Skeleton | Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies by Juanpmh
Number of textures: 3
Texture dimensions: 1024 x 1024px
Polygon count of Skeleton1: 2360
Polygon count of Skeleton2: 2996
Polygon count of Skeleton3: 3398
Minimum polygon count: 2360
Maximum polygon count: 3398
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 7
Animation type list:
- Skeleton: spawn, idle, walk, attack, charged attack, take damage, death
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: Base color
Best value: Full Bundle (save vs. buying separately) - 5 stylized low poly RPG monsters with 3 evolutions each (15 unique variants in total)
Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies
Skeleton | Dungeon RPG Monsters Evolutions – Stylized Low Poly Animated Enemies
Bring your games to life with this pack of stylized, low poly animated skeletons. Perfect for fantasy projects, RPGs, roguelikes and dungeon crawlers, this pack provides a powerful enemy ready to use in your game. You can use them as an evolving enemy or each variant separately.
🎮 Features:
- 3 evolutions
- Fully animated
- Stylized look for optimized performance
- Game-ready models with clean topology and UVs
Animations included:
- Spawn
- Idle
- Walk
- Attack
- Charged attack
- Take damage
- Death
All evolutions of the skeleton share the same armature and animations.
🚀 Compatible with Unity and optimized for performance.
If you like this pack, don’t forget to leave a review. Your feedback helps improve future assets!
Price $9.99
Golem | Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies by Juanpmh
Number of textures: 3
Texture dimensions: 1024 x 1024px
Polygon count of Golem1: 974
Polygon count of Golem2: 1772
Polygon count of Golem3: 2690
Minimum polygon count: 974
Maximum polygon count: 2690
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 9
Animation type list:
- Golem: spawn, sleep pose, awake, idle, walk, attack, charged attack, take damage, death
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: Base color
Best value: Full Bundle (save vs. buying separately) - 5 stylized low poly RPG monsters with 3 evolutions each (15 unique variants in total)
Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies
Golem | Dungeon RPG Monsters Evolutions – Stylized Low Poly Animated Enemies
Bring your games to life with this pack of stylized, low poly animated golems. Perfect for fantasy projects, RPGs, roguelikes and dungeon crawlers, this pack provides a powerful enemy ready to use in your game. You can use them as an evolving enemy or each variant separately.
🎮 Features:
- 3 evolutions
- Fully animated
- Stylized look for optimized performance
- Game-ready models with clean topology and UVs
Animations included:
- Spawn
- Sleep pose
- Awake
- Idle
- Walk
- Attack
- Charged attack
- Take damage
- Death
All evolutions of the Golem share the same armature and animations.
🚀 Compatible with Unity and optimized for performance.
If you like this pack, don’t forget to leave a review. Your feedback helps improve future assets!
Price $9.99
Slime | Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies by Juanpmh
Number of textures: 3
Texture dimensions: 1024 x 1024px
Polygon count of Slime1: 576
Polygon count of Slime2: 1163
Polygon count of Slime3: 1966
Minimum polygon count: 576
Maximum polygon count: 1966
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 7
Animation type list:
- Slime: spawn, idle, walk, attack, charged attack, take damage, death
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: Base color
Best value: Full Bundle (save vs. buying separately) - 5 stylized low poly RPG monsters with 3 evolutions each (15 unique variants in total)
Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies
Slime | Dungeon RPG Monsters Evolutions – Stylized Low Poly Animated Enemies
Bring your games to life with this pack of stylized, low poly animated slimes. Perfect for fantasy projects, RPGs, roguelikes and dungeon crawlers, this pack provides a powerful enemy ready to use in your game. You can use them as an evolving enemy or each variant separately.
🎮 Features:
- 3 evolutions
- Fully animated
- Stylized look for optimized performance
- Game-ready models with clean topology and UVs
Animations included:
- Spawn
- Idle
- Walk
- Attack
- Charged attack
- Take damage
- Death
All evolutions of the Slime share the same armature and animations.
🚀 Compatible with Unity and optimized for performance.
If you like this pack, don’t forget to leave a review. Your feedback helps improve future assets!
