Quest Machine by Pixel Crushers
Quest Machine is a full-featured, extensible quest system that lets you add procedurally-generated and hand-written quests to your project.
>> Web | Demo | Manual | Free Trial
No scripting required.
Procedurally-generated quests: Create unlimited quests at runtime based on the actual state of the game world. Your players will always have something interesting to do!
Hand-written quests: Create any type of quest you can imagine, using an elegant node-based editor. You're not locked into a limited set of archetypes.
Powerful, flexible UI system:
• Dialogue UI: Offer, update, & turn in quests.
• Quest Journal: Review active and completed quests.
• Tracking HUD: Show quest progress.
• Alert HUD: Show alert messages.
• Overhead Indicators: Tell player when NPCs have quest-related dialogue.
• Gracefully handles switching between mouse, keyboard, joystick, and touch input.
Versatile quest control components: Control object spawning and quest states with an easy-to-use event-based system.
Advanced text handling:
• Give your characters unique dialects.
• Localize quest content and UIs.
• Import and export to CSV (e.g., Excel & Google Sheets).
Save and load: Save and load games, persist data across scene changes.
Broad platform support:
• Works great in 2D and 3D.
• Supports multiplayer games.
• Tested on Windows, Mac, WebGL, Android, iOS, Windows Store/UWP10.
Great programmer support:
• Includes complete, thoroughly-documented source code.
• Extensive scripting API.
• Easy starter templates to create your own quest conditions, actions, UI content, and reward systems.
Third party integrations coming soon!
Price $65.00
>> Web | Demo | Manual | Free Trial
No scripting required.
Procedurally-generated quests: Create unlimited quests at runtime based on the actual state of the game world. Your players will always have something interesting to do!
Hand-written quests: Create any type of quest you can imagine, using an elegant node-based editor. You're not locked into a limited set of archetypes.
Powerful, flexible UI system:
• Dialogue UI: Offer, update, & turn in quests.
• Quest Journal: Review active and completed quests.
• Tracking HUD: Show quest progress.
• Alert HUD: Show alert messages.
• Overhead Indicators: Tell player when NPCs have quest-related dialogue.
• Gracefully handles switching between mouse, keyboard, joystick, and touch input.
Versatile quest control components: Control object spawning and quest states with an easy-to-use event-based system.
Advanced text handling:
• Give your characters unique dialects.
• Localize quest content and UIs.
• Import and export to CSV (e.g., Excel & Google Sheets).
Save and load: Save and load games, persist data across scene changes.
Broad platform support:
• Works great in 2D and 3D.
• Supports multiplayer games.
• Tested on Windows, Mac, WebGL, Android, iOS, Windows Store/UWP10.
Great programmer support:
• Includes complete, thoroughly-documented source code.
• Extensive scripting API.
• Easy starter templates to create your own quest conditions, actions, UI content, and reward systems.
Third party integrations coming soon!
Price $65.00
Teenage Bedroom by 3D Everything
Interior of a teenage bedroom. There is a total of 65 models of furniture and a great variety of objects that are usual in the room of a teenager. Included: open-close for doors and windows. All these possibilities of interaction can be seen with a small picture and text in the centre of the image.
Included:
- Open-close doors and window
- Sounds open-close
- Reference image and text
- 65 Models - low poly
- Textures and materials
Download the demo here:
Demo Web
Price $25.00
Included:
- Open-close doors and window
- Sounds open-close
- Reference image and text
- 65 Models - low poly
- Textures and materials
Download the demo here:
Demo Web
Price $25.00
Vaz 21099 by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Vaz - (1,960 tris and 1,020 vertices)
Price $8.00
Daytona by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Daytona - (4,316 tris and 2,166 vertices)
Price $8.00
Stereo Rendering for Digital Eyewear by PTC
Be sure to install Vuforia Augmented Reality Support within the Unity Download Assistant or XR Settings. Then activate Vuforia in your project’s XR Setting.
Get started with augmented reality on Digital Eyewear using Vuforia, the world’s most widely used AR platform. Vuforia makes it easy to develop cross-platform apps for the latest handheld and headworn devices and powers over 45,000 apps including titles from EA, Square Enix, LEGO, Activision and more.
