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Jungle Plants by Zug Zug

Asset Store newest packages - 2018, August 24 - 19:17
With this package you can create you own Jungle Location! Package contains Jungle Palms, Grass, Plants, Roots and tileable ground texture.

Textures are made in Hand-Painted style and will fit great to any Stylized game.
Everything is low poly and well optimized.

Triangle count example:
- Plant_01 - 128 tris
- Plant_02 - 200 tris
- Grass models - 8 tris
- Palm models - 878 tris

Contains 5 Textures, size are 1024x1024
Contains 10 unique meshes
Price $9.89

Realistic Viking Sword by Arlindo da Silva Jacuniak

Asset Store newest packages - 2018, August 24 - 19:17
Model of a Danish 10th century arming sword, with realistic blade thickness, distal taper, and asymmetry.


Model Info:
4k PBR textures (4096 x 4096),
Vertices: 348,
Faces: 190,
Tris: 352,

Length: 90 centimeters,
Height: 2 centimeters,
Width: 10 centimeters.
Price $2.00

Fence Concrete V1 by Aleksey8310

Asset Store newest packages - 2018, August 24 - 19:16
Model has 404 face,concrete fence 3 variations
Textures: Diffuse,Normal
texture resolution (4096x4096 size)

Price $5.00

Pixel Rogue-Style Textures by Will Kirby

Asset Store newest packages - 2018, August 24 - 19:11
35 Textures, pixelated in high quality: 512 x 512. All in PNG Format All textures available for 3D and 2D use, following the rogue-style we all know and love this texture pack aims to help game developers build high quality scenes using either the tiles as themselves (2D) or the paint tool (3D). Textures ranging from: *Water (1) *Dirt (9) *Sand (5) *Stone(9) *Wood(9) Extras: *2 Brand new cobble stone textures! For paths. Please enjoy these high quality textures.
Price $10.00

Non-Convex Mesh Collider. Automatic Generator by Plawius

Asset Store newest packages - 2018, August 24 - 16:37
Need fast, accurate physics but tired of `painting` each triangle to make convex colliders? Just click `Generate`!

Industry standard automatic generation algorithm that other big engines are using!

This asset will save you and your artists tons of time (and money)
Price $65.00

Underwater Bubble Balloon Rise Up Protector by Aleksa Racovic

Asset Store newest packages - 2018, August 23 - 23:58
Project is a fully functional game. Game is ready for release.
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Move your shield and protect bubble balloon while it's rising up. Don't hit the obstacles. Once obstacle hits the bubble game is over. Try to score as much as you can. Game is endless and becomes harder and harder as it progress.
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This is complete project pack and it is ready for release.
Mobile ready. Easy to reskin.
Price $0.99

XRay Light Box by gokhanaltay

Asset Store newest packages - 2018, August 23 - 23:53
Here is a PBR textured game ready X-ray lightbox. You can use as environment object. Textures included in the zip files. Lighting set up in Marmoset.

320 Poly
628 Verts

For Texture maps ; Pbr Maps Contains

2048x2048 Albedo
2048x2048 Normal
2048x2048 Roughness
2048x2048 Metallic
2048x2048 Emissive
2048x2048 AO
2048x2048 Opacity

Price $6.00

NeuroFractals Pack by Voldemar

Asset Store newest packages - 2018, August 23 - 23:42
These models are result of computer simulation which was written in to FBX files. Special shader controls the thickness and color across the lines. All models can be transformed as regular objects. Average vertex count 30-40k per model.
These models can be used with native unity particle system to create endless flights.
This pack contains:

1) 12 different model types
2) Multiple variations for each model type
3) 21 special textures for varying parameters
4) Specialized shader
5) 59 ready to use prefabs
6) Example scene

README: https://drive.google.com/open?id=1uOHJj0qVEOOe7jwtDf2bKTz05NQeXsta
Price $20.00

Condor Plus Trial by Fast Iterate

Asset Store newest packages - 2018, August 23 - 23:30
Condor Plus Trial - Unity asset manage library by using assetbundle.
This is a trial version. Please go to https://assetstore.unity.com/packages/slug/124093 for full source version if you need it.

