Public Restroom PSX Asset Pack by Jashi PSX
• Number of unique models: 12
• Triangle count:
- Minimum: 12 tris (door_clean)
- Maximum: 420 tris (urinal_clean)
• Texture sizes:
- Most textures: 256×256
- Others:
• stall_packed: 1024×1024
• mirror_clean / dirty: 128×128
• toilet-paper / attached: 64×64
• walls and ceiling: 512×512
• Texture maps:
- Albedo / Diffuse only
- No normal, specular or PBR maps
• Meshes: UV unwrapped and flat-shaded
What’s Included:
- 12 unique low-poly 3D models themed around a public bathroom
- Sink (clean/dirty)
- Mirror (clean/dirty)
- Trash can (clean/dirty)
- Urinal
- Toilet paper rolls (with & without holder)
- Wall-mounted hand dryer
- 4 modular privacy stall pieces
Textures:
- All props are UV unwrapped and use flat-shaded textures for a true PSX look. stall_packed_1024.png (1024×1024) shared by the 4 modular stall pieces for consistent quality.
- Most textures are 256×256 PNGs, except for stall, mirror, toilet, walls and ceiling.
- All meshes are UV unwrapped and use flat-shaded geometry
Notes:
- Lighting and scene setup in previews are for demonstration purposes only.
- This release is intended as a version 1.0 core set — additional content may be added in future updates.
Price $6.00
Flora Renderer 6 by Magnetic Arcade
Visit the Documentation for a full overview, technical breakdowns, and usage guides. Join the Discord to ask questions, share feedback, or see what other developers are building with Flora.
Add a single component to your scene — all active terrains are automatically registered and instanced with Flora.
Flora is the only foliage solution on the Asset Store built directly on Unity’s BatchRendererGroup API. No custom shaders, no hacks — just high-performance, GPU-resident rendering with efficient state switching. The same backend used by Entities Graphics and the GPU Resident Drawer.
Supports both dynamic GPU-based occlusion and Unity’s baked CPU occlusion. Flora automatically selects the optimal method per target platform and camera.
Full support for per-instance motion vectors, enabling clean TAA, motion blur, and visual coherence in animated or moving foliage.
Convert any GameObject prefab into a Flora instance — or back again. Whether you’re converting terrain trees or detail meshes, Flora gives you complete control over what’s rendered and how.
Select and manipulate instances directly in the Scene view — even if they aren’t GameObjects. Flora’s editor tools integrate seamlessly with Unity’s transform handles.
Store thousands of serialized instances without requiring individual GameObjects. Ideal for moss, clutter, rocks, or decals that don’t need scripting or hierarchy overhead.
All instances are stored in a centralized, DOTS-style system. Every instance has a stable handle, allowing for precise animation, querying, and runtime control across the entire scene.
🔎 Dynamic Spatial Hashing
Flora’s scene-wide, frame-updated spatial hash powers fast culling, live updates, and efficient runtime queries. Filter by prefab, layer, parent, or type.
Visualize render states, draw calls, LODs, density falloff, occlusion status, and more — directly in Unity’s Rendering Debugger with Flora’s custom tab.
Compatibility
Requirements
- Unity 6.0
- Supports HDRP, URP, and custom SRPs
- Platform with compute shader support
Price $60.00
MiniGame by HuTao
Features
- 1.Game viewport in EditorWindow.
- 2.Game update in EditorWindow.
- 3.Game event in EditorWindow.
- 4.MiniGameObject of EditorWindow (similar to GameObject).
- 5.Simple animation system of EditorWindow.
- 6.Simple physical system of EditorWindow.
- 7.Prefabricated with multiple small games (Tools/MiniGame).
Play Game In EditorWindow
- 1.Click on the menu Tools/MiniGame/俄罗斯方块 [Tetris] to play game Tetris.
- 2.Click on the menu Tools/MiniGame/扫雷 [Minesweeper] to play game Minesweeper.
- 3.Click on the menu Tools/MiniGame/马赛克 [Mosaic] to play game Mosaic.
- 4.Click on the menu Tools/MiniGame/贪吃蛇 [Snake] to play game Snake.
- 5.Click on the menu Tools/MiniGame/数独 [Sudoku] to play game Sudoku.
- 6.Click on the menu Tools/MiniGame/数织 [Nonograms] to play game Nonograms.
- 7.Click on the menu Tools/MiniGame/三国华容道 [HuarongRoad] to play game HuarongRoad.
- 8.Click on the menu Tools/MiniGame/连连看 [Link] to play game Link.
- 9.Click on the menu Tools/MiniGame/消消乐 [Crush] to play game Crush.
- 10.Click on the menu Tools/MiniGame/打砖块 [Breakout] to play game Breakout.
- 11.Click on the menu Tools/MiniGame/飞机大战 [AirplaneWars] to play game AirplaneWars.
- 12.Click on the menu Tools/MiniGame/最强射手 [Shooter] to play game Shooter.
Make Game In EditorWindow
- 1.Game window inheritance from HT.MiniGame.MiniGameWindow, Quickly perform game rendering, logical frame looping, and event handling.
