Feed aggregator

Low Poly Wheel Pack by Eastern imperial eagle

Asset Store newest packages - 2025, June 13 - 21:24
A versatile pack of 20 low poly wheels for cars — perfect for mobile and stylized games.

Meshes&Materials:


20 disk meshes.


1 tire mesh.


4 textures.

5 materials.


Poly count:


Tire: 560 trises.


BrakeDisc&Calliper: 1308 trises.


Rims: 715~2280

This pack contains 20 unique low poly wheel models, ideal for use in stylized, mobile, or low-performance games. Whether you're working on a racing game, car customization system, or vehicle-based sandbox project, this wheel pack gives you a variety of designs to match different vehicle types.

All models are optimized for performance and ready to use out of the box. Clean topology, consistent scale, and easy-to-use prefabs make integration simple and fast.

Use these wheels as-is or customize them to suit your project’s unique style.


Price $20.00

NeoUrban Building Kit by Carthage Studio

Asset Store newest packages - 2025, June 13 - 21:23
A complete stylized skyscraper kit with 10+ modular buildings and a skybridge tower set. Perfect for sci-fi and cyberpunk city environments in Unity.

Number of Materials : 53 Materials

Vertices Count : In description

Number of meshes/prefabs : 14

Rigging: Yes/No

UV mapping: Yes

Types of materials and texture maps : PBR

Premium collection of stylized, futuristic buildings. The NeoUrban Kit includes all assets from Vol.1, Vol.2, and the iconic Twin Towers with skybridge , offering over 20 modular skyscrapers inspired by dystopian, cyberpunk, and anime-influenced design.

Each model is crafted with clean topology, PBR materials, and glowing emissive textures to bring your city scenes to life. Whether you're creating cinematic skylines, VR metaverses, or real-time game environments, this bundle delivers maximum visual impact with optimized performance.


✅ What’s Inside:

  • 14 buildings across 3 full asset packs
  • 2 unique bridge-connected towers (Twin Towers)
  • Mid-to-low poly, modular structures for custom layouts
  • Emissive night-time windows and cyberpunk styling
  • PBR Textures: Albedo, Normal, Roughness, Emissive
  • Unity URP & HDRP ready
  • Ideal for PC, VR, AR, and mobile

🔗 All buildings are fully compatible and designed to be used together for immersive, layered cityscapes.


Pack Includes :

  • 5 modular building models (low to mid-poly) :
    • Building 2 : 88168 Vertices
    • Building 4 : 20072 Vertices
    • Building 5 : 6345 Vertices
    • Building 6 : 16777 Vertices
    • Building 7 : 28125 Vertices
  • 7 modular building models (low to mid-poly) :
    • Building 1 : 101217 Vertices
    • Building 2 : 185078 Vertices
    • Building 3 : 119862 Vertices
    • Building 4 : 47714 Vertices
    • Building 5 : 136630 Vertices
    • Building 6 : 182139 Vertices
    • Building 7 : 188540 Vertices
  • 2 modular Towers :
    • Tower 1 : 230173 Vertices
    • Tower 2 : 248037 Vertices

Price $29.90

PIDI - Strategy Props: Vegetation and Forests by Irreverent Software - PIDI

Asset Store newest packages - 2025, June 13 - 20:16
Strategy Props - Vegetation & Forests is a collection of low poly, high quality props carefully tailored to strategy games, city builders and similar games.
  • 68 unique models including pine trees, spruces, maples, ash trees, dead logs, cactuses, palm trees and more
  • 3 different variations for many of the trees (Autumn, default and Winter)
  • Hand painted in Substance Painter
  • 40-120 triangle counts for each model (individual plants) and 400-800 triangles for grouped elements.
  • 132 prefabs in total
  • 3 diffuse maps at 2048x2048 resolution
  • 1 normal map at 2048x2048 resolution
  • 1 metallic - smoothness map at 2048 x 2048

This collection of vegetation and forest models is perfect for prototyping all sorts of games, whether you are working on an RTS, city-building, isometric or mobile friendly project. 


