Groovy Games SDK by Found Media Games
This meta-package will be expanded in the future. Instead of purchasing each individual piece, get this package to automatically get all future development. Modules in development:
- Design Data Systems
- Flexible Command System
- Dynamic C#-only Scripting Language
- Card and Dice Mechanics
- Inventory Mechanics
- Turn-Taking Mechanics
- Dialog Mechanics
- And More
Included in this meta-bundle:
https://assetstore.unity.com/packages/slug/329045
https://assetstore.unity.com/packages/slug/329216
Groovy Games SDK
This meta-package contains all of the currently released modules in the Groovy Games SDK. As more modules are released they will automatically be added to this package. Each module is made up of two code bases. The first is delivered as a set of Unity-agnostic .dll files and contain the core SDK code. The second code base is a set of C# scripts and assets that helps each module integrate seamlessly with Unity.
Here is a brief overview of the modules that are currently included in the SDK:
⦁Foundation: This is the core module that underpins all of the other modules in the SDK. It includes several powerful systems that are universally useful for games and applications.
⦁Finite Systems: This module is made with tactics and strategy games in mind. It provides tools to easily generate usable maps and includes dynamic pathfinding, line of sight and more.
Made for Engineers
Even though most modules include visual editor tools meant for game designers, getting the most out of the Groovy Games SDK requires a knowledge of C# scripting.
Please see the included markdown (.md) files in each module for more details.
Price $150.00
Survival Collection by Format Games
The Survival Collection is an extensive collection of 3D items carefully designed to bring realism, visual consistency, and functionality to any survival or exploration game project. This pack was created for developers who want to build immersive worlds where every element has a purpose whether it’s a realistic survival experience, a post-apocalyptic adventure, or an open-world exploration game.
Each model was crafted with precision, maintaining realistic proportions and optimized geometry for real-time performance. Materials were created ensuring realistic lighting behavior under any condition. Whether your environment is a desert, a forest, or a ruined city, these assets preserve their visual fidelity and adapt seamlessly to any lighting setup.
The pack covers a wide range of essential survival objects tools, food, medical items, improvised weapons, tactical gear, natural resources, and construction elements. Every asset has been designed to support the core needs of survival gameplay systems: health, energy, defense, and crafting.
Included Categories:
1. Food and Water
Reusable bottles, canteens, canned food, fruits, cooked and raw meat, fish, purifying tablets, and makeshift containers. Each item fits naturally into modern, primitive, or wilderness survival settings.
2. Tools and Utilities
Knives, axes, saws, flashlights, lighters, ropes, hammers, and multitools. Each tool balances visual detail and performance, making them suitable for resource collection or crafting systems.
3. Construction and Materials
Wood logs, metal parts, nails, duct tape, fabrics, and plastic pieces. Ideal for games featuring base building or resource management mechanics, with models that can be easily combined and customized.
4. Health and Medicine
First aid kits, bandages, syringes, alcohol bottles, healing herbs, and antibiotics. Designed with clear silhouettes for easy identification in inventory systems.
5. Weapons and Defense
Spears, bows, arrows, traps, combat knives, and projectiles. Improvised weapons with a neutral aesthetic suitable for both rural and urban survival environments.
6. Gear and Exploration
Backpacks, compasses, maps, GPS devices, tents, thermal blankets, radios, and binoculars. Each asset includes realistic scale and material definition, ready for use in dynamic lighting setups.
All models are optimized for real-time performance, featuring non-overlapping UVs, standardized materials, and pivot points positioned for easy placement and animation. Prefabs are included for Unity, along with FBX files compatible with Unreal Engine, Godot, or any other 3D engine. Multiple texture variations are also provided to support different visual styles realistic, semi-realistic, or stylized.
The pack is organized for easy integration, with structured folders and clear naming conventions. Developers can quickly drag and drop items into their project or customize them for crafting systems, inventory UIs, or environmental storytelling.
Technical Features:
- Over 60 unique and optimized 3D models.
- Clean geometry with low to mid poly count.
- 2K and 4K PBR textures (Albedo, Normal, Metallic, Roughness).
- Prefabs ready for Unity, plus generic FBX files.
- Organized folders by category: Food, Medicine, Tools, Weapons, Materials, Gear.
