Etasphera42 by Denis Daraban
Number of textures: 14
Texture dimensions: 4096x4096
Polygon count of Etasphera42: 134979
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 23
Animation type list:
Idle (x2)
Walk (x7)
Run (x1)
Atack (x7)
Hit (x2)
Death (x1)
Model with 134979 polygons, 4 materials.
Fully rigged, 23 animations: 2 idle, 7 walk, 1 run, 5 atack, 2 hit, 1 death.
High resolution 4096 PBR materials: albedo, normal, occlusion and metallic.
Price $50.00
Wall Fountain Pack by GVOZDY
3 MATERIALS (PBR 4K) :
- LIGHT STONE (TRAVERTINE);
- RED STONE;
- JADE.
Tris count: 1330 / 2306 / 1916.
Texture Resolution: 4096x4096.
Enhance your game environments with our Wall and Corner Stone Fountains.
These high-quality 3D models feature realistic stone textures, perfect for fantasy, medieval, or urban settings.
Price $18.83
Wireframe Effects by Frank Z
Using shader graph
Support URP HDRP Built-In.
Bring your models to life with dynamic and customizable wireframe visuals! This shader provides an easy-to-use, high-performance wireframe effect for URP, Built-in and HDRP, making it ideal for games, visualizations, and simulations. Whether you're aiming for a sci-fi aesthetic, holographic overlays, or just want to add stylish outlines, this asset has you covered.
Features:
Real-time Wireframe Rendering: Create visually appealing wireframes that adapt seamlessly with your models.
Fully Customizable: Adjust line thickness, color, and animation properties directly in script.
Support URP HDRP Built-In.
Support mobile platform.
High Performance: Designed to minimize impact on frame rate, even in complex scenes.
Easy Setup: Simple drag-and-drop setup with clear documentation to get you started quickly.
Ideal for:
Sci-fi games
Tech demos
Augmented and virtual reality experiences
Stylized visual effects
Add that professional, polished look to your project with Wireframe Effects for Unity!
Before running the Demo scene, you need to import another free asset in the unity asset store:
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
Contact Me:
If you have any questions, please feel free to contact me.
E-mail: zhengsige88@gmail.com
Price $15.00
Pixel FX vol1- fire&smoke by AoiSani
- .anim , animator controller and prefebs are included
- 3 versions of fire and 3 versions of smoke pixel art
- color depth : 32 bit
- Sprite size : 1920*64 pixel
- Frame Sprite size : 64*64 pixel
- Frame : 30fps
- Transparency : Yes
Total number of .anim : 33
Total number of animator controller : 33
Total perfebs: 33
Description
Pixel FX vol1- fire&smoke includes 6 animations. The package includes spritesheets, animations and prefabs.
Feel free to keep updated with my art or future content by following X(Twitter), bluesky and read the news on my github.
Sprite total frame: 30fps
Each frame size: 64*64 pixel
Total Sprite Sheet number:33
Transparency : Included
Color Depth: 32 bit
Sprite Size: 1920*64 pixel
*All sprites are looping animation.
Package File:
File 1 [anim]
- 33 anim
File 2 [Controllers]
- 33 Animator Controller
File 3 [Pref]
- 33 prefebs(15 of fire FX & 18 of smoke FX)
File 4 [Sprite]
-Content File 1: [Fire]
Subfile 1: [Idle]
-5 png(1920*64 pixel)
Subfile 2: [Side]
-5 png(1920*64 pixel)
Subfile 3: [UpDown]
-5 png(1920*64 pixel)
-Content File 2: [Smoke]
Subfile 1: [Smokel]
-6 png(1920*64 pixel)
Subfile 2: [Smokem]
-6 png(1920*64 pixel)
Subfile 3: [Smokes]
-6 png(1920*64 pixel)
Feel to use depend on your need!
Price $0.00
MyLogger by Thrash GameDev
Automatic GameObject Info Logging:
- Logs critical details like GameObject name, path, component name, and code location.
Color-Coded Logging:
- Messages are color-coded by log level (debug, info, warning, error) using Unity’s Rich Text formatting, making them easy to spot.
Flexible Log Fields:
- Add custom log fields of any type to capture essential data for your use case.
Multiple Log Formats:
- JSON format for structured, machine-readable logs.