- 2.Simple physical system of EditorWindow, can perform collision detection between any objects.
- 3.Raycast of EditorWindow, can perform ray cast, just like during runtime.
- 4.Simple animation system of EditorWindow, a basic animation playback system that can play GUI animations.
- 5.Game object Inheritance from HT.MiniGame.MiniGameObject, just like GameObject, it has property such as transform, activeSelf, collider, etc.
Price $9.99
Solid To Do List by monolimbostudio
📌 Practical Examples
- 🎮 Game Development: Track design, coding, and art milestones
- 🐞 Bug Tracking: Assign priorities and resolve issues faster
- 🧠 Team Coordination: Know who’s working on what
- 📈 Milestone Monitoring: Stay aligned with release targets
✨ Core Features
✅ Task Management
- Create, edit, and delete tasks with ease
- Mark tasks as complete or pending
- Assign priority levels: Low, Medium, High, Urgent
- Group tasks into custom categories
- Add due dates and task-specific metadata
📁 Organization Tools
- Filter tasks by status, category, or priority
- Advanced sorting (alphabetical, date, priority, completion)
- Search bar to quickly locate tasks
- Visual status indicators (color-coded or icon-based)
🖥️ Clean Editor UI
- Dockable Unity Editor Window
- Scrollable task list for handling many items
- Status bar showing total tasks, completed, and remaining
- Intuitive buttons and quick-access controls
💾 Data Persistence
- Auto-save and load tasks between Unity sessions
- Persistent data across scene changes
- Task history retained for undo/redo
- Custom settings are preserved
🛠️ Use Cases
👥 Project Management
- Sprint planning & milestone setting
- Bug and issue tracking
- Delegating tasks across teams
- Monitoring feature progress
👤 Personal Organization
- Daily to-do tracking inside Unity
- Prioritize urgent work
- Stay on top of deadlines
- Create checklists for deep work
🧪 Development Planning
- Plan code refactoring
- Track documentation updates
- Set testing objectives
- Manage feature implementation steps
Price $0.00
Pong Pong - Hypercasual Game (Complete Full Game Project) by Studio 989
Game can be played here:
https://simmer.io/@Studio989/pong-pong
Pong Pong is a twist on the classic pong game, where the goal is to keep the ball inside the circle for as long as you can.
- Compatible with keyboard and touch controls.
- Difficulty increases as you progress (Ball gets gradually quicker).
- Simplistic design.
- Customise the colours of the paddles and balls to suit you.
- Fun casual gameplay suitable for anyone to play.
- Features -
- Complete project thats all ready to go. (Load, menu & game over screen, sound settings, highscore)
- Simplistic graphics that can be easily reskinned.
- Customise feature - Edit the colours to change the look of the game.
- Save feature for audio settings and highscore.
- Scripts have been commented.
- Easy to edit - Make the game to how you want it.
- Can be used as both a mobile and desktop game.
- Supported Platforms & OS -
- Game can be used for various platforms & OS including Android, iOS & Windows (mobile & desktop).
Price $8.00
Enemy&NPC AI by SuperHorizonstudios
Requirements & Dependencies
- Unity Versions: 2020 LTS and above (tested on Unity 2021.3+, Unity 6)
- Render Pipelines: Built-in supported out of the box. URP and HDRP require manual material upgrades.
- NavMesh Required: Enemy movement relies on Unity’s Navigation system.
- Recommended:
Starter Assets – Third Person Controller (for character movement and camera)
RPG Animations Pack FREE by DoubleL (for enemy animations)
Support Contact:
- Email: superhorizon.studios@gmail.com
- Discord: https://discord.gg/G2yUa2jWfk
🎮 Enemy&NPC AI – Modular, Scalable, and Production-Ready AI Framework for Unity
Enemy&NPC AI is a fully modular, high-performance AI framework purpose-built to deliver intelligent, reactive enemy and NPC behaviors in Unity. Whether you're building a stealth-action game, open-world RPG, or third-person shooter, this system provides a complete foundation for AI behavior, combat, perception, and player interaction—without requiring custom AI code.
Designed for extensibility and rapid development, it includes FSM-based behavior logic, perception systems, advanced combat, respawning, editor tooling, and customizable configurations via ScriptableObjects.
Perfect for both solo developers and professional teams.
🧠 Finite State Machine-Based Behavior System
At the core is a robust FSM (Finite State Machine) architecture that enables dynamic transitions between states based on real-time data. Prebuilt, extensible states include:
- Patrol (Loop, PingPong, Random)
- Idle (wandering or animation-only)
- Alert & Search (investigate last known location)
- Chase (pathfinding + obstacle avoidance)
- Combat (melee or ranged)
- Flee (from player or threat)
- Follow (companions, guards, escorts)
- Dead (handles death and respawn)
Each state is modular and override-ready, enabling tailored behaviors for specific enemy types or scenarios.
