Belt K Technical Manual
[Space Station | Space Scooters | SR Mk.1 | SR Mk.2 | SX SR-MR2 | SX SPITAR ]
Belt K – An Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Children born on Belt K are given names starting with “K”. “Gravity Rays” are projected around space stations and spacecraft to protect them from meteor damage, provide an area within them with gravity and to stabilize their positions. They provide an envelope within which the occupants can breath normally when close to their space station areas or spacecraft. But away from the protective area of the Gravity Rays helmets and full space suits must be worn.
Spacecraft – Space Scooters (SS) for intra-habitat local transport and exploration, Space Runabouts (SR) for in orbit travel, Space Transports (ST) managed by the Space Transport Authority (STA) are the workhorses for orbital and Earth-Orbit operations for cargo and passengers, and Experimental Spacecraft (SX).
Space Scooters (SS) – small two to four seat personal spacecraft for travel within a Belt. Highly automated with remote supervisory capability for younger travellers.
Space Runabouts (SR) – two seat or larger spacecraft for travel around and between the Satellite Belts. Automation is used for safety. Fully autonomous versions provide a taxi service.
Space e(X)perimental (SX) – a range of craft under development and testing.
Origination: Retro-futuristic space station image generation in Scenario.. Used as a basis for generation of a space station image in Google Gemini. 3D model created in Tripo3D.
Space Scooters typically provide short distance local transport within belts. They are mostly are fully autonomous. Modular engines make replacement and maintenance easier.
Origination: Original artwork from “Kemlo and the Star Men” paperback. Tidied up in Leonardo. Used as a basis for generation of a spacecraft image in Google Gemini.
For use in no atmosphere settings.
Origination: Original artwork from “Kemlo and the Space Lanes” paperback. Simple 3D model generated in OpenSimulator. Image of that used to generate a detailed image in Google Gemini. 3D model created in Tripo3D.
Adds atmospheric use and Earth landings as well as in orbit uses.
Origination: Google Gemini image generation and manipulation.
Origination: Google Gemini image generation and manipulation.
Space Personal Investigation Training and Research Craft Number XK240.
Origination: Original artwork by “Cornwel” from “Kemlo and the End of Time” hardback. Scenario.com was used to enhance a scan of this illustration. That was used to generate a detailed image in Google Gemini. Further manipulation in Google Gemini.
The Belt K Technical Manual uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/. The images for the figurines was created by the Google Gemini AI App.
See also:
Simple Hierarchy Highlight by Mario Jacob
- Editor-only (no runtime code, no impact on builds)
- Unity 2021.3 LTS, 2022.3 LTS, and Unity 6
- Works on Windows and macOS
- Compatible with Built-in, URP, HDRP (skin-independent)
- Persistent storage in ProjectSettings (team-shareable via VCS)
- Quick access: Hover chip, Alt+H shortcut, context menu
- Recursive apply/clear with subtle depth shading
- Customizable palette with names and tooltips
- Adjustable brightness compensation for readability
Simple Hierarchy Highlight helps you organize large scenes by colorizing rows in the Unity Hierarchy — without adding any components or polluting your scenes. All highlights are stored globally in ProjectSettings and persist across reloads and editor restarts.
Why use it?
- Quickly spot groups of objects in complex scenes
- Zero scene pollution: no hidden markers or scripts on GameObjects
- Lightweight and fast — only runs during repaint
How it works
- Hover Chip: A small color chip appears when hovering a row. Click to open the quick color picker.
- Shortcut (Alt+H): Open the picker at the focused window.
- Menu: GameObject/Hierarchy Highlight/ → Pick Color or Clear.
- Recursive by Alt: Apply or clear colors on selected objects + children with subtle depth shading.
- Custom Palette: Define your own team colors with optional names, or hide defaults for a clean workflow.
- Brightness Compensation: Adjust HSV brightness for perfect readability in Light or Pro skin.
Project Settings Integration
- Fine-tune popup offset (X/Y).
- Add, rename, or remove custom colors.
- Reset all assignments (with confirmation).
- Toggle default palette visibility.
Perfect for Teams: Colors are saved in ProjectSettings/HierarchyHighlightSettings.asset and can be version-controlled and shared across team members.