- Single-line format for concise, easy-to-read messages.
- Multi-line format for greater clarity with complex logs.
Automatic File Writing:
- Save logs to files with separate configurations for greater control over file management.
In-Game Logger Window:
- Filter logs by level to focus on relevant messages.
- Use search functionality to quickly find key log entries.
- Toggle visibility to declutter the view as needed.
Static Logging:
- Access logger functionality without instantiating objects, offering greater flexibility.
Log Field Inclusion/Exclusion:
- Choose which fields are logged to streamline output.
Multiple Settings Groups:
- Easily switch between configurations for different environments like local, dev, QA, and prod.
***Notice***
The included demo scenes were developed using Unity's Universal Render Pipeline (URP). If you’re not using URP, you may encounter rendering issues in these scenes. The core functionality of MyLogger is unaffected. You can simply switch to a "Standard" shader for the scene to work.
Say goodbye to scattered logs and debugging headaches!
MyLogger is an essential logging solution for Unity developers, designed to enhance both log management and debugging workflows. With automatic GameObject info logging, it captures key details such as GameObject name, path, and component data—no extra setup required. Color-coded log levels let you visually differentiate messages at a glance, while custom log fields provide total flexibility to track exactly what matters.
Whether you prefer JSON, single-line, or multi-line logs, MyLogger has you covered with multiple formats. You can also auto-write logs to files using custom settings—giving you full control over where and how logs are stored.
The in-game logger window brings debugging to life by providing filtering, search, and visibility toggling, making it easy to monitor activity while your game runs. And with static logging, you can access logger functions anywhere in your code, without object instantiation.
Tailor your logging output with field inclusion/exclusion options and create separate settings groups for different environments (e.g., local, dev, QA, prod). You’ll never have to reconfigure settings manually again!
Documentation: Included in the package under "Docs" folder.
Support: For any questions or support, please reach out to thrashgamedev@gmail.com.
***Dependencies***
- Newtonsoft.Json: Download from the Unity Asset Store
- TextMeshPro: Available via the Unity Package Manager
Make sure both dependencies are installed to fully utilize MyLogger's features.
Price $10.00
GameReady 3D Chibi Truck by RedStrokeStudio
2 types of variation textures
Number of textures = 11
Texture dimensions =2048 X2048
Polygon count = 10,500
Number of meshes/prefabs =2
UVW unwraped : Yes
Types of materials and texture maps PBR
Chibi Truck model made in Blender and UV unwrapped.
- 2 Variation of textures with size of 2048 X 2048.
- PBR textures: BaseColor , Normal, Metallic, Roughness, AO and Emissive (png format)
Price $33.99
Moonflow RampMaker by Moonflow Studio
Four step to start using it easily:
- Find the material you have to add ramp texture
- Right click on inspector view
- Select "Link to Ramp Maker"
- Add any length of gradient groups you want and preview with your own shader in time
The tool has four toggles to select:
- Lerp Ribbon : Usually used by the shader which need to mix sample with y axis of the uv of texture. For example, one gradient line means the color of skybox from top to the bottom, while the Y axis means the change in time.
- Gamma Color: Depends on what color space you need to use.
- Quad Tex: Select to export texture as a quad texture. Mostly when the result size of not selected version can not be compressed correctly.
- Loop Vertical: Means that the texture could be two sides continuous on Y Axis
- Preview in time
- Multiple ramp in one texture
- Mixing with two axis
- Could be two sides continuous texture
- Save as config
Price $0.00
Kitchen set cutlery by Andrey Ferar
Photorealistic textures, Optimized mesh, Minimum number of UV sets, Maximum texel, AAA, props, kitchen set,
A small set to fill your scene. Assets have 36 models (Tablespoon, Teaspoon, Fork, Knife) and 4 UV sets. All sets have 2k x 2k textures.
11 models fork, 1 UV set.
5 models of knife, 1 UV set.
10 models tablespoon, 1 UV set.
10 models teaspoon, 1 UV set.
- Fork: 11 mesh, 1931 feces.
- Knife: 5 mesh, 1160 faces.
- Teaspoon: 10 mesh, 1688 faces.
- Tablespoon: 10 mesh, 790 faces.
