Japanese Room by 3D Everything
Interior of a Japanese room with the typical objects and furniture such as a tatami, tables, cushions, lamps and Japanese paintings. The 42 models also include some glasses, a teapot, sake and food. The walls, ceiling and doors have a completely Japanese style. We also have a simple scenary in the outside. This low poly scene is ideal for games or applications.
Included:
- 1 Demo - Camera
- 42 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Price $20.00
Included:
- 1 Demo - Camera
- 42 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Price $20.00
Medieval Weapons Vol1 Free Demo by Cole
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3 game ready ( VR too ) weapon model with pbr texture.
All texture resolution is 2k / 2048x2048
The package includes:
- 1 dagger.
- 1 Sword.
- 1 mace.
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Dagger tri count: 552
Sword tri count: 260
Mace tri count: 630
Price $0.00
3 game ready ( VR too ) weapon model with pbr texture.
All texture resolution is 2k / 2048x2048
The package includes:
- 1 dagger.
- 1 Sword.
- 1 mace.
------------------------------------------------------------
Dagger tri count: 552
Sword tri count: 260
Mace tri count: 630
Price $0.00
PlayWithFriendsKIT by Vironit
Simple example for code that can help you to realize game with your friends from FACEBOOK by using PhotonNetwork
What is VironIT Unity kit?
The VironIT Unity kit combines a Facebook SDK for Unity functionality with a Photon Unity Networking.
As this development is portable you don't have to spend hours to change the code. You can just move up the framework.
It also allows growing the connectors amount without loss.
Price $0.00
What is VironIT Unity kit?
The VironIT Unity kit combines a Facebook SDK for Unity functionality with a Photon Unity Networking.
As this development is portable you don't have to spend hours to change the code. You can just move up the framework.
It also allows growing the connectors amount without loss.
Price $0.00
uMoveHUD Heads Up Display Interface System by Johannes Nienaber
Try the demo : Download Here
uMoveHUD Heads Up Display Interface System is the ideal solution to implement into your projects for a smooth and intuitive heads up display interface system.
Use uMoveHUD Heads Up Display Interface System to add the ultimate interface functionality to your projects.
All the interface elements are customize-able and changeable, you can make it look and feel however you want.
The package includes many icons and graphics that it makes use off.
The system is implemented into your project by simply pressing a single button. No hassle and no extra coding needed.
Includes PDF documentation that covers all you need.
Features :
- a Locator system that is based on tags which changes the icon of the identifier graphic. If you select and animal for example the icon is changed to that of an animal. You can easily set up new tags and icons. More will be added in future releases too.
- a Horizontal compass bar that makes use of the player's transform to display its angle.
- a Minimap that uses the players location and rotation for its information and displays the selected target gameobject as well. You can zoom in and out on the minimap.
- The distance between the player and selected gameobject is displayed on a text element.
- Includes a simple FPS controller and camera system.
- Easy to use system.
- Includes documentation.
- Great performance.
For support email me at johannesnienaber@gmail.com
My portfolio website : Visit Here
Price $12.00
uMoveHUD Heads Up Display Interface System is the ideal solution to implement into your projects for a smooth and intuitive heads up display interface system.
Use uMoveHUD Heads Up Display Interface System to add the ultimate interface functionality to your projects.
All the interface elements are customize-able and changeable, you can make it look and feel however you want.
The package includes many icons and graphics that it makes use off.
The system is implemented into your project by simply pressing a single button. No hassle and no extra coding needed.
Includes PDF documentation that covers all you need.
Features :
- a Locator system that is based on tags which changes the icon of the identifier graphic. If you select and animal for example the icon is changed to that of an animal. You can easily set up new tags and icons. More will be added in future releases too.
- a Horizontal compass bar that makes use of the player's transform to display its angle.
- a Minimap that uses the players location and rotation for its information and displays the selected target gameobject as well. You can zoom in and out on the minimap.
- The distance between the player and selected gameobject is displayed on a text element.
- Includes a simple FPS controller and camera system.
- Easy to use system.
- Includes documentation.
- Great performance.
For support email me at johannesnienaber@gmail.com
My portfolio website : Visit Here
Price $12.00
Simple Healing Effect by DKWorld Entertainment
Simple Healing Effect is a Particle System prefab to use with any Healing Spell casting or when the player drinks a Healing potion.
Simple Healing Effect includes several Particle Systems and a sample cross texture (together in a prefab). Also, the package includes a demo scene to show how the effect works.
Price $2.00
Simple Healing Effect includes several Particle Systems and a sample cross texture (together in a prefab). Also, the package includes a demo scene to show how the effect works.
