o3n Jane Modern Clothing Pack (HDRP) by o3n Studio
Demo | Forum Page | Request Content
Description
This package contains modern clothing wardrobe items for o3n Jane & John UMA races. o3n UMA Races Stunner Jane & John HDRP and UMA is required for this package to work.
The Standard Render Pipeline version of this asset is available here.
The URP version of this asset is available here.
How do I set it up?
- Please remember to add the o3n folder to UMA Global Library by selecting UMA Global Library Window and dragging the o3n folder to the drop area in the window.
- You can check the example scenes for sample usage.
Price $54.99
Three kingdoms - Additional Hero Sasibil by JJ Studio
Mobile Action RPG Games!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
▼ Check out our Three kingdoms Series on Unity Asset store ▼
▶Three kingdoms Character & Monster Series
Three kingdoms Environment Series
And ▶Click here◀ to see more Series in our Unity Asset Store
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Three kingdoms - Additional Hero Sasibil
Polys: 3587
Verts: 3066
Texture: 512x512-4 (4 Color variations)
Animation Type : Generic, Humanoid
Animations(x5) :
(Animation Type_Generic)
Idle, Walk, Attack, Active, Passive
The humanoid version does not guarantee the complete operation of the key animation.
If you have any questions or issues, please contact us at
2018studiojj@gmail.com
Thank you!
Price $25.00
Japanese Hachiman Shrine Pack by Nimikko
The pack includes the following assets:
- 5 Torii gates with 8 material variants (Clean, Damaged, Snowy & Mossy on Wooden & Concrete textures)
- 3 fence pieces with 3 material variants
- 4 lanterns with 3 material variants
- 1 pathway with 3 material variants
- 3 shrine platform pieces with 3 material variants
- 11 shrine roof parts with 4 material variants
- 6 shrine wall parts with 3 material variants
- 1 Temizuya (Handwashing place) with 3 material variants
- 2 foundation walls with 3 material variants
- 2 stairs with 3 material variants
The pack includes the following files:
- 124 textures (Sizes range from 1k to 4k, most are either 2k or 4k)
- 38 unique meshes with vertice count ranging from 42 to 11587
- 153 premade prefabs
- Example map
All assets come with:
- Uv maps
- Collision
- PBR materials
A Hachiman shrine (八幡神社) is a Shinto shrine dedicated to the kami Hachiman. It is the second most numerous type of Shinto shrine after those dedicated to Inari Ōkami. You can find this kind of shrines all over Japan, from small villages to large cities.
With this pack, you can build as huge or as small Hachiman shrines as you want. Every shrine piece is modular so nothing is prebuilt apart from the example scene. This means you can build any kind of shrine you want, ranging from small to large. The pack comes with various material variations, so you can utilize these all assets in clean, mossy, and snowy scenarios!
These models themselves are optimized to be used in various situations, ranging from visualization and animations to video games. By utilizing weighted normals, realistic models are achieved with low polygon counts, and high-resolution normal map is not required for smooth edges.
The pack does not come with a skybox
Price $19.90
HYPEPOLY - Isometric Tiles Standart Lite by WAND AND CIRCLES
All meshes has a 1 material, so you can combine meshes to reduce your draw calls in project. Tiles separated by 3 parts, so you can effective use occlusion culling to improve performance of project.
-4 textures with color palette (256x256 .png)
-50-550 tris per Mesh
-23 unique meshes
-92 prefabs
Models has a UV map for palette textures which included.
LODs absent.
Standart materials with albedo texture.
WAND AND CIRCLES: HYPEPOLY - Isometric Tiles Standart Lite is a small pack of 3D tiles, objects of environment, nature objects. This asset is a free version of HYPEPOLY - Isometric Tiles Standart.
