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3D Dices 2-20 sides by ARGameDev

Asset Store newest packages - 2025, August 28 - 14:37
Modular 3D dice (2–20 sides) with separate numbers and material control.

Materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

This package includes untextured 3D dice models ranging from 2 sides to 20 sides. Each dice has separate number meshes, allowing easy customization. You can assign one material to the selected side and another to the rest. Ideal for board games, tabletop RPGs.


This package includes 9 dice models and numbers 1–20, all in FBX format.

  • ✅ Base material only (no UVs or textures required)
  • ✅ Includes both plain dice and versions with numbers

Included Dice

  • D2 – 236 polys (464 with numbers)
  • D3 – 186 polys (1372 with numbers)
  • D3 Sphere – 2594 polys (3631 with numbers)
  • D4 – 1012 polys (2825 with numbers)
  • D6 – 972 polys (1770 with numbers)
  • D6 Sphere – 2596 polys (3713 with numbers)
  • D8 – 1448 polys (3038 with numbers)
  • D12 – 3636 polys (6236 with numbers)
  • D20 – 3620 polys (8705 with numbers)

Included Numbers (FBX 1–20)

  • 1 — 51 polygons
  • 2 — 217 polygons
  • 3 — 325 polygons
  • 4 — 14 polygons
  • 5 — 185 polygons
  • 6 — 325 polygons
  • 7 — 75 polygons
  • 8 — 398 polygons
  • 9 — 349 polygons
  • 10 — 291 polygons
  • 11 — 102 polygons
  • 12 — 268 polygons
  • 13 — 376 polygons
  • 14 — 65 polygons
  • 15 — 236 polygons
  • 16 — 376 polygons
  • 17 — 126 polygons
  • 18 — 449 polygons
  • 19 — 400 polygons
  • 20 — 457 polygons

Price $4.99

PalaPlay Polyline Pro by PalaPlay

Asset Store newest packages - 2025, August 28 - 14:37
The powerful and elegant tool that revolutionizes how you create and edit paths in Unity. Built for speed and precision.
  • ✍️ Intuitive Visual Drawing: Forget scripts and inspectors. Click directly on colliders or in empty space to place points. The smart construction plane aligns with your camera view, making 3D drawing feel natural and effortless.
  • 🛠️ Powerful Editing Suite: Your paths are fully editable. Insert Points: Click the + icon on any line segment to instantly add a new point for more detail. Move & Adjust: Simply select and drag points to modify your path on the fly. Advanced Selection: Use a draggable selection box, add to your selection with CTRL+Click, and remove from it with SHIFT+CTRL+Click. Delete with Ease: ALT+Click is all it takes to remove a point.
  • ⚙️ Dynamic Events & Full Customization: Live UnityEvent: A built-in OnPathChanged event is triggered automatically with every modification. Instantly update procedural meshes, trigger sound effects, or recalculate AI logic the moment your path changes. Customizable Snapping: Take full control of your workflow. Adjust the grid size and snap angle directly from the inspector to match your project's specific needs.
  • 💻 Developer-Friendly Output: At its core, Polyline Pro gives you what you need: a clean List<Vector3> or Vector3[]. Feed these points directly into your scripts for AI pathfinding, procedural mesh generation, particle systems, and more. No complex dependencies, just pure data.

Polyline Pro: The Ultimate In-Editor Path Creation Tool


Tired of manually tweaking Vector3 arrays in your code? Wish you could just draw your paths, fences, and patrol routes directly in the scene, visually and intuitively?

Stop coding paths. Start drawing them!

Introducing Polyline Pro, the powerful and elegant tool that revolutionizes how you create and edit paths in Unity. Built for speed and precision, Polyline Pro integrates seamlessly into your workflow, allowing you to design complex lines and curves in seconds, not hours. Whether you're a level designer, a programmer, or a VFX artist, this tool will become an essential part of your toolkit.

Core Features

  • ✍️ Intuitive Visual Drawing: Forget scripts and inspectors. Click directly on colliders or in empty space to place points. The smart construction plane aligns with your camera view, making 3D drawing feel natural and effortless.
  • Delete with Ease: ALT+Click is all it takes to remove a point.🛠️ Powerful Editing Suite: Your paths are fully editable.
    Insert Points: Click the + icon on any line segment to instantly add a new point for more detail.
    Move & Adjust: Simply select and drag points to modify your path on the fly.
    Advanced Selection: Use a draggable selection box, add to your selection with CTRL+Click, and remove from it with SHIFT+CTRL+Click.
  • Customizable Snapping: Take full control of your workflow. Adjust the grid size and snap angle directly from the inspector to match your project's specific needs.⚙️ Dynamic Events & Full Customization:
    Live UnityEvent:
    A built-in OnPathChanged event is triggered automatically with every modification. Instantly update procedural meshes, trigger sound effects, or recalculate AI logic the moment your path changes.
  • 💻 Developer-Friendly Output: At its core, Polyline Pro gives you what you need: a clean List<Vector3> or Vector3[]. Feed these points directly into your scripts for AI pathfinding, procedural mesh generation, particle systems, and more. No complex dependencies, just pure data.

