SF Cruiser SR2 by CGPitbull
This Original package contains one “Spaceship Cruiser”.
Add a professional touch to your SciFi VideoGame project with this original low poly model. Set of one Spaceship (FBX model). No animated parts, script or LOD. Weapons: Laser turrets are separated parts, properly linked. Missile included (see previews)
Polys/7529 - Verts/8773
_Textures included (Tiff):
_3 differents color schemes / PBR Materials (see previews)
_4 Diffuse maps 4096x4096 / 1024x1024
_2 Normal maps 4096x4096 / 1024x1024
_1 Glow (Emission) map 4096x4096
_2 Specular/Metallic maps 4096x4096 / 1024x1024
_2 Roughness maps 4096x4096/ 1024x1024
Price $24.00
Add a professional touch to your SciFi VideoGame project with this original low poly model. Set of one Spaceship (FBX model). No animated parts, script or LOD. Weapons: Laser turrets are separated parts, properly linked. Missile included (see previews)
Polys/7529 - Verts/8773
_Textures included (Tiff):
_3 differents color schemes / PBR Materials (see previews)
_4 Diffuse maps 4096x4096 / 1024x1024
_2 Normal maps 4096x4096 / 1024x1024
_1 Glow (Emission) map 4096x4096
_2 Specular/Metallic maps 4096x4096 / 1024x1024
_2 Roughness maps 4096x4096/ 1024x1024
Price $24.00
In a dark place by irrelevant games Music
Limited-time introductory offer!
Very dark and repetitive music. Not for happy games. Or your parties. The collection includes some soft and some heavier tracks, all dark. Let’s make your game turn black.
Package content
8 loopable music tracks
Tracks
Break my cage - 2:40
Stuck - 3:01
Hard shadows - 2:43
The nerve - 2:36
Wasted time (Nothing found) - 4:05
Between a Rock and a Dark Place - 2:09
In a dark place - 2:34
The Light in the End of the Tunnel - 2:45
Formats
All tracks are available as WAV (16 bit 44.1 kHz) and MP3 (256 Kbit/s)
Price $7.95
Very dark and repetitive music. Not for happy games. Or your parties. The collection includes some soft and some heavier tracks, all dark. Let’s make your game turn black.
Package content
8 loopable music tracks
Tracks
Break my cage - 2:40
Stuck - 3:01
Hard shadows - 2:43
The nerve - 2:36
Wasted time (Nothing found) - 4:05
Between a Rock and a Dark Place - 2:09
In a dark place - 2:34
The Light in the End of the Tunnel - 2:45
Formats
All tracks are available as WAV (16 bit 44.1 kHz) and MP3 (256 Kbit/s)
Price $7.95
Visual Debug by J4RV
Allows you to see the debug console ingame (with colored messages!).
This visual console code will not affect your non-development builds. This means that your final build's performance will not be affected.
Extremely easy to use, just drag the VisualDebug prefab to your main project scene and you are good to go. The prefab will not be destroyed when the scene changes, so you only need to add it once.
It will capture all kind of Unity debug calls, including those thrown by Unity. You will not need to change your code to use it!
You can customize the Debug window:
- Change its colors depending on the Log type.
- Change its opacity.
- Select if you want it to start visible or not.
- Change its toggle Key (to show or hide the Visual Debug window).
- Change its clear Key.
Price $5.00
This visual console code will not affect your non-development builds. This means that your final build's performance will not be affected.
Extremely easy to use, just drag the VisualDebug prefab to your main project scene and you are good to go. The prefab will not be destroyed when the scene changes, so you only need to add it once.
It will capture all kind of Unity debug calls, including those thrown by Unity. You will not need to change your code to use it!
You can customize the Debug window:
- Change its colors depending on the Log type.
- Change its opacity.
- Select if you want it to start visible or not.
- Change its toggle Key (to show or hide the Visual Debug window).
- Change its clear Key.
Price $5.00
Courtyard and Entrance by The Gaming People
Out Now!
Containing two big parts, the courtyard and the entrance are designed to be used as either:
-A complete level
-Leveraging their modularity, a completely new shape.
All maps are 2K, with the exclusion of places where we could optimize and downscale without loss of quality.
While high poly, no piece would cause performance bottlenecks due to careful spread of high poly meshes.
Complete with optimized colliders, we bring you a high poly- high detail two part asset for various use cases, made possible by the modularity of the prefabs.
Price $17.99
Containing two big parts, the courtyard and the entrance are designed to be used as either:
-A complete level
-Leveraging their modularity, a completely new shape.
All maps are 2K, with the exclusion of places where we could optimize and downscale without loss of quality.
While high poly, no piece would cause performance bottlenecks due to careful spread of high poly meshes.
Complete with optimized colliders, we bring you a high poly- high detail two part asset for various use cases, made possible by the modularity of the prefabs.
Price $17.99
Absolute Mesh Combiner by Ideoservo Games (Geoffrey Charra)
Absolute Mesh Combiner optimizes your 3D models to reduce the draw calls of your scene.
It does the following steps:
- Create unique materials
- Create a texture atlas and update texture UV
- Merge game objects meshes and sub meshes of the hierarchy in a single object
- Decimate the final mesh
- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>
Some steps can be disabled (you can also use a PreDecimation step if needed).
Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.
