Darklake Skybox by Pavan Games
Key Features:
- Stylized skybox shader with animated movement and hue/saturation control
- Includes both dynamic and static versions
- Fully editable equirectangular textures (PSD/JPG/PNG)
- Modular structure – import only the assets you need
- Optional animated lake surface shader (for use with a plane)
- Depth-based semi-submersion shader for props
- Basic first-person controller included
- Suitable for atmospheric, cinematic, or surreal environments
- Works with the Built-in Render Pipeline
Mobile-Friendly – Important Considerations:
- The dynamic skybox delivers advanced visual effects designed for mobile platforms. However, due to its resource-intensive nature, it performs best in projects with simple gameplay elements and minimal on-screen assets. For more complex scenes, a static version is included as a lightweight alternative.
- Application.targetFrameRate = 60;Some mobile devices default to 30 FPS rendering. To enhance the visual experience, developers can manually set the frame rate to 60 FPS using: Application.targetFrameRate = 60;
This package delivers a stylized lake-themed skybox system designed to create mood-rich, atmospheric scenes for games and visual experiences. It includes both dynamic and static skybox versions to suit different hardware and performance needs — from lightweight mobile builds to more complex desktop environments.
Ideal for cinematic, surreal, horror, or exploration games, the dynamic skybox uses real-time shader effects (like animated reflections and hue/saturation adjustments) to give your world a sense of motion and emotional depth — without needing a physical lake object.
You can tweak color, hue, saturation, and reflection settings directly in the material inspector, or edit the included equirectangular textures externally (in Photoshop, GIMP, etc.) for full control.
To support prototyping and scene setup, the package also includes:
- A basic first-person player controller
- A semi-submersion shader to blend objects with the water
- A simple animated water surface material (for optional use with a plane or quad)
This package follows a modular design, so you can import only what you need.
Third-Party Content Notice:
This asset uses third-party content under Public Domain or Creative Commons Zero (CC0) licenses. See Third-Party Notices.txt included in the package for full attribution and licensing details (located at PavanGames/DarklakeSkybox/Documentation/Third-Party Notices.txt).
Price $27.59
Kalponic Painterly Texture Pack (30 Tiles) by Kalpønic Studiø
- 30 seamless base textures (PNG, 1024x1024)
- Hand-painted, stylised (Ghibli-inspired) look
- Tileable for use in top-down, RPG, and fantasy games
- BaseColor only (no PBR maps)
- Royalty-free for commercial & personal use
- Lightweight, easy-to-use—just drag and drop into your project
- Unity 6 URP is used to make the package
This package contains 30 unique, stylised base textures designed in a painterly, Ghibli-inspired style. Each texture is seamless and tileable, perfect for top-down, RPG, and fantasy projects. Provided as PNG files at 1024x1024 resolution, these textures are ready to use for terrain, environments, or props. No PBR maps included—only BaseColor for a lightweight, flexible workflow.
All textures were created using AI-assisted workflows and refined manually in Photshop to ensure quality and uniqueness.
You can create PBR maps using : Materialize
Price $0.00
Easy Mesh Combiner + Mosaic To by monolimbostudio
- Supports static meshes (ideal for environments)
- Unity 2019.4+ compatible
- All platforms (PC, mobile, VR)
- LOD-friendly output
- Works with FBX and Unity prefabs
- Unity 2019.4+ compatible
This powerful duo combines performance optimization with procedural design tools to accelerate your Unity projects:
Mesh Combiner: Instantly reduce draw calls and simplify hierarchies
Zellige Mosaic Tool: Create intricate tile patterns with artistic control
Works seamlessly with Built-in, URP, and HDRP pipelines. No coding required!
