Mr Bomber by MeshSmith
Mr Bomber has 13 animations and 2 colors,low poly and very good performance on mobiles.
Triangles:
Mr Bomber 3384 Tris
Motions
Idle
Show
Atk01
Atk02
Atk03
Atk05
Atk06
Atk08
Hurt
Stun
Sleep
Victory
Walk
Textures
101710_jbsn_npc_d_512 512x512
101720_jbsn_npc_d_512 512x512
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like our models.
Enjoy.
Video was made with bloom effect and Demo scene was made from Medieval Cartoon Village.
Price $10.00
Fast Mobile Depth of Field by Rufat Ismaylov
This asset consists of shaders for applying depth of field to the scene.These approach is among the fastests in the market. During development the main goal was to maximally optimize the well-known depth of field technique, keeping the quality of the final image. The shader was tested on the low-end mobile device in a loaded scene.
SHADERS
* DOF - The fastest depth of field shader in the Asset Store. Runs at 46-55 fps on low-end device.
* UnlitDOF - Modified and optimized version of standart mobile Unlit shader.
* DiffuseDOF - Modified and optimized version of standart mobile Diffuse shader.
* SpecularDOF - Modified and optimized version of standart mobile Specular shader.
* TransparentDOF - Modified and optimized version of standart Cutout shader.
Price $4.99
Food Rush - Complete Project by Deck Of Dev
• Forum
• Documentation
• Youtube Tutorials
• Demo Version: WebGL
• Demo Version: Android APK
• Customize Window – It is our first project where we have implemented our customize window which was created specially for you! In order to speed up program modification and launch time more than 5 times! Because now you don’t have to manually search places where you want to modify game components. It’s the essential part of the project where you will spend most of the time while editing the game preferences. Here you will find all game components: achievements, challenges, advertisements, gifts, in-app purchase, leaderboards and a lot of other settings that can be easily changed without any programming skills.
• Achievements – it is an essential part of the game. Food Rush has integrated native achievement system and has more interaction with the player. Modification – all achievement parts can be changed using customize window: names, icons, descriptions. There are no programming skills required to modify or delete default achievements. If you want to add new achievement, you have to implement only one line of code in to the game code which is really easy because all our scripts are commented.
• Challenges – lets player to compete not only for the better score, but also do different missions and get rewards if challenge is completed. Modification – all default challenged can be edited or removed from the game using only customize window where you can change each challenge information. To add new challenge, there is only one line of code that has to be implemented into the right script which is really easy because all our scripts are commented.
• Advertisement – game has implemented Unity Ads and AdMob advertisement. There are three different ad formats. Banner – is shown at the bottom of the screen. Interstitial – by default is shown when player dies. Rewarded videos – where player can choose if he wants to watch an ad and get bonus life or bigger reward. Ads are implemented in places where player wouldn’t be disturbed and interfered with the gaming process. Modification – all advertisement preferences can be changed using customize window. You can choose when to show up ads and if player can get bonus reward for watching an ad.
• Gifts – there are two types of gifts integrated into the game. Game gifts – where player has to play for certain time in order to get gift. Daily gifts – player will be prompted to come back into the game every day in order to get gift. Also, if player has Internet connection, he can watch ad in order to get bigger reward. Modification – using customize window you can change each gift timeout, how big reward will be and enable ad rewards.
• In-App Purchase – project has advanced In-App Purchase system where player can buy game coins or remove ads. Non-consumable products can be purchased only once. iOS platform has integrated restore purchase button in the settings menu. Modification – product prices can be easily changed using customize window.
• Leaderboards – game has integrated leaderboards system which shows how many points player has and in which place he is between another players. Leaderboards are cross-platform so all result are same on different platforms and devices. Modification – leaderboards can easily be enabled using customize window and you can select how much scores you want to display in leaderboards list.
•Sounds and Music – game has implemented sounds and music that changes randomly according to what player is doing. Modification – you can change each sound in game and select your preferred ones. Also, music can be selected randomly and played with or without loop.
