ONIGIRI Music pack vol.1 by ONIGIRI
"The entire ver" will be deployed at a very fast tempo, so I definitely propose to "music game".
1.The Entire ver.
2.Piano short ver.
3.Church short ver.
4.The prairie ver.
I will continue to add lots of sounds!
If you have any requests about this sound pack, please contact here .
Price $5.99
02 HQ PlayGround Kit by Fomenos
All textures are 4K high resolution.
The package includes both prefabs of individual components of the playground, and prefabs of ready-made playgrounds (5 types).
The package contains all the necessary prefabs and textures, everything is divided into directories and sorted. Thanks to this package, you can create your own options for the playground.
The package includes the following models:
- Bridge - 1396 triangles
- Fence - 76 triangles
- Roof 1 - 164 triangles
- Roof 2 - 492 triangles
- Slide - 354 triangles
- Stand - 148 triangles
- Steps 1 - 232 triangles
- Steps 2 - 68 triangles
- Steps 3 - 1360 triangles
4096 x 4096 resolution of textures
- Albedo
- Normal
- AmbientOcclusion
- Metal / Specular
- File complete - .fbx
- Textures - .tga
- Example scenes
Price $30.00
Radar Chart UI by Miso Studio
Please check out the demo here: https://misostudio.itch.io/unityradarchartuidemo
Features:
- Drag & ready architecture
- Automatic axis adjustment & description
- Adjustable color for the chart value
- Full source code included (no comment)
Any features you want to add, let us know!
Price $4.99
Calm Sea Waves by no9 Game Sounds
Sound files are edited, cleaned up, volume balanced, faded in and out for nice blending (crossfading), and rendered into 16 bit, 48 kHz mono PCM wave file format. It is 14 minutes 35 seconds of total recording time in 80 MB of audio data.
Price $11.00
Female Skier by Code This Lab
-exultation
-frustation
-go to straight
-idle
-skiing
-skiing to stop
-skiing to trip01
-skiing to trip02
-starting
-straight
-straight to stop
-straight to trip01
-straight to trip02
The animations are not realized with motion capture.
Video animations on YouTube
Textures are from 512x512 to 4096x4096px
Polys: 24429
Tris: 48576
Verts: 25235
For any doubt or questions, please contact us before purchasing.
Price $60.00
Soccer Player 001 by Code This Lab
-Cross
-Evading Left and Right
-Exultation
-Foul
-Frustation
-Header
-Jog Forward
-Jump
-Marseille Turn
-Overhead Kick
-Pass
-Receive Ball
-Running Backward
-Running Forward
-Running Foul
-Running Look Back
-Running Turn Backward
-Running Turn Forward
-Shot
-Slide Tackle
-Standing Up
-Stop Ball With Chest
-Strafe Left and Right
-Throw In
-Transition
-Trick
The animations are not realized with motion capture.
character textures are from 1024x1024 to 4096x4096px
ball textures are 1024x1024
For any doubt or questions, please contact us before purchasing.
Price $60.00
I-X – Intelligent Technology
This blog post is intended to provide a quick overview of our work on I-X – “Intelligent Technology” and especially its application to intelligent planning systems using I-Plan and its underlying ontology.
Austin Tate and the Edinburgh Planning Group
Firstly a brief introduction. I am Professor of Knowledge-Based Systems at the University of Edinburgh and Director of the University’s Artificial Intelligence Applications Institute (AIAI). More information via http://www.aiai.ed.ac.uk/~bat/.
AI planning has been a topic of active research at Edinburgh since the 1960s and I have been exploring this area since the early 1970s. The Planning and Activity Management Group within the Artificial Intelligence Applications Institute (AIAI) in the School of Informatics at the University of Edinburgh is exploring representations and reasoning mechanisms for inter-agent activity support. The agents may be people or computer systems working in a coordinated fashion. The group explores and develops generic approaches by engaging in specific applied studies. Applications include crisis action planning, command and control, space systems, manufacturing, logistics, construction, procedural assistance, help desks, emergency response, etc.
Our long term aim is the creation and use of task-centric virtual organisations involving people, government and non-governmental organisations, automated systems, grid and web services working alongside intelligent robotic, vehicle, building and environmental systems to respond to very dynamic events on scales from local to global.
More on our planning technology, research and applications projects is described at http://www.aiai.ed.ac.uk/project/plan/
I-X – http://www.aiai.ed.ac.uk/project/ix/ or http://i-x.info – is a systems integration architecture. Its design is based on the earlier O-Plan agent architecture. I-X provides an issue-handling style of architecture, with reasoning and functional capabilities provided as plug-ins. Also via plug-ins it allows for sophisticated constraint management, and a wide range of communications and visualisation capabilities. I-X agents may be combined in various ways, and may interwork with other processing capabilities or architectures especially where hybrid cognitive systems are joined to algorithms and data driven sub-cognitive modules where they can all work in an “intelligible” and human level explainable manner. I-X supports applications orientated towards “synthesis” tasks where such as design, configuration and especially planning. It is especially designed to support mixed initiative work between people, robots and computer systems working in a cooperative fashion.
An introductory paper to the approach is available here…
Tate, A. (2000) Intelligible AI Planning, in Research and Development in Intelligent Systems XVII, Proceedings of ES2000, The Twentieth British Computer Society Special Group on Expert Systems International Conference on Knowledge Based Systems and Applied Artificial Intelligence, pp. 3-16, Cambridge, UK, December 2000, Springer.
http://www.aiai.ed.ac.uk/project/ix/documents/2000/2000-sges-tate-intelligible-planning.pdf
In a nutshell, all aspects of agent capabilities, activities, tasks, objectives, etc are represented in some way as a specialisation of a set of “issues”, a set of “nodes” (think activities in a planning context or parts of a designed object), a set of “constraints” of various kinds and a set of “annotations”. We write this as . I-X, our systems architecture, essentially just uses its computational capabilities to handle issues, apply nodes, manage constraints and interpret annotations.
Ontology – Issues, Nodes, Constraints and Annotations
Here is a quick intro style paper on the idea of treating all aspects of task specification, planning, environment modelling and lower level activity as “constraints on permissible behaviour” and our Ontology for plans, activity, agent capabilities and all things like that (though it actually is more general and applies also to designed artifacts, scheduled things and configuration tasks).
Tate, A. (2003) : a Shared Model for Mixed-initiative Synthesis Tasks, Proceedings of the Workshop on Mixed-Initiative Intelligent Systems (MIIS) at the International Joint Conference on Artificial Intelligence (IJCAI-03), pp. 125-130, Acapulco, Mexico, August 2003.
http://www.aiai.ed.ac.uk/project/ix/documents/2003/2003-ijcai-miis-tate-inca.pdf
My work on hierarchical planning over the years led to a very simple abstract ontology suitable for objectives, tasking, activity specification and capability modelling which is intended to be as flexible (and additive) as required for any application. The concepts within the ontology have been a core of standards such as NIST Process Specification Language (later an ISO process specification standard), etc. We call this – it is an ontology suited for any “synthesised” thing… and allows for design, configuration as well as planning applications. which allows for a set of constraints on behaviour where the types of constraint are “issues” to be addressed, “nodes” (which can be thought of in a planning context as “include activity” constraints, “constraints” themselves (in a planning context usually time, and object co-designation/non-co-designation and sometimes spatial), and “annotations” (which we use to capture underlying gIBIS style rationale of how issues/tasks are turned into selected activities under the constraints).
An I-X system can “handle issues”, “apply nodes”, “manage constraints” and “interpret annotations”. The idea is that the components in an inspired systems share and communicate constraints up and down, and that lower levels can communicate via partially shared constraints that can be understood between the levels (this often involves time, object = and /= ) so there can be yes, no and “maybe if” information passed between the levels to help home in on a mutually acceptable plan in a mixed initiative fashion. Great where humans, organisations, robots and environmental systems are all cooperating.
More Publications
The above papers (as PDF) and others that go into more technical details on the I-X/I-Plan system and how it uses can be found by looking for keywords in paper titles for or “Constraint” in the following documents index…
http://www.aiai.ed.ac.uk/project/ix/documents/
and for our earlier O-Plan planner use of (a forerunner of the more abstract upper level ontology)…
http://www.aiai.ed.ac.uk/project/oplan/documents/
Job Class - Gunner(penguin) by Dr.Game
1 3D model,
1 model texture(High Quality),
1 icon texture(High Resolution),
2 Visual Style Material(Normal Style Shader,Cartoon Style Shader),
14 animations
>> More 3D model
>> More Free Assets
Price $4.99
uCompass Bar by Lovatto Studio
Features:
- Drag and Drop integration, not code needed.
-Work with VR.
-Add/Remove marks in runtime.
-UI Edges fade.
-UGUI system.
- 6 differents designs include.
-Built in cardinal points.
-Automatically adjusts to any screen size.
- Easy customization.
Price $9.00
Polygonal Fantasy Pack by Meshtint Studio
NEW RELEASE 50 % SALE! Original price is $99.90 USD. Sale will last for 7 days only, starting from the publish date.
See more Polygonal series assets like creatures and aliens here.
Polygonal Series 3D models are in faceted style. Texture size is small and asset textures remain clear when close up. It will be a good addition to other faceted style environment packs.
Polygonal Fantasy Pack
Polygonal Fantasy Pack is a 3D assets pack with modular 3D characters and environment props in faceted style for your game development.