HYPEPOLY - Isometric Tiles Standart Lite include:
-Big stone x2
-Little stone x3
-Branch x2
-Bush x2
-Bridge
-Coin
-Fence
-Grass
-Ground Tile
-Nameplate
-Stones Tile
-Bottom parts of tile x2
-Top parts of tile x2
-Decor part of tile
-Trees x2
-Demo scene
-Demo scene with all objects
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
Price $0.00
Editor List & Array Toolkit by 4AI
This toolkit enables essential commands useful for arrays and lists - more precisely, operations on ranges of array and list elements. All included "Geek Productivity Commands" are available in the GameObject context menu, Assets context menu and in the Inspector context menu related to list and array properties. The main plugin features are:
• copying selected game objects or assets to the Geek Clipboard, ordered in different ways (e.g. by executing copy commands using the alphanumeric sort by asset file path or game object name),
• moving a range of array or list elements from one place to another within a given array or list,
• copying a range of array or list elements to the Geek Clipboard,
• copying all array or list elements to the Geek Clipboard,
• pasting array or list elements available in the Geek Clipboard into an array or list,
• copying either a locked element range or unlocked range (based on a clicked index),
• cutting a range of array or list elements and placing them in the Geek Clipboard,
• inserting array or list elements available in the Geek Clipboard into an array or list at a clicked index,
• appending array or list elements available in the Geek Clipboard after a clicked index in an array or list,
• duplicating a range of array or list elements - once and many times,
• deleting a range of array or list elements,
• setting and resizing a range of array or list elements,
• different operation modes such as a locked or unlocked element range mode,
• locking all the list or array range.
As all our "Geek Utilities", this "move-copy-paste-cut-insert-append-duplicate-delete-range-lock" utility can enhance your workflow and increase productivity. It also eliminates the need of using e.g. reorderable lists or arrays that could be useful especially in older versions of Unity. You don't need to use any special Attributes with your arrays and lists for the toolkit commands to work. It should work with your list and array properties in the Unity Inspector out-of-the-box after installing the plugin.
The addons included in this package extend the Unity Editor as described below.
Full source code included.
WEBSITE | DOC | GEEK ADDONS | SUPPORT FORUM | BUG REPORTS | FORUM
This Geek Addons bundle includes the following families of commands described below: “GameObject Menu COPY”, “Assets Menu COPY”, “MOVE”, “COPY”, “PASTE”, “CUT”, “DELETE”, “INSERT”, “APPEND”, “DUPLICATE”, “DUPLICATE Nx”, “RANGE”, “LOCK”, “COPY ALL” and “LOCK ALL” commands. You can access them in the 4AI Geek Context Menu appended to a standard Unity context menu related to array and list properties. The command names are shortened in this description usually.
--------------------------------------------------
PACKAGE CONTENT
--------------------------------------------------• "GameObject Menu COPY" and "Assets Menu COPY" commands (different versions of commands, using different object orders)
• Inspector List & Array Toolkit:
- MOVE-RANGE-LOCK Geek Inspector Addons package content
- COPY-PASTE-RANGE Geek Inspector Addons package content
- CUT-INSERT-RANGE Geek Inspector Addons package content
(that includes “APPEND” and “DELETE” commands)
- “DUPLICATE”, “DUPLICATE Nx”, “COPY ALL” and “LOCK ALL” commands.
See the details below.
