Dungeon Basics by Random Art Attack
This asset comes with a seamless wall and floor textures. Animated gates and levers, pillars, sewer grates, stairs, debris, torches with particle effects, and other sundry bricks and stone models. All the textures are PBR and of a 2048x2048 resolution.
For best effect, I suggest blocking out the basic rooms with a simple floor, wall, ceiling models and then filling in the details after you have a layout that you are happy with.
Price $10.00
PolyGrid by Ripcord Development
\\ Interactive Demo //
Check out www.ripcorddev.com for more info!
Price $5.00
Contacts For iOS by Mayank Gupta
Plugin allows developer the following options:
1. Check Permission for Contacts
2. Fetch Contacts From iOS device
3. Send Contacts to unity
Price $5.00
Cascade - Rivers, Lakes, Waterfalls and more .. by EarthShaping
Welcome to Cascade,Your One-Stop Asset for Rivers, Lakes, Waterfall and more
Cascade is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter ).
Designed around performance and ease of use with Cascade you can easily create mutiple surface water like rivers, lakes and waterfall with a few clicks with a powerfull mesh generator tool and a modular perfomance shader.
You have full control of the main parameters like width, slope, water depth, etc. globally and per node. It is the only system that allow amazing water surfaces flowing into each other like a River flows in Lake.
Cascade does not use simply a shader, but shader generation system nased on dynmic programming that allow the generation of custom shaders based on the features you select. Unused features are completely removed from the code. In combination with the highly optimized code that allow the best perfomance you can get from a water shader Features Added :
- One shader for every type of water surface like river, lake, waterfall
- Full Control of water parameters along each node of the spline
- Experimental Automatic FlowMap mode allow the stream to follow real flow and not getting strange directions.
- 3 independent flotsam layers allowing you to have leaves and other particulate float in the water.
- Sparkles on the water.
- Caustic layer
- Automatic waterfall cascade generation.
- Works on mobile.
- Works with Unity fog and most of fog assets.
- Works with VR in single pass mode, as well as with multiple camera setups.
- Automatic generation of Vegetation Studio Mask around the water surface .
Bonus Pack
- Asset includes a high quality set of PBR textures
- Trees for your “Cascaded” landscape from new coming vegation packages
Asset is part of EarthShaping Project the first suite of tool designed for a real time procedual world generation including Terrain, Roads and Cities.
You can check the tools progress on our web site
Note : the scenes used for our showcases contain thirdies party assets that are not included in the assets.
Price $35.00
SpaceRTSKit by Eric Smith
Features include:
Playable Demo
Ship Creator
Planet Creator
Actions Manager
Random Map Generator
Complete UI interface
Ship Models
Sound Effects
Ship Behavior Scripts
Planet Behavior Scripts
Camera System
Pick Ups
... and Much More!
As of this point there is no Multi-Player.
Price $45.00
Game Jolt API by InfectedBytes
The GameJolt Game API lets your game communicate with the Game Jolt servers. Providing you with several features for your game, including:
* Online score tables
* Trophies/achievements
* Cloud data storage
* Game session logging
* User verification / login
* ...
This package supports all features provided by Game Jolt and provides you with an easy to use API written entirely in C#. Furthermore it also comes with a ready to use user interface in the style of the Game Jolt website.
For more information have a look at the documentation or the getting started guide.
Price $0.00
Pixel Environment Tileset by Venogear
Pack also contain other hand-painted pixel art sprite:
18 Stone sprite.
The widest stone width: 82 pixel.
Height of the highest stone: 61 pixel.
8 Tree sprite.
The widest tree width: 53 pixel.
Height of the highest tree: 64 pixel.
Demo background and light included.
Price $24.00
Modular Female Survivors Pack by Young
-Character1 9.3k triangles. backpack1 1.6k.
-Character2 9.7k triangles. backpack2 1.5k.
-Character3 8k triangles. backpack3 1.7k. RIfle 1.6k triangles.
each character is seperated into 3 body parts: head, upperBody, and pants. each body part has its own meterial. each body parts can be swapped.
2k PBR texture set for each body parts, backpacks and rifle.
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a simple 3rd person character control and modular body parts switch script are also included, see demo video for details.
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Also there are 17 animations such as walk, run, shoot with and without rifle.
NOTE: I am a beginner at scripting, all scripts are experimental, you may need to modify scripts to fit your need.
Price $35.00
Bean Monsters by Christine Designs
This pack includes:
6x Colour variations for each monster
2x Basic Idle animations
1x Basic Jump animation
1x Basic Attack animation
1x Death animation
Price $12.00
Animated Treasure Chest Set - PBR (Scripts, SFX and Keys models Included) by WSM Game Studio
(Scripts, SFX and Keys models and animations Included)
2 Animated Chest Models
4 Animated Keys Models
5 Different Chest Opening animations
1 Key unlock animation
1 Chest Opening SFX
1 Chest Closing SFX
1 Key Unlocking SFX
1 Key Locking SFX
1 Chest Script
1 Key Script
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Please don't forget to rate this package and check out my other packages as well!