Powerful Use Cases

Unleash your creativity with paths for any system:

  • AI & NPCs: Design precise patrol routes that update dynamically.
  • Level Design: Effortlessly draw outlines for roads, rivers, fences, and walls.
  • Cinematics & Cutscenes: Create smooth camera paths for stunning fly-throughs.
  • VFX & Particle Systems: Guide the flow of particles or create lightning effects that react to path changes.
  • Gameplay Mechanics: Draw paths for moving platforms, projectiles, or puzzle elements.
  • Procedural Generation: Use your drawn lines as a foundation to generate meshes like tubes and wires that update in real-time.
  • Draw Spline in 3D World: You can effectively integrate Polyline Pro with Unity Spline to draw intricate 3D splines in your virtual world, allowing for a more dynamic and visually appealing design process without any limitations on your creativity or the complexity of the shapes you wish to create.

Boost your workflow, save countless hours, and bring your ideas to life faster than ever before. Get Polyline Pro today!


Price $15.99

Crystal Save | The Visual Engine by Boxophobic - Save Module by Arawn

Asset Store newest packages - 2025, August 28 - 14:33
Stores and restores Boxophobic's Visual Engine settings, capturing TVEManager runtime data so seasons, textures, and global effects persist between play sessions.
  • MemoryPack Serializer

🌿 This Crystal Save Module is your companion for keeping Boxophobic’s Visual Engine settings intact across sessions. Built around TVEManager’s runtime data, it captures the exact look and feel of your scene-season cycles, texture tweaks, and global effects - so your world returns exactly as you left it every time.


Complete Online Documentation: https://arawn-software-publishing.gitbook.io/arawn/modules/the-visual-engine


✨ Why You’ll Love It

  • 🔄 Seamless Runtime Saving & Loading – Preserve environment states without manual setup.
  • 🎨 Complete Visual Fidelity – Seasons, textures, and global effects are restored precisely.
  • 💾 Effortless Data Handling – Uses MemoryPack serialization for fast, reliable saves.
  • ⚙️ Plug-and-Play Integration – Works straight out of the box with TVE and Crystal Save.
  • 🕹️ Editor & Runtime Support – Ideal for prototyping, demos, or full-release titles.
  • 📚 Clean & Minimal Setup – Just drop it in and register your TVE assets.

🧩 Perfect For

Game creators who rely on Boxophobic’s Visual Engine and want to preserve the exact environmental ambience from session to session - whether that’s lush spring mornings or stormy autumn nights.


🌟 Bring consistency to your worlds. With this module, your environment’s story never resets - it just continues.


Price $15.00

Santa Claus Rigged Stylized Character model by GeFoxem

Asset Store newest packages - 2025, August 28 - 14:28
Santa Claus – Stylized Rigged 3D Character Add a touch of festive charm to your project with this stylized Santa Claus character

This asset includes:

  • santa_claus.fbx
    • Rigged character mesh
    • poly count: 28228 triangles
    • UV unwrapped
    • imported as a Humanoid
  • santa_mat.mat using 4 texture maps in the folder textures:
    • santa_diff.png 4096×4096 px
    • santa_nor.png 4096×4096 px
    • santa_met 1024×1024 px
    • santa_roug 4096×4096 px
  • santa_claus.prefab: It comes with a ready-to-use prefab featuring animator Component preconfigured with a T-pose animation clip (t_pose.anim)

Additionally, a demo scene is included showcasing the character prefab

Perfect for:

  • Stylized 3D video games (platformers, adventure games, shooters, etc.)
  • VR/AR holiday-themed apps
  • 3D video games (platformers, shooters, adventure, etc.)
  • VR/AR applications
  • Interactive educational or entertainment projects
  • Cinematic sequences or stylized motion graphics

Price $10.00

Fertile Soil PBR Textures by Tom_Wood

Asset Store newest packages - 2025, August 28 - 14:18
A high-quality collection of 39 realistic fertile soil PBR textures (2048×2048 px) – perfect for creating natural, organic ground surfaces in 3D environments.
  • Source: PBR (Physically Based Rendering)
  • Size: 2048×2048 pixels (per texture)
  • File Count: 39 texture sets (includes base color, normal, roughness, etc.)
  • Animation: No
  • Additional: Pixel-based (raster), fully tileable, no vector elements

Bring your outdoor scenes to life with Fertile Soil PBR Texture, a hand-curated pack of rich, detailed soil materials ideal for forests, farms, trails, and rural landscapes. Each texture features realistic variation in color, moisture, and surface detail, making them perfect for games, simulations, or architectural visualization.