Number of Unique Meshes: 36
Vertex Count: 5268
LODs: No
Number of Materials and Material Instances: 4
Number of Textures: 12
Texture Resolutions: (2048x2048)
Price $6.99
OWA Cups & Drink Mugs 01 by Bohn Studios
- 180+ unique cup prefabs / meshes total
- Shared VRAM performance and batching with or without other OWA assets and shared performance ecosystem.
- 10 material varation that share a common atlas for performance
- Up to 40 model variations per material skin
- Albedo, Normal, Occlusion, Metallic, & Detail Normal atlased material at 8192 x 8192
- All cups are under 1,200 vertices
- No animations or liquids included (empty dishes only)
This package is also included in OWA City Core.
Price $17.00
Scriptable Blendshapes | Morph Management - Shape Key Metadata - Code Generator by NXVR Studio
Note: Our demo scene was created for the built-in render pipeline. To prevent bloat we recommend only importing the actual package contents into your project, and viewing the demo scene in a burner project using the Built-in pipeline in the event viewing a demo scene is required. Alternatively, you can view Unity's documentation for upgrading the scene to URP or HDRP.
Features:
- Blendshape Management Tool (Tool)
--3 Column tool window for searching, viewing and editing blendshape hierarchy system, and both processed and unprocessed blendshapes.
- Batch Blendshape Editor (Tool)
--2 Coumn tool for quickly assigning hierarchy metadata to numerous blendshapes via filters and processed vs unprocessed status.
- UB3 Code Bridge Component (Component)
--A component that contains commonly used public methods for implementing the UB3 Scriptable Blendshapes system in other scripts.
- UB3 Bridge Code Generator (Tool)
-- Handy tool for searching and generating code snippets for blendshape control using both the UB3 bridge system as well as Unity's default methods.
- BONUS - UB3 Animation Event Generator (Tool)
-- No-code interface for creating animation event scripts from snippets generated by the code bridge generator
Supported OS:
- Windows & MacOS
Unity Versions
- All render pipelines, Unity 2021.3 or Newer
Link to documentation
https://drive.google.com/file/d/1jhaop8hboVq8mTc9n7bsu3NaPDmYHgut/view?usp=drive_link
Problem: Support queries with other publishers can take hours, days or even weeks.
Solution: 24/7 Instant Access to support and extensive code help
We have trained a GPT with code interpreter functionality on the source code, documentation and troubleshooting data of this asset to better assist our customers when they need a long sequence of immediate responses. This enables us to provide support for extensive queries above and beyond what can realistically be expected of asset publishers.
[Link available in the package contents]
---
Problem: Unorganized and Hard-to-Manage Blendshapes
In Unity, blendshapes are typically listed as an unstructured array of names, making it difficult to manage, especially when dealing with dozens or even hundreds of blendshapes. Finding the specific blendshape you need, or grouping them in any meaningful way, becomes a tedious, frustrating task.
Solution: Seamless Organization with Scriptable Blendshapes
Scriptable Blendshapes introduces a logical hierarchy system that allows you to organize blendshapes into meaningful classes, groups, and subtypes. This means no more scrolling through endless lists trying to remember which blendshape does what. With this system, you can group blendshapes by body parts, facial expressions, or any custom category you need, turning chaotic lists into an intuitive and manageable structure. This leads to faster workflows and fewer mistakes in the long run.
------
Problem: Tedious and Error-Prone Blendshape Code Creation
When writing scripts to control blendshapes, the manual process is slow, repetitive, and prone to mistakes—especially in larger projects. Unity provides no out-of-the-box way to streamline this process, which means you’re left to write custom code for each individual blendshape control by hand.
Solution: Instant Visuaual Click-to-Code Generation
With the UB3 Bridge Code Generator, you can generate all the blendshape control code you need instantly. Whether you’re using the UB3 Code Bridge or Unity’s default methods, this tool automatically generates accurate, ready-to-use code snippets. This saves countless hours of development time and ensures that your scripts reference the correct blendshapes every time—no more typos or manual errors slowing you down.
---
Problem: Confusing, Hard-to-Maintain Code for Blendshape Control
Unity’s default method for controlling blendshapes relies on index numbers—an unintuitive and error-prone system. If you’ve ever tried to manage blendshapes through scripting, you know how difficult it is to remember which index corresponds to which blendshape. This leads to code that’s hard to read, maintain, and debug, especially in large projects.
