LizardBeast by Vladimir Tim
Great 3D model creature-beast for your project, has a small number of polygons, which is good for performance of your game, as well as a large set of character animation.
Buy now! Later, the character will be added the sounds and it will become more expensive.
| FEATURES |Low-Poly 1.6k tris
PBR textures 2048x2048 or Mobile / Bumped Specular 1024x1024
Rigged: Yes
24 high quality root animations
| ANIMATIONS |
- Idle 1,2,3
- Walk
- Run
- Turn
- Sneak
- Jump
- Fly
- Cry 1,2,3
- Attack 1,2,3,4
- Damage 1,2,3,4
- Dead 1,2,3,4
Price $12.77
Collection of models for garage by Rusik3Dmodels
The package includes 110 different models.
-Hoist car
-keys, tools
-cans
-barrels
-desks
-cupboards
-balance wheel
-equipment for tire fitting and more
Model parameters
scale 1.1.1
Texture 4096x4096
-Normal Map
-Specular
-Occlusion
-diffuse
The total number of all model polygons 64868.
Price $5.00
Surreal Pack by RunningMind
Price $10.00
LowPoly Environment Pack by Korveen
Price $0.00
Dead monk by Napoleon Games
Animations are ready for squared based animation of Grimrock type.
* idle
* walk (makes a stop between squares)
* attack
* hit
* turn left (90 degree)
* turn right (90 degree)
* death
Model is not meachanim ready. It doesn't contain standard material.
Price $69.00
Advanced Terrain Grass by forst
Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation.
ATG is not an authoring tool: It simply takes the grass and details you have added to your terrains and takes over their rendering. That being said ATG is compatible with any 3rd party authoring solution that allows you to create grass density maps for built in terrains within the Unity editor like e.g. Terrain Composer, Map Magic, World Creator or Gaia. Runtime distributed grass currently is not supported.
Documentation | Official Thread
Price $27.00
Cover + Shooting System - Third Person Shooter by Vinicius Marques
Try the Demo
Tutorial: How to setup on a custom project
This asset contains scripts for player covering and shooting behaviours, besides the basic movements like run, sprint, jump, aim and a dynamic third person camera, with collision detection and custom modes for special player movements.
The cover system features auto navigation to cover, peeking around corners, turning over cover corners, quick transitions to nearby covers, and jump over cover movements.
The shooting behaviour features full interaction with weapons, like pick up, aiming, shooting, reload, drop, and change weapon action. This system presents configurable short and long weapons, like pistols, assault rifles, etc. Features 3 different weapon modes: semi automatic, burst mode and automatic. Effects for shot, flash, tracer, and bullet holes are included.
Supports the Xbox Controller!
Price $29.90
Master Scheduler by Thunderbyte Studios
Example usage :
- AI : Your agents' AI doesn't need to be processed every frame. With Master Scheduler, you can guarantee that only a fixed number of your agents are doing work at any given moment and thus easily and efficiently spreading the AI workload over time.
- Explosions : Afraid that exploding a car in that parking lot will create an out of control chain reaction of OverlapSpheres ? Master Scheduler can easily spread the explosion events over the few following frames and eliminate frame time spikes.
- Spawning : you can queue thousands of spawning events and let the system handle the rest.
- Weapons : Your shotgun shoots multiple pellets ? That means multiple raycasts, impact visual and sound effects, GetComponent() calls and health updates in the same frame. With Master Scheduler you can spread the shooting event over a few imperceptible milliseconds and avoid the fps drop.
Master Scheduler doesn't create or manage threads. It creates job queues and executes them in the most efficient way over multiple frames.
You can either constraint the job queue to a maximum number of jobs per frame or to finish all jobs in a set number of frames.
Every project out there should have a job scheduling tool.
Improve the efficiency of your code today !
***
Two examples are provided :
- Pathfinding with 10000 agents.
- Chain explosion.
A manual that explains the usage of the tool is also included.
