Shipping Containers AAA URP by BCS
Gameready lowpolies baked with love from cinematic highpolies. Each model contain textures: 2048x2048, diffuse, normal, specular. Concept design by top AAA artists. Production cost over $3,000. Make your own level design on Unity of high quality.
Preview for each of the items attached via Sketchfab (rotate, zoom, enjoy).
N.B. This asset is set for URP.
List out the number of unique assets included:
• crate_medium (2864tris, 2k textures: albedo, normal, specular).
Price $149.99
Sci-Fi Crates Pack AAA URP by BCS
Gameready lowpolies baked with love from cinematic highpolies. Each model contain textures: 2048x2048, diffuse, normal, specular. Concept design by top AAA artists. Production cost over $4,000. Make your own level design on Unity of high quality!
Preview for each of the items attached via Sketchfab (rotate, zoom, enjoy).
N.B. This asset is set for URP.
List out the number of unique assets included:
• crate_medium (2966tris, 2k textures: albedo, normal, specular);
• crate_small (1060tris, 2k textures: albedo, normal, specular);
• bonus animations for the both types of crates (opening/clothing).
Price $149.99
Sci-Fi Crates Pack AAA HDRP by BCS
Gameready lowpolies baked with love from cinematic highpolies. Each model contain textures: 2048x2048, diffuse, normal, specular. Concept design by top AAA artists. Production cost over $4,000. Make your own level design on Unity of high quality.
Preview for each of the items attached via Sketchfab (rotate, zoom, enjoy).
N.B. This asset is set for HDRP.
List out the number of unique assets included:
• crate_medium (2966tris, 2k textures: albedo, normal, specular);
• crate_small (1060tris, 2k textures: albedo, normal, specular);
• bonus animations for the both types of crates (opening/clothing).
Price $199.99
Armored giant 01 by Creatorium sound design
The sounds named as "..._stepUp_..." must be set at the moment when the knee starts the rising (it's not the looped sounds). The sounds named as "..._stepDown_..." must be set at the end of a step when a foot contacts with a surface and it must interrupt the sound of rising knee.
The sounds of steps are presented for four types of the surfaces and it is indicated in the name of file too: grass, stones, shoal water and clean rigid surface.
This pack also contains the sounds of the moving of movable parts: "..._partMoveStop_..." is the end of moving of a part and it must interrupt the sounds named "..._partMove_...".
"..._bodyTurn_..." works the same way.
Four sounds of failure are different and it was made not for the using it in random mode, but maybe it will works.
Price $15.00
Keyboards and Typewriters by Mark H Audio Publisher
Contains looped files and separate key clicks that can be used for the sound design of dialog bubbles, scenes of typing, or interface activity, etc.
You can listen to a preview of this sound pack here:
SoundCloud
Features:
Number of audio files: 44
Sample rate / bit rate: 44,100 Hz/16bit
Samples that marked as "Loop" could be looped gapelessly.
The total length of audio provided: about 2 minutes
Have a nice day!
Price $0.00
LP287 Character P4 by Quang Phan
Price $59.99
Camera Engine 2D by Two Bit Machines
The Camera Engine 2D is a powerful tool for creating 2D camera systems. The tool is centered around eight modules, and it provides an intuitive user interface that makes extensive use of gizmos, triggers, and Unity Events for creating truly simple or complex systems.
It has a ton of features, works on all platforms, it's super easy to learn, painless to design with, and no programming is required!
Follow
This is the main workhorse of the system. This will follow the player to your precise needs. Implement: Smoothing, Player Offset, Dead Zone, Screen Zone, Camera Offset, Autoscroll, Speed Zoom, Look Ahead (5 Types), Follow Multiple Targets (2 Types).
Rooms
Create a series of interconnected rooms for the player to traverse through.
Cinematics
Create a cinematic sequence with a letterbox to highlight special moments in your game.
Rails
Move the camera in linear segments as it follows the player. Use horizontal, vertical, or automatic rails.
Shake
Create a list of shake presets. Shake the camera with Random, Perlin, Sine, One Shot, or Single Shake.
Parallax
Use layers and cameras to create the illusion of depth. Easily create infinite parallax.
Pixel Perfect
Display pixel art perfectly. Place black bars on any screen to always ensure your game remains pixel perfect.
Triggers
Setup the following triggers for extra functionality: Shakes, Zoom, Slow Motion, Reset Points, Follow Blocks, Regions, Highlight Target, Teleport, and Basic.
User Follow Mode: Pan, Zoom, Rotate
Let the user control the camera directly with touch, the keyboard, and mouse.