Price $9.99
Accessories - Tails by Infinity3DGame
This package contains:
1) Models (total models: 20):
- Tail 001 (116 tris)
- Tail 002 (156 tris)
- Tail 003 (842 tris)
- Tail 004 (764 tris)
- Tail 005 (1212 tris)
- Tail 006 (328 tris)
- Tail 007 (328 tris)
- Tail 008 (848 tris)
- Tail 009 (210 tris)
- Tail 010 (482 tris)
- Tail 011 (240 tris)
- Tail 012 (1252 tris)
- Tail 013 (344 tris)
- Tail 014 (186 tris)
- Tail 015 (148 tris)
- Tail 016 (220 tris)
- Tail 017 (772 tris)
- Tail 018 (330 tris)
- Tail 019 (384 tris)
- Tail 020 (256 tris)
2) Prefabs (total prefabs: 20):
- Tail 001
- Tail 002
- Tail 003
- Tail 004
- Tail 005
- Tail 006
- Tail 007
- Tail 008
- Tail 009
- Tail 010
- Tail 011
- Tail 012
- Tail 013
- Tail 014
- Tail 015
- Tail 016
- Tail 017
- Tail 018
- Tail 019
- Tail 020
3) Textures (total textures: 40):
- 20 Tails textures (Diffuse Map) - resolution 512x512
- 20 Tails textures (Mask Map for customization) - resolution 512x512
4) Scenes (total scenes: 1):
- 1 Prefab Scene
5) Shader:
- Equipment Armore:
A custom shader for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.
6) Scripts:
- Dynamic Bone Scripts (DynamicBone, CurveRectAttribute, BoneConfig): Scripts automatically animates hair, fabrics, wings, tails, etc. depending on the character's
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $20.00
11 Bouncy & Chill Songs – Music Pack by Too Tidy Labs
- Audio file types: WAV (uncompressed)
- Sample rate: 44.1 kHz
- Bit depth: 16-bit
- Loopable: Yes
- Stems included: Yes (separated instrument tracks)
- Channels: Stereo
- Number of tracks: 11 loopable main tracks + instrument STEMS
- Total length: ~ 927 seconds = 15,45 minutes
A tropical-inspired mix of playful themes, relaxing tunes, and upbeat grooves — perfect for bringing vibrant energy to your game!
This versatile soundtrack pack is designed for platformers, puzzles, cosy & casual, mobile games, and more. Includes 11 original songs with loop-ready WAV files and separated instrument stems for flexible mixing and full creative control.
At just $29, you get 11 royalty-free tracks — professionally composed by Tore Bernhoft — a complete tropical-inspired soundtrack you can use across unlimited projects without any extra licensing costs.
🎧 Royalty-Free | Loopable WAVs | Instrument Stems Included | Original Music
Price $29.00
FREE Cartoon Balls Pack by OlyPoly
- Number of models: 10 unique 3D sports balls
- Included balls:
Soccer ball
Basketball (2 variations)
Volleyball
Beach ball
Bowling ball
American football
Tennis ball
Baseball
Golf ball - Style: Low poly, smooth shading, cartoon look
- Poly count: Optimized for mobile (low to mid poly)
- Textures/Materials: Simple color materials (no heavy textures)
- Format: Unity-ready prefabs with proper pivots
- Use cases: Sports games, casual games, props, decorative assets
A set of 10 stylized 3D sports balls optimized for mobile and PC. Includes soccer, basketball, volleyball, beach ball, bowling, tennis, baseball, golf, and American football. Perfect for casual and sports-themed games.
Price $0.00
Clawvine Monster by Golderov
Technical details
HDRP / URP - No
Number of textures 4
Texture dimensions 4096x4096
Polygon count of Clawvine Monster 37,952 (Triangles)
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 30
UV mapping: Yes
Types of materials and texture maps Unity standart materials, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
- 1 materials
- 4 textures 4096x4096
- Vertices 21,465
- Triangles 37,952
If you have any questions about the model or need help with integration, don’t hesitate to reach out – I’m always happy to assist!
- Instagram: @art_by_golderov
- mail: golderovnikolay@gmail.com
- Artstation: user-2168788
Thanks for checking out my model!