Customize the look of your fantasy characters with attachable accessories and weapons like pauldrons, necklaces, swords, wands, shields and helmets etc. Change character's face to create different heroes for your game. Change character's costumes to give them a different work class like knight, mage and archer! Check out the tutorial images in the preview section to find out how to customize them.
Note that:
1) No script is included in this pack. This is a 3d assets pack only.
2) No character animations are included in this pack. Characters are humanoid mecanim ready. It's compatible with Maximo animations.
3) Please see preview images and videos to know more about the content.
The demo scenes in the package require the following free assets. Please download and import them into your project.
1) Post Processing Stack
2) Cinemachine
3) Unity's Standard assets > Character
3D files are in FBX and texture files are in PSD in the package. Additional fee may be required for other files.
_________________________________
What is included in the pack?
Costumes:
- 360 base prefabs ( 3 skin color variation. Male and Female)
- 7 color variations ( silver and gold version each) for costumes.
Male (Number of mesh designs) :
- 18 torso
- 12 bottom
- 6 shoes
- 5 hands
- 10 belts
Female (Number of mesh designs) :
- 20 torso
- 21 bottom
- 6 shoes
- 5 hands
- 10 belts
Hair color:
- 7 hair colors provided but you can choose any color on the color wheel. Limitless!
Female's face and head accessories (Number of prefabs):
- 105 brows
- 18 earrings
- 7 eyes
- 140 hair
- 98 hats
- 107 headbands
- 88 helmets
- 30 mouths
Male's face and head accessories (Number of prefabs):
- 70 beards
- 105 brows
- 4 earrings
- 7 eyes
- 70 hair
- 98 hats
- 88 headbands
- 103 helmets
- 30 mouths
Body accessories (Number of prefabs):
- 7 bags
- 7 baskets
Female:
- 93 bracers
- 112 necklaces
- 140 pauldrons
- 140 poleyns
Male:
- 133 bracers
- 149 necklaces
- 203 pauldrons
- 112 poleyns
Weapons (Number of prefabs):
- 14 arrows
- 42 axes
- 70 bows
- 42 daggers
- 42 hammers
- 42 maces
- 42 quivers
- 70 shields
- 70 staffs
- 70 swords
- 6 tools
- 71 wands
15 customized character examples
- Archer
- Mage
- Knight
- Villager
- Warrior
- Rogue
Total number of environment prefabs: 115
- bridges
- shelters
- tents
- towers
- crates
- sacks
- urns
- fences
- arrows
- candle stands
- fire stands
- arrow sign
- flag
- ladders
- stove
- tomestone
- wagon - wooden planks
- practice target
- ferns
- flowers
- trees
- coin piles
- crystals
- treasure chest
- log pile
- rocks
- grounds
- mountains
- shore
- tiles
- stairs
- ocean
- well
Click here to see more products in our Unity Asset Store.
Price $49.95
Bear male (short) by Radik_Bilalov
The model has 4 levels of LOD
- 7700 tris;
- 5250 tris;
- 3000 tris;
- 1320 tris;
There is a version for mobile phones with 1240 triangles.
Texture maps - albedo, metallic / roughness, normal map (all 4k).
29 animations:
Agression, attack 1-4, hit front, hit back, hit middle, hit agress, death 1-3, idle 1-3, eat 1-2, drink, lie, sleep, fly, crouch, crouch back, walk, trot, run, walk back, walk hunted, jump.
Animator controller is missing (I'll add it soon)!!!
If you have questions, then write to the mail:
Billl90.90@mail.ru
Price $25.00
Sci-Fi World Guardians by Epic Sounds and FX
Travel to an uncharted universe and hear the sounds of extraterrestrial rooms, space exploration, distant alien worlds, howls, deep vibrations, sci-fi machinery, fantasy game winds, tones and so much more! Sci-fi World Guardian is our newest game ambience loop library featuring a stunning collection of designed science fiction based background loop-able textures, layers and full-length ambient atmospheres/soundscapes that gives you everything you need to build immersive in-game levels, moments and compelling vibes of space. With Guardian, allow your users to get lost in the tranquility of your next production.
Sci-fi World Guardian comes in at a heavy 4.9 GB of memory size and over 2 hours of high quality seamlessly looping game ambience sound. This is a library geared towards multiplayer games, space, dystopias, utopias, fantasy, magical places, serene game moments, RPG, MMO, and sci-fi games all alike and showcases sounds like automated shipyard, electron flow, data mining, engines, mothership hums, conversions, moons of Venus, deserted area, bioengineering lab, desolate space, holy house, a variety of pulses, tech-based loops, winds, & more.
Each loop is game ready, seamlessly loopable and around 1 minute in length. Each main ambience includes 1-2 alt mix versions + you get a variety of layers to accent your scene and games ambience. Having both full ambiences, alt mixes and layers allows you to truly orchestrate your game's background sound how you want it. If the full loop has too much going on, then try using the minimal version without the sound you don’t like or by stacking a layer loop to boost the dynamic of the atmosphere.