With very low polygon counts yet packing a lot of detail and quality, this pack offers a consistent, hand-painted semi-realistic style that can easily fit your workflow.


Many of the trees included have variations for different seasons so that you can build better biomes, and are offered as individual items (so that they can be placed easily in Unity's terrain system) and as small grouped meshes. 


We are always trying to work on new projects like these, so if you have an idea or suggestion for which packages you would like to see next, please let us know!



Price $40.00

Useful Plugins v1 by Dmitrii Kutsenko

Asset Store newest packages - 2025, June 13 - 18:59
This set of plugins allows you to quickly generate collisions for complex 3D models, work with a large number of light sources, automatically find and convert all shaders in the project and much more.

This set of plugins allows you to automatically generate colliders for complex objects.

Work just as quickly and efficiently with a large number of light sources in a scene.

Automatically find and convert a large number of shaders in a project.

For example, Mobile to Standard.

More convenient Conversion from URP/Built-in render pipeline to HDRP and vice versa.

Also find problematic objects with a large number of polygons in the scene for optimization.

News, support, updates

Discord

Telegramm (Very New)


This package includes:


1 Automatic collider generation (KCG_ColliderUtilities)

This Plugin generates collisions based on the vertex cloud of your mesh for Type 1 Type 2 it generates collisions based on long polygons Be careful with the number of collisions that the plugin generates, as it does not always perfectly clear unnecessary collisions, so check this yourself additionally


2 Render Pipeline Converter (KCG_RenderPipelineConverter)

3 Automatic texture assignment (KCG_AutoTextureAssigner)

These plugins allow you to convert even those projects that are not quite compatible with other render pipelines, the first plugin allows you to convert all materials to the desired render pipeline, and the second allows you to automatically assign all missing textures from materials (provided that they have the same names and a good file structure) in some cases these plugins save up to 95% of your time when switching to other render pipelines


4 Bulk Material Converter (KCG_MaterialConverter)

This plugin shows how many materials are in the selected folder and what shaders they have, by checking the box next to one or more you can convert them to any others, this plugin is also very convenient when switching to other render pipelines or simply for analyzing materials in your project


5 Bulk rename files (KCG_FileRenamer)

This plugin is useful for bringing order to the project

As it allows you to quickly rename a large number of files


6 Finder of high poly objects in the scene (KCG_HighPolyObjectFinder)

This plugin allows you to set a threshold to find high-poly objects in a scene.

The plugin is useful for optimizing large scenes and allows you to find problematic geometry with a large number of polygons.


7 Efficiently work with all light sources in a scene (KCG_LightSourceAnalyzer)

This Plugin shows and groups all light sources with the same intensity in order to quickly adjust the intensity for the entire scene (for example, if you decide to make a night scene and need to quickly reconfigure all the light sources, or if you switched to another rendering pipeline and need to increase or decrease the intensity of all light sources)




Price $29.99

Game VFX - Magic Circle Dissolves by EricWang

Asset Store newest packages - 2025, June 13 - 18:39
Magic circle dissolution effect made using Unity particle system, including 12 different magic circle effects

Pack includes 12 VFX prefabs,

Magic circle dissolution effect made using Unity particle system, including 12 different magic circle effects,

You can freely enlarge, reduce and rotate VFX


Texture dimensions: 1024*1024

Types of texture maps:PNG,TGA



Unity Version:2022.3.45f1

Render Mode:URP

Built-In and HDRP also works


Price $8.99

Simple Office Set by SpaceZeta

Asset Store newest packages - 2025, June 13 - 18:37
A set of high-quality, realistic furniture props for decorating a basic office, featuring different colors for you to mix and match as you please.

All objects use Unity's Autodesk Interactive shader, with Base color, Roughness, Metallic and Normal maps at 2K resolution. You can also use the same texture maps with any other PBR shader that supports the used texture inputs, such as if you're upgrading to a different render pipeline.