☄️HIGHLIGHTS☄️
Manage asset load and unload
Update bundle online
Snapshot to report asset leak problem
100% source code included
Core code is covered by unit test. You could change code to customize it with more confidence

☄️ Website: Learn more about Condor Plus
☄️ Support: Submit any questions

☄️FEATURE☄️
Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic)
Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence)
Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread)
Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0)
Use weak reference to solve memory leak caused by library self(stop GC to recollect memory)
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Scene load in Editor helper script, help load scene in simulate mode

☄️INTRODUCTION☄️

Supported platforms
iOS
Android
Windows Editor
macOS Editor

Build
Check cyclic reference
- Report cyclic reference path to solve it easily

Check AssetBundleName confliction
- Check if AssetBundleName is same with directory part of other AssetBundleName

Check CRC
- Prevent Unity from using old AssetBundle by not calculate hash correctly
- Happened several times in real project
- AssetBundle is outdated and couldn't load now
- Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times

Clean useless directories and files automatically
- Clean before build
- Clean before copy built assetbundles to StreamingAssets directory

AssetBundle copy to StreamingAssets
- Only copy files which is updated

Cache MD5 caculation
- cache file size, last modify time, AssetBundle CRC
- Recalculate MD5 by checking cache validity to speed build

Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily

Update
Automatic download changed bundles
Automatic retry after download error, retry count is customizable
Persist consistent directory structure with update target
Download speed limit
Downloaded and total bytes progress
Download thread pool with custom number

Load
Non-blocking api to load asset and scene
Use reference count to manage asset and assetbundle
Reference is saved by weak reference, don't impede GC
Reference saved detailed information
- Type, fullname including namespace
- Path, if object is GameObject or Component
- Callback, fullname including namespace
- Count
AssetBundle dependencies automatic management
AssetBundle load crc check
Cache AssetBundle in StreamingAssets directory
File in Android APK load support
Cache asset when reference count is 0
Load queue to load asset from AssetBundle, default capacity is 5
Finite state machine manage lifecycle

Debug
UI
Assets
- AssetPath
- Client fullname
- Callback fullname
- Reference count
- State
Bundles
- Bundle
- Reference count
- State
Automatic adapte screen
Snapshot
- Automatic compare two snapshot and warning if there is difference

Editor Support
Load assets and scenes without building assetbundles
Check if assetbundlename is set for correspond asset
Stop all threads after exit play mode to keep consistent
Shader reset tools
- Shader would be missing if load assetbundle which built for non-editor platform
- Should reset shader to editor version manually after load asset
Editor scene load helper
- Load scene automatically in simulate mode

Helper
Preload manager support load file from zip and apk
Preload manager use custom thread pool to do IO operation

Compression format
LZ4
- Use chunk-based algorithm to get balance on speed and size

Engineer
Unit test
- Core code covered
Code clean and simple
Separate module reasonably
Use less code in module, about 100 loc per file
No explicit thread synchronization to avoid bugs

Third party libraries
Editor
- YamlDotNet
- - Cache calculated MD5
- NSubstitute
- - Unit test helper
Runtime
- ZipStorer
- - Support decompress files on Android

Would not support
variant support
- It violates design purpose, which could use path to determine asset
blocking load
- It could cause potential hiccups in main thread

☄️USAGE☄️

Run Tools > Condor > Setup to initilize, and create two config files

1 Runtime config, Assets/Resources/Condor/Config.asset
2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode

Create or find your asset and set AssetBundleName for it.
Write code to initialize Condor.
Write code to load and unload your asset by using full asset path(starting with Assets).
Then you could test load asset when enable Editor Simulation in config.
Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory.
Then you could load asset from assetbundles.
Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk.

Update feature

1. Come to your project root and start `python -m SimpleHTTPServer` in command line.
2. Remove all files in `StreamingAssets/BundlesPackaged`
3. Switch on `Speed Limit` and set `Max download rate` in `Resources/Condor/Config.asset`
4. Open `Assets/Plugins/Condor/Examples/Scenes/Update.unity` and start play

☄️PRECAUTION☄️

Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0
HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2
Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above
Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions

☄️API INTERFACE☄️

Initialize and destroy
Condor.Manager.Init()
Condor.Manager.Destroy()

Load and Unload
Condor.Manager.LoadAsync()
Condor.Manager.UnloadAsync()

Clean cache
Condor.Manager.UnloadUnusedImmediately()

Snapshot
Condor.Manager.BeginSnapshot()
Condor.Manager.EndSnapshot()

☄️EXAMPLES☄️

Update
Condor/Examples/Scenes/Update.unity

Asset load
Condor/Examples/Scenes/Asset.unity

Scene load
Condor/Examples/Scenes/Scene.unity

Snapshot
Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity

☄️THIRD PARTY LIBRARIES☄️

This asset uses YamlDotNet under MIT-LICENSE, NSubstitute under BSD-3-Clause, ZipStorer under MIT-LICENSE; see Third-Party Notices.txt file in package for details.

Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5.
YamlDotNet for Unity - Asset Store
https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017)
MIT-LICENSE
Editor/Libraries/YamlDotNet/YamlDotNet.license.txt

Use NSubstitute to fake object for unit test.
NSubstitute: A friendly substitute for .NET mocking libraries
http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017)
BSD-3-Clause
Editor/Libraries/NSubstitute/LICENSE.txt

Use ZipStorer to decompress files from zip or apk.
jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip
https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017)
MIT-LICENSE
https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md


Price $0.00

Computer Grave by gokhanaltay

Asset Store newest packages - 2018, August 23 - 23:19
Computer Grave Scene

4246poly

Computers Parts

817poly


Price $5.00

Low-poly Jeep #1 by Pro 3D models

Asset Store newest packages - 2018, August 23 - 23:16
I want to introduce you asset, with a low-poly jeep.
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.

Details:

Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 512
-Misc: 1024
-Wheel: 512
-Windows: 1024

Type textures:
-Albedo map
-Metallic map
-Normal map
-Gloss map
-Ambient occlusion map

LOD:
-LOD0: 29133 tris
-LOD1: 17975 tris
-LOD2: 7006 tris
-LOD3: 397 tris

- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior

Please, rate and comment.

For all questions: vadosrespekt@ukr.net
Price $16.00

Magical Stones by gokhanaltay

Asset Store newest packages - 2018, August 23 - 23:12
Magical Stones

1024x1024 Diffuse

1024x1024 Emissive

5018poly


Price $9.00

Easy Loading Bar by VR Cardboard Buddies

Asset Store newest packages - 2018, August 23 - 23:09
This asset allows the developper to use a loading bar while a Corrutine is working. In this example, a big image (about 11MB) is loaded into the scene and the loading bar indicates the user that the corrutine is being executed.

Test the apk from:
-----------------------
test apk android
Price $1.50

Treasure Map by gokhanaltay

Asset Store newest packages - 2018, August 23 - 22:57
Stylized Treasure Map PBR Hand Painted

Treasure Map Model 1x2048 texture

Floor Model 1x512 texture

All models 4732 poly


Price $15.00

Frida Kahlavera by SKULLVERTEX

Asset Store newest packages - 2018, August 23 - 22:47
Animated skeleton with 3 different outlooks to choose from:

Includes 7 animations:
-Idle;
-Walk;
-Run;
-Turn on spot 90;
-Turn on spot 180;
-Fall backwards;
-Jump;

Works with Mecanim!

Two resolutions included:
|Tris=19k| and |Tris=23k|
Price $15.00

Low Poly BMP2 IFV by modernator

Asset Store newest packages - 2018, August 23 - 22:09
Low Poly BMP2 IFV includes:
- 1016 Polygonal Faces
- PBR Shader
- 6 different texture variations for various environments
- Weight Painted Vehicle Tracks with Wheel Bones

Price $2.00

Magical Treasure Chest by gokhanaltay

Asset Store newest packages - 2018, August 23 - 22:07
There is a magical hand-painted treasure chest. You can use as a hidden object for adventure, research, horror games of found based games.

721 poly
1530 Verts

512x512 Diffuse
512x512 Specular
512x512 Emissive

Price $1.00

Easy Zoom by VR Cardboard Buddies

Asset Store newest packages - 2018, August 23 - 22:05
This package allows the user to create a zoom effect changing the camera parameters when a multiple (two fingers) touch occurs. It includes the environment, skybox and the necessary scripts for the zoom effect as well as a complete documentation explaining how the dynamics of the package work.

Test our app here
-----------------------------
apk Android

Works on mobile devices such as iOS and Android.
Price $1.50

PBR Doors by Tirgames assets

Asset Store newest packages - 2018, August 23 - 21:57
Set of 4 doors each in 3 versions (double, single and skin)
- PBR Materials (Metallic workflow)
- 2048x2048 textures
- Colliders
- Single door frame size 1.5x2.5m
- Double door frame size 3x2.5m

FACEBOOK | TWITTER | EMAIL
Price $10.00

GAME MUSIC TREASURY by Steven Melin Audio, LLC.

Asset Store newest packages - 2018, August 23 - 21:23
The GAME MUSIC TREASURY is a collection of 270+ original Multi-Genre Music Tracks to use Royalty-Free in your Game or Media project! With this massive & growing 5GB+ collection of loops, stingers, and one-shot tracks, you will always have high-quality music available at your fingertips! Every purchase includes FREE updates forever!

Whether you’re creating the next fantasy RPG or a retro platformer, the GAME MUSIC TREASURY has what you’re looking for. This pack includes tracks from the following genres:


• Epic

• Orchestral

• Chiptune

• Indie

• Emotional

• Electronic

• Ambient


With this pack, you can stop worrying about music and get back to developing the next indie masterpiece!


SEE THE FULL TRACK LISTING HERE


=====================

COLLECTION BREAKDOWN

=====================

• 312 high-quality MP3 files (16Bit / 320 kbps)
• 271 original compositions
• 132 full-track loops
• 41 track variations
• 7 essential music genres
• 7 hrs & 40 min. of music
• Unlimited Royalty-Free license
• FREE updates forever

===================

MUSIC FOR ANY GAME

===================

The GAME MUSIC TREASURY is crafted to elevate your game story, regardless of genre. This collection consists of the 7 most essential music genres (epic, orchestral, chiptune, indie, emotional, electronic, ambient) to be your one-stop-shop for all of your game music needs…all at an incredibly low price!

This massive collection is still growing with regular FREE updates!

===================================

HOLLYWOOD-LEVEL MUSIC AT A LOW PRICE

===================================

I use industry-standard sample instruments, plugins, and production techniques in all of my tracks and include live recordings whenever possible.

Numerous tracks in the GAME MUSIC TREASURY include recordings of live soloists, live bands, vocals, and selections from the Los Angeles Philharmonic & Chicago Symphony Orchestra. Using high-quality professionally-mixed & mastered music is one of the best ways to instantly elevate the quality of your game.


As a video game composer, I’ve worked with handfuls of indie game developers and they all share one thing in common – a tight budget! While I continue to compose custom music for games, I desire to help out under-served indie game devs who desire high-quality Hollywood-level music without breaking the bank.


Read the End User License Agreement


Learn more about Steven at www.stevenmelin.com
Price $48.00

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