Machete (Animated) by Artsate
This is a machete model with first person hand rig.Can be use in First person Shooters,horror,survival, etc..
Can be replaced,if you want only animations you can parent your favorite weapon in weapon bone. The model contains 9 animations.
-Draw
-Idle
-Run
-Walk
-block
-blockgethit
-attack
-attack2
-attack3
- Pbr textures (Standart Specular)
Albedo
Normal
Specular
All textures are 2048x2048Size
- Polycount
-Machete (424Tris)
-Hands(3716Tris)
Price $0.00
Can be replaced,if you want only animations you can parent your favorite weapon in weapon bone. The model contains 9 animations.
-Draw
-Idle
-Run
-Walk
-block
-blockgethit
-attack
-attack2
-attack3
- Pbr textures (Standart Specular)
Albedo
Normal
Specular
All textures are 2048x2048Size
- Polycount
-Machete (424Tris)
-Hands(3716Tris)
Price $0.00
Looking to the future of mixed reality (Part III)
In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR applications will be created and executed. Part I summarized the current and future issues facing mixed reality and its adoption in the mainstream. Part II explored the design challenges facing developers with […]
Terrain Serializer by Lafrontier
Terrain Serializer is a lightweight script that lets you Save/Load Unity's Terrain at runtime.
You can use it to save few hours of work/ headache, or to learn how to serialize and interact with terrain data. The codes are kept simple and can be easily modified/extended/integrated.
Documentation - Support forum
Features
* Save/Load Tree Instances
* Save/Load HeightMap
* Save/Load AlphaMap
* Save/Load DetailMap
* Save/Load Terrain (All the maps/tree data)
* Serialize/Deserialize at both runtime/editor
* Source code included
Limitation
Terrain Serializer does not serialize meshes(tree etc), textures(grounds etc) etc. That means, for example, if sand ground texture is replaced by mud texture on the terrain editor, mud will appear in place of sand when the terrain is deserialized.
Terrain Serializer does not create new Terrain. It applies serialized data(maps, trees and detail positions,size, etc) to the existing terrain.
It can completely restore a terrain given that the terrain has the same set of brushes(trees, details etc)
Example Usage
To serialize Terrain, call
TerrainSerializer.Save( filePath, terrain );
To deserialize Terrain, call
TerrainSerializer.Load( filePath, terrain);
Each map/tree data can be individually serialized/deserialized if desired. For more methods and information, please refer to the documentation.
Support
Please feel free to ask questions or request new features.
Tested and works on Unity 5.3 and 2017
Price $5.00
You can use it to save few hours of work/ headache, or to learn how to serialize and interact with terrain data. The codes are kept simple and can be easily modified/extended/integrated.
Documentation - Support forum
Features
* Save/Load Tree Instances
* Save/Load HeightMap
* Save/Load AlphaMap
* Save/Load DetailMap
* Save/Load Terrain (All the maps/tree data)
* Serialize/Deserialize at both runtime/editor
* Source code included
Limitation
Terrain Serializer does not serialize meshes(tree etc), textures(grounds etc) etc. That means, for example, if sand ground texture is replaced by mud texture on the terrain editor, mud will appear in place of sand when the terrain is deserialized.
Terrain Serializer does not create new Terrain. It applies serialized data(maps, trees and detail positions,size, etc) to the existing terrain.
It can completely restore a terrain given that the terrain has the same set of brushes(trees, details etc)
Example Usage
To serialize Terrain, call
TerrainSerializer.Save( filePath, terrain );
To deserialize Terrain, call
TerrainSerializer.Load( filePath, terrain);
Each map/tree data can be individually serialized/deserialized if desired. For more methods and information, please refer to the documentation.
Support
Please feel free to ask questions or request new features.
Tested and works on Unity 5.3 and 2017
Price $5.00
Simple Mesh Distortion: Lite by DreamRisk
Demo | Documentation | Forum
Create animated deformations in any of your mesh. No need to change the shader!
It work with animated Skinned Mesh or static Filter Mesh Objects. Control the animation using curves in the editor.
The Lite Version contain the Effect Stretch and let you calculate the animations in real time using the CPU.
Price $0.00
Dungeon and Castle Light Sources by 32cm
Collection of dungeon/castle/medieval light sources including braziers, torches, a candlestick, cauldron and a chandelier.