Prefabs of each object in each color variation are included with a basic collision set up.


Includes:

- Desk | 64 tris

- Desk Panel | 44 tris

- Desk Drawers | 80 tris

- Desk Cabinet | 74 tris | *Doors can be opened

- Desk Cabinet Shelving | 28 tris (top base) + 6 tris (single shelf) | *Shelves are modular

- Desk Chair | 1738 tris | *Wheels can be animated independently as well as the seat


*Most objects share the same material (M_DeskSet) with 6 color variations, except for the chair, which has its own material (M_ChairDesk) with 5 color variations

This pack contains 6 different pieces of office furniture in multiple colors, using PBR textures to deliver a realistic, high quality look to each object while keeping a low poly count. Some objects also come with movable parts for you to animate according to your needs.


The materials included in the pack use Unity's Autodesk Interactive shader for the Built-in Render Pipeline, but they can easily be converted to the equivalent shader (HDRP Autodesk Interactive or URP Autodesk Interactive) if you want to use this pack with another render pipeline. You can also use the provided texture maps with other custom shaders, as long as they use the same texture inputs (Base color, Roughness, Metallic and Normal maps).


Price $10.00

Bullet Trail Renderer by EpsilonDelta

Asset Store newest packages - 2025, June 13 - 18:36
Bullet Trail Renderer is a trail renderer specialized for bullet trails. It provides time based and length based width and color control and uses mesh generation strategy suitable for bullet trails.
  • Minimum Unity Editor version is 2021.3.17
  • Compatible with all render pipelines
  • Mesh is generated on CPU
  • Correctly calculated UVs (tiled, stretched...) and lighting data (normals, tangents)
  • Optimized for performance, no memory allocation per frame
  • No setup, no external dependecies
  • Has assembly definition file (.asmdef), encapsulated in its own namespace
  • Source code available (no .dll),
  • Scripting API provided

Bullet Trail Renderer is a component that renders a trail behind a moving object. It provides Width Over Time and Color Over Time effects that are better suited for bullet trails than Over Length effects of built-in TrailRenderer.


Documentation | Support


Comes with all standard features of a renderer such as materials, UVs, lighting data.

Includes a Demo with a working example.


Bullet Trail Renderer is optimized and you can use hundreds of simple bullet trails with minimal impact on performance and zero garbage generation per frame.


Price $17.50

Goblin demon creature modular unit Demo by charttyp

Asset Store newest packages - 2025, June 13 - 18:35
This is a Demo of Goblin demon creature modular unit

Prefabs: 1


Rigging: Yes


Animations: 5


Number of textures: 12 (color and normal maps)


Texture dimensions: 2k


Textures: Handpainted


UV mapping: Yes


Lod information: 1 lvl

Full version: Goblin demon creature modular unit


This Demo contain:


- basic model

- 8 armor elements from diferent armor sets

- 1 weapon

- 5 animations (example animations in video)


I would appreciate if you would rate and comment my work and if you have any questions or suggestions feel free to maile to me or visit my discord.


charttyp@gmail.com


Discord

Instagram (game assets and miniatures)


Price $0.00

BUNNY GIRL Easter Girl by Evin 3D Store Studio

Asset Store newest packages - 2025, June 13 - 18:13
Low-poly model of the character Bunny Girl

Rigged: (Yes)

Animated: (Yes)

Number of Animations:10

Animation types (10 In-place):

Number of characters:1

Vertex counts of characters:26033

Number of Materials and Material Instances character:9

Number of Textures characters:20

Texture Resolutions: (4096х4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link No

Important/Additional Notes: No

DISCORD

Suitable for games of different genre: RPG, strategy, first-person, etc.

in the archive basick mesh(fbx and maya).

uv set 4096x4096(down to 1024x1024)

ONLY DEFAULT UNITY SHADER

NO HDPR/UPR


Price $55.00

American football player 2in1 by Evin 3D Store Studio

Asset Store newest packages - 2025, June 13 - 18:13
Low-poly model of the character American football player