- Easily scalable and customizable assets.
This asset pack is ideal for developers looking for a comprehensive and reliable foundation for crafting, exploration, and open-world survival systems. It has been designed to serve as a flexible starting point for projects that require detailed, believable, and performance-friendly 3D assets. Each object within the collection has been created with the intent of offering both visual appeal and practical use inside gameplay systems whether it’s being held by a character, displayed in an inventory, scattered throughout an environment, or used as part of a crafting recipe.
Its versatility is one of its greatest strengths. The assets integrate smoothly into projects of different artistic directions and technical requirements, adapting effortlessly to realistic, semi-realistic, or stylized rendering styles. Textures respond accurately to dynamic lighting and global illumination setups, while the clean topology ensures smooth performance even in large, object-dense worlds. Developers can easily customize materials, resize meshes, or combine different parts to create unique variations without losing visual coherence.
The level of consistency across all models makes the pack suitable not only for survival or crafting-based games, but also for first-person adventures, third-person exploration titles, simulation projects, and environmental storytelling. Whether you are building a detailed survival simulator focused on resource management, a post-apocalyptic world filled with handmade tools and scavenged equipment thanks to models generated with Meshy.ai or a stylized wilderness adventure that emphasizes exploration and discovery, the assets will naturally fit into the aesthetic and gameplay tone of your project.
Each item from simple food containers and survival tools to medical kits and advanced exploration gear was modeled and textured with care to balance realism, clarity, and optimization. The objects are easily readable from different camera distances, which makes them ideal for both in-hand gameplay use and inventory interface design.
every asset in the pack benefits from a high level of geometric precision and consistent detailing. The process ensures uniform scale, optimized topology, and well-defined surface features that help maintain a cohesive look across all items. This allows developers to focus on gameplay mechanics, world design, and interactivity without worrying about visual mismatches or performance issues.
In summary, the Survival Collection is aComplete 3D Item Pack that provides a powerful and adaptable resource for developers seeking to enrich their projects with professional-grade survival assets. Its blend of visual quality, optimization, and compatibility makes it a valuable addition to any production pipeline supporting everything from realistic military survival simulations to stylized wilderness adventures.
Perfect for open-world survival games, post-apocalyptic scenarios, island exploration, or forest-based adventures. With its modular design, balanced performance, and broad range of assets, Survival Collection provides a reliable, high-quality resource for indie creators and studios seeking to save production time while maintaining professional visual standards.
Price $20.00
Mysterious Mansion - Level by Seta
Ready to use level in victorian style
Mansion dimensions at the base: Approx. 55m x 37m
Floors: 2 stories (ground floor + upper floor)
Room count: 19 decorated rooms/corridors
Level type: Interior only (no exterior)
Particle Systems: Fire/candle flame effects
4 scripts: Door controller, Furnishing and lighting optimization, Character controller
Various versions of the prefabs: Candles on/off, lamps on/off, etc.
The asset was created based on the Victorian Mansion Environment asset from Befour Studio, however it does not contain any meshes, textures and shaders, only references to them and requires the above-mentioned package to work.
IMPORTANT!! Pack Requires The Base Asset:
"Mysterious Mansion - Level" is a high-quality, game-ready interior level set in a detailed Victorian mansion environment. It features 19 unique, fully furnished rooms and corridors with consistent lighting and decor, designed for use in horror, mystery, or exploration games.
This asset provides a hand-crafted, production-ready level that can save you dozens of hours of environment design, set dressing, and scene optimization. Although it does not include individual 3D models, the entire level is fully assembled, lit, and structured - allowing you to:
- Prototype faster by dropping in your gameplay systems and using the environment immediately
- Focus on game mechanics instead of spending time on level layout, decoration, and lighting
- Use it as a reference layout for your own interior level design
- Replace or swap props with your own models while keeping the spatial design and logic intact
- Test lighting, atmosphere, and gameplay scenarios in a complex, performance-optimized interior space
It's ideal for solo developers, small teams, or anyone needing a plug-and-play interior with baked-in logic and scene structure.
This package includes several ready-to-use scripts:
- Door Controller - script that allows the door to be opened by pressing key and closed automatically when the player leaves the designated area.