Price $9.99
Dungeon RPG Monsters Evolutions - Stylized Low Poly Animated Enemies by Juanpmh
Number of textures: 15
Texture dimensions: 1024 x 1024px
Polygon count of Slime1: 576
Polygon count of Slime2: 1163
Polygon count of Slime3: 1966
Polygon count of Golem1: 974
Polygon count of Golem2: 1772
Polygon count of Golem3: 2690
Polygon count of Skeleton1: 2360
Polygon count of Skeleton2: 2996
Polygon count of Skeleton3: 3398
Polygon count of DarkWizard1: 1296
Polygon count of DarkWizard2: 1751
Polygon count of DarkWizard3: 2277
Polygon count of FloatingEye1: 537
Polygon count of FloatingEye2: 881
Polygon count of FloatingEye3: 1867
Minimum polygon count: 537
Maximum polygon count: 3398
Number of meshes/prefabs: 20
Rigging: Yes
Animation count: 40
Animation type list:
- Slime: spawn, idle, walk, attack, charged attack, take damage, death
- Golem: spawn, sleep pose, awake, idle, walk, attack, charged attack, take damage, death
- Skeleton: spawn, idle, walk, attack, charged attack, take damage, death
- Dark Wizard: spawn, idle, walk, attack, charged attack, take damage, death
- Floating Eye: spawn, idle, walk, attack, laser attack, laser attack (start), laser attack (loop), laser attack (finish), take damage, death
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: Base color
Dungeon RPG Monsters Evolutions – Stylized Low Poly Animated Enemies
Bring your games to life with this pack of stylized, low poly animated monsters. Perfect for fantasy projects, RPGs, roguelikes and dungeon crawlers, this pack provides a variety of enemies ready to use into your game.
🎮 Features:
- 5 different enemy types
- 3 evolutions per monster (15 unique variants in total)
- Fully animated
- Stylized look for optimized performance
- Game-ready models with clean topology and UVs
Animations included (customised for each type of enemy):
- Spawn
- Idle
- Walk
- Attack
- Charged attack
- Take damage
- Death
All variations of the same enemy share the same amature and animations.
🚀 Compatible with Unity and optimized for performance.
If you like this pack, don’t forget to leave a review. Your feedback helps improve future assets!
Price $34.99
SCI FI PC Desk Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 47 (Base color, AO, Height, Metallic, Normal Roughness)
16 Materials
4 color variations
UV mapping: Yes
SCI_FI_PC_Desk_1_1
Polygons: 3025
Vertex: 3291
SCI_FI_Chair_1_1
Polygons: 986
Vertex: 987
Number of meshes/prefabs: 8
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling SCI FI PC Desk V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
The Ever-Learning Belt
Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and to describe life as a Space Girl. I cover a lot of our activities, about our education and training, our living arrangements and some of our adventures. Along with my friend Kemlo, I write some of the books in “The Further Adventures of Kemlo and Krillie in Space” series. I hope my Diary is of interest to children on Earth, in the Satellite Belts and beyond.
The following are extracts from https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/
Education – Space-born children begin their education and practice simulated space operations very early. Classrooms and experience areas allow for e-Learning (enhanced learning), VR immersion and simulated field trips including holographic spaces and linked teleoperations of devices in many locations. Kids in the Belt call the facilities “sKool”. Belt residents engage in lifelong learning and training opportunities.
Space Operations Training – By the age of 11 many children have usually become familiar with space vehicle operations through simulation and play and can already use autonomous space scooters with confidence. At 13 children can take a basic flight operations test so that they can use the unsupervised mode on space scooters with appropriate oversight by the Belt K Operations Authority. At 15 they are allowed to use space scooters with limited unsupervised operations. At 18 with a pilot’s license they can use space runabouts. Belt children usually achieve their spacecraft qualifications very soon after their relevant birthdays as they make use of e-Learning, simulators and VR ahead of time. At age 20, for those wanting to use space transports professionally, they can obtain a Space Operations License (SOL) from the Space Transport Authority (STA) via exams and after logging flight experience. The SOL is renewable annually.
K-Pad – a device with screen for communications, information, augmented reality for technical operations, education, etc. Age appropriate facilities are on the device. Updates ensure the device stays appropriate to its user for life. Strong privacy protection is enforced with locally stored data entirely private to the user and not shared off device.
Open World University (OWU) – the main provider of educational opportunities and experiences to on-world and off-world learners of all ages. OWU physical bases and computing centres are on and under sea islands named Atlantica Sea City and Pacifica Sea City run by the international United Nations (UN) Organization. OWU programmes are run for all ages and support lifelong learning. e-Learning (enhanced learning) using distance education is employed with group and social functions, VR simulated field trips and experimental labs. Advanced courses including Masters degrees are provided through OWU by specialised Educational Institutions across the world and beyond.