Rigged: (Yes)

Number of characters: 1

Vertex counts of characters: 12437

Number of Materials and Material Instances character: 10

Number of Textures characters: 25

Texture Resolutions: (4096х4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link No

Important/Additional Notes: No

DISCORD

Suitable for games of different genre: RPG, strategy, first-person, etc.

in the archive basick mesh(fbx and maya).

uv set 4096x4096(down to 1024x1024)

ONLY DEFAULT UNITY SHADER

NO HDPR/UPR


Price $54.00

Remo - Remote Runtime Editor [DEMO] by CapyTools

Asset Store newest packages - 2025, June 13 - 18:10
Remo is a powerful debug tool that allows you to live inspect your game build on a device, enabling extensive tests on the fly.

Link to documentation : DOCUMENTATION

To report a bug or ask for support:

WEBSITE - DISCORD


This DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components. Features marked with [**] are not available on demo.

[FULL VERSION] - [WEBSITE] - [DOCUMENTATION] - [DISCORD]


Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly. You can explore your entire scene, view and edit GameObjects, Components, Materials, and Scriptables Objects.

It saves you hours by letting you tweak values, run tests, and make small modifications without needing to run a new build or redeploy. Visualize and edit any properties, fields, structs, or arrays of any component.


Call methods and add components at runtime.

Inspect and tweak static classes in your codebase, effortlessly adjusting settings like Quality Settings or Render Settings in seconds.

View and edit materials, swap materials and shaders in real time.

Directly observe what's happening behind the scenes with the Remote Camera window—similar to the Editor's Scene View.


All these tools run directly from the Editor and require almost no setup.



[ Remote Hierarchy ]

  • View and edit your game scenes remotely.
  • Duplicate GameObjects, create new GameObjects or primitives, reparent, and delete GameObjects.
  • Filter GameObjects by name or type.

[ Remote Inspector ]

  • Inspect and edit any GameObject. View and edit any field or property, just like in the Editor.
  • Move, scale, and rotate GameObjects.
  • View and edit serialized properties, fields, structs, arrays, and lists.
  • Filter properties and fields using the search bar.
  • Edit GameObject names, tags, and layers.
  • [**] Change object references using drag-and-drop from the remote hierarchy.
  • [**] Call any method and receive the return value.
  • [**] Add or remove components.
  • [**] View and edit ScriptableObjects.
  • [**] View and edit materials, change materials, and swap shaders in real time.
  • [**] Upload a new shader or material instantly—no rebuild required.

[ Remote Camera (Scene) ] **

  • Visualize your game and navigate the scene as you would in the Editor’s Scene View, using keyboard and mouse controls.
  • Click any GameObject (with a collider) to highlight it in the remote hierarchy.
  • Anchor to any GameObject in the hierarchy.
  • Double-click a GameObject in the remote hierarchy to fly to it.
  • View FPS.

[ Static Window ] **

  • Inspect and edit any static class properties or fields, and call static methods remotely.
  • Easily test runtime settings such as Quality and Render Settings.
  • Invoke methods, also from your own static classes (e.g., CheatsManager).

[ Remote Console ] **

  • Fetch remote player logs.

Requirements:

  • Unity > 2022.3.11f to 6000.1.*f

Remo requires a Unity version newer than 2022.3.11f and up to 6000.1.*. Version older or newer are not guaranteed to be supported.

  • EditorCoroutines

Remo requires the official EditorCoroutines package from Unity to work.

Usage:

1 - Add 'RemoServer' Prefab to your main scene in your game.

( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )

2 - Build a Development Build*, Run your Player and wait for initialization.

3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device from the connection window

4 - Refresh and inspect your game.



LIMITATIONS


Custom Editors are currently not supported. Members will be displayed similarly to the Debug Mode of the Inspector window.

This has the added benefit of allowing you to view and edit private members as well.


________________________________________________________________________________________

Full IL2CPP Support. Works on all major platforms, including mobile and consoles.*


This DEMO version allows you to test basic features and core functionality before purchasing the full version.