------------------------------
BUNDLE COMMANDS
------------------------------
GameObject Menu COPY commands
----------------------------------------
"GameObject Menu COPY" commands appear in the Hierarchy view and GameObject menu:
• 4AI --> Copy
• 4AI Geek Copy (submenu)
- COPY Selected GAME OBJECTS - HIERARCHY ORDER
- COPY Selection
- COPY Selection - Alphanumeric SORT by NAME
- COPY Selection - SORT by NAME
Assets Menu COPY commands
----------------------------------------
"Assets Menu COPY" commands appear in the Assets menu:
• 4AI --> Copy
• 4AI Geek Copy (submenu)
- COPY Selection - Alphanumeric SORT by ASSET PATH
- COPY Selection - Alphanumeric SORT by NAME
- COPY Selection
- COPY Selection - SORT by ASSET PATH
- COPY Selection - SORT by NAME
MOVE commands
--------------------
• MOVE <a, b> (submenus; appears when the range is unlocked)
- MOVE <a, b> to array Start or End
- MOVE <a, b> by N
• MOVE <a, b> and LOCK (submenus; appears when the range is unlocked)
- MOVE <a, b> to array Start or End
- MOVE <a, b> by N
• MOVE <START, END> LOCKED (submenus; appears when the range is locked)
- MOVE <START, END> to array Start or End
- MOVE <a, b> by N
• MOVE <START, END> and UNLOCK (submenus; appears when the range is locked)
- MOVE <a, b> to array Start or End
- MOVE <a, b> by N
COPY & COPY ALL commands
----------------------------------
• COPY range
• COPY range LOCKED (appears when the range is locked)
• COPY and LOCK range and SET (range) END
• COPY ONE item
• COPY ALL items
PASTE commands
--------------------
• PASTE (appears when the range is unlocked)
• PASTE and LOCK range
DUPLICATE & DUPLICATE Nx commands
--------------------------------------------
• DUPLICATE range
• DUPLICATE range LOCKED
• DUPLICATE N x range (submenus)
• DUPLICATE N x range LOCKED (submenus)
CUT commands
----------------------
• CUT range (appears when the range is unlocked)
• CUT range LOCKED (appears when the range is locked)
DELETE commands
----------------------
• DELETE range (appears when the range is unlocked)
• DELETE range LOCKED (appears when the range is locked)
INSERT commands
----------------------
• INSERT at [x] (appears when the range is unlocked)
• INSERT at [x] and LOCK (appears when the range is locked)
• INSERT and LOCK range at [x] (appears when the range is unlocked)
APPEND commands
----------------------
• APPEND at [x] (appears when the range is unlocked)
• APPEND at [x] and LOCK (appears when the range is locked)
RANGE commands
----------------------
• SET RANGE to R (submenus)
• SET RANGE to R LOCKED (submenus)
• RESIZE RANGE by R (submenus)
• RESIZE RANGE by R LOCKED (submenus)
• SET range START and LOCK
• SET range END and LOCK
LOCK & LOCK ALL commands
--------------------------------
• LOCK range (appears when the range is unlocked)
• UNLOCK range (appears when the range is locked)
• RELOCK range (appears when the range is locked)
• LOCK ALL
------------------------------
HOW TO USE IT
------------------------------For the purpose of this description the term “right-click” will be used as the operation opening a context menu.
You can open one of the context menus containing Geek Productivity Commands by:
• Right-clicking on an array or list element name (not a value). In some versions of Unity it is also possible to right-click on the array/list name itself - in this case it assumes that the clicked element index is zero. 4AI Geek Context Menu is appended to the standard Unity context menu items.
• Right-clicking on a selection in the Hierarchy View to open a context menu with COPY commands.
• Opening the GameObject menu to open a context menu with COPY commands.
• Right-clicking on a selection in the Assets view to open a context menu with COPY commands.
------------------------------
DEFINITIONS
------------------------------Common terms and identifiers simplifying the descriptions:
• clickedINDEX – clicked array or list item index,
• START – current FIXED / LOCKED range start,
• END – current FIXED / LOCKED range end,
• R – current range size (equal to: END-START+1 in the LOCKED state or b-a+1 in the UNLOCKED state),
• <a, b> – a range where a = clickedINDEX and (b - a + 1) = R
• <START, END>, LOCKED range - a range locked to specific array or list elements that is modified if the position of elements change,
• FIXED range - a range that was usually LOCKED earlier and UNLOCKED later,
• regular range <a, b> - the range <a, b> where b >= a,
• GEEK CLIPBOARD – internal Geek Inspector Addons clipboard.
---------------------------------------------
GameObject Menu COMMANDS
---------------------------------------------4AI --> COPY
Uses a default COPY command to copy game objects or selection using a specific object order. After the installation the default COPY command is: “COPY Selected GAME OBJECTS - HIERARCHY ORDER”. It can be changed by creating another class similar to DefaultGameObjectCopyExecutor, but this feature is not documented and is not guaranteed to be used in the future. Use it at your own risk.