👁️ Perception System: Vision, Hearing, and Stealth
Simulate realistic AI awareness with combined raycast-based vision and dynamic hearing logic:
- Field of View: Configurable radius and angle using raycasting
- Hearing: Detects sounds such as footsteps, jumping, and attacks
- Noise System: Player movement and actions emit sound for AI detection
- StealthEvaluator: Automatically filters detection if the player is crouching, hidden, or behind obstacles
- Real-time gizmo visualizations for tuning detection areas in-scene
⚔️ Smart Combat & Hitbox System
Deliver tactical and responsive AI combat using an advanced hitbox-driven attack system:
- Melee and ranged attack logic (custom colliders or OverlapSphere)
- Configurable WeaponData for multiple attack types, ranges, and cooldowns
- Animation-based attacks with hit reaction support
- Damage routing via hitboxes (e.g., headshots or limb-specific damage)
- Real-time gizmos for attack range visualization
- Seamless integration with Unity’s Animator system
🧭 Patrol and Navigation Logic
Built-in navigation features ensure believable movement and route planning:
- Configurable PatrolPath with Loop, PingPong, and Random modes
- Wait times between points and smooth turning logic
- Automatic return to patrol state after disengaging from the player
- Full Unity NavMeshAgent support with off-mesh link compatibility
🧩 Behavior Configuration with ScriptableObjects
Every behavior is driven by data, enabling rapid configuration and reuse:
- EnemyAIConfigSO defines speed, perception ranges, attack types, animation triggers, thresholds, and more
- Supports behavior presets like Hostile, Passive, Friendly, Chase-only, Attack-only, etc.
- Future support for Faction system (team-based logic)
💀 Health, Damage & Respawning
A centralized and modular health system allows for advanced combat feedback:
- EnemyHealth manages hitpoints, invulnerability, respawn, and death triggers
- Supports ragdoll or animated death states
- Hitbox-specific damage routing (headshot, body, limbs)
- Auto-respawn logic with timer-based delay
- Optional UI integration for enemy health bars
🛠️ Powerful Editor Tools & Debugging
Streamline development with integrated tooling and live debugging features:
- Quick Setup Wizards for Player and AI configuration
- Live FSM state tracking directly in the Inspector
- In-scene gizmos for perception cones, hearing range, attack radii
- Custom component inspectors with tooltips and error validation
- FSM Graph view for visualizing behavior transitions (basic version)
- Automatic tagging, layer assignment, and reference setup
💡 Designed for Extensibility
Built by developers, for developers—every system is open and customizable:
- Modular C# code with interfaces and UnityEvents
- Easily extend state machine behaviors, perception logic, and combat
- Plug in custom animations, VFX, SFX, and audio via UnityEvents
- Support for additive scenes, multiplayer logic, and runtime pooling
Price $25.00
Roll Master 3D - Hyper Causal Mobile Game by Games Hyper
Easy to reskin and change UI.
Compatible with mobile and desktop.
Easy customization.
Responsive UI.
ready to publish.
Difficulty increases as the levels progress.
Commented, clean C# scripts.
Easy to add new features to the game.
Roll Master 3D is a simple, full-featured hyper casual mobile game It is a 3D rolling ball. The goal is to collect as many balls as possible and keep them until the end. game from the Unity project. It's a 3D mobile game ready to be published on the Play Store for Android devices or the App Store for iOS devices.
Download the APK file to try it out: https://drive.google.com/file/d/1u9rnXJZTi71pvm25n92wAzyi44K7NIt_/view?usp=sharing
Price $0.00
Lasso Selector (Editor Tool) by Trigor Tech
- Unity Version Required: 2021.3 LTS or newer
- Render Pipelines: Compatible with Built-in, URP, and HDRP
- Source Code: 100% C#, fully included
- Dependencies: None
- Supported OS: Windows
- Documentation: Included (PDF)
The Lasso Select Tool brings smooth, freeform object selection to the Unity Editor. Instead of clicking objects one by one or struggling with rectangular selection boxes, simply draw around the objects you want—and boom, they’re selected!
- Lightweight and responsive UI overlay
- Works out of the box with your existing scenes
- Toggle on/off with a shortcut or button
- Fully documented and cleanly coded
Ideal for level designers, technical artists, or anyone tired of clunky selection workflows. Say goodbye to frustration and hello to flow 💫
Price $4.99
Dissolve Shader Pro – Realistic Burn, Fade, Disintegration & Edge Glow by Despair
✨ Features
🔥 Burn Effect
💨 Fade Effect
🌀 Dissolve / Disintegration
🌟 Edge Glow
🎭 Noise Cutout Mask
🎬 Smooth Transitions
🎨 Customizable Colors
💡 Real-time Performance
⚡ Easy Integration
🔧 Material Parameters
🛠️ Built-in Support
📁 Demo Materials Included
🎮 Game Ready
📽️ Cinematic Ready
📝 Lightweight Shader Code
⚙️ Technical Details
🔹 Shader Type: Built-in compatible
🔹 Pipeline Support: Built-in
🔹 File Type: Shader, Material Samples
🔹 Unity Version: 2019.4+ recommended
Add advanced dissolve, fade, burn, and disintegration effects to your Unity projects with Dissolve Shader Pro. Features noise cutout, edge glow, and smooth transitions for VFX, objects, or cinematic uses.