Sci-fi World Guardian is the third installment of the Sci-fi World ambience loop library series. All of the recordings are royalty free and delivered in .WAV 96kHz/24bit, giving you the best quality for heavy sound editing, pitch shifting, and fx processing while keeping a top notch level of clarity and precision. Need more ambience loops? Be sure to check out Swarms sister sound libraries– Sci-fi World Colony Sci-fi World Swarm
Product Details
141 game ready loop-able assets
4.98GB of ambience samples
All in 44.1k 16bit.wav
Sci-fi Ambience Loop Library
Over 2 hours of sound
Save time, energy and get quality game audio assets!
Includes a variety of locations, tones, and ambiences
Perfect for games, movies, ambiences, room tones, and film sound
Includes embed Soundminer metadata
25 ambiences loops like an alien cave, energy lab, hangar, sub bay & more
50 minimal versions or alt mixes of full loops
66 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
All royalty free
RTU-OTB (ready to use out of the box)
Price $29.00
Advanced Merger Toolkit by Drunken Lizard Games
This tool makes it possible to combine groups of objects into a single or small groups of objects in order to improve the performance of your games without sacrificing your workflow.
It also allows for the creation of merged LODs by re-using already existing LODs from the original objects, and controlling the percentage of objects included in each LOD and minimum size each object needs to have for each LOD.
Features:
- Merge groups of objects with the same materials into one single object;
- Merge groups of objects with different materials into a single object with a single material;
- Non-destructive workflow (easily go back and forth between the original and merged objects, for a single or multiple Merger groups in the scene)
- LOD Generation with control over percentage of meshes and minimum size per object per LOD;
- Include/exclude specific materials from LODs;
- Material merge specific groups of objects with specific materials into their own merged object (e.g. Separate objects for Standard Opaque and Standard Cut-Off);
- Share merged materials between different LODs;
- Easy and powerful texture and material setup for Material Merger with scriptable objects;
- Re-use already baked lightmaps used by the original objects for the new merged objects;
- Re-position UV2 Lightmap UVs so they do not overlap (for use with baked lightmaps);
- No coding required when using in the Editor;
- Run-time support;
- Generate cloned colliders from original objects;
- Perform Merger to every Merger group in the scene with one click;
- Switch between the originals and merged objects of all Merger groups in the scene with one click;
- Prefab creation and save all merged meshes/materials/textures inside a given project folder;
- Preview merged statistic results before performing merge generation.
- Full source code.
Supports:
- GameObjects with or without LODGroup component (Will use original object's LODs for the merged LODs);
- Tiled/Offset/Scaled Materials;
- Multiple Materials per object;
- Substances (Unity 2017, Editor only, not at run-time );
- Color multipliers in materials can be applied to textures in merged materials;
- Unity 2017/2018 (Tested all version from 2017.1 to 2018.2);
- Default Renderer, HDRP and LWRP;
- Any Shader. Keywords can be enabled when using Material Merger.
Results:
- Massive draw call reduction;
- Reduced number of shadow casters;
- Improved performance on both the CPU and GPU;
- Improved realtime lightmap results (especially for modular scenes);
- LODs are treated for the group as a whole instead of per object;
- Easy to work with and to change objects even after merging them.
- Slightly higher memory usage due to extra meshes and textures;
Current Limitations (Will be resolved in updates):
- No Substance support for Unity 2018;
- No Run-time Substance support (Works just in editor);
- No support for UVs outside of [0,1] space;
Roadmap:
- Merge groups of objects using a grid (Great for large modular zones);
- Share same merged material across multiple Merger groups (Even less draw calls);
- Support for UVs outside of [0,1] space;
- Include custom components;
- Skinned meshes;
- Run-time Substance support.
- Substance support in Unity 2018+;
- Keep raw GameObjects active with their renderers and LODGroups disabled in order to keep custom components.
Possible features for future versions:
- Automatic Mesh polycount reduction;
- Add objects to already merged objects efficiently at run-time;
Visit the official thread on the Unity forums for more information/questions/feedback/requests: Advanced Merger Toolkit Thread
Price $35.00
Fair Low Poly by Jav Studio
With a rich color palette.
Great if you want a toon game.
Includes a stall with 6 color variation to give more diversity to your levels and 1 table with 5 color variation
Includes: -Chicken Stall
-An Entrance
-An Entrance Corner
-An Entrance Fence
-One Fence
-One Fence Corner
-A Head Game
-A Hoops Game
-MeatBalls Stall
-One Wheel Of Fortune
-And more...
Price $14.99
Stylized Whimsical Art Pack by Thomas Pasieka
Price $60.00