Animal Fish DogFish (Full Version) by 4toon Studio
•DogFish - SHP 12096 tris;
•DogFish- HP 6364 tris;
•DogFish -Hp1 3008 tris.
•DogFish - LP 1026 tris.
Model has 41 bones.
Textures:
•DogFish - 1 Color Textures, 1 Normal, 1 Ambient Oclusion Maps , 1 Roughness(all 4k) •
Model has 32 UNIQE Animations (Root Motion/InPlace), which are GREAT ASSET to this Model.
Bind pose
loop Fight Idle
loop Eating
loop Idle
loop Attack Bite with Lacerate
loop Swiming Fast
Death
loop Turn Left
loop Turn Right
Start Swiming
loop Swiming
loop Swiming Up
loop Swiming Down
Start Quilting
loop Quilting
End Quilting
loop Strafe Right
loop Strafe Left
loop Hit Left
loop Hit Right
loop Hit Down
loop Hit Up
loop Quilting with Attack
Start To Rise Up
loop Rise Up
End Rise Up
loop Swiming Turn Left
loop Swiming Turn Right
loop Attack Rise Up
Death 01
loop Drifting After Death 01
loop Dodge
E-mail: Graphics@4toonStudio.com
Price $30.00
Curved Horizon (Shader For Amazing Curved World) by Game Slyce
Currently 2 shaders are included. These are light effecting shaders and do work perfectly great on mobile devices as well. We have abstracted all difficult coding and you’ll only see simple method and properties, that you can use to do easily create your next great game with curved environment.
Help and support is always available from a very friendly Author.
If you like it, please take a minute out and Rate our Asset. It's very important for us.
☎ Support:
info.gameslyce@gmail.com
GameSlyce Facebook Page
More Developer Assets
More Design Assets
Price $30.00
Android Permission Granter Plugin by Parta Games
Google made significant changes to how permissions are requested from users in Android 6.0 Marshmallow. This is a needlessly complex issue to solve for the average app developer trying to focus on the app itself.
Android Permission Granter Plugin makes it easy to check and grant any runtime permission with Android 6.0 devices. Saves a lot of time for every Unity developer!
Features:
* Support for Android 6.0 runtime permissions
* No hardcoded permission enumerations, developer can request any permission they need
* No bloat, only includes features for permission requests and the mandatory dependencies (android support v4 library)
* Example scene
* Simple to setup, simple to use
Price $4.99
Empty At Zero Creator by Pierre Stempin
You want to organize your Scene hierarchy properly. But when you create new empty GameObjects on the Scene, you're tired of having to always reset its transform values just after.
The Empty At Zero Creator tool is the solution.
With this tool you can directly create new empty GameObjects with a local position already set at Vector3.zero (x = 0, y = 0, z =0).
There are three different new buttons available :
- An equivalent of the "Create Empty" button named "Create Empty At Zero". It acts like the "Create Empty" method but the new empty GameObject local position stays at (0,0,0).
- Two equivalents of the "Create Empty Child" button named "Create Empty Child At Global Zero" and "Create Empty Child At Local Zero". It acts like "Create Empty Child" method, but the new empty GameObject (global) position or local position stays at (0,0,0), depending the button you clicked (the first one or the second one).
Price $0.00
Skeleton Crossbowman by BitGem
Price $19.00
Sinespace – Vue
The Virtual University of Edinburgh regions as they appeared in Second Life at their maximum extent and as they are replicated on the OpenSimuator-based Openvue grid has been converted via the OAR Converter into Unity3D and then provided into the Sinespace virtual world platform.
Vue – Original OpenSim Region Map
Vue – Unity Editor
OAR Converter
OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. The converter has been created by Fumikazu Iseki (Avatar: @Fumi.Hax – @fumi_hax) and his colleagues at the Network Systems Laboratory of TUIS in Japan with support from Austin Tate at the University of Edinburgh.
- OAR Converer converts from OpenSimulator Archive (OAR) to Collada files for use in Unity3D.
- This software was developed by Fumi Iseki, Austin Tate, Daichi Mizumaki and Kohe Suzuki
OAR Converter can run on Linux and Windows and source code is available. Full instructions for compiling and using the source code version on these platforms is available via the TUIS Wiki OAR Converter Page. For convenience a version with Windows UI is also available as a ready to run package.
Quick Start Instructions for OAR Converter with Windows UI
OARConvWin is OARConv with Windows UI. OARConvWin converts OAR file of OpenSim to Collada (dae) files for Unity3D.
Download the OAR Converter for Windows latest version from http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OARConvWin&ml_lang=en [<a href="http://www.aiai.ed.ac.uk/~ai/unity/oarconv/"Local Copy]. Latest Version at the time of this blog post in September 2017 is v1.0.6 (at 2016/5/11) which is based on oarconv-1.4.4
For straightforward conversions, simply follow these steps:
Import to Unity3D
You could follow the video instructions in this YouTube video by Fumikazu Iseki.