Offworld Heritage Sites and International Monuments – Some early space age activities on the Moon and in Earth Orbit have been kept intact and preserved for future generations. The International Space Station (ISS) constructed in the late 1990s, and the first dual concentric wheel shaped rotating space station (often referred to as the 2001 Space Station as a nod to the film 2001 that depicted such a station) are in orbit and can be visited externally or in detail via remote VR operated telerobotics.
A Tour of the Educational and Training Areas of Satellite Belt K
The Storybook produced is available at: https://g.co/gemini/share/8fa4d32ae45a [ PDF Format ] [ Separate Images ] .
Virtual Reality and Virtual World experiences created all the way back near the start of the 21st century include the “MoonWorld” and “RGU Oil Rig” immersive training environments. More details are available via clicking on the links or images below…
- https://blog.inf.ed.ac.uk/atate/2012/01/19/moonworld-virtual-world-for-inquiry-and-planetary-geology-field-work/
- https://blog.inf.ed.ac.uk/atate/2017/06/07/virtual-oil-rig-enhancing-higher-education/
Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/
Google Gemini Prompt:Create a Storybook interesting to a teenage audience. Krillie is 17 years old and was born on Satellite Belt K. She has lived all her life in space. Satellite Belt K is shown in the attached image and is an Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Use the image of Krillie in her cream and orange space station uniform to start the story. Keep the style and appearance of Krillie the same throughout. Use KRILLIE on her name badge in the same place consistently. No national flags or corporate symbols should be visible throughout.
Krillie is going to show us round the educational and training facilities on Belt K. Things change fast in space and technological knowledge is critical. Belt K citizens of all ages take education and training seriously and most engage in lifelong learning.
Lets start in the nursery “Training School” where young children engage in creative play. Activities are fun but give a grounding for many life skills. Navigation and cooperation is taught using simple wheeled “Scooters”.
Now onto “First School” where children up to 10 years old use a range of educational technology in their classes. VR Headsets and “Virtual Worlds” give useful immersive multi-user virtual experiences. An example is the “MoonWorld” exploration environment to teach basic geology and sample collection.
Older children attend “Second School”. Science, Technology, Engineering and Maths (STEM) subjects are covered in detail. Creative arts are also considered very important for Belt childrens’ rounded education. Krillie first started her own “Space Girl” diary for her own project while at Second School. Simple space flight training and navigation skills are begun at this stage.
Simulated environments are considered a vital educational tool. There is even a historical archive of the “Oil Rig Safety Training” immersive experience to show what VR and virtual worlds looked like a long time ago in the mid-20th century. Oil Rig workers who went out to dangerous offshore oil rigs before the advent of more advanced robotics were trained in such virtual environments.
Belt students often study for a degree from age 15 and many, including Krillie, have been awarded first degrees by the time they reach 17.
For the final part of our tour of the Belt training facilities we are going to need to call on Kemlo. Kemlo is a qualified spacecraft pilot and can take out the “Space Runabouts” without supervision. So, Krillie and Kemlo meet in the Spacecraft hanger of Satellite Belt K near their green two seater Space Runabout.
Finally, Kemlo takes Krillie on a demonstration training flight out from Belt K on a pre-designed flight path out to look back at the Belt K space station hung in the blackness of space above a glowing blue and green Earth.
Further Resources: Kemlo & Krillie Resources
Note: version for editing (needs Be Austin author login) is here (Development Notes).
Flowers Pack - Low Poly Assets by Adrift Team
Number of textures: 1
Texture dimensions: 512x512
Minimum polygon count: 24
Maximum polygon count: 2152
Number of meshes/prefabs: 318
Rigging: No
UV mapping: Yes
Types of materials and texture maps: Base Color
Build vibrant, stylized cottagecore ambient scenes with this curated collection of +300 low poly flowers & pots, fully optimized for mobile and casual games. This pack includes a wide selection of flowerpot and gardening plant models, ranging from everyday flowers to exotic ones — all with multiple color variations and sharing a single 512x512 texture atlas for optimal performance.
Included flower models:
- Allium
- BleedingHeart
- Bluebell
- Clematis
- Daffodil
- Daisy
- Fuchsia
- Jasmine
- Lavender
- Lily, Lily Calla, Lily Trumpet & Lily of the Valley
- Pansy
- Petunia
- Sunflower
- Tulip
All models feature clean geometry, a consistent stylized look, and are ready for drag-and-drop use in Unity. With color variations included, you can easily populate your world with diverse and visually appealing flowers — whether you're building a modern city, a casual gardening game, or a stylized house setting.