4AI Geek Copy (submenu)
------------------------------COPY Selected GAME OBJECTS - HIERARCHY ORDER
COPY selected GAME OBJECTS to the Geek Clipboard, ordered as in the Hierarchy view.
COPY Selection
COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. If objects are selected one by one, copied objects usually have the selection order, but it is not guaranteed.
COPY Selection - Alphanumeric SORT by NAME
COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. Copied objects use “alphanumeric sort by name”, so any numbers in the name are not sorted as strings. For example, sorting the names “Abc1, Abc10, Abc2” will give “Abc1, Abc2, Abc10” because 1 < 2 < 10.
COPY Selection - SORT by NAME
COPY Selection sorted by name to the Geek Clipboard. You can use it to copy both selected game objects and assets.
---------------------------------------------
Assets Menu COMMANDS
---------------------------------------------4AI --> COPY
Uses a default COPY command to copy selection (usually assets) using a specific object order. After the installation the default COPY command is: “COPY Selection - Alphanumeric SORT by ASSET PATH”. It can be changed by creating another class similar to DefaultAssetsCopyExecutor, but this feature is not documented and is not guaranteed to be used in the future. Use it at your own risk.
4AI Geek Copy (submenu)
------------------------------COPY Selection - Alphanumeric SORT by ASSET PATH
COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. Copied objects use “alphanumeric sort by asset path”, so any numbers in the asset path are not sorted as strings. For example, sorting the asset paths “Dir/Abc1, Dir/Abc10, Dir/Abc2” will give “Dir/Abc1, Dir/Abc2, Dir/Abc10” because 1 < 2 < 10.
COPY Selection - Alphanumeric SORT by NAME
COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. Copied objects use “alphanumeric sort by name”, so any numbers in the name are not sorted as strings. For example, sorting the names “Abc1, Abc10, Abc2” will give “Abc1, Abc2, Abc10” because 1 < 2 < 10.
COPY Selection
COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. If objects are selected one by one, copied objects usually have the selection order, but it is not guaranteed.
COPY Selection - SORT by ASSET PATH
COPY Selection sorted by asset path to the Geek Clipboard. You can use it to copy both selected game objects and assets.
COPY Selection - SORT by NAME
COPY Selection sorted by name to the Geek Clipboard. You can use it to copy both selected game objects and assets.
---------------------------------------------
LIST & ARRAY SINGLE COMMANDS
--------------------------------------------- SET range START and LOCK
SET the array or list range START to clickedINDEX so that the final range is <clickedINDEX, END> and is LOCKED. See the LOCK range command for more information.
SET range END and LOCK
SET the array or list range END to clickedINDEX so that the final range is <START, clickedINDEX> and is LOCKED. See the LOCK range command for more information.
LOCK range
LOCK the range <clickedINDEX, R>. If you execute a command such as MOVE range by N or SHIFT range by N on a LOCKED range, the whole range will be moved or shifted by N too. When you have a LOCKED range, you can click on any array / list item and it will not have any effect on the range a given command will use. The range will be equal to <START, END>.
UNLOCK range
Unlocks the range, which means that the current range will be recalculated based on the current clickedINDEX and current range size R. If you click at a different array or list element, the range will start at that element. The related context menu item is available when the range is LOCKED.
RELOCK range
UNLOCK the range <START, END> and LOCK the range <clickedINDEX, clickedINDEX+R-1>, so that the new range size is unchanged, but the START is equal to clickedINDEX. The related context menu item is available when the range is LOCKED.
COPY range
COPY the range <clickedINDEX, clickedINDEX+R-1> to the GEEK CLIPBOARD.
The final range and the range end must fit in the array or list.
COPY range LOCKED
COPY the LOCKED range <START, END> to the GEEK CLIPBOARD.
The final range and the range end must fit in the array or list. The related context menu item is available when the range is LOCKED.
COPY and LOCK range and SET (range) END
COPY the range <clickedINDEX, clickedINDEX+R-1> to the GEEK CLIPBOARD and LOCK it. Set the range END to clickedINDEX.