The Vuforia Stereo Rendering Sample for Digital Eyewear provides a complete Unity project showing how to design and configure Unity scenes for optical see-through headworn devices.
This sample demonstrates how to set-up stereo rendering and configure eyewear parameters using the Vuforia Digital Eyewear component, along with best practices for presenting UI elements in a AR scene using Image Targets.
Vuforia officially supports the ODG R-7.
Price $0.00
Get started with augmented reality on Digital Eyewear using Vuforia, the world’s most widely used AR platform. Vuforia makes it easy to develop cross-platform apps for the latest handheld and headworn devices and powers over 45,000 apps including titles from EA, Square Enix, LEGO, Activision and more.
The Vuforia Stereo Rendering Sample for Digital Eyewear provides a complete Unity project showing how to design and configure Unity scenes for optical see-through headworn devices.
This sample demonstrates how to set-up stereo rendering and configure eyewear parameters using the Vuforia Digital Eyewear component, along with best practices for presenting UI elements in a AR scene using Image Targets.
Vuforia officially supports the ODG R-7.
Price $0.00
Vuforia AR+VR Sample by PTC
Be sure to install Vuforia Augmented Reality Support within the Unity Download Assistant or XR Settings. Then activate Vuforia in your project’s XR Setting.
Get started creating AR+VR apps using Vuforia, the world’s most widely used AR platform. Vuforia makes it easy to develop cross-platform apps for the latest handheld and headworn devices and powers over 45,000 apps including titles from EA, Square Enix, LEGO, Activision and more.
The Vuforia AR+VR sample provides a complete Unity project showing how to design and configure Unity scenes for immersive mixed reality experiences using both headworn viewers and handheld devices.
This sample demonstrates how to configure Vuforia's stereo rendering, along with head and target tracking using the Mixed Reality Controller, in an Image Target app that transitions between AR and VR views. You will see how to integrate Vuforia targets in AR and VR scene, and how to gracefully transition between each.
Price $0.00
Get started creating AR+VR apps using Vuforia, the world’s most widely used AR platform. Vuforia makes it easy to develop cross-platform apps for the latest handheld and headworn devices and powers over 45,000 apps including titles from EA, Square Enix, LEGO, Activision and more.
The Vuforia AR+VR sample provides a complete Unity project showing how to design and configure Unity scenes for immersive mixed reality experiences using both headworn viewers and handheld devices.
This sample demonstrates how to configure Vuforia's stereo rendering, along with head and target tracking using the Mixed Reality Controller, in an Image Target app that transitions between AR and VR views. You will see how to integrate Vuforia targets in AR and VR scene, and how to gracefully transition between each.
Price $0.00
Epic Space Theme Music & Starfighter Sound Effects by Mike Bridge Compositions
12 'Epic Space' themed music tracks perfect for any spacefaring game, or indeed any game looking for an atmospheric soundtrack.
All tracks are roughly similar in style, with the exception of the bonus theme tune 'Cerberus' which is a more intense 'Space Battle' tune.
The package also includes Space fighter sound effects such as engine sounds, afterburners, weapons and damage.
In this pack:
- 12 different 'Epic Space' themes
- 1 bonus 'Space Battle' theme
- 1 Intro/Menu soundtrack
- 26 Starfighter related sound effects
Price $20.00
Armchair Linn by Stanislav Sivachek
This 3d model contains:
3 LODs:
LOD 00 (6602 tris)
LOD 01 (3186 tris)
LOD 02 (1083 tris).
1 set of PBR textures:
AlbedoTransparency (PNG, 2048x2048px)
Normal (PNG, 2048x2048px)
Occlusion (PNG, 2048x2048px)
MetallicSmoothness (PNG, 2048x2048px)
The model also has collision mesh and second UV chanel for lightmap
Price $15.00
3 LODs:
LOD 00 (6602 tris)
LOD 01 (3186 tris)
LOD 02 (1083 tris).
1 set of PBR textures:
AlbedoTransparency (PNG, 2048x2048px)
Normal (PNG, 2048x2048px)
Occlusion (PNG, 2048x2048px)
MetallicSmoothness (PNG, 2048x2048px)
The model also has collision mesh and second UV chanel for lightmap
Price $15.00
Toony Tiny Citizens Megapack by Polygon Blacksmith
Cartoony Low Poly citizen characters megapack.
