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Easy Liquid Fill by Ahmed Benlakhdhar (PixeLadder)

Asset Store newest packages - 2025, September 18 - 16:22
A physics-based system for creating beautiful, swirling 2D liquid meters. Adds a professional, dynamic feel to any UI health bar or potion globe.

Physics-Based Animation: Uses a procedural decaying sine wave oscillation to create a natural swirling and sloshing effect.


Clean Public API: Easily control the meter with fillAmount and TriggerSwirl(float intensity).


Highly Customizable: Exposed parameters for fill speed, swirl intensity, decay, frequency, and base inclination.


[ExecuteAlways]: All animations run in the editor, allowing for real-time previews as you adjust settings.


Robust Visuals: The LiquidAnimator correctly calculates the geometry of an elliptical liquid surface based on fill and angle.


Render Pipeline Compatible: Works with Built-in, URP, and HDRP.


Dependency: Requires the standard "Unity UI" (UGUI) package.

Tired of static, boring health bars? Elevate your project's UI with Easy Liquid Fill, a lightweight and powerful system for creating beautiful, physics-based, and interactive 2D liquid meters.


With a simple drag-and-drop prefab and a clean C# API, you can add a dynamic, swirling 3D effect to your 2D UI in minutes. The liquid surface automatically tilts and swirls in a circular, decaying oscillation in response to value changes, simulating the momentum of real liquid.


KEY FEATURES
Dynamic Swirling Effect: Liquid automatically sloshes and swirls with physics-based motion.
Highly Customizable: Control fill speed, swirl intensity, decay, and oscillation frequency.
Full Artistic Control: Adjust liquid and surface colors, surface highlight intensity, and the base tilt of the liquid.
Easy to Use: A simple and clean public API. Changing the fillAmount property is all you need to get started.
Manual Triggers: Call TriggerSwirl() from your own scripts to make the liquid react to gameplay events like player damage or impacts.
Full C# Source Code Included: Clean, refactored, and ready to be extended.


WHAT'S INCLUDED
• LiquidAnimationController and LiquidAnimator scripts.
• A pre-configured Globe prefab with a circular mask.
• A complete Demo Scene to showcase all features.
• Detailed Documentation.md and Readme.md files.


Price $4.99

Cute Button Pack – 4 Styles, 63 Buttons + Editor Tool by Legato

Asset Store newest packages - 2025, September 18 - 16:16
63 Cute UI Buttons – 4 Styles + Color Adjustment Tool + Export straight to your progect tool

• File count: 63 buttons (sprites + prefabs)  

• Animated: Yes (hover & pressed states)  

• Animation type: Color change & scale feedback  

• Source file size: ~25 MB  

• Vector or pixel-based: Pixel-based  

• Unity version: 2021.3.11f1 or higher  

• Render Pipelines: Built-in, URP  

• Additional: Includes prefab export and color-adjustment editor tool


🌸 Cute Button Pack – 4 Styles, 63 Buttons!  


Add instant charm to your game UI with 63 hand-crafted buttons in 4 unique styles:

🐻 Animals, ☁️ Clouds, 🌼 Flowers, 🍮 Jellies  


✅ Hover & Pressed states  

✅ Demo scenes for quick testing  

✅ PNGs & Prefabs included  

🎁 Bonus: Color-adjustment & prefab export tool  


Perfect for mobile and casual games!



Price $14.99

Obby Ninja Run Game Level Pack by gameVgames

Asset Store newest packages - 2025, September 18 - 16:13
282 Objects • 1597 Prefabs • 95 Levels! Drag and Drop parkours, ninja-themed objects, mobile+PC optimized. Turn Your Game into a Ninja Adventure! Grab it now!

282 Different objects | 1597 prefabs | 95 Ready-To-Play Levels!


  • Every obby objects has a material with a 1024x1024 diffuse texture map.
  • Number of textures : 22 (18 Base Map / 4 Normal Map)
  • Number of Models : 282
  • Min Polygon Count : 12
  • Max Polygon Count : 2.070
  • Polygon Count : 17.815
  • Number of meshes/prefabs : 282/1597
  • Rigging : No
  • UV mapping : Yes

Obby Ninja Run Game Level Pack💨


Jumping over parkours, leaping like a ninja, dodging obstacles?


This pack is exactly for you!


With ✨ 282 different objects, 🔥 1597 prefabs and 🎯 95 ready levels, turn your game instantly into a colorful ninja world! 🌸🏯



🎲 What’s Inside?

  • 🏆 95 Ready Levels: Drag and drop instantly playable parkours 🏃‍♂️💨
  • 🎎 282 Ninja-Themed Objects: Torii gates, Minka-style buildings, obstacles, traps, surprises… 🎐⛩️
  • 🛠️ 1597 Prefabs: From buildings to decorations, everything pre-built 🏠🌿
  • ⚡ Performance Friendly: Mobile + PC optimized, no lag 📱💻
  • 🎨 Your Style: Adjust the speed, size, and color of obstacles any way you like 🎯🎨

🎉 And More:


This pack isn’t just a parkour, it’s designed to let you create a full ninja universe 🌌


From bridges to cliffs, from hidden traps to secret areas, everything’s ready 🌉⚔️


With just a few clicks you can build countless scenes for your players 🖱️💫


Easy for beginners, a speed boost for pros! 💥 That’s the ninja way


Plus, add your own shaders and effects to the prefabs and create a completely unique look in no time 🎨⚡



🌟 Why This Pack?


