Hannah the Hen - Quirky Series by Polydactyl
> Preview the model in 3D/AR/VR <
Features
☑ 8x1 texture.
☑ 9 animations.
Available Animations
1. Idle
2. Walk
3. Run
4. Bounce
5. Peck
6. Roll
7. Spin
8. Fly
9. Clicked
> Preview the model in 3D/AR/VR <
Enquiries?
Leave us an email at omabuarts@gmail.com
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Price $4.99
Infernal VFX by KumaBeer
(2 Explosions, Portal, 2 Evironment area effects-Fire and Splashes for lava; Fire and Flame; 2 Shield skills, 3 Frontal attack skills, 3 Massive circle skills, 3 Middle circle skills, 3 Shell attack skills)
You can use models of rocks as an evironment objects. (PBR Metallic smoothness 2048x2048 maps+detail 512x512)
Included shader for lava in two variations-with tessellation and without.
Scene with skybox included.
The asset uses Post-Processing Stack by Unity Technologies.
Price $15.00
Editor Music Manager for Windows by Noah Ratcliff
When you hit play in the Unity Editor, your music will be paused, resuming when you leave playmode. Editor Music Manager supports any music player that works with the keyboard media function keys (Windows Music Player, VLC Media Player, etc.), but has additional direct integration for Spotify.
Features
- Pauses music when the Unity Editor enters playmode
- Resumes music when the Unity Editor exits playmode
- Spotify integration
- Works with most media players
Price $8.00
Multiroom PvP Example by Space Apple
Multiroom PvP is an example (not complete project) on how to use UNET to create multiple game rooms in a single UNET server. It's meant to be used as a learning resource to get you inspired or help to increase your knowledge of networking with UNET. To make networking development easier, [Easy Unet Packets] is also included in this package.
Why would someone try multi-room setup? (in general)
If a game room is small, it might make more sense to have multiple game rooms in a single server. Take for example a small 1 vs 1 game, which consumes about a 100 MB of RAM. You could only run 10 instances (rooms) in a 1 GB RAM server, which is wasteful and only allows 20 players to play concurrently. If all of your rooms are on one unity instance, you no longer have the overhead of Unity, and can run hundreds of game rooms. With this example, I've tested 200 players constantly running around, and here are the stats:
[200 players, 26% CPU, 184 MB RAM on a 5$/month VPS.]
If a game is relatively small, it's easier to have things running in one server. This way, you don't need to spend time working on master servers and synchronization between servers. It should give you more time to work on the actual gameplay, not the infrastructure of it. If you get lucky and your game becomes more popular, it's easy to spread servers across multiple regions or to upgrade the VPS plan. If a need arises - no one stops you from having a master server managing your multi-room servers.
Is multi-room setup just for 1 vs 1 games?
No. Example only deals with 1 vs 1 game, but you can use similar technique to make 5 vs 5 game, 10 player deathmatch or something similar
What are the limitations of this method?
Ask yourself a question - does it make sense to copy the room multiple times in one server? Will it break something? (navmesh, terrain and etc.) For example, if terrain is large, it wouldn't make sense to multiply it in the server. If your game relies on having AI (bots), can you make sure that your navmesh implementation works on duplicate rooms?
Warning: Focus was put into making this example as simple as possible, so it has no character animations or effects - just basic game mechanics for a 1 vs 1 game (see video attached).
Warning: It's for people who are interested in self-hosting the server (not using Unity Multiplayer services)
Price $15.00
Choral and Orchestral Ambiences by Rytmigorilla Game Audio
Choral and Orchestral Ambiences is a collection of seamlessly looping choral and orchestral music for various moods, from eerie to serene and action-oriented atmospheres. It includes 14 beautiful tracks, six of which are pure choir chants.
Song list
(C=choir only, O=orchestral instruments only, CO=contains both choral voices and orchestral instruments):
(C) Ancient echoes 1 (2:05)
(O) Dawn (2:02)
(C) Old ages (2:17)
(CO) Pirates! Ho! (2:03)
(C) Celestial chant (1:51)
(CO) The hunt (2:03)
(C) Ancient echoes 2 (2:03)
(CO) Romance (2:21)
(O) In the caverns (2:03)
(C) Meditation (1:39)
(O) Village (1:43)
(C) Memory (1:48)
(CO) Sorrow (2:10)
(O) Last ships (1:44)
Total running time: 27:59
Price $25.00
Kitchen Utensils pack vol.1 by openplay
- Mesh Info -
There are total 19 utensils meshes and prefabs which are attached colliders and materials for ready to use. Polygons of each mesh are minimum 50s to maximum under 500s that useful for mobile and VR projects. (You can check them from screen shots.)
: ladle / spoon / spoon pasta / spatula
: spoon small / fork / knife
: dish / dish dryer / mug / cup / water pot
: pan / pan_wok
: pot Large and medium / also optimized mesh ready
- Texture Info -
Most of textures' have 1024 x 1024 pixels except small size meshes' textures pixels are 512 x 512, for example, spoon (small), fork and knife. Also original PSD format files are included you can change, modify and create your own texture file.
Thank you for visit and see this lovely asset, and please also visit openplay connect and see more 3d works from openplay.
Price $4.99
VR Touring Tool by Strateolab
Create easily 360 scenes Format Supported: -360 picture -360 video -3D model scene
Automated tools
created to speed up your integration time *Examples and Youtube tutorial videos included*Let you add information markers into your scenes that display informations for the player. Information markers includes -image support -video support
Location marker (Waypoint) that let the player to teleport himself into another environment. Location markers includes: -scene support Include base assets such as Markers and Loadings
Thanks Joe Balcaen for your online tutorials!Price $80.00
Alternative Rigidbody Character Controller - ARCC by Feather Brain
ARCC is a character controller offering both physic-based behavior and advanced gameplay features.
Major features includes :
- Stairs management
- Moving & rotating platforms management
- Double/Triple/etc. jumps
- Sliding behavior on slopes
- Wall running and wall jumping
- Reaction to PhysicMaterial's friction
- Custom gravity direction
- Sticking to curved surfaces
Playable demo available here.
Price $49.99
Updated Terms of Service and commitment to being an open platform
Horror Mystic Bundle 1 by Dmitriy Kovalchuk
Can fit for some horror or mystic game.
Please check the songs on SoundCloud before buy.
Price $5.00
4k Scanned Melon by Game-Ready South
Features:
•Best Quality
•Photogrammetry
•True Albedo
Number of Meshes:2
Number of Textures:6
Number of Materials:2
Number of Prefabs:2
4k Scanned Melon is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $9.99
[FREE] 4k Scanned Vegetables MiniPack by Game-Ready South
Features:
•Best Quality
•Photogrammetry
•True Albedo
Scanned Vegetables MiniPackсontains of 5 vegetable models:
•Cucumber
•Garlic
•Onion
•Quince
•Zucchini
Number of Meshes:5
Number of Textures:14
Number of Materials:5
Number of Prefabs:5
Scanned Vegetables MiniPack is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $0.00
4k Scanned Pumpkin by Game-Ready South
Features:
•Best Quality
•Photogrammetry
•True Albedo
Number of Meshes:2
Number of Textures:6
Number of Materials:2
Number of Prefabs:2
4k Scanned Pumpkin is a part of 4K Photogrammetry Set Vol.1 [Vegetables]
Price $9.99
plane in hole 3D Low Poly Flight Shooting FPS Game Complete Template Kit(Mobile Friendly) by orangeGame
There is nothing to stop you in this world. Drive your plane forward, break through all the shackles and lead to the endless world.
Features:
- This is a complete game starter kit containing all the mechanics required to build a fully
- Easy to monetize, perfect to learn.
- Supports Android, iOS, Windows Phone and Standalone platforms.
- Can be used as a base to prototype similar shooting game
- Simple and highly addictive
- Mobile friendly
It works right out of the box! Just download the kit, load it up inside Unity and hit "Build" !!
Price $19.99
Low-poly Sports car #5 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 18500 tris
-LOD1: 9630 tris
-LOD2: 1466 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
-Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00
Low-poly Sports car #4 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 18031 tris
-LOD1: 9775 tris
-LOD2: 1398 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
-Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00
Low-poly Sports car #3 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 20500 tris
-LOD1: 9663 tris
-LOD2: 1600 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
-Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00
Low-poly Sports car #2 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 17350 tris
-LOD1: 8247 tris
-LOD2: 987 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
-Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00
Low-poly Sports car #1 by Pro 3D models
Technical Details:
3 LOD's:
-LOD0: 18878 tris
-LOD1: 9844 tris
-LOD2: 1014 tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
Texture size:
Paint: 4096px
Body: 2048px
Tire: 512px
LicensePlate: 512x256px
Main: 1024px
-Compatible with Unity Vehicle, Edy's and other systems
- PBR textures
- Collision
- 3 levels of LOD
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- PSD source files(license plate)
- Rigged Suspension
- Optimized geometry
If You want to drive this car, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $13.00