Absolute Mesh Combiner also uses 3rd parties scripts which are included:
- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)
- MeshSimplifier (from Mattias Edlund)
Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.
Price $5.00
It does the following steps:
- Create unique materials
- Create a texture atlas and update texture UV
- Merge game objects meshes and sub meshes of the hierarchy in a single object
- Decimate the final mesh
- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>
Some steps can be disabled (you can also use a PreDecimation step if needed).
Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.
Absolute Mesh Combiner also uses 3rd parties scripts which are included:
- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)
- MeshSimplifier (from Mattias Edlund)
Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.
Price $5.00
Fantasy Barbarian Sword PBR by Johnny's Place
High quality sword.
1894 triangles.
Perfect for FPS, RPG, Action and other genres.
Features
> PBR Textures;
> Textures was made special for Unity;
> Textures includes:
- AlbedoTransparency Map;
- MetallicSmoothness Map;
- Normal Map;
> Texture maps resolution varieties:
- 4096x4096;
- 2048x2048;
- 1024x1024;
- 512x512.
> Includes an icon for the weapon.
Price $5.00
1894 triangles.
Perfect for FPS, RPG, Action and other genres.
Features
> PBR Textures;
> Textures was made special for Unity;
> Textures includes:
- AlbedoTransparency Map;
- MetallicSmoothness Map;
- Normal Map;
> Texture maps resolution varieties:
- 4096x4096;
- 2048x2048;
- 1024x1024;
- 512x512.
> Includes an icon for the weapon.
Price $5.00
SceneSafe - Backup and AutoSaver by Jordan Gerard
SceneSafe provides full scene security. It will automatically save all open scenes and assets at set intervals, as well as every time you enter play mode. SceneSafe will automatically backup your scene files every X hours. It will also create separate daily backups of your scene files to use as a "checkpoint" system. Easy to use editor window tool to restore any backup on a per scene basis--no need to revert every scene to a previous version. Never worry about lost work again! Fully adjustable settings for each function and interval. Show/hide console notifications. SceneSafe - Backup and AutoSaver works without using deprecated code as of Unity 2017.3 Any questions before purchase? Feel free to contact me anytime!
Price $5.00
Price $5.00
HQ Messy Dining Room PBR by Chilla's Art
Artstation Email YouTube Twitter Steam
HQ Messy Dining Room PBR perfect for high quality PC/Console games and architectural visualizations. All assets can be used in any of your projects! These assets were used in Evie, a thrilling and narrative game, now available on Steam!
- Detailed 3D Models
- HD PBR 2k/4k Textures
- High quality 3D Models
- Post Processing Setup
- Baked lighting
- Optimized props
- LODs
- A Messy Dining Room Demo scene
- BONUS: Zoom-in script
Price $29.99
Cross Section Human Brain Lobes by Tiger Shark Studios
This pack contains the cross sections of a human brain. A frontal section, Transverse section and a sagittal section. Each section comes with animated blood flow arrow indicators.
Frontal section Polygon count = 9263 with 9223 vertices.
Sagittal section Polygon count = 6976 with 7038 vertices.
Transverse section Polygon count = 10095 with 10101 vertices.
Texture sizes range from 1024 x 1024 to 4096 x 4096.
Color, Ambient and Normal maps supplied.
Price $65.00
Frontal section Polygon count = 9263 with 9223 vertices.
Sagittal section Polygon count = 6976 with 7038 vertices.
Transverse section Polygon count = 10095 with 10101 vertices.
Texture sizes range from 1024 x 1024 to 4096 x 4096.
Color, Ambient and Normal maps supplied.
Price $65.00
Lowpoly Concrete Mixer by Lowpoly_Master
Lowpoly Concrete Mixer with interior . Model ready for use in games and animation...
Features:
- Poly:9216---Tris:18204
- 4K texturs map
- Wheels are seprated
- Doors are seprated
- Mixer Parts are seprated
- Included interior.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00
Features:
- Poly:9216---Tris:18204
- 4K texturs map
- Wheels are seprated
- Doors are seprated
- Mixer Parts are seprated
- Included interior.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00
VR Corrector by Stas Bz
This package eleminates delay between your head rotation and what you see on your VR headset screen.
And, as there is no delay, there is no nausea.
The disadvantige is that it start a little jittering, but I think it is better than nausea effect.
Documentation
Price $0.00
And, as there is no delay, there is no nausea.
The disadvantige is that it start a little jittering, but I think it is better than nausea effect.
Documentation
Price $0.00
Mesh Slicer Free by Stas Bz
This package is a free limited version of Mesh Slicer and Character Slicer. You can use it to try out how it is working and if it is what you want, you can buy full version.
The limitation is:
- no source code. Dll only.
- slicing will not work in release mode.
Price $0.00
The limitation is:
- no source code. Dll only.
- slicing will not work in release mode.
Price $0.00
Advanced Dissolve by Davit Naskidashvili
• Dissolve edge size and HDR color control.
• Multiple texture blend for alpha cutout and edge noise control.
• Local and Global X,Y and Z axis mask.
• Dynamic plane and sphere mask.
• Edge glow visible to Unity GI system.
• Fully compatible with Unity post processing and image effects.
• Includes Standard, Legacy, VertexLit, Unlit and Triplanar shaders.
Have questions? Forum
Price $15.00