The final range and the range end must fit in the array or list.
COPY ONE item
COPY ONE clicked item to the GEEK CLIPBOARD.
The final range and the range end (element index in this case) must fit in the array or list.
COPY ALL items
COPY the whole range of a given array or list to the GEEK CLIPBOARD.
PASTE
PASTE the GEEK CLIPBOARD contents at the clickedINDEX. The pasted values will override the old ones. The whole content and the last item must fit in the array or list.
PASTE and LOCK range
PASTE the GEEK CLIPBOARD contents at the clickedINDEX. The pasted values will override the old ones. Next, LOCK the pasted range. The whole content and the last item must fit in the array or list.
DUPLICATE range
DUPLICATE the range <clickedINDEX, clickedINDEX+R-1>. The whole content is appended just after the content being duplicated.
The related context menu item is available when the range is UNLOCKED.
DUPLICATE range LOCKED
DUPLICATE the LOCKED range <START, END>. The whole content is appended just after the content being duplicated.
The related context menu item is available when the range is LOCKED.
CUT range
CUT the range <clickedINDEX, clickedINDEX+R-1> so that it is copied to the GEEK CLIPBOARD and deleted.
The related context menu item is available when the range is UNLOCKED. The calculated range must be regular and must fit in the array or list.
CUT range LOCKED
CUT the LOCKED range <START, END> so that it is copied to the GEEK CLIPBOARD and deleted.
The related context menu item is available when the range is LOCKED. The calculated range must be regular and must fit in the array or list.
DELETE range
DELETE the range <clickedINDEX, clickedINDEX+R-1>.
The related context menu item is available when the range is UNLOCKED. The calculated range must be regular and must fit in the array or list.
DELETE range LOCKED
DELETE the LOCKED range <START, END>.
The related context menu item is available when the range is LOCKED. The range must be regular and must fit in the array or list.
INSERT at [x]
INSERT the GEEK CLIPBOARD contents at x=clickedINDEX and just before the item[clickedINDEX]. No items are overridden during this operation.
The related context menu item is available when the range is UNLOCKED.
INSERT at [x] and LOCK
INSERT the GEEK CLIPBOARD contents at the x=clickedINDEX and just before the item[clickedINDEX]. Next, lock the range of inserted elements. No items are overridden during this operation.
The related context menu item is available when the range is LOCKED.
INSERT and LOCK range at [x]
INSERT the GEEK CLIPBOARD contents at the x=clickedINDEX and just before the item[clickedINDEX]. Next, lock the range of inserted elements. No items are overridden during this operation.
The related context menu item is available when the range is UNLOCKED.
APPEND at [x]
APPEND the GEEK CLIPBOARD contents just after the x=clickedINDEX and just before the next item: clickedINDEX+1. No items are overridden during this operation.
The related context menu item is available when the range is UNLOCKED.
APPEND at [x] and LOCK
APPEND the GEEK CLIPBOARD contents just after the x=clickedINDEX and just before the next item: clickedINDEX+1. Next, lock the range of appended elements. No items are overridden during this operation.
The related context menu item is available when the range is LOCKED.
---------------------------------------------
LIST & ARRAY SUBMENUS
---------------------------------------------SET RANGE to R (submenus)
SET range to <clickedINDEX, clickedINDEX+R-1> so that the range size equals R. R is chosen by one of the command submenu items.
SET RANGE to R LOCKED (submenus)
SET range to <START, START+R-1> so that the range size equals R. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.
RESIZE RANGE by R (submenus)
RESIZE the range <clickedINDEX, clickedINDEX+currentR-1> by R, so that the final range is <clickedINDEX, clickedINDEX+currentR+R-1>, where currentR is the range size before the operation. R is chosen by one of the command submenu items.
RESIZE RANGE by R LOCKED (submenus)
RESIZE the range <START, END> by R, so that the final range is <START, END+R>, where currentR is the range size before the operation. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.
MOVE <a, b> (submenus)
MOVE the range <clickedINDEX, clickedINDEX+R-1>:
• to the array Start or End.
• by N.