Note: DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components. Features marked with [**] are not available on demo.


*While most platforms have been tested, we recommend trying the DEMO first. If something doesn’t work in your environment, feel free to contact us—we’ll be happy to provide a fix for you.

________________________________________________________________________________________

This Asset uses third party plugins under MIT and BSD 2-Clause "Simplified" License; Please see Third-Party Notices.txt file in package for details.


[FULL VERSION]


WEBSITE - DOCUMENTATION - DISCORD


Price $0.00

Remo - Remote Runtime Editor by CapyTools

Asset Store newest packages - 2025, June 13 - 18:10
Remo is a powerful debug tool that allows you to live inspect your game build on a device, enabling extensive tests on the fly.

Link to documentation : DOCUMENTATION


To report a bug or ask for support:

WEBSITE - DISCORD

[DEMO] - [WEBSITE] - [DOCUMENTATION] - [DISCORD]


Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly. You can explore your entire scene, view and edit GameObjects, Components, Materials, and Scriptables Objects.

It saves you hours by letting you tweak values, run tests, and make small modifications without needing to run a new build or redeploy. Visualize and edit any properties, fields, structs, or arrays of any component.


Call methods and add components at runtime.


Inspect and tweak static classes in your codebase, effortlessly adjusting settings like Quality Settings or Render Settings in seconds.


View and edit materials, swap materials and shaders in real time.


Directly observe what's happening behind the scenes with the Remote Camera window—similar to the Editor's Scene View.



All these tools run directly from the Editor and require almost no setup.


[ Remote Hierarchy ]

  • View and edit your game scenes remotely.
  • Duplicate GameObjects, create new GameObjects or primitives, reparent, and delete GameObjects.
  • Filter GameObjects by name or type.

[ Remote Inspector ]

  • Inspect and edit any GameObject. View and edit any field or property, just like in the Editor.
  • Move, scale, and rotate GameObjects.
  • View and edit serialized properties, fields, structs, arrays, and lists.
  • Filter properties and fields using the search bar.
  • Edit GameObject names, tags, and layers.
  • [**] Change object references using drag-and-drop from the remote hierarchy.
  • [**] Call any method and receive the return value.
  • [**] Add or remove components.
  • [**] View and edit ScriptableObjects.
  • [**] View and edit materials, change materials, and swap shaders in real time.
  • [**] Upload a new shader or material instantly—no rebuild required.

[ Remote Camera (Scene) ] [**]

  • Visualize your game and navigate the scene as you would in the Editor’s Scene View, using keyboard and mouse controls.
  • Click any GameObject (with a collider) to highlight it in the remote hierarchy.
  • Anchor to any GameObject in the hierarchy.
  • Double-click a GameObject in the remote hierarchy to fly to it.
  • View FPS.

[ Static Window ] [**]

  • Inspect and edit any static class properties or fields, and call static methods remotely.
  • Easily test runtime settings such as Quality and Render Settings.
  • Invoke methods, also from your own static classes (e.g., CheatsManager).

[ Remote Console ] [**]

  • Fetch remote player logs.

Requirements:

  • Unity > 2022.3.11f to 6000.1.*f

Remo requires a Unity version newer than 2022.3.11f and up to 6000.1.*. Version older or newer are not guaranteed to be supported.

  • EditorCoroutines

Remo requires the official EditorCoroutines package from Unity to work.


Usage:

1 - Add 'RemoServer' Prefab to your main scene in your game.

( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )

2 - Build a Development Build*, Run your Player and wait for initialization.

3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device from the connection window

4 - Refresh and inspect your game.


LIMITATIONS

Custom Editors are currently not supported. Members will be displayed similarly to the Debug Mode of the Inspector window.


This has the added benefit of allowing you to view and edit private members as well.


_________________________________________________________________________________

Full IL2CPP Support. Works on all major platforms, including mobile and consoles.*



The DEMO version allows you to test basic features and core functionality before purchasing the full version.


