Environment stuff pack by Sroadeeer
That pack consist of 51 elements for industrial and village environmenta
Items from this collection you can place on levels and give them life
Items in pack:
Urban:
garbage bins,lamp posts,benches,brandspoyt,fountain,bar,swing,sandbox,busstop,flowerbeds
Village:
logs,tombstones,graves,showbike,hindcarriage,boat,fences,palisade,draw-well,electric poles,plow,storehouse,barn,dray
Faces per model:~800
Textures resolution-2048k
Store house-4096
Textures-albedo,normal,specular,AO
Screenshots were make in Substance Painter and Unity
Support Available: lalalbeer@gmail.com
Price $15.00
Medieval Modular City - Bridge and ground by AppleTree
Material and textures mostly 2k
It is part of "Medieval Modular City" - look for others packages from this series!
Package in counts:
- 34 prefabs
- 15 materials
- 20 meshes
- 18 ground textures
This part of Medieval Modular City contain elements like?
Bridge:
- bridge modules (new/old)
- wooden towers (new/old)
- roofs (tile/wood and new/old)
Ground:
- Cliffs
- Cobblestone
- Grasses
- Sands
Package is devided into parts up to 1 GB each
Price $16.00
Medieval Modular City - Environment by AppleTree
Material and textures mostly 2k
It is part of "Medieval Modular City" - look for others packages from this series!
Package in counts:
- 33 prefabs
- 51 materials
- 7 meshes
This part of Medieval Modular City contain elements like?
Trees, grass and bushes:
- 15 trees and bushes
- 6 different grases
Package is devided into parts up to 1 GB each
Price $19.99
GDPR for Vue
Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.
The Vue web site is at http://vue.ed.ac.uk. More information on the use of virtual worlds in the University of Edinburgh is available at http://blog.inf.ed.ac.uk/atate/virtual-worlds-technology-for-university-of-edinburgh/
The OpenSimulator-based Openvue grid has only a few local avatars who have regions and creator roles. Most use is as an openly accessible Hypergrid destination to allow users with avatars on other OpenSimulator grids to visit.
All local (creator) users for both Openvue have been notified and given contact information for the grid manager (Austin Tate). A section has been added to the Openvue Terms of Service (ToS) to give the grid manager contact details and to explain what is logged and for how long this is retained.
http://virtual.aiai.ed.ac.uk:8002/wifi/termsofservice.html
vue@ed.ac.uk is a mailing list used to communicate occasionally between those interested in the Virtual University of Edinburgh (Vue). This list is normally internal to members of the University of Edinburgh and members are added manually (by Austin Tate on request) and each message allows for unsubscription. Austin Tate can also handle manual unsubscription for anyone requesting it. The mailing list is moderated for posts and non-member posts are removed before being sent to members to keep the number of posts low and encourage people to stay on the list while it may be useful to them.
Dungeon Escape by GameDevJon, Inc.
“Dungeon Escape” was created in partnership with Unity Technologies. The assets used were custom created to accompany the Authorized Unity Course on Udemy, an online marketplace for courses.
Course:
The Ultimate Guide to Mobile Game Development with UnityDungeon Escape explores the 2D features of Unity through the creation of a dungeon escape game with Unity ad implementation to generate revenue, and by publishing the game to the Google Play Store. The course begins with an introduction to TileMap, which gives developers the ability to paint different worlds!
Upon completion of this Unity course, students will understand Unity ad implementation, Google Play store publishing, and more intermediate to advanced C# principles. Students will leave this course with confidence in their ability to utilize the latest and greatest game development techniques and will be able to create, monetize, and publish their own unique Android mobile games!
This package, along with the authorized course from Udemy, will help you create a visually stunning games in Unity!
Signup Here:
The Ultimate Guide to Mobile Game Development with UnityCredits:
Jonathan Weinberger, Authorized Unity Instructor for the "Ultimate Guide to Game Development with Unity" and founder of GameDevJon, Inc. Jonathan has developed several Unity games for Cartoon Network, Adult Swim, the casino industry, and various indie game companies. He has also developed real-world enterprise augmented reality applications for companies like GE, Coca-Cola, and ThyssenKrupp.
Al Heck, 3D/Motion Graphics Designer, and Owner of Renderready, LLC. An industry professional with 14 years of experience with a focus on 3D animation/development and post-production development. Works with clients in the casino/gaming industry, film industry, and commercial development that are both locally and nationally televised. He has also been a Presenter for MAXON at the National Association of Broadcasters (NAB) in 2012 and 2017.
Price $0.00
RPG Character Lite by Lylek Games
Looking to make an RPG?
Well test this out! Here we provide you with a ready-to-use, fully optimized RPG Character.
LITE Version Information:
- This asset is provided to help you get a feel for the characters included in the full package.
- The provided character was created using the full version of the package. Originally the character consisted of eight separate, interchangeable, skinned meshes, and seven different materials. With two clicks of the combine script (provided in the full package) we turned the character into a single mesh, with only one material!
- Movement scripts and animations included.
- Customizations and mesh combining are available in the FULL version only.
RPG Character FULL VERSION
Combined Customizations:
- Heavy armor a, chest, legs, gloves, and boots
- Hair and beard style b
- Eye color b
- Hair color f
- Skin tone b
Included:
- RPG Character, 5k vertices
- Materials 1
- Textures 3, Diffuse, Normals, Specular
Animations
- Standard: Idle, Walk, Run
- Combat ready: Idle, Walk and Run
- Emotes: Bored, Bye, Cry, Cheer, Greet, Point, Shrug, and Sigh
RPG Character FULL VERSION
Website
lylekgames.com
Support
lylekgames.com/contacts
Price $0.00
Lazy Shortcuts by Yarn Then
- Reset Transform
- Reset Name
- Toggle Inspector Debug/Normal Mode
- Toggle Inspector Lock/Unlock
- Revert to Prefab
- Save changes to Prefab
Available in keyboard shortcut and menu item (Tools -> LazyShortcuts)
Details of how each work is available here
Comes with a settings window to disable any shortcuts you do not need so you will not accidentally trigger it.
Price $0.00
Medieval Modular City - Home Stuff by AppleTree
Material and textures mostly 2k
It is part of "Medieval Modular City" - look for others packages from this series!
Package in counts:
- 168 prefabs
- 95 materials
- 32 meshes
This part of Medieval Modular City contain elements like?
Home:
- beds in different configurations (frames/colors)
- bookshelfs
- bowl
- plates
- candles and candesticks
- chairs (different meshes and materials)
- chandeliers
- cup
- forks, spoons, knifes (good/broken)
- jars
- pot
- stoll
- tables
Package is devided into parts up to 1 GB each
Price $24.99
Prison house - restricted area by Mixaill
Pack includes:
- building ( 3 floars )
- 4 doors
- lattice
- gences
- gates
- bed
- chair
- cup
- dishes
- pillows
- toilet
- sink
- dinner tables
- lamps
- wire
- fence
- gates
- tower
- barriers
- stairs
Price $29.99
Colt 1911 by Black Light Studio
Colt 1911 is high-quality pistol ready to use in your projects.
Features:
- High-quality textures: 4096x4096 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Metallic map, Normal map, AO map.
- PBR Shader.
- Ready to be animated.
- File complete - .fbx .obj .blend
- Textures - .tga
Polycounts:
- Colt (6,726 tris and 3,584 vertices)
Do not forget to leave comments. Thx.
Price $12.00
Inventory module by Ingus
system, but the main focus was on easy
integration from developers side and high
level of control over editing and
maintaining this system without writing
code or even assigning objects to scripts.
This asset provides:
1) Save/load manager. This system is
developed with the idea that a user might
want many, many items in a project, that
is why the saving and loading
functionality works with a database which is based
on hash tables for very consistent and fast
access to any item.
2) Of course all the basic functionality a
normal inventory system would have
item picking up, looting, stacking, moving
around in inventory, splitting stack,
merging stacks, dropping... all the
good stuff
3) Item creation. The item creation is
based on scriptable objects for easy
maintenance, creation and editing.
Just press a button inside the editor and edit away.
4) automatic object find and assign
functionality. This fuels partly the aspect
that the integration of this asset is no
more than dragging a few objects into
the scene the rest is taken care of.
5) A main control panel on which you can
easily press a button to enable or disable
a certain functionality of the module
6) If by any chance you happened to
delete something or change some
important part of the module, no
worries the built in system will warn you about
what you did, what failed and where to
find the cuase of failure
7) and more... For more information, check
the Read Me file attached
Price $7.00
Imitation Learning in Unity: The Workflow
UltimateUICanvasParticle by Tachyon
Description:
Optimized UI Particle System for uGUI. This script require recreate your previous Particle System(o ly scale). Script doest not recreate new Editor for Particle System. He use default Shuriken Unity Particle Editor.
Features: - Working in Canvas
- Optimized
- Support Default Unity Shuriken Particle Editor
- Supporting Stretched Billboard
- Supporting Velocity over Lifetime feature from Unity Particle System with Stretched Billboard(only 2017.3+ feature)
- Supporting SpriteSheet Animation from Unity Particle System
Price $25.00
Only Renderer by Stylish Coding
Give you very fast to preview your level without gizmo overlay, then turn gizmo overlay on again to design your level.
Price $3.00