❓ Why Dissolve Shader Pro?
Because it gives you high-quality dissolve and disintegration effects with customizable burn, noise, fade, and edge glow – ready for any gameplay, cutscene, or VFX pipeline in Unity.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ❌ Universal
- ❌ Hdrp
For a list of features, see Technical Details
Price $15.00
TaskTree by N1MO
TaskTree has very high performance. Its unique high-performance runtime architecture can support dynamic addition, deletion and editing of runtime points, real-time viewing of AI behavior, and support multi-target AI behavior.No GC at run time.
The high-performance, flat node serialization logic makes TaskTree very easy to scale to server-side or frame synchronization architectures.
- A high-performance, highly extensible, entity behavior visual editor that supports runtime hot-swapping of nodes.
- A newly designed high-performance behavior tree core that fully supports frame synchronization or server-side logic architectures.
- High-performance blackboard and a highly extensible SharedVar system for shared variables.
- Redesigned interrupt evaluation logic, allowing users to intuitively design interrupt behaviors.
- Completely redeveloped Sharing Node, enabling logical block encapsulation and reuse, significantly reducing the number of nodes and memory usage while providing clear, runtime-friendly debugging.
- A highly configurable editor design.
This asset uses the Luis script and icon library under the MIT license; see Third-Party Notices.txt file in the package for details.
Price $89.00
Low Poly Ultimate Food Pack (495+ Props) by Anastasita3D
Low Poly Bakery Props Pack (100+ Props)
The asset contains a total of 100+ elements and consists of 18 different types of bakery products.
25 Baguette
17 White bread
26 Round bread
13 Toast bread
4 Cookie
4 Donut
10 Burger bun
3 Bagel
3 Pancake
17 Croissant
9 Snail bun
12 Belgian waffle
5 Puff
16 Cupcake
3 Cheesecake
12 Eclair
4 Vienna tube
1 Pretzel
Additional Features:
- Average vertexes: 1000.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Low Poly Supermarket Food Pack (150+ Props)
This is a supermarket food list containing a total of 157 items across 39 different product types.
Dairy and beverages:
3 Butter
1 Cheese
3 Binggra milk
2 Milk bottle
3 Milk
4 Juice
4 Juice mini
18 Tin cans
12 Yogurt
1 Big bottle
1 Beer basket
2 Bottle of beer
3 Bottle of wine
4 Soda bottle
6 Soda can
Packaged products:
2 Egg
4 Egg tray
10 Glass jar
4 Candy packaging
3 Cylindrical packaging
5 Flow pack
4 Rectangular packaging
4 Round packaging
4 Soft packaging
4 Tube packaging
3 Cup
Meat, fish, and poultry:
2 Chicken leg
2 Ribs
3 Sausage
3 Sausage mini
2 Steak meat
2 Chicken carcass
2 Chicken wing
25 Fish
2 Fish steak
Additional Features:
- Average vertexes: 700.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Low Poly Fruit Mega Pack (100+ Props, 25 Fruits)
The asset contains a total of 109 elements and consists of 25 different fruits.
6 Apple
3 Avokado
5 Banana
3 Blueberry
4 Cherry
2 Coconut
2 Fig
3 Grape
3 Guava
9 Kiwi
5 Lemon
5 Lime
3 Mango
3 Melon
9 Orange
3 Papaya
6 Peach
3 Pear
6 Pineapple
8 Pitaya
8 Plum
2 Pomegranate
2 Starfruit
2 Strawberry
4 Watermelon
Additional Features:
- Average vertexes: 1500.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Low Poly Vegetables Mega Pack (120+ Props, 22 Vegetables)
The asset contains a total of 128 elements and consists of 22 different vegetables.
Vegetables:
9 Daikon
7 Tomato
6 Cucumber
12 Onion
2 Cabbage
4 Carrot
4 Beet
5 Eggplant
5 Pumpkin
4 Potato
4 Radish
15 Pepper
10 Hot peper
2 Broccoli
8 Zucchini
7 Asparagus
5 Mushroom
5 Garlic
2 Green peas
3 Leek
4 Sweet_potato
3 Corn
2 Ginger
Additional Features:
- Average vertexes: 1500.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Low Poly Ultimate Food Bundle is a versatile collection of over 470 high-quality low poly 3D food models. This pack features a wide range of fruits, vegetables, bakery items, ready meals, and supermarket products — perfect for any stylized low poly environment.
All assets are optimized for mobile platforms and designed with clean topology and appealing visuals, ensuring smooth performance and easy integration into your projects. Ideal for creating kitchens, restaurants, grocery stores, markets, or any scenes requiring detailed and diverse food props.
Price $29.99
OWA Urban Buildings Bundle DIAMOND by Bohn Studios
Included Asset Packs:
Detailed Description:
67 buildings with full interiors + 18 unique building kits to build your own layouts.
- 67 buildings premade with exterior and interior
- 18 unique modular bulding kits for creating custom building layouts
- These buildings are atlased and lightning fast, but they also still look good up close!
- Exteriors AND Interiors for building shells/walls
- An easy-to-use asset that also has depth; modular building parts of each kit are interchangeable allowing for massive amounts of variation in an open world city.
- Massive demo scene showcasing sheer beauty and performance
A large collection of performant game ready buildings with versatility across a wide range of genres. Use these awesome enterable buildings in your next steampunk, cyberpunk, victorian, urban, and/or industrial district scenes.
- 118 exterior buildings model meshes / prefabs.
- All buildings share an atlas. Some buildings have an extra glass material
- Static batching right out of the box. Very awesome performance with draw calls and set-pass calls
- Good use of vertices and triangles. These buildings are meant to fill out scenes of vast cities so the vertices count is very reasonable for the size and quality of the buildings
Lots of variation for all of your swinging door needs
- Doors are animated
- 69 Door Prefab skins with double door and single door animations that use the OWA Utility Atlas (Shares with SP Shops VRAM)
- 12 Bonus Demo Building Prefab skins with holes for doors
- 17 unique door prefab skins using the OWA Building Atlas (lowest VRAM when used with with OWA Building Pack 01 & OWA Building Pack 02
- Each door is under 300 vertices for optional dynamic batching
- 3 custom foley sounds for hinged door audio
- Prefabs for Doors to open and close automatically
Contains a collection of 36 window awning prefabs. Meshes share a single material atlas "OWA_Utility_Atlas" for shared VRAM with other OWA props & SP Shops series.
Unlike any building asset currently available. These monstrous super structures tower above the city streets below, reaching new heights previously unattempted for skyscraper buildings with interiors.
- SP Ice Cream Shop: Build a wonderful little town or city. Includes modular building kits with multiple types of modular brick buildings in a comprehensive urban environment where you can actually go inside the buildings.
- SP City Park 01: Includes a kit for building city parks and urban exteriors within your level. Contains walkways, trees, benches, shrubs, grass, walls, background buildings and more for a urban park environments
- SP Bakery: Brick Buildings Kit: Modular building kit with 4 exterior styles and a kit for creating interiors. Easy-to-use, beautiful visuals, and rock-solid optimization. Bakery theme and props included. BIRP, URP, & HDRP
- SP Ristorante Eatery: Modular building kit with full interior and exterior. Includes includes props and more for creating urban scenes large and small.
- SP Pizzeria 01 - Brick Building Kit: A kit for building pizzerias including full building kits, plates, tables, silverware, customer restroom props, and the good stuff and more to add a pizza shop to your environment.
- SP Beach Bar & Grill: A modular building kit for creating buildings on a beach.
- OWA WIndow Awnings Pack 01: Includes over 170 unique window awnings meshes / prefabs. This is a huge kit and can "cover" all of your window decoration needs for an entire city environment.
- OWA Balconies & Scaffolding Pack 01: Climb the outside of buildings along these sky walk prefabs. A fast performing series of modular kits for creating interesting ledges along buildings.
- OWA Roof Modules 01: 120+ unique prefabs for creating roofs. Modular roof parts are 4 meters wide and snap together easily on a grid.
- OWA Lights 01: Packge includes 18 prefabs for wall and ceiling lights. Decorate your building exteriors with these lighting models and prefabs.
- Exterior Signs Library (5 sign asset packs). A collection of 3D signs to spruce up your buildings and exterior environments. Recognizable props to add to your points of interest in your exterior levels:
- Signs for Storefronts
- Signs for Storefronts Pack 02
- Signs for Storefronts Pack 03
- Signs for Storefronts Pack 04
- Signs for Storefronts Pack 05
A GIGANTIC collection of performant game ready buildings. Use these awesome enterable buildings in your next steampunk, cyberpunk, victorian, urban, and/or industrial district scenes. Create a metropolis with an ocean of variety. This is the biggest and best building pack of it's kind.
- 450+ buildings premade with exterior and interior (combined AND editable modular versions included...each version has 450+ buildings)
- 96 unique modular bulding types for creating custom building layouts
- These buildings are atlased and lightning fast, but they also still look great up close!
- Exteriors AND Interiors for building shells/walls
- 1,600+ total prefabs
- 10 pre-made buildings that showcase modular construction use.
- 13 rubble prefabs
- 2 atlas materials including a core atlas and trim sheet for glass. (These are interchangable with other OWA building kits). All assets SNAP together like a dream!
IMPORTANT: This is a bundle asset that grants access to the assets in the links above. After purchasing this asset, you must add the above assets to your shopping cart here on the Asset Store. When you checkout, you will be charged $0 for the assets, per this bundle license.
Price $350.00
Z.E.U.S for Unity Splines by BELOUDEST
Supported OS - Support for all operating systems.
⚡ Z.E.U.S – Zero Effort Utility Splines for Unity Splines
Command your curves with the speed of light.