Price $25.00
Monster Bundle #8 - Mimics & Chests, Scorpion, Monster Creature #1, Monster Creature #2 by Infinity PBR
Main Packs
⭐ Mimics & Chests
⭐ Scorpion
⭐ Monster Creature #1
⭐ Monster Creature #2
Bonus Files
⚡ Mimics & Chests - Bonus Files 1
⚡ Mimics & Chests - Bonus Files 2
⚡ Mimics & Chests - Bonus Files 3
⚡ Scorpion - Bonus Files 1
⚡ Monster Creature #1 - Bonus Files 1
⚡ Monster Creature #1 - Bonus Files 2
⚡ Monster Creature #2 - Bonus Files 1
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
⭐⭐ Within 14 days of purchase, if you decide my packs aren't going to work for you, let me know. If I can't fix it, I'll get you a refund. Email me anytime: andrew -at- sfbaystudios -dot- com ⭐⭐
Demos, tutorials, and more can be found at my Youtube Channel
CUSTOMIZE TEXTURES
Download the Substance Painter source files (from my site, due to file size restrictions), to quickly and easily create new textures, or modify the textures we've provided.
MESH MORPHING
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!
A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
PARTICLES
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.
PBR
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
LEGACY SHADERS & HDRP
Textures and materials are standard shader, but all textures are URP and HDRP ready.
POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.
Check out more info & all of our models at InfinityPBR.com
If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me at the forums.
Price $139.00
Monster Bundle #9 - Dragons 2, Fish Man, Metal Ghost Knight by Infinity PBR
Future Monster: While there are no details or timeline available, the next monster I release will be added to this bundle. Anyone who already has the bundle will get the new monster for free. While this is my plan, it should not be considered a guarantee.
Main Packs
⭐ Dragons 2
⭐ Fish Man
⭐ Metal Ghost Knight
⭐ ??? (Future monster will go here)
Bonus Files
⚡ Dragons 2 - Bonus Files 1
⚡ Dragons 2 - Bonus Files 2
⚡ Fish Man - Bonus Files 1
⚡ Metal Ghost Knight - Bonus Files 1
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
⭐⭐ Within 14 days of purchase, if you decide my packs aren't going to work for you, let me know. If I can't fix it, I'll get you a refund. Email me anytime: andrew -at- sfbaystudios -dot- com ⭐⭐
Demos, tutorials, and more can be found at my Youtube Channel
CUSTOMIZE TEXTURES
Download the Substance Painter source files (from my site, due to file size restrictions), to quickly and easily create new textures, or modify the textures we've provided.
MESH MORPHING
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!
A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
PARTICLES
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.
PBR
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
LEGACY SHADERS & HDRP
Textures and materials are standard shader, but all textures are URP and HDRP ready.
POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.
Check out more info & all of our models at InfinityPBR.com
If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me at the forums.
Price $139.00
The power of Unity in AI
Since 2018, Cross Compass has integrated Unity into the pipeline of several of its consulting services for the manufacturing field to train and validate AI algorithms safely before deployment. Read on to learn how this AI company came to use gaming technology to add value to such a mature industry. Cross Compass is a leading […]
The post The power of Unity in AI appeared first on Unity Technologies Blog.
GenCon – Online
GenCon (https://www.gencon.com/) is a (normally physical) convention for tabletop gamers (like Duungeons & Dragons) with extensions to all sort of other role play games. It has been running since 1968 when it started in Lake Geneva, Winconsin, USA, and is usually held in Indianapolis. Due to CORVID-19 the even is being held virtually from July 30th to August 2nd, 2020. See https://www.gencon.com/online.
VRazeTheBar is organising a set of GenCon events on regions in Second Life. The Welcome Region is already open until July 30th at http://maps.secondlife.com/secondlife/Welworn/96/223/97 and will provided access to the multi-level gaming areas when the conference runs.
Inara Pey’s Blog Posts on GenCon in Second Life, 14-Jul-2020 and GenCon: Sneaking a Peek in Second Life, 23-Jul-2020.
RazeTheBar Opening Event – 30th July 2020 – Second Life
RazeTheBar Closing Event – 30rd August 2020 – Second Life
Simultaneous Event – Gen Con RazeTheBar Closing Event and Crew Dragon Return to Earth
YouTube – VRazeTheBar GenCon Online 2020 Highlights – 21-Aug-2020
Low Poly Vegetation & Forest Pack by Salmi Games
Key Features
- Contains 60 prefabs to quickly create a forest environment. Optimized for performance using low poly counts and a shared color texture for reduced draw calls. Works with default, High Definition and Light Weight Render Pipeline.
