CharCrafter Lite - Modular Low-Poly Character Creation Tool by Ayuo Dev
- Number of textures: 0 (uses only Unity Materials)
- Texture dimensions: N/A (Color-based materials only)
- Polygon count of full character: ~1000–3,000 tris (with full clothing)
- Minimum polygon count (per object): ~100
- Maximum polygon count (per object): ~600
- Number of meshes/prefabs: 1 main character mesh (modular parts combined),50+ clothing and hair options
- Rigging: Yes (Humanoid)
- Animation count: 1
- Animation type list: Humanoid-compatible (works with external libraries & custom animations)
- UV mapping: No
- LOD information: No LODs included
- Types of materials and texture maps: Standard Unity Materials (URP), Color only
✅ Char Crafter Lite – Modular Low-Poly Character Creator
Create customizable characters with ease using this lightweight version of Char Crafter — a modular low-poly character creation tool for Unity.
Char Crafter Lite includes the full customization workflow with a simplified content set, making it ideal for quick prototyping, mobile projects, or teams on a budget.
With 10+ clothing categories and 50+ modular pieces to swap, mix, and match, you can create a wide variety of characters with minimal setup.
💡 Designed for:
- Stylized, low-poly Unity projects
- Indie devs who need fast character creation
- Users who want to try Char Crafter before upgrading to Pro
🔧 Features (Lite)
- Fully functional character customization scene
- Random character generator
- Prefab saving for reusing created characters
- Smooth and intuitive custom UI controls
- History system (Undo/Redo)
- Multi-coloring per object
- Render Pipeline Converter for URP, HDRP, and Built-in
- Camera orbit for character preview
- Smart Hair Compatibility – Automatically adjusts hair under hats using a hidden blendshape (Lite includes this as its only blendshape feature)
⚠️ What’s Not Included in Lite:
- Preset saving and loading system
- Body morphing (blendshape sliders)
- Female character and cowboy clothing
- Shader Smooth Base Meshes (available in Pro 1.3.1)
- Facial customization (coming in Pro v1.4)
- Full animation set
- Expanded outfit library
🛠 Compatibility
- Unity 2020.3+
- URP by default – switch to HDRP or Built-In via included material converter
- Fully rigged and compatible with Mixamo animations and Unity’s humanoid system
🚀 Want More?
Looking for smooth-shaded characters, full-body morphing, facial customization, and hundreds of outfit combinations?
Upgrade to Char Crafter Pro for the complete experience.
👉 CharCrafter Pro - Moduler Low-Poly Character Creation
Related Assets :
City-Themed Low-Poly Characters – Free Pack
Dead West - Animated Western Weapons
Low-Poly BathRoom Kit – Stylized Wooden Set
Low-Poly Furniture Kit – Stylized Wooden Set
Need help or have questions?
📧 Email: ayuodev@gmail.com
Demo || Discord || X(Twitter) || RoadMap
Price $15.99
Chunky Toons 3D Model - Mafia Boss by GameStache
✅ Features:
- Game-ready mesh with clean topology
- Rig Type: Humanoid rig - Ready to be used in your game!
- Optimized for real-time performance
- Prefab setup for easy drag-and-drop use
- Material compatible with Unity URP, HDRP, and Built-in Render Pipeline
- Polygon Count of MafiaBossModel: 19k
- Texture Resolution: 2048 × 2048 pixels
- Texture Maps: Diffuse Map
- Animations: None
- Texture: Hand Painted
- UV Mapping: No
- LOD: N/A
🧰 Includes:
- 1x FBX model/mesh file
- 3x Unity prefab (URP, HDRP, and Built-in)
- 3x Material (URP, HDRP, and Built-in)
- 1x Texture Painted Image (2048 × 2048 pixels)
- 1x Sample Scene
Chunky Toons 3D Model - Mafia Boss [Game-Ready 3D Model]
Bring your game world to life with this ready-to-use, high-quality, optimized 3D Mafia Boss model – perfect for Unity developers looking to enhance their environments, characters, or props with a detailed and performance-friendly asset.
Drag and drop and get started!