Project Base for OAR Converter Projects
Once you have successfully tried a conversion and understand the elements, you may wish to create a base for any future OAR conversion… which can include all the steps except for the drag and drop in of the actual DAE converted content. Do this yourself to incorporate the very latest OAR Converter content, scripts and Unity assets. You can if you wish save this as a “unitypackage” to incorporate into future Unity projects.
But, for convenience, a Unity 5 base “unitypackage” has been created which includes the required Editor/SelectOARShader.cs, the water layers and the Unity 5 Standard Assets “Ethan” character with simple movement and attached camera. An alternative with the Blender open source Sintel movie character and attached camera setup as indicated in the OARConv YouTube video is also provided at…
http://www.aiai.ed.ac.uk/~ai/unity/oarconv/
Make a copy of the base project you created or a new unity project, import the chosen unitypackage as a base, and then drag the OAR Converter produced “DAE” directory into the Unity Project Assets area, add the DAE folder assets and those in the DAE/Phantoms folder to the hierarchical view panel. Adjust the position of the chosen character and attached camera to suit the region, save the project, save the scene, and you should be good to go.
Further Information and Resources
- OpenSim OAR Convert to Unity Scene Blog Post by Austin Tate on 30th August 2015.
- OpenSim OAR Convert to Unity Scene with Windows Interface Blog Post by Austin Tate on 24th October 2015.
- YouTube video by Fumikazu Iseki. First part of this video shows the use of the Linux converter, but the part from [2:23] onwards gives an example of importing the converted DAE/Collada folder contents and merging that with a Unity project/scene including a water surface.
OAR Converter License
License (2016 11/19) – OAR Converter Copyright © 2014-2016 Fumi.Iseki, Austin Tate, D.Mizumaki and K.Suzuki
http://www.nsl.tuis.ac.jp/, All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following
conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of the OAR Converter nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
- Please respect the copyright of content providers when using OAR Converter.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Dark Fantasy Studio- The lab by Dark Fantasy Studio
Price $5.00
Dark Fantasy Studio- Haunted by Dark Fantasy Studio
Price $10.00
UI mask blur by iowen
The fuzzy UI effect supports the UGUI mask with minimal performance loss.
Features:
--The fastest fuzzy algorithm.
--Adjust the transparent channel to smooth fade effect.
--Customizable blur and color.
--Support for masks.
--Supports world space.
WebGL
Disclaimer:
Blurring is an inefficient performance, so it may not run well on an old mobile device.
Price $15.00
Recorder by Unity Technologies
This first release includes:
- Dedicated recorder window
- Timeline triggerable recording sessions
- Image sequences: JPG, PNG, GIF, OpenEXR
- Video files: WebM, H.264 (Windows only)
Please discuss Recorder in the forum and don't hesitate to report issues to our official Github repository.
Price $0.00
Network Sync Transform by emotitron
Price $0.00
#002 Muscle Car by Phasequad
Body Tris: 9216
Wheel Tris: 1990
Low Poly salon.
Collision Mesh Included.
Full Pack:
Miscle Car Pack
Phasequad.com
Price $5.00
Cyber Drone by FORGE3D
Drone armor plates are detachable revealing internal structure.
Includes 2K textures for Standart PBR (Metal), Mobile Bumped/Specular and VertexLit drone prefabs. Additional Drone 3ds Max and Substance Painter sources are included.
Drone triangle count:
LOD0: 13K
LOD1: 4K
COLLISION: 1k
Cyber Drone is compatible with Sci-Fi Effects Turrets which are fit perfectly.
LEARN MORE
Product Page
Online Documentation
Forum
YouTube
Feel free to contact us with any questions and comments. We look forward to your feedback, wishes, and suggestions.
Price $20.00
Easy Roguelike Project by Works For Fun
Adding info:
1. For full functionality, you're need download Tiled2Unity package, if you want add your own levels from Tiled programm.
2. After asset import, open NAVIGATION IN PROJECT.PDF documentation, to get all help about project.
3. Check Documentation folder!
4. Game resolution is 640x576px
Include & Features:
- 7 Game levels with enemies, items, treasures, NPC.
- Inventory system. Pretty simple.
- Journal system
- Scenario and non-Scenario tasks types.
- Equipment system. Like window with slots for helmet, chest, hand, etc.
- World map with player location marker and scenario quest marker > "?"
- Simple AI for that simple roguelike.
- Simple combat system.
- Items pickuping from ground.
- Dialog system. Can give tasks too and complete them.
- Infoportion system. Read about it in Documentation folder.
Contacts & Demo:
Play Demo WebGL: Play on itch.io
Twitter: @DarkPhotton
Works For Fun (c)
Price $100.00
Dark Fantasy Studio- Black sails by Dark Fantasy Studio
Price $10.00