Price $15.99
Arbor Stone Warden by Golderov
Technical details
HDRP / URP - No
Number of textures 10
Texture dimensions 4096x4096
Polygon count of Arbor Stone Warden 27,086 (Triangles)
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 30
UV mapping: Yes
Types of materials and texture maps Unity standart materials, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
🌳 Arbor Stone Warden — The Embodiment of Ancient Forest Power in Your Game!
Introducing a highly detailed 3D model of a unique adversary that will become a true highlight of your project. This majestic guardian combines the strength of stone and the flexibility of living wood, creating an unforgettable gaming experience.
- 2 materials
- 10 textures 4096x4096
- Vertices 16,098
- Triangles 27,086
If you have any questions about the model or need help with integration, don’t hesitate to reach out – I’m always happy to assist!
- Instagram: @art_by_golderov
- mail: golderovnikolay@gmail.com
- Artstation: user-2168788
Thanks for checking out my model!
Price $19.99
Lamp Street Series LumixLu LT2 Group 2 N1 by AvpTankPowerJC
Total Polygons:
Tris: 8720
Version: 4426
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Note:
Not included lights or enviroment scene, only samples Images.
Street Clasic Lamp Series LumixLu design N1 Lot2 G2. A semi-realistic 3D street lamp asset, ideal for rendering, design, and games.
Price $23.00
Japanese Yen Currency - Banknotes & Coins by BiteMe Games
Number of textures: 20
Texture dimensions: 1024x1024 PBR
Minimum polygon count: 12
Maximum polygon count: 256
Number of meshes/prefabs: 10
A collection of Japanese coins and banknotes, scaled correctly to their real-life proportions.
Contains the following
Coins
- 1 yen coin
- 5 yen coin
- 10 yen coin
- 50 yen coin
- 100 yen coin
- 500 yen coin (new version)
Banknotes
- 1.000 yen (series F)
- 2.000 yen (series D)
- 5.000 yen (series F)
- 10.000 yen (series F)
Supports URP out of the box, for HDRP, extract the included HDRP Unity package.
These assets are intended solely as fictional props for interactive media.
Price $9.99
Wood Boxes Series Heavy Crates Cargo Lot1 Group2 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 2152
- Ver: 1224
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Wood Boxes Containers , Series HCC Lot1 - #2.
A set of wooden boxes, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $23.00
Wood Boxes Series Heavy Crates Cargo Lot1 Group1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 1128
- Ver: 572
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Wood Boxes Containers , Series HCC Lot1 - #1.
A set of wooden boxes, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $23.00
Military FencesWireB Series Metal Fortress Obstacle- N3P by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 98076
- Ver: 49552
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Military Fences Wire Barbed , Series MFO N3P - #3.
A set of modular wooden fence wires, made from high-poly and PBR materials, ideal for scenes and renderings.
Price $29.00
poly bicycles by SQUID
the total number of polygons in the project is 55431. Textures were used 2 images 1024x1024, number of materials 2
The bike kit includes
The asset only includes what is shown in the last six screenshots.
a toothed disc, a mudguard (x4), a wheel (x9), a bicycle frame (x8), a flashlight (x7), an on-board computer (x2), a wheel reflector, a telephone, a rear reflector (x3), a front reflector (x1), a bottle, a bottle holder, a horn, a bell, a bicycle stand, a duck, glasses, a hat (x2), a chain, a helmet, a tie, a bow tie, a crown, a medical mask, a bandage, an apron, a motor wheel, a battery, a mirror, a chain guard, a pump (x2), a stand (x4), a side handle, a strobe light, a nipple (x2)
Price $15.00
Vintage Victorian Interior Pack (1900-1930) by Fadnn
Textures
HDRP
20 Base Map
20 Mask Map
20 Normal Map
URP
20 Albedo Transparency Map
20 Metallic Smoothness Map
20 Normal Map
Textures ranging from 256 to 2048 pixels
Meshes
Books(1-10) = 116 Triangles
Typewriter = 2706 Triangles
Pendulum Clock = 2580 Triangles
Flower Pot 1 = 128 Triangles
Flower Pot 2 = 162 Triangles
Bed = 3160 Triangles
Pillow = 272 Triangles
Bed Cloth = 966 Triangles
Phone 1 = 1600 Triangles
Phone 2 = 1608 Triangles
Bookshelf = 554 Triangles
Couch = 1774 Triangles
Radio 1 = 3543 Triangles
Radio 2 = 3221 Triangles
Lamp 1 = 1368 Triangles
Lamp 2 = 1400 Triangles
Chair = 1184 Triangles
Table = 1206 Triangles
Desk = 280 Triangles
Wallhanger = 1416 Triangles
Stamp = 400 Triangles
Penholder = 284 Triangles
Indoor Plant 1 = 516 Triangles
Indoor Plant 2= 1040 Triangles
Indoor Plant 3 = 412 Triangles
Indoor Plant 4 = 528 Triangles
Indoor Plant 5 = 350 Triangles
The number of triangles ranges from 116 to 3543
36 Mesh
72 Prefab (36 HDRP, 36 URP)
UV mapping: Yes
23 URP Material
23 HDRP Material
Bring early-1900s charm to your project with a curated antique/vintage interior pack. It includes game-ready furniture and decor—desk, chair, bookshelf, bed, sofa, grand piano with stool, grandfather clock, lamps, radios, books, and indoor plants—ideal for period rooms, mystery/horror, noir, and retro environments.