Z.E.U.S is a powerful editor extension for Unity Splines built for speed, clarity, and complete control. Designed from the ground up for intuitive workflows, Z.E.U.S. makes spline-based content creation in Unity faster and more enjoyable, whether you're crafting roads, tracks, trails, ropes, roots, rivers, or anything in between using Unity Splines.
✅ Key Features
⚡ Manual & Automatic Snapping
Snap knots, tangents, and rotations to terrain or any collider surface with one click using shortcuts (e.g. Ctrl + Shift) or enable Auto modes to snap live as you edit.
⚡ Draw New Points
Hold Ctrl and left-click to extend from a selected knot. Supports Auto, Linear, and Bezier modes for quick, intuitive spline creation.
⚡ Advanced Alignment Tools
Align tangents and rotations with precision using various alignment modes. Includes shortcut support and Auto mode functionality.
⚡ Smoothing Tools
Smooth tangents with adjustable strength and choose from multiple smoothing modes to match your workflow.
⚡ Complexity Management
Simplify splines using angle thresholds with live previews. Double spline point density and auto-smooth tangents using several smart smoothing strategies.
⚡ Adapt & Basic Cloning (Non Resampled)
Generate clones of full splines or selected segments in any direction using an intuitive XY pad. Great for parallel roads, fences, or tracks.
⚡ Smart Clone (Resampled)
Clone complex spline shapes across long distances with fold-resistant results. Ideal for tight corners and complex interiors & exteriors that typically fail with basic offset techniques.
⚡ Recursive Smart Clone (Resampled)
Smart Clone recursively in all directions, covering large areas with splines that accurately follow the shape of the source spline. Great for scattering content fast.
⚡ Full Editor Integration
Visual previews, one-click undo, and real-time SceneView feedback. Z.E.U.S. blends seamlessly into your workflow.
⚡ Custom Rotation & Alignment Modes
Control how knots orient—follow tangents, face the next knot, align to surface normals, and more.
⚡ Selection-Aware Editing
All actions can target either your selected knots or the entire spline—ideal for focused, precise editing. Wrap-around closed-loop selections work as expected.
⚡ Multi-Spline Support
Work across multiple splines on the same Unity Splines component with full tool compatibility.
⚡ Helpful Tooltips
Every function includes contextual tooltips to keep you informed and moving quickly.
⚡ Great Performance
Z.E.U.S. is built for speed—edit large or complex splines without issue. This is the first release. Burst optimisation is on the roadmap.
⚡ Editor Serialization
All settings are serialized with your scene. Nothing is lost, even across sessions.
⚡ One-Click Setup
Just install—Z.E.U.S automatically integrates into Unity’s Splines workflow. No configuration needed.
⚡ Compatibility
Fully compatible with the Unity Splines Components: Spline Animate, Spline Instantiate, Spline Extrude & Spline Mesher.
⚡ Copy Components
When cloning Splines, there is an option to copy the source Splines Components, making it easy to preview content connected to the Splines. If a Spline Instantiate is present, it will randomise the copies for you.
⚡ Pack & Unpack Helpers
Easily pack all child or cloned splines into the parent’s spline list—and unpack them back when needed.
🔧 Technical Details
Z.E.U.S. is laser-focused on spline authoring. No bloat. No lag. Just the streamlined, intuitive spline editor Unity should have shipped with a compact UI, essential tools, and effortless power. ⚡
- Requires Unity 2022.3.59f1+ (Tested with Unity 6+)
- Compatible with all platforms
- Editor-only (no runtime components required)
- Includes a simple demo scene
- Native integration with the Unity Splines package
- Lightweight, modular C# architecture
- Full Undo/Redo support
- Optimised for top-down workflows on terrain and ground surfaces (also snaps to mesh geometry)
- Shortcuts are included for important features.
- Documentation included
💬 Support & Feedback
We're actively developing Z.E.U.S. and would love to hear your thoughts! Your feedback helps shape the future of Z.E.U.S. into the ultimate spline solution.
Encounter an issue or have a suggestion? Join us on Discord — we’re here to help!
💬 Future Modules
Z.E.U.S is the first in a series of assets focused on working with splines. In the near future, additional modules will be released, each targeting specific aspects of spline workflows. The first of these will be a Conversion Module—a free add-on that enables conversion between third-party spline systems.
Price $18.00
Drag and Drop Weapon Crosshairs by Thomas Bye
Easy to use.
50+ predefined crosshairs.
Infinitely more possiblilities to expand upon.
Drag and Drop.
Game ready.
This package comes with 50+ predefined crosshairs ready for drag and drop into your game. Combined with tweaking the inspector values there are endless possibilities to what can be created.
Each prefab includes a public class to trigger the bloom effect.
1. Drag your favourite crosshair onto the canvas
2. Set-up your crosshair and bloom values
3. Call the ExpandCrosshair function everytime you shoot a bullet.
I will be adding to this regularly, please continue to update frequently to get the newest crosshairs.
Price $4.99
Horror Music Package by Everret Hamilton
stereo
Wav
bit rate 1411kps
30 high quality royalty free horror music tracks for your project.
https://youtube.com/playlist?list=PLnnQFV9CB0gt0kG8S4dN9cxJoMH27HGFZ&feature=shared
If you need horror music you have come to the right place!
My goal is to give you the best composition possible for your project. I deliver that classic horror sound you know and love. My music is always mixed and mastered for that professional sound. Expect to hear eerie pianos, haunting music boxes, orchestral synthes and sinister vibes.
Price $15.00
Easy First Person Controller by Rendrify
- Modular player controller system built on CharacterController
- Smooth camera look with sensitivity, invert Y, and FOV settings
- Jumping with adjustable gravity curves and short-hop support
- Toggle and hold crouch functionality
- Toggle or hold-based lean system (Q/E)
- Configurable headbob system
- ScriptableObject-based architecture (movement, input, camera, abilities)
- Plug-and-play setup with minimal dependencies
- Fully commented and namespaced C# source code
- Designed for extensibility (perfect base for advanced features)
Easy First Person Controller is a modular, beginner-friendly FPS controller system designed for Unity developers who want a clean, customizable foundation to build on.
Whether you’re prototyping a shooter, exploring level design, or making your first game, this system is designed to get you moving - fast.
Everything is built using ScriptableObject-driven profiles, allowing you to easily configure input, movement, camera, and more without touching code. With full support for jumping, crouching, running, leaning, headbob, and gravity tuning, you can create a solid first-person experience in minutes.
Ideal for:
- Game jams and prototypes
- Indie FPS games
- Learning first-person logic in Unity
Includes full C# source code, well-commented and organized into namespaces, making it easy to understand and expand.
Price $19.99
Prefab Icon Creator by Rainbow Lab
System Requirements
- Unity 2020.3 or newer
- Windows, macOS, or Linux
- Editor-only tool (no runtime dependencies)
Installation
- Single C# script installation
- Automatic menu integration
- No external dependencies
- Immediate availability after import
Performance
- Optimized rendering pipeline
- Scalable preview quality (Full/Half/Quarter resolution)
- Memory-efficient texture handling
- Automatic resource cleanup
Output Specifications
- Resolution options: 128x128, 256x256, 512x512, 1024x1024, 2048x2048
- Format support: PNG (with alpha), JPG, TGA
- Automatic sprite import configuration
- Anti-aliasing: 8x MSAA for final renders
Camera System
- Orthographic and perspective projection modes
- Configurable field of view and orthographic size
- Precise distance and positioning controls
- Auto-framing based on prefab bounds
Lighting Specifications
- Main directional light with shadows
- Fill light for shadow softening
- Six-point ambient lighting system
- Full color and intensity control
- Isolated lighting layer (Layer 31)
Post-Processing Pipeline
- Real-time effect preview
- Non-destructive processing
- Adjustable effect strength (0-100%)
- Multiple effect stacking support
File Management
- Default output: Assets/PrefabIcons/
- Automatic folder creation
- Filename sanitization
- Duplicate handling with auto-numbering
Editor Integration
- Dockable window interface
- Serialized settings persistence
- Undo/redo support
- Context menu shortcuts
Supported Prefab Types
- Static meshes with any number of materials
- Skinned mesh renderers
- Particle systems (static preview)
- Sprite renderers
- Complex hierarchies with multiple renderers
Memory Usage
- Temporary render textures released automatically
- No persistent memory allocation
- Preview texture optimization
- Garbage collection friendly
Platform Compatibility
- Windows 10/11
- macOS 10.15 or newer
- Ubuntu 18.04 or newer
- All Unity-supported platforms for editor use
Transform your 3D prefabs into stunning icons with this comprehensive editor tool. The Prefab Icon Creator provides everything you need to generate professional-quality icons for your games, from simple inventory items to hero showcases.
Key Features
Professional Rendering
- High-resolution output up to 2048x2048 pixels
- Anti-aliased rendering for crisp, clean edges
- Multiple export formats: PNG, JPG, and TGA
- Transparent background support for UI integration
Interactive Preview System
- Real-time preview with mouse controls
- Drag to rotate, scroll to zoom, middle-click to position
- Instant feedback as you adjust settings
- Performance-optimized preview quality options
Advanced Lighting System
- Three-point lighting setup with main, fill, and ambient lights
- Customizable light colors, intensities, and directions
- Isolated lighting environment for consistent results
- Professional studio-quality illumination
Layer Composition
- Background layer support for environmental context
- Frame layer support for decorative borders and UI elements
- Full control over sprite positioning, scaling, and tinting
- Perfect for creating themed icon sets
Post-Processing Effects
- Grayscale conversion for disabled states
- Sepia toning for vintage aesthetics
- Color inversion for special effects
- Brightness and contrast adjustments
- Silhouette generation for stylized icons
Smart Automation
- Auto-centering system for optimal framing
- Intelligent camera positioning based on prefab bounds
- Automatic filename generation
- Conflict resolution for duplicate names
Perfect For
- Inventory and item icons
- Skill and ability icons
- Character portraits
- Weapon and equipment showcases
- UI elements and buttons
- Marketing materials
- Documentation images
Workflow Integration
- Seamless Unity editor integration
- Batch processing capabilities
- Consistent output folder organization
- Automatic sprite import settings
- Team-friendly settings sharing
Generate icons that match your game's visual style with professional results every time. Whether you need clean UI icons or dramatic hero showcases, this tool provides the flexibility and quality your project deserves.
