack by MotionCapify
Number of Animations: 26
Animation types : Root Motion
Discord :- Link
- 26 Different Types of Scary People Animation.
Game developers, filmmakers, and animators seeking to invoke fear and suspense.
Price $10.00
Fantasy Low poly Armor Sets for RPG - 4 by GanzSe
This asset pack includes 5 unique armor sets and a base character model, perfect for RPGs and fantasy action games. Each armor set is divided into 6 interchangeable parts: helmet, gloves, chest piece, belt, leg guards, and boots. These modular elements can be easily mixed and matched, allowing you to customize the appearance of your characters and create unique combinations.
The asset is highly optimized for performance, using just one material for all elements, making it suitable even for mobile platforms.
For extra flexibility, the pack also includes standalone models of each armor piece, ideal for use as loot items or for creating UI icons.
Materials can be easily converted from Built-In to URP with minimal effort.
This pack includes:
- 1 base character model
- 5 armor sets, each containing:
- 5 helmets
- 5 chest armors
- 5 pairs of gloves
- 5 belts
- 5 leg armors
- 5 pairs of boots
Each armor piece is skinned and attached to the character model via Skin Mesh Renderer. Additionally, all 30 armor pieces are provided as separate meshes without being bound to the character model.
Material : 1
Texture:
Resolution: 2048x2048
Format: PNG
Purpose: Used for albedo (base color)
It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader
Polycount:
Character Base Mesh: vertices 2602, triangles 1412
ARMOR SET 16 Arm: vertices 3873, triangles 2224
ARMOR SET 16 Belt: vertices 1346, triangles 840
ARMOR SET 16 Chest: vertices 3804, triangles 2146
ARMOR SET 16 Feet: vertices 1024, triangles 500
ARMOR SET 16 Head: vertices 1560, triangles 822
ARMOR SET 16 Legs: vertices 1646, triangles 952
ARMOR SET 17 Arm: vertices 3367, triangles 1788
ARMOR SET 17 Belt: vertices 964, triangles 496
ARMOR SET 17 Chest: vertices 2331, triangles 1176
ARMOR SET 17 Feet: vertices 941, triangles 476
ARMOR SET 17 Head: vertices 848, triangles 424
ARMOR SET 17 Legs: vertices 1874, triangles 1012
ARMOR SET 18 Arm: vertices 3356, triangles 1776
ARMOR SET 18 Belt: vertices 1546, triangles 888
ARMOR SET 18 Chest: vertices 3712, triangles 1938
ARMOR SET 18 Feet: vertices 753, triangles 372
ARMOR SET 18 Head: vertices 1110, triangles 580
ARMOR SET 18 Legs: vertices 2808, triangles 1532
ARMOR SET 19 Arm: vertices 3945, triangles 2236
ARMOR SET 19 Belt: vertices 622, triangles 322
ARMOR SET 19 Chest: vertices 4198, triangles 2194
ARMOR SET 19 Feet: vertices 1000, triangles 532
ARMOR SET 19 Head: vertices 4262, triangles 2618
ARMOR SET 19 Legs: vertices 1606, triangles 862
ARMOR SET 20 Arm: vertices 1274, triangles 624
ARMOR SET 20 Belt: vertices 1574, triangles 851
ARMOR SET 20 Chest: vertices 2134, triangles 1007
ARMOR SET 20 Feet: vertices 595, triangles 316
ARMOR SET 20 Head: vertices 786, triangles 386
ARMOR SET 20 Legs: vertices 890, triangles 484
Rigged : Yes
Price $24.99
Fantasy Low poly Armor Sets for RPG - 3 by GanzSe
This asset pack includes 5 unique armor sets and a base character model, perfect for RPGs and fantasy action games. Each armor set is divided into 6 interchangeable parts: helmet, gloves, chest piece, belt, leg guards, and boots. These modular elements can be easily mixed and matched, allowing you to customize the appearance of your characters and create unique combinations.
The asset is highly optimized for performance, using just one material for all elements, making it suitable even for mobile platforms.
For extra flexibility, the pack also includes standalone models of each armor piece, ideal for use as loot items or for creating UI icons.
Materials can be easily converted from Built-In to URP with minimal effort.
This pack includes:
- 1 base character model
- 5 armor sets, each containing:
- 5 helmets
- 5 chest armors
- 5 pairs of gloves
- 5 belts
- 5 leg armors
- 5 pairs of boots
Each armor piece is skinned and attached to the character model via Skin Mesh Renderer. Additionally, all 30 armor pieces are provided as separate meshes without being bound to the character model.
