Beauty salon - interior and props by Mixaill
Mixaill studio presents a good solution for your games, VR projects and simulators.
Beauty salon - interior and props is a room with equipment, furniture, interior items that will help you save time on implementing your ideas.
Pack includes a large set of necessary models:
room
window
2 chairs
big table
mirror
lamp
flowers
comb
spray
pushcart
All textures PBR.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $24.99
Beauty salon - interior and props is a room with equipment, furniture, interior items that will help you save time on implementing your ideas.
Pack includes a large set of necessary models:
room
window
2 chairs
big table
mirror
lamp
flowers
comb
spray
pushcart
All textures PBR.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $24.99
Cinematic Epic Music Pack by Audio Lantern
With this music pack you will get;
Chaotic Parts (120 BPM, 4/4)
Post-Industrial Music for post-apocalyptic, stealth and/or spy games
Full Mixed Version
6 Low Intensity Loops
5 Medium Intensity Loops
5 High Intensity Loops
Ghost In Ashes (120 BPM, 5/4)
Retro Horror Music for thriller or horror games
Full Mixed Version
8 Low Intensity Loops
5 Medium Intensity Loops
7 High Intensity Loops
Limit Break (160 BPM, 4/4)
Fast-paced electronic music for racing games
Full Mixed Version
4 Low Intensity Loops
5 Medium Intensity Loops
6 High Intensity Loops
Paradox (120 BPM, 4/4)
Generic cinematic track for general use
Full Mixed Version
5 Low Intensity Loops
5 Medium Intensity Loops
5 High Intensity Loops
Victory & Defeat (100 BPM, 4/4)
Medieval music for action and/or strategy games
Full Mixed Version
5 Low Intensity Loops
4 Medium Intensity Loops
7 High Intensity Loops
* You can access the demo mp3 versions here (https://soundcloud.com/user-290030442)
* Different intensities will let you create a dynamic music system (combat, exploration,...)
* All tracks have been composed with game audio requirements in mind
Technical Features:
* All loops in tracks have been tested on Wwise for seamless looping
* All loops can transition seamlessly between different intensities
* The library is intended to make the background music as immersive as possible with as little file as size as possible.
Number of Audio Wavs: 87
Sample rate / bit rate: (48 kHz, 24bit Stereo WAVs)
Price $20.00
Chaotic Parts (120 BPM, 4/4)
Post-Industrial Music for post-apocalyptic, stealth and/or spy games
Full Mixed Version
6 Low Intensity Loops
5 Medium Intensity Loops
5 High Intensity Loops
Ghost In Ashes (120 BPM, 5/4)
Retro Horror Music for thriller or horror games
Full Mixed Version
8 Low Intensity Loops
5 Medium Intensity Loops
7 High Intensity Loops
Limit Break (160 BPM, 4/4)
Fast-paced electronic music for racing games
Full Mixed Version
4 Low Intensity Loops
5 Medium Intensity Loops
6 High Intensity Loops
Paradox (120 BPM, 4/4)
Generic cinematic track for general use
Full Mixed Version
5 Low Intensity Loops
5 Medium Intensity Loops
5 High Intensity Loops
Victory & Defeat (100 BPM, 4/4)
Medieval music for action and/or strategy games
Full Mixed Version
5 Low Intensity Loops
4 Medium Intensity Loops
7 High Intensity Loops
* You can access the demo mp3 versions here (https://soundcloud.com/user-290030442)
* Different intensities will let you create a dynamic music system (combat, exploration,...)
* All tracks have been composed with game audio requirements in mind
Technical Features:
* All loops in tracks have been tested on Wwise for seamless looping
* All loops can transition seamlessly between different intensities
* The library is intended to make the background music as immersive as possible with as little file as size as possible.
Number of Audio Wavs: 87
Sample rate / bit rate: (48 kHz, 24bit Stereo WAVs)
Price $20.00
Simple Text Localization by Alessio
STL is simple and lightweight editor extension that will allow you to localize your game text and keep all the strings organized and searchable.
No initial setup required, just import it and start writing!