All textures are seamless and tileable, supporting base color, normal, roughness, height, and ao maps. Ideal for indie developers, environmental artists, and world builders who want fast, professional-grade results.


Price $5.99

Pixel Landscape Library by Tom_Wood

Asset Store newest packages - 2025, August 28 - 14:14
100 vibrant pixel landscape images
  • Source: Pixel art (raster)
  • Size: 200×200 px & 2000×2000 px (per asset)
  • File Count: 100 PNG files
  • Animation: No
  • Additional: 100% pixel-powered, no vector fluff — pure Tom_Wood style!

Hey pixel pioneers! Tom_Wood brings 100 handcrafted landscape tiles in two sizes (200×200 & 2000×2000 px) — mix, match, and build cozy villages, misty forests, or mountain trails. Perfect for indies and game jams!


Price $0.00

278 Skill Icons V2 by Tom_Wood

Asset Store newest packages - 2025, August 28 - 14:14
This pack includes over 278 skill icons for a variety of game genres. Designed for UI use, they offer a consistent look and easy integration into Unity projects.

Source Files Used: PNG (raster) formats

Total File Count: 278 icons

Animations: No

Animation Types: N/A

Additional Info:

Icons are based on pixel (PNG) formats

PNG resolution: 720x720 pixels (standard UI icon size)

All icons are UI-friendly and optimized for clarity

This pack contains more than 278 skill icons suitable for various game development projects. The icons cover a broad range of abilities and themes, making them ideal for RPGs, action games, strategy titles, and more. The content is not customizable, and the icons are provided in PNG format, allowing for flexible scaling and adaptation to different UI requirements. These icons are compatible with Unity’s UI system and can be used directly in buttons, skill panels, inventory systems, and more.


Price $6.99

Acrobatic Kick Animations Part 1 by Wolff's Studio

Asset Store newest packages - 2025, August 28 - 14:12
Bring cinematic martial arts action to life with Acrobatic Kick Animations part 1!

Number of animations: 82

Animation types: Root Motion & In place


This pack includes 82 acrobatic kick animations inspired by Taekwondo, Capoeira, and freestyle demonstration techniques, perfect for adding speed, power, and style to your characters.


Included Animations:

  • Backflip – Aerial backflip kicks for spectacular combos.
  • Capoeira – Smooth, flowing movements inspired by the Brazilian martial art.
  • Cartwheel – Acrobatic side rolls for surprise attacks.
  • Front Kick – Strong and precise forward strikes.
  • Front Somersault – Forward flips with impactful kicks.
  • Jump Kick – Fast and spectacular airborne strikes.
  • Spinning Kick – Explosive rotations for maximum impact.
  • Taekwondo Kick – Quick, precise techniques from Taekwondo.
  • Tornado Kick – Signature spinning aerial attack.

Features:

  • Compatibility: Works for both right-handed and left-handed characters.
  • Professional Quality: Smooth and realistic animations for games, cinematics, or VR.
  • Versatility: Ideal for martial arts, stylized combat, action scenes, superheroes, or acrobatic characters.

Take your action sequences to the next level with aerial kicks and breathtaking martial arts choreography!


***This pack contains only animation files.
No original character models or meshes are included.***


⚠️ The included Y-Bot model is provided only for the demo scene to preview the animations. Animations may not look correct on this model. To use them properly, you must retarget the animations to your own humanoid characters in Unity.