Because instead of building from scratch, you jump straight into a ninja paradise 🏯🍃


Click, place, play! 🖱️🎮 Like an invisible ninja… your game is instantly ready! 💨💎


🚀 Grab it now! Transform your game into a ninja adventure in minutes! ⚔️🎉


Price $19.99

Obby Jump Parkour Level Pack by gameVgames

Asset Store newest packages - 2025, September 18 - 16:12
Whether you’re creating a casual obby or a challenging parkour adventure, this pack saves you time and delivers fun, engaging, and professional-quality gameplay from day one.

Every obby objects has a material with a 1024x1024 diffuse texture map.

  • Number of textures : 3 (Base Map)
  • Number of Models : 171
  • Min Polygon Count : 6
  • Max Polygon Count : 3.908
  • Polygon Count : 18.548
  • Number of meshes/prefabs : 171/1577
  • Rigging : No
  • UV mapping : Yes

🎮 Obby Jump Parkour Level Pack | Take your parkour game to the next level!


1577 Prefabs | 171 Different Objects | 100 Checkpoints | 10 Main Ready-to-Play Levels


Packed with 100 ready-to-use parkour checkpoints and 10 fully playable main levels, this pack gives your game instant content and endless variety. Build exciting obby experiences in minutes and keep your players hooked with fast-paced, skill-based challenges!


Highlights:

  • 100 Ready Checkpoints : Mix, match, and combine for limitless level design.
  • 🏆 10 Main Levels : Complete, polished, and ready-to-play stages.
  • 🛠️ Plug & Play : Drop prefabs directly into your scene.
  • 🎨 Fully Customizable : Adjust colors and style to fit your game.
  • 👾 Works great for both singleplayer & multiplayer projects.

Whether you’re creating a casual obby or a challenging parkour adventure, this pack saves you time and delivers fun, engaging, and professional-quality gameplay from day one.

It’s ideal for racing, runner, and obstacle challenge games; it can also be easily used in casual mobile titles, multiplayer adventure maps, or hardcore skill-based platformers.


Jump, climb, dash, repeat! 🚗💨✨🏃‍♂️💥

Challenge your agility, race your friends, or master every tricky obstacle in this ultimate Obby Parkour adventure.


👉 If you want your game to feel complete from the start, this is the pack for you!

🛒🏆 Grab it now!


👀 Take a look!:


Build the Obby world of your dreams!


Build the course. Add the characters. Let the fun begin!


Check out our Obby Game Characters Mega Pack . A bold, quirky collection built to stand out in any Obby adventure.


🎭 Unique looks, playful charm, and expressive style, your Obby story starts here.⬇️

[Obby Game Characters Mega Pack]


🚨 👉 Create the parkour game you’ve always imagined with the Obby Parkour Mega Pack, packed with dynamic obstacles and perfect for vibrant, fast-paced adventures! 🔥👇

[Obby Parkour Mega Pack]


🥇Race against time, challenge your friends, or just compete with yourself.

Use the 50 ready-to-play levels included in the pack — just drag, drop, and drive!

[Obby Style Car Game Level Pack]


Price $19.99

Bird by Zacxophone

Asset Store newest packages - 2025, September 18 - 16:03
3D lowpoly birds Rigged, Animated, UV's Unwrapped and Textured with 2 512px sized images, supplied with 1 animations and 5 number variant

Number of textures: 2

Texture dimensions: 512x512

Polygon count of a bird: 134 triangles

Number of meshes/prefabs: 1 meshes, 5 prefab

Rigging: Yes

Animation count:1

UV mapping: Yes

LOD information (count, number of levels): no LOD

Simple animated birds made for background “decoration”


3D lowpoly birds:

Rigged, Animated, UV's Unwrapped and Textured with one 512px sized images


Import:

Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder


Meshes and textures:

5 variant with 1, 3, 5, 10 and 15 birds

low poly, 134 triangles per bird

1 albedo and 1 roughness texture 512px


Animations:

This model is supplied with 1 animation


Armature:

Hand made armature, 7 bones per bird


Misc. Information

I carefully make all my models from scratch using Blender, So I hope you like them :)

For any questions, please contact me, I'll be glad to help :)


You can also check my social networks, I often post renders of my works!


Instagram

Youtube


Mail: zacxophone3d@gmail.com


Price $0.00

Mushrooms Bundle (62 Prefab + LOD) by Zacxophone

Asset Store newest packages - 2025, September 18 - 16:02
Mushrooms Mega Pack, 31 unique mushrooms available in 62 differents Prefabs variations, 2 Atlas of texture (2048x2048) and 4 levels of LODs

Number of textures:6

Texture dimensions: 2048x2048

Number of meshes/prefabs: 31 meshes, 62 Prefabs

UV mapping: Yes

LOD information (count, number of levels): 4 levels of LOD:

LOD0 = 400% of triangles of the base mesh

LOD1 = 100% of triangles of the base mesh

LOD2 = 40% of triangles of the base mesh

LOD3 = 10% of triangles of the base mesh

Types of materials and texture maps (e.g., PBR): PBR

Contains:

31 different realistic mushrooms carefully harvested, scanned and retopo by myself in the east of France, available in total of 62 differents Mesh variations + 4 levels of lod


2 Materials made of 3 textures atlas each


Import:

Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder


Prefab and Meshes:

Contains 62 prefabs made of 31 unique mesh named as follows:

Mushroom_A.B with A the mushroom number and B the variation


For example with the mushroom 1, I created 5 variations of prefab named as follows

Mushroom_1.1, Mushroom_1.2, Mushroom_1.3, Mushroom_1.4 and Mushroom_1.5


I made a small mistake on the naming, I accidentally skipped the 27

The 9.1, 9.2 and 9.3 are different stages of growth of a toadstool but 3 different mesh


LOD:

4 levels of lod

I subdivided my base mushrooms mesh (LOD 1) to have LOD 0

I decimated my base mushrooms mesh (LOD 1) to have the other 2 LODs

LOD0 = 400% of triangles of the base mesh

LOD1 = 100% of triangles of the base mesh

LOD2 = 40% of triangles of the base mesh

LOD3 = 10% of triangles of the base mesh


Materials and textures:

2 Materials made of 3 textures atlas (2048px) (Albedo, Normal, MetallicSmoothness)

The 16 first mushrooms share the same material (1 to 14)

The 15 last mushrooms share the same material (15 o 30)

each mushroom is therefore textured with textures size of 512x512px


Misc. Information

For any questions, please contact me, I'll be glad to help :)


You can also check my social networks, I often post renders of my works!

Instagram

Youtube


Mail: zacxophone3d@gmail.com



Price $59.99

SeaShells Pack Vol 3 by Zacxophone

Asset Store newest packages - 2025, September 18 - 16:02
16 Seashells scan, UV's Unwrapped and Textured with 1 Atlas of textures (4096x4096), 1000 triangles each

Number of textures:3

Texture dimensions: 4096x4096

Number of meshes/prefabs: 16

Polygon count:


SeaShell33: 984 triangles

SeaShell34: 984 triangles

SeaShell35: 992 triangles

SeaShell36: 1016 triangles

SeaShell37: 984 triangles

SeaShell38: 984 triangles

SeaShell39: 984 triangles

SeaShell40: 966 triangles

SeaShell41: 1000 triangles

SeaShell42: 1000 triangles

SeaShell43: 1016 triangles

SeaShell44: 1000 triangles

SeaShell45: 968 triangles

SeaShell46: 1014 triangles

SeaShell47: 1007 triangles

SeaShell48 :1000 triangles


UV mapping: Yes

LOD information (count, number of levels): No LOD

Types of materials and texture maps (e.g., PBR): PBR

Contains:

16 different realistic SeaShells scanned and retopo by myself

1 Materials made of 3 textures atlas


Import:

Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder


Meshes:

16 different SeaShells meshes made of 1000 triangles or less


Materials and textures:

1 Materials made of 3 textures atlas (4096x4096px) (Albedo, Normal, MetallicSmoothness)

each SeaShell is therefore textured with textures size of 1024x1024px


Misc. Information

For any questions, please contact me, I'll be glad to help :)

You can also check my social networks, I often post renders of my works!


Instagram

Youtube


Mail: zacxophone3d@gmail.com


Price $19.99

Xenora Forge Editor - for Unity by XC1

Asset Store newest packages - 2025, September 18 - 15:14

XenoraForgeEditor – Ultimate Dark Mode & Workflow Enhancer🌑✨


Bring a whole new level of style and comfort to your Unity Editor with XenoraForgeEditor, the ultimate tool for improving the look and feel of the engine without changing its core functionality.

Whether you’re a game developer, designer, or someone who spends hours inside Unity, XenoraForgeEditor helps you work in a cleaner, darker, and more elegant environment designed to boost both focus and creativity.



Documentation 📖

Find the full user manual and setup guide for XenoraForgeEditor here: XenoraForgeUFE


Contact Us 📬

Unity Asset Store | GitHub | YouTube | Website

For support: xenorastudio1@gmail.com


Other Tools by Xenora Studio🛠

Animation Preview Studio

FreesoundHub


Make working in Unity more beautiful, modern, and enjoyable with XenoraForgeEditor.🚀


Get started now and give your editor the upgrade it deserves! 🔥



Price $15.99

Infinite Procedural Terrain Level Generator 3 – Lakes, Forests, Grass, Biomes by Despair

Asset Store newest packages - 2025, September 18 - 15:08
Create infinite worlds with hydraulic & thermal erosion. Advanced biome engine, dynamic object/enemy population, and async NavMesh.

💧 Advanced Erosion Simulation

  • Hydraulic Erosion: Simulates raindrops that carve paths, move sediment, and create realistic riverbeds and canyons.
  • Full Droplet Lifecycle: Droplets have parameters for inertia, sediment capacity, erosion/deposit speed, and evaporation.
  • Thermal Erosion: Simulates soil slippage and weathering on steep slopes, creating more natural, softened angles on mountains.
  • Highly Customizable: Fine-tune every erosion parameter, from iteration count to gravity and thermal rates.

🗺️ Advanced Biome System

  • Multi-Map Logic: Biomes are determined by procedurally generated temperature, moisture, and height maps.
  • Flexible Biome Rules: Define biomes by setting min/max ranges for temperature, moisture, and altitude.
  • Seamless Blending: Advanced blending logic creates smooth, natural transitions between different biomes.

🌱 World Population System

  • Place Anything: Spawn prefabs for environmental objects (rocks, bushes) and enemies directly from the generator.
  • Biome-Specific Rules: Each biome can have its own set of objects and enemies to spawn.
  • Intelligent Placement: Control spawning with rules for density, altitude range, max slope, and minimum distance between objects.
  • Customizable Objects: Each spawnable object has settings for spawn probability, ground alignment, and scale variation.