Key Features:
- 318 game-ready flowerpot and gardening plant models
- Includes flowers, pots & lattices
- Multiple color variations per asset
- Single 512x512 texture for all assets
- Low poly and mobile-optimized
- Stylized design for casual and indie games
- Easy to use and integrate into Unity scenes
Check out our Beach City Low Poly Asset Packs!
- Beach City MEGA Pack - https://assetstore.unity.com/packages/slug/324053
- Beach Props Pack - https://assetstore.unity.com/packages/slug/324051
- City Buildings Pack - https://assetstore.unity.com/packages/slug/324049
- City Cars Pack - https://assetstore.unity.com/packages/slug/323968
- Food Pack - https://assetstore.unity.com/packages/slug/323950
- Infinite Buildings - https://assetstore.unity.com/packages/slug/323984
- Nature Pack - https://assetstore.unity.com/packages/slug/323954
- Roads & Cars Pack - https://assetstore.unity.com/packages/slug/324044
- Roads Pack - https://assetstore.unity.com/packages/slug/324042
- Street Props Pack - https://assetstore.unity.com/packages/slug/324047
- Traffic Signs Pack - https://assetstore.unity.com/packages/slug/324048
- Vehicles Pack - https://assetstore.unity.com/packages/slug/323978
Price $18.49
Secret Mission // WW2 Music Pack by Daniel Carl
Number of Audio Wavs: 28
Sample rate/bit rate: 44,100 Hz, 16-bit
Does music loop: Yes
Minutes of audio provided: Themes 36:47min | seamless loops 31:36min
Secret Mission is the cinematic continuation of the acclaimed music pack "Top Secret".
This new WWII music pack expands the sound palette with 28 original tracks, delivering even more depth, tension, and emotion for your historical or military-themed projects.
Designed for maximum versatility, Secret Mission covers the full range of World War II storytelling – from stealth operations and battlefield action to dramatic cutscenes and reflective moments.
This collection is ideal for First-person shooters, tactical/strategy games, narrative adventures, or any game set in the WWII era and features 15 songs, 5 loops, and 8 additional loops.
You get royalty-free music here that you can use in your game or movie-project.
Tracklist:
THEMES
- After the Storm 01:16
- Ash and Wire 02:36
- Ash and Wire (no drums) 02:35
- Black Snowfall 02:56
- Brothers in Arms 03:28
- Deserted Outpost 02:45
- Echoes of Command 02:36
- Empty Helmet 01:16
- Encrypted Orders 04:03
- Final Push 03:04
- In Gentle Memory 02:16
- Iron Will 01:31
- Sabotage Protocol 03:03
- The Resistance Awakens 02:12
- The Wall is Breached 01:04
LOOPS
- A Quiet Victory* 01:04
- After the Storm 01:04
- Ash and Wire 02:24
- Beyond the Horizon* 02:08
- Chasing Shadows* 02:40
- Deserted Outpost 02:40
- Drums Before Dawn* 02:08
- Encrypted Orders 04:00
- Fog of War* 02:56
- No Return Path* 02:08
- Operation Vanguard* 02:00
- Steel and Soil* 04:16
- The Resistance Awakens 02:08
*extra compose music
Composed by Daniel Carl
Price $34.99
Retroway: Nineties Drive Complete Music Pack by Ultimate Game Packs
Contents:
- 24 High-quality audio tracks
- Format: WAV
- All tracks loop seamlessly
A collection of over 20 variations of a main track, perfect for a complete product. The MJPROJECTS music pack collections are a one-stop solution to cohesive game music that makes a product feel full and complete, with tracks that relate to one another.
The Retrowave pack bases itself around 90’s hip hop and rock, inspired by retro gaming, hoping to deliver the perfect solution to your product’s music problems.
Tracks include:
- Main Theme
- Boss Theme
- Day Theme
- Night Theme
- Mystic Theme
- Menu Theme
- Cinematic Theme
- Hopeful Theme
- Cave Theme
- Distorted Theme
- Combat Theme
- Stripped variations
- Looped variations
Previews:
Price $29.99
Post-Apocalypse Mega Pack by Polygonal Assets
Number of textures: 36
Texture dimensions: 1024x1024, 2048x2048
Polygon count: 200-20K
Number of meshes: 524
UV mapping: Yes
Types of Textures: BaseColor, Metallic, Roughness, NormalMap. AOMap
Bring your survival worlds to life with the Post-Apocalypse Mega Pack – a massive collection of over 520 unique, game-ready assets designed for building detailed, immersive post-war environments. From destroyed cities to underground bunkers, military bases, and subways, this pack gives you everything you need to create your own apocalyptic world.