Solution: Human-Readable, Future-Proof, Name-Based Code
With the UB3 Code Bridge from Scriptable Blendshapes, you can say goodbye to confusing index numbers. This plugin lets you control blendshapes using names, classes, and groups, making your code easy to understand and maintain. It’s not only will your code be clearer for you today, but it also ensures that your code is more future-proof. If you modify your blendshape set or index poisitions down the line, you won’t have to rewrite your entire script—your named references will still work perfectly.
-----
Problem: Inconsistent Blendshape Management Across Assets
When working on large projects with multiple characters, maintaining consistency in how blendshapes are organized and managed in script can be nearly impossible in Unity’s default system. Without a centralized way to manage metadata and hierarchy, blendshape data often becomes inconsistent, leading to chaotic workflows and disorganized assets.
Solution: Centralized, Consistent Control with Scriptable Objects
Scriptable Blendshapes introduces a centralized, reusable metadata system that applies across your entire project. With its blendshape hierarchy and metadata tools, you can standardize how blendshapes are organized, categorized, and controlled across multiple characters and assets. This ensures that your workflows remain efficient, organized, and scalable, even as your project grows.
------
Scripable Blendshapes Quick Start Workflow:
1) Open Blendshape Management Tool, assign skinned mesh with blendshapes and create new blendhshape menadata ad blendshape class hierarchy scriptable objects with the provided buttons in the left column
2) Create a blendshape hierarchy by clicking the Edit Class Hierarchy and adding the appropriate Class/Group/Subtype array items for your project
//Example:
Animation (Class)
-Face (Group)
---Eyes (Subtype)
---Mouth (Subtype)
---Brow (Subtype)
-Body (Group)
---Arms (Subtype)
---Legs (Subtype)
3) Assign blendshapes to classes using either the Blendshape Management Tool, or the Batch Blendshape Editor tool found in the "tools" tab in the top bar.
4) Use the UB3 Bridge Code Generator to Implement methods for manipulating blendshapes via new or existing scripts.
//Example
ub3CodeBridge.LerpIncreaseBlendshapeWeightBySubtype("TakeDamage", 100f, 0.2f);
ub3CodeBridge.LerpResetBlendshapeWeightBySubtype("TakeDamage", 0.4f);
**You can also automatically generate code (with comments) for default unity methods with an easy search-and-click interface.
5) Assign blend shape metadata scriptable object and skinned mesh renderer to a UB3 code bridge component in your scene to utilize pre-established public methods or create your own using the metadata from the scriptable objects (.asset)
----
List of methods available through the UB3 Code Bridge:
Methods for Blendshapes by Name
SetBlendshapeWeightByName
GetBlendshapeWeightByName
IncreaseBlendshapeWeightByName
DecreaseBlendshapeWeightByName
LerpBlendshapeWeightByName
LerpIncreaseBlendshapeWeightByName
LerpDecreaseBlendshapeWeightByName
ResetBlendshapeWeightByName
LerpResetBlendshapeWeightByName
Methods for Blendshapes by Class
SetBlendshapeWeightByClass
ResetBlendshapeWeightByClass
LerpBlendshapeWeightByClass
LerpIncreaseBlendshapeWeightByClass
LerpDecreaseBlendshapeWeightByClass
LerpResetBlendshapeWeightByClass
Methods for Blendshapes by Group
SetBlendshapeWeightByGroup
ResetBlendshapeWeightByGroup
LerpBlendshapeWeightByGroup
LerpIncreaseBlendshapeWeightByGroup
LerpDecreaseBlendshapeWeightByGroup
LerpResetBlendshapeWeightByGroup
Methods for Blendshapes by Subtype
SetBlendshapeWeightBySubtype
ResetBlendshapeWeightBySubtype
LerpBlendshapeWeightBySubtype
LerpIncreaseBlendshapeWeightBySubtype
LerpDecreaseBlendshapeWeightBySubtype
LerpResetBlendshapeWeightBySubtype
Other Methods
InitializeBlendshapeMap
ResetAllBlendshapesToDefault
Price $79.98
Candle VFX - HDRP by Vefects
The free Candle VFX pack will only be available for Unity 2023 onwards.
The main reason is the sheer amount of time it takes to be fixing shaders in each version that Unity releases. For all the render pipelines.