Price $9.00
Luminous Flux Orb by PavelPeng
A Compute Shader renders a seamless 2D particle texture, giving you full control over particle color and count.
A Compute Shader renders a seamless 2D particle texture, giving you full control over particle color and count.
Price $0.00
Footstepper by HyyderWorks
Core Features
- Dual Trigger Modes: Distance-based automatic triggering and animation event precision timing
- Intelligent Surface Detection: Automatic terrain texture sampling and mesh material recognition
- Lightweight Architecture: Minimal performance impact with efficient raycast-based ground detection
- Audio Variation System: Multiple clips per surface with volume and pitch randomization
- 3D Spatial Audio: Full 3D audio source integration with spatial blend support
Surface & Material Support
- Unity Terrain Integration: Automatic alphamap sampling for multi-texture terrain detection
- Mesh Renderer Support: Material texture-based surface identification
- Unlimited Surface Types: Expandable database supporting any number of custom surfaces
- Smart Fallback System: Default footstep sounds when no surface match is found
Animation Integration
- Weight-Filtered Animation Events: Prevents duplicate sounds during animation blending
- String-Based Event Mapping: Flexible event naming system for animation integration
- Blend Tree Compatible: Smart weight detection prevents audio conflicts in complex animation setups
- UnityEvent Integration: Visual editor connections for non-programmers
Ease of Use & Debugging
- Zero Code Required: Complete setup through Unity Inspector
- Visual Gizmo System: Real-time raycast visualization and ground detection feedback
- ScriptableObject Architecture: Data-driven design for easy content management
- Comprehensive Debug Tools: Detailed console output and visual feedback for troubleshooting
Performance & Compatibility
- Lightweight Design: Minimal memory footprint and CPU usage
- Efficient Raycast System: Optimized ground detection with configurable parameters
- Unity 2019.4+ Compatible: Works with all modern Unity versions
- No External Dependencies: Pure Unity implementation, ready to use
Supported OS : Cross-platform compatibility across all Unity-supported operating systems including Windows (x86/x64), macOS (Intel/Apple Silicon), Linux (x64), iOS, Android, WebGL, and console platforms
"Documentation is part of the package"
Footstepper is a lightweight, professional footstep audio system that automatically detects surface materials and plays appropriate footstep sounds. This plug-and-play solution works out-of-the-box with both Unity Terrain and mesh surfaces, requiring zero programming knowledge.
Fully Customizable Content:
- Works with any audio clips you provide
- Supports unlimited surface types and materials
- Configurable volume, pitch variation, and timing per surface
- Easy-to-use ScriptableObject database for organizing all footstep data
The system includes smart animation event integration that prevents audio conflicts during blend trees and layered animations, making it ideal for complex character controllers while maintaining its lightweight footprint.
Price $0.00
3D Mid Poly Kitchen Pack by Toffu Co
Number of textures: 192
Textures: All textures maps PBR
Texture size: 2048x2048
Types of texture maps: Albedo, Normal, Metallic
VR/AR ready
Number of polygons/triangles:
room1: 59k / 122k
room2: 47k / 94k
room3: 21k / 40k
room4: 35k / 72k
room5: 16k / 33k
room6: 291k / 565k
room7: 37k / 61k
Rigging: No
UV mapping: Yes
The content includes 178 kitchen objects, all modeled to meet mid poly requirements. These objects are ideal for use in kitchen concept projects. Each object is crafted according to mid poly technical standards.
Features: By combining model assets, you can create your own unique environment.
Price $34.99
Painterly Normals Shader by Detox
The package contains a shader example, but you can create your own shaders using the subgraph and customize it how you want. The feature is based on using a mix of voronoi noise and simple noise to compute the normals in fragment shader which makes the object look like it was sculpted or painted with brush.
To use the shader you only need to enable smoothing angle in your 3d model settings (or make the normals smooth in external software).