Mesh Combiner Tool
Key Features
- One-click optimization: Combine hundreds of meshes in seconds
- Material-aware merging: Preserve textures while reducing draw calls
- Flexible output: Create new GameObjects or modify originals
- UV2 generation: Ready-made for lightmapping
- Undo/Redo support: Safely experiment with combinations
Zellige Mosaic Tool
Key Features
- 8+ Pattern Types: Moroccan, Chevron, Herringbone, Geometric, and more
- Authentic Styling: Pre-set Zellige color palettes + custom textures
- Real-time Preview: Visualize before generating
- Grout Generator: Add realistic mortar lines
- Surface Snapping: Align tiles to any mesh
- Both tools as ready-to-use Editor windows
- Complete documentation
- Example scenes for both tools
- Mesh Combiner:
Select parent GameObject
Choose combination settings
Click "Combine Meshes" - Zellige Mosaic Tool:
Add tile prefabs
Select pattern and customize
Generate with one click
Price $4.99
First Person Controller by monolimbostudio
- Built for Unity (Universal Render Pipeline compatible)
- Requires CharacterController component
- Input: Standard Unity Input System (Keyboard + Mouse)
- Optimized for performance with smooth interpolation
✔ Advanced Movement – Walk, run, crouch with acceleration/deceleration
✔ Fluid Mouse Look – Adjustable sensitivity, smoothing, Y-inversion, and angle clamping
✔ Dynamic Camera Effects – Head bobbing (with run/crouch multipliers), leaning (Q/E), and zooming
✔ Footstep System – Randomized audio clips with speed-based timing
✔ Fully Configurable – Tweak every parameter via the Inspector
✔ Modular & Clean Code – Easy to extend or integrate with other systems
🎮 Use Cases:
- FPS/Tactical Shooters
- Horror/Exploration Games
- VR/Desktop Prototypes
- Game Jams & Rapid Development
Price $4.99
Live Constraints by SafiWorks
- Constraint Types Supported: Mate Constraint (more planned)
- Live Update Support: Automatically syncs on transform changes at runtime and in Edit mode
- Custom Editor Tools: Interactive vertex selection using scene view handles
- Data Tracking: Tracks vertex index, triangle index, normals, and local pivot transforms
- Visual Feedback: Scene view arrow indicators for constraint normals
- Extensible: Easily extend with custom constraint types
- Performance: Optimized for editor use, minimal runtime overhead
- Compatibility: Unity 2020.3+ (Tested on Unity 6.1)
- No Dependencies: Works out of the box—no third-party packages needed
Live Constraints bridges the gap between mechanical precision and Unity's flexible object system. Designed for developers who want CAD-like control over mesh alignment, this tool lets you snap objects together by aligning specific vertices and surface normals. Whether you're building a level made of modular parts or prototyping a robot arm with jointed pieces, Live Constraints ensures everything fits just right.
From game designers to simulation developers, anyone needing consistent, repeatable object alignment will find Live Constraints invaluable. It’s as simple as selecting two vertices -Live Constraints handles the rotation, positioning, and axis-aligned orientation live.
Price $99.00
MazeForge: Procedural Maze & Dungeon Generator with NavMesh & Player Spawning by Polymorphix
MazeForge lets you create fully procedural maze or dungeon layouts with customizable size, wall height, and materials. It includes NavMesh baking, player and prop spawning, start/end points, roof/floor control, and a Unity Editor interface. Ideal for AI navigation and gameplay prototyping.
🔥 Why MazeForge?
If you're building a game that needs procedural level generation, MazeForge gives you a ready-to-use, highly customizable maze and dungeon generator no extra tools required.
Whether you're developing a roguelike, an AI-driven stealth game, or just want to quickly prototype playable levels, MazeForge does the heavy lifting:
- ✅ Saves hours of level design with just one click
- ✅ Includes NavMesh baking, so your AI can navigate the maze instantly
- ✅ Automatically spawns a player, start, end, and random props
- ✅ Works in the Editor or at runtime
- ✅ 100% customizable: wall height, materials, roof, floor, prefab injection
- ✅ Lightweight and dependency-free – drop it in and go
Details:
- 🧱 Procedural maze & dungeon generation (width, height, wall height, roof/floor prefabs)
- 🧭 AI-ready NavMesh baking using NavMeshSurface
- 🎮 Player spawn system with height offset control
- 🚪 Start & end point prefab placement
- 🎲 Random prop/object spawning with density control
- 🖱️ Unity Editor integration with Generate & Clear buttons
- 🌱 Seed-based or random generation options
- 🏗️ Modular runtime support – works in Play mode or Editor
- 🔌 No third-party dependencies
Price $15.00
Surface-Based Footstep Sounds by Polymorphix
Surface-Based Footstep Sounds dynamically plays footstep sounds based on the ground’s surface whether material or tag based. Perfect for immersive gameplay, it offers easy inspector setup, precise detection, volume control, and reorderable list editor integration.