Material : 1
Texture:
Resolution: 2048x2048
Format: PNG
Purpose: Used for albedo (base color)
It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader
Polycount:
Character Base Mesh: vertices 2602, triangles 1412
ARMOR SET 11 Arm: vertices 2674, triangles 1444
ARMOR SET 11 Belt: vertices 1134, triangles 624
ARMOR SET 11 Chest: vertices 2159, triangles 1076
ARMOR SET 11 Feet: vertices 891, triangles 468
ARMOR SET 11 Head: vertices 1128, triangles 562
ARMOR SET 11 Legs: vertices 1980, triangles 1052
ARMOR SET 12 Arm: vertices 1460, triangles 772
ARMOR SET 12 Belt: vertices 880, triangles 478
ARMOR SET 12 Chest: vertices 2248, triangles 1148
ARMOR SET 12 Feet: vertices 1144, triangles 592
ARMOR SET 12 Head: vertices 1039, triangles 511
ARMOR SET 12 Legs: vertices 1726, triangles 904
ARMOR SET 13 Arm: vertices 3104, triangles 1664
ARMOR SET 13 Belt: vertices 801, triangles 433
ARMOR SET 13 Chest: vertices 2895, triangles 1544
ARMOR SET 13 Feet: vertices 979, triangles 504
ARMOR SET 13 Head: vertices 1721, triangles 834
ARMOR SET 13 Legs: vertices 2628, triangles 1380
ARMOR SET 14 Arm: vertices 1370, triangles 680
ARMOR SET 14 Belt: vertices 2760, triangles 1464
ARMOR SET 14 Chest: vertices 3301, triangles 1668
ARMOR SET 14 Feet: vertices 1009, triangles 496
ARMOR SET 14 Head: vertices 2697, triangles 1632
ARMOR SET 14 Legs: vertices 2516, triangles 1356
ARMOR SET 15 Arm: vertices 1942, triangles 1060
ARMOR SET 15 Belt: vertices 1655, triangles 885
ARMOR SET 15 Chest: vertices 2421, triangles 1222
ARMOR SET 15 Feet: vertices 653, triangles 328
ARMOR SET 15 Head: vertices 762, triangles 402
ARMOR SET 15 Legs: vertices 1200, triangles 684
Rigged : Yes
Price $24.99
Fantasy Low poly Armor Sets for RPG - 2 by GanzSe
This asset pack includes 5 unique armor sets and a base character model, perfect for RPGs and fantasy action games. Each armor set is divided into 6 interchangeable parts: helmet, gloves, chest piece, belt, leg guards, and boots. These modular elements can be easily mixed and matched, allowing you to customize the appearance of your characters and create unique combinations.
The asset is highly optimized for performance, using just one material for all elements, making it suitable even for mobile platforms.
For extra flexibility, the pack also includes standalone models of each armor piece, ideal for use as loot items or for creating UI icons.
Materials can be easily converted from Built-In to URP with minimal effort.
This pack includes:
- 1 base character model
- 5 armor sets, each containing:
- 5 helmets
- 5 chest armors
- 5 pairs of gloves
- 5 belts
- 5 leg armors
- 5 pairs of boots
Each armor piece is skinned and attached to the character model via Skin Mesh Renderer. Additionally, all 30 armor pieces are provided as separate meshes without being bound to the character model.