The asset comes with 2 PBR textures for all models, one "clean" and other with ashes (also with emission) for a more realistic effect. Textures included:
2x 2048 and 1x 4096
Diffuse
Normal
Specular (unity specular workflow (gloss in alpha))
Occlusion
Gloss
Emission
The asset contains:
26 Prefabs
14 models with 1300 to 3900 tris (chandelier 9000).
1 scene
Price $14.90
The asset comes with 2 PBR textures for all models, one "clean" and other with ashes (also with emission) for a more realistic effect. Textures included:
2x 2048 and 1x 4096
Diffuse
Normal
Specular (unity specular workflow (gloss in alpha))
Occlusion
Gloss
Emission
The asset contains:
26 Prefabs
14 models with 1300 to 3900 tris (chandelier 9000).
1 scene
Price $14.90
Wine Liquor and Glassware by Soja Exiles
Soja Exiles proudly presents you the Wine Liquor and Glassware Pack. This asset contains 16 prefabs for the need of any home or bar. All art on labels are original and free to use.
Glassware Include
• flute glass
• Highball glass
• Martini glass
• Shot glass
• Snifter glass
• whisky glass
• whisky square glass
• wine glass
Bottles Include
• wine bottle 01
• wine bottle 02
• wine bottle 03
• liquor bottle
• Liquor 02
• wine bottle Empty
Decanters Include
• wine decanter
• Liquor decanter
Price $0.00
Glassware Include
• flute glass
• Highball glass
• Martini glass
• Shot glass
• Snifter glass
• whisky glass
• whisky square glass
• wine glass
Bottles Include
• wine bottle 01
• wine bottle 02
• wine bottle 03
• liquor bottle
• Liquor 02
• wine bottle Empty
Decanters Include
• wine decanter
• Liquor decanter
Price $0.00
10800 Super Icons Pack by Ductman
Asset contains 225 unique icons in 48 different styles. The total amount of icons exceeds 10,000. They are well suited for any games and applications, both for PC and for other platforms. Asset contains from simple arrows and numbers to icons of Internet resources and map suits.
Features:
- The total amount of icons 10800
- 225 different icons
- 48 different styles and colors
- resolution 256 px
-canvas size 4000x4000
Price $8.00
Features:
- The total amount of icons 10800
- 225 different icons
- 48 different styles and colors
- resolution 256 px
-canvas size 4000x4000
Price $8.00
Mini War Vechiles by A3D
This is a set of low poly war vechiles with PBR textures. Diffuse and bumb work with more simple materials too. There is three different models with five different colors each.
15 prefabs.
Screenshots are taken in Unity Engine.
Hight-quality textures: 2048x2048 png Textures: Albedo, Metallic, Normal.
Unity Standard Shader.
Files: 3x.fbx; Models have separate parts for animation.
Price $10.00
15 prefabs.
Screenshots are taken in Unity Engine.
Hight-quality textures: 2048x2048 png Textures: Albedo, Metallic, Normal.
Unity Standard Shader.
Files: 3x.fbx; Models have separate parts for animation.
Price $10.00
Customizable Roadside Marquee Sign by Dustin Bogers
Create eye-catching roadside advertising for your scenes with this asset! This pack includes the roadside marquee model, several materials for creating optional color schemes, animation files that allow the marquee lights to flash, plus 4 'Level of Detail' models, which can be used if your game requires a lower polygon count. Prefabs have been made to cover the various combinations of color schemes and LOD models. In total, there are 3 animation files, 17 materials, 5 models, 2 scenes, 17 textures, and 30 prefabs. The original model is 53908 triangles, but the LOD models reduce that number to 25976, 9610, 1464, and 388 triangles, respectively. With the exception of 2 textures at 1024x1024, all other textures are 2048x2048.
Price $2.00
Price $2.00
PDA by Valeron
This asset is very suitable for your project, if you make it from 1 person.
In it there is:
- The battery that sits after the time (read more in the manual)
- All the working buttons that are present in it
- Working GPS (Satellite Display)
- Open / Close the PDA with the "P" button
- A small manual, in 2 languages (English, Russian)
Price $4.00
In it there is:
- The battery that sits after the time (read more in the manual)
- All the working buttons that are present in it
- Working GPS (Satellite Display)
- Open / Close the PDA with the "P" button
- A small manual, in 2 languages (English, Russian)
Price $4.00
Color References - All your colors in one place by Uelstudios - Assets
Do you know the trouble of keeping all colors in your project in sync?
For example if you want to change the main color of you game/app from red to blue, you have to change all color fields where red is used.