Fully customizable and animated.
Mecanim ready.
Mobile Friendly
Models include:
-49 Male Bodies
-67 Male Heads
-40 Female Bodies
-66 Female Heads
-24 Weapons
70 Animations (for both Male and Female)
One single 1024x1024 texture for all characters (2 Color Skins)
Price $15.00
Fully customizable and animated.
Mecanim ready.
Mobile Friendly
Models include:
-49 Male Bodies
-67 Male Heads
-40 Female Bodies
-66 Female Heads
-24 Weapons
70 Animations (for both Male and Female)
One single 1024x1024 texture for all characters (2 Color Skins)
Price $15.00
Volumetric Light Beam by Salad Tech
Allows you greatly improve the lighting of your scene by generating truly volumetric procedural beams of light / light shafts rays effects.
This is a perfect, easy and cheap way to simulate density and volume for your spot lights.
To achieve that, the asset will automatically and efficiently generate everything it needs to render the effect: a cone geometry mesh and a material. You don't have to do anything else than adding a new component!
Note that this asset is NOT a fullscreen Post Process / image effect. This is NOT similar to Unity's built-in Sun Shafts image effect.
Instead, Volumetric Light Beam will generate optimized geometry and material for each light beam. This technique has several advantages:
- More granularity: offers you a very precise effect customisation per light beam.
- You can add light beams anywhere, even at locations where there is no light.
- Run faster. No Post Process to add to your camera.
- Supports mobile platforms.
In the Unity's "Create" menu, browse to Light, and choose either one of the new entity:
- Volumetric Beam: creates a new standalone beam of light (no lights attached).
- Volumetric Beam and Spotlight: creates a new Spotlight with a beam of light attached to it.
In addition, you can add a Beam of light to any of your previously existing lights (or any GameObject) by just attaching the "Volumetric Light Beam" component to them.
Then you can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically binded to the Spotlight attached.
- Incredibly easy to use: add a new Volumetric Light Beam in one click, or attach one to any GameObject/Light.
- Procedural generation: no need to create any custom material or geometry, everything is dynamically computed under the hood.
- Super fast: all the procedural computation are done during loading time. Doesn't require any heavy post process FX. - Works great even on low-performance platforms such as mobiles (Shader Model 3.0).
- Supports smooth intersection with geometry and camera.
- Supports truncated cone geometry: the cone beam doesn't have to be sharp at its top.
- Supports Deferred and Forward rendering.
- Supports fog.
- Useful stats about generated geometry are available directly in the inspector.
- Full source code available / no DLL.
- Supports from Unity 5.2 to latest 2017 versions.
- Changing Volumetric Light Beam properties dynamically during playmode is not supported yet. Modifying some properties may involve re-generating the cone geometry, which may be intensive in realtime.
- Soft intersection with opaque geometry is supported. However, if your light beam is very long, and you place it against a wall, the beam may pass through it and be visible on the other side. This is planned to be supported in an upcoming update.
Please rate and add a review in the Asset Store if you like it! Thanks!!
Price $11.90
This is a perfect, easy and cheap way to simulate density and volume for your spot lights.
To achieve that, the asset will automatically and efficiently generate everything it needs to render the effect: a cone geometry mesh and a material. You don't have to do anything else than adding a new component!
Note that this asset is NOT a fullscreen Post Process / image effect. This is NOT similar to Unity's built-in Sun Shafts image effect.
Instead, Volumetric Light Beam will generate optimized geometry and material for each light beam. This technique has several advantages:
- More granularity: offers you a very precise effect customisation per light beam.
- You can add light beams anywhere, even at locations where there is no light.
- Run faster. No Post Process to add to your camera.
- Supports mobile platforms.
How to use it?
Volumetric Light Beam makes lighting enhancing so simple!In the Unity's "Create" menu, browse to Light, and choose either one of the new entity:
- Volumetric Beam: creates a new standalone beam of light (no lights attached).
- Volumetric Beam and Spotlight: creates a new Spotlight with a beam of light attached to it.
In addition, you can add a Beam of light to any of your previously existing lights (or any GameObject) by just attaching the "Volumetric Light Beam" component to them.
Then you can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically binded to the Spotlight attached.