🌍 Infinite Terrain Generation

  • Structural Masking: Shape your world's continents and mountains with powerful falloff maps and a "mountainousness" mask.
  • Multi-octave Perlin Noise: Creates detailed and seamless terrain shaping across infinite chunks.
  • Height Curve Control: Visually sculpt the final elevation profile with an AnimationCurve.
  • Optimized Chunk Loading: Generates and unloads terrain chunks around the player at runtime.
  • Performance Throttling: Control chunks generated per frame and set a frame time budget to ensure a smooth player experience.

🌊 Lake & Water System

  • Procedural Lakes: Generate lakes with adjustable size, depth, and shape irregularity.
  • Smart Placement: Lakes intelligently form in lower elevations and avoid overly steep terrain.
  • Smooth Banks: Blends lakebeds seamlessly with the surrounding terrain for a natural shoreline.
  • Global Water Level: Set a universal water height for oceans and seas.
  • Beaches: Automatically generate beach textures along coastlines with controllable width and blending.

🌲 Foliage & Detail Generation

  • Biome-Driven Foliage: Tree and grass placement is now controlled by the rules of each biome.
  • Advanced Tree Placement: Trees are placed based on slope, altitude, density, and multi-octave noise patterns to create natural forest patches.
  • Detailed Grass Layers: Use multi-octave noise to generate realistic patches of grass and details, respecting slope and altitude limits.

🤖 NavMesh & AI Support

  • Asynchronous Baking: The NavMesh is updated on a background thread, preventing gameplay stutters during runtime generation.
  • Dynamic Updates: The NavMesh automatically rebuilds as new terrain chunks are loaded, ensuring AI can always navigate.
  • Built for Infinite Worlds: Designed to work seamlessly with the chunk-loading system.

🛠️ Editor & Runtime Integration

  • Full Inspector Control: Every parameter is exposed in the Unity Inspector for easy tweaking.
  • One-Click Controls: Generate, Clear, and Spawn Player buttons in the editor for rapid iteration.
  • Editor & Play Mode: Works for both creating static levels in the editor and generating infinite worlds at runtime.

Terrain Level Generator 3: The Erosion Update

Create breathtaking, realistic worlds in Unity with a single click. Version 3 introduces a game-changing procedural erosion system that simulates the effects of water and temperature, carving out natural-looking mountains, rivers, and weathered landscapes. Combined with an advanced multi-layered biome system and dynamic world population, you can generate truly living worlds.


Why Terrain Generator 3?

  • Unmatched Realism: Achieve natural, weathered landscapes with hydraulic and thermal erosion, effects nearly impossible to sculpt by hand.
  • Deeper Biomes: Generate everything from scorching deserts to frozen tundras and lush forests with a new biome engine driven by temperature, moisture, and altitude maps.
  • Living Worlds: Populate your terrain automatically not just with forests and grass, but with rocks, props, and even AI enemies, all based on customizable, biome-specific rules.
  • Infinite & Optimized: Build truly endless open worlds with an efficient chunk-based streaming system, now with performance controls to ensure smooth generation at runtime.
  • AI-Ready: Asynchronous NavMesh generation ensures your AI agents can navigate the vast, dynamic terrain without freezing the game.

Easier, more powerful, and more realistic than ever. Start building immersive, eroded worlds in seconds no coding required!


Supported Render Pipelines:

  • ✅ Standard/Built-In 
  • ✅ Universal (URP) 
  • ✅ High-Definition (HDRP)

For a full list of features, see Technical Details.


Price $25.00

Sprites Optimizer - Power of two by FangLiu Dong

Asset Store newest packages - 2025, September 18 - 15:00
SpritePOT fixes the biggest pain in build optimization: NPOT textures. It converts them to POT with one click, preserves all references! No manual work, no broken links—just smaller, faster builds.

Technical Details

  • Supported Formats: PNG (now, source provided, can change by yourself)
  • Processing Method: Expands sprites with transparent pixels (no cropping or content loss)
  • Memory Management: Proper cleanup of temporary textures with DestroyImmediate calls
  • Thread Safety: Safe for batch operations with UI updates and cancellation support
  • Backup Storage: Uses ScriptableObject for reliable backup data persistence
  • Progress Tracking: Real-time progress updates with current file display and cancellation

Why Use SpritePOT?

  • Performance Benefits
    • GPU Efficiency: Power-of-two textures are optimized for GPU memory and processing
    • Memory Usage: Better texture compression and memory alignment
    • Rendering Speed: Faster texture sampling and mipmap generation
  • Development Benefits
    • No Broken References: Unlike manual conversion, preserves all existing references
    • Batch Processing: Process hundreds of sprites in one operation
    • Safe Operation: Built-in backup system and preview functionality
    • Professional Workflow: Integrated into Unity's Editor with proper progress feedback

Key Features

  • Reference Preservation: Maintains original GUID and FileID to prevent broken references
  • Professional UI: Clean, intuitive Editor Window interface with scrollable layout
  • Batch Processing: Process single sprites or entire folders with cancellation support
  • Preview System: See size changes before processing with detailed comparison
  • Advanced Backup System: Complete backup of original files with import settings and metadata
  • Restore Functionality: Restore from individual backups or entire backup folders
  • Error Handling: Comprehensive error checking and user-friendly feedback
  • Export Logs: Export detailed processing results for documentation and debugging
  • Memory Management: Proper texture cleanup and memory-safe batch operations

Price $19.99

Magnetar Star Ultimate by Dmitry Andreev

Asset Store newest packages - 2025, September 18 - 14:57
CINEMATIC neutron star VFX with STUNNING magnetic fields! GPU-powered trails, energy jets & pulsating cores. Unity 6 URP. AAA-quality effects for space games!