Price $2.00
UAA - City Vehicles - Razor Coupe by Testmobile
From the Urban American Assets Serie the Razor Coupe comes with a simple interior, the doors, hood and trunk can be opened. You can check our manual here: Manual
It´s perfect for a third person action game or it could even be used as a scene prop. It comes in standard, special, classic (a fancier version with vinyl roof) and a rusted version .
It also comes with tires and wheels (atlased texture) to offer some extra variation. The polycount is 5.164 polies (or 10.000 triangles).
The body uses a single texture (2048 texture) Bonus: Comes with simple city tiles and buildings (atlased) so you can start testing your new ride!
Price $4.00
It´s perfect for a third person action game or it could even be used as a scene prop. It comes in standard, special, classic (a fancier version with vinyl roof) and a rusted version .
It also comes with tires and wheels (atlased texture) to offer some extra variation. The polycount is 5.164 polies (or 10.000 triangles).
The body uses a single texture (2048 texture) Bonus: Comes with simple city tiles and buildings (atlased) so you can start testing your new ride!
Price $4.00
Customizable Levelling System by Lionstar Games
This package will give you access to a levelling system which you can customize the type of font, font colour, XP bar background colour and fill colour.
This can be used in game genres such as RPGs, or any type of game that involves player progression.
Contains:
- Readme text file
- Sample scene
- Customizable levelling system prefab
- Levelling system script
Price $3.35
This can be used in game genres such as RPGs, or any type of game that involves player progression.
Contains:
- Readme text file
- Sample scene
- Customizable levelling system prefab
- Levelling system script
Price $3.35
Login Framework by Vironit
Unity3D Login Framework is a module codebase to help you organize and realise different type of login (Facebook, GoogleSignIn, Mail) to backend services (Firebase, PlayFab) with ready made realization some of them.
Ready made Features
The framework is easily extensible, in the current version it support these features, see below: Backend: Firebase Playfab
Login: Google Sign In Facebook Mail login (Email/Password)
It's easy to expanding and add new login and server types and switch between them.
Price $0.00
Ready made Features
The framework is easily extensible, in the current version it support these features, see below: Backend: Firebase Playfab
Login: Google Sign In Facebook Mail login (Email/Password)
It's easy to expanding and add new login and server types and switch between them.
Price $0.00
Marketing & Cross Promotion for Foundation Framework by Tiny Tree
REQUIRED: FOUNDATION FRAMEWORK
CrossPromotion is a very useful way of keeping and redirecting all your acquired players to your other games. It is free marketing & advertisement, games always use this method by displaying a button “other games” within their app.
Allow Developer or marketing team to promote other games by fetching data from a web-server, dropbox, google-drive or any service that dos not prevent from using hotlinking. Developers can easily test locally the result and use a simple editor to export a new data map. DOCUMENTATION
MailChimp Subscriber Allow Developer or marketing team to collect players emails using an extra optional steps during profile creation, emails will be sent to your mail chimp list, also display an unsubscribe button. DOCUMENTATION
Price $0.00
CrossPromotion is a very useful way of keeping and redirecting all your acquired players to your other games. It is free marketing & advertisement, games always use this method by displaying a button “other games” within their app.
Allow Developer or marketing team to promote other games by fetching data from a web-server, dropbox, google-drive or any service that dos not prevent from using hotlinking. Developers can easily test locally the result and use a simple editor to export a new data map. DOCUMENTATION
MailChimp Subscriber Allow Developer or marketing team to collect players emails using an extra optional steps during profile creation, emails will be sent to your mail chimp list, also display an unsubscribe button. DOCUMENTATION
Price $0.00
Medieval Axe Weapons Vol1 by Cole
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This package is part of the Medieval Weapons Vol1.
13 game ready ( VR too ) axe model with pbr texture.
All texture resolution is 2k / 2048x2048
The package includes:
- 13 Axe (pickaxe, battle, light, double, etc.. )
- 1 Wooden Weapon holder.
------------------------------------------------------------ Avarage tri count : 545 Triangle Maximum model tri count : 930 Triangle Minimum model tri count : 280 Triangle
Price $7.80
This package is part of the Medieval Weapons Vol1.
13 game ready ( VR too ) axe model with pbr texture.
All texture resolution is 2k / 2048x2048
The package includes:
- 13 Axe (pickaxe, battle, light, double, etc.. )
- 1 Wooden Weapon holder.
------------------------------------------------------------ Avarage tri count : 545 Triangle Maximum model tri count : 930 Triangle Minimum model tri count : 280 Triangle
Price $7.80
PBR Stone Ground 2 by JoltBug
This is a Perfectly tileable PBR-ready stylized 3D stone ground texture
DISCLAIMER
We did not add the bloom effect and the custom skyboxes used in the asset store display scenes.