Features:
- Truly volumetric FX: works even if you are INSIDE the beam of light.- Incredibly easy to use: add a new Volumetric Light Beam in one click, or attach one to any GameObject/Light.
- Procedural generation: no need to create any custom material or geometry, everything is dynamically computed under the hood.
- Super fast: all the procedural computation are done during loading time. Doesn't require any heavy post process FX. - Works great even on low-performance platforms such as mobiles (Shader Model 3.0).
- Supports smooth intersection with geometry and camera.
- Supports truncated cone geometry: the cone beam doesn't have to be sharp at its top.
- Supports Deferred and Forward rendering.
- Supports fog.
- Useful stats about generated geometry are available directly in the inspector.
- Full source code available / no DLL.
- Supports from Unity 5.2 to latest 2017 versions.
Limitations:
For now, the current version of this asset has some minor limitations:- Changing Volumetric Light Beam properties dynamically during playmode is not supported yet. Modifying some properties may involve re-generating the cone geometry, which may be intensive in realtime.
- Soft intersection with opaque geometry is supported. However, if your light beam is very long, and you place it against a wall, the beam may pass through it and be visible on the other side. This is planned to be supported in an upcoming update.
Please rate and add a review in the Asset Store if you like it! Thanks!!
Price $11.90
Tire Burnout Smoke by Rivermill Studios
A realistic tire smoke effect for your vehicle's burnouts and skids.
Simply place the prefab in each of the vehicle's wheel arches to create an impressive plume of smoke. The effect can also be looped for constant smoking tires.
Sound effects are also supplied, plus the demo scene complete with vehicle and environment.
For additional effects, also available is the Vehicle Effects Pack.
Price $10.00
Simply place the prefab in each of the vehicle's wheel arches to create an impressive plume of smoke. The effect can also be looped for constant smoking tires.
Sound effects are also supplied, plus the demo scene complete with vehicle and environment.
For additional effects, also available is the Vehicle Effects Pack.
Price $10.00
Minotaur Warriors by cggroup
The Minotaurs were monsters with the body of a man and the head and tail of a bull. It is mobile-friendly, great for rpg mobile games.
Feature:
- High-quality low-poly 3d models.
- Texture size: 512x512 pixels.
- Very friendly with mobile game.
Animations:
- idle
- walkfront
- runfront
- enter1
- enter2
- enter3
- enter4
- attack
- skill1
- skill2
- skill3
- skill4
- skill5
- airhit
- standhit1
- standhit2
- guard
- diagup
- standup
- knockback
- knockout
- ldead
- sdead
- ...
Demo scenes included.
Price $29.90
Feature:
- High-quality low-poly 3d models.
- Texture size: 512x512 pixels.
- Very friendly with mobile game.
Animations:
- idle
- walkfront
- runfront
- enter1
- enter2
- enter3
- enter4
- attack
- skill1
- skill2
- skill3
- skill4
- skill5
- airhit
- standhit1
- standhit2
- guard
- diagup
- standup
- knockback
- knockout
- ldead
- sdead
- ...
Demo scenes included.
Price $29.90
Low Poly Pack - Environment by Solum Night
Package contains:
1. Bag x6
2. Barrel x7
3. Bottle x29
4. Box x10
5. Bucket x3
6. Chest x14 ( close x7 and open x7 )
7. Jug x9
8. Сrate x8
9. Bridge x61 ( 4 types )
10. Cart x12 ( 2 types )
11. Cloud x9
12. Fence x79 ( 4 types )
13. Arch x2
14. Column x3
15. Gate x12 ( 2 types )
16. Lock x1
17. Wall x16 ( 2 types )
18. Vegetables and Fruits x9
19. Flower x8 ( 2 types )
20. Grass x19 ( 3 types )
21. Mushroom x7
22. Coffin x6
23. Grave x4
24. Headstone x39 ( 6 types )
25. Hook x2
26. Lamp x5
27. Lamppost x3
28. Shovel x2
29. Church x4
30. House x19 ( 5 types )
31. Market stall x10 ( 4 types )
32. Bonfire x3
33. Cauldron x3
34. Well x2
35. Rock x30 ( 3 types )
36. Stone x36 ( 3 types )
37. Stairs x13 ( 2 types )
38. Bush x18 ( 3 types )
39. Firewood x5
40. Stump x26 ( 4 types )
41. Tree x36 ( 7 types )
This pack includes 590 models.