CINEMATIC SPACE EFFECTS - AAA QUALITY!



BREATHTAKING Magnetic Field Storms: hundreds of GPU-accelerated trails creating mesmerizing stellar phenomena that rivals Hollywood blockbusters


EXPLOSIVE Energy Jets: Spectacular polar emissions that will blow your players away - perfect for epic space battles and cosmic events


HYPNOTIC Pulsating Core: Realistic neutron star rotation with heart-stopping brightness variations and emission patterns


MULTIPLE STELLAR VARIANTS: Blue and red pulsar configurations - each one a visual masterpiece that transforms any space scene



INSANE PERFORMANCE - RUNS LIKE BUTTER!



Advanced compute shaders handling 400+ magnetic trails at silky-smooth 60+ FPS


Automatic quality scaling that keeps your game running perfectly on ANY platform


Zero CPU overhead: Pure GPU rendering with optimized instancing - your performance will thank you!


Mobile-ready: Scales beautifully from high-end PC to mobile devices without breaking a sweat


  • Unity 6.1+ with Universal Render Pipeline
  • Compute Shader support (DirectX 11+, Vulkan)
  • Minimum 4GB VRAM recommended for optimal performance
  • Visual Effect Graph, Shader Graph
  • Advanced compute shaders for real-time physics simulation
  • Modern HLSL techniques with optimized memory access patterns
  • Custom noise functions for organic star core
  • HDR rendering with proper color space handling
  • 4 Prefabs: BluePulsar, RedPulsar, EnergyFlow, Prominences
  • 8 Materials: Core variations, line materials, skybox
  • 5 Textures: Particles, trails, nebula skybox
  • 2 Demo Scenes: Complete showcase with camera controls for desctop and mobile

Advanced Neutron Star Simulation

  • Realistic Magnetic Fields: GPU-compute powered elliptical trail system simulating complex stellar magnetic topology
  • Dynamic Energy Jets: Spectacular polar emissions using Visual Effect Graph with customizable intensity and direction
  • Pulsating Core Effects: Authentic neutron star rotation simulation with variable brightness and emission patterns
  • Multi-Configuration Support: Blue and red pulsar variants with scientifically-inspired visual characteristics
  • Compute Shader Pipeline: Optimized HLSL shaders leveraging modern GPU capabilities for thousands of trail segments
  • Automatic LOD System: Dynamic quality adjustment based on camera distance 

Production-Ready Assets

  • Plug-and-Play Prefabs: Complete BluePulsar and RedPulsar setups ready for immediate use
  • Flexible Material System: HDR-enabled materials with customizable gradients and emission properties
  • Professional VFX: Hand-crafted Visual Effect Graph assets for energy flows and star jet
  • Space Environment: High-resolution nebula skybox creating immersive cosmic backdrops
  • Mobile Vulcan ready

Developer-Friendly Tools

  • Comprehensive API: Well-documented C# scripts with extensive customization options
  • Real-time Parameter Control: Live adjustment of all visual properties during runtime
  • Performance Profiling: Built-in debug tools for optimization and quality assessment

Use Cases & Applications

Game Development

  • Space Exploration Games: Realistic stellar phenomena for sci-fi environments
  • Educational Software: Scientifically accurate neutron star visualization
  • VR Experiences: Immersive cosmic environments with VR-optimized performance
  • Cinematics: High-quality stellar effects for cutscenes and trailers

Industries

  • Planetariums: Educational content with realistic astrophysical effects
  • Simulation Software: Scientific visualization of extreme stellar objects
  • Entertainment: Film and animation industry visual effects
  • Research: Academic presentation of neutron star physics


Price $16.00

Stress Test Analyzer by Roy Baisliadou

Asset Store newest packages - 2025, September 18 - 14:57
Spawn thousands of objects, test game performance, and simulate extreme scenarios with this powerful editor extension. Perfect for stress-testing physics, and rendering.

Supported Render Pipelines

  • Built-in Render Pipeline (BRP)
  • Universal Render Pipeline (URP)
  • (Tested in Unity 2021 LTS and newer. Behavior consistency may vary slightly depending on RP physics/shader settings.)High Definition Render Pipeline (HDRP)

System Requirements

  • Unity 2021.3 LTS or newer recommended
  • Editor-only: No runtime footprint (does not affect builds)
  • Compatible with Windows, macOS, and Linux editors

Customization Options

  • Spawn Patterns: Random, grid, spiral, cluster (adjustable density/radius).

Behavior Toggles:

  • AI (pathfinding, avoidance).
  • Physics (gravity, collisions).
  • Rendering (flicker, color changes).

Limitations

  • Physics Scaling: Large object counts may cause editor slowdowns (dependent on hardware).
  • No Runtime Support: Designed exclusively for editor performance testing.

The Stress Test Analyzer is an editor-only utility that allows developers to simulate high-intensity performance scenarios by spawning large quantities of objects with customizable behaviors.


