Input Framework for Steamworks by Stellar Remnants
- You DO NOT have to be a Steam partner and have a game in the Steam Store to be able to use this package and test your games for Steam Input Integration
- Uses Steamworks.NET which closely follows Valve's Steamworks API
- Provides event subscription functionalities similar to Unity Input System
- High level functions and utilities
- Get analog data, button press/release actions
- Easy action set switching
- VDF Reader Tool to fill action values automatically
Input Framework for Steamworks uses Steamworks.NET which closely follows Valve's Steamworks API.
Input Framework for Steamworks provides event subscription functionalities similar to Unity Input System.
It provides high level functions and utilities for multiple controller support, showing device specific art, Vector2 analog data, button press/release and action set switching.
Editor interface for entering .vdf file data(action sets, analog actions, digital actions). You can also use our VDF Reader Tool to read values automatically from your .vdf file!
You DO NOT need an AppID to be able to test Steam Input.
Asset uses;
Steamworks SDK under Copyright© Valve Corporation All rights reserved,
Steamworks.NET under MIT License,
Xelu Free Controller & Key Prompts Creative Commons Zero v1.0 Universal
see Third-Party Notices.txt file in package for details.
Price $99.00
M Farm RPG Assets Pack by M STUDIO HUB
Perfect for 2D top-down game.
Fantastic Farm RPG game assets.
| Unity Learn China tutorials | M STUDIO Website |
🌟Intro cutscene with Zelda: Ballad of the Windfish style!🌟
Pixel Reference :20*20
Fonts Sounds are not included
Asset Include:
- 1 Player with separated body parts and 4 direction animations:
Idle | Walk | Run | HoldItem | UseTool | PullUp | Watering
- 6 Tools with 4 direction animations
- 4 more NPC with 4 direction animations:
Idle | Walk
🌟All Characters come with Face Portraits
- 2 Big Tilemap Maps:
Rocks | Grass | Scenery plants | Bridge | etc.
- Many seprated Environments
Bushes | Trees with animation | Barrel | Boxes | Pool |Well | etc.
- 5 Preset Buildings(house)
Woolden | Stone | Brick and tile |
- 3 Buildings with tile set
🌟More Buildings come with many furnitures
- 4 Plants with 5 growth stages
More plants are coming soon...
- UI Packs
Time | Seasons | Inventory | Dialogue | Icons
Pixel Art Creators:
| Black's Wing | Yoko | CCLong
Price $10.00
Bottles & Glasses (HDRP) w/ Liquid Shader by PurpleFootAssets
- 1 table with textures
- 1 wall material with textures
- 1 floor material with textures
- 1 shader graph liquid shader
- 2 demo scripts to show the use of fragmented models and a wobble effect on liquid shader
This package does not yet support the URP or Built-in Render Pipeline
This package contains 12 bottle and glass props and a liquid shader.
- 12 wine bottles (base and fragmented)
- 12 wine glasses (base and fragmented)
- Optional materials for creating white wine
- Liquid shader that responds to both rotation and movement
All bottles and glasses come in a base model and a prefragmented model. Prefragmented models can be used as static props for further customization or broken at runtime
Price $15.00
Dragonfly Arrow Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series hero characters are modular and easy to use. Humanoid mecanim ready.
Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Tem Tem, Mario, casual / educational, tower defense, RPG games and more.
Cute series environments are modular and easy to use. Just drag and drop to the scene!
See Forum Thread
Cute Series Dragonfly Arrow
This pack contains 1 x 'Evolution 1' monster: Dragonfly Arrow. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map. Material is using Unity's Standard shader. Low poly. Polycount: 592 triangles. Rigged and animated. Generic mecanim rig set up. Total 15 animations.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Bite attack
- Drill attack in place
- Drill attack with root motion
- Rest
- Projectile attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $6.90
CyborgManLowPoly by Andryuha1981
Number of textures 157
Texture dimensions 4096 2048 and 256
Maximum polygon count 66409
Number of meshes/prefabs 4
Rigging: Yes
Animation count 3
Animation type list attack
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
textures pack 4096x4096 or 2048 and 256 support
four skins
materials 47
textures 157
In the model it is desirable to use a shader with a two-sided display of polygons.
contains 3 attack animations
Unity version contains humanoid skeleton an three attack animatons
(full items)
faces 66409
verts 73209
tris 121875
Price $90.00
Truck 2_V5 by Mehdi Rabiee
* Low-poly
* Average poly count : 39,000
* Average number of vertices : 35,000
* Textures : 4096 / 2048
* High quality texture.