Why "Surface-Based Footstep Sounds"
- 🔊 Plays audio clips based on surface Material or Tag
- 🧩 Fully integrated Unity Inspector Editor with reorderable list
- 🛠️ Customize volume, frequency, and surface types with ease
- ⚙️ Lightweight, modular, and perfect for any 3D project
- 👣 Adds immersive feedback to walking, running, or stealth gameplay
Technical Features
- 🧭 Surface Detection: Detect surfaces via Physics.Raycast based on Material or **Tag`.
- 🔁 Custom Footstep Sounds: Assign multiple AudioClips per surface type.
- 🎚️ Volume Control: Adjust volume per surface using decibel offset.
- ⏱️ Footstep Timing: Adjustable rate and movement threshold for sound triggering.
- 🎧 AudioSource Integration: Plug in any AudioSource component for playback.
- 🛠️ Custom Editor: Reorderable list with dynamic fields shown based on detection mode.
- 🎯 Ground Check: Use a transform for surface checking and customizable distance.
- 🧪 Layer Filtering: Supports LayerMask filtering for ground detection.
- 📦 Minimal Setup: Just add the script, assign surfaces, and go.
Price $15.00
Grid Based Object Pickup & Placement System by GamePlan Assets
Advanced Object Pickup & Placement System lets you easily implement grabbing, holding, and grid-based placement with live preview visuals. Ideal for survival, building, and crafting games needing fast and smooth interactive mechanics.
❓ Why Advanced Object Pickup & Placement System?
Make your game instantly more interactive with professional-quality pickup and placement mechanics. Save development time with easy integration, flexible settings, and clean code ready for any genre.
Features:
- 🖐️ Pickup System: grab objects within range easily
- 📦 Place System: place objects precisely with one key press
- 🔲 Grid Snapping: snap placement to customizable grid size
- 👁️ Placement Preview: live visual preview with custom material
- 🎯 Hold Offset Control: adjust in-hand object position and rotation
- 🔧 Layer Mask Support: define pickup and placement layers
- 🏗️ Placement Prefabs: use separate placement visuals or prefabs
- 🚀 Easy Integration: minimal setup, clean component-based structure
- 📝 Full Source Code: fully commented, editable C# scripts
- 🎮 Custom Key Bindings: configure pickup and placement keys
Price $15.00
Modular Sci-Fi Bio-Lab – Low-Poly 3D Asset Kit by Hani Jahan Design
🧩 Mesh & Model Info
• 21 modular prefabs (FBX format)
• Triangle count: 50–400 tris per asset (most under 200)
• Pivot-centered, grid-snapped, clean hierarchy
• UVs: Non-overlapping, packed for efficiency
🎨 Texture Maps
• HJD_SFB_ColorPal_01/02 – 64×64 PNG (base color palette for all tiles)
• HJD_SFB_Icon_01/02 – 1024×1024 PNG (sprite with alpha, background cloud)
• HJD_SFB_FX_circle – 1024×1536 PNG (decorative vertical gradient)
• Only Base Color (Albedo) used — no Normals, Metallic, Roughness, or Emission
🛠 Rendering Pipeline Support
• Built-in Render Pipeline
• Universal Render Pipeline (URP)
• Material variants included
🧪 Scenes & Compatibility
• 2 sample demo scene
• 1 clean overview layout
• Compatible with Unity 2020.3 LTS or newer
A clean, stylized modular tile set designed for worldbuilding and rapid prototyping of 3D platformers, puzzle games, and grid-based levels in Unity. Optimized for clarity, modularity, and performance — using a single color palette textures shared across all assets.
📦 Includes – 24 prefabs total
📋 Structural Elements
- Platforms
- Walls
- Bridge
- Ramp
- Stairs
- Ladder
- Fence
📋 Interactive Elements
- Doors
- Buttons
- Hazards
- Control Panels
📋 Display & Lighting
- Screens
- Monitors
- Lamp
📋 Containers & Props
- Crate
- Chest
- Capsules
- Collectibles
📋 Pipes & Connectors
- Pipes (straight, corner)
📋 Decorative / Environmental
- Fauna (specimens or lab decor)
* All models are in .fbx format
* All models as ready-to-use prefabs
* All models are snapping-friendly grid scaling
* Includes FX prefabs (Electric, Fog)
✅ Key Features
- Modular, grid-aligned geometry for rapid layout
- Low poly models (20–500 tris each)
- Shared base color texture
- URP & Built-in material variants included
- Demo scene and asset overview for easy setup
⚠️ Limitations & Requirements
- No gameplay scripts, VFX, or animations included (visual assets only)
- Not optimized for HDRP
- No third-party dependencies
This asset is designed for fast sci-fi worldbuilding, prototype blockouts, and stylized environment creation. Compatible out-of-the-box with Unity 2020.3 LTS or newer using Built-in or URP.
Price $15.00
Serialised Collections (Full) by The Black Cat
- Serialisable data structure including queue, stack, priority queue, tuple, hash set, dictionaries and binary search tree
- Clean and simple editor interface for each serialised data structure
- Built-in inverse comparer that inverts the result of a comparer
- More extension methods on the generic list and comparer
Unity has been lacking support for serialising many kinds of collections. The biggest struggle with this is that you can't view them in the inspector and see what is going on.
This is the Full Pack of the serialisable collections asset. After purchasing, you will gain access to serialisable hash sets, dictionaries, as well as priority queues and binary search trees that Unity has been lacking native support for, along with all features in the free asset including serialisable queues, stacks and tuples, etc.
Each collection have a clean and simple editor interface implemented in the inspector. Nested data is allowed, just make sure the data is serialisable as well.
As a bonus, some extension methods about randomisation are added to the generic list. You can now easily shuffle the list, or obtain one/multiple random items from the list.
*Generic lists should be wrapped in a wrapper class if you want to store them in the serialised collections. A built-in wrapper ListWrapper<> is available for this.
Documentation -- Example scene included
If you have any problems or suggestions, feel free to contact me via:
Email: heinokchow314@gmail.com
Github: https://github.com/The-best-cat/Unity_asset-Serialised_data_structures
Features current working or planning to work on:
- To Json
- Serialisable Interface
Price $5.99
Traffic Control Props by Feelcrafters
- Contains original "*.blend" file.
- All assets uses a single color palette (256x256) which available to downscale much more.
List of Prefabs:
- Big State Barrier 1
- Big State Barrier 2
- Crime Scene Tape Red
- Crime Scene Tape Yellow
- Iron Barrier 1
- Iron Barrier 2
- Iron Barrier 3
- Iron Barrier 4
- Iron Barrier Half Circle
- Iron Stick Barrier
- Orange Funnel 1
- Orange Funnel 2
- Orange Funnel 3
- Plastic Barrier 1
- Plastic Barrier 2
- Plastic Barrier 3
- Plastic Barrier 3 Single Orange
- Plastic Barrier 3 Single Red
- Plastic Barrier 4 Blue
- Plastic Barrier 4 Yellow
- Police Barrier 1
- Police Barrier 2
- Red Funnel 1
- Red Funnel 2
- Red Funnel 3
- Road Barrier 1
- Road Barrier 1 1
- Road Barrier 2
- Road Barrier 2 2
- Street Barrier 1
- Street Barrier 2
- Street Barrier 3
- Street Barrier 4
- Traffic Control Props
- Traffic Sign No Entry
- Traffic Sign Road Construction
- Traffic Sign Stop
- Traffic Sign Turn Around Island
- Traffic Sign Turn Left
- Traffic Sign Turn Right
- Vehicle Access Barrier
- Wall Barrier Flat 1
- Wall Barrier Flat 2
- Wall Barrier Flat 3
- Wall Barrier Flat 4
- Wall Barrier Flat 5
- Wall Barrier Flat 6
- Wall Barrier Flat 7
- Wall Barrier Flat 8
- Wall Barrier Flat 9
- Wall Barrier Orange
- Wall Barrier Red
- Wall Barrier Yellow Black
- Wheeled Barrier
Price $4.99
EasySceneMarker by LastWizard
- ✅ Context Menu Integration
Quickly add scene markers via ctrl right-click in the Scene View. - ✅ Visual Marker Icons
Always-visible icons in the Scene view; customizable per marker. - ✅ Distance-based Scaling
Marker icon and label size auto-adjust based on scene camera distance. Notes auto-hide when far away. - ✅ Custom Metadata Support
Each marker stores name, note, author, timestamp, group, and icon. - ✅ Scene Screenshot Capture
Captures the current Scene View (not Game view) and saves PNG to StreamingAssets/Screenshots. - ✅ Marker Navigation
Jump to markers directly via the Scene Marker Manager UI. - ✅ Customizable Settings Tab
Real-time configuration of icon size range and note visibility distance. - ✅ Grouped Marker Filtering
Filter markers by type: Default, Gameplay, Art, Logic, Audio, etc. - ✅ Safe Deletion with Undo Support
Choose to remove just the component or the entire GameObject — fully undoable. - ✅ Markdown Export
Generate a clean, formatted .md report with all marker metadata and screenshots. - ✅ Editor-Only, Runtime Safe
Entirely Editor-side code; no impact on runtime builds.
Scene Marker is a development tool designed for Unity scenes, allowing developers to create, annotate, organize, and navigate visual markers in the scene. It is ideal for medium to large projects, team collaboration, and educational presentations.
- 📍 Add Scene Markers
- 🎨 Custom Color & Icon
- ✏️ Info Display
- 🔎 Distance-Based Scaling
- 🧭 Navigation
- 🧹 Deletion & Undo
- 📸 Scene Screenshot
- 📄 Markdown Export
- ⚙ Configurable Settings
Price $9.99
Hot Builder | Build Projects Without Freezing the Editor by Kabreet Games
- ✅ Asynchronous Background Builds – Keep using the Unity Editor while building.
- 🔁 Build Queue System – Queue and run multiple build profiles in sequence.
- 📦 Build Profile System – Fully customizable profiles for each platform.
- 🧠 Build Size Estimation – Smart per-platform size estimation based on assets, compression, and Addressables.
- 📁 Smart Output Paths – Auto-structured by platform, version, product name, or date.
- ⏩ Runtime Builder - build your projects without opening the project.
- ⬆️ Auto Versioning – Supports build, minor, and major version increments.
- 🛠️ Pre/Post Build Execution – Use [PreBuilderExecute] and [PostBuilderExecute] attributes for custom logic.
- 🧰 CI/CD Support – Generates GitHub Actions workflow file with selected platforms.
- 🔍 Integrated Build Logs – Real-time log viewer with filters for errors, warnings, and custom search.
- 🎯 Platform Icons & Tooltips – Clean profile UI with platform indicators.
- 💾 One-Click Save/Export – Save all changes or export CI config easily from the toolbar.
- 🧪 Editor-Friendly – Zero runtime code, 100% editor extension.
HotBuilder is a powerful Unity Editor extension that lets you build your projects in the background without freezing or blocking the editor. Ideal for large projects and teams that need to stay productive, it allows you to continue working, testing, and navigating the editor even while a build is running.
No more waiting for builds to finish. Just queue your profiles, hit build, and keep creating.
Key Features
- 🚀 Non-blocking builds – Editor stays responsive while building.
- 🔁 Build Queue System – Batch multiple profiles and build them one after another.
- 🧠 Build Size Estimation – Know your build size before hitting "Build" using smart estimations per platform, asset type, and compression level.
- 📁 Smart Output Paths – Auto-folder naming by product, platform, version, or date.
- 🕹️ Runtime Build Executor – Build any project without opening the Unity Editor using bash script.
- 📊 Build Tracker Integration – Detect and offload regular Unity builds into background mode automatically.
- 🔧 Pre/Post Build Hooks – Run custom methods before/after builds.
- 📦 Auto Versioning – Supports auto-incrementing version numbers.
- 🔍 Live Build Logs – View and filter build logs inside the editor.
- ⚙️ CI/CD Support – One-click GitHub Actions workflow generation.
- 🧠 Profile Presets – Create, reorder, and customize build profiles per platform.
Bonus: Build Size Estimator
Estimate final build size before you commit. It analyzes scenes, assets, Addressables, managed code, shaders, streaming assets, and more—then applies platform-specific compression factors (like IL2CPP or Android texture compression) for accurate results. Great for optimizing mobile builds.
Is It Customizable?
Yes. Everything from output paths and platform settings to log filters and compression presets is customizable. Includes support for custom scripting hooks and build automation pipelines.
Best For
- Developers working on large projects
- Teams using multiple platforms
- CI/CD pipelines and automation
- Mobile devs testing frequently
- Anyone who hates waiting on frozen builds
Price $59.99
FxChain: Procedural Animation Sequencing for Unity by Incendiary
Key Features:
- Visual Chaining: Through the inspector, each FxChain component is linked to the next via the ‘Next in Chain’ list. Create parent-child relationships independent of the scene hierarchy. The chain structure is dynamic – remove a link, and it smartly splits into separate chains! Any script can become a new chain root.