Key Features:

  • Instantly spawn hundreds or thousands of objects in configurable patterns (random, grid, spiral, cluster) with precise control over density and distribution
  • Toggle various stress behaviors including physics simulation, AI movement, material changes, and render effects
  • Save and load test configurations for consistent performance benchmarking across projects
  • Editor-only implementation that works without affecting built game performance

Ideal For:

  • Developers optimizing open-world or large-scale scenes
  • Teams establishing performance baselines
  • VR and mobile projects with strict hardware limitations
  • Technical artists validating asset performance characteristics

Setup and Usage:

  1. Import the package into your Unity project
  2. Open the Stress Test Tool window (Tools > Stress Test Tool)
  3. Configure spawn settings and desired behaviors
  4. Run the simulation in Editor play mode
  5. Analyze performance and adjust accordingly

Performance Impact:

  • Minimal editor overhead during operation
  • No runtime memory allocation
  • Clean removal of all test objects when disabled

Price $15.00

Fantasy Music Package - Vol. II by Shrewd Shepherd Audio

Asset Store newest packages - 2025, September 18 - 14:57
The Fantasy Music Package - Vol. II contains an array of orchestral and cinematic music, ranging from memorable symphonic themes, bombastic combat pieces, and evocative soundscapes.

Details:

  • 17 different pieces equaling over 30 minutes (many of which include intros, loops, and outros).
  • A total of 41 Wavs
  • 791.4 MB
  • Tracks are 44.1 kHz and 48 kHz
  • Bit Rate: 24 bit and 32 bit.
  • Royalty Free License

This package features 17 pieces of music, 10 of which are loopable. This package contains over 30 minutes of music in total.


Wilderness:

  • The Flags Above - 1:35
  • Forgotten Hills (Intro, loop, outro) - 3:21
  • The Plateau (Intro, loop, outro) - 2:45
  • The Scorched Lands - 1:18
  • Frozen Vale - 2:00
  • Outlander (Intro, loop, outro) - 2:12

Combat:

  • Test and Triumph (Intro, loop, outro) - 1:42
  • Wyverns and Wyrms (Intro, loop, outro) - 1:07
  • Steel and Sinew (Intro, loop, outro) - 1:11

Cinematic:

  • The City Gates - 1:38
  • Death of the King - 1:57
  • The Epitaph - 1:48
  • Renewal - 1:03

Towns:

  • Town Square (Intro, loop) - 1:49
  • The Fountain (Intro, loop) - 2:29

Taverns:

  • The Second Pint (Intro, loop) - 1:46

Caves:

  • Beneath the Mountain (Loop) - 1:46

Composer: Hudson Link


Price $25.00

Physics pickup system by Houidisoft technology

Asset Store newest packages - 2025, September 18 - 14:51
Ready-to-use Pickup & Throw System. Hold, move, rotate, and throw objects with AAA-inspired smooth physics. Perfect for FPS, survival, puzzle, and sandbox projects.

 No Audio files included


Smooth Physics Pickup – objects follow the player’s hand/camera with natural movement


Throwing & Dropping – apply realistic forces for throwing or soft drops


Auto Rotation Recovery – objects recover stable orientation after collisions


Angle Clamp – prevents holding objects under the player (no more flying exploits!)


Single Impact SFX – realistic sound feedback when objects hit surfaces


Runtime Attach – no need to pre-add scripts; any "Pickable" object just works


Editor Helper Window – quick presets (Light / Medium / Heavy) for instant tuning


Optimized – physics-friendly & lightweight for all platforms

    


Use Cases

  • FPS games → Pick up props, throw barrels, puzzle objects
  • VR games → Natural object holding and interaction
  • Survival / Crafting → Collect, move, and manage physical items
  • Puzzle games → Object manipulation mechanics

******* No Audio files included ******


Price $15.99

XR/VR Interaction Icon Pack by B & B Creations

Asset Store newest packages - 2025, September 18 - 14:08
A pack of 45 2D icons designed for VR/XR games: hand gestures, movement, input, and system prompts.
  • 45 unique VR/XR interaction icons
  • Categories include:
    Hand gestures (grab, point, open hand, swipe)
    Controller actions (trigger press, A/B buttons, menu)
    Movement & navigation (teleport, snap turn, rotate, climb, locomotion)
    Gaze & targeting (gaze pointer, reticle lock)
    Utility (VR headset, hand indicators, recenter, room scale, reset boundary)
  • File formats: PNG (128x128, 256x256, 512x512) 
  • Transparent background, flat style for easy UI integration
  • Optimized for VR clarity
  • Royalty-free for personal and commercial use

This 2D icon pack contains 45 clean and modern icons built specifically for VR and XR game development. The set covers hand gestures, controller actions, locomotion methods, and utility prompts — making it the perfect solution for developers who want intuitive and immersive VR user interfaces.

All icons are optimized for clarity and legibility inside VR menus, HUDs, and spatial UI systems. Icons are delivered as high-resolution PNGs with transparent backgrounds allowing maximum flexibility.

Ideal for developers using Unity’s XR Interaction Toolkit, OpenXR, Oculus SDK, or other VR frameworks. Whether you’re building prototypes, indie VR projects, or polished commercial games, this pack will save time and give your project a professional, consistent UI look.


Price $11.99

VT Surface Voxelize by Venterwu

Asset Store newest packages - 2025, September 18 - 13:37
This package provide a tool which is used to voxelize scene with static mesh and terrain. This tool is a basic tool and is easy to extend.