We want to focus that time in creating more quality packs, so that's the main reason why we're sticking to Unity 2023+ for this one.
Upon popular request, we might port it to lower versions.
Candle VFX Pack for Unity – Free Download!
Transform your Unity projects with our Candle VFX Pack, designed to bring a touch of magic and warmth to any scene! Perfect for game developers, hobbyists, and creators alike, this free pack provides everything you need to create stunning candle effects that captivate and enchant.
Key Features:
- Realistic Flame Animation: Enjoy dynamic, flickering flames that breathe life into your candles.
- Diverse Candle Designs: Access a beautiful variety of candle styles. Find the perfect fit for your project’s aesthetic, no matter the setting.
- Easy Integration: Seamlessly add our VFX pack to your Unity projects with straightforward drag-and-drop functionality. Get started quickly and easily, with no complex setup required!
- Customizable Effects: Adjust flame colors, sizes, and flicker dynamics to match your creative vision. Make each candle uniquely yours while maintaining stunning visual fidelity.
- Included Sound Effects: Elevate your scenes with atmospheric sounds that capture the gentle crackle and warmth of candlelight, enriching the player experience and pulling them deeper into your world.
Ideal For:
- Indie Game Developers
- Virtual Reality Creators
- Architectural Visualizations
- Artists & Designers
Why Grab This Free Pack?
Dive into a world of creative possibilities with our Candle VFX Pack! This is your chance to add a captivating element to your projects — all at no cost!
Light up your creativity! Download the Candle VFX Pack now and watch your Unity scenes come to life!
At Vefects we're committed to release 1 free VFX pack per year. Enjoy <3
Price $0.00
Candle VFX - URP by Vefects
The free Candle VFX pack will only be available for Unity 2023 onwards.
The main reason is the sheer amount of time it takes to be fixing shaders in each version that Unity releases. For all the render pipelines.
We want to focus that time in creating more quality packs, so that's the main reason why we're sticking to Unity 2023+ for this one.
Upon popular request, we might port it to lower versions.
Candle VFX Pack for Unity – Free Download!
Transform your Unity projects with our Candle VFX Pack, designed to bring a touch of magic and warmth to any scene! Perfect for game developers, hobbyists, and creators alike, this free pack provides everything you need to create stunning candle effects that captivate and enchant.
Key Features:
- Realistic Flame Animation: Enjoy dynamic, flickering flames that breathe life into your candles.
- Diverse Candle Designs: Access a beautiful variety of candle styles. Find the perfect fit for your project’s aesthetic, no matter the setting.
- Easy Integration: Seamlessly add our VFX pack to your Unity projects with straightforward drag-and-drop functionality. Get started quickly and easily, with no complex setup required!
- Customizable Effects: Adjust flame colors, sizes, and flicker dynamics to match your creative vision. Make each candle uniquely yours while maintaining stunning visual fidelity.
- Included Sound Effects: Elevate your scenes with atmospheric sounds that capture the gentle crackle and warmth of candlelight, enriching the player experience and pulling them deeper into your world.
Ideal For:
- Indie Game Developers
- Virtual Reality Creators
- Architectural Visualizations
- Artists & Designers
Why Grab This Free Pack?
Dive into a world of creative possibilities with our Candle VFX Pack! This is your chance to add a captivating element to your projects — all at no cost!
Light up your creativity! Download the Candle VFX Pack now and watch your Unity scenes come to life!
At Vefects we're committed to release 1 free VFX pack per year. Enjoy <3
Price $0.00
Candle VFX by Vefects
The free Candle VFX pack will only be available for Unity 2023 onwards.
The main reason is the sheer amount of time it takes to be fixing shaders in each version that Unity releases. For all the render pipelines.
We want to focus that time in creating more quality packs, so that's the main reason why we're sticking to Unity 2023+ for this one.
Upon popular request, we might port it to lower versions.
Candle VFX Pack for Unity – Free Download!
Transform your Unity projects with our Candle VFX Pack, designed to bring a touch of magic and warmth to any scene! Perfect for game developers, hobbyists, and creators alike, this free pack provides everything you need to create stunning candle effects that captivate and enchant.
Key Features:
- Realistic Flame Animation: Enjoy dynamic, flickering flames that breathe life into your candles.