- Instant In-Editor Preview: A dedicated "Play" button on every component lets you preview the entire chain's output directly in the Scene view without entering Play mode. This rapid feedback loop dramatically speeds up iteration, allowing you to fine-tune timings and behaviours instantly.
- Timing Control: Each component in the chain allows you to assign an Initial Pause and Duration, with options to inherit or modify timings based on parent data for perfectly synchronized or offset effects. This allows for procedural timing changes and easy sequence retimes.
Modular Components: Build complex behaviours by combining specialized components:
- Animate: The core movement tool to apply position, rotation and scale transforms over time. Features include diverse orientation options, preview of end transform, dynamic object targeting (move towards targets that can change at runtime), randomization, world/local space control and multiple options to fine-tune your easing.
- Animate (Spline Mode): Effortlessly animate objects along splines. Simply specify an object with an existing Unity Splines Container or Line Renderer component. Includes options for alignment, look ahead, banking, easing and offset control. These make it perfect for coordinated camera movement.
- Repeater: Powerful spawning system! Create multiple instances ('spawns') of subsequent chain elements with controls to offset/randomize timings. Attach spawns to geometry mesh points, along existing splines or arrange them in an arc or line - Then combine with randomization, orientation control, and optional motion inheritance. Think particle systems, but fully integrated into your animation flow. (Familiar with C4D Mograph? You'll feel right at home!)
- Spritesheet Control: Easily manage and play single or multiple spritesheet animations. Includes a helper tool for easy setup and in-inspector preview with scrubbing/playback for quick view and testing. Features playback controls, randomization, color/alpha/emission over time, and dynamic sorting layer adjustments.
- Scaling: Specialized to control scale over time animations using the curve editor. Simple but very effective.
- Parent Link: A simple null node for organizing complex chain branches.
Additional Features:
- Flexible Orientation: Control object facing and up directions using various targets (Objects, Camera, Axes, Own Trajectory, Chain Data).
- Randomization Power: Inject life and variety into your animations with built-in randomization options for transforms, timings, and spawn properties. Uses complex seed generation to ensure natural differentiation throughout your animation and components.
- Performance Ready: Includes option to preload all potential spawns ahead of time (e.g., during a loading screen), ensuring smooth playback even with complex nested Repeater setups.
- Code-Free Workflow: Design and implement intricate animation sequences entirely within the Unity Inspector – perfect for artists, designers, and developers alike.
- External Control: Trigger FxChain sequences from your own C# scripts, passing in dynamic parameters like duration, materials and target objects to adapt the animation to game state or user interaction.
- User-Friendly UI: Clean, organized interface built for clarity. Each section includes a handy ‘TIPS’ dropdown, assistance is always close by.
- Script Integration: Leverage FxChain's timing system to trigger your own custom scripts, audio clips, or video clips. Your scripts become part of the chain.
Who is FxChain for?
- Game Designers & Developers: Quickly implement dynamic UI animations (menus, HUD elements), character/item effects (introductions, power-ups), environmental interactions (timed sequences), timed camera movements, and interactive feedback loops.
- Motion Designers: Create sophisticated visual effects, procedural animations, and motion graphics without deep coding. Especially powerful for those familiar with node-based or procedural workflows like Mograph.
- Solo Developers & Small Teams: Accelerate your animation workflow with a powerful, intuitive toolset that bypasses traditional keyframing complexity.
- Anyone wanting dynamic, synchronized animations: Ideal for UI/UX, procedural generation, cutscenes, AR/VR projects, and real-time broadcast graphics.
A Note from the Developer
Animation, I've found, lives and dies by iteration. You can spend hours planning the perfect sequence, but it's only when you see it move that you spot what needs adjusting. The difference between serviceable animation and something with real character often comes down to those small refinements—tweaking an ease curve here, adjusting timing there.
This has been reinforced throughout my work as a freelance motion graphics artist, working extensively with tools like Cinema4D, Houdini, and After Effects where quick preview and refinement are simply part of the workflow. When developing games in Unity, I found myself rather frustrated by the disconnect between coding transforms and seeing the results—The slow compile time wait after pressing the play button is, ironically, the quickest way to kill flow…
FxChain started as a handful of utility scripts I wrote for my own projects, nothing particularly grand, just reusable tools to avoid reinventing the wheel each time. Over time, these scripts grew more sophisticated and I began connecting them with a timing system that let them work together. Eventually, it occurred to me that other developers might find the whole thing useful, and so FxChain was born.
