News TV Studio by DEXSOFT-Games, 3DModels-textures
Technical details:
Number of meshes: 47
Number of prefabs: 47
Number of materials: 29
Number of textures: 34
Texture sizes: up to 2K
Texture formats: TGA and PNG
Including Albedo, Normal and Metallic maps
Poly counts:
Chair: 8254
Camera: 15361
Main Table: 898
Microphone: 6000
Stairs: 584
Glass Fence: 1176
Column: 428
Small TV: 108
News TV Studio asset pack includes a modular TV studio that includes 3 smaller TV rooms, also modular. 47 game-ready models are included in this asset pack, cameras, tv screens, chairs, tables, glass fences, cables, microphones and other studio elements.
The TV studio is modular so you can design your own with the provided constructive elements like walls, glass panels, floor elements, back walls, stairs and others.
The complete scene shown in the video is included in this pack and it can be used as a starting point in your games and 3D projects.
To ensure the same visual effects as the ones in the video, please use the provided Post Processing files.
Note: The images used for TV screens are taken from free images sources (www.unsplash.com). You can switch them as you like or import your own images. The glowing letters are all design by our team.
If you have any model related questions, please feel free to contact us, we are happy to help.
Price $29.99
Floor Grate Pack V1 by Jesus Fernandez Garcia
Note for the sketchfab inspector: several meshes that you see in the viewer are not included on this pack. I removed all meshes that go beyond 1k in tris leaving only LOW and MID poly meshes on this pack. Also, this pack includes several variations not seen in the viewer. Please refer to the screenshots for more information.
I left the inspector in there for you to get a general glimpse at the poly count/quality of the pack. More info below.
PACK CONTENT/DETAILS:
Texture Resolution: 2048x2048
Textures PBR [5x maps per mesh]:
PNG / Albedo, AO, Height, Metallic, Normal
Texture Count:
Grate 1 pack -> 50 Textures
Grate 2 pack ->40 Textures
Grate 3 pack -> 40 Textures
Grate 4 pack -> 20 Textures
Grate 5 pack -> 25 Textures
Grate 6 pack -> 20 Textures
Grate 7 pack -> 20 Textures
Grate 8 pack -> 10 Textures
Grate 9 pack -> 10 Textures
Grate 10 pack -> 10 Textures
Grate 11 pack -> 10 Textures
Modular [Optional]
2x Bases that can be used with individual bars
Mid Poly versions included for grate and bars
Low Poly versions included for grate and bars too
Each mesh: 1m x 1m (x / y) - both bases vary in height
Modular Style as a variation for most of them [Included 2x Base Mesh / x12 Bars Mesh]
- Base 1: Uses grates 1 to 4 [First batch - left area]
- Base 5: Uses grates 5 to 11 [Second batch - right area]
Low Polygon full baked floor grates also included. The bar meshes also could be used to build fences or walls for your levels/scenes.
Poly Count
LOW Versions - Go from about 4 tris to about 80 tris max
MID Versions -> Go from about 80+ tris but do not exceed beyond 1k tris
More info about specific poly count below.