📦 What’s Inside
🌴Nature Assets (44)
- 16 Trees
- 5 Bushes & Grass
- 7 Rocks
- 8 Ground Tiles
- 4 Leaf Litter
- 4 Vines
🏢Buildings & Modular Parts (186)
- 67 City Modules
- 35 Bunker Modules
- 37 Subway Modules
- 8 Military Base Structures
- 24 Road Tiles
- 15 Bridges
💻Props (283)
- Wide variety of destroyed furniture, street elements, pipes, wires, signs, barricades, appliances, and more.
🚌Vehicles (11)
- 1 Helicopter (destroyed)
- 1 Jet (destroyed)
- 1 Tank (destroyed)
- 1 Jeep (destroyed)
- 1 Truck (destroyed)
- 3 Cars (destroyed)
- 1 Bus (destroyed)
- 1 Train Engine + Wagon (destroyed)
Extras
- 4 Skyboxes
- 6 Graffiti Decals
⚡ Key Features
- Over 520 unique assets – modular and ready to use
- Perfect for city ruins, underground bunkers, military zones, and survival scenes
- Optimized low-poly models suitable for indie, stylized, and large-scale projects
- Works great for FPS, RPG, survival, strategy, or cinematic projects
🎮 Use Cases
- Build destroyed cities with modular building parts
- Design underground bunkers, subways, and military bases
- Add realism with props, graffiti, vines, and wrecked vehicles
- Create atmospheric survival or post-apocalypse environments
Follow us for the latest updates.
Price $119.00
PurrDiction: Client Side Prediction For PurrNet by Riten
- Built on top of PurrNet (dependency)
- Supports rollback-friendly architecture
- Predicted Spawning/Despawning
- Easy to understand and hard to mess-up
PurrDiction extends PurrNet Multiplayer Networking with client-side prediction and reconciliation. This ensures responsive player controls even under latency, while keeping the server authoritative.
Features include:
• Client-side prediction for movement and actions
• Server reconciliation to prevent desyncs
• Lag compensation for smoother gameplay
• Drop-in integration with existing PurrNet projects
Ideal for fast-paced multiplayer games where precision and responsiveness matter.
Price $0.00
CineBridge Streamline Plugin by Take4D Ltd.
CineBridge Tag Tracker system is a stand-alone PC that transmits a UDP to this plugin.
Windows 10/11 64bit compatible
CineBridge Tag Tracker system is a stand-alone PC and calibrated camera package that tracks multiple Tags in real time including the calibrated witness Camera's position and orientation.
The Tags are either physically printed or displayed on a screen / phone / tablet.
This plugin allow you to move 3D object by simply picking up a Tag in the real world. It receives the real world Tag motion via Ethernet UDP data-stream broadcast from the CineBridge Tag Tracker system.
Multiple GameObjects can be atatched to individual Tags and manipulated live in real time.
Can be used in conjunction with Unity's latest Asset Manager.
Price $0.00
Succubus Veyluna - Demon Sorceress by Dara Sol
Polycount:
SK_VEYLUNA:
Verts: 37770
Faces: 36386
Tris: 69103
SK_VEYLUNA_01:
Verts: 40136
Faces: 38644
Tris: 73461
SK_VEYLUNA_MODULAR_1:
Verts: 35600
Faces: 34153
Tris: 64782
SK_VEYLUNA_MODULAR_2:
Verts: 37449
Faces: 36395
Tris: 69466
Notes: no LOD, no blueprints, no animations, no physics!
Rigged: Yes
Rigged to Epic skeleton: Yes
Number of Characters: 1
Number of Meshes/Prefabs: 5
Animated: No
Number of Materials: 60
Number of Textures: 100
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Texture Resolutions: 4K
Types of materials and texture maps: PBR Textures Metall/Roughness
Render pipelines: Built-in, URP, HDRP
Documentation Link: no.
Key features:
- Low-poly.
- Rigged to Epic Skeleton UE5.
- Has face (ARKit) and special blendshapes.
- Completely modular.
- MatID is included.
- Multiple color variations.
- Adjustable body parts.
- Removable bangs.