I hope it proves helpful in your projects, and I'd love to see what you create with it.
Dependencies
- Unity 2021.3 LTS (minimum compatible version)
- Unity Splines (optional) - install through the package manager
Full Documentation
For a more in-depth deep dive into FxChain you can view the documentation here: FxChain Documentation
Demo Scene
Have you watched the Promo video above? The whole thing was built with FxChain tools and its scene file is included as a learning tool when downloading the FxChain package.
Design. Preview. Refine. All in-editor. No code. Just creativity. FxChain.
Introducing FxChain — a new animation system for the Unity Game Engine.
No coding required. No keyframes. No external tools. Just a modular system of components that connect intelligently and trigger sequentially — all within the Unity Editor, powered by a unique timing system.
With FxChain, components are linked visually in a hierarchical, branching structure with a plug and play feel. Kinda like lego blocks for building animation.
This structure enables data and timing information to flow down through the component chain enabling a procedural approach to sequencing.
The modular nature, combined with the ability to preview your animation directly in the editor, speeds up your workflow for quick revisions and experimentation.
Check out the workflow demo / mini tutorial video above to see how complex behaviours can emerge with minimal setup.
Price $60.00
Handpainted Shader and Stylized Textures by Adrift Team
Textures size: 2048x2048
4 shaders
Give your game a striking, stylized visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic reminiscent of modern animated series and stylized action-adventure games.
Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.
🎨 Crafted for Stylized Art Direction
Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:
- Smooth light/mid/dark color separation
- Custom material depth and personality
- Seamless texturing, even on meshes without perfect UVs
Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.
This pack includes four variations, each tailored to different stylized workflows:
- 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
- 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
- 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
- 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.
All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.
Price $15.00
Wisp Evolution Pack Cute Pro Series by Meshtint Studio
More than 700 game models for your game development. CLICK HERE to see more!
- Find us on Youtube to watch latest assets previews + more!
- Follow us on Instagram to get updates on new and free assets!
- Follow us on Twitter to get first hand news on promotions and sales!
- Join our community! Get exclusive discounted price , share feedback and contribute to future releases by joining our Patreon. Link here
When you buy from our official stores, you help us create more assets for you. Downloading from piracy sites might seem easy, but it doesn’t support the people who make these resources. Your purchase allows us to keep making the content you need. Thank you for supporting us the right way! <3
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series ( Our popular evolution Monsters / Robots / Aliens series! ).Designed in a similar art style, most assets from both series can be used seamlessly together in the same project.
What’s new in Cute Pro:
- Rounder, cuter style
- Slightly higher poly models
- Enhanced texture techniques for a smoother, more polished look
- Optimized for modern high-res displays
Cute, stylized, and easy to use — Cute Pro assets are made to look great, even up close. A perfect upgrade for your next game!
This package is built for Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
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Wisp Evolution Pack Cute Pro Series
Original Price if you buy them separately: $25.97 USD
Buy all 3 creatures together at a discounted price!
This evolution pack includes three monsters from the same lineage: Wisp, Glow Wisp, and Elder Wisp. Perfect for showing character progression in your game!
Use this pack to create a sense of growth and transformation — from a tiny spirit to a powerful elder being.
See below for more details on each creature.
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
Animations:
- The animations included in this package are set up for Generic rigs.
- Each animation is in a separate FBX file, and we are unable to merge them into a single FBX file.
Wisp Cute Pro Series
- Textures: Gradient texture technique. 2048 x 2048 PSD (optimized to 512 in Unity)
- Materials: Unity Standard Shader
- Color Variations: 3
- Polygon Count: 768 triangles
- Rigging: Generic Mecanim rig
- Unity's Particle effects: FX Glow
This unity package includes only Generic Without Root Motion setup prefabs.
Animations:
- Idle
- Fly forward in place
- Fly forward with root
- Projectile attack
- Tumble attack in place
- Tumble attack with root
- Wave
- Punch attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
- Underground
- Spawn
Glow Wisp Cute Pro Series
- Textures: Character 2048 x 2048 | PSD format
- Materials: Unity Standard Shader
- Color Variations: 3
- Polygon Count: 1440 triangles
- Rigging: Generic Mecanim rig
- Unity's Particle effects: FX Glow
This unity package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs.