Grate 1 pack
SM_Grate_1 --> 200 tris
SM_Grate_1_Bars -> 168 tris
SM_Grate_1_Bars_Clean -> 168 tris
SM_Grate_1_Bars_LOW -> 2 tris
SM_Grate_1_Bars_LOW_Clean -> 2 tris
SM_Grate_1_Base -> 32 tris
SM_Grate_1_Base_Clean -> 32 tris
SM_Grate_1_Clean -> 200 tris
SM_Grate_1_LOW -> 36 tris
SM_Grate_1_LOW_Clean -> 36 tris
Grate 2 pack
SM_Grate_2 -> 368 tris
SM_Grate_2_Bars -> 336 tris
SM_Grate_2_Bars_Clean -> 336 tris
SM_Grate_2_Bars_LOW -> 2 tris
SM_Grate_2_Bars_LOW_Clean -> 2 tris
SM_Grate_2_Clean -> 368 tris
SM_Grate_2_LOW -> 36 tris
SM_Grate_2_LOW_Clean -> 36 tris
Grate 3 pack
SM_Grate_3 -> 736 tris
SM_Grate_3_Bars -> 704 tris
SM_Grate_3_Bars_Clean -> 704 tris
SM_Grate_3_Bars_LOW -> 2 tris
SM_Grate_3_Bars_LOW_Clean -> 2 tris
SM_Grate_3_Clean -> 736 tris
SM_Grate_3_LOW -> 36 tris
SM_Grate_3_LOW_Clean -> 36 tris
Grate 4 pack
SM_Grate_4 -> 384 tris
SM_Grate_4_Bars -> 352 tris
SM_Grate_4_Bars_LOW -> 2 tris
SM_Grate_4_LOW -> 36 tris
Grate 5 pack
SM_Grate_5 -> 464 tris
SM_Grate_5_Bars -> 896 tris
SM_Grate_5_Bars_LOW -> 2 tris
SM_Grate_5_Base -> 32 tris
SM_Grate_5_LOW -> 34 tris
Grate 6 pack
SM_Grate_6 -> 248 tris
SM_Grate_6_Bars -> 216 tris
SM_Grate_6_Bars_LOW -> 2 tris
SM_Grate_6_LOW -> 34 tris
Grate 7 pack
SM_Grate_7 -> 528 tris
SM_Grate_7_Bars -> 496 tris
SM_Grate_7_Bars_LOW -> 2 tris
SM_Grate_7_LOW -> 34 tris
Grate 8 pack
SM_Grate_7_Bars_LOW -> 2 tris
SM_Grate_7_LOW -> 34 tris
Grate 9 pack
SM_Grate_7_Bars_LOW -> 2 tris
SM_Grate_7_LOW -> 34 tris
Grate 10 pack
SM_Grate_7_Bars_LOW -> 2 tris
SM_Grate_7_LOW -> 34 tris
Grate 11 pack
SM_Grate_7_Bars_LOW -> 2 tris
SM_Grate_7_LOW -> 34 tris
Demo Scene: Yes, includes the scene you see in the screenshots.
UV Unwrapping: Yes -> Non overlapping.
Low Polygons are baked from the high polygon
Number of Meshes: 51
Number of Prefabs: 62 including variants
Materials: 1x per mesh
Several materials use the "Cutout" alpha method for the Low Polygon versions
Note for the plane low poly -> They are not double sided. They only render from one side. Refer to the screenshots for more information of what side is rendered.
Important!:
LODs: No
Floor Grate Pack for your games or scenes [Low and Mid Poly] -> Modular style with several parts and variations -> 51 meshes.
Includes plenty of grates for any of your needs. Plus Modular style with several parts if you need that too.
NOTE FOR THE SKETCHFAB VIEWER/INSPECTOR: several meshes that you see in the viewer [HIGH POLY] are not included on this pack.
->I removed all meshes that go beyond 1k in tris leaving only LOW and MID poly meshes on this pack.
->This pack includes several variations not seen in the viewer.
->Please refer to the screenshots for more information.
I left the inspector in there for you to get a general glimpse at the poly count/quality of the pack. More info on the technical details plus more detailed polycount and included content.
Price $4.99
Vast Desert Environment by Leonardo Jines
The package contains 14 prefabs (rocks, cliffs and bushes) with the topology varying roughly from 400 to 2000 vertices and textures up to 4k.
Obs: Compatible with URP.
Price $0.00
Compressed Air Can V01 by SVG3D
This Compressed Air Can V01 uses PBR Materials/Textures - 6,224 Tris Total.
Technical details: All textures are 4,096. Textures includes Albedo, Normal Map, and Metallic/Smoothness. Each texture uses lossless .png and .tga file format to keep quality.
Low Poly - (game-ready), perfect for AR and VR applications.