Price $0.00
Forest Rivals - Low Poly Model Pack by Nimble Fox
Number of textures: 1
Texture dimensions: 2024x2024
Total polygon count in the pack: ~60k
Number of prefabs: 106
UV mapping: Yes
LOD: 1 (low poly)
Types of materials and texture maps: URP Lit Shader with Base Map
◼ Share your work on our Discord server and chat with us! ◼
◼ General◼
This low-poly model pack includes +100 stylized props for building camps belonging to three rival factions hidden deep within the forest: Thieves, Orcs, and Soldiers. Each faction comes with its own set of assets, such as tents, crates, campfires, furniture, weapons, and other thematic and story driven props.
The models are optimized for performance and ideal for stylized or mobile-friendly projects.
◼ 3D Pixel Art style◼
We specialize in the 3D Pixel Art style. These models are designed and tested for the Critter 3D Pixel Art toolkit to truly bring your 3D Pixel Art game to life.
Replace the materials in this model pack with materials from the Critter Environment to enable outlines. Combine with Critter 3D Pixel Camera for the pixel-art look and add Critter Volumetric Lighting to achieve the classic 3D Pixel Art style.
Skybox not included in the asset.
Price $22.90
PinePie Joystick by Pine Pie
- Supports all Unity versions with the UGUI
- Snap angle support: 4/8/16-way input
- Joystick Modes: Static, Dynamic, Floating
- Dead zone filtering
- Gizmos visualization for live debugging
- Modular and extendable — easily supports multiple joysticks
- Includes full C# source code, lightweight and mobile-friendly
- Three Joystick Modes:
Static, Dynamic, and Floating joystick behavior – switch easily to match your gameplay needs.
- Simple to Configure:
Plug-and-play component with intuitive settings.
- Snap-to-Direction Support:
Optional snapping for 4, 8, or custom number of directions – ideal for grid-based or directional games.
- Dead Zone Handling:
Filter out small, unintentional touches for smoother control.
- Snap Handle Back:
Auto-centers handle when released – or let it stay if your gameplay needs a locked direction.
- Lightweight & Optimized:
Minimal dependencies, UGUI-based, and ready for mobile performance.
- Customizable Visuals:
Use your own sprites and layouts easily via exposed RectTransform references.
💡 Use Cases:
- Twin-stick shooters
- Platformers
- Strategy or RPG movement
- Vehicle or character controls
- Prototype input testing
🚀 Why PinePie Joystick?
This joystick focuses on simplicity, flexibility, and control, giving developers exactly what they need without getting in the way.
Price $0.00
Heroes Squad 2D Game Kit by PBNGame
👉 Download DEMO ANDROID (APK file)
🎮 FEATURES:
✅ 100 Sample Levels
Includes a complete level progression system to get started instantly.
✅ 17 Characters
- 8 Player Units and 9 Enemies
- Includes: Melee, Archer, Gunner, Wizard, Healer, Bomber, Flying Units, and more!
✅ Simple & Engaging Gameplay
Drag units into the battlefield and watch the real-time action unfold.
✅ Character Upgrade System
Boost the power of each unit through an in-game Shop System.
✅ Monetization Ready
- Built-in In-App Purchasing (IAP)
- Supports Admob and Unity Ads (toggle between ad networks easily)
✅ Cross-Platform Support
Optimized for Mobile (Android/iOS), WebGL, and PC.
✅ Clean C# Codebase
Fully written in C#, easy to learn, extend, and maintain.
📘===== TUTORIAL =====
🎥 Find the tutorial inside the project package.
🛠️===== CUSTOM SERVICES =====
💡 Need more? I offer:
- Custom features and gameplay systems
- Full graphic reskin at an affordable price
📩===== CONTACT =====
❗ If you encounter any issues, please contact me before leaving a negative review. I’m happy to help!
📧 Email: rinanh.contact@gmail.com
Price $50.00
ULTIMATE RPG SAGA MUSIC DLC 2 by Gotcha Gotcha Games
Content:
- 12 tracks (10 tracks loopable)
Track Descriptions:
1. Classes and Shapes: A class/character creation theme for crazy makers who can implement such incredible features.
2. Overworld: A charming little tune that you can use to travel the overworld of your RPG. Inspired by Ultimate RPG Saga 1 title.