Polycount:
SK_VEYLUNA:
Verts: 37770
Faces: 36386
Tris: 69103
SK_VEYLUNA_01:
Verts: 40136
Faces: 38644
Tris: 73461
SK_VEYLUNA_MODULAR_1:
Verts: 35600
Faces: 34153
Tris: 64782
SK_VEYLUNA_MODULAR_2:
Verts: 37449
Faces: 36395
Tris: 69466
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1eSe8jm_iPM5i3SFvF-nLRa0zEtjOGAPK5F8_5sLkGhg/edit?usp=sharing
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
Physics are not included. With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust ears, butt and breast.
Modularity:
The model is completely modular!
Removable bangs.
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily.
Material ID for:
- Eyes
- Head
- Hair
- Cloth
- Accessories
4K Textures:
BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
1K Textures: Eyelashes
9 Texture Set: Body, Head, Mouth, Hair, Eyes, Eyelashes, Nails, Cloth, Accessories.
Unity Project:
- Render pipelines: Built-in, URP, HDRP.
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes.
- Physics is not included.
- AllPartsTogether.fbx file is included for customization.
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, issues or need additional files (UE project, obj, fbx, renders) please contact me: darasol3d@gmail.com
Price $69.99
Stellar Aerith - Anime Sci-fi Girl by Dara Sol
Polycount:
SK_AERITH
Verts: 44033
Faces: 41319
Tris: 79146
SK_AERITH_MODULAR_1
Verts: 40967
Faces: 38722
Tris:73992
SK_AERITH_MODULAR_2
Verts: 45479
Faces: 43799
Tris: 82232
Notes: no LOD, no blueprints, no animations, no physics!
Rigged: Yes
Rigged to Epic skeleton: Yes
Number of Characters: 1
Number of Meshes/Prefabs: 4
Animated: No
Number of Materials: 36
Number of Textures: 86
Texture Resolutions: 4K
Texture Resolutions: 4K
Types of materials and texture maps: PBR Textures Metall/Roughness
Render pipelines: Built-in, URP, HDRP
Documentation Link: no.
Key features:
- Low-poly.
- Rigged to Epic Skeleton UE5.
- Has face (ARKit) and special blendshapes.
- Completely modular.
- MatID is included.
- Multiple color variations.
- Adjustable body parts.
- Removable bangs.
Polycount:
SK_AERITH
Verts: 44033
Faces: 41319
Tris: 79146
SK_AERITH_MODULAR_1
Verts: 40967
Faces: 38722
Tris:73992
SK_AERITH_MODULAR_2
Verts: 45479
Faces: 43799
Tris: 82232
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1pMS9EJoHOIe1MWNlccRn9vpqpatstKjHoN2phYJPthM/edit?usp=sharing
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
Physics are not included. With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust ears, butt and breast.
Modularity:
The model is completely modular!
Removable bangs.
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily.
Material ID for:
- Eyes
- Head
- Hair
- Suit
4K Textures:
BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
1K Textures: Eyelashes
8 Texture Set: Body, Head, Mouth, Hair, Eyes, Eyelashes, Nails, Suit.
Unity Project:
- Render pipelines: Built-in, URP, HDRP.
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes.
- Physics is not included.
- AllPartsTogether.fbx file is included for customization.
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, issues or need additional files (UE project, obj, fbx, renders) please contact me: darasol3d@gmail.com
Price $69.99
DungeonForge: Procedural Dungeon & Maze Generator with NavMesh & Player Spawning by Polymorphix
Dungeon Generator for Unity lets you design procedural or drawn dungeons. With customizable room sizes, lighting, game element placement, and NavMesh support, it generates unique dungeon layouts. Whether using pre-drawn shapes or procedural generation, the tool simplifies dungeon creation with powerful features like random prefab spawning and dynamic wall/floor generation.
🔥 If you're building a game that needs procedural level generation, DungeonForge gives you a ready-to-use, highly versatile tool with no extra add-ons required.
DungeonForge:
- ✅ Unleash Your Creativity: Don't be confined to grids! Draw your levels exactly as you imagine them.
- ✅ Endless Replayability: Every level can have a unique style and feel.
- ✅ Instantly Create Atmosphere: The built-in light placement system brings your dark corridors to life in seconds.
- ✅ Save Hours of Level Design: One click is all it takes to get a playable, AI-navigable, and populated level.
List Of Features:
Generation Mode:
- 🧩 Generation Type: Choose between procedural generation and drawn dungeon layout.
- 🖼️ Dungeon Drawer: Custom drawing tool for creating your dungeon layout in the scene view.
Dungeon Settings:
- 🏰 Number of Rooms: Set how many rooms will be generated in the dungeon.
- 📏 Room Size (Min/Max): Adjust the range of room sizes, with separate width and height settings.
Dungeon Dimensions:
- 📐 Width: Set the width of the dungeon grid.
- 📏 Height: Set the height of the dungeon grid.
Dungeon Visuals:
- 🧱 Cell Size: Controls the size of each grid cell.
- 🏢 Wall Height: The height of walls in the dungeon.
- 🏰 Wall Prefab: Custom model for the walls.
- 🌍 Floor Prefab: Custom model for the dungeon floor.
- 🏠 Roof Prefab: Optionally add roofs to rooms.
- 💡 Lighting: Configure light prefab, spawn density, and offsets for realistic lighting in the dungeon.
Game Elements:
- 🚪 Start/End Prefabs: Place start and end points for players.
- 👾 Player Prefab: Set the player’s spawn point.
- 🎮 Random Object Prefabs: Add randomly spawned objects like traps or items.
- 🔄 Object Spawn Density: Control how often random objects spawn.
Generation Settings:
- ⚡ Generate on Start: Automatically generate the dungeon when the scene starts.
- 🎲 Random Seed: Enable random seed generation or specify a custom seed.
- 🧬 Use Random Seed: Toggle random or fixed seed for generation.
Additional Features:
- 🗺️ NavMesh Baking: Automatically generates a NavMesh for pathfinding.
- 📊 Clear Dungeon: Easily clear the generated dungeon with a single click.
- ⚙️ Grid Visualization: Optional grid visualization for easy editing in the scene.
Price $18.00
Level Design Helper Pro by COSMIC GAMES
Features
- Object Painter Tool – Brush-based prefab placement with rotation & scale randomization.
- Prefab Scatter Tool – Quick random scattering with density control.
- Selection Tools – Filter by type, layer, tag, or prefab.
- Grid Snap Tool – Customizable grid size & orientation for perfect alignment.
- Modular Builder Tool – Snap modular pieces like walls, floors, and ceilings.
- Object Replacer Tool – Swap prefabs in-place or via brush stroke.
- Path Tool – Place objects along customizable splines.
- Heatmap Overlay – Visualize object density for optimization.
- Debug Tools – Detect overlaps, missing references, NavMesh issues.
- Circle Select Tool – Area-based selection with filters.
- Tiling Tool – Create perfect floor patterns on a grid.
- Floor Tool – Precision floor placement with grid snapping.
- Eraser Tool – Brush-based object removal.
- Material Swapper Brush – Apply materials directly in the scene.
- Align & Distribute Tool – Arrange objects evenly in any axis.
- Path Fence / Wall Tool – Build fences & walls along splines.
- Cluster Generator – Spawn natural-looking clusters with density falloff.
- Prefab Favorites Bar – Quick-access prefab toolbar with hotkeys.
Supported OS
- Windows
- macOS
- Linux (Editor support)
📄 Documentation
📘 Level Design Helper Pro Documentation
Level Design Helper Pro is an all-in-one Unity Editor toolkit for rapid, precise, and creative environment building. From brush-based prefab painting to spline-driven fence placement, modular snapping, material swapping, cluster generation, advanced selection, grid snapping, and performance heatmaps — this package packs everything you need to design professional-quality levels faster and smarter. Perfect for indie developers, studios, and level artists looking to cut down on tedious placement work and focus on creativity.
Price $50.00
Kids Bed Room Lowpoly by Natural creative
Number of textures: 44
Texture dimensions:512x512, 1024x1024, 2048x2048
Polygon count of:91167 [Kids Bed Room]
Minimum polygon count: 91167
Maximum polygon count: 92000
Number of meshes: 68
Number of prefabs: 68
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Kids Bed Room :
A low-poly 3D Kids Bed Room with hand painted high quality texture.This Assets use AR,VR,mobile Game,pc game and any different projects.
All assets are created in a low poly art style. The material setups are simple and you are able to customize them easily.