Real-World Scale
Price $6.00
Office Assets - Vol. 1 by Elemento Arts
Number of meshes/prefabs: 45
Number of textures: 100+
Textures types: Albedo, AO, Emissive, Height, Metallic & Normal
Vertex count: 70 - 29K
Rigging: No
Animation: No
UV mapping: Yes
Mesh Collisions: Yes
LOD information: No
Texture dimensions: 4096x4096
Types of materials and texture maps: PBR (4K)
Scale to Human body: Yes
Low Poly/Game Ready: Yes
Documentation: No
Supported Development Platforms:
- Windows: Yes
- Mac: YEs
YouTube Demo Link:
Important/Additional Notes:
- Supported for Unity & Unreal Engine
These are Game Ready / High quality Office Assets with over 30 custom design Monitors and Desk meshes, each with corresponding PBR Materials. The Assets can be used for FPS, Third person game or any 3D related project. All assets are exclusively design by Elemento ® Arts and include the following:
STATIC MESHES:
- 40+ total pieces
- Electric Standing Desk (table, feet, motor, pump, cable, motor tubes, screen program & more)
- Large and Medium Monitors (bases, columns, screens, frame)
- 15+ different Monitors
- 15+ different Desks
MATERIALS / TEXTURES
- 40+ Total Materials
- 100+ Texture maps (PBR / 4K)
- 30+ custom made materials for Desks & Monitors
SOUNDS
- 3 total
- Audio for Monitor ON, Monitor OFF and Motor Animation
YouTube Demo Link:
Price $29.99
Alchemy Plants Icon Pack by 406pixel
Texture Resolutions : 64x64px
The package includes:
Icons : 48
Background : 1
Note:
All Icons have transparent and own background.
________________________________________________________________________________________________
Do not forget to check out our other Icons Packs:
👉🏼 Pixel Art Style Icon Pack #1
👉🏼 Would you like to take a look at my other works?
Price $6.99
G2: Cyborg Characters by Quang Phan
- Over 80 Blendshapes/Morphs for AR Face Tracking, Oculus Lipsync and some Basic Expressions
- Rigged with same skeleton
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: ~40
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~16
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Please learn more about my Genesis 2 (G2: Characters) before buying this package.
Watch full character picture resolution on ArtStation
With new shader, you can blend color and textures to your liking. All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix character, this package not included mixing character scripts.
For best result with physic you should use Dynamic Bone for chain.
This character has 80 Blendshapes/Morphs for AR Face Tracking, Oculus Lipsync and some Basic Expressions, 02 hairstyle can use for both male and female characters and won't update any clothes in future.
- Characters established in Unity version 2020.3.15f2 and HDRP 10.5.0
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- You need create new High Definition Render Pipeline Unity 2020 (HDRP 10.5.0) project template on Unity HUB then import character to avoid get shader errors
- This package included HDRP, URP, Standar Shader to use this character in Standard or URP you need swap shader following this Video Tutorial
- Watch more character tutorials on my channel
Price $79.99
Silero STT - Realtime Speech-to-Text by Yusuf Olokoba
Dependencies
Supported Platforms
- Android API Level 24+ (Android Nougar or newer)
- iOS 13+
- macOS 10.15+
- Windows 10+, 64-bit only
Perform realtime speech-to-text on device with the Silero speech-to-text machine learning model. This package requires NatML to run the machine learning model. Features include:
+ Bare Metal Performance. The Speech-to-Text predictor is implemented with NatML, which takes advantage of hardware machine learning accelerators, like CoreML on iOS and macOS, NNAPI on Android, and DirectML on Windows. View the model performance statistics on NatML Hub.
+ Extremely Easy to Use. The Speech-to-Text predictor accepts audio data (AudioClip, NatDevice, or any PCM audio data) and returns the detected text as a plain string.
+ Cross Platform. The Speech-to-Text predictor supports Android, iOS, macOS, and Windows alike. As such you can test it in the Editor, and deploy it to the device all in one seamless workflow.
+ Lightweight Package. This package contains the predictor scripts, whereas the ML model will be downloaded at runtime from NatML Hub and cached onto the device, reducing the app size significantly.
***NOTE***
The Silero speech-to-text ML model is licensed under the GNU Affero GPL version 3 copyleft license. Ensure that your use case is compatible with this license. Read more.
***********
Find other ML models on NatML Hub.
Join the NatSuite community on Discord.
Check out the NatML documentation.
See more NatSuite projects on GitHub.
Discuss NatML on Unity Forums.
Contact us at hi@natsuite.io.
Price $0.00
Re-Vue
This blog post is to support a short project to have University of Edinburgh Information Services (IS) folks get started with (or return to) Second Life as part of the handover of some of the work with the Virtual University of Edinburgh (Vue) from Austin Tate (avatar Ai Austin) who has acted as the Coordinator for Vue from 2007.
Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.