Generic animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash forward in place
- Dash forward with root
- Projectile attack 01
- Projectile attack 02
- Slap attack
- Cast spell 01
- Cast spell 02
- Wave
- Take damage
- Die
Elder Wisp Cute Pro Series
- Textures: Character 2048 x 2048 | PSD format
- Materials: Unity Standard Shader
- Color Variations: 1
- Polygon Count: 1648 triangles
- Rigging: Generic Mecanim rig
- Unity's Particle effects: FX Glow
This unity package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs.
Generic animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash Attack in place
- Dash Attack with root
- Projectile attack 01
- Summon
- Charge attack
- Cast spell 01
- Cast spell 02
- Flip
- Wave
- Take damage
- Die
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $21.99
[Custom Property Attribute] by Zion Lee
CustomPropertyAttribute
You can create a new ‘CustomPropertyAttribute’ by inheriting the corresponding class. The ‘Initialize’ function initializes the attribute. The ‘Preset’ function sets the state of the field, and the ‘Draw’ function draws the field.
[UsingCustomProperty]
Collect all ‘CustomPropertyAttribute’ declared in the field and draw the fields at once. When the Inspector is redrawn, the ‘Initialize’ function of all attributes is called once. After that, whenever a change in the Inspector is detected, the ‘Preset’ function and ‘Draw’ function are called. This improves the issue where multiple ‘PropertyAttribute’ cannot be applied to a field.
This asset provides ‘CustomPropertyAttributes’ that allow you to easily customize inspectors. It was created to eliminate the hassle of having to write editor scripts from scratch every time you customize an inspector. We built this using Unity's ‘PropertyAttribute’ and ‘CustomPropertyDrawer’ and improved the biggest issue with ‘CustomPropertyDrawer’ which doesn't allow multiple 'PropertyAttribute's to be applied to a single field to enable free inspector customization.
Price $0.00
Superpower Flying Takedown Pack by Raisecreation
Number of Animations: 50
Animation types (Root Motion)
A custom skeleton rig
Unleash cinematic finishers with this Superhuman Superpower Flying Takedown Pack — designed for aerial combat, fast-paced battles, and anime-inspired showdowns.
This premium collection includes 50 high-quality animations, featuring:
- 🎯 20 unique superpowered takedown finishers
- 🔁 Matching reaction sequences for 1v1 sync combat
- 🎁 10 bonus animations
All animations are created in Autodesk Maya, fully game-ready and optimized for dynamic movement.
🎥 Watch the full showcase video: Superpower Takedown Pack – Cinematic Demo📧
Questions? Contact me at: raisecreation14@gmail.com
⚔️ Perfect For:
- Superhero vs Supervillain battles
- Anime-style mid-air strikes and grab-based finishers
- High-speed dash, charge, and impact moments
- Boss encounters and cinematic enemy takedowns
🔥 Highlight Features:
- Root Motion
- High-speed grabs, mid-air slams, and charge-infused final blows
- Finisher sequences designed to sync with enemy reactions
- Ideal for pairing with your own VFX or particle FX
Price $23.00
Monk Master by Valeria Miller
Number of textures 204
Texture dimensions 1024x1024- 4096x4096
Maximum polygon count 31221
Number of meshes/prefabs 6
Rigging: Yes
Animation count 12
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model of the character Monk Master. The model rigged and contains 13 animations. The model has 5 skins, 14 UV sets. Textures 1024x1024 - 4096x4096, Mask map. Character has 10 BlendShapes, game ready
12 UV sets - Head, Body, Lower Clothes, Pants, Upper clothes, Staff, Hat, Eyes, Mask, Eyeshadow, Eyelashes, Teeth, Mask.
Textures 1024x1024 (Eyeshadow), 2048x2048 (Eyelashes), 4096x4096 (Head, Body, Lower Clothes, Pants, Upper clothes, Mask, Hat, Staff, Eyes, Teeth). HDRP Textures (Mask Map) are included.
All of those sets can be combined with each other. Textures can be compressed to 1024x1024 without loss much quality. Body and Head have separeted UVs and Mesh.
10 BlendShapes:
Angry - 2 variations
Smile - 2 variations
Serious - 4 variations
Eyes Closed - 2 variations
Open mouth - 1 variation
The model contains 13 animations:
Idle (5)
Stendup (1)
walk (2)
Run (2)
Stance (2)
Death (1)
faces 31221
verts 31878
tris 60868
Textures - 174, 30 mask maps
Materials - 36
Additional bones: Eyes, Cloth1-Cloth10, Staff
Price $48.00