Beach Sports Pack by The Cloud Creator
Included in package:
• Surfboard
• Longboard
• Skimboard
• Beachball
• Volleyball
• Beach bat
• Frisbee
*Not included: Surfboard rack
Technical info:
• Efficiëntly modeled mesh.
• 2k PBR textures.
• Drag and drop ready prefabs.
• PBR materials.
• Demo scene.
Requests changes:
If you have requests for changes you can always e-mail us. We'd be glad to improve upon this asset!
Price $0.00
FotoCars - Free Sample by Kajaman
A FREE sample of a HUGE pack of low poly photorealistic cars to populate parking lots, streets and highways with.
Everything is optimized so that you can use it in big numbers and/or low spec machines.
The free sample contains two cars - one car type in two different colors.
In the Full Gigapack , there are staggering 300 different cars
20 cars of different types and sizes in 15 colors each.
Two LODs.
Full model with separate wheels (500 – 600 triangles) and “Box” model with just 60 – 100 triangles. Premade prefabs with LOD groups setup.
Single mesh variant of full model to make static cars even less resource demanding.
An optional simple 2 triangle mesh shadow bellow the car. The ultimate low resource shadow solution.
One texture/material per model.
Two texture variants. The first is of a static car. The second one has the wheel “Smudged” by rotation. You can tell the smudged variant by a capital S at the end of its name.
Debranded – all logos and names removed
Five different premade prefabs differing mainly in shadow solution. Unity, projected, simple mesh, single mesh and box.
Thanks for rating.
If you like these, consider getting the Full Gigapack
Enjoy!
Price $0.00
Rusty Flashlight by Haphazrd
Package includes:
1 static flashlight mesh
3 LOD:
0 LOD - 901 tris
1 LOD - 674 tris
2 LOD - 450 tris
Contains a prefab with basic script to turn flashlight on and off (3 nested spotlights) .
Mesh include/share the following maps:
diffuse, ambient occlusion, roughness, normal. All maps are 2048x2048 which can be scaled down manually to your liking.
Enjoy!
Price $0.00
AI texture path following by VR Cardboard Buddies
We have developed a new powerful algorithm based on artificial intelligence (AI) that makes the gameobject respect the physics (terrain, colliders, rigidbody speeds…) of the game by using the camera feedback (visual control). In addition, Hough transform is used to detect the line to follow, and all the code is complete transparent (thresholds can be edited by the user, as well as other parameters).
The package contains three scenes:
>SCENE 1:
General functionalities of image binarization and Hough transform using camera feedback.
>SCENE 2:
Movement of a car following a texture.
>SCENE 3:
Advanced movement of the same car but in a terrain, where physics are completely functional.
Having trouble to decide? Please contact us at michael.soler.beatty@gmail.com
Price $15.00
GameDev.net Search by GameDev.net
Search GameDev.net directly from the Unity Editor with the GameDev.net Search plugin!
Customize your search for all content on GameDev.net, only the latest, or the most relevant. Or, narrow your search to specific GameDev.net content:
* Blogs
* Articles
* Forums
* News
* Contractors
* Projects
* and more!
GameDev.net is your game development community. Whether you are new to game development or a long-time industry veteran, GameDev.net connects you with game developers and technology enthusiasts learning, sharing, and connecting through game development.
Price $0.00
On Screen Joystick by SiliconDroid
Price $9.95
Low Poly WWII Vehicles by Simon Mercuzot
Included:
Up to 14 Low Poly Military Vehicles :
-Models in FBX
-Prefabs files
-3 Differents materials for 3 differents textures
-4 Tanks, 1 Comming soon
-5 Armored car
-5 Scout car
-1 Texture "WWII Camo"
More Vehicles soon :
- Tanks
- Planes
- Trucks
Don't forget to ranked the package if you download it. It's helping me to make greatest things.
Thank you!
Contact
Art Station
Price $7.00
AI butterfly by Mixaill
Butterfly have they own behaviour, and it depends on flying time and how close is player to them. You This assets provides you place area with butterflies on different surfaces. They can explore example scene in Assets/Butterflies Scenes
Pack includes the following types:
Morpho achilles
Aglais urticae
Aglais io
Papilio machaon
Papilio maackii
Chrysiridia rhipheus
Thecla coronata
Ornithoptera alexandrae
Papilio rumanzovia
Morphotenaris schoenbergi
Models have LOD0 and LOD1 We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $24.99
Extending Timeline: A Practical Guide
RPG Mount Saber Cat by Lylek Games
WebGL Demo!
RPG Mount Saber Cat
- Rigged and animated.
- Multiple prefabs included: standard saddled saber animal, saddled saber animal with hair, and then unsaddled versions of each.
- Separate materials for the animal, hair, and saddle. Materials that can be swapped out for different color customizations.