Free assets used in promo images:
Low poly objects pack by Warcool - https://assetstore.unity.com/packages/3d/props/low-poly-objects-pack-241890
Low Poly Weapons VOL.1 by Simon Mercuzot - https://assetstore.unity.com/packages/3d/props/guns/low-poly-weapons-vol-1-151980
Price $4.99
Inventory + Crafting System by DaggerDev
📄 Technical Details
- Scripts Included:
Inventory management system
Crafting system
Item database (ScriptableObject)
Editor extensions (custom inspector for inventory and crafting recipes) - Files/Folders Structure:
Scripts/ (Core runtime scripts)
Editor/ (Custom editor scripts)
Database/ (ItemDatabase asset)
Demo/ (Optional demo scene and usage examples) - Programming Language:
C#
Fully documented, clean, modular code - Serialization:
Save/load system uses JSON serialization
Inventory data is saved to Application.persistentDataPath - Editor Features:
Drag-and-drop item assignment
Dropdowns and search functionality
Foldable sections for inventory items and crafting recipes
Built-in validation for item selection - Setup Instructions:
Create an Item Database via Create -> Inventory System -> Item Database.
Add the PlayerInventory component to a GameObject.
Assign the Item Database reference in the PlayerInventory.
Populate the Item Database with your game items.
Define crafting recipes directly in the PlayerInventory component.
Use the provided API to interact with inventory and crafting at runtime. - API Summary:
AddItem(int id, int count)
RemoveItems(int id, int amount)
HasEnoughItems(int id, int requiredAmount)
GetInventory()
CanCraft(CraftingRecipe recipe)
Craft(CraftingRecipe recipe)
SaveInventory()
LoadInventory()
SetPersistent(bool persistent)
OnInventoryChanged event - Supported Unity Versions:
2020.3 LTS and later
Fully compatible with Unity 2021, 2022, and 2023 versions - License:
Standard Unity Asset Store EULA
Dagger Inventory System is a lightweight, modular solution for adding an inventory and crafting system to your Unity projects.
Designed for simplicity, flexibility, and performance, it integrates seamlessly into any genre, including RPGs, survival games, crafting simulators, and more.
Whether you're building a prototype or a full commercial game, Dagger Inventory System provides a robust foundation for managing items, crafting recipes, and inventory persistence.
Note:
Since this is the inital release it is fully free, so toy around with it, and give any feedback or suggestions. I will be updating it as often as I can, and can add features to your request.
✨ Features
- Modular Inventory Management
Easily add, remove, and manage items dynamically at runtime.
Auto-stacking support based on customizable maximum stack sizes. - Complete Crafting System
Define crafting recipes with flexible requirements.
Enable/disable recipes at runtime to support unlockable crafting. - Customizable Item Database
Create and manage all game items from a centralized ScriptableObject.
Automatically assigns unique IDs to items.
Store metadata: name, description, icon, max stack size. - Editor Extensions
Clean, intuitive custom inspector for inventory and recipes.
Foldable sections for easier organization.
Drag-and-drop setup with search bars, dropdowns, and tooltips. - Auto Save & Load
Optional auto-saving system to persist inventory between sessions.
Save files stored securely using JSON serialization. - Full API Access
Easily access, modify, or extend the inventory with provided methods.
Singleton pattern for quick and safe access from any script. - Runtime Persistence
Optionally make the inventory object persist between scenes. - Lightweight and Clean Code
Fully documented and easy to extend for advanced users.
🛠 Suitable for:
- Survival games
- Loot-driven games
- Prototyping gameplay systems
🚀 Why Choose Dagger Inventory System?
- No unnecessary bloat: pure C# runtime-focused asset.
- Fast, clean integration into new or existing projects.
- Professional-level editor UI — easy for developers and designers to use.
- Designed with performance and scalability in mind.
- Includes full documentation and ready-to-use examples.
📚 Documentation
Comes with full offline documentation, covering:
- Installation
- Setup
- API reference
- Tips for customization
🎯 Quick Start
- Create an Item Database.
- Add the PlayerInventory component to your scene.
- Populate your item database.
- Create crafting recipes.
- Start managing items and crafting at runtime!
Price $15.99
Modular Stage by Loafbrr
object count 59
1. tris: 256542; Polygons: 109360; Verts: 170604
2. uv mapped
3. 1 material
4. no rig
5. no animation
6. blend file included
Modular portable stage for events.Three pre-built stages and 47 parts you can easily snap to the grid with.
come check on my progress on bsky
https://bsky.app/profile/loafbrr.bsky.social
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
support by buying my other assets
Price $0.00