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Easy Event Manager by TIGERFORGE

Asset Store newest packages - 2019, June 12 - 11:09

Easy Event Manager is a lightweight Event Manager system very easy to use. All the Scripts are well commented so to make clear what they do and how they work.


HOW TO START
Simply create an Empty GameObject in your Scene and drag the EEventManager Script on it. Now you can use the Event Manager system in your C# Scripts.


TIGERFORGE NAMESPACE
To avoid class names conflicts, the Event Manager class is inside TigerForge namespace. Just put a "using TigerForge" at the beginning of your C# Scripts.


HOW IT WORKS
An Event can be seen as a message that is sent globally in the Scene. This message can be sent by anyone who is in the Scene and can be listened to by anyone who is in the Scene.
This means that the Event Manager is able to emit an Event (to send a message) and to listen to an Event (to listen to a message).
Moreover, the Event Manager can store any kind of data when an Event is emitted and can release this data to who is listening.


EMIT AN EVENT
You can emit an Event in any point of your C# Script simply using the EmitEvent() method specifying the name of this Event. The name is used to identify this specific Event among other Events:


EEventManger.EmitEvent("MY_EVENT_NAME");


Optionally, you can call this method attaching any kind of value (integer, float, boolean, string, GameObject, etc.). For example:


EEventManger.EmitEvent("MY_EVENT_NAME", 10);


LISTEN TO AN EVENT
Because an Event is emitted globally in the Scene, anyone is able to intercept emitted Events.
In your C# Script, use the StartListening() method specifying the name of the Event to listen to and the name of a function to call every time that Event is emitted:


EEventManger.StartListening("MY_EVENT_NAME", MyFunctionToCall);


Pay attention that the StartListening() method must be called once only inside your C# Script. Generally, can be a good way to put it in a Start() or Awake() Unity event.


READ AN EMITTED VALUE
If you use EmitEvent() method specifying a value, you can read this value after that Event is emitted.
The Event Manager has a generic GetData() method that releases the data as object. In this case, you must convert (cast) the value in the proper way. For example, in your MyFunctionToCall():


void MyFunctionToCall() {
var myData = EEventManger.GetData("MY_EVENT_NAME");
}


However, the Event Manager has specific methods to get the emitted value already converted in a specific data type. Pay attention that you always have to know what kind of data you're managing.
For example, if your EmitEvent() method has emitted an integer value, you can use this method to get it:


void MyFunctionToCall() {
int myIntegerData = EEventManger.GetInteger("MY_EVENT_NAME");
}


At the moment, the Event Manager has specific "Get" methods for Integer, Float, Boolean, String and GameObject data type.


STOP LISTENING
It's a good practice to stop listening to an Event if you don't need it anymore or, in general, if you need to suspend the listening:


EEventManger.StopListening("MY_EVENT_NAME", MyFunctionToCall);


Pay attention that you have to specify both the Event name and your call back function name.


OTHER METHODS
The Event Manager offers various methods to get information about the system, delete unneeded data, and so on.


MAKE PERSISTENT
The Event Manager exposes a "Make Persistent" option unselected by default.
If you select it, the GameObject the Event Managers is attached to will became persistent and always available in your whole game.


Price $0.00

Ancient Egypt Music Pack by W.O.W Sound

Asset Store newest packages - 2019, June 12 - 11:00
Travel back in time to the Ancient Egypt Era and explore the ancient tombs, Pyramids, and mummies with these 5 Music tracks and 11 Game Sound Effects. Works great for any game, project, or a documentary about Archeology, Cleopatra, Pharaoh, and other things related to Egypt.

Main Music Track Preview: Soundcloud

Album Contains:

[ Music ]
1. AE_Golden_Age_FULL_Loop
(2:07)
+ noMel_Loop
+ Short_Loop (0:54)
+ Short_Per_Loop (0:54)

2. AE_Hidden_City_FULL_Loop (2:20)
+ noPer_Loop
+ Short_Loop (0:45)

3. AE_Royal_Tomb_FULL_Loop (2:16)
+ Drone_Loop_1 (0:35)
+ End_Stinger (0:22)
+ LessMel_Loop (2:16)
+ Short_Loop (0:31)

4. AE_Sahara_Desert_FULL_Loop (2:17)
+ noDarbouka_Loop
+ noMel_Loop
+ Short_Loop (0:59)

5. AE_Scorpion_King_FULL_Loop (2:20)
+ moreElements_Loop
+ noMel_Loop
+ Short_Loop (1:05)
+ Short_Per_Loop (0:40)

[ Stingers and SFXs ]
1. Attack_Stinger_1 (0:02)
2. Attack_Stinger_2 (0:03)
3. Battle_Start (0:05)
4. Lose_Stinger_Loop (0:10)
5. Lose_Stinger (0:03)
6. New_Chapter (0:03)
7. Notification_Negative (0:02)
8. Notification_Neutral (0:01)
9. Notification_Positive (0:02)
10. Win_Stinger_Loop (0:03)
11. Win_Stinger (0:15)

[ Format ]
wav - stereo, 48Hz, 16bit

[ Support Email: hello@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!

* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $34.90

Paranormal Ambiences by SilverPlatter Audio

Asset Store newest packages - 2019, June 12 - 10:45
"This Paranormal sound library is seriously creepy - wow." - Francis Brus, Award Winning Lead Sound Designer for Outlast 2

Drawing your audience into the soundscape you want is always a challenge, but when you hit the sweet spot, there's nothing like it.

If you need dark, eerie atmospheres and events, this sound library may be just what you are looking for. Swirling ghostly textures, supernatural doors opening, intense ripping supernatural energy, distant macabre movements and pulsing, and much, much more.

Full metadata tagging, included metadata description spreadsheet for easy tracking outside of Soundminer, Basehead, etc.

See image preview area for full list of audio files as well as audio preview.

FILES: 63 Audio Files

Over 30 minutes of audio

Price $15.99

Supermarket / Store Shelves by Kobra Game Studios

Asset Store newest packages - 2019, June 12 - 10:40
This is a collection of display shelves that can typically be found in a supermarket or convenience store.

All meshes are cleanly made and optimized for maximum performance in games.

All textures are 4096x4096, PBR configured and include albedo / metal / gloss / normal

Many of the models come with a couple of skin variations ( metal / wood / different color )

Triangle counts for each of the models range from about 550 --> 4,000.

Each prop comes with 2 or 3 different LODs.
Price $17.99

Sci-Fi Robot by Karnok

Asset Store newest packages - 2019, June 12 - 08:54

Rigged game low-poly 3d-model of Sci-Fi Robot (Rigged in 3ds max)


Model is built to real-world scale Units used: Centimeter (height - 175cm)


Polys: 46857

Tris: 90906

Verts: 45655

Textures (4 set):


8192 X 8192 Body (with head)

8192 X 8192 Parts (arms and legs)

2048 X 2048 Joints (the connection between the limbs, made separately to be quickly replaced with a single emissive)

4096 X 4096 Glass (made separately so you can transport the video to the texture)


Types of texture:


Albedo;

Metallic;

AO;

Roughness;

Normal;


Sci-Fi Sword is not included. You can buy it separately in my profile

The combat stance was made for demonstration only and is not included.

For any questions please contact me, be sure to help to understand!


Price $99.00

Pressure washer by Dark Play

Asset Store newest packages - 2019, June 12 - 08:49
High quality pressure washing for your project.
Compatible with mobile platforms.

Absolutely must-have asset!
• MOBILE, PC, VR friendly
• HQ Low poly model

Technical detail:
• Model: 5000 tris

Texture size:
• All texture: 1024px

Asset Contains :
• Model
• Prefab
• Textures
• Demo Scene

If You like this product, please rate and comment.

Support Email: app.games.dev@gmail.com
Price $4.99

EzChart by Chen Xinyan

Asset Store newest packages - 2019, June 12 - 08:44
EzChart is a Unity scripting GUI package used to build nice charts. Currently it support 2D line chart, bar chart and pie chart.

Features:
- Support line chart, bar chart and pie chart
- Fully customizable chart color theme and component size
- Automatically generate chart layout
- Automatically adjust chart range
- Automatically adjust X-axis labels
- Support chart title and sub title on the top
- Support chart legend with bottom horizontal layout or right vertical layout
- Support multiple data sequences
- Support negative chart values
- Support integer and float chart values
- Display tooltip when mouse is over chart item

Contact me:
chenxinyan9@gmail.com
Price $14.99

HexWorld by birchgames

Asset Store newest packages - 2019, June 12 - 08:42
What is HexWorld?

HexWorld is a hexagonal grid based map editor for Unity that includes many low poly models and tiles that lets you create huge maps with minimal effort. HexWorld is created by 2 students we are eager to improve HexWorld and add more features with your feedback.

What are the features of HexWorld?

* Custom-sized hexagonal grids with custom hexagon radius.
* Understandable and engaging custom UI for map editing.
* 3D Low-Poly model pack.
* Various tile presets that feature our 3D Low-Poly model pack.
* Ability to create and use custom tile presets.
* Save and Load maps and scenes easily.
* Easy camera setup.
* Many features to come...

Model Pack

Bridge_01 | Triangle: 900 | Vertices:1724
Bridge_02 | Triangle: 1008 | Vertices:1955
Bridge_03 | Triangle: 560 | Vertices:823
Bridge_04 | Triangle: 612 | Vertices:1132
Campfire_01 | Triangle: 220 | Vertices:572
Campfire_02 | Triangle: 690 | Vertices:1939
Campfire_03 | Triangle: 832 | Vertices:2400
Grass | Triangle: 172 | Vertices:363
House_1 | Triangle: 858 | Vertices:1536
House_2 | Triangle: 581 | Vertices:1048
Kiss_of_Kursad | Triangle: 1862 | Vertices:3556
Lighthouse_01 | Triangle: 1286 | Vertices:3284
Lighthouse_02 | Triangle: 414 | Vertices:769
Mountaint_03 | Triangle: 49 | Vertices:147
Mountain_01 | Triangle: 18 | Vertices:38
Mountain_02 | Triangle: 30 | Vertices:71
Pyramid_01 | Triangle: 958 | Vertices:1409
Pyramid_02 | Triangle: 6 | Vertices:16
Road_1-2 | Triangle: 13 | Vertices:15
Road_1-2_3 | Triangle: 18 | Vertices:20
Road_1-2_3_4 | Triangle: 21 | Vertices:23
Road_1-2_3_4_5 | Triangle: 33 | Vertices:35
Road_1-3_4_5_6 | Triangle: 33 | Vertices:35
Road_1-4_5 | Triangle: 14 | Vertices:16
Road_1-4_5_6 | Triangle: 21 | Vertices:23
Road_1-5 | Triangle: 12 | Vertices:14
Road_1-5_6 | Triangle: 19 | Vertices:21
Road_1-6 | Triangle: 17 | Vertices:19
Road_1_4 | Triangle: 2 | Vertices:4
Rock_01 | Triangle: 140 | Vertices:416
Rock_02 | Triangle: 140 | Vertices:416
Rock_03 | Triangle: 136 | Vertices:400
Rock_04 | Triangle: 94 | Vertices:278
Rock_05 | Triangle: 164 | Vertices:486
Rock_06 | Triangle: 126 | Vertices:378
Rock_07 | Triangle: 98 | Vertices:290
Rock_08 | Triangle: 98 | Vertices:288
Rock_09 | Triangle: 98 | Vertices:292
Rock_10 | Triangle: 98 | Vertices:290
Rock_11 | Triangle: 98 | Vertices:288
Rock_12 | Triangle: 98 | Vertices:294
Rock_13 | Triangle: 98 | Vertices:284
Rock_14 | Triangle: 98 | Vertices:292
Rock_15 | Triangle: 98 | Vertices:286
Rock_16 | Triangle: 98 | Vertices:288
Rock_17 | Triangle: 56 | Vertices:162
Sack_01 | Triangle: 438 | Vertices:1163
Sack_02 | Triangle: 438 | Vertices:1168
Sack_03 | Triangle: 232 | Vertices:640
Shipwreck | Triangle: 470 | Vertices:891
Stone_01 | Triangle: 312 | Vertices:563
Stone_02 | Triangle: 62 | Vertices:120
Stone_03 | Triangle: 92 | Vertices:176
Stone_04 | Triangle: 52 | Vertices:96
Stone_05 | Triangle: 312 | Vertices:565
Temple | Triangle: 3478 | Vertices:6866
Tower_1 | Triangle: 536 | Vertices:976
Tree_01 | Triangle: 90 | Vertices:240
Tree_02 | Triangle: 669 | Vertices:1344
Tree_03 | Triangle: 382 | Vertices:926
Tree_04 | Triangle: 283 | Vertices:845
Tree_05 | Triangle: 52 | Vertices:108
Tree_06 | Triangle: 649 | Vertices:1279
Tree_07 | Triangle: 106 | Vertices:272
Tree_08 | Triangle: 422 | Vertices:859
Tree_09 | Triangle: 288 | Vertices:738
Tree_10 | Triangle: 564 | Vertices:1434
Tree_11 | Triangle: 838 | Vertices:2150
Tree_12 | Triangle: 684 | Vertices:1762
Tree_13 | Triangle: 370 | Vertices:748
Volcano | Triangle: 264 | Vertices:754
Wheat | Triangle: 1148 | Vertices:2168
Windmill_01 | Triangle: 1308 | Vertices:2414
Windmill_02 | Triangle: 488 | Vertices:857
Contact

Just send an email to us at:connect@birchgames.com for any problem, feature request or advice.
Visit our website at:birchgames.com


Price $20.00

Cyber Sword by Karnok

Asset Store newest packages - 2019, June 12 - 08:40

Animated game low-poly 3d-model of Sci-Fi Sword.


Images were taken in Marmoset Toolbag 3


Model is built to real-world scale.


Polys: 1042

Tris: 1741

Verts: 958

Textures (1 set):


4096 X 4096 Albedo;

4096 X 4096 Metallic;

4096 X 4096 Normal;


Textures ready for:


The animation is illustrated in the video!


Price $19.00

Political caricatures pack 4 by Veg3D

Asset Store newest packages - 2019, June 12 - 08:40
Bundle of 5 stylized political caricatures. More might be added to the pack if someone relevant appears for 2020 US elections.

See POLITICIANS MEGA PACK For more characters of the same topic.

Included in pack:

Joe Biden

AOC

Nancy Pelosi

Macron

Andrew Yang

You can test to see if my caricatures will be suitable for your projects before buying by downloading my free: Elizabeth Warren



Characters are light with polygons (approx 6000-7000 polys, 6000 verts each). Textures are 4K. Color, spec and normal maps are included.

Characters are rigged for humanoid mecanim. To use thousands of mecanim animations from asset store on them, use humanoid prefabs from "Humanoid prefabs" folder.

Demo animations are included for each character. Animations are legacy type.

Browse my asset store to see more of my work.

If you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work:

tomislav.veg@gmail.com

Facebook: Veg3D
Price $99.00

Hawai'i - Volume 1 by Frequently Asked Music

Asset Store newest packages - 2019, June 12 - 08:39

* Blocked users can preview the collection on Audiomack


"Hawai'i - Volume 1" features 10 hawaiian island style themes suitable for your tropical worlds. The arrangements include premium tenor ukulele, steel guitar, marimba, guitars and many types of percussions. Every music theme comes with multiple loops and shorter edits for further usage.


Turtles: Full length (01:34), 2 Short edits, 5 Loops
Hawaiian Jam: Full length (01:36), 2 Short edits, 7 Loops
Kaneohe Moon: Full length (2:51), 2 Short edits, 7 Loops
White Sand: Full length (01:24), 2 Short edits, 8 Loops
Suppa Flash Ukulele: Full length (01:37), 2 Short edits, 7 Loops
Hawaiian Luau: Full length (01:31), 2 Short edits, 8 Loops
Kalakaua Avenue: Full length (00:35), 1 Short edit, 3 Loops
Strumming My Ukulele In Waikiki: Full length (02:49), Solo, 4 Short edits, 11 Loops
Bubbles: Full length (01:41), 2 Short edits, 5 Loops
Hawaiian Lava: Full length (02:05), 3 Short edits, 6 Loops


Total number of audio files: 102
Minutes of audio provided: 81:04
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs


Feel free to contact me for further editing and additional versions at studio@frequentlyaskedmusic.com


Price $14.99

Happy Days by Louise Annette Smart

Asset Store newest packages - 2019, June 12 - 08:39
This package would be ideal for anyone looking to bring a happy, friendly vibe to their game, suitable for kids games, puzzles and much more. It consists of 9 tracks, consisting of reduced versions and the various ostinato's used to construct the music, so you can arrange them how you please for the perfect fit.
Price $0.00

FancyDoll – C016D by Blue Goblin Store

Asset Store newest packages - 2019, June 12 - 08:36
The new doll of the new series [Cherry Blossom Town] has been released!
New design with beautiful color background! Be ready for any horizontal scrolling game!
This package included:
+ One cute animated doll:
- Idle
- Walk
- Run
- Jump
- Attack (with/ without weapon)
- Magic
- Defend
- Hit
- Fall
+ One cute animated enemy:
- Idle
- Walk
- Attack (with/ without weapon)
- Hit
- Fall
+ One scrollable background, bonus with animated coin and items.
+ Effects: fire, explosion.

Everything is ready for an interesting game!
Please feel free to leave comment here or email to:
game.bluegoblin@gmail.com
Price $9.99

ShockWave_LWRP by JustinGarza

Asset Store newest packages - 2019, June 12 - 08:36
ShockWave_LWRP
Awesome ShockWave Effect! (for the LightWeight Render Pipeline)

WebGL Demo

Features
Customize your ShockWave style with AnimationCurves
Unity Free friendly
Fully commented C# code
Awesome demos!
...Reach out to me to request new features!

Link to ReadMe

Contact me/Request Features

Note: If you use this asset in your game, please put my name in the credits.

Price $7.00

FancyDoll – C016A by Blue Goblin Store

Asset Store newest packages - 2019, June 12 - 08:25
The new doll of the new series [Cherry Blossom Town] has been released!
New design with beautiful color background! Be ready for any horizontal scrolling game!
This package included:
+ One cute animated doll:
- Idle
- Walk
- Run
- Jump
- Attack (with/ without weapon)
- Magic
- Defend
- Hit
- Fall
+ One cute animated enemy:
- Idle
- Walk
- Attack (with/ without weapon)
- Hit
- Fall
+ One scrollable background, bonus with animated coin and items.
+ Effects: fire, explosion.

Everything is ready for an interesting game!
Please feel free to leave comment here or email to:
game.bluegoblin@gmail.com
Price $9.99

Types Of Human Body by SanuRenuArt

Asset Store newest packages - 2019, June 12 - 08:24
Four types of human body , Fat ,Muscular,Normal and thin.As you know these are different stages of Human male character.All character has Mixamo Idle and walk animations you can add more mixamo animations as your wish and this models has all the details for facial rig and animations.This model is not game friendly but it is good for simulations like VR simulations,VR medical simulations and VR training in all. Each model has 17963 polys and 18719 verts.Used high quality PBR textures,There are 512, 1024 and 2048 texture maps according to the size of the mesh.you can bring the size down if you want to .You do not need any scripts or plugins for this character to work.
Price $4.99

Autonamer by Virtual Escapes

Asset Store newest packages - 2019, June 12 - 08:21
☆ Display your mobile app name in different languages ☆
☆ Set it up once and you'll never have to touch it again! ☆

Changing the name of your mobile app for different languages each time you build can be a real head-ache, but Autonamer makes it super easy.

Simply open the Autonamer window and add a localized app name for each language you support. And then forget about it, because Autonamer integrates invisibly into the build process, meaning each time you build the project for iOS or Android it will seamlessly work its magic.

Using Autonamer means you'll never have to mess around with Android resource files or Xcode projects again. And that means you can spend your time on more important things, like making your game as good as it can be.

Features:
• Supports all 42 Unity System Languages.
• Integrates invisibly into the Build process, meaning that once set up, there are no extra steps involved.
• Allows you to specify the Base Localization (Android) / Development Language (iOS) - this is which language to fall back to when the users language isn't supported.
• Works for both Android and iOS.

Price $24.99

Google Cloud Video Intelligence by Frostweep Games

Asset Store newest packages - 2019, June 12 - 08:15
Google Cloud Video Intelligence a true tool for Unity which provides functionality for:
• Label Detection
• Explicit Content Detection
• Regionalization
• Object Tracking
• Text Detection (OCR)
• Shot Change Detection
• Speech Transcription for Video
• Full included Google Cloud Video Intelligence API

Based on Google Cloud Video Intelligence

Warning:
• Be sure to read the terms of service of Google Cloud Video Intelligence
• The plugin does not cover the cost of Google Cloud Service
• The plugin does not include Google Cloud Storage API
• This asset uses 'Newtonsoft.Json' under 'The MIT License (MIT)'; see LICENSE_INFO.txt file in package for details"

Full source code Included!

Forum Thread

Note:
• Works with il2cpp.
• Tested on:
---Android
---IOS
---Windows
---Mac

• Works with Unity Cloud Build.

We love to hear from you! Contact us, share your feedback, suggestions at assets@frostweepgames.com
Price $25.00

Easy Pooling by TIGERFORGE

Asset Store newest packages - 2019, June 12 - 08:13
Easy Pooling is a lightweight suite of Unity C# Scripts to implement a very easy and efficient Pooling System in your game projects. All the Scripts have comments to explain what they do and how they work.

The suite has 3 files: 2 ScriptableObject, and 1 MonoBehaviour Script.

The 2 ScriptableObjects activate the TigerForge > EasyPooling voices in the Project panel context menu.
From this menu, you can create Object Poolers and Audio Poolers.
The Object Pooler is designed for pooling GameObjects. Instead, the Audio Pooler manages and plays Audio Clips.

OBJECT POOLER
This Pooler just needs a GameObject reference. Optionally, you can set a number of objects that have to be instantiated on game start.
In your C# Scripts, just create a link to the Pooler and then use GetObject() method to get one or more objects managed by the Pooling System.
There are also other methods to obtain various information.

AUDIO POOLER
This Pooler just needs an Audio Clip reference. Optionally, you can define volume, a start delay and a number of clips that have to be instantiated on game start.
In your C# Scripts, just create a link to the Pooler and then use PlayAudio() method to play the clips managed by the Pooling System. There are also other methods to obtain various information.

TIGERFORGE NAMESPACE
To avoid class names conflicts, the Easy Pooling classes are inside TigerForge namespace. Just put a "using TigerForge" at the beginning of your C# Scripts.

POOLER MANAGER
The Pooler Manager is a MonoBehaviour Script that can be optionally used to manage your Poolers in a different way. Basically, using this Script, you don't need to link your Scripts to the Poolers.
Just create an Empty GameObject in your Scene and drag the EPPoolerManager script on it. In the Editor panel, now you have two arrays, one for all your Object Poolers, and one for your Audio Clip Poolers.
Now, in your C# Scripts you can call directly EPPoolerManager.GetObjectPooler(index) and EPPoolerManager.GetAudioPooler(index) to obtain the Poolers stored in the 2 arrays at index location.

DEMO PROJECTS
Two Demo Scenes are provided to better understand how the Pooling System works and can be used.
The "Demo" folder project shows how to use the two Scriptable Objects.
The "Demo2" folder project shows how to do the same operations using the alternative approach offered by the Pooler Manager Script.

SUPER-EASY TO USE
This is an example of a Player Script for making a Player able to shoot bullets.

using UnityEngine;
using TigerForge;
public class Player : MonoBehaviour
{

public EPObjectPoolerScriptableObject bulletPooler;
public EPAudioPoolerScriptableObject audioPooler;

// Update is called once per frame...
void Update()
{
// If I press the Space Bar...
if (Input.GetKeyUp(KeyCode.Space)) {

// I ask the Pooling System to create or reuse a bullet.
GameObject myBullet = bulletPooler.GetObject();

// I put this bullet where the player is located.
myBullet.transform.position = transform.position;

// I play the shoot audio fx, locating it in the player position.
AudioSource myShootAudio = audioPooler.PlayAudio(transform.position);
}
}
}

Price $0.00

LUXURY Classic Chandelier col105 by K_SANNIKOV

Asset Store newest packages - 2019, June 12 - 08:07
A luxurious classical chandelier will perfectly complement your interior in a similar style.
Textures:
glass - 1024x1024
base - 2048x2048
Two colors: gold and bronze
Tris: 29 301
The topology is as simple as possible, but unfortunately you need to pay for the beauty with a lot of tris.
Light bulb material is separate from the main for detailed settings
Thanks for buy.
Price $5.00

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