Project Aim from IS
Stuart Nicol on 24-Aug-2021: “I was thinking about getting some people in my team more up to speed with Second Life/OpenSim. One way to do this would be to get a couple of folks to work on a practical experiment. I’d like to set up a virtual office in SL as we return to our physical office … by setting up something akin to the approach used in the Vue virtual graduations (a screen in the office showing SL and avatars of those working at home, and a video feed of the physical office being displayed in SL). I’ve identified a couple of people who are willing to help with this, and was wondering if you would be able to advise them on how to set this up? It would mean that they begin to get up to speed and we would be in a better place in relation to keeping some knowledge of the environment.”
Suggestions
I think its a good idea to start in Second Life to gain experience. They can install the official Linden Lab viewer, but (later) I would suggest though that your team use the Firestorm viewer rather than the official Linden Lab one. FS is the most widely used viewer in SL but also has the advantage that a version of that same viewer also can be used on both SL and for the open source OpenSim grids. http://firestormviewer.org. Both can co-exist anyway.
When you first enter Second Life there will be a welcome/tutorial area to help you get started. But here is some info and a short video…
https://community.secondlife.com/knowledgebase/english/second-life-quickstart-r373/
Have ONE of the users register in SL with a “Premium Account”? It can be done monthly ($12), but my suggestion is to do it as one annual payment as its quite a bit cheaper… $99
https://go.secondlife.com/premium
This will allow that user to have a 1024sq.m. plot on a LL region without further payment… such as one of the Linden Homes in various styles.. like the houseboat I have. I think this is a good way to get a simple start and it can easily be changed later to a different style or to a custom use mainland plot (you just abandon the plot you already may have first), or even a private island like we used to have.
The rest can use free accounts. I will suggest a group is set up to link these folks. The premium user will get L$1000 (about US$4) as a starter fund and L$300 a week to have some funds if needed to buy items. Some free items for avatars can be found at helping Haven Gateway in Second Life at its “Freebie Village” via this link… http://maps.secondlife.com/secondlife/Helping%20Haven%20Gateway/173/42/25
With that in place I can maybe join the folks in world and help them set up the office/base to support the group, rather than just the individual owner) and set up a media screen that should support the video stream inwards.
OpenSim can follow along if things work out… maybe by setting up an addon region in OSGrid to replicate what is set up in SL, but maybe starting with the OpenVCE collaboration region content as an initial setup.
Locations, Avatars & Groups
Temporary meeting place: Ai Austin’s Houseboat (Linden Lab Home):
http://maps.secondlife.com/secondlife/Damiano/90/18/21
Ai Austin
DudleyTidwell
Gallagher Glenfadden
MorenGenver
Nico Halfpint
Vuer (open group for anyone interested)
Vue Associates (Project group including people outside UoE)
Vue Development (Vue builders group)
Vue Experimental (Vue experiments group) [Used for this experiment]
Vue Maintenance (Vue estate managers and administrators)
Sample Video Live Streams
The aim is to link a real world space in IS via video into Second Life workspace and vice versa. We can explore a suitable format to use to play in world, but pretty much anything that will play in Google Chrome will work (as SL uses the Google Chromium Embedded Framework (CEF) library to play content on inworld media surfaces.)
E.g. for a YouTube Livestream – use the embed/<video>?autoplay=1 form:
SpaceX Starbase Nerdle Cam:
https://www.youtube.com/embed/sTA0GTgFn5E?autoplay=1
Temporary Facilities for Meetings in Second Life
A number of Open Educational Resources (OERs) are available in Second Life to set up Vue facilities. See the blog posts Vue -> Openvue and Vue and OpenVCE OERs.
Extended Fields by Not invited
Extend 6 main usefull variable types:
- Float
- Int
- String
- Vector2
- Vector3
- Bool
With usefull functionalities
- Reference to other script field
- Standard field with input editor
- Unity specific field (app version, app name, ...)
- Global shared variable
This tools is very usefull for production and quick prototyping. You have a total flexibility on extended fields. You can use them as quick reference between scripts or just as normal field. In addition to this you can have reference to unity specific variable like the app version. The last possibility is to link your extended field to a global variable who is shared between all script on the scene.
Simple to use!
Just add [Exposed] attribute to your variable you want to expose. Them use Extended fields class on others script to be allow to drag and drop your exposed variable script to the second one.
Stop creating multiple script to assign UI text content. Use only one with an ExtendedString and change the exposed script reference!