The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items.
MOVE <a, b> and LOCK (submenus)
MOVE the range <clickedINDEX, clickedINDEX+R-1>:
• to the array Start or End.
• by N.
Next, LOCK the range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. See the LOCK range command for more information.
MOVE <START, END> LOCKED (submenus)
MOVE the range <START, END>:
• to the array Start or End.
• by N.
Next, update the LOCKED range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.
MOVE <START, END> and UNLOCK (submenus)
MOVE the range <START, END>:
• to the array Start or End.
• by N.
Next, UNLOCK the range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. The related context menu item is available when the range is LOCKED.
------------------------------DEMO SCENE
------------------------------A demo scene is planned to be provided in the Unity Asset Store as a free asset. Check the Unity Asset Store for availability. For testing, you can also use two MonoBehaviour scripts: ExampleArrays.cs and ExampleLists.cs that contain many different arrays and lists. Attach the scripts to any game objects, define array and list data and then, just right-click on array/list element names to display a context menu with appended 4AI Geek Context Menu.
------------------------------
EXTENSIONS
------------------------------ Some extensions for the Geek Inspector Addons framework are planned to be released in the Unity Asset Store, for example:
• Geek Context Menu style configuration (e.g. it will be possible to change some indentations, prefixes and suffixes),
• Geek Context Menu items visibility and priority (order).
Check the Unity Asset Store for availability.
---------------------------------------------------------------------------
TYPES SUPPORTED BY COPY & PASTE & CUT & INSERT & APPEND & DUPLICATE OPERATIONS
--------------------------------------------------------------------------- The following serialized property types (SerializedPropertyType) are supported by copy & paste & cut & insert & append & duplicate commands:
• ObjectReference,
• Integer,
• Float,
• Boolean,
• String,
• Vector2,
• Vector2Int,
• Vector3,
• Vector3Int,
• Vector4,
• Quaternion,
• Bounds,
• BoundsInt,
• Rect,
• RectInt,
• Enum,
• Color,
• Character,
• LayerMask,
• AnimationCurve,
• Generic,
• ArraySize - supported once copying & pasting & cuting & inserting & appending & duplicating generic types,
• ExposedReference - it is supported in the code, but it has not been tested.
The following types are not supported by copy & paste & cut & insert & append & duplicate operations:
• FixedBufferSize,
• Gradient.
This plugin performs a lot of reasonable conversions when pasting, inserting or appending values from the Geek Clipboard, for example:
• float to int,
• float to long,
• double to int,
• double to long,
• int to float,
• int to double,
• long to float,
• long to double,
• Vector2Int to Vector2,
• Vector2 to Vector2Int,
• Vector3Int to Vector3,
• Vector3 to Vector3Int,
• Vector4 to Quaternion,
• Quaternion to Vector4,
• BoundsInt to Bounds,
• Bounds to BoundsInt,
• RectInt to Rect,
• Rect to RectInt,
• many types to String...
This version of the plugin doesn't support copy & paste & cut & insert & append operations for array and list ranges between Unity projects. It might be possible with an extension in the future or e.g. in a PRO version.
Check the Unity Asset Store for availability.