The dictionaries are saved as JSON files that you can share with translators for your game and they can translate all the strings without even opening Unity.
If you are looking for a simple and cheap solution to text localization, this is the asset for you.
NOTE: I'm always happy to improve my tools, so don't hesitate to send a message to Piemaker89@gmail.com for any feedback, request or bug report!
Price $4.99
No initial setup required, just import it and start writing!
The dictionaries are saved as JSON files that you can share with translators for your game and they can translate all the strings without even opening Unity.
If you are looking for a simple and cheap solution to text localization, this is the asset for you.
NOTE: I'm always happy to improve my tools, so don't hesitate to send a message to Piemaker89@gmail.com for any feedback, request or bug report!
Price $4.99
2D Car Pack with Vehicle controller by Buggy
Ready to use 2D car pack.
Contains customizable car sprites and car controller (keyboard and multitouch control) (no sound).
9 cars
50+ sprites
and endless possibilities
Each car consists of:
-rotating front wheels
-body
-custom color
-custom second colors
-tire marks particles
-car behavior script
(cannon and tree as a gift)
for PC and mobile
Price $15.00
Contains customizable car sprites and car controller (keyboard and multitouch control) (no sound).
9 cars
50+ sprites
and endless possibilities
Each car consists of:
-rotating front wheels
-body
-custom color
-custom second colors
-tire marks particles
-car behavior script
(cannon and tree as a gift)
for PC and mobile
Price $15.00
>Developer Console by Diversion Ctrl
The developer console is a runtime debug and command interface for Unity applications.
--- FEATURES ---
- Easy to setup – just drag and drop the prefab into your scene.
- Utilizes Unity’s built-in UI system for maximum compatibility and flexibility.
- Full professionally structured and documented C# source code included.
- Display debug messages at runtime – useful for debugging builds where Unity’s built-in debug console is unavailable.
- Subscribes to Unity’s built-in debug events – no need to modify your existing code, just keep using ‘Debug.Log()’ as normal.
- Highly customizable – choose whether to show timestamps, stack traces, collapse duplicate messages and more…
- Optionally outputs all debug messages to a text file on disk.
- Call any method at runtime by typing a custom command string – useful for testing builds where Unity’s inspector is unavailable, or to give users access to ‘cheat codes’.
- Supports public, non-public, static and non-static methods.
- Supports methods with any number of parameters.
- Automatically generate a persistent unique ID for GameObjects – useful to pass GameObjects or Components as parameters within commands.
- Supports batch commands – enter multiple commands at once or read them in from a text file on disk.
--- SUPPORTED PLATFORMS ---
- PC
- Other platforms should work but are untested. File input/output is unsupported in web player builds.
--- SUPPORTED UNITY VERSIONS ---
- Unity 2018.2.x or newer running the .Net 4.x scripting runtime or higher.
- Older versions of Unity running the same scripting runtime should work but are untested.
--- ADDITIONAL INFO ---
- Manual
- Scripting API
Price $15.00
--- FEATURES ---
- Easy to setup – just drag and drop the prefab into your scene.
- Utilizes Unity’s built-in UI system for maximum compatibility and flexibility.
- Full professionally structured and documented C# source code included.
- Display debug messages at runtime – useful for debugging builds where Unity’s built-in debug console is unavailable.
- Subscribes to Unity’s built-in debug events – no need to modify your existing code, just keep using ‘Debug.Log()’ as normal.
- Highly customizable – choose whether to show timestamps, stack traces, collapse duplicate messages and more…
- Optionally outputs all debug messages to a text file on disk.
- Call any method at runtime by typing a custom command string – useful for testing builds where Unity’s inspector is unavailable, or to give users access to ‘cheat codes’.
- Supports public, non-public, static and non-static methods.
- Supports methods with any number of parameters.
- Automatically generate a persistent unique ID for GameObjects – useful to pass GameObjects or Components as parameters within commands.
- Supports batch commands – enter multiple commands at once or read them in from a text file on disk.
--- SUPPORTED PLATFORMS ---
- PC
- Other platforms should work but are untested. File input/output is unsupported in web player builds.