Price $29.00
Haptics Direct for Unity V1 by 3D Systems
This is the official Haptics Direct 1.0 plugin from 3D Systems
This plug-in allows you to add the sense of touch to your virtual world through the integration of 3D Haptics into Unity. With the use of 3D Systems industry leading haptics and virtual reality, users can be fully immersed into training simulations, nano manipulations, or tele-operated robotic control.
The drag-n-drop style development combined with prefabs for haptics and the Unity C# scripting allows the user to create powerful, immersive and highly interactive content. This plugin also fully supports haptic integration in to Unity Physics engine and is optimized for virtual reality support.
Features:
Drag n Drop haptic development.Full support for Unity physics engine
Haptic material properties.
Interaction with Unity UI
Haptic support for Unity physics engine.
Advanced scripting through Unity API.
Common haptic scripts for easy programming.
Easy haptic mapping for Virtual reality hardware.
System Requirements:
Haptic hardware:
3D Systems Touch™
(formerly Geomagic Touch / Phantom Omni)
3D Systems Touch X™
(formerly Geomagic Touch X / Phantom Desktop)
Phantom Premium models
Learn more about 3D Systems haptic devices here.
For Haptic drivers click here.
Price $0.00
Project View Enhanced by Waresoft Solutions
Project View Enhanced brings the most out of the Unity project view.
Folder Icons: Select from almost 150 custom icons for your folders.
Folder backgrounds: Make folders stand out with various background styles in any color of your choosing.
Label Styling: Colour and style labels - bold, italic, it's up to you.
Asset Sorting: Sort assets by name or by type, keeping things grouped together.
File Columns: Add columns showing things like file size, asset type, modify date, and more.
Row Shading: Shade alternative rows to make things easy on the eyes.
Uncomplicated & Easy To Use: Designed to be as intuitive as possible.
Price $25.00
Cooking SFX by Sound Works 12
Audio file types: Wav
Sample rate: 44kHz
Bit depth: 16Bit
Loopable: No
Additional: Stereo
Cooking SFX contains 101 cooking sounds
This sound library is perfect for voicing your cooking game.
Contains:
- Break Raw Egg
- Clean Eggs
- Cut Fish
- Cut Greens
- Fry
- Grate Cheese
- Grate Grater
- Mix
- Open Canned Food
- Open Jar
- Open Wine
- Peel Garlic
- Pepper Shaker
- Pour Oil
- Pour Wine
- Pour Water
- Put On Table
- Salt
- Slice
- Slice Crusty Bread
- Slice Garlic
- Slicing Meat
- Slicing Onions
- Strew
- Throw In Water
Price $5.00
Spaces Ambience by Sound Works 12
Audio file types: Wav
Sample rate: 96
Bit depth: 24
Loopable: No
Additional: Stereo
Spaces Ambience contains 102 Sounds: 53 track and 49 sounds
This sound library is great for voicing your space or science fiction game.
contains:
- Door Key 5 sounds
- Machine Noisy 5 sounds
- Ambience Noisy 17 sounds
- Ambience Noisy Radio 10 sounds
- Rocket Launch 5 sounds
- Space Explosions 7 sounds
- Big Water Pump Noisy 1 track
- Computer Room 5 tracks
- Control Room 5 tracks
- Deep Space 3 tracks
- Drone 5 tracks
- Electric Reactor Room Noisy 5 tracks
- Generator 5 tracks
- Interior Sci-Fi 5 tracks
- Machine Room 4 tracks
- Machine Room Noisy 2 tracks
- Spaces Alien Soundscape 5 tracks
- Spaces Rain Ambience 5 tracks
- Spaces Wind Ambience 5 tracks
- Water Machine Room 1 track
Price $20.00
Sci-Fi Weapons One by Sound Works 12
Audio file types: Wav
Sample rate: 96kHz
Bit depth: 24Bit
Loopable: No
Additional: Stereo
Sci-Fi Weapons One contains: 231 sounds - 125 different weapon sounds and 106 source kit sounds.
This sound library is great for voicing weapons in your futuristic game.
It contains both single sounds of shots and the sounds of bursts, as well as the sounds of reloading.
By mixing sounds from the Source Kit folder,
you can get different gunshot sounds that differ from the sounds in the main package.