Clouds
- Clouds x3
Desert
- Bones x2, Cactus x3, Desert Mountain, Tumbleweed
Grass
- Grass x5, Winter Gras x5
Plants
- Reed, Water Flower (White, Pink)
Rocks
- Cliff, Rock x2
Trees (Breakable)
- Apple Tree, Bushy Tree x2, Large Fir Tree, Medium Fir Tree, Small Fir Tree, Large Leaf Tree, Medium Leaf Tree, Small Leaf Tree
Trees (Static)
Apple Tree, Bush, Bushy Tree x2, Large Fir Tree, Medium Fir Tree, Small Fir Tree, Large Leaf Tree, Medium Leaf Tree, Small Leaf Tree
Trees (Winter)
Bush, Bushy Tree, Large Fir Tree, Medium Fir Tree, Small Fir Tree
Poly Count
Cloud1: 213 polygons
Cloud2: 237 polygons
Cloud3: 168 polygons
Grass01: 240 polygons
Grass02: 224 polygons
Grass03: 128 polygons
Grass04: 268 polygons
Grass05: 264 polygons
Reed: 950 polygons
WaterFlowerPink: 698 polygons
WaterFlowerWhite: 698 polygons
Cliff: 292 polygons
Rock1: 216 polygons
Rock2: 108 polygons
AppleTree_Breakable
AppleTree_Breakable: 248 polygons
AppleTree_Trunk: 110 polygons
BushyTree1_Breakable
BushyTree1_Breakable: 192 polygons
BushyTree1_Trunk: 88 polygons
BushyTree2_Breakable
BushyTree2_Breakable: 294 polygons
BushyTree2_Trunk: 90 polygons
FirTreeLarge_Breakable
FirTreeLarge_Breakable: 262 polygons
FirTreeLarge_Trunk: 60 polygons
FirTreeMedium_Breakable
FirTreeMedium_Breakable: 196 polygons
FirTreeMedium_Trunk: 60 polygons
FirTreeSmall_Breakable
FirTreeSmall_Breakable: 166 polygons
FirTreeSmall_Trunk: 60 polygons
LeafTreeLarge1_Breakable
LeafTreeLarge1_Breakable: 932 polygons
LeafTreeLarge1_Trunk: 118 polygons
LeafTreeLarge2_Breakable
LeafTreeLarge2_Breakable: 730 polygons
LeafTreeLarge2_Trunk: 84 polygons
LeafTreeSmall_Breakable
LeafTreeSmall_Breakable: 908 polygons
LeafTreeSmall_Breakable (1): 82 polygons
AppleTree
LOD0: 208 polygons
LOD1: 92 polygons
Bush
LOD0: 136 polygons
LOD1: 64 polygons
BushyTree1
LOD0: 154 polygons
LOD1: 80 polygons
BushyTree2
LOD0: 244 polygons
LOD1: 142 polygons
FirTreeLarge
Model: 244 polygons
FirTreeMedium
Model: 196 polygons
FirTreeSmall
LOD0: 132 polygons
LOD1: 118 polygons
LeafTreeLarge1
LOD0: 880 polygons
LOD1: 350 polygons
LeafTreeLarge2
LOD0: 696 polygons
LOD1: 288 polygons
LeafTreeSmall
Model: 888 polygons
BushyTree2_Breakable
BushyTree2_Breakable: 200 polygons
BushyTree2_Trunk: 90 polygons
FirTreeLarge_Breakable
FirTreeLarge_Breakable: 552 polygons
FirTreeLarge_Trunk: 60 polygons
FirTreeMedium_Breakable
FirTreeMedium_Breakable: 432 polygons
FirTreeMedium_Trunk: 60 polygons
FirTreeSmall_Breakable
FirTreeSmall_Breakable: 310 polygons
FirTreeSmall_Trunk: 60 polygons
LeafTreeLarge1_Breakable
LeafTreeLarge1_Breakable: 354 polygons
LeafTreeLarge1_Trunk: 118 polygons
LeafTreeLarge2_Breakable
LeafTreeLarge2_Breakable: 432 polygons
LeafTreeLarge2_Trunk: 84 polygons
LeafTreeSmall_Breakable
LeafTreeSmall_Breakable: 324 polygons
LeafTreeSmall_Breakable (1): 82 polygons
BushWinter
LOD0: 148 polygons
LOD1: 64 polygons
Price $7.99
Sign in with Apple Unity Plugin by Daniel Lupiañez Casares
This is a FREE, UNOFFICIAL, MIT licensed, open source plugin, to support Sign In With Apple in iOS, tvOS and macOS. The plugin is developed by the community, and it´s not the same one as the official plugin from Unity available in the Asset Store.