This package was not tested on any mobile device.
If you have any other queries, please contact us via email. Please do not forget to like our facebook page
Price $3.00
- Tileable
- 2048X2048px
- This item includes the following main maps
- Diffuse/Albedo, Height, Ambient Occlusion, Normal, Metal and Roughness
- All maps except the metal map comes in two different formats: png and tga
- The metal map which includes the roughness in alpha channel is in tga format only
- The package also contains a layered psd file including all the maps for further modification as per the user's requirements
- Although these textures had been originally applied on a standard Unity shader, however, they can be used in other custom shaders too
DISCLAIMER
We did not add the bloom effect and the custom skyboxes used in the asset store display scenes.
This package was not tested on any mobile device.
If you have any other queries, please contact us via email. Please do not forget to like our facebook page
Price $3.00
Polygonal - Alien Telekinis by Meshtint Studio
Click here to see more products in our Unity Asset Store.
Polygonal Series 3D models are in faceted style and VR, AR friendly. Textures are only 32 x 32 and assets remain clear when close up. It will be a good addition to other faceted style environment packs.
Check out other Polygonal Series assets here!
See forum thread here.
Polygonal Series Alien Telekinis
This pack contains Alien Telekinis A and Telekinis B. Telekinis A has crown but Telekinis B doesn't. You can use Telekinis A as a commander and Telekinis B as a lower rank solider. Telekinis is a highly intelligent alien species. They have a huge brain. They can use telekinesis to move things around, mind control and to attack their opponents. These animations are included in the package. You can create a interesting battle/gameplay with Telekinis's special abilities. They are rigged and animated.Textures are available in 3 colors. Telekinis has 32 animations! Generic mecanim rig set up. Telekinis A has 1540 triangles and Telekinis B has 1364 triangles.
Rock models, Unity FX Mist and Sparks and skybox you see in the main image are included in this pack.
See videos and images provided for model/animations preview.
Animations:
- Idle
- Move forward slow with root motion
- Move forward slow without root motion
- Move backward slow with root motion
- Move backward slow without root motion
- Move forward fast with root motion
- Move forward fast without root motion
- Move backward fast with root motion
- Move backward fast without root motion
- Move right slow with root motion
- Move right slow without root motion
- Move left slow with root motion
- Move left slow without root motion
- Move right fast with root motion
- Move right fast without root motion
- Move left fast with root motion
- Move left fast without root motion
- Turn left
- Turn right
- Spawn from sky
- Fly away
- Projectile attack 01
- Projectile attack 02
- Mind control
- Meditate
- Telekinesis Lift and Slam
- Telekinesis Swing left
- Telekinesis Swing right
- Telekinesis paralyze opponent
- Defend force field
- Take damage
- Die
The demo scene is using these FREE unity assets:
- Post Processing Stack
Only FBX and PNG are be provided in the package. Additional fee is required for working files.
Click here to see more products in our Unity Asset Store.
Price $8.90
Polygonal Series 3D models are in faceted style and VR, AR friendly. Textures are only 32 x 32 and assets remain clear when close up. It will be a good addition to other faceted style environment packs.
Check out other Polygonal Series assets here!
See forum thread here.
Polygonal Series Alien Telekinis
This pack contains Alien Telekinis A and Telekinis B. Telekinis A has crown but Telekinis B doesn't. You can use Telekinis A as a commander and Telekinis B as a lower rank solider. Telekinis is a highly intelligent alien species. They have a huge brain. They can use telekinesis to move things around, mind control and to attack their opponents. These animations are included in the package. You can create a interesting battle/gameplay with Telekinis's special abilities. They are rigged and animated.Textures are available in 3 colors. Telekinis has 32 animations! Generic mecanim rig set up. Telekinis A has 1540 triangles and Telekinis B has 1364 triangles.
Rock models, Unity FX Mist and Sparks and skybox you see in the main image are included in this pack.
See videos and images provided for model/animations preview.
Animations:
- Idle
- Move forward slow with root motion
- Move forward slow without root motion
- Move backward slow with root motion
- Move backward slow without root motion
- Move forward fast with root motion
- Move forward fast without root motion
- Move backward fast with root motion
- Move backward fast without root motion
- Move right slow with root motion
- Move right slow without root motion
- Move left slow with root motion
- Move left slow without root motion
- Move right fast with root motion
- Move right fast without root motion
- Move left fast with root motion
- Move left fast without root motion
- Turn left
- Turn right
- Spawn from sky
- Fly away
- Projectile attack 01
- Projectile attack 02
- Mind control
- Meditate
- Telekinesis Lift and Slam
- Telekinesis Swing left
- Telekinesis Swing right
- Telekinesis paralyze opponent
- Defend force field
- Take damage
- Die
The demo scene is using these FREE unity assets:
- Post Processing Stack
Only FBX and PNG are be provided in the package. Additional fee is required for working files.