• Bonus Life and Reward – after crashing player has a chance to get a bonus life. If player watch an ad game will be restarted with the current amount of score. Or player can get bonus reward in which player can watch rewarded video and get more coins. Modification– using customize window you can change on what chance player will get bonus and how much coins player has to collect in order to get bonus reward.
• Sprites – everything in the game was created by our artists who took a lot of time in order to draw each image. Modification – each sprite can be changed in couple minutes. You can easily add new player/traffic/environment sprites and everything in the game is updated dynamically.
• Performance – each object in the game changes dynamically and every time appears in new position. We created a fast spawning model so that all objects are loaded at the start of the game, because of that the whole game process is smooth and without any frame drops.
• Scripts – Each script is commented and easy to read. We know that the hardest part for newbies will be understanding our project codes. That’s why we tried to explain each part of the game code as much understandable as we could.
Price $39.00
RAW Terrain PNG by cybercritics
Price $4.99
Smart Screenshot Taker + Fullscreen Editor by Watermelon Games
Create fast and quality screenshots for different stores.
Documentation
Capture multiple resolutions at the same time
Price $9.99
Spellbook - Ranger by AKiZA
Features:
- 10 unique spells
- 11-13 different basic colours
- 2-3 different styles
- Special colours
- Each icon is 128x128 pixels size (PNG)
- Photoshop (PSD) file allowing to create custom colours.
- In total: 446 images
Spellbook icon:
-15 different colours
- 2 styles
- 256x256 pixels size (PNG)
Price $4.99
Space & Nebula Skyboxes by Methexis Studios
Included are nebula, stars, electric discharges, gas clouds. There is a great variety of skyboxes that give very different moods to the space scenes. Less colorful skyboxes with more star fields ranging to very colorful nebula clusters are included to support all kinds of atmosphere in your space scenes.
The resolution of the skyboxes is very high but by resizing the bitmaps you can get very detailed skyboxes in low res.
Our site: Methexis Studios site.
Methexis Studios Facebook page.
Please, make sure you read the Readme.txt file included in the pack and install the pack on a new project.
Price $20.00
Quantum Saving by Quantum Tek
Quantum Menus is an asset built for saving of any data type to be easier. It offers a quick and secure method that works on all platforms, including web. AES encryption and XML serialization, along with Binary Encoding when not on Web, provide strong protection. This asset is a better version of the previous one.
Asset/Package Dependencies - Instructions in documentation.
None
Feature List
Simple - All it takes is calling the Save, SaveWeb, Load, or LoadWeb function with your data.
Save Anything - Any datatype should be supported, otherwise custom classes can be written to support those data types.
Any Platform - Any platform with support for saving in Unity is supported.
Strong Encryption - In both Save and SaveWeb, data is serialized with XML and then encrypted with AES. In Save it also converts the encrypted file to binary.
Website and full documentation for this asset is at Quantum Tek Hub.
Support for this asset is at Github.
Price $0.00
Simplest Native Dialogs by DaApp
Main native dialogs in Android, Windows and WebGL
SND is allows you to access native methods to show native dialogs like alert and confirm from Android, Windows an WebGL
Toats is native on Android and emulated on Windows and WebGL
It's possible to test dialogs and toast direct from Editor! No need to compile to see the results
No setup need
No support for iOS, Mac and Linux yet
WebGL Demo
Main methods:
NativeDialog("", "Toasty!!!",TYPE_TOAST,LENGHT_LONG)
NativeDialog("SAM", "Do you known it?",TYPE_CONFIRM)
NativeDialog("SND", "SND is easy to use!",TYPE_ALERT)
Features:
- Super lightweight
- Developer friendly API
- All source code included
- Easy to implement
- Includes a working demo
- Not a single .jar file in project
Complex problems sometimes have the simplest solutions
Price $6.99
Garden Light by Lowpoly_Master
Just drag the prefabs into your scene and arrange them as you like.