- Diverse Candle Designs: Access a beautiful variety of candle styles. Find the perfect fit for your project’s aesthetic, no matter the setting.
- Easy Integration: Seamlessly add our VFX pack to your Unity projects with straightforward drag-and-drop functionality. Get started quickly and easily, with no complex setup required!
- Customizable Effects: Adjust flame colors, sizes, and flicker dynamics to match your creative vision. Make each candle uniquely yours while maintaining stunning visual fidelity.
- Included Sound Effects: Elevate your scenes with atmospheric sounds that capture the gentle crackle and warmth of candlelight, enriching the player experience and pulling them deeper into your world.
Ideal For:
- Indie Game Developers
- Virtual Reality Creators
- Architectural Visualizations
- Artists & Designers
Why Grab This Free Pack?
Dive into a world of creative possibilities with our Candle VFX Pack! This is your chance to add a captivating element to your projects — all at no cost!
Light up your creativity! Download the Candle VFX Pack now and watch your Unity scenes come to life!
At Vefects we're committed to release 1 free VFX pack per year. Enjoy <3
Price $0.00
Blender – Project Gold
Blender’s community has produced a number of films based on open-source assets and technqiues since 2006. See https://studio.blender.org/films/. This includes Sintel produced in 2010. See https://studio.blender.org/projects/sintel/
Blender’s “Project Gold” is a technical and artistic showcase, focused on highly stylized rendering and animation. Download assets, production files, and a workshop on stylized rendering at https://studio.blender.org/projects/gold
Procedural Planet Generator Tool - Idealplay by IDEALPLAY
MAKE SURE TO ENABLE BOTH INPUT HANDLING OPTIONS IN THE UNITY PROJECT SETTINGS!
YOU CAN USE TOOLS LIKE THE FBX-EXPORTER TO SAVE THE MESHES AFTER GENERATING THEM.
Key Features:
- Customizable Planets: Easily adjust parameters such as colors, mountain ranges, and continental layouts to craft unique planetary terrains.
- Low-Poly and High-Poly Options: Choose between low-poly models for better performance or high-poly models for intricate details and realism.
- User-Friendly Interface: Intuitive controls make it simple to generate and tweak planetary features without extensive technical knowledge.
Benefits for Your Project:
- Accelerates Development: Quickly generate planets with customizable features, saving time on asset creation.
- Enhances Visual Appeal: Create diverse and captivating planets that can add depth and variety to your game or simulation.
- Flexible Integration: Seamlessly integrate with existing Unity projects, accommodating a range of artistic and technical needs.
Procedural Planet Generation Tool is a versatile and powerful procedural planet generator for Unity, designed to streamline the creation of diverse and visually stunning planets. Whether you need low-poly models for performance efficiency or high-poly models for detailed environments, this tool has you covered.
READ THE DOCUMENTATION .PDF FILE
(Install FBX Exporter to be able to extract the meshes in order to use them in your game)
Key Features:
- Customizable Planets: Easily adjust parameters such as colors, mountain ranges, and continental layouts to craft unique planetary terrains.
- Low-Poly and High-Poly Options: Choose between low-poly models for better performance or high-poly models for intricate details and realism.
- User-Friendly Interface: Intuitive controls make it simple to generate and tweak planetary features without extensive technical knowledge.
Benefits for Your Project:
- Accelerates Development: Quickly generate planets with customizable features, saving time on asset creation.
- Enhances Visual Appeal: Create diverse and captivating planets that can add depth and variety to your game or simulation.
- Flexible Integration: Seamlessly integrate with existing Unity projects, accommodating a range of artistic and technical needs.
Procedural Planet Generation Tool empowers developers to bring imaginative planetary environments to life, whether for sci-fi adventures, space simulations, or any project requiring dynamic and customizable worlds.
Shout out definitely goes out to Sebastian Lague and Kristin Lague as well, since their tutorials on YouTube have really helped. Wouldn't be possible without them. ❤️
Price $92.99
Easy Multiplayer: Messenger by JrCooler
Overview
Easy Multiplayer's Messenger Tool offers a versatile alternative to Netcode for GameObjects RPCs. It’s designed to be accessible from any class, making it ideal for manager classes that need to share information without requiring a NetworkObject.