*The color of the truck body can be changed.
*Isolated parts (Door, steering wheel, wheels, body).
*Its dashboard is simple.
*You can use this model in all games. 2022
Price $69.00
Input Icons for TMPro by Tobias Froihofer
Requires TextMeshPro 2.1.6 or higher
Requires Input System 1.2.0 or higher
- Display input bindings in TMPro texts (UI and 3D)
- Rebind input bindings and update display at runtime
- Gamepad support
- Support for QWERTY, QWERTZ and AZERTY layouts (with exception of special characters)
- 380+ PNG icons for keys, mouse and gamepad input included (100x100px)
Use the TextMeshPro style tag to display the current input bindings in the same line with other text. (UI- and 3D-text)
Perfect for displaying button prompts or tutorials. E.g. "Press ... to do X". Also great for displaying bindings in the user interface.
Always display the correct binding. Support for keyboard, mouse and gamepads. No need for additional code. ("new Input System" 1.2.0 or higher required)
For example, type "<style=platformer controls/move>" to display the bindings for the move action. If there are multiple bindings to an action, the tool will display all bindings.
Prefabs for input rebinding included (limited to non-composites like single button presses, mousewheels, mouse, gamepad sticks, ... and 2D Vector composites like UpDownLeftRight, WASD, DPad, ...). Changes to any bindings will immediately be reflected by TMPro texts. Rebinding prefabs reflect the input bindings of the currently used input device (keyboard or gamepad).
Support for keyboards (QWERTY, QWERTZ, AZERTY) and (XBox, PS, Nintendo Pro) gamepads.
380+ PNGs (100x100px) for keys, mouse and gamepad included.
When the user switches devices from keyboard&mouse to a gamepad, all TMPro texts will get updated to display the gamepad controls.
Note: For performance reasons, avoid switching input devices every frame.
Customizable
Display sprites or text for input bindings.
Want to use a different set of sprites? Update the Scriptable Objects with your sprites and create new sprite assets with the click of a button to use the new sprites for displaying input icons.
Copy the rebinding button prefabs and change them to your liking.
Price $20.00
Dog -- Bulldog by Radik_Bilalov
Number of textures: 5
Texture dimensions: 4096x4096 and 1024x1024
Minimum polygon count: 2750 tris
Maximum polygon count: 15800 tris
Rigging: YES
Animation count: 65
UV mapping: Yes
LOD information: 4 level
Types of materials and texture maps: PBR
This asset has realistic BULLDOG model.
The model has 54 bones and 4 LODs:
- 15800 tris;
- 9900 tris;
- 6500 tris;
- 2750 tris.
The mobile version has 2750 triangles and a texture size of 1024x1024.
The main textures are 4096x4096.
<br>
65 animations (IP/RM):
Attack 1-3, hit front, hit back, hit middle, death 1-2, idle 1-5, eat, drink, lie 1-2, sleep, 6 stages jump (start, up, horizontal, high, low, land), crouch (f-b-l-r), walk (f-b-l-r), trot (f-l-r), run (f-l-r), swim (f-b-l-r), turn (l-r), jump place, sitting, etc.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Nuclear explosion - Atomic bomb by Hovl Studio
Texture sizes: 2048x2048, 1024x1024, 1024x64, 512x512, 512x62, 256x256.
The effect is game ready, just take and drop prefab into your game!
Asset uses Post processing stack from package manager!
URP and HDRP supported.
PC/Consoles/Mