Unity Stories - State container utilizing Scriptable Objects by Mambo Jambo Studios AB
The aim of Unity Stories is to seperate concerns between your game state and the implementation of your game logic making your scripts modular. The will make protyping your game faster and makes it easier to make changes to your code base even though your project has grown large.
The project is still in its early stages and is evolving. If you've got feedback or suggestions, please let me know. The goal is to keep improving the library and and its API - both when it comes to performance and developer experience.
Price $0.00
Virtual Worlds Technology for University of Edinburgh
This post summarises some of the virtual worlds technology that is in use within the Virtual University of Edinburgh (Vue) community. It is provides as a single post to bring together some of the notes and blog posts for the convenience of the School of Informatics Educational Technology team.
Platforms
- Second Life – a commercial grid run by Linden Lab in California. Vue regions have been in place since 2007. From 2018 no paid-for regions have been retained but alternative educational spaces are available. See this blog post for advice.
- OpenSimulator (or OpenSim) – an open source community platform. There are Vue regions on grids run by the pen source community for testing and educational uses (OSGrid) and within the University of Edinburgh on servers maintained currently by Austin Tate (Openvue)
- Sinespace – a new platform with VR headset, desktop and mobile clients. Vue regions are maintained on this platform having been converted from the Second Life/OpenSim content via the OAR Converter tool into the Unity3D development environment for delivery in Sinespace.
- Other platforms: Vue has used a range of platforms from “There” some 12 years ago to more recent newer technology platforms such as High Fidelity, Sansar, etc.
Meetups in Virtual Worlds
Meetups can take place in facilities such as The Venue@Vue, the OpenVCE amphitheatre, and various I-Rooms (Virtual Spaces for Intelligent Interaction).
Class meetups, mixed reality workshops and conferences, seminars, etc are run in Second Life, OpenSim and on other platforms…
Virtual Graduations
Graduates (especially those achieving distance education degrees) who cannot attend physical graduations in Edinburgh can in some schools take an active part in the ceremony via participation in a virtual ceremony linked via two way video links to the McEwan hall graduations. See http://vue.ed.ac.uk/graduation.html for more details, sample images and other information.
TinyBirdNet [Free] by TinyBird Games
A high-level API built on top of LiteNetLib, this means you can add network multiplayer to your games without having to directly touch on difficult stuff like serialization, conversion to bits, message handling and others.
• All code available, no obfuscation, no DLLs.
• Similar to Unet, easier to migrate projects from.
• Free for noncommercial projects! Try it fully without paying.
• No additional charges for CCU, bandwidth, nothing, it's yours to use.
Source Code:
https://github.com/Saishy/TinyBirdNet-Unity
Price $0.00
Real Stars Skybox by Geoff Dallimore
The skyboxes are generated using real astronomical data for the 5000 brightest stars in the sky. The size, brightness and colour of each star is based on its real magnitude and spectroscopic data.
The skyboxes are 6-sided cubes with each side at 2048x2048 resolution. Easy to set up and use for games or educational purposes.
Please leave feedback and thoughts for enhancements and desired features!
Price $0.00
All Platforms Save by Gley
-Easy to use: same line of code to save or load game data on all supported Unity platforms.
-Game data can be saved using PlayerPrefs or external files.
-Works on all Unity platforms without making any changes to the code.
-Supports multiple save files.
Supported save methods:-JSONSerializationFileSave -> serializes data using built-in JSON serializer and saves the result into an external file.
-JSONSerializationPlayerPrefs -> serializes data using built-in JSON serializer and saves the result as a string using PlayerPrefs.
-BinarySerializationFileSave -> serializes data using BinaryFormatter and saves the result into an external file.
-BinarySerializationPlayerPrefs -> serializes data using the BinaryFormatter and saves the result as a string using PlayerPrefs.
For detailed instructions check the Documentation
For any questions: Contact us
Price $0.00
Natural Rocks by Rivermill Studios
Each rock was photoscanned and comes compete with base diffuse, normal and occlusion maps.
A high and low polygon version of each rock is supplied at around 2000 and 1000 faces, each with textures at 4K, 2K and 1K resolutions.
The example environment is also supplied.
Price $10.00
Procedural Aurora by Wolfniey
Features:
◈ Real-time Particles Movement
CUSTOMIZATION
◈ Custom Seed Value
◈ Custom Particles Count
◈ Custom Speed
◈ Custom Rotation and Sizes
◈ Custom Curvature Value
◈ Custom Particles Size
VOLUMETRIC EFFECT
◈ Random Angle Range
AURORA LIGHTS
◈ Lights Count
◈ Lights Range
◈ Lights Intesity
AURORA COLORS
◈ Colors based on gradient
Demo scene contains Post-Processing demo profile.
Price $2.99
Modular World: City by Awakabit
Price $7.00
Candy Match 3 Kit .PSD Sources Pack by gamevanilla
Features:
• 200+ high quality graphics used in the Candy Match 3 Kit asset.
• Layered .PSD scene mockups (game scene, level scene, home scene).
• Layered .PSD and .PNG backgrounds.
• 5 Layered .PSD and .PNG level maps.
• .PSD, PNG, SVG candies & icons (Scalable Vector Graphics, which are very useful if you need to re-export the sprites from Photoshop to have a bigger size).
• 90+ extra bonus game items not included in the original asset.
• 4 girl character moods (half-body).
• Lots of elements and icons that make the pack ready to be used in any kind of game, including puzzle games.
Please note that this package does not include the original Candy Match 3 Kit asset; only the source image files. The complete project for Unity needs to be purchased separately here.
Price $59.99
Animated Snakes PBR Ultimate Vol 1 by Dibia Pixels
Snake Models:
Black Mamba
Triangles: 8492
Vertices: 4265
California King Snake
Triangles: 9426
Vertices: 4743
Garter Snake
Triangles: 9386
Vertices: 4712
Green Mamba
Triangles: 8492
Vertices: 4265
Scarlet King Snake
Triangles: 8308
Vertices: 4173
Black Orange Snake
Triangles: 9386
Vertices: 4712
Black White Snake
Triangles: 9386
Vertices: 4712
Blue Red Snake
Triangles: 9386
Vertices: 4712
Green Snake
Triangles: 9386
Vertices: 4712
Yellow Snake
Triangles: 9386
Vertices: 4712
Green Anaconda
Triangles: 8894
Vertices: 4477
Boa Constrictor
Triangles: 9644
Vertices: 4863
Burmese Python
Triangles: 8666
Vertices: 4363
Textures:
Albedo 4096 x 4096Normal Map 4096 x 4096
Height Map 4096 x 4096
4K map of metalness is included but it is advisable to adjust the gloss with the slider.
Photoshop CS6 texture templates included.
Animation List:
Idle_01Idle_02
Crawl_01
Crawl_02
Constrict
Strike_01
Strike_02
Take_Hit
Death
Although the mamba and garter snakes are not constrictors, the "Constrict" animation is added for uniformity.
Black Orange, Black White, Blue Red, Green and Yellow snakes use the same animation (MultiColorSnake@)
Animations are tailored to match specific snakes due to wide variations in length. The animations are interchangeable but note that it will result in snakes that are longer or shorter than usual. For best results use the animations meant for each snake model.
Blend Shapes:
Body_BloatEyes_Bigger (Black/Green Mamba/Anaconda)
Head_Expand
Head_Shrink
Neck_Puff (Black/Green Mamba)
LowerLip_Pucker
UpperLip_Pucker
If you have any technical difficulty or need a specific animation added, please do not hesitate to get in touch.
I hope you find this pack useful in your game projects
Price $119.00
Magic Fire Package by QuanGan
8 fire effect with animation sprite sheet effect. 40 prefabs ready for used
Each sprite sheet as 4096x4096
Each effect has 5 color type
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Demo:
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1、click button on the bottom to change effect color.
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Feedback, questions and ideas can be sent to: ganquan109@gmail.com
Price $7.00
Helicopters by Sound Exceptional
Price $0.00
Asset Configurator by 630Studios
You are able to set up configuration options for; Toggle-able Scene Objects, Asset Animations, Asset Materials, Asset Blend shapes (Morphs), and well as “sub items” that can be toggled on and off on the assets.
The Asset Configurator UI can be used for a variety of purposes including; Character Selection Screen, Character / Unity Customization Screen, Item Customization Screen, and for generating scenes to demonstrate your own models.
Price $35.00
Pixel Perfect Retro Camera by Wolv Interactive
Simply drag the camera prefab into your scene or add the PixelCamera component to your main camera, all image effects are supported but may be processed at native resolution before downscaling. If you wish to add pixel perfect movement to your existing camera alongside the rendering then add a SnapToPixel component to your camera's parent GameObject.
Note: Pixels Per Unit should be set to 1 for all sprites and for best results all sprites should be using integer positions or should be the child of a moving object with a SnapToPixel component.
Known Issues: There is a bug that leads to me adding 1px black bars to the screen to prevent shimmering with some common resolutions. It's explained further in PixelCamera.cs but I think it looks rather nice.
Price $0.00
Playmode Clipboard by Worq Studios
Price $4.99
Sound Reactor by Little Dreamer Games
Compatible with Unity 2018!
Sound Reactor is a tool that makes it easier than ever to make things in Unity react to sound. It is a versatile tool that is both modular and flexible. With it, you can create stunning visualizers, and drive any public property to any audio source with ease.
Features *Create stunning visualizers *Easy to use Spectrum Builder *Property drivers that drive: color, position, rotation, scale, particle emitters, and physics forces *Event handler driver that can be used to drive any public property. *Modular design that makes it possible to integrate into any project.
Every visualizer seen in the highlights video is included with the Sound Reactor package.
Price $24.00