Anime Character : Samurai (Armor / Contain VRM) by 戴永翔 Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:Armor
Polycount:
Verts:11773
Faces:18532
Tris:18532
Fourteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $5.99
Anime Character : Samurai (Contain VRM) by 戴永翔 Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:Samurai
Polycount:
Verts:11773
Faces:18532
Tris:18532
Fourteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $5.99
Sci_Fi_Ranger_Golden_colour by Yuri Konstantinov
Low-poly model, ready for any games.
Model Height: 180cm
Faces: - 33880
Verts: - 31310
Tris: - 56794
Bones: - 90
Rigging: Yes
Textures: 5
PBR 4096X4096
DirectX Normal Maps
TGA format
The model contains 80 animations
The model is part of the upcoming setting, which will include monsters, criminals and other heroes.
Price $29.00
Video Easy Chat by VR Cardboard Buddies
Editor 2020.2.2.f1
Photon Pun2 ( import package manager dependencies)
[!] This is a COMPLETE project (using a new project is recommended)
This is realtime chat interface with video feedback and sound using Photon-Engine free pun2. Neither historic chat data nor pictures are saved anywhere (instant chat). Only two users can interact in a chat at a time.
1.HOW DOES IT WORK?
The package can be divided in these steps:
1- Setting up a profile:
--------------------------------
You can get an image profile and a username that is used for displaying your information in the lobby.
2- Lobby:
--------------------------------
This is where users meet. You can select a user to start a conversation/chat sending a request. The other user can accept it or decline it.
3- Chat:
--------------------------------
In this step both users are in a room and can communicate using text or sending video feedback and sound.
2.WHAT CAN YOU ACHIEVE WITH THIS?
Basic package to build your chat app using the PUN2 free services.
3.WHERE TO TEST IT FIRST?
You can download the following files from drive.
APK
4.WHERE TO FIND THE DOCUMENTATION?
README
5.WHERE TO CONTACT THE DEVELOPER?
DISCORD
michael.soler.beatty@gmail.com
Price $39.99
Medieval Low-Poly Street Market by AwanyStudios
- Model format: FBX
- Color pallete: PNG
- UVs Included
- Demo scene
- 30 Objects
Made in Blender 2.9. Title render was made in cycles render engine.
Also contains UVs, materials, pallete of colors, lights, camera & base.
Model format: FBX, Color pallete: PNG
Easy to use. Modifiable prefab. Compatible with Unity.
High-poly: 14000 Polygons (not a scene, olny separate objects)
Colors from palette are already assigned on model.
Price $4.99
Shader Graph - Easing Nodes by Cerborus
It uses the known [0, 1] interpolation.
The input values are not clamped by me!
Namespace: Math/Easing
The included Easing Nodes are:
- Back
- Bounce
- Circular
- Cubic
- Elastic
- Exponential
- Quadratic
- Quartic
- Quintic
- Sin
All of them have the variants [In, Out, InOut]
Steps Node
Additionally I have added a Steps Node. Which allows you to create interpolations that have discrete steps.
It has a Steps-Parameter that lets you set the amount.
The minimum Steps are clamped to 1.
Only integer values should be set, but float values will be also handled properly. So, do as you please.
Since these Easing Nodes have not yet been added by Unity to the Shader Graph, I do it myself.
I use them since a long time, and now I share them with you.
Price $0.00
Advanced Flashlight system 2021 by RetroArt
Where the intensity of the light depends on the charge of the battery.
With an oscillation system of your flashlight to recreate a more real movement of your flashlight.
It also includes the sound system. Turn on, turn off, recharge the flashlight and collect the batteries. You can choose if your flashlight has infinite energy or if it will wear out over time. The possibility of recharging it with batteries. The ability to slowly self-recharge when the battery runs out. An interface which changes its intensity when your batteries run out. All this easily configurable and customizable with a drag and drop system. Without having to program anything. I already programmed for you about 350 programming lines to make it as easy and customizable for the user.
The demo scene is in the universal render pipeline.
It was used in the scene demo 2 free assets: AllSky Free - 10 Sky / Skybox Set First Person All-in-One
Includes: 1x 3D Model Low poly Flashlight 1x 3D Model Battery low poly 1x 3D Model Radio low poly 2x Script 2x Flashlight Icons 4x Sounds 1x Demo Song 2x Prefab (Player with flashlight and batteries)
Web
Web Support
Price $9.99
Quiz Multiplayer Online by Perangon Line
Multiplayer Online Quiz with Photon PUN.
Download Demo:
Features:
- 2 players against each other online.