3. Quiet Forest: A simple yet really pleasing song for your characters to wander a calm forest or a noble library.
4. Town3: What's an RPG without a billion town themes? Here's another one to add to your collection, inspired by the first pack.
5. Legends in the Wind: A song for challenging journeys that will surely become part of your heroes' legends.
6. Traveller's bag+ Traveller's Flute: A very WPRG-ish theme, with a happy melody at the end.
7. Knights of Honour: A theme for marching knights advancing towards their destiny.
8. Fall of the Tyrant King: Ideal for storming the demon king's final citadel with nothing but a sword and a bunch of trusty friends.
9. Formidable: It was kind of silly of me to make the first music packs with two battle themes but zero boss themes. So, for this music pack boss themes are back with a vengeance!
10. Challenge: Another boss theme, less intimidating than the first so that mini-bosses can have some love too.
11. Looming Darkness. A dark theme for threatening bosses walking into the scene.
12. Sea Hunter: A swashbuckling theme for sailors, rapscallions and scallywags!
Create the ultimate RPG experience with the second part of the Ultimate RPG SAGA DLC! Inspired by the beautiful music and timeless charm of famous JRPGs, this music pack will let you build memorable adventures for you and your players! Each track was carefully crafted to elevate your game into the shining jewel it was meant to be!
Can you guess some of the games which inspired this pack?
Price $12.99
Old School Adventure Music by Gotcha Gotcha Games
Audio: 10 tracks (wav, ogg, m4a)
Music for Storytelling and World Building resembling old games aesthetics from the 80's and 90's
- Content:
10 original tracks made with old school tones and sounds, ready to creative
immersive moments in your game, including:
. 5 Battle Theme Tracks
. 3 Town Theme Tracks
. 2 Storytelling Tracks
All tracks are at least 2 minutes long and loopable.
Price $14.99
Synty ANIMATION - Bow Combat by Synty Studios
Q: Does this pack work with Unity’s Mecanim Animation System?
A: Yes! However, this pack only supports Sidekicks, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters. ANIMATION - Bow Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other characters.
Q: Can I use this pack with ANIMATION - Base Locomotion?
A: Yes, documentation is provided to guide you in blending ANIMATION - Bow Combat with ANIMATION - Base Locomotion. There's an example animation controller included in the pack, as well as transition animations for integration with Base Locomotion.
Q: Do these animations work with Synty Sidekick and POLYGON characters?
A: Yes! These animations are designed to work with Sidekick characters, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters.
Q: Do these animations work with characters in Synty SIMPLE packs?
A: No, these animations do not work with SIMPLE characters.
Q: Can I use the animations on my own custom rig?
A: ANIMATION - Bow Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other character rigs even when using mecanim.
This pack of meticulously hand-crafted animations will accelerate your workflow, providing a cohesive collection of motions designed to integrate easily with Synty’s ANIMATION pack library.
Complete with 190 bow combat essential animations, including different stances, hits, deaths and more, each with multiple animations, smooth transitions, and FPS versions. This pack also includes 14 rigged bows, 7 quivers, and 23 arrows in a variety of styles to suit your project.
Your characters will spring to life with immersive fluidity as you unleash the power of bow combat into your project!
◼ Key Features ◼
Animation Sets
190 Bow Combat animation FBX files, including RootMotion versions, designed for a complete combat system with smooth blending and transitions. Each animation is a separate file, allowing you to import only the animations you need into your project.
Props
This pack contains 14 rigged bows, 7 quivers and 23 arrows in a variety of styles to suit your project.
Gallery Scene
We’ve included a scene featuring all the animations as a separate asset, so you can easily view each individual animation.
Works with ANIMATION - Base Locomotion
This pack includes documentation to guide you on how to blend Bow Combat with Synty’s Base Locomotion animations.