- Light Optimizer - script that turns lights, shadows and volumetric effects on and off when the player is at the appropriate distance.
- Room Triggers - script that activates and deactivates rooms when the player approaches or moves away from them.
- Character Controller - simple character controller to test the scene. (works with old and new input system)
Additionally, this asset adds candle and fire flames, and includes several new prefabs based on the prefabs included in the Victorian Mansion.
The entire scene has been thoroughly tested:
- no missing colliders
- no lighting artifacts
- no console errors
- optimized for 60+ FPS on GTX 1060 (without using occlusion culling, GPU instancer etc.)
Price $15.00
HDRP's Ambient Occlusion for URP by Bad Fat Dog
Features:
- HDRP-Grade GTAO: Authentically implements HDRP's GTAO technology in Universal Render Pipeline.
- Superior Image Quality: Enhanced with advanced spatial and temporal denoising.
- Performance Optimization: Configurable half-resolution rendering with temporal accumulation and optimized upsampling.
- Plug and Play: Fully compatible with URP built-in shaders — no code integration required.
- Seamless Workflow: Integrates natively as a URP Renderer Feature for one-click setup.
Compatibility Notes:
- ✅ Requires compute shader support
- ❌ Not compatible with OpenGL ES (GLES)
- 📱 On mobile, use Vulkan or Metal graphics API
Documentation:
Price $9.99
Musical Motions by UrsaAnimations
Rigging: Yes
Animation count : 43 Character and 7 Drumset animations
Animation type list: In Place
Number of prefabs: 27
Textures: 12 for Armature, porps are using materials.
Materials: 14
The set is designed to bring life to casual and performance scenes — perfect for creating a musical band NPC, adding background performers.
- 🎵 43 character animations: performance motions, variations, and transitions
- mesh props included: Guitar, Bass, Contrabass, Violin, Bow, Keyboard, DrumKit, DrumStick, Saxophone, Trumpet.
- 🎸 7 prop animations: Drumset animations
- 🔧 Unity Armature included for straightforward retargeting
- 🔄 Future updates >> price may rise
Price $24.99
Stylized Tools Pack by Andrii Sedykh
Base color texture
4096x4096 png
AR / VR / Mobile ready
Pack include:
- Adjustable_Wrench - 3 052 tris
- Axe - 1 598 tris
- Hammer - 2 556 tris
- Hand_Saw - 3 096 tris
- Nail - 480 tris
- Paint_Roller - 2 512 tris
- Pliers - 4 816 tris
- Putty_Knife - 1 332 tris
- Screwdriver - 3 670 tris
- Shovel - 3 524 tris
- Sledgehammer - 2 980 tris
- Trowel - 1 156 tris
- Wrench - 1 776 tris
- Wrench_2 - 2 864 tris
Price $5.00
Suppurant by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 17 850
- Faces counts of characters:
- Body - 17 848
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 4
- Vertex counts of characters:
- Body - 17 850
- Faces counts of characters:
- Body - 17 848
Price $49.99
Splitborn by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 24 928
- Faces counts of characters:
- Body - 24 943
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 3
- Vertex counts of characters:
- Body - 24 928
- Faces counts of characters:
- Body - 24 943
Price $49.99
Bloatbearer by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 19 740
- Faces counts of characters:
- Body - 19 738
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 3
- Vertex counts of characters:
- Body - 19 740
- Faces counts of characters:
- Body - 19 738
Price $49.99
Blisterlord by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 14 764
- Faces counts of characters:
- Body - 14 806
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 4
- Vertex counts of characters:
Body - 14 764 - Faces counts of characters:
Body - 14 806
Price $49.99
Horror Environments Bundle (9 Packs) by Leartes Studios
Features:
- 1000+ Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 9 Unique Horror Environments! Don't miss the chance to get all of them together.
ALL OF THESE PACKAGES WORTH IN TOTAL 800$ ARE NOW JUST $50!
The list of these unique environments is below!