With this asset you can use themes. This means that you have one color field that controls all others. The great thing is, that you can have an unlimited amount of themes and an unlimited amount of colors per theme. If you want to change the look you can just change a single color or replace the theme used.
Every gameObject can use a different theme so you could create a theme for every new part of your game or app.
The setup is super simple and it doesn't take more than a minute. Just try it!
The Color Reference component can be used with the following components:
- Image
- Text
- Raw Image
- Any MaskableGraphic
- Sprite Renderer
- Particle System
- Camera (the background color)
- TextMesh
- Renderer/Material
- Renderer/Shared Material
- Light (Spot, Directional, Point and Area)
- Line Renderer
~ Buttons are also supported because they use the Image component.
Watch the video below to get a better idea of what this asset is all about!
Youtube Video
Feel free to ask if you have any questions. Paul von Allwörden, uelstudios@gmail.com
Price $0.00
For example if you want to change the main color of you game/app from red to blue, you have to change all color fields where red is used.
With this asset you can use themes. This means that you have one color field that controls all others. The great thing is, that you can have an unlimited amount of themes and an unlimited amount of colors per theme. If you want to change the look you can just change a single color or replace the theme used.
Every gameObject can use a different theme so you could create a theme for every new part of your game or app.
The setup is super simple and it doesn't take more than a minute. Just try it!
The Color Reference component can be used with the following components:
- Image
- Text
- Raw Image
- Any MaskableGraphic
- Sprite Renderer
- Particle System
- Camera (the background color)
- TextMesh
- Renderer/Material
- Renderer/Shared Material
- Light (Spot, Directional, Point and Area)
- Line Renderer
~ Buttons are also supported because they use the Image component.
Watch the video below to get a better idea of what this asset is all about!
Youtube Video
Feel free to ask if you have any questions. Paul von Allwörden, uelstudios@gmail.com
Price $0.00
Aspen by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Victoria - (3,130 tris and 1,640 vertices)
Price $8.00
Matador by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Matador - (4,870 tris and 2,554 vertices)
Price $8.00
Flight Controller Android by VR Cardboard Buddies
This is a flight controller for Android in which the thrust is controlled using a slider. The pitch and the roll is controlled by the accelerometer (by inclining the phone). The script also implements a debug mode so the values of the accelerometer can be simulated and tested.
*****TEST THE APK*********
download apk
This package contains the following:
- The plane model.
- Complete example.
- Commented code and complete documentation.
Price $10.00
*****TEST THE APK*********
download apk
This package contains the following:
- The plane model.
- Complete example.
- Commented code and complete documentation.
Price $10.00
Hexagonal Minesweeper Game by Juwal Bose
Beginner friendly hexagonal minesweeper game full project. Two different alignment code is provided with corresponding scenes. The included helper class can be used to create new games based on hexagonal logic. It can be used for learning purposes or as the base to create a commercial game.
The features include.
• Hexagonal helper classes for vertically aligned & horizontally aligned grids with odd offset
• Helper classes do hexagonal coordinates conversion (offset, axial, cubic)
• Helper classes do screen position to axial coordinate & axial coordinate to screen position conversion
• Helper classes find out the neighbours of a given hexagonal tile
• Minesweeper game logic
• Horizontal & Vertically aligned hexagonal layouts handled
• Grid can be of any shape or size by simply altering the level array
• Fully commented c# source code
• Works on PC/MAC/IOS and Android (WebGL not tested, but should work)
• Beginner friendly
Price $6.00
The features include.
• Hexagonal helper classes for vertically aligned & horizontally aligned grids with odd offset
• Helper classes do hexagonal coordinates conversion (offset, axial, cubic)
• Helper classes do screen position to axial coordinate & axial coordinate to screen position conversion
• Helper classes find out the neighbours of a given hexagonal tile
• Minesweeper game logic
• Horizontal & Vertically aligned hexagonal layouts handled
• Grid can be of any shape or size by simply altering the level array
• Fully commented c# source code
• Works on PC/MAC/IOS and Android (WebGL not tested, but should work)
• Beginner friendly
Price $6.00
Workshop Table by wb-gameart
HQ Workshop Table created in low-poly as one object with 1 LOD.
Topology LOD0: 961 Qudas, 1852 Tris Topology LOD1: 346 Qudas, 709 Tris
PBR Textures:
1x Diffuse Map (2048x2048) 1x Normal Map (2048x2048)
1x Metallic/Roughness Map (2048x2048) 1x Ambient Occlusion Map (2048x2048)
Mesh: .fbx Format
Textures: .png Format
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
Price $2.00