Price $99.99
WWII Weapons Sound System Part 1 by SoundFX Studio
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
WWII WEAPONS SOUND SYSTEM Part 1
YOUTUBE PREVIEW | HOW TO USE IT
"WWII Weapons Sound System Part I" – The Ultimate Audio Solution for AAA Shooters in Unity
WWII Weapons Sound System Part I is a high-performance and fully modular sound system for Unity, written in C#. Based on the acclaimed Modern Weapons series, this asset brings authentic World War II weapon audio into your project – ready for single-player and multiplayer games alike.
It includes a complete collection of historically accurate weapon sounds and a flexible system for triggering, layering, and customizing audio events. A built-in audio pooling system ensures minimal performance overhead, making it especially suitable for resource-intensive multiplayer gameplay.
What's Inside – 12 Iconic Weapons
Each weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The system includes over 300 sounds for both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:
- MAS-49 Rifle
- Sten Gun Mark II
- PPS-43 Submachine Gun
- StG 44 Assault Rifle
- Mosin–Nagant Bolt-Action Rifle
- Gewehr 41/43 Rifle
- C96 Semi-Automatic Pistol
- P38 Service Pistol
- Classic A-5 Style Shotgun
- SKS Carbine
- Suomi KP/-31 Submachine Gun
- MG-42 Light Machine Gun
Key Features
- ✅ C# Core, Modular Structure – Easily customize, extend, or integrate into your own systems using clear and well-structured C# code.
- ✅ Distance-aware Audio – Unique sound layers for close and far ranges.
- ✅ Dynamic Firing Modes – Semi-auto and full-auto variations.
- ✅ Loop Variation System – Looping fire sounds start at random offsets to eliminate repetitive patterns.
- ✅ Reload Sound Components – Reloads are split into multiple synced layers, easily matched to animation timing.
- ✅ Post-FX Ready – All sounds are preprocessed and mixed for use in both cinematic and real-time gameplay.
- ✅ Optimized Audio Pooling System – Built-in pooling reduces memory usage and instantiation cost, ideal for intensive scenes and multiplayer performance.
Crafted by Experienced Audio Developers
Behind every sound is over a decade of professional experience in game audio:
- Recorded from real historical weapons
- Carefully layered and mixed using modern post-production techniques
- Balanced for both realism and cinematic punch
- Developed in collaboration with game developers and sound designers
Your Complete Weapon Audio Toolkit for Unity
WWII Weapons Sound System Part I is the ultimate sound asset for developers seeking historical authenticity, modular control, and plug-and-play simplicity in Unity. Whether you're building a story-driven single-player campaign or a fast-paced multiplayer shooter, this system gives you everything needed to craft immersive, believable weapon soundscapes.
Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Price $99.99
Street vase by H&L Assets
• FBX file
• Works with Built-in/URP/HDRP/Custom RP
• Polygones 322 / Vertex 200
• 2k png texture with occusion maps or singulas TIF texture - both works
• UV maping
Singular concrete street vase, that can be placed in parks or outdoors in general. Suitable for any kind of game set in urban environment.
If you have any feedback, you can contact us by sending an email at hiden936@gmail.com or via other methods:
Price $0.00
Shaders Real Human 3D - URP by Pyramis Arts
Unity 6+ only
Real-time Translucency.
Subsurface Scattering.
Skin Shader with a channel to hide parts of the character's body.
Eyes Shader.
Hair Shader.
Tongue Shader.
Teeth Shader.
Shaders:
Clothes_AlphaBlend_DblSided_Tessellation
Clothes_DblSided_Tessellation
Details_Teeth
Details_Tongue
Eyes_Parallax_Tessellation
Hair_1st_Pass
Hair_2nd_Pass
Hair_Coverage_Tessellation
Skin_Tessellation
Discord Channel | Website & Support | Facebook | Instagram
"Shaders Real Human 3D - URP"
✔️ Made in Unity 6 to work with URP 17.
✔️ Shaders: Skin, Hair, Eyes, Tongue, Teeth, Clothes.
✔️ Hide mesh shader: Hide body parts that are showing out of clothing. Shaders have an extra texture map that hides unwanted parts in the rendering.
✔️ Bonus: "NPC Local Population - 100" to test Tessellation Shaders.
✔️ HDRP version
✔️ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔️ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔️ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".