Animations
- Standard: Idle, Walk, Run, Jump, TakeDamage, Death
- Combat ready: Idle_battle, Attack1, Attack2, Attack3
- Additional: Sit, Sitting
Website
lylekgames.com
Support
lylekgames.com/contacts
Price $25.00
Hierarchy+ by Thomas Fuentes
Have you ever dreamed of switching the state of a light directly in the hierarchy tab? Disabling Gamobjects without select them? It will be within your reach with Hierarchy+
It will also display some additionals informations like the child level or the prefab instance type.
Moreover, you will be able to save the changes you made during playmode with the simple SaveOnPlay button.
Credits :
- Thomas Fuentes (Programmer)
- Maxime Renault (Graphist)
- Camille Vandenbussche (Graphist)
Price $9.00
Ground Slam FX by Rivermill Studios
The effect is comprised of multiple elements including pre-baked physics with multiple dust, debris, smoke and spark particle effects, triggered by a custom script.
An alpha mask shader is used, meaning the effects will work on any flat surface with no need to cut a hole in the ground
A simple cube is used to break the ground as an example; this can easily be replaced with your own elements such as a character's hammer attack or a meteor hit.
Price $10.00
Easy marker tracking by VR Cardboard Buddies
It works when there is a high contrast between a marker and the background (as show in the video).
The code includes functions that:
• Draw a circle on a texture.
• Operates with image matrices.
• Determines binary images and coordinates of the corners of a marker.
For further questions please contact
michael.soler.beatty@gmail.com
Price $5.00
Flower fairy Lisanna by Christine Designs
1x Flower fairy Lisanna (7 colour variations)
Animations included:
Idel 1
Idel 2
Cheer
Fly
Agree
Disagree
Price $8.00
Heroes - Tribal Warrior by Polygonmaker
Animated PBR character with optimized polygon count:
- LOD0: 15k tris
- LOD1: 8ktris
- LOD2: 3k tris
4K "PBR" textures: Albedo, Metalness, Glossiness, Occlusion and Normal maps
It includes facial expressions and visemes on LOD0
Price $49.99
2718281-1 by Unity EDU
Price $0.00
.Peek Build Inspector by Well Fired Development
Your project build size needs to stay under control ?
You want your assets to remain optimized to ensure your game meets the performance expected ?
.Peek is for you !
.Peek is a tool that automatically creates a report of what goes in your build, and what does not.
It is a must have for any development team that wants to react on time when undesirable assets are integrated to the project.
Features that makes the difference on the Asset Store :
🔥 Installing it and starting using it is incredibly easy. Import the package, build your project (through Unity build menu or through your custom build pipeline). Congratualation ! You generated your first build report !🔥 .Peek focuses on information that matters, nothing less, nothing more.
🔥 Use of optimized dlls and threads to allow quickly browsing through build reports.
🔥 Full programming control of the tool allowing its integration in any build flow (custom build scripts, continuous integration systems, ...).
🔥 Super optimized UI that allows scrolling long list of assets at light speed even in AAA projects with thousands of assets (say hi to .Guacamole. our open-source UI framework).
Other features :
🔥 Automatically generates and archives a build report each time a build is performed.🔥 Provides a nice interface to quickly jump between build reports and compare the content of each build.
🔥 Provides a list of used and unused assets for each build.
🔥 Assets can be filtered by type or by name. They can also be reordered by name or size.
🔥 Gives the possibility to share build reports on a VCS repository, on a shared network resource, or in a personal location for each team member.
🔥 Possibility to run build generation silently or to totally shut it off.
🔥 Build report are saved in the open JSON format and can be displayed or processed in any other third-party tool.
Our roadmap is available here, and you are very welcome to create or vote proposal tickets on our issue tracker if you are looking for new features.
Compatibilities :
• Unity 2017 and 2018 (free and paid)• Desktop platforms.
• Android and IOS.
• More platforms to come if the community asks for it.
Note that .Peek is distributed in optimized dlls to ensure high speed execution. We are committed to release .Peek source code if one day the tool is not supported anymore.
Price $20.00
Wizard Apprentice by Haphazrd
All maps are 2048x2048 (diffuse, ambient occlusion, roughness, metallic, normal).
Includes 4 different materials for the skin, 6 for the eyes, and 6 for the clothing to add more customization.
Skin materials:
Light, Beige, Tan, and Dark
Eye materials:
Blue, Brown, Green, Grey, Hazel, and Violet
Clothing:
Black, Blue, Green, Purple, Red, and White
Animations:
1H_Spell
2H_Ground_Spell
2H_Spell
Die
Idle
Idle_Look_Around
Jump
Nod_Head
Open_Door
Pick_Up
Read
Run
Shake_Head
Sit_On_Chair
Sitting_On_Chair_Idle
Sleep
Sleep_Idle
Walk
Price $20.00