Price $10.99

MultiTech Interactive Snow & Sand - Mesh Deformation by MultiTech Studio

Asset Store newest packages - 2025, August 28 - 14:05
MultiTech Interactive Snow is a Unity shader package for realistic, dynamic snow melting and regrowth with real-time footprints, multi-layer blending, and vertex displacement across all devices.
  • Unity Version: 2019.4 LTS or higher
  • Render Pipeline: Built-in Render Pipeline
  • Shader Types:
    • MeltTheSnow_UltraLow (Ultra-low-end) - 3 texture samples, max performance
    • MeltTheSnow_HLSL (Desktop/High-end) - 12+ texture samples, advanced features
    • MeltTheSnow_Mobile (Mobile/Mid-range) - 7 texture samples, performance optimized
  • Platforms Supported: Windows, Mac, Linux, Android, iOS, WebGL
  • Graphics APIs: DirectX 11, OpenGL, Metal, Vulkan
  • DrawerRt Render Texture: ARGB32 or RGB24 format, bilinear filtering, clamp wrap mode
  • Shader Features: Basic lighting on ultra-low-end shader for performance
    Real-time snow melting/regrowth via DrawerRt texture masking (white = melt, black = regrow, red pixels = no snow)
    Multi-layer blending with independent control per layer
    Vertex displacement controlled by height maps and gradients
    Metal ball edge smoothness gradient effects (Desktop only)
    Shadow artifact elimination through multiple smoothstep passes
  • Performance Tips: Use appropriate shader per hardware tier, optimize DrawerRt resolution (1024 desktop, 512/256 mobile), use simplified textures and slider-based smoothness on mobile

Asset Type: Shader, VFX

Rendering Pipeline:Unity Built-in Render Pipeline

Platforms:PC, Mac, Linux, Console, Mobile (optimized), WebGL

Texture Sizes:512x512, 1024x1024

Custom Shaders:Yes

MultiTech Interactive Snow is a cutting-edge Unity shader package crafted for the Built-in Render Pipeline that brings winter environments to life with highly realistic, interactive snow effects. This asset enables dynamic snow melting and regrowth in real time by using a unique DrawerRt masking system that responds to player footprints, vehicle tracks, and environmental changes.

The package includes three tailored shader variants targeting different platforms and performance tiers: a fully featured desktop shader with advanced edge smoothness and three-layer blending, a mobile-optimized shader balancing quality and performance, and an ultra-low-end shader built for maximum speed with minimal texture usage.

Developers can customize snow appearance through detailed textures, normals, height maps, and smoothness controls, while utilizing vertex displacement for realistic snow depth. MultiTech Interactive Snow supports dynamic shadows, metal ball edge effects on desktop, and an efficient GPU instancing system to optimize performance across devices.

Easy to set up following clear step-by-step instructions, MultiTech Interactive Snow enhances immersion and storytelling in any Unity-based winter scene, whether for games, simulations, or interactive experiences.

Key Features:

  • Real-time dynamic snow melting and regrowth using DrawerRt masking
  • Performance-scaled shaders for Desktop, Mobile, and Ultra-Low-End devices
  • Three-layer blending system (Base ground → Wet surface → Snow) on desktop and mobile; two-layer on ultra-low-end
  • Vertex displacement for realistic snow thickness and contours
  • Customizable textures: albedo, normals, smoothness, ambient occlusion, height maps
  • Advanced metal ball edge smoothness effects for realistic melt transitions (Desktop only)
  • Optimized for Unity Built-in Render Pipeline (2019.4 LTS or higher)
  • Supports footprints, vehicle tracks, and environmental interactions
  • Efficient GPU instancing and optimized texture sampling
  • Includes integrated troubleshooting and performance tips for easy integration

Price $19.99

Zeus by Art Hiraeth

Asset Store newest packages - 2025, August 28 - 13:48
3d low poly model Zeus was created according to my concept and ready to use in game. This model is ideal as an main player, enemy, boss or NPC for fantasy and RPG games.

Number of textures 36

Texture dimensions 4096x4096

Maximum polygon count 17448

Number of meshes/prefabs 4

Rigging: Yes

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

The model has 8 texture sets

each of them - 4096х4096

Materials - 10

Textures - 36

Rigged with Epic Skeleton

52 Live Link Face blendshapes/ Morph Targets / Facial Expressions

Model contain 3 different Weapon skins

Modular

PBR Textures (TGA)

8 texture sets for each parts

4k textures

Model has additional bones


Zeus polycount:

faces - 10905

verts - 12965

tris - 21081


Cloth:

faces - 6475

verts - 6675

tris - 12042


Blitz:

faces - 68

verts - 62

tris - 120



Price $59.99

Pizza Restaurant by Barrel Bark Interactive

Asset Store newest packages - 2025, August 28 - 13:48
Pizza Restaurant Environment with 176 Unique Meshes.

Features:

  • 176 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1K up to 162K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Airduct, Bottle, Kitchen Counter, Pizza, Table, Pizza Oven, Toilet, Seat, Fire Extinguisher, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Windows, Ceiling, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 176 Unique Meshes

Number of Materials: 80

Number of Textures: 240

Supported Development Platforms: All Platforms

Need a warm, bustling pizza joint for your next scene? I’ve fetched just the thing! This realistic Pizza Restaurant Environment Pack brings you everything you'd expect from a modern neighborhood pizzeria designed to drop right into your Unity project, no hassle. From the kitchen ovens to the dine-in booths, every detail has been carefully modeled and texture-mapped for real-world authenticity. Whether you're building a cinematic, game level, or training simulation, this place is ready to serve.