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Price $10.00
Wood Barrels Pack by Capus.Design
- 2 models : barrel and short barrel with 3 LOD (1700,700 and 300 tris)
- 7 textures each model (2 base , 3 clean ,2 dark)
Standard shader with albedo , metallic ( roughness in alpha ) and normal.
Made with blender and substance painter.
If you need specific texture or color please contact me, i'll do it for free.
I hope you'll like it ! Enjoy
Price $2.00
Chinese Garden Pagoda Modular by LemmoLab
Polygons - 14 930
Triangles - 29 794
Vertices - 23 911
Model consists 7 meshes
4096x4096 textures (AlbedoTransparency, Normal, MetallicSmoothness, Emissive maps)
Model has 4 materials.
Clean modeling, UV, and texturing.
Correct naming of objects and materials.
Price $4.99
88 Utility Materials Pack by Ajogu micheal
88 albedo maps
88 Ao maps
88 normal maps
88 specular maps
88 height maps
88 materials
I will update regularly
Please don't forget to rate this and thanks for purchasing ☺
Price $10.58
Lowpoly Sci Fi Weapon Pack by Klimbi123
Additional color pallets can be done rather easily with minimal texture editing skills.
As multiple weapons can use the same material and textures don't need to be high resolution, the assets work great on even low-end systems.
Price $20.00
Developing for ARKit 1.5 update using Unity ARKit Plugin
The Great Fleece by GameDevJon, Inc.
“The Great Fleece” was created in partnership with Unity Technologies. The assets used were custom created to accompany the Authorized Unity Course on Udemy, an online marketplace for courses.
“The Great Fleece” is a stealth, point & click, an adventure game with engaging cutscenes created with Timeline & Cinemachine. This downloadable asset is part of a highly interactive tutorial series filled with coding challenges that will help you grow as a game developer in a non-spoon fed environment.
After completing the course, students will be able to create sneaking mechanics, enemy AI patrols, and custom cutscenes that contain the elements needed to move the story along. These elements include character animations, cinematic camera movements, voice over tracks, and sound effects.
This course also dives into the graphical side of game development using Global Illumination and lighting, materials, and scene optimization.
This package, along with the authorized course from Udemy, will help you create a visually stunning game using the latest Global Illumination, Cinemachine, and Timeline techniques found within Unity.
Credits:
Al Heck, 3D/Motion Graphics Designer, and Owner of Renderready, LLC. An industry professional with 14 years of experience with a focus on 3D animation/development and post-production development. Works with clients in the casino/gaming industry, film industry, and commercial development that are both locally and nationally televised. He has also been a Presenter for MAXON at the National Association of Broadcasters (NAB) in 2012 and 2017.
Jonathan Weinberger, Authorized Unity Instructor for the "Ultimate Guide to Game Development with Unity" and founder of GameDevJon, Inc. Jonathan has developed several Unity games for Cartoon Network, Adult Swim, the casino industry, and various indie game companies. He has also developed real-world enterprise augmented reality applications for companies like GE, Coca-Cola, and ThyssenKrupp.
Ken and Michaela Negus, owners of Tiny Sky, write soundtracks and sound effects for indie video games. They have over 30 years of combined experience making music and have specialized in electronic music for the last 3 years. They have played with several bands and written music across many genres.
Brent Mukai, veteran entertainer and voice actor. He specializes in improv and character work and is a regular instructor at The Voice Actor Studio in Las Vegas.
Price $0.00
Simple Animated Functional 3D Buttons - Deluxe Edition [Mobile, AR & PC Ready] by SWUMP
Takes 1 minutes to setup. Easy Button Prefabs and a complete and ready-to-use Touch/Mouse input system.
The buttons are create to simulate the same easy and simple setup as the built in Unity Canvas buttons; add them to the project, set up the visual properties, and finally set the methods and when to trigger them.
Easy to understand user guide inlcuded
Youtube Setup Video: https://www.youtube.com/watch?v=n47AEUgtXUU
The 3 Method Unity Event Tabs The buttons allow for 3 different states to be triggered;
OnPress: Gets fired immediately upon the user pressing the button (I.e. the raycast hitting the button's collider. This only gets fired once per button click.
OnStay: Gets fired every frame that the user keeps his finger on the button
OnLeave: Gets fired once the user takes the finger off the button, by either repositioning the touch/mouse position to no longer be over the button, or ends the touch/mouse button press.
Price $12.00
Magic SFX: Fire Spells Pro (Sound Effects) by Indiegamemodels
Perfect for magicians, sorcerers and wizards!
Fire ball, fire breath, person burning, fire impacts and much more!
With 45 SFX including variations, This audio pack contains all the necessary sounds to make your fire magic spells come to life
Features:
- Ennemy burning Loops x2
- Fire Breath style spell x2 (start loop end for each)
- Fire ball type spells x6 (Charge, hold, launch for each)
- Fire spells impacts x9
- Short range fire spells x10
Price $9.90