All 78174 polygons.
Poly counts range from ~8 through to ~2000+
Use this in RPG, strategy or any fantasy games.
Price $10.00
1. Bag x6
2. Barrel x7
3. Bottle x29
4. Box x10
5. Bucket x3
6. Chest x14 ( close x7 and open x7 )
7. Jug x9
8. Сrate x8
9. Bridge x61 ( 4 types )
10. Cart x12 ( 2 types )
11. Cloud x9
12. Fence x79 ( 4 types )
13. Arch x2
14. Column x3
15. Gate x12 ( 2 types )
16. Lock x1
17. Wall x16 ( 2 types )
18. Vegetables and Fruits x9
19. Flower x8 ( 2 types )
20. Grass x19 ( 3 types )
21. Mushroom x7
22. Coffin x6
23. Grave x4
24. Headstone x39 ( 6 types )
25. Hook x2
26. Lamp x5
27. Lamppost x3
28. Shovel x2
29. Church x4
30. House x19 ( 5 types )
31. Market stall x10 ( 4 types )
32. Bonfire x3
33. Cauldron x3
34. Well x2
35. Rock x30 ( 3 types )
36. Stone x36 ( 3 types )
37. Stairs x13 ( 2 types )
38. Bush x18 ( 3 types )
39. Firewood x5
40. Stump x26 ( 4 types )
41. Tree x36 ( 7 types )
This pack includes 590 models.
All 78174 polygons.
Poly counts range from ~8 through to ~2000+
Use this in RPG, strategy or any fantasy games.
Price $10.00
3D Models Office Interiors Pack by Layer Lab
76 Sources as 3D Modeling
(Wall=33, Floor=10, Ceiling=5)
1 texture(1024x1024)
3 meterials(defuse,light)
objects
- bar
- board1
- board2
- books
- books2
- box1
- box2
- cabinet1
- cabinet2
- cabinet3
- calculator
- canvas
- chair1
- chair2
- chair3
- chair4
- chair5
- clock
- coffee machine
- cup1
- cup2
- desk pad
- desk stand
- desk1
- desk2
- desk3
- desk4
- desk5
- desk6
- drawer
- file book1
- file book2
- file book3
- flower1
- flower2
- flower3
- frame
- information desk
- keyboard
- lamp1
- lamp2
- microwave range
- monitor
- mouse
- notebook1
- notebook2
- paper
- photocopier
- post-it
- rug1
- rug2
- shelf1
- shelf2
- sink
- sofa1
- sofa2
- sofa3
- sofa4
- speaker
- syrup
- table1
- table2
- table3
- table4
- takeout coffee
- telephone
- toilet wall
- toilet1
- toilet2
- trash
- trashcan
- water purifier
- whiteboard
If you have a question about the asset, please send it to following E-mail address.
ryuen@layerlab.io
www.layerlab.io
Price $30.00
(Wall=33, Floor=10, Ceiling=5)
1 texture(1024x1024)
3 meterials(defuse,light)
objects
- bar
- board1
- board2
- books
- books2
- box1
- box2
- cabinet1
- cabinet2
- cabinet3
- calculator
- canvas
- chair1
- chair2
- chair3
- chair4
- chair5
- clock
- coffee machine
- cup1
- cup2
- desk pad
- desk stand
- desk1
- desk2
- desk3
- desk4
- desk5
- desk6
- drawer
- file book1
- file book2
- file book3
- flower1
- flower2
- flower3
- frame
- information desk
- keyboard
- lamp1
- lamp2
- microwave range
- monitor
- mouse
- notebook1
- notebook2
- paper
- photocopier
- post-it
- rug1
- rug2
- shelf1
- shelf2
- sink
- sofa1
- sofa2
- sofa3
- sofa4
- speaker
- syrup
- table1
- table2
- table3
- table4
- takeout coffee
- telephone
- toilet wall
- toilet1
- toilet2
- trash
- trashcan
- water purifier
- whiteboard
If you have a question about the asset, please send it to following E-mail address.
ryuen@layerlab.io
www.layerlab.io
Price $30.00