Support mail: assets@pyramisarts.com
Visit our website to see more news about each character:
Price $40.00
Shaders Real Human 3D - HDRP by Pyramis Arts
Unity 6+ only
Real-time Translucency.
Subsurface Scattering.
Skin Shader.
Eyes Shader.
Hair Shader.
Tongue Shader.
Teeth Shader.
Shaders:
Details_Teeth
Details_Tongue
Eyes_Parallax_Tessellation
Hair_MultiPass
Hair_MultiPass_Tessellation
HairSimple_Tessellation
Skin_DH_Tessellation
Discord Channel | Website & Support | Facebook | Instagram
"Shaders Real Human 3D - HDRP"
✔️ Made in Unity 6 to work with HDRP 17
✔️ Shaders: Skin, Hair, Eyes, Tongue, Teeth.
✔️ URP Version
✔️ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔️ Developed with "Shader Graphs" can be edited easily.
✔️ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔️ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".
Support mail: assets@pyramisarts.com
Visit our website to see more news about each character:
Price $40.00
Meta Quest Runtime Optimizer by Meta
This tool is currently in its experimental phase, and Meta is actively gathering feedback from users to shape its future.
The Meta Quest Runtime Optimizer package is a suite of tools to help resolve performance bottlenecks by providing real-time analysis and actionable insights to optimize Meta Quest devices. This tool runs without additional dependencies. For more information on Meta XR UPM packages, please refer to Meta Quest Developer Center.
Minimal Unity Version - 2022.3+
Meta Horizon OS: V78+
Documentation - See the documentation found under our Meta Quest Runtime Optimizer Overview to get a more complete understanding of the what the package offers.
Support
This is a Restricted Asset pursuant to the Asset Store EULA. Your use of this SDK or tool is subject to the Oculus SDK License Agreement: https://developer.oculus.com/licenses/oculussdk/
Price $0.00
Quilted leather by EllMasterro
Features :
- PBR
- 2k resolution
- PNG format
- perfectly tileable
Texture maps :
- Albedo map
- AO map
- Normal map
- Metallic-Smoothness map (standart and URP)
- packed mask map (HDRP)
- Height map
18 high quality leather materials.
6 red, green and blue leather material variations.
Price $14.99
GrabMaster: Modular Grabbable Physics Toolkit by SpeedTutor
Support: YouTube || Website || Discord || Email || Online Docs ||
Grab Master is a modular physics grab system with support for rotating, throwing, pressure plates, and socket puzzles. Fully compatible with both the old Input Manager and Unity’s New Input System. Plug & play ready.
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CORE FEATURES
- Modular Physics-Based Grabbing
Pick up, drop, and carry rigidbodies with smooth, customizable control - Object Rotation & Zoom
Rotate held objects and zoom in/out for close-up inspection or puzzle use - Power-Based Throwing
Hold to charge throws and launch objects with force - Push Mechanic
Instantly force-push objects away with a simple key press (e.g., G) - Optional Grab Pivot
Use a custom pivot point to change how objects are held in-world - Smart Drop Handling
Objects auto-drop if they collide with walls or get too far from the player - Socket Puzzle System
Snap objects into sockets using ScriptableObjects to define valid pairings - Socket Ejector Component
Eject objects from sockets with optional random direction settings - Pressure Plate System
Trigger events based on object weight with custom movement and sounds - Impact Audio System
Real-time impact SFX based on collision force and layers, with pitch variation - Custom FPS Controller Included
Includes walking, running, crouching, jumping, and footstep audio - Full Input Support
Works with both the legacy Input Manager and Unity’s New Input System via modular handlers - SFX Ready
Built-in sound support for grabbing, dropping, throwing, rotating, and interacting - Plug & Play Modular Design
Component-based structure for easy customization, expansion, and reuse
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PIPELINE COMPABILITY:
**WORKS IN ALL VERSIONS OF UNITY
Note: Some materials may need updating using Window > Rendering > Render Pipeline Converter > Choose "Materials" > Initialize & Convert
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If you have any problems or have a question, don't hesitate to contact me via email
Price $9.99