Note: The DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components. Features marked with [**] are not available on demo.



*While most platforms have been tested, we recommend trying the DEMO first. If something doesn’t work in your environment, feel free to contact us—we’ll be happy to provide a fix for you.

______________________________________________________________________________


This Asset uses third party plugins under MIT and BSD 2-Clause "Simplified" License; Please see Third-Party Notices.txt file in package for details.



[DEMO]

WEBSITE - DOCUMENTATION - DISCORD



Price $79.99

Demolition Aftermath by Khron Studio

Asset Store newest packages - 2025, June 13 - 17:38

Features

  • 299 sounds
  • Number of Audio Waves: 299
  • Format: 192KHz / 24 bits
  • Do Sound FX loop: No
  • Win/Mac: Yes
  • Minutes of audio provided: 22:59

Demolition Aftermath is the perfect sound library if you're looking to add a cinematic and realistic edge to your project. Featuring a total of 6 categories and 299 high-quality sounds, this collection provides a wide range of impactful, ready-to-use sound effects.


Inside the library, you'll find carefully organized sounds across the following categories:

  • Buildings collapsing
  • Vehicle crashes
  • Glass: impacts, cracks, and shattering in various intensities
  • Metal: twisting, impacts, and bending
  • Rocks: avalanches, impacts, and crunching textures
  • Wood: creaks and impacts in multiple intensity levels

Each category is structured into separate folders, with multiple variations for each type of sound, giving you maximum creative flexibility and precision when selecting the perfect sound for any moment.


As with nearly all of our libraries, each sound has been recorded, edited, and mastered at 192 kHz / 32-24 bit, And delivered at 96Khz-24 Bit ensuring exceptional audio quality and top-tier adaptability — ideal for professional sound designers and anyone seeking a fast, drag & drop workflow.


We had a blast creating this library: we were able to collaborate with several companies that allowed us to break, manipulate, and record a wide variety of materials in real-world conditions, ensuring you get the most authentic and powerful sounds possible.

Recording equipment used:

  • Sound Devices MixPre-6 II
  • Sanken CO-100K
  • Sennheiser MKH8050
  • Zoom H6
  • Tascam Portacapture X8

More about the pack

  • Intuitive file naming
  • All you’ll ever need regarding demolition sounds [Use them again & again
  • Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
  • Totally mono compatibility
  • All sounds have several variations.
  • Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
  • For any questions or problems: khronstudio@gmail.com


Price $14.99

Sporty Football Characters and Balls Icon Pack – Cartoon Style for Sports Games by Babka

Asset Store newest packages - 2025, June 13 - 17:21
Enhance your football and sports-themed projects with a colorful collection of sporty character icons and various types of balls, all in a cartoonish style. Perfect for game development!
  • Number of icons: 54
  • Format: Prefabs + PNG
  • Resolution: 512x512 px (average)

This Football and Sports Characters Icon Pack offers a wide variety of playful and colorful icons perfect for football and sports-themed games. The pack includes diverse characters in various poses, sports outfits, and accessories, as well as a wide range of balls, from football and basketballs to more unique shapes. Whether you’re building a football simulation, a cartoonish soccer game, or just need character and equipment icons, this pack provides everything you need to bring your sports-themed world to life. The stylized design ensures these icons can fit seamlessly into games of any scale, adding personality and fun.


Price $15.99

Sci Fi Gear Icons Futuristic Loadouts Combat Equipment Cyber RPG Inventory Pack by Babka

Asset Store newest packages - 2025, June 13 - 17:21
A full futuristic soldier gear pack with modular weapons, armor, helmets, gloves, and boots for sci-fi shooters, tactics, and cyber RPGs.
  • Total Icons: 217
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

This asset pack includes a high-quality set of 210+ stylized icons for futuristic soldier equipment, designed for sci-fi and cyberpunk games. Perfect for RPGs, tactical strategy, loot-based shooters, or any game with gear loadouts and inventory systems.