--- SUPPORTED UNITY VERSIONS ---
- Unity 2018.2.x or newer running the .Net 4.x scripting runtime or higher.
- Older versions of Unity running the same scripting runtime should work but are untested.
--- ADDITIONAL INFO ---
- Manual
- Scripting API
Price $15.00
Police People Pack by By Chekov
Police People Pack - package of beautiful realistic people. This asset contains 4 models. The package has 46 animations (Walking, running, attack, death, shooting and other animations).
All models and geometry of FBX are made of triangles.
All models have a skeleton and can be animated with Mecanim.
Diffuse, Normal Map 2048X2048 PNG textures. Rig: 65 bones
Price $10.00
All models and geometry of FBX are made of triangles.
All models have a skeleton and can be animated with Mecanim.
Diffuse, Normal Map 2048X2048 PNG textures. Rig: 65 bones
Price $10.00
Animation Combo System by Generics Studio
Animation Combo System, is an easy-to-use utility class, which you can use to setup Animation Combos for your game in less than a minute !.
How to Integrate:
-Drag the animation clips to Mecanim
-use the interfaces provided to create a combo using these animation clips
-Design your input Sequence
-Fire the game !
Check out this tutorial to see it in action
- User-friendly
- Fast Workflow
- Very Modular
- Maximises Usability
- Flexible and Extendable
- offer simple API’s and events to help build logic using your existing Codebase + the newly made Combos
- Zero decencies to other Code Libraries
-full source code included
support email: moatyiv@gmail.com
Price $10.00
GPU Occlusion Culling by Ciprian Stanciu
This package will improve performance by culling objects that are occluded by other objects in your scene. It uses the GPU slightly more but reduces CPU pressure by drastically reducing drawcalls.
It also has a lag of 1-3 frames because it disables objects that were not visible 1-3 frames ago.
It only works with DirectX 11, 12 and consoles. It does not support OpenGL.
It only works with opaque objects.
It works with static or dynamic objects.
Price $9.99
It also has a lag of 1-3 frames because it disables objects that were not visible 1-3 frames ago.
It only works with DirectX 11, 12 and consoles. It does not support OpenGL.
It only works with opaque objects.
It works with static or dynamic objects.
Price $9.99
XenoSandboxGenerator by Erarnitox
This Asset allows you to create your own
Sandbox Level with only one button click
It creates the Map by stitching multiple
Terrains together and then automaticly places
buildings, objects and vegetation on the Map
It also creates a map border automaticly
This package does also come with a custom Terrain shader with:
-distance blending (to minimize tiling)
-noise overlay (to minimize tiling)
-Triplanar mapping
-hard blending between textures
This package also contains sample object prefabs with lod models, ground textures and a sample scene.
for more information have a look here:
Article
Price $14.99
Sandbox Level with only one button click
It creates the Map by stitching multiple
Terrains together and then automaticly places
buildings, objects and vegetation on the Map
It also creates a map border automaticly
This package does also come with a custom Terrain shader with:
-distance blending (to minimize tiling)
-noise overlay (to minimize tiling)
-Triplanar mapping
-hard blending between textures
This package also contains sample object prefabs with lod models, ground textures and a sample scene.
for more information have a look here:
Article
Price $14.99
Light Resource Loader by Alessio
Have you ever find yourself in the position where you need so many asset references, that the game just takes load and load of device memory and time to load?
That's probably because whenever you reference any asset from the Resources folder in your components, it gets loaded into memory, even before you need them.
That's obviously a problem.
You can solve it with this plugin!
I'm always happy to improve my tools, if you find any bugs or have some feature requests, send me an email to Piemaker89@gmail.com
This asset might change pricing in the future if more stuff is added.
Price $0.00
That's probably because whenever you reference any asset from the Resources folder in your components, it gets loaded into memory, even before you need them.
That's obviously a problem.
You can solve it with this plugin!
I'm always happy to improve my tools, if you find any bugs or have some feature requests, send me an email to Piemaker89@gmail.com
This asset might change pricing in the future if more stuff is added.
Price $0.00