Key Technical:

  • VTCode
  • Fast OCTree
  • Streaming Scene Voxelization

    This tool is a basic tool and is easy to extend. This is very helpful for projects that require sparse octree for scene partition and scene voxelization.


    If you want:

  • Scene Partition
  • Voxelization
  • Streaming Scene Voxelization
  • Learn about VTCode (Similar to MortonCode)
  • Fast OCTree

Then buy it !!!


Price $20.00

GpuCuller Pro - Advanced System Optimizer by HuyMinhAssets

Asset Store newest packages - 2025, September 18 - 13:33
GpuCuller Pro - Advanced System Optimizer ⚡ Boost Your Unity Performance by Up to 500% with Intelligent GPU Instancing & Occlusion Culling

- Advanced GPU Instancing 

- Centralized Management System 

- Single component controls everything 

- Material Grouping 

- Automatic batching by mesh + material

- Shadow Preservation 

- Culled objects still cast shadows 

- Next-Gen Occlusion Culling 

- GPU-Based Processing 

- Hardware-accelerated visibility testing 

- Anti-Blinking Technology 

- Hysteresis prevents flickering 

- Real-time Debug Visualization 

⚙ System Requirements 

- Unity 2022.3.40f1+ (LTS Recommended)  

- Universal Render Pipeline 14.0.11+ 

- GPU Instancing Support (Modern GPUs) 

- Platform Support: Windows, Android, iOS  

-Advanced Architecture - Compute Shader Processing 

- GPU-accelerated culling 

- Batching Optimization - Up to 1023 instances per batch

⚡Why Choose GpuCuller Pro?

Massive Performance Gains - Up to 500% FPS improvement in complex scenes

- Render 1000+ objects with minimal performance impact

- Zero CPU overhead - Everything runs on GPU - Perfect for mobile games

- Android & iOS optimized

- One-Click Setup

- Professional Setup Wizard

- No technical knowledge required

- Automatic detection of performance conflicts

- Smart material optimization with GPU instancing support - Static batching conflict resolution built-in

- Intelligent Automation

- Auto-converts MeshRenderers

- No manual setup needed

- Layer-based filtering for precise control

- Smart bounds detection excludes terrain automatically

- Navigation object protection keeps stairs/platforms visible


Price $20.00

Lightweight Animator Controller by Antoine Cherel

Asset Store newest packages - 2025, September 18 - 13:21
Simplify your animation integration and optimize the performances of your project, with this Animator Controller alternative !

This allows you to:

- use your existing animations

- Play one shot animations

- Play looping animations

- Play animations on different layers (ie: Hover + Click on a UI element)

- get callbacks when animation completes


The editor tools support all platforms Unity runs on.


The LightweightAnimatorController should support all target platforms.

(tested on Windows, macOs, Linux & Nintedo Switch builds)


You can access the documentation here.

Having performance issues with all of your Animator controllers present in your scenes ? Looking for an alternative to the cumbersome Animator, when you don't need all the perks, for example, for UI animations ?


The Lightweight Animator Controller is here for you ! Relying on the legacy animation clips of Unity, and a much lighter controller, you can have plenty of animated gameObjects in your scene, without sacrificing performances.


This allows you to:

- use your existing animations

- Play one shot animations

- Play looping animations

- Play animations on different layers (ie: Hover + Click on a UI element)

- get callbacks when animation completes


This projects comes with plenty of demo scenes (that you can ignore when importing, if you don't need them), as well as benchmarks to compare it with Unity's Animator.


You can access the documentation here.

If you have any question, you can reach out to contact@antoinecherel.dev



This asset uses a substract of Kenney.nl's mini arcade pack under Creative Commons Zero, CC0, for Demo pruposes, see Third-Party Notices.txt file in package for details.




Price $29.99

Racecar Engine Sounds - Vol. 1. by Skril Studio

Asset Store newest packages - 2025, September 18 - 12:40
The ultimate engine sound pack for sim racing! Authentic, seamlessly looping, Racecar engine sounds. Ultra-detailed Realistic Engine Sounds 2 prefabs and FMOD project included for easy integration.

- 124 WAV files (+68 additional sound effects are packed inside a .unitypackage for RES2 compatibility)

- 2 .unitypackages (for RES2 and for FMOD)

- 44100 Hz

- Stereo

- Seamlessly looping

Online Documentation: Documentation.pdf

Racecar Engine Sounds - Vol. 1. Premium Engine Sound Pack for sim-racing Games or any Games containing Racecars!


Racecar Engine Sounds - Vol. 1. is a high quality sound pack of engine sounds made for a variety of racecars. This pack is perfect for sim-racing games, simulators, or any other games featuring racecars. Seamless looping game ready sound files for smooth integration. Most sound clips were created using generative sound design in a professional DAW to ensure premium audio quality and seamlessly looping sound clips.


Racecar Engine Sounds – Vol.1 asset includes audio files and comaptibilities packed inside .unitypackage files, made for Realistic Engine Sounds 2 asset and for FMOD!


Note: The Racecar Engine Sounds - Vol. 1. asset is not included in any edition of RES2, it is an independent add-on. Get RES2 [any editions] here: Realistic Engine Sounds 2 (a vehicle engine sound simulator asset, compatible with multiple vehicle physics controller assets).