Features:
- Each light has separate light map and pole texture
- Built to real-world scale
- Small light Poly:42
- Big light Poly:500
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $6.00
Upgrading VFX in the FPS Sample with Visual Effect Graph
Artificial Intelligence by GameAudioVision
Let us introduce our Artificial Intelligence sound effect pack, in what we are offering the following categories: computer voice.
The pack was professionally created, carefully designed by our sound designer and his flawless knowledge, in order to offer the best quality sounds for you. Our high quality sounds are offering an efficient solution for your game. Perfect to bring your project into life.
Spec:
Files: 93 file
Format: WAV 48k 24bit
Size: 38.4 mb
Categories:
Computer voice
Price $9.99
Cinematic Impact by GameAudioVision
Let us introduce our Cinematic Impact sound effect pack, in what we are offering the following categories: impact.
The pack was professionally created, carefully designed by our sound designer and his flawless knowledge, in order to offer the best quality sounds for you. Our high quality sounds are offering an efficient solution for your game. Perfect to bring your project into life.
Spec:
Files: 15 file
Format: WAV 48k 24bit
Size: 29.4 mb
Categories:
Impact
Price $9.99
pmjo's Next Gen Recorder Free (Beta) by Pauli Ojanen
Free version is identical with the paid version except it is missing the customizable watermark feature and a small watermark is always rendered on top of the video.
Key Features
- high performance, 60 fps recording
- record any 2d texture, not just the screen
- highlight recording, export the whole gameplay or just the most important parts
- easily save the video to the photos or share it through the native share sheet
- session support, record multiple gameplay videos and choose later what video to share
- full access to the recorded video so you may also implement your own sharing/upload code when needed
- custom bit rate, frame rate and video size support
- also works in Unity editor on macOS
Note: Beta release, use with caution.
More Info
Scripts are in C# but the main core is inside DLLs.
Price $0.00
UI - Mechanical by InspectorJ Sound Effects
This library brings you 350 intricately designed user interface sounds with a mechanical aesthetic, recorded at 96kHz/24-bit stereo. These sounds were crafted from various machines, clockwork, buttons and switches alongside several other gadgets and tools. The library covers 10 UI categories, including:
Cancel: A cancellation sound useful for backing out of a selection, or returning to a previous page.
Confirm: A confirmation selection sound (more intense and fancier than the “Select” sounds) useful for a final confirmation or selection.
Error: A negative error alert useful for a problem or issue.
Loading: A loopable sound for a mechanical device that is loading, processing or analysing.Move: The quick, small movement sound as you move between different options in a menu or list.
Notification: A notification alert useful for popups and messages.
Select: A simpler selection sound for general confirmation and selections.
Text Scroll: A loopable sound to accompany the scrolling of dialogue in a conversation or upon reading text.
Turning Off: A turning off or shutting down of a machine or device.
Turning On: A turning on or booting up of a machine or device.
If you have any questions, feel free to contact me!
-Jonathan Shaw ("InspectorJ")
Price $32.00
Lowpoly Natural Trees and Rocks by Luca Stoffels
In this package you will find a variety of models to create a natural looking lowpoly environment.
This package contains:
Plants:
- 9 Palm trees
- 9 Spruce trees
- 7 Dead spruce trees
- 4 Savanna trees
- 9 Regular trees spring
- 9 Regular trees summer
- 9 Regular trees fall
- 9 Regular trees winter
- 5 Cactuses
- 4 Blooming cactuses
- 4 Long grasses
Rocks:
- 9 Small rocks
- 9 Medium rocks
- 9 Big rocks
- 9 Small desert rocks
- 16 Medium desert rocks
- 3 Big desert rocks
- 8 Crystals
Details:
- 1 Lilly pad
- 1 Seashell
- 1 Coconut
- 1 Carcass
- 1 Campfire
Environments:
-10 Mini landscapes
In total there are 146 models included in this package ready for immediate use.
Price $4.99