- Optimized & ready to use: clean pivots, real-world scale, tidy UVs, prefabs organized by category.
- Flexible look: materials easy to tweak for different wood tones, wear, and lighting.
- Works across pipelines: default/built-in materials; URP/HDRP can be converted with Unity’s material upgrader.
Perfect for games, cinematics, archviz, VR/AR, and educational scenes that need authentic 1900s atmosphere.
Price $15.00
Cute Cat - British Shorthair by SEMA Game Studio
- 9K tris for the body
- 6K tris for the fur
- 3 (2048 x 2048) Textures
- Low polygon character for game use.
- Fully textured/rigged/animated cute cat (British Shorthair)
- 3 skin color texture Included
Animation (future update will be free) List Below:
- _static_pose
- idle_A_0
- idle_A_1
- idle_A_itch
- idle_A_to_walk_A
- layingdown_A_0
- layingdown_A_1
- layingdown_A_to_walk_A
- layingdown_A_yawn
- run_A_0
- run_A_1
- run_A_to_walk_A
- sit_A_0
- sit_A_1
- sit_A_itch
- sit_A_to_walk_A
- sit_A_yawn
- walk_A_0
- walk_A_1
- walk_A_to_idle_A
- walk_A_to_layingdown_A
- walk_A_to_run_A
- walk_A_to_sit_A
**IMPORTANT NOTES: THE RIG DO NOT SUPPORT CUSTOME ANIMATION IN UNITY**
If you have a moment, we’d love for you to share a quick rating or review! Your feedback means the world to us and helps us keep creating assets in this style. Thank you!
If you have any suggestion or ideas for improvement, feel free to contact us through email. If possible, we will consider adding your request in future updates. Typical response time 1 - 7 days.
Price $19.99
Easy Connect for Google Sheets API by Hammer Solves Everything
- Read and write values in Google Sheets via API, directly from Unity C# scripts
- Supports private (non-public) spreadsheets if shared with your service account
- Manage sheets, values, and developer metadata
- Authenticate using a Service Account (Google Cloud Console credentials)
- Fully async/await API design for smooth Unity integration
- Detailed error handling with custom exceptions
- Can easily disable the asset by using the DISABLE_GSHEETS_API symbol.
- Includes samples and documentation
Easily connect your Unity project to Google Sheets using the official Google Sheets API.
Features
- Read and write values in Google Sheets via API, directly from Unity C# scripts
- Supports private (non-public) spreadsheets if shared with your service account
- Manage sheets, values, and developer metadata
- Authenticate using a Service Account (Google Cloud Console credentials)
- Fully async/await API design for smooth Unity integration
- Detailed error handling with custom exceptions
- Can easily disable the asset by using the DISABLE_GSHEETS_API symbol.
- Includes samples and documentation
Note
- This asset is not an official Google product; it is developed by a third party.
- This asset uses the official Google Sheets API.
- You must create a Service Account and download the credentials JSON file from Google Cloud Console to use this asset.
- This asset uses Newtonsoft Json.NET for JSON serialization.
- The Google Sheets API itself has quota limits (request limits, rate limits, etc.).