The main purpose for this plugin is to expose Apple's newest feature, Sign in with Apple, to the Unity game engine. The plugin started development as soon as Apple announced the feature and has been around for a while already. Version v1.2.0 was released recently, adding macOS support, that´s why I decided to also post it here as well.
On WWDC19, Apple announced Sign in with Apple, and on top of that, they announced that every iOS/tvOS/macOS Application that used any kind of Third party sign-ins (like Sign in with Facebook, or Sign in with Google), will have to support Sign in with Apple in order to get approved for the App Store, making it mandatory.⠀
The plugin is also available on GitHub:
https://github.com/lupidan/apple-signin-unity
Features
- Support for iOS/tvOS/macOS
- Supports Sign in with Apple, with customizable scopes (Email and Full name).
- Supports Get Credential status (Authorized, Revoked and Not Found).
- Supports Quick login (including iTunes Keychain credentials).
- Supports adding Sign In with Apple capability to Xcode project programatically in a PostBuild script.
- Supports listening to Credentials Revoked notifications
- Supports setting custom Nonce and State for authorization requests when Signing In, and attempting a Quick Login.
- NSError mapping 1:1 so no details are missing.
- NSPersonNameComponents support (for ALL different styles).
- Customizable serialization (uses Unity default serialization, but you can add your own implementation)
Price $0.00
HYPER CASUAL LOW POLY SIMPLE PEOPLE by NAZCA ART STUDIO
Features:
Materials
Material color can be adjusted as required.
The colors of the hair, skin, hat, upper body and lower body are You can specify an individual material.
It includes samples of 8 different color patterns.
Models
1 Base body + 6 Head parts
Base body -212verts
Boy_Cap -101verts
Boy_Hair -97verts
Boy_Knithat -86verts
Girl-LongHair -148verts
Girl-Ponytail -154verts
Girl-ShortHair -77verts
Animations
It includes 15 animations
Default(no animation)
Fall backward
Fall forward
Fall to the left
Fall to the right
Idle
Jump-short
Jump-middle
Jump-long
Jump-spin
Jump-combination
No
Yes
Run
Walk
*Humanoid is not supported.
Price $9.99
o3n UMA Race Stunner Jane Content Creation Pack by o3n Studio
Description
This package contains content creation pack for o3n UMA Race Stunner
Please note that there is an fbx file in the free stunner package for the race that can be used to skin the created content for o3n Stunner. This package provides the blender file to streamline the process with ready to use templates for automated skin weight transfering. (Additionally a Marvelous Designer Avatar File is provided)
The scene provided is for demonstration purposes only (only would work if you unzipped the blend file in same folder). The blend file contains all meshes that are used to create the race along wth some "template meshes" which can be used to transfer weights to new meshes.
Workflow is roughly (althouh there is no single way to use these):
- Unzip the o3n_female_3.0_xxx.zip file to any folder you like
- Open blend file.
- Import / create your new mesh (for example a new hair)
- (Do any modelling required for that new mesh)
- Transfer weights (Data Transfer modifier. Select Vertex Data / Vertex Groups with Nearest Face Interpolated) from either hair / dress templates or depending on the item from body directly.
- Set new meshe's parent as the armature (selecting with empty groups).
- Apply Data transfer modifier.
- Export the fbx and create slots out of it like you would do for any UMA item.
The templates are created with weights appropriate to be used by Race's dna. Most of the time you will not even have to touch the weights after automatic transfer. In a few cases some small tweaks may be required.
Please check the tutorial video to see how to utilize this package here.
Price $24.99
Historical Bombs PBR by Rokay3D
PBR Textures
Prefabs and showcase scene included
Meshes comes in .fbx format, textures .tga
Meshs Triangle count:
AGM45: 3207
Daisy Cutter: 6192
Little Boy: 3952
MK77: 1844
MOAB: 12218
Tsar: 19578
Khab100: 1000
V2 Rocket: 2628
Tall Boy: 1040
Fatman: 3844
Price $10.00
TableUI by Adrian Bouza
Easy to use and very customizable.
Useful for displaying static info like scoreboards or a configuration menu.
With this enhanced version you have more customization options, like new cells type: toggles, buttons and dropdowns
If you are unsure you can try the free version 'Simple TableUI'.
More options will come in the future.
Note: TextMesh Pro is required
Price $4.99