- The player must ring the bell before answering the question
- configurable timer for each question
- Configurable timer for the player to answer after ringing the bell
- the player automatically loses if they leave the game
- Easy to reskin
Price $30.00
From tiling to styling: Discover the basics of ArtEngine for your animation assets
Want to know how you can make on-the-fly tweaks to animation assets without their source files, or mock up the concept art for your next project with a few clicks? Unity Technical Artist Victor Kam shows you how to unlock these workflows easily and quickly with ArtEngine. Do you work with prebuilt animation assets from […]
The post From tiling to styling: Discover the basics of ArtEngine for your animation assets appeared first on Unity Technologies Blog.
Dungeon Props_A - Brave Series by Monument3de
Set contains 110 objects and an example scene to inspire you to build out your own dungeon level. Most of the environment assets are using the same material, so it’s very optymized. Five skeleton warriors, walls and weapons in the preview are not included in the package. They are sold separately: Skeleton Team - Brave Series, Catacomb Dungeons Set - Brave_Series and Weapons Set - Brave Series.
Key Features
- 110 unique resources with one material/texture for all environments objects.
- perfect grid snapping
- unique texture gradient
- simple texture color change
Environment:
- texture 1024 x 1024
- color_Dungeon_Props_A
- Barrel (5 objects): av tris 388-665
- Bottle (4 objects ): av tris 80-182
- Brazier (8 objects): av tris 474-1080
- Bread: av tris 176
- Cage Post: av tris 236
- Candelabras (5 objects) : av tris 472 -558
- Candles (18 objects): av tris 72 -460
- Cauldron: av tris 672
- Chain: av tris 156
- Chain Cage: av tris 3622
- Chain Cage Post: av tris 1030
- Chairs (8 objects) : av tris 80 - 296
- Chandeliers (4 objects) : av tris 1211 - 2272
- Chests (3 objects): av tris 2077 - 2391
- Cup: av tris 150
- Flors Logo (2 objects): av tris 246 - 359
- Jugs (2 objects): av tris 210 - 368
- Lever: av tris 208
- Plate: av tris 86
- Deco Rubyn: av tris 32
- Rocks: av tris 145
- Sarcophogus (3 objects): av tris 445 - 480
- Sausage: av tris 332
- Scroll: av tris 190
- Skeletons (5 objects): av tris 4370 - 4406
- Skeleton Sarco: av tris 4370
- Skull Convex: av tris 339
- Stone Chair (3 objects): av tris 100 - 172
- Tables (2 objects): av tris 244 - 252
- Throne: av tris 448
- Urns (3 objects): av tris 128 - 208
- Vial: av tris 68
- Wall Deco: av tris 764
- Foutains (2 objects): av tris 786 - 3194
- Wall Gate: av tris 388
- Torch (4 objects): av tris 276 - 626
- Wood Table (5 objects): av tris 156 - 472
Price $34.00
How to speed up 2D art workflows with 2D PSD Importer
2D games are made from hundreds or even thousands of sprites. The 2D team at Unity is continuously working to improve round-tripping workflows, including the steps needed to import, and iterate on, assets. A major improvement is the 2D PSD Importer package. Read on to learn how to import Photoshop PSB files into your project […]
The post How to speed up 2D art workflows with 2D PSD Importer appeared first on Unity Technologies Blog.
Deckard Chroma Key Enterprise by OliVR
Deckard Chroma Key uses new paradigms in a field of chroma keying related to virtual production (TV, moviemaking and streaming).
Chromakeying is a pretty complex work, and Deckard Chroma Key manages to meet all needs of professional chromakeying by using some features not available even on industry standard hardware solutions.
Features:
-Chromakeying that can treat transparent objects.
-Chromakeying can use custom shaders and color correctors.
-Chromakeying supports shadows, SSR, volumetric lights, DOF and raytracing.
-high performance and stable person Tracking system that can be used with Unity Cinemachine or custom scripting for various effects.
-System for avoiding (or supporting) shadows on chroma keyed surfaces.
-Support for easy Garbage matte keying**.
Garbage matte is a process where you sample green screen with it's imperfections and achieve a perfect key even without sampling colors.
-Supports inputs from a webcam drivers, video Input or Texture (for simplified usage with third party plugins).
-Uses video relighting tech that automatically generates normal maps for usage with virtual lights in Unity.
-Deckard Chroma keyer is supported by Deckard Render for superior chromakeying for film.
-Supports HDRP and Standard pipelines.