Material : 1
Texture:
Resolution: 2048x2048
Format: PNG
Purpose: Used for albedo (base color)
It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader
Polycount:
Character Base Mesh: vertices 2602, triangles 1412
ARMOR SET 6 Arm: vertices 2379, triangles 1270
ARMOR SET 6 Belt: vertices 564, triangles 290
ARMOR SET 6 Chest: vertices 1386, triangles 676
ARMOR SET 6 Feet: vertices 789, triangles 416
ARMOR SET 6 Head: vertices 660, triangles 330
ARMOR SET 6 Legs: vertices 1804, triangles 966
ARMOR SET 7 Arm: vertices 2447, triangles 1332
ARMOR SET 7 Belt: vertices 590, triangles 336
ARMOR SET 7 Chest: vertices 3457, triangles 1678
ARMOR SET 7 Feet: vertices 1137, triangles 564
ARMOR SET 7 Head: vertices 1196, triangles 624
ARMOR SET 7 Legs: vertices 2045, triangles 1062
ARMOR SET 8 Arm: vertices 948, triangles 480
ARMOR SET 8 Belt: vertices 588, triangles 326
ARMOR SET 8 Chest: vertices 2928, triangles 1508
ARMOR SET 8 Feet: vertices 981, triangles 488
ARMOR SET 8 Head: vertices 1362, triangles 482
ARMOR SET 8 Legs: vertices 2078, triangles 1080
ARMOR SET 9 Arm: vertices 1166, triangles 604
ARMOR SET 9 Belt: vertices 1239, triangles 725
ARMOR SET 9 Chest: vertices 2372, triangles 1200
ARMOR SET 9 Feet: vertices 767, triangles 396
ARMOR SET 9 Head: vertices 974, triangles 500
ARMOR SET 9 Legs: vertices 1947, triangles 1016
ARMOR SET 10 Arm: vertices 2740, triangles 1444
ARMOR SET 10 Belt: vertices 962, triangles 528
ARMOR SET 10 Chest: vertices 3311, triangles 1690
ARMOR SET 10 Feet: vertices 693, triangles 344
ARMOR SET 10 Head: vertices 1052, triangles 498
ARMOR SET 10 Legs: vertices 2194, triangles 1172
Rigged : Yes
Price $24.99
Fantasy Low poly Armor Sets for RPG - 1 by GanzSe
This asset pack includes 5 unique armor sets and a base character model, perfect for RPGs and fantasy action games. Each armor set is divided into 6 interchangeable parts: helmet, gloves, chest piece, belt, leg guards, and boots. These modular elements can be easily mixed and matched, allowing you to customize the appearance of your characters and create unique combinations.
The asset is highly optimized for performance, using just one material for all elements, making it suitable even for mobile platforms.
For extra flexibility, the pack also includes standalone models of each armor piece, ideal for use as loot items or for creating UI icons.
Materials can be easily converted from Built-In to URP with minimal effort.
This pack includes:
- 1 base character
- 5 armor sets, each containing:
- 5 helmets
- 5 chest armors
- 5 pairs of gloves
- 5 belts
- 5 leg armors
- 5 pairs of boots
Each armor piece is skinned and attached to the character model via Skin Mesh Renderer. Additionally, all 30 armor pieces are provided as separate meshes without being bound to the character model.
Material : 1
Texture:
Resolution: 2048x2048
Format: PNG
Purpose: Used for albedo (base color)
It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader
Polycount:
Character Base Mesh: vertices 2602, triangles 1412
ARMOR SET 1 Arm: vertices 2968, triangles 1552
ARMOR SET 1 Belt: vertices 568, triangles 296
ARMOR SET 1 Chest: vertices 2739, triangles 1326
ARMOR SET 1 Feet: vertices 737, triangles 380
ARMOR SET 1 Head: vertices 1002, triangles 480
ARMOR SET 1 Legs: vertices 1942, triangles 990
ARMOR SET 2 Arm: vertices 2604, triangles 1402
ARMOR SET 2 Belt: vertices 610, triangles 330
ARMOR SET 2 Chest: vertices 2479, triangles 1240
ARMOR SET 2 Feet: vertices 641, triangles 316
ARMOR SET 2 Head: vertices 784, triangles 368
ARMOR SET 2 Legs: vertices 1740, triangles 924
ARMOR SET 3 Arm: vertices 2696, triangles 1384
ARMOR SET 3 Belt: vertices 547, triangles 840
ARMOR SET 3 Chest: vertices 2910, triangles 1412
ARMOR SET 3 Feet: vertices 907, triangles 456
ARMOR SET 3 Head: vertices 1033, triangles 506
ARMOR SET 3 Legs: vertices 2010, triangles 1044
ARMOR SET 4 Arm: vertices 1966, triangles 1036
ARMOR SET 4 Belt: vertices 1404, triangles 732
ARMOR SET 4 Chest: vertices 2088, triangles 996
ARMOR SET 4 Feet: vertices 939, triangles 460
ARMOR SET 4 Head: vertices 1024, triangles 468
ARMOR SET 4 Legs: vertices 1820, triangles 932
ARMOR SET 5 Arm: vertices 2888, triangles 1552
ARMOR SET 5 Belt: vertices 718, triangles 408
ARMOR SET 5 Chest: vertices 2667, triangles 1392
ARMOR SET 5 Feet: vertices 797, triangles 392
ARMOR SET 5 Head: vertices 669, triangles 328
ARMOR SET 5 Legs: vertices 2424, triangles 1274
Rigged : Yes
Price $24.99
Character BorshinWarrior by AlexandruD
Number of textures: 66
Texture dimensions : 2048x2048
Maximum polygon count : 60.000
Number of meshes/prefabs : 1
Rigging: Yes
Animation count: 1
UV mapping: Yes
Types of materials and texture maps : albedo, hight, metalic, ambient oclusion, normal map and emissive
I'm glad to present my project which is a mix of demon like humanoid is also a prefab so you can costumize all the armor except the tail, is suitable for a fantasy game but ofcorse you can use it to any kind of game you like. Was crafted in Zbrush and textured in substance painter. Is also compatible with Built-in, HDRP, URP. And includes a basic rigg and basic animation.
Price $20.00
Sand Castle by Sanya Laneev
Quads and tris only. Geometry of sand castle ready for subdivision.
Model using PBR textures. All textures size is 4k resolution.
Summary number of textures: 6
3 textures for sand castle and 3 for ground:
1) AlbedoTransparency
2) MetallicSmoothness
3) Normal
Triangles: 26499
Vertices: 14816
Faces: 15155
Sand castle model.
The model has detailed baked textures, especially the normal map, which contain traces of molds for extrusion, and small pebbles in sand.
Price $11.99
[QST] Quick Search Tool + GUID Tools by ValhallaApp
- Log GameObject Names Command: Logs selected GameObject names in the console.
- Count Components Command: Shows how to access components within GameObjects.
- Hide All Components Command: Demonstrates easy command creation.
- Select by Name Command: Search for GameObjects by name, even hidden ones.
- Select by Component Command: Select GameObjects by common components via a dropdown.
- Find in Project Command: Automatically navigates the Project window to the selected item.
- Replace Selected Command: Replace selected objects with adjustable probability and options for random scale, rotation, and alignment.
- Batch Rename Command: Efficiently rename multiple items with suffixes and counting options.
- Image Converter Command: Convert images to different formats and create backups before converting.
- Put On Ground Command: Ensures GameObjects rest on the ground.
- Put On Ground and Align Command: Aligns GameObjects to the geometry beneath them.
- Show Normal Direction Command: Temporarily displays the normal direction of selected objects.
To exit, simply wait for the display to disappear. - Toggle Normal Display Command: Toggles continuous normal display for selected GameObjects.
RECALL THE COMMAND AGAIN TO TURN OFF THIS MODE. - Vertex Snapping Command: Snap GameObjects to specific vertices using debug spheres.
IMPORTANT: MAKE SURE THE GAMEOBJECTS HAVE A COLLIDER (A MESH COLLIDER IS RECOMMENDED).
To exit Vertex Snapping Mode, PRESS ESC OR RECALL THE COMMAND. - Open Measure Tool Command: Displays object dimensions with customizable settings.
To close, click the ‘X’ in the window or press ESC. - Pivot Adjustment Command: Adjust object pivots with options to save as new objects.
WARNING: CHANGING THE PIVOT IS NOT REVERSIBLE! MAKE A BACKUP COPY OF THE OBJECT.
To close the tool, exit Pivot Moving Mode or press ESC. - Make Mesh Double Sided Command: Makes meshes double-sided, doubling the poly count.
WARNING: THIS WILL DOUBLE THE MESH POLY COUNT, USE WITH CAUTION FOR PERFORMANCE!* - Smooth Mesh Command: Smooths blocky GameObjects.
- Flat Shading Command: Applies a low-poly, blocky appearance to meshes.
- Align Camera to Scene View Command: Aligns the camera to the current scene view for quick setup.
GUID Tools
This package also includes helpful GUID Tools for managing GUIDs:
- Explore the GUID: Opens the file GUID for exploration and modification.
BE CAREFUL WHEN MODIFYING THIS FILE DIRECTLY. - Regenerate: Regenerates the GUID file for the selected item.
- Replace: Prompts the user to input a custom GUID to assign to the item.
USEFUL FOR FIXING MISSING SCRIPTS BY RESTORING ORIGINAL GUIDs. - Search: Searches for all occurrences of the item in the project, allowing easy navigation.
- Copy: Copies the selected item's GUID to the clipboard for quick access.
This Unity package was born as a collection of tools i made for my personal use during my work on various projects and i could it could help others too the package provides a customizable quick search tool inspired by Blender’s workflow. With a simple key press (F3), users can open a search window to find and execute a wide range of commands. While the package comes with several built-in features, its main strength is the ease of creating custom commands. Perfect for any project or genre, this tool empowers developers to extend its functionality effortlessly, making it highly adaptable to specific workflows. Whether you need to streamline tasks or design entirely new tools, this package offers the flexibility to fit your needs.
Price $20.00