This tool also provides benefits like automatic serialization of nearly any data type, and it allows clients to send messages directly to each other without the need to manually set up a Client 1 -> Server -> Client 2 system.
Want to learn more before purchasing?
Explore my documentation to learn more about this asset, how it works, and why it’s beneficial for your development. For direct contact without the hassle of email, feel free to join my discord server!
Comparison (shows better on big screen)
- Feature | Messenger | RPCs
- ------------------------------------------------------------
- Ease of Use | Very Easy | Decent
- Redirection. | Yes | No
- Complex Serialization | JSON, automatically | Bytes, manually
- Dynamic/Generic Calling | Yes | Optional
- Performance | Good | Great
- Bandwith Usage | More | Less
Dependencies
- Netcode for Gameobjects (v1.6.0+)
- Newtonsoft Json
Contact
Documentation | Direct Contact | Mail
Price $15.00
Omni Vehicle Ai by Ash Dev
- If you're using a custom vehicle controller or an asset that isn't natively integrated with Omni Vehicle AI, you'll need a basic understanding of coding to set it up.
- Essentially, you'll need to create an input provider script that receives inputs from Omni Vehicle AI and passes them to your target vehicle controller.
- Don't worry, though—I have a tutorial video that walks you through the process, step by step. You can check it out for detailed guidance!
📌 Links: Tutorials - Discord - Online Documentation
Omni Vehicle AI is a versatile and powerful AI solution designed to turn any vehicle controller into a fully functional, intelligent AI system. Whether you're building a high-speed racing game, an expansive open-world driving experience, or vehicle-based patrols and chase sequences, Omni Vehicle AI integrates seamlessly with popular controllers and provides a lot of customization options to bring your AI vehicles to life.
🌟 Main Features:
_____________________________________
🔗 Seamless Integration with Popular Vehicle Controllers
Omni Vehicle AI offers out-of-the-box compatibility with major vehicle systems like Edy's Vehicle Physics, NWH Vehicle Physics, FGear Vehicle Physics, Realistic Car Controller Pro, and more.
🎮 Flexible AI Modes
- Path Follow Mode: Guide vehicles along predefined routes using waypoints or splines, perfect for racing or patrol paths.
- Target Follow Mode: Enable your AI vehicles to chase or escort dynamic targets with intelligent stopping and reversing behaviors.
🛣️ Advanced Waypoint & Pathfinding System
- Design intricate routes with ease using the built-in waypoint system.
- Shortest pathfinding logic ensures your AI vehicles navigate complex environments efficiently.
🚗 Obstacle Avoidance & Sensor System
With sensors, the AI detects obstacles, adjusts speed, and smoothly steers to avoid collisions.
🔄 Dynamic Reversing Logic
AI vehicles can automatically reverse when stuck or blocked, ensuring continuous movement even in tricky situations.
⛔ Predictive Braking for Turns
AI adapts speed intelligently when approaching sharp turns, enhancing realism in vehicle handling.
⚡ Quick Setup & Easy Configuration
- Set up AI vehicles in seconds with the Quick Setup Window.
- Convenient editor tools simplify waypoint creation, ground alignment, and automatic renaming for efficient workflow.
💻 Full Source Code Included
Omni Vehicle AI comes with the complete source code, giving you the flexibility to customize the AI to suit your unique project needs.
Elevate your Unity projects with Omni Vehicle AI, the ultimate solution for realistic and dynamic vehicle AI. With a rich feature set and user-friendly tools, it's the perfect asset to supercharge your game with intelligent vehicle behavior.
🎮 Join Our Discord Community for support, feature requests, or integration ideas. We're here to help you succeed!
Price $60.00
Digital Glitches SFX: Pack1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 1121
- File names: Digital Glitch 1 to Digital Glitch 1121
- NOTE: We have serial numbered all the sounds in ascending order of their lengths.
Number of Audio Waves: 1121 + 1121 + 1121
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided:
Supported Development Platforms:
Windows: Yes
Mac: Yes
This pack simply contains over 1100 digital glitch noises that have various characteristics such as glitch, stutter, bitcrush, distortion, artifact, electrical buzz, short circuits, static, and data corruption. These sounds can be used for the malfunctioning of various electrical, digital, computing, futuristic, or sci-fi gadgets, robots, as well as for computing and scanning tools."
Price $19.99