-It features simple but powerful system for stacking denoisers, sharpeners, color correctors and other creative effects (with included holographic screen and comics effect). Authoring of those effects can be pretty simple with Amplify Shader or Shader Graph.
Indie version has all features as an Enterprise version but is meant for single developers/artists that earn less than 100.000$/Year. With Indie version you get a forum support.
If you are user that doesn't belong into this category, you should buy a Deckard Chroma Key Enterprise version, that gives you 4 hours of live training, consultancy and support via video meetings.
If you are a part of an educational institution, please contact me.
*due to it's nature it isn't intended or tested for mobile phone applications or low performance systems.
** Garbage matte can be applied only on static camera
Price $499.00
Deckard Chroma Key Indie by OliVR
Deckard Chroma Key uses new paradigms in a field of chroma keying related to virtual production (TV, moviemaking and streaming).
Chromakeying is a pretty complex work, and Deckard Chroma Key manages to meet all needs of professional chromakeying by using some features not available even on industry standard hardware solutions.
Features:
-Chromakeying that can treat transparent objects.
-Chromakeying can use custom shaders and color correctors.
-Chromakeying supports shadows, SSR, volumetric lights, DOF and raytracing.
-high performance and stable person Tracking system that can be used with Unity Cinemachine or custom scripting for various effects.
-System for avoiding (or supporting) shadows on chroma keyed surfaces.
-Support for easy Garbage matte keying**.
Garbage matte is a process where you sample green screen with it's imperfections and achieve a perfect key even without sampling colors.
-Supports inputs from a webcam drivers, video Input or Texture (for simplified usage with third party plugins).
-Uses video relighting tech that automatically generates normal maps for usage with virtual lights in Unity.
-Deckard Chroma keyer is supported by Deckard Render for superior chromakeying for film.
-Supports HDRP and Standard pipelines.
-It features simple but powerful system for stacking denoisers, sharpeners, color correctors and other creative effects (with included holographic screen and comics effect). Authoring of those effects can be pretty simple with Amplify Shader or Shader Graph.
Indie version has all features as an Enterprise version but is meant for single developers/artists that earn less than 100.000$/Year. With Indie version you get a forum support.
If you are user that doesn't belong into this category, you should buy a Deckard Chroma Key Enterprise version, that gives you 4 hours of live training, consultancy and support via video meetings.
If you are a part of an educational institution, please contact me.
*due to it's nature it isn't intended or tested for mobile phone applications or low performance systems.
** Garbage matte can be applied only on static camera
Price $35.00
OneSignal Unity SDK by OneSignal
OneSignal is the easiest and most popular way to send push notifications, in-app messages/pop-ups, emails, and SMS messages to your players.
Over the years, OneSignal has been used by 30,000 Unity apps in more than 150 countries around the world, and by developers including Zynga, Tripledot Studios, Tactile Games, Ketchapp, and many more. By improving engagement and bringing players back to games more frequently, OneSignal can increase retention and drive additional revenue opportunities for the Unity community.
OneSignal is also excited to now be a Unity Verified Solutions Partner and to be the first messaging partner available in the Unity Asset Store!
With no limit on the number of subscribers or messages sent, OneSignal offers a completely free plan for indie developers, while also providing powerful paid features for growing game studios.
Get started today by downloading the OneSignal Unity SDK and signing up for a OneSignal account. If you’re a larger studio and interested in a demonstration of the platform, you can click here to contact our team.
Built by Gamers, for Gamers
OneSignal started as a Unity mobile game studio and our messaging platform was born from gamers’ needs. Game developers remain a core focus for us, from our functionality and product improvements to our content and partnerships. Learn tips to master cross-channel user communication for mobile games.
Message Personalization & Segmentation
Design customer user journeys by leveraging Data Tags like upcoming level or lesson names and points earned or words learned. Send push notifications for in-game events, emails when friends send virtual gifts, or promote related content with an in-app message. Learn how Unity customers like LBC Studios use OneSignal to enhance their engagement rates.
Best-in-Class Scale, Speed & Reliability
Messages never get stuck in a queue or send slowly. Our platform has the highest messaging throughput in the industry and can support customers as large as 100M MAUs. OneSignal provides first-class support for all popular messaging channels and devices including iOS, Android, Huawei, Amazon Fire, as well as SMS with MMS support, and rich email delivery.
Trusted by Developers Globally
OneSignal is the most trusted messaging product in the industry, leveraged by 1.2 million users to send over 8 billion messages/day. We are the first Unity Verified Solutions Partner in the messaging space, so the OneSignal Unity SDK has been thoroughly tested to ensure a top-quality experience.
Price $0.00