Categories:

  • Sci-fi guns (pistols, rifles, blasters, plasma launchers, modular barrels)
  • Body armor (light, medium, heavy torso plates with sci-fi shapes)
  • Gloves and gauntlets (cybernetic, robotic, tactical)
  • Combat boots (stylized, colored, tech-enhanced)
  • Helmets and visors (tactical, alien-inspired, high-tech variants)

Each asset is hand-crafted in a clean, readable cartoon style and designed to be modular, readable, and consistent with futuristic military themes. Ideal for crafting systems, equipment upgrades, or visual loot drops.


Price $15.99

Survival Icons Colorful Pack Outdoor Items Equipment Tools Camping HUD by Babka

Asset Store newest packages - 2025, June 13 - 17:21
Survival Icons Colorful Pack Outdoor Items Equipment Tools Camping HUD. Bright and cheerful survival icons for crafting, camping, and outdoor gear.
  • Total Icons: 155
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

Categories include: food, medical, fire, tools, clothing, shelter, navigation, danger, crafting

This colorful icon pack includes over 150 stylized illustrations for survival-themed games. It features essential items like food, tools, clothing, tents, backpacks, fire sources, navigation tools, medical supplies, and crafting materials. Designed in a clean cartoon style, these icons add charm and clarity to any project.


Perfect for inventory systems, HUD, or crafting menus in games about camping, exploration, survival, or nature. All icons are hand-drawn with vibrant colors and clear silhouettes.


Categories include: food, medical, fire, tools, clothing, shelter, navigation, danger, crafting, etc.


Price $15.99

Photocopier Vol. 1 by Kraffing

Asset Store newest packages - 2025, June 13 - 17:00
The package includes a variety of Photocopier, all designed in a stylized style.

This 3D modeling includes:

Textures PBR 2048x2048

Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)

4 Materials

UV mapping: Yes


Photocopier_1_1

Polygons: 4534

Vertex: 4662


Number of meshes/prefabs: 4

Collision On

Windows: (Yes)

Kraffing presents a 3D modeling Photocopier 1. Recreated design so you can use it in personal projects, scenes, videogames and more.


INSTAGRAM


Price $5.99

Autumn Ground Material Pack Vol. 2 - Lit Tessellation ready by Unimodels

Asset Store newest packages - 2025, June 13 - 16:52
Autumn textures for realistic scenes.
  • 20 Materials
  • 80 Textures 4096 x 4096.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.

PBR materials includes:

  • Normal Map (4K)
  • Mask Map (4K)
  • Albedo Map (4K)
  • Displacement Map (4K)

This pack includes:

  • Dry leaves scattered across grass .
  • Leaves layered on concrete and stone.
  • Leaves and mud.
  • Leaves and grass

Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.

Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.


Price $9.99

Autumn Ground Material Pack Vol. 3 - Lit Tessellation ready by Unimodels

Asset Store newest packages - 2025, June 13 - 16:52
Autumn textures for realistic scenes.
  • 20 Materials
  • 80 Textures 4096 x 4096.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.

PBR materials includes:

  • Normal Map (4K)
  • Mask Map (4K)
  • Albedo Map (4K)
  • Displacement Map (4K)

This pack includes:

  • Dry leaves scattered across grass .
  • Leaves layered on concrete and stone.
  • Leaves and mud.
  • Leaves and grass

Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.

Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.


Price $9.99

Autumn Ground Material Pack Vol. 4 - Lit Tessellation ready by Unimodels

Asset Store newest packages - 2025, June 13 - 16:52
Autumn textures for realistic scenes.
  • 20 Materials
  • 80 Textures 4096 x 4096.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.

PBR materials includes:

  • Normal Map (4K)
  • Mask Map (4K)
  • Albedo Map (4K)
  • Displacement Map (4K)

This pack includes:

  • Dry leaves scattered across grass .
  • Leaves layered on concrete and stone.
  • Leaves and mud.
  • Leaves and grass

Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.

Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.


Price $9.99

Pages

Subscribe to Babel X3D aggregator