------------------------------
BUNDLE ADDONS
------------------------------The bundle contains some of Geek Addons, including necessary Geek Editor Addons and Geek Inspector Addons Core 1.0 files. Check the Unity Asset Store for availability of the addons. The plugins are planned to have the following names:
• COPY GameObjects - Geek Editor Addon
• COPY Selected GAME OBJECTS - HIERARCHY ORDER - Geek Editor Addon
• GameObject - COPY Selection - Geek Editor Addon
• GameObject - COPY Selection - Alphanumeric SORT by NAME - Geek Editor Addon
• GameObject - COPY Selection - SORT by NAME - Geek Editor Addon
• COPY Assets - Geek Editor Addon
• Assets - COPY Selection - Alphanumeric SORT by ASSET PATH - Geek Editor Addon
• Assets - COPY Selection - Alphanumeric SORT by NAME - Geek Editor Addon
• Assets - COPY Selection - Geek Editor Addon
• Assets - COPY Selection - SORT by ASSET PATH - Geek Editor Addon
• Assets - COPY Selection - SORT by NAME - Geek Editor Addon
• MOVE List & Array range by N - Geek Inspector Addon
• MOVE List & Array range by N and LOCK / UNLOCK - Geek Inspector Addon
• MOVE List & Array range to array Start / End - Geek Inspector Addon
• MOVE List & Array range to array Start / End and LOCK / UNLOCK - Geek Inspector Addon
• COPY List & Array range - Geek Inspector Addon
• COPY ALL - Geek Inspector Addon
• PASTE List & Array elements - Geek Inspector Addon
• CUT List & Array range - Geek Inspector Addon
• INSERT List & Array elements - Geek Inspector Addon
• APPEND List & Array elements - Geek Inspector Addon
• DUPLICATE List & Array elements - Geek Inspector Addon
• DUPLICATE Nx List & Array elements - Geek Inspector Addon
• DELETE List & Array range - Geek Inspector Addon
• SET List & Array RANGE to N - Geek Inspector Addon
• RESIZE List & Array RANGE by N - Geek Inspector Addon
• SET List & Array range <START, END> and LOCK - Geek Inspector Addon
• LOCK / UNLOCK List & Array range - Geek Inspector Addon
• RELOCK List & Array range - Geek Inspector Addon
• LOCK ALL List & Array range - Geek Inspector Addon
------------------------------
LINKS
------------------------------Links related to Geek Inspector Addons:
• PLUGIN WEBSITE & DOCUMENTATION
• Geek Inspector Addons page
• Forum
• Support Forum
• Bug Reports Forum
• Unity forum thread related to Geek Inspector Addons (Works in Progress)
• Unity forum thread related to Inspector List & Array Toolkit release
• Contact
-------------------------------------------------------
OTHER RELEASED GEEK PRODUCTIVITY TOOLS
-------------------------------------------------------• Inspector List & Array Toolkit
• MOVE-RANGE-LOCK Geek Inspector Addons
• SELECT-RANGE-LOCK Geek Inspector Addons
• COPY-PASTE-RANGE Geek Inspector Addons
• CUT-INSERT-RANGE Geek Inspector Addons
• Visit the publisher page for the full list of productivity extensions.
FULL SOURCE CODE included.
Price $33.99
Orbital Colors - 2D Game Template by Neptun Digital
[Demo apk]
Key Features
- Simple and Minimalistic
- Addictive gameplay: hit the same colour small ball as the targeted obstacle
- Diversity: obstacles are created on random positions in forward direction
- Visual effects: animations
- Score system
- Works in Unity Personal and Unity Professional
- Full C# source code included.
- User customizable
- Well commented code
File structure:
1) Animations: animations which are used in project
2) Documentation: documentation about the project
3) Fonts: main project fonts
4) Materials:materials used in the project
5) Prefabs: object prefabs used in project
6) Scenes: scenes used in project
7) Scripts: script files
8) Sounds: sound files used in project
9) Sprites: sprite files used in project
Supports Standalone, iOS, Android, Windows Store, WebGL and Web Player platforms.
Your rating, review and feedback are greatly appreciated! Thank you!
Support
Please do not forget to include your invoice number when you need support. Thank you!
Stay in touch with us for new projects!
Price $7.99
Haunted House - Sound Effects by Alan Dalcastagne da Cunha
Doors opening and creaking, chairs moving, objects breaking, screaming, monster attacks, clocks, static, and more!
Check the preview(THE SOUNDSCAPE IS ON BACKGROUND)
Check the documentation
The effects are divided into:
10 one shoot effects
10 Loop Effects
2 SoundScapes
This pack will be updated constantly, and the price over time should go up, however if you have already purchased the following updates will be free.
Price $4.99
Gemstone Cave Cartoon Mobile Ready by Katedral Studios
-CAVE
Total Polygons 10140
Materials 15
Albedo, Metallic, emisive and NormalMap
Textures size 2048x2048 (x6)
Texture size 512x512 (x24)
-GNOMES
2 Models
Total Poligonons 7226
Materials 2
Albedo, Metallic
Size 512x512 (x4)
30 Models.
No need for LOD, reduced topology, clean and orderly. Optimized for mobiles.