Content:
Blaster:
- Blaster Automatic Fast: 6 sounds
- Blaster Automatic Slow: 7 sounds
- Blaster Hit: 5 sounds
- Blaster Shot: 5 sounds
- Blaster Reload: 2 sounds
Grenade Launcher:
- Grenade Launcher Automatic: 12 sounds
- Grenade Launcher Hit: 3 sounds
- Grenade Launcher Shot: 3 sounds
- Grenade Launcher Reload: 2 sounds
Machine Guns:
- Machine Guns: 14 sounds
- Machine Guns Start: 2 sounds
- Machine Guns Stop: 2 sounds
- Machine Guns Work: 2 sounds
Pistol:
- Pistol Fast Shot Automatic: 9 sounds
- Pistol Shot Automatic: 12 sounds
- Pistol Hit: 5 sounds
- Pistol Shot: 5 sounds
- Pistol Reload: 2 sounds
Shotgun:
- Shotgun Hit: 11 sounds
- Shotgun Shot: 14 sounds
- Shotgun Reload: 2 sounds
Source Kit:
Blaster Kit:
- Blaster Kick: 13 sounds
- Blaster Laser: 13 sounds
- Blaster Reload: 17 sounds
Pistol Kit:
- Pistol Kick: 11 sounds
- Pistol Shot: 7 sounds
- Pistol Reload: 11 sounds
Shotgun Kit:
- Shotgun Kick: 11 sounds
- Shotgun Shot: 13 sounds
- Shotgun Reload: 10 sounds
Price $20.00
Preprocessor Symbol Definition Files by John Baracuda
• Compatible with Unity 2019.1.0f2 or newer.
• Manage custom preprocessor defines from dedicated files.
• Set the build target platform for custom preprocessor defines.
• Display a list of all currently active preprocessor defines.
• Full C# source code included.
Similar to assembly definition files, preprocessor symbol definition files are dedicated objects that can be created as an asset in your project to manage custom scripting define symbols.
Price $0.00
SurrounDead - Bunker by Justwo
Number of textures: 75 .tga
Texture dimensions: 256px - 2048px
Triangle count: 12 - 1200
Number of meshes: 160+ .fbx
UV mapping: Yes
Colliders: Yes - box/mesh or custom where needed.
Rigging: No
LOD: No
***You must own the main SurrounDead - Survival Game Assets. -----------------------------------------------------------------------------
Make sure you already have SurrounDead - Survival Game Assets before purchasing it!
-------------------------------------------------------------------------------
This pack expands our SurrounDead - Survival Game Assets with NEW bunker related assets.
Just import this pack inside your project containing the main SurrounDead - Survival Game Assets pack and you can start creating.
This package contains over 160 new meshes:
- 17 Bunker structure related assets
- 16 Items
- 18 Panels & Monitors (animated with video)
- 70 Props
- 46 Pipes & Cables assets
- 75 Textures (hand-painted, diffuse only up to 2048 .tga files)
Almost all assets have colliders, box or custom where needed.
Assets are low poly with a poly count around 12-1200 tris.
Price $29.99
HOHO Adventure 2.5D Game Kit by AI GAME
+++
+++
+++
Gameplay:
- 2.5D endless runner game
- Easy replace the character with other Humanoid characters, watch VIDEO TUTORIAL to know how to replace/add new humanoid character
- Level system with scrolling level items
- Shop system to buy heart and unlock characters
- 3 stars system
- Checkpoints
- Watch Admob to earn coin/lives
- Collectable items: coin/heart/jetpack,...
- Sample Obstacles/Enemies
Player: Work with HUMANOID Character
- Run
- Slide down
- Jump
- Wall Hold and Jump
- Fly with Jetpack
- Grab and climb ledge
- Auto climb up and over the low object
- Many helper objects to work with (teleport, jump zone, springs,...)
Camera script features:
- Follow the player
- Adjust the limit up and below position
- Set offset position to player
Enemy and Obstacles features:
- Rolling Spiked object
- Show up spiked object
- Sample enemy can jump on head
- Sample enemy can’t jump on head
- Flying big bullet
- Laser trap system
- Rolling round blade
- …
Price $36.00
VibrationWebGL by Marks
This asset enables you to vibrate your mobile on the WebGL platform, because at the time of writing, Unity’s official API doesn’t work. You can control how long you want to keep the mobile vibrating, as well as define a vibration sequence if you’d like.
Browser support
Android: Chrome, Opera, Edge, Samsung Internet, Brave, Vivaldi
iOS: N/A
Price $30.00