Click here to see more products in our Unity Asset Store.
Price $8.90
SQL4Unity by SteveSmith.Software
SQL Database written in Unity for Unity.
Load and Save data in a local database using SQL statements.
No external libraries or dependencies.
Completely multi-platform. If it can run Unity it can run SQL4Unity.
Native support for many Unity data types
Unity GUI Workbench for easy database creation and testing.
Small run time footprint < 100KB
Price $69.00
Load and Save data in a local database using SQL statements.
No external libraries or dependencies.
Completely multi-platform. If it can run Unity it can run SQL4Unity.
Native support for many Unity data types
Unity GUI Workbench for easy database creation and testing.
Small run time footprint < 100KB
Price $69.00
IFT Visual Scripting by Worq Studios
IFT (If Then) is a very easy to use yet robust visual programming tool based on the simple logic “IF some event occurs, THEN execute some action”. IFT was built from the ground up with simplicity and ease of use in mind. IFT currently supports over 60 events from categories such as AI events, mouse events, keyboard events, mobile input events, navmesh events, physics events and many more. There are also over 120 actions to execute when those events occur but that is not even the best part of it all. A major feature of IFT is that it integrates seamlessly with UnityEvents and messages so you to create your own custom events and actions to fire from within your own code. Whether you are new to programming, or an expert looking to simplify workflow, IFT is definitely a tool that belongs in your arsenal.
Features:
-New concept, new effective approach to visual programming in unity.
-Over 180 events and actions ready for execution.
-Create your own custom events and actions that integrate seamlessly with IFT.
-AI events and actions for intelligent game entities.
-Very intuitive, user friendly and easy to setup and use.
-24 / 7 support.
-Very fast growing community.
-Many more exciting features.
Price $29.99
Features:
-New concept, new effective approach to visual programming in unity.
-Over 180 events and actions ready for execution.
-Create your own custom events and actions that integrate seamlessly with IFT.
-AI events and actions for intelligent game entities.
-Very intuitive, user friendly and easy to setup and use.
-24 / 7 support.
-Very fast growing community.
-Many more exciting features.
Price $29.99
ZHBridge by ZHSoft
The package includes:
- A stone bridge model
Poly:16,918
Tres:32,180
- Three textures:diffuse,normal,specular
Size:2048
Format:png
- A custom shader for specular map
The package, as its screenshot shows, is realistic and beautiful, especially the tiles on its ground.It is suitable for realistic games.
Price $15.00
- A stone bridge model
Poly:16,918
Tres:32,180
- Three textures:diffuse,normal,specular
Size:2048
Format:png
- A custom shader for specular map
The package, as its screenshot shows, is realistic and beautiful, especially the tiles on its ground.It is suitable for realistic games.
Price $15.00
Global Theme Styler & Customizer by Renaissance Coders
☛ Docs | Forum ★ A lightweight theme tool to quickly customize all UI fonts, colors, and sprites with the click of a button. ⚡︎ Start from one of the preset themes. ⚡︎ Tailor your own theme to fit your project. ⚡︎ Create custom theme parameters. ⚡︎ 17 preset themes. Fonts are not included in the package.
Price $19.99
Price $19.99
Obliterate Effect Pack by Siberian.pro
This plugin works in VR and Standalone mode === Implemented 2 types of obliteration effect. Now you can destroy your stuff in really cool way. 1. Mesh Crush Sub-mesh implementation. Enable script to crash your mesh on many different parts. Generates object, based on count of triangles per one mesh (sets by user). Script choose random triangles and join them in one mesh. UV texture data fully saved from parent mesh. Remember, that if you work with high-poly model it is bad idea to set 10 000 small objects with rigidbody and collider, thats why you should take care about count of triangles per sub-mesh. 2. Dissolve Shader Classic dissolve shader with light. You can change line thickness and color, noise texture for dissolve and got some light settings as addition. You can combine shader effect with mesh crush to reach very nice effect. + Full source code of the shader is included - you can modify it to achive your own effect. Do not be afraid to experiment! + Full source of scripts with many commentaries and time efficiency check. + Demo scene included. Press play and start to Enable scripts (set checkbox in corner) to see result. + Ready-to-go asset. Easily deployable in existing project. + Developed with love <3 --- Check MeshCrush.cs for more info! Support: kv@siberian.pro
Price $12.00
Price $12.00