Price $4.99
RTS - Space Games / Modular Station by CGPitbull
This Original package contains 1 "Cartoonish Modular Space Station” Compatible with all "Space Games" models (check CGPitbull account to find them).
Set of 1 Cartoonish Modular Space Station (FBX model). No animated parts, FX, script or LOD, no ships included. Add a professional touch to your SciFi VideoGame project with this original low poly model. Composed of 7 parts. Can be combined, moved, copied, rotated and scaled to create various huge space stations. (see video and preview for details).
Total Poly Counts with no duplicated parts or weapons added: Polys/7.218 - Verts/7.680 - Tris/14.106
_Textures included (Tiff):
_3 color variations / PBR Materials (see previews).
_3 Albedo / Diffuse maps 4096x4096
_1 Normal map 4096x4096
_1 Glow (Emission) map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
_1 AO map 4096x4096
_Weapons have 2048x2048 Maps
_Warp Drive have a 1024x1024 PNG Map
_2 Textures color mask included, you can use these masks to create infinite color combinations.
_Included 4096x4096 PSD file, you can customize colors, add your own logos, remove or add dirts,add your own decals & more.
The Unity scene included as no "HDRP" (High Definition Render Pipeline), there is basic lightning settings. The previews images was done with Marmoset Toolbag.
Price $29.00
Pixel heArt - 8bit Music Loops by GamingLoops
A square package full of pixel loops. GamingLoops presents loops for Pixel Art fans. Inside the box you will find not only music for your game, but also sounds that will accompany the player during the game. Could it be easier? Buy, implement and play - the first product of this type on the market.
Price $6.99
Krampus With Horns Male from Tafi by Tafi
Meet the dreaded Krampus! This hand sculpted Krampus is a high concept character with hand painted texture maps and a unique design meant to add depth of character to any high fantasy project. Wearable Horns included! Converted from Daz 3D Genesis 8-based asset Krampus HD for Genesis 8 Male
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,392 Tris (7 to 16 Materials),
• Morphed Character: 32,392 Tris (7 to 16 Materials, Custom Shape & Textures)
• Morph Kit: 800+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Note: Clothing & hair used in screenshot not included, assets sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
FPS VR - Pistol 1911 by Aniworld Design
- Built-in rendering pipeline.
- URP.
- HDRP.
Features:
- Geometry 8500 trianges (mag and bullets included).
- Fully rigged (not the trigger).
- Textures: albedo, normal, specular and ambient occlusion (all 2K).
- Sound effects.
- Not animated.
Price $6.99
Goblin Vocalizations by Magic Sound Effects
The goblin is a creature of small size, fast, nimble, with little strength, so it sometimes bites. Taking advantage of their speed and shrewdness, goblins often become thieves and spies. All of its qualities formed the basis of the creature's creation and vocalization design.
The sound effects are fully ready for integration into the game project.
The collection contains 180 professionally designed vocalization sound effects, divided into: • attack, battle shouts, bite and yelp, death, growl, pain, roar, snarl, victory shouts and happy. • cough, exert and effort, groan, idle and speech, jumping and actions, laugh, sad and upset, snort and grunt, tiredness.
The short audio preview (Soundcloud).
The full audio preview (Youtube).
The full list of sounds.
Features:
• 180 game-ready sound effects.
• 44.1 khz, 16 bit, wav, stereo.
• 18 voice actions.
• attack (16), battle shouts (8), bite and yelp (4), death (16), growl (16), pain (16), roar (20), snarl (8), victory shouts and happy (8).
• cough (4), exert and effort (8), groan (8), idle and speech (8), jumping and actions (12), laugh (4), sad and upset (4), snort and grunt (12), tired (8).
• minutes of audio: 3 minutes 23 seconds.
• perfect for trailers, fantasy games, horror games.
Price $11.99