Price $15.00
DynaRes 2017 by Bit2Good
DynaRes 2017 is the next version of our DynaRes toolset, rewritten from scratch to be compatible with Unity 2017. It will enable you to change the rendered resolution of a camera independently from the game's actual screen resolution.
This is done by temporary render to texture, where the rendertexture is managed on runtime by DynaRes.
With this, your can simply implement sub- and supersampling in your game, do some cool pixelation effects, manipulate the rendered display ratio and more.
The package contains DynaRes 2017, some utility classes like software Fov and FpsWatchdog, UnityTests for some humble classes and examples.
Notice: if you're still using Unity 5.3, you can get the old version of DynaRes for free!
Price $9.99
Field Of View by Alexey Anufriev
Field of View component has the following features:
● works nicely in 3D mode;
● can be individually/in bulk configured for any number of characters;
● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;
● supports three modes of rotation:
1. ‘calm’ patrol, if no targets have appeared in the Field of View;
2.‘peer’ on a target, whenever it is inside the Field of View area;
3. ‘cool-down’ after the target has just been gone out of Field of View area;
● supports flexible customisation of rotation patterns;
● supports different timings for target detection and cool-down periods;
● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;
● allows to style visible Field of View area with colors or textures;
● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;
therefore the Field of View behavior can be simulated in a very realistic way.
Price $25.00
Harvey's Magic Show Game Example by Kuneko
This package contains the complete source code and all assets used to create my short game 'Harvey's Magic Show'.
- Low poly, mobile friendly, 3d models of Harvey the rabbit and various furniture, sofa, TV etc. All modeled, unwrapped, textured, and (where necessary) rigged and animated.
- Appropriately sized diffuse textures from 128x128 to 1024x1024 resolution in .PSD format.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- This is a fairly simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the Windows, Mac, and Linux versions here.
Price $10.00
Jewelry Icons by Alexander Zagorulko
- Each icon is 256x256 pixels size (PNG);
- 134 unique icons;
- All Icons have transparent and black background.
Price $10.00
VRKeys by The Campfire Union
VRKeys is an open source keyboard interface for single-line text input in VR, made in Unity.
Features
- Works with both Oculus Touch and HTC Vive
- Drum-style keyboard input
- Shift key for capitalization and special characters
- Special @ and .com keys
- Easy input validation, info, and confirmation messages
- Ability to enable/disable input while validating or submitting
- Alternate keyboard layouts for i18n (Dvorak & Azerty for French included)
- Demo scene shows how to integrate into your own projects.
Try it out
Demo builds for both HTC Vive and Oculus Rift are available here.
Requirements
- SteamVR and/or Oculus Utilities for Unity
- TextMesh Pro
- Oculus Audio SDK
- Demo scene uses NewtonVR, but works without or with others like VRTK.
To replace the Oculus Audio SDK with an alternate spatializer, just remove ONSP Audio Source from the Sphere object under LeftMallet and RightMallet.
Installation
1. Install the prerequisites above
2. Download and import VRKeys
3. Open Assets/VRKeys/Scenes/VRKeys Example.unity to see a working example scene
Price $0.00
3D Medieval House Village Cartoon Kit by Creepy Cat
Price $30.00
PathFinder 3D by Graceful Algorithms
Implemented features:
- Pathfinding in real time in real 3D (the route is not bounded to any surface) with no scene preparation. All needed graph computations are made automatically at the search time;
- Smoothing the found path using the Katmull-Rom splines (Bezier-curves are available as an alternative);
- Moving along the found path;
- State machine and event system to control the object behaviour.
Features to be implemented:
- Handling dynamically appearing obstacles (that appear while the object is moving along the way);
- Improving smoothing algorithm;
- Local avoidance;
- Improving perfomance.
This solution is best suitable for:
- Aircraft control;
- Spaceship control;
- Smart birds, flies and dragons control;
- Homing missiles and etc.
PLEASE NOTE that our solution is not suitable for controlling objects that cannot fly!
Three demonstration examples are available at our portal.
Price $29.99