Demo Scene Included
Price $27.99
Vertex Renderer by CodeWee
- Render Pipeline Support: Built-in, URP
- Rendering Method: GPU Instancing
- Marker Size:
- Fixed screen-space pixel size
- Relative to screen ratio
- Marker Color:
- Global base color
- Vertex color if vertex data is available
- Marker Texture:
- Default: square shape
- Custom texture with alpha transparency
- Data Visualization Support:
- Display density, weighting factors, or scalar values using vertex information
- Suitable for mathematical, scientific, or engineering visualization
- Performance Options:
- Emissive rendering mode to avoid lighting cost
- Disable Z-order sorting to improve speed
- Optimization Notes:
- Handles high-vertex-count meshes efficiently
- Frame rate may drop if vertex count is extremely large (GPU bound)
Key Features
- Render each vertex in 3D space - instantly and accurately
- Dual pipeline support (Built-in + URP) out of the box
- GPU Instancing for ultra-fast rendering
- Flexible marker sizing: pixels or screen ratio
- Custom textures with alpha transparency for marker shapes
- Global color or per-vertex color support for unique visual effects
- Display density, weight, or scalar data for scientific/mathematical visualization
- Performance tuning options: emissive mode, skip Z-order sorting
- Ideal for debugging, stylized visuals, or technical mesh analysis
"Perfect for debugging, stylized effects, and scientific visualization."
"Draw vertices in real time — with full color, texture, and GPU acceleration."
Vertex Renderer is a powerful component that visualizes every vertex of a mesh in real time. Whether you're debugging geometry, creating unique stylized effects, or highlighting vertex data for analysis, this tool gives you full control over how each vertex is displayed.
- Works seamlessly with Built-in Render Pipeline and URP
- GPU Instancing ensures smooth performance, even with high-density meshes
- Per-vertex markers can be drawn as simple squares or custom textures with full alpha support
- Marker size can be defined in screen-space pixels or as a relative screen ratio
- Color modes: global base color or per-vertex color (supports vertex color data)
- Ideal for data visualization: represent density, weighting factors, or scalar fields using mesh vertex data in 2D/3D scientific or mathematical applications
- Optional Emissive Mode and Z-order skipping for further performance gains
Use Vertex Renderer for technical mesh inspection, scientific visualization, or creative real-time graphics where vertex-level precision matters.
- Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
Price $49.00
FP Physics Puzzle 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains subfolders with 21 various materials used in the game, which can be customized with different colours or sprites.
B. Models:
Contains 2 FBX models
C. Sprites:
Contains 7 PNG UI images. (including a game icon)
D. Textures:
Contains 11 PNG textures that can be applied to materials in the game
2. Prefabs
The Prefabs folder includes four main categories:
- Gameplay: 51 prefabs of different items in the game play categorized into 4 folders (Fantasy, Movement objects, Player and Scifi)
- Particle: a unique particle effects of grabbing.
- Input: a prefab of input control for choosing whether to play on mobile or pc
- UI: 5 prefabs of menus
3. Scenes
- Level Fantasy: A scene sample in a fantasy environment
- Level Scifi: A scene sample in a scifi environment
- Level ThrowDemo : A sample scene to throw objects
4. Scriptable Objects
2 Scriptable objects of DataStorage (to save check points) and UI date to keep UI prefabs.
5. Scripts
26 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.
FP Physics Puzzle 3D – Game Template
Step into a thrilling first-person physics puzzle adventure across three unique environments.
- Demo Scene: Learn the core gameplay by throwing boxes and spheres.
- Sci-Fi Scene: Navigate a high-tech facility, open doors, disable lasers, and solve logic puzzles to reach the goal.
- Fantasy Scene: Explore a magical landscape, activate buttons to move bridges, and unlock your path to victory.
In this FP physics puzzle game, your mission is simple: think, interact, and solve to win!
🔥 Key Features
✅ Smooth First-Person Controls – Move, jump, aim, drag, drop, interact, and throw with precision.
✅ Challenging Puzzles – From disabling deadly lasers to shifting bridges and unlocking doors.
✅ 3 Ready-to-Play Scenes – Fully designed and ready for instant deployment.
✅ Highly Customizable – Easily modify or expand to match your vision.
📂 Project Highlights
🎨 Art Assets – 21 materials, 11 PNG textures, 7 UI sprites (including a game icon), and 2 FBX model packs.
🔧 Prefabs – 58 versatile prefabs for players, environments, and UI elements.
🖥️ Scenes – 3 playable levels ready for use.
🗂️ Scriptable Objects – Save checkpoints and UI data with ease.
📜 Scripts – 26 clean, modular, and optimized scripts for fast editing.
📧 Support
Need help or have questions? Visit: blackrosedevelopers.com
Price $49.00