---
API Examples (Not exhaustive)
- Read/Write Values:
- ValuesApi.GetAsync()
- ValuesApi.UpdateAsync()
- ValuesApi.AppendAsync()
- Spreadsheet Operations:
- RootApi.GetAsync()
- RootApi.BatchUpdateAsync()
- Sheet Copy:
- SheetsApi.CopyToAsync()
- Developer Metadata:
- DeveloperMetadataApi.SearchAsync()
- DeveloperMetadataApi.GetAsync()
Analytics & Error Reporting Samples
This package includes two ready-to-use sample scripts.
You are free to use or modify these samples in your own projects.
- GSheetsAnalytics
- Easily send app events to Google Sheets for analytics or tracking.
- GSheetsErrorReport
- Automatically logs Unity Debug.Log messages (Exception, Error, Warning) to Google Sheets for remote error monitoring.
Both components buffer data and send it in batches at regular intervals, significantly reducing API usage and quota consumption.
---
Error Handling
If an API request fails, a custom exception (e.g., GSheetsApiException) is thrown.
You can access the HTTP status code and response body for debugging.
Disabling via Scripting Define Symbols
You can easily disable the asset by using a scripting define symbol: DISABLE_GSHEETS_API.
This is useful, for example, when excluding it from release builds.
---
Documentation
See the site below for the full API reference and usage examples.
https://tmls.gitbook.io/easy-connect-gsheets-unity
Price $10.00
Coffee Shop Assets by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 58.
- Number of Unique Materials: 54.
- Number of polygons: 20 to 20.864.
- Texture sizes used:
- 2048x2048 (82)
- 1024x1024 (31)
- 512x512 (2)
- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 31 FBX models.
- 77 Prefabs.
- 54 Materials.
- 115 Textures.
- 1 Cubemaps.
- 1 Demo Scene(s) with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
Coffee Shop Assets – Unity 3D Pack
Coffee Shop Assets is a complete and optimized 3D package for Unity that includes everything you need to create a realistic and functional coffee shop. From professional coffee machines, food and utensils, to furniture, decoration, and accessories, this pack is designed to bring life to games, simulators, VR/AR experiences, and architectural visualizations.
Package Contents
Coffee Shop Equipment
- Espresso machines (2-group and 3-group, different styles and colors).
- Automatic coffee machines with digital panels.
- Electric and manual coffee grinders.
- Modern coffee makers and toasters.
- Microwave and touchscreen cash register.
Food & Drinks
- Donuts with multiple glaze variations and sprinkles.
- Realistic toasted bread.
- Coffee cups in various sizes and colors (black, red, white, gray).
- Take-away paper cups with lids.
- Ready-to-serve coffees (espresso, cappuccino, latte art).
- Coffee packaging (bags, boxes, and tins).
Furniture & Decoration
- Round, square, and rectangular tables.
- Modern colorful chairs.
- Diner-style booths in multiple colors.
- High stools and armchairs.
- Storage furniture with doors and open shelves.
Accessories
- Glass display stands for donuts and pastries.
- Napkin holders and basic utensils.
Features
- Optimized for Unity with clean topology.
- Materials and textures ready for PBR rendering.
- Modular elements to freely combine and customize.
- Compatible with PC, mobile, VR, and AR.
- Example scenes with a complete coffee shop setup included.
Price $15.99
Wererat - Rat Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
- Body - 4K .png
- Clothes - 2K .png
- Polygon count of:
- Vertex counts of characters:
- Body+Clothes - 14 601
- Faces counts of characters:
- Body+Clothes - 14 680
- Number of meshes/prefabs: 3
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 7
- idle
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $39.99
Wererat Geezer - Rat Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
- Body - 4K .png
- Clothes - 2K .png
- Polygon count of:
- Vertex counts of characters:
- Body+Clothes - 12 662
- Faces counts of characters:
- Body+Clothes - 12 695
- Number of meshes/prefabs: 3
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 7
- idle
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $44.99
Wererat King - Rat Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 8
- Number of Textures: 18
- Texture dimensionss:
- Character - 2K, 4K .png
- Staff - 2K .png
- Polygon count of:
- Vertex counts of characters:
- Character - 16 576
- Staff - 1208
- Faces counts of characters:
- Character - 16 624
- Staff - 1302
- Number of meshes/prefabs: 7
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 7
- idle
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $44.99