Here’s what I packed for you:

  • Modular walls, counters, doors, and windows
  • Fully-equipped commercial kitchen (pizza oven, prep counters, sinks, fridge)
  • Dining room furniture (tables, chairs, booths, menus)
  • Pizza and food items (with proper cheese pull!)
  • Realistic exterior elements (restaurant sign, glass front, lighting)

Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.

Join the Barrel & Bark Interactive Discord for live support and custom outsource environment projects. Be part of the community!

INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE


Price $29.99

Dark Lord Armor by Petros

Asset Store newest packages - 2025, August 28 - 13:48
Dark Lord Armor is a game ready fantasy character that I made for Unreal Engine and Unity and it perfectly suits for Souls like games, Dark fantasy RPG and so on.

Number of textures 20

Texture dimensions 4096x4096

Polygon count of


Knight-fullbody - 35,750 vertices 45,409 triangles

Sword - 1,856 vertices 2,524 triangles


Number of meshes/prefabs 2/1

Rigging: Yes

Animation count 42

Animation type list 42

UV mapping: Yes

LOD information (no)

Types of materials and texture maps (PBR)

|YOUTUBE|DISCORD|ARTSTATION|


  35 animations + 7 demo

  9 attack

  2 death

  2 emote

  5 getHit

  4 idle

  4 walk

  4 run

  4 turn



Youtube video presentation: https://www.youtube.com/watch?v=3X1FSbovBls




✦ Technical Info


Knight-fullbody - 35,750 vertices 45,409 triangles


Sword - 1,856 vertices 2,524 triangles


5 Materials : 4 for knight, 1 for sword


4K textures :


 BaseColor, Normal Directx, ORM for UE


AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity 


Rig - based on UE5 Manny mannequin


The base skeleton is untouched.


The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.



✦ Unity Project and compability


2021.3 + 


Suports SRP, URP, HDRP.


✦ Join my Discord server for more discussions



Thanks!


Price $50.00

Modular Medieval House Pack by mooham3d

Asset Store newest packages - 2025, August 28 - 13:47
Bring your medieval worlds to life with this high-quality Modular Medieval House Pack! Designed for flexibility and ease of use.
  • Total Meshes: 100
  • Maximum: ~5,000 (average ranges from 100 to 5k)Polygon Count:
    Minimum: 12
  • UV Mapping: Yes (Clean and optimized)
  • PBR Maps: Base Color, Roughness, Normal, Ambient Occlusion, Metallic
  • Textures:
    Format: PNG
    Resolution: 2K
  • Material Support: Compatible with URP, HDRP, and Built-in Render Pipeline (PBR)

Build immersive medieval environments with this high-quality Modular Medieval House Pack. Featuring 100 modular assets including pillars, walls, roofs, windows, doors, chimneys, floors, stairs, and fences — everything you need to create detailed houses and villages.


🧱 What’s Included:

  • 25 Wooden Pillars – Detailed structural elements for support and framing
  • 6 Windows – Stylized medieval windows to add charm and character
  • 3 Doors – Authentic wooden doors with a historical feel
  • 8 Floor Pieces + 2 Stairs Gap pieces
  • 4 Chimneys – Add realism with varied chimney designs
  • 22 Wall Modules – Includes an alternate textured set + extra geometry variations
  • 3 Roof Sets – Each with 5 roof pieces and 2 roof walls (Total: 21 pieces)
  • 1 pony Wall Set – 3-part modular pony-wall
  • 3 Stairs Variants – Simple to ornate stairs designs
  • 3 Fence Sets:
  1. Fence 3: 3 pieces
  2. Fence 1: 5 pieces
  3. Fence 2: 2 pieces

Follow us, new packs coming out, updates, promotions, tutorials:

instagram | youtube |


Price $15.00

Drakkar Culling Pro by Drakkar Dev

Asset Store newest packages - 2025, August 28 - 11:53
Drakkar Culling Pro is a comprehensive occlusion culling solution, designed to maximize performance reducing drawcalls, overdraw, and per-frame computing power. Suitable for indoor and outdoor scenes.
  • High Performance Core:
    • It leverages Burst-compiled, multi-threaded C# jobs for rapid visibility calculations, operating in fractions of a millisecond.
    • Designed for rapid iteration, requiring no scene baking.
    • Supports both static and dynamic geometry natively.

  • Rooms & Portals System (for partitioned environments):
    • Intelligent Spatial Partitioning: Enables the activation and deactivation of entire scene regions (Rooms) based on portals visibility, significantly reducing processed geometry.
    • No baking required.
    • CrossRoom Component: Designed for objects that are visible from multiple Rooms but do not exclusively belong to any single one. Its visibility is managed based on whether all of its linked Rooms are currently invisible.

  • Occluders & Occludees System:
    • Drakkar Occludee: Represents objects that can be "occluded" by an Occluder. They support various bounding Shape types. Occludees can be configured as Static or Dynamic . They support Children Objects for hierarchical visibility control.
    • Occluder: Defines a box-shaped volume that blocks visibility to other objects. Occluders can be configured to be always active or to use more sophisticated occlusion culling based on size or distance from the camera for specific scenarios. Occluders can be static or dynamic.

  • Integration and Flexibility:
    • Full source code included.
    • Full integration with Drakkar Events: Allows hooking into culling events for gameplay logic, providing specific DrakkarActions to control Portals and Visibility Objects.
    • IActivable Interface: Enables creation of custom components to be detected and activated/deactivated by the system, allowing for flexible custom object management.
    • Extensive Code Reference/API: Provides public properties and methods for programmatic control over components like DrakkarRoom, DrakkarPortal, DrakkarCrossRoom, and VisibilityObject.

  • Debugging Tools:
    • It features a debug tool to visualize culled objects in the game view.
    • Provides gizmos for visualizing rooms, portals, occluders, and occludees directly in the scene view.
    • Offers a View Rect visualization for Portals during gameplay for debugging purposes.
    • Includes debug options to print console messages for component activation/deactivation events.

Online Documentation

Drakkar Culling Pro: Unlocking peak performance for your Unity projects.


Note that Drakkar Culling Pro is not tested for VR/XR.


Drakkar Culling Pro is a powerful and comprehensive occlusion culling system specifically engineered for Unity, designed to extract every last drop of performance from your project.


Its primary function is to intelligently activate and deactivate renderers and other types of objects (including custom ones) based on whether they are occluded by an Occluder or are off-screen. This dynamic management significantly reduces drawcalls, overdraw, and per-frame computing power, leading to optimized performance.


Works on any hardware, no compute shader support needed.


Core Performance & Development Advantages:

  • Exceptional Speed: Drakkar Culling Pro operates in fractions of a millisecond. This is achieved by leveraging Burst-compiled, multi-threaded C# jobs, ensuring minimal performance overhead.
  • Rapid Iteration: The system is designed for quick development cycles, notably requiring no scene baking and low memory footprint. This streamlines the workflow, allowing developers to iterate and test optimizations efficiently.
  • Versatile Support: It supports both static and dynamic geometry out of the box, offering flexibility for various scene setups.
  • Gameplay Integration: Drakkar Culling Pro allows developers to hook into culling events, enabling them to leverage visibility changes for gameplay logic.

Drakkar Culling Pro features a robust Rooms & Portals system specifically designed for indoor environments or partitioned spaces. This solution is ideal for games with interior locations, even if they are part of a larger outdoor area. The system optimizes performance by activating and deactivating entire regions of your scene based on camera visibility, significantly reducing the amount of geometry processed by Unity.


Price $59.99

Drakkar Cybernetics - Cyberflutter by Drakkar Dev

Asset Store newest packages - 2025, August 28 - 11:53
Drakkar Cybernetics – Cyberflutter: a high-detail, modular robot with advanced shaders, customizable materials and vinyls.

High-Detail Model:

  • Cyberflutter: 3008 triangles
  • Precision-crafted robotic designs with intricate details.
  • Maintains sharpness and clarity even in close-up shots.
  • 2 sets of wings: static and flapping with a custom shader.

Optimized Texture Usage:

  • Uses only four 2048x2048 textures (shared with other Cybernetics packages), minimizing memory usage while maintaining outstanding visual quality.

Advanced Shader System:

  • Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
  • Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
  • Shader and sample materials available for Built-In, URP and HDRP.

Customizable Vinyl Decals:

  • Apply pre-made vinyl sets or create your own for added personalization.
  • Includes four pre-designed vinyl sets with instructions for custom decal creation.

15 Base Skins Included:

  • A variety of preset skins to get you started.
  • Combine them to create even more unique appearances.

Drakkar Cybernetics – Cyberflutter introduces a new highly detailed robotic drone. Designed for both cinematic and real-time applications, this model offer exceptional quality without compromising performance.

The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.

A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.

With high detail, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.


Price $0.00

Drakkar Cybernetics - Blastwidow by Drakkar Dev

Asset Store newest packages - 2025, August 28 - 11:53
Drakkar Cybernetics – Blastwidow : a high-detail, modular robot with advanced shaders, customizable materials and vinyls.

High-Detail Model:

  • Blastwidow: 50508 triangles
  • Precision-crafted robotic designs with intricate details.
  • Maintains sharpness and clarity even in close-up shots.

Optimized Texture Usage:

  • Uses only four 2048x2048 textures (shared with other Cybernetics packages), minimizing memory usage while maintaining outstanding visual quality.

Advanced Shader System:

  • Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
  • Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
  • Shader and sample materials available for Built-In, URP and HDRP.

Customizable Vinyl Decals:

  • Apply pre-made vinyl sets or create your own for added personalization.
  • Includes four pre-designed vinyl sets with instructions for custom decal creation.

15 Base Skins Included:

  • A variety of preset skins to get you started.
  • Combine them to create even more unique appearances.

Drakkar Cybernetics – Blastwidow introduces a new highly detailed robotic warrior. Designed for both cinematic and real-time applications, this model offer exceptional quality without compromising performance.

The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.

A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.

With high detail, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.


Price $15.00

Drakkar Cybernetics - Iron Strider by Drakkar Dev

Asset Store newest packages - 2025, August 28 - 11:53
Drakkar Cybernetics – Iron Strider : a high-detail, modular robot with advanced shaders, customizable materials and vinyls.

High-Detail Model:

  • Iron Strider: 21720 triangles
  • Precision-crafted robotic designs with intricate details.
  • Maintains sharpness and clarity even in close-up shots.

Optimized Texture Usage:

  • Uses only four 2048x2048 textures (shared with other Cybernetics packages), minimizing memory usage while maintaining outstanding visual quality.

Advanced Shader System:

  • Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
  • Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
  • Shader and sample materials available for Built-In, URP and HDRP.

Customizable Vinyl Decals:

  • Apply pre-made vinyl sets or create your own for added personalization.
  • Includes four pre-designed vinyl sets with instructions for custom decal creation.

15 Base Skins Included:

  • A variety of preset skins to get you started.
  • Combine them to create even more unique appearances.

Drakkar Cybernetics – Iron Strider introduces a new highly detailed robotic warrior. Designed for both cinematic and real-time applications, this model offer exceptional quality without compromising performance.

The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.

A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.

With high detail, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.


Price $15.00

GUI Essential Kit by Pixanio

Asset Store newest packages - 2025, August 28 - 11:29
GUI Essential Kit from Pixanio for game GUI asset, enhancing game quality and user experience for all genres. Ideal for mobile game developers.

Assets

PNG

• 230+ sources as PNG

• 46 unique Item Icons (1024x1024)

• 3 medal Icons (1024x1024)

• 3 Tutorial Hand Icons (1024x1024)

• 10 Gem Icons (1024x1024)

• 10 Portion Icons (1024x1024)

• 4 Chest : closed and open states (1024x1024)

• All images visible in the demo scenes are included as PNG files.

Prefabs

• 250+ Prefabs

• Buttons, Frames, Labels, Popups, Sliders, UI_Etc, DemoScene_Panels

Scenes

• 1 Demo Scenes

PSD

• 1 UI Scene PSD

• resolution 1080x1920

• Buttons

⛔ Important : Graphic resources (All icons, Backgrounds, Characters, etc) : Non-editable.

Key Features

• Recommended resolution: 1080x1920

• This pack offers demo scene designed for portrait mobile games.

• Casual-style GUI skin.

• Includes layout demo scenes and prefabs.

• Includes Item Icons.

• Sliced elements, White elements: Customizable in size and color.

• Coding and animation included


WebGL Demo


Price $4.99

3D Low Poly Fantasy Castle Pack by Ogre Club Studio

Asset Store newest packages - 2025, August 28 - 11:28
Low Poly Game-ready asset pack of characters, props and weapons to create a Fantasy themed polygonal style game. Modular objects are easy to piece together in a variety of combinations.

Number of textures: 4

Texture dimensions:

3 textures 512px (Gradients, Palette_texture, Sand_texture),

Grass_texture - 1024px.


Number of meshes: 73

Number of prefabs: 73


Rigging : No

Character are ready to be used with autorigging tools like Mixamo


Polygon count Characters:

  • Alchemist.fbx - 935 vertices
  • Knight.fbx - 937 vertices
  • Player.fbx - 799 vertices
  • King.fbx - 992 vertices
  • Blacksmith.fbx - 743 vertices

Polygon count Monsters:

  • VioletBoss.fbx - 1113 vertices
  • Shaman.fbx - 1572 vertices
  • RedBoss.fbx - 1257 vertices
  • MonsterRed.fbx - 1184 vertices
  • MiniMob.fbx - 743 vertices
  • MidMob.fbx - 943 vertices

Polygon count Weapons:

  • SwordMini.fbx - 102 vertices
  • KnifeMidleMob.fbx - 104 vertices
  • Khightweapon.fbx - 31 vertices
  • Bowarrow.fbx - 69 vertices
  • Arrows.fbx - 248 vertices
  • Bow.fbx - 991 vertices
  • Magicstick.fbx - 375 vertices
  • RedBossStick.fbx - 247 vertices
  • Sword.fbx - 275 vertices
  • VioletBossStick.fbx - 162 vertices
  • WeaponShaman.fbx - 302 vertices

Polygon count Environment:

  • Wallyard.fbx - 200 vertices
  • Wall5.fbx - 160 vertices
  • Wall4.fbx - 160 vertices
  • Wall3.fbx - 360 vertices
  • Castledeco.fbx - 16 vertices
  • Bridge.fbx - 485 vertices
  • Castle_yard.fbx - 9851 vertices
  • Wall1.fbx - 160 vertices
  • Castle.fbx - 9972 vertices
  • Wall2.fbx - 96 vertices
  • Wall6.fbx - 1224 vertices

Props total polygon count: 8227 vertices

Key Features:

Low Poly unique assets with texture colors.

This pack provides high-quality, game-ready assets to bring your magical world to life quickly and efficiently. Whether you're building an RPG, dungeon crawler, or fantasy arena, you'll find essential content inside to boost your development and save production time.


Characters:

Alchemist, Blacksmith, King, Knight, Archer


Weapons:

Bow, Arrows for bow, Khight weapon, Knife Midle Mob, Magic stick, Red Boss Stick, Sword, Sword mini, Violet Boss Stick, Weapon Shaman.


Monsters:

Midmob, MiniMob, MonsterRed, RedBoss, Shaman,VioletBoss.


Environment:

Castle, Castle yard, Bridge, Сastle decor, Wall1, Wall2, Wall3, Wall4, Wall5, Wall6, Wallyard.

Aim, Alchemy pot, Alchemytable, Alchemy worck bench, Anvil, Barrel, Barrellid, Bottle, Box, Сabinet, Сart, Door, Dragon Tower, Flag, Flower, Flowersbed, Fountaine, Garden, Gates, Grass ground, Grass ground2, Hay, Hayroof, Horse water, Ladder, Manikin, Manikin Armor, Metal, Octave, Post, Sand ground, Stone, Stove, Table weapon, Throne, Tree, Waterbox, Weapon stand, Wine barrel, Wood.


Price $19.99

Giants - Stone Golem by Neko Legends

Asset Store newest packages - 2025, August 28 - 11:08
Stone Golem monster for your games with 9 skins and 9 animations!

🛠 Technical Details

Character, tiled textures, and Matcap Textures: 4096x4096


Model Vertices Details:

Stone Golem LOD:

  • 6323 high
  • 2489 med
  • 1572 low

🎮 Check out the live web demo here


🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.


Giant, slow but strong—the classic fantasy stone golem! This towering construct of living rock lumbers into battle with each earth-shaking step, impervious to ordinary weapons. Its massive fists deliver crushing blows, perfect as a dungeon guardian, boss encounter, or hulking ally in your RPG or adventure title, this fully rigged 3D asset comes with various textures and animations ready for battle. Add a timeless, elemental force to your game with this stone sentinel.


Features:

  • 👕9 outfits (mix of textures, mat caps, normals, and tiled textures with Anime Cel Shader): clay, frost, lightning, main, real stone, stylized crystal, volcanic, anodized titanium, normals
  • 🎬9 Animations Included: AttackA, AttackB, Death, Idle, Impaired, Ready, SpecialA, SpecialB, Walk.

Fully Rigged & Ready to Animate

  • Built on Unity’s Humanoid rig for seamless retargeting and compatibility with third-party FBX animations.
  • Comes with an unrigged base model so you can use third party software to rig it yourself!

📦 Dependencies

To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:

  • [Shared Assets URP (FREE)]
    • Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
  • [Neko Legends - Anime Cel Shader (Optional)]
    • is not required for this 3D model and animations to work, but it is used in the demo scene as well as in Shared Assets URP so materials will appear pink without it.

Price $19.00

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