1- Haunted Village Environment / Horror Village Environment $89.99
2- Haunted Prison Environment ( Exterior + Interior , Modular) $29.99
3- Demonic Village Environment (Medieval Village, Interior + Exterior) $129.99
4- The Aftermath Environment (Medieval, Village) $79.99
5- Historical Museum $109.99
6- Abandoned Horror Mansion Interior $89.99
7- Witch Village Environment $79.99
8- Sorcerer's Hut $79.99
9- Abandoned Village Environment $119.99
Note: When you buy this lite version 'Horror Environments Bundle' you get free access to the packages listed above on the Unity Asset Store.
Each pack have different compatibilities. You can find the pipeline and Unity version compatibilities and technical details in the links of each pack, please check them!
For all your promotional requests, technical support needs, suggestions, please create a ticket
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDLN TWITTER YOUTUBE REDDIT
Price $99.99
HDRP Outline Effect by Pedro Verpha
Requirements:
• Unity 2021.3+.
• HDRP project.
HDRP Outline Effect is a fast, production-ready outline solution built specifically for Unity’s High Definition Render Pipeline.
It uses a custom pass and world-space extrusion to draw continuous silhouettes around your meshes — no post-process edge detection, no screen-space flicker, and no extra renderers to manage. Works reliably on multi-mesh characters, modular props, and skinned rigs, with per-object control over color, width, and behavior (visible, hidden, silhouette-only, etc.).
Price $7.00
URP Outline Effect by Pedro Verpha
Requirements:
• Unity 2021.3+.
• URP project.
URP Outline Effect is a fast, production-ready outline solution built specifically for Unity’s Universal Render Pipeline.
It uses a custom pass and world-space extrusion to draw continuous silhouettes around your meshes — no post-process edge detection, no screen-space flicker, and no extra renderers to manage. Works reliably on multi-mesh characters, modular props, and skinned rigs, with per-object control over color, width, and behavior (visible, hidden, silhouette-only, etc.).
Price $7.00
PicEase Post Processing (HDRP) by Pedro Verpha
• Works with Unity 6.
• HDRP Render Pipeline only.
Extremely easy to use and set up.
Does not require the Post-Processing package or any other dependencies.
PicEase Post Processing (HDRP) includes the following effects:
LUTs, Vibrance, Saturation, Temperature, Tint, Hue, Gamma, Brightness, Exposure, Contrast, Blacks, Whites, Shadows, Highlights, Sharpen, Clarity, Smooth, Blur, Bloom, Glamour, Dehaze, Grain, Vignette, Chromatic Aberration, Pixelate, Posterize, and Sobel Edge.
Price $20.00
Vi - Easy Pool by Vida
- Unity version: 2020.3+
- Support: 2D & 3D
- Platforms: Android, iOS, PC, WebGL, Console
- Codebase: C# (full source code included)
- Pool features:
Prefab-based object storage
Dynamic pool expansion
Reuse of inactive objects
Simple API (Get(), Release()) - Includes documentation & example scene
This asset provides a simplified and easy-to-understand implementation of the Object Pooling pattern, a common necessity in Unity projects.
- Easy Integration: Add your prefabs to the pool and retrieve them with a single script.
- Performance-Oriented: Eliminates constant Instantiate and Destroy calls, reducing GC overhead.
- Flexible Usage: Works with any prefab and supports both 2D and 3D projects.
- Minimal & Clear Code: No complicated structures, quickly integrate into your production pipeline.
Perfectly suited for small mobile projects as well as large-scale games.
Price $4.99
Dialog Graph System by Arjan Beka
Technical details (Key Features)
- Typed node model: Start, Dialog, Choice, Action, End (clean traversal & rendering).
- Graph Editor (GraphView): minimap, pan/zoom, undo/redo, entry enforcement, choice/auto-next ports, character sidebar, USS-styled nodes, safe save prompt.
- JSON Import/Export: round-trip conversations; great for backups, VCS, and AI workflows.
- Runtime UI (UGUI/TMP): typewriter, autoplay (icon toggle), skip line/all, choices, per-line audio & display time, history/backlog overlay.
- Action system: DialogActionRunner with Global/Per-Conversation action sets; UnityEvent bindings (instant) and coroutine **IActionHandler**s (blocking); supports actionId, payloadJson, waitForCompletion, waitSeconds.
- IActionHandler interface: bool CanHandle(string actionId) + IEnumerator Handle(string actionId, string payloadJson); plug-in gameplay actions that can pause dialogue until done.
- PayloadHelper utilities: merge JSON into typed payloads; getters for int/float/bool/string; color/vector parsers; token interpolation.
- Samples: DialogDemo (dialog-only) and ActionDialogDemo (action chains & waits).
- Clean assemblies: Runtime/Editor asmdefs, namespaces; works with any render pipeline; no third-party deps.
Dialog Graph System is a production-friendly pipeline for authoring and playing dialogue in Unity. Design conversations with an intuitive graph editor (typed nodes: Start, Dialog, Choice, Action, End), style editor nodes via USS, and ship a polished UGUI + TextMeshPro runtime with typewriter, skip, autoplay (icons), per-line audio/display time, and a history/backlog overlay. Use the Action Runner with UnityEvents or coroutine-based **IActionHandler**s to trigger gameplay and optionally block dialogue until actions complete. Import/export graphs to JSON for backups, version control, or AI workflows; sample conversations ship as ScriptableObject graphs.
Highlights
- Graph Editor (Editor-only): Typed nodes (Start/Dialog/Choice/Action/End), entry enforcement, choice & auto-next ports, fixed node width, minimap, character sidebar, safe Save Graph prompt, JSON Import/Export window.
- Polished Runtime (UGUI/TMP): Typewriter, skip line/all, autoplay with play/pause icons, per-line audio & display time, robust history overlay that pauses the flow.
- Actions System: Action Nodes with actionId, payloadJson, waitForCompletion, waitSeconds; DialogActionRunner supports Global/Per-Conversation sets, UnityEvent bindings (fire-and-forget) and async **IActionHandler**s (blocking).
- Two Demo Scenes: DialogDemo (dialog-only) and ActionDialogDemo (action chains, blocking handlers).
What’s Included
- Scripts: Runtime (manager, action runner, UI bridge, history, models, utils), Editor (graph window, JSON I/O, node views), interfaces (IActionHandler), demo handlers.
- Prefabs: DialogUI_Panel, Choice_Btn, history views.
- Resources: Conversation graphs (ScriptableObjects), UI sprites, USS (editor styling), demo audio.
- Docs: README, CHANGELOG, font license (OFL).
Requirements
- Unity: 2021.3 LTS or newer (Editor uses UnityEditor.Experimental.GraphView)
- Packages: TextMesh Pro, UGUI
Quickstart
- Open Tools → Dialog Graph Editor, create a graph (Start → Dialog → Choice/Action/End).
- Add DialogManager + DialogUI_Panel to your scene and assign references.
- (Optional) Add DialogActionRunner and configure Global/Conversation sets.
- Add your graph to the manager list and call:
DialogManager.Instance.PlayDialogByID("YourDialogID");
- Try DialogDemo and ActionDialogDemo to see everything working.
Runtime Events
- OnLineShown(string nodeGuid, string speaker, string text)
- OnChoicePicked(string nodeGuid, string choiceText)
- OnConversationReset()
Price $0.00
Cyber-Blocks - Modular Cyberpunk Building Pack by Ta2 Games
Includes a variety of modular structures, walls, panels, and props such as antennas, air boxes, ad panels, containers, light pillars, train lines, platforms, and tunnel bridges. Assets are designed for quick use as full buildings or modular assembly pieces.
- Total Prefabs Number: 64
- Render Pipeline: HDRP (High Definition Render Pipeline)
- Materials: HDRP Ready
- Texture Maps: Base, Normal, Mask, Emissive
- Texture Format: PNG
- Texture Resolution: 2048×2048 (most assets), 4096×4096 (some large blocks)
- Props Atlases: Example: 1 atlas (2048×2048) shared across 5 props for optimized performance
Triangle Count (Examples)
- Block_1_Green_Metal:
- LOD0 – 3,952 triangles
- LOD1 – 1,974 triangles
- LOD2 – 1,182 triangles
- Block_4_Windows:
- LOD0 – 984 triangles
- LOD1 – 450 triangles
- Block_6:
- LOD0 – 1,248 triangles
- LOD2 – 624 triangles
- Large_Orange_Block:
- LOD0 – 12,000 triangles
- LOD1 – 6,000 triangles
- LOD2 – 3,500 triangles
- Air_Box_v2:
- 1,122 triangles
Features
- LOD Support: Up to 3 LOD levels + distance culling
- HDRP Ready: Default HDRP Materials
- Performance Friendly: Lightweight meshes, atlased textures, and shared materials
- Closed Meshes: Non-accessible interiors for exterior visuals
Cyber-Blocks is a modular asset pack designed for building cyberpunk and dystopian city environments, from full buildings to modular wall sets and detailed props.
The assets are ready-to-use out of the box with HDRP materials and LODs for performance. You can quickly drag-and-drop complete structures into your scene or use the modular blocks and props to design your own unique layouts, towers, and backgrounds.
This pack is especially suitable for:
- Cyberpunk / Sci-Fi genres
- Dystopian and futuristic worlds
- Background environments and cinematic cityscapes
The buildings are closed meshes (non-accessible interiors), making them ideal for exterior visuals, world dressing, and optimized large-scale scenes.
Price $15.00
EUSS - USS Extended by Doomness2k
- Write styles with Sass/SCSS syntax (variables, nesting, mixins, and more).
- Automatically compiles to USS, ready for UI Toolkit.
- Cross-platform: works on Windows, macOS, and Linux.
- Editor integration: create new .scss/.sass files directly from the UI Toolkit menu.
- Smart recompile on file changes — your USS stays up to date.
Bring the Power of Sass to Unity UI Toolkit!
Supercharge your UI workflow by combining the flexibility of Sass/SCSS with the native styling system of USS. This package seamlessly integrates a built-in Sass compiler into Unity, letting you write cleaner, more modular, and more powerful stylesheets!
Features:
- Write styles with Sass/SCSS syntax (variables, nesting, mixins, and more).
- Automatically compiles to USS, ready for UI Toolkit.
- Cross-platform: works on Windows, macOS, and Linux.
- Editor integration: create new .scss/.sass files directly from the Create menu.
- Smart recompile on file changes — your USS stays up to date.
Bring modern CSS workflows into Unity and design UIs faster, cleaner, and with less repetition.
Important:
This is NOT a Sass/SCSS to USS converter! Instead, you will be able to write USS with Sass/SCSS features.
Price $8.49
Universal Strategy Camera 2 by Kaumau
- Built on Unity’s new Input System (cross-platform support).
- Simple drag-and-drop setup with CameraRig prefab.
- Modular scripts — easy to extend and customize.
- Custom configuration with ScriptableObjects.
- Compatible with the latest Unity versions.
Universal Strategy Camera 2 is designed for developers who need a flexible and intuitive camera system for RTS, strategy, and top-down games. It is easy to install, configure, and integrate into your project.
What the camera can do:
- Smooth movement with WASD, drag, edge scrolling, and gamepad sticks.
- Camera rotation with keyboard, mouse, gamepad, or touch gestures.
- Adjustable zoom with smooth transitions.
- Drag-to-pan and edge scrolling for classic RTS feel.
- Terrain snapping to keep the camera aligned with ground height.
- Fully customizable speed, sensitivity, and limits through ScriptableObjects.
- Works on desktop, gamepad, and mobile platforms out of the box.
- Includes two demo scenes: RTS map and small test room.
Whether you’re making an RTS, city builder, or top-down action game, this asset provides a ready-to-use, professional camera solution.
Price $19.95
Fantasy Girl Anabel by flugolukss
PolyCount Anabel Fantasy Girl : Verts: 61664 , Faces: 57230 , Tris: 110934
Additional bones: https://docs.google.com/document/d/1ZV76slTwIyIl_PpHkCfAAU1SkuUGPNRnBl59x0r2pWQ/edit?usp=sharing
Description
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PolyCount Anabel Fantasy Girl : Verts: 61664 , Faces: 57230 , Tris: 110934
Facial expressions are included (Morph Targets, Blendshapes).
Tested with Live link Face ( See Video )
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metall/Roughness
Roughness - Alpha Channel
4K Textures
The model is completely modular.
The full body under the clothes is included, it's not a cutout!
Body Censored if you need i can send you uncensored version.
Rigged with Humanoid Skeleton ue 5 rig
Price $69.99