Online Documentation: Documentation.pdf


There are 124 Wav audio files in this package (+68 additional sound effects are packed inside a .unitypackage for RES2 compatibility).


List of all engine sound packs included in this asset:

  • Racecar i6 1
  • Racecar i6 2
  • Racecar i6 3

Each engine sound pack includes 40 WAV files (20 for exterior and 20 for interior camera view), containing seamlessly looping sound clips of stationary rpms, giving you flexibility for immersive audio design + 4 sound clips designed for racecar gear changing SFX.


Features:

  • All wav files are seamlessly looping
  • Sounds are pre-recorded for both exterior and interior camera views
  • Pre recorded off-load sounds for added realism
  • Pre recorded "Aggressiveness SFX" specifically for RES2, ideal for simulating car tuning and open exhaust effects
  • 120 wav files: sound clips made for interior and exterior camera views + start / stop engine SFX + aggressiveness SFX
  • Compatible with Realistic Engine Sounds 2 - prefabs are packed inside .unitypackage file for easy import
  • Compatible with FMOD - FMOD Studio project and a pre-baked sound pack are packed inside a .unitypackage file (no integration provided, programming skills are required for FMOD integration!)

Compatibility for Realistic Engine Sounds 2 (packed inside a .unitypackage) contains:

  • Turbo sounds (28 WAV files + turbo sound controller made for RES2)
  • Straight Cut Gearbox ( 20 WAV files + gearbox sound controller made for RES2)
  • Muffler Crackle (20 WAV files + muffler sound controller made for RES2)
  • RES2 Racecar engine sound prefabs are combined with the above mentioned sound effects

Compatibility for FMOD (packed inside a .unitypackage) contains:

  • Assets for FMOD (including all sound clips)
  • A highly detailed FMOD Studio project (.fspro), so you can edit or bake the sound bank by yourself
  • Pre-baked sound bank for Desktop

Important: FMOD integration scripts are not included. Adding FMOD to your Unity project requires programming skills.


Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack.


If you have any suggestions or encounter any issues with the asset, please feel free to contact me via Email, Facebook, or by filling out the contact form on my website.

May not be available to respond to messages during weekends and holidays.


Price $29.99

UV Mask Painter by Archura

Asset Store newest packages - 2025, September 18 - 12:00
Paint UV masks directly in Unity’s Scene view—brush, erase, smooth, fill, channels, PNG export.

Editor-only workflow


MaskAsset (ScriptableObject): stores resolution, channel layout (R, RG, RGBA), linear/sRGB flag, default channel values, and the generated Texture2D sub-asset. Includes helper to keep the texture persisted.



Texture formats & import


Formats auto-select by channel count: R → R8, RG → RG16, RGBA → RGBA32.



Painting tool (Scene view)


Tools: Paint, Erase, Smooth, Fill; select via the window or 1–4 keys. Q/E adjusts size; Ctrl+Wheel radius; Shift+Wheel strength.


World-space brush with UV-aware footprint. The tool computes a local surface frame (dP/du, dP/dv) per hit triangle to map world radius to tight UV bounds




CPU painting writes to a cached Color32 buffer; dirty rectangles are uploaded to the texture at ~30 Hz.



Pipeline compatibility


Editor-side authoring that outputs a standard Texture2D; assign the mask to any shader/material graph in Built-in/URP/HDRP as needed. (No render-pipeline code in the tool; usage is material-side.)



UV Mask Painter

Paint crisp UV masks in the Scene view. Includes an Editor Tool with Paint/Erase/Smooth/Fill, per-channel R/G/B/A, and one-click PNG export. Create Mask Assets in seconds (R/RG/RGBA, linear/sRGB toggle, default values) and paint on any mesh with a MeshCollider. Editor-only; perfect for material blending, decals, wetness/snow/damage, and more.Key features

In-scene painting: Start/Stop from the Mask Painter window.
Brush: Radius/Strength/Hardness; Ctrl+Wheel radius, Shift+Wheel strength; Q/E size; 1–4 = tools.
Channels: Target R/G/B/A; Clear/Invert per channel.
Mask assets: Set size/channels/linear-sRGB/defaults; auto formats R8 / RG16 / RGBA32.
Live preview: Occlusion-aware rings; shows radius/strength/hardness.
Performance: CPU dirty-region uploads (~30 Hz).
Export: From the window or MaskAsset inspector to PNG.Typical uses
Material blending (snow/wetness/dirt), decals/wear, detail/reveal/height/edge effects—assign the resulting Texture2D to any shader in Built-in/URP/HDRP.Workflow (3 steps)

Add MeshCollider + MaskPaintable to the target mesh.
Create Mask Asset, pick size/channels/defaults, assign on MaskPaintable.
Open Mask Painter Window, choose Tool/Channel/Brush, Start Painting; export PNG anytime.What’s included

Windows: Mask Painter Window, Create Mask Asset (with preview & PNG export).
MaskPainterTool (EditorTool with live preview & shortcuts).
Components/inspectors: MaskPaintable, MaskAsset (preview/extract).Requirements & limits

MeshCollider required (uses RaycastHit.textureCoord). Editor-only.
Valid UVs.
No per-stroke Undo yet (Undo for actions like Clear/Invert).Menus & shortcuts

Tools → Mask Painter → Mask Painter Window / Create Mask Asset.
Ctrl+Wheel radius, Shift+Wheel strength, Q/E size, 1–4 tools.Kaynaklar


Price $0.00

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