Easy Hazmat Suit by AljebroS
Price $6.99
Easy Minimap by AljebroS
Price $5.99
Easy Inventory by AljebroS
Price $9.99
UAA - City Vehicles - James&Son 400 Semi Truck by Testmobile
The UAA vehicles bodies use a standardized UV map layout in a way every skin fits all vehicles from the pack. You can check our manual here: Manual
For questions and requests drop me a line at the Forum
These vehicles are perfect for a third person action game or it could even be used as a scene prop.
It also comes with tires and wheels (atlased texture) to offer some extra variation. The polycount is around 9500 triangles.
Price $4.99
Easy Dialogues Interaction by AljebroS
Price $8.99
Easy Survival Scripts by AljebroS
Price $44.99
GPP Cert Prep: User Interface Implementation Finish by Unity EDU
Price $0.00
GPP Cert Prep: Services Implementation Finish by Unity EDU
Price $0.00
Mobile Music Picker - Complete Template by SFONIC
This plugin is useful for developers who are to develop mobile applications or games in Unity.
This package is simple solution about treating music access of mobile device.
It can be used to change BGM to user’s choice!
It can be used as following features.
Features:
- Load music from iOS and Android Music (based on song List).
- Select and load music from iOS and Android Music.
- Play music via iOS AVAudioPlayer, Android MediaPlayer.
- Show Title, Artist, Album and Art Work of selected music file.
- Control music “Pause, Seek, Next, Previous, Volume”.
- Match volume control with external up/down key.
Music play mode
* Sequential play(Default)
* Repeat One
* Repeat Loop
* Shuffle
Repeat One is one more play (current song).
Repeat Loop is continuous play (current song).
Shuffle and Repeat Loop are mutually exclusive.
Supported Platform:
* Android 7.0(API 24) or later
* iOS 10 or later
LINKS:
- Demo APK
[Version 1.0]
- Initial Release
If there are any questions or suggestions, please send me email(sfrom40@gmail.com)
Price $39.00
PBR Tables & Chairs Vol.1 by Wireframe Warehouse
This is a pack of 35 chair and table prefabs. The all-purpose style is designed to fill out any kind of scene.
Features:
- Textures are 2048x2048 and 4096x4096
- 35 prefabs from 14 unique models
- Average tri count: 800 to 2,000
- All objects include low poly LOD
- All objects include custom mesh collider
- Materials use default Standard PBR
- Variants differ in material (like fabric or latex), color, and surface wear
- Desks come in static and non-static (drawers can be opened)
(Screenshots taken in Unity 2018.2)
Price $6.99
SVD by Chack
SVD PBR
18384 triangles model of SVD.(Snayperskaya Vintovka Dragunova)
It's fully PBR and ready for any shooter game.
4 2048x2048 textures for gun and 4 1024x1024 textures for scope
Compatible with all version of Unity above 5.
The magazine is separated as well as trigger, fuse, scope and bolt.
Price $15.00
Orc assasin 2 by Andryuha1981
The model contains 43 animations
atack (x22)
walking (x3)
running (x3)
quiet step (x2)
Straight (x2)
rage
idle (x4)
death (x4)
dodge
getting hit
jump
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(body 4096x4096 size all other parts 2048x2048 )
faces 13592
verts 13336
tris 23920
Price $30.00
Idle Balls Clicker Shooter by FMGames
Idle Balls Clicker Shooter is one of the Best casual games in 2018
Chill your mind with the most addictive Idle game!
Swipe your finger to control your balls and destroy all the incoming blocks.
Collect millions of coins to buy your upgrades, improve your stats and reach higher levels.
You have the perfect time killer at your hands,
You can play this game any time anywhere, due to the simple game controls.
The gameplay is fun and challenging,
Dominate your friends through the global leaderboards, achieve infinite fame!
The game is mixing the IDLE mechanism of Cookie Clicker and the brick shooter scheme of Ballz -> Hurry, be the first who publishes it this way!
✔ Ready to PUBLISH!
✔ Optimized for Mobile (both ios and android)
✔ Full Complete Project + Detailed comments and documentation
✔ You do NOT need programming skills!
✔ High quality, eye-catchy ICON!
✔ This mix of Balls and Cookie Clicker still does NOT exist in the stores, be the first who publishes the game
✔ IAP and Monetization are fully READY
Idle Balls Shooter is one of the Best casual games in 2018
Chill your mind with the most addictive Idle Action game!
Swipe your finger to control your balls and destroy all the incoming blocks.
Collect millions of coins to buy your upgrades, improve your stats and reach higher levels.
With Idle Balls Shooter, you have the perfect time killer at your hands,
You can play this game any time anywhere, due to the simple game controls.
The gameplay is fun and challenging,
Dominate your friends through the global leaderboards, achieve infinite fame!
FEATURES:
° Smooth, Addictive gameplay
° In-App purchases (remove ads, 4 types of boosters)
° Advertisements (rewarded ads for boosters, interstitial ads)
° Upgrade system (Ball damage, Offline Income percent, Tap damage, Fire Rate, Ball speed, etc...)
° Destroy blocks to Level UP -> Endless level system
° Boss Waves
° Game Over (if too many blocks reaches the bottom)
° Awesome particle effects (blocks destroying, lasers, level up, game over explosion)
° Laser blocks
° Offline progression (get money while you are away)
- Share system
-Optimized for both iphone and android
If you have any questions, please don't hesitate to write us an e-mail, we are glad to help you.
Price $69.00
Seafarer : The Captain by Hushkal Pants Studios
He is a low to mid poly character created for easy use in your unity project. The model is created with a pbr pipeline and includes textures and set up standard materials.
He uses a standardised human rig to allow animation mapping from many sources such as mocap data from mixamo to work with mecanim.
The skeleton does contain some extra joints for bespoke animation/dynamic joints a simple face rig and some fun blendshapes.
The package contains.
-2 fbx files of the skinned character, one without blendshapes and one with.
-Separate objs of the blendshapes
-4 sets of high res textures (2 to 4k) created for unity
I really hope you enjoy him, I love to see what work you produce so please do tweet me at Kris_Hammes and perhap follow me for more characters similar to this!
Price $24.99
Item Interaction Widgets by SystemEra GmbH
If you want to edit the UI elements, an Adobe XD file is includet! (Adobe XD is completly free!)
Features:
· Minimalistic UI Design.
· Dynamic Resizing.
· Displaying Key Binds.
· Fast Integration.
· Customizable Quality Colors.
· Easily Add more colors.
·Detail UI (Display any Item details with a
professional look).
· Key Bind Only UI.
· Quickly Change Action Text.
Some Icons are placeholders!
They are provided under the CC-BY license (or even Public Domain for some of them), which means that you can use them freely in your projects as long as you credit back the authors.
Font Includet: Segoe UI
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: PC, Mac, PS4, Xbox One
Price $10.00
Skinned Mesh Combiner MT by MT Assets
The Skinned Mesh Combiner is an asset that combines your "Skinned Mesh" meshes to try to reduce draw calls and increase your game performance! This type of optimization is super useful for mobile games or when you want to extract more performance with your game.
To combine the meshes, you simply add the "Skinned Mesh Combiner" component to the root GameObject that has your Skinned meshes. So just combine! After combining the meshes, the separated meshes are simply deactivated and the meshes combined are generated in their place, keeping all the animations intact. It's easy to merge, you can see examples in the sample scene, or read the documentation to understand more deeply how everything works!
For example, if you have a customization system in your game, your character certainly generates more than 1 draw call because of the various clothes. With the Skinned Mesh Combiner, you can combine all clothing meshes and reduce draw calls!
You also have the option to combine meshes in the Editor and save your files in your project, so that when the scene starts in the device, all meshes are already combined.
The Skinned Mesh Combiner currently has 2 mesh merge methods. Each has its advantages and limitations, see below! Remember that you can also use the Skinned Mesh Combiner's easy API to make or break the merge of your meshes at runtime.
- One Mesh Per Material (Merge Method)
Combine meshes that use the same material in a single mesh. This method does not modify the textures or UV maps of your meshes. It has the fastest processing, and is probably the best merge method to use while your game runs. After combining the meshes, the properties of the materials will remain intact, so if you combine your meshes you will not even notice the visual difference. The downside to this merge method is that it can not reduce the amount of draw calls as the "All In One" method.
- All In One (Merge Method)
This is the blending mode that drastically reduces the amount of draw calls because it combines all meshes in one, all textures in one atlas, and all materials in one. On the other hand, this method has a longer processing time depending on the complexity of the textures and meshes to be merged. This method modifies the UV maps of the meshes to work with an atlas, all the meshes (meshes that use different materials also) are combined in a mesh, and this mesh uses a material that can be customized or predefined. This material receives the generated atlas. This merge method also requires a deeper understanding of materials, meshes, and textures, as you may need to modify your meshes, materials, or textures so that they can be mixed smoothly and quickly. You can always read the Skinned Mesh Combiner documentation to understand how it all works! This merge method is only compatible with meshes that use only one main texture, bones and animations (Meshes with Normal Maps and similar things may not have a desired effect when merged). Keep in mind that this merge method may not work with all meshes.
- You can count on our powerful and easy documentation to understand how the Skinned Mesh Combiner works and get the most out of it. In addition, all scripts in this asset are commented.
* Any of the merge methods can combine meshes at both the editor and runtime. In addition, the merge can be made while animations are executed and the bones and animations will remain intact after the merge.
* You can also always undo the merge in the Editor or during runtime.
* If the Skinned Mesh Combiner fails to merge some mesh, it will just ignore it and continue to the next.
* To date, all blending modes have the following limitations:
- Do not mix meshes that use BlendShapes. This happens to avoid problems with your facial expressions and problems with management and animations. Meshes that have BlendShapes will be ignored.
- Do not meshes meshes if the final mesh is to have more than 65,000 vertices. This happens due to a limitation of Unity, but it is extremely easy to go through this limitation with the Skinned Mesh Combiner. You can read the documentation to understand how to do this.
I will always be working to bring improvements and new features!
If you would like to contact me or need support, send a email to (mtassets@windsoft.xyz).
Price $12.90
Word Link: Crossy Word by Superpow
This asset helps you reduce time to build a similar game. We are working hard to make more levels and update them in the next versions.
Features:
- 721 levels with a beautiful map.
- The source code is clean and professional.
- Easy to build on multiple platforms.
- Admob is integrated (banner, interstitial, rewarded video)
- Level Editor to generate level content.
- Share the game to many social networks.
Documentation
APK Demo
This asset uses:
- GoogleMobileAds under Apache 2.0
- PlayServicesResolver under Apache 2.0
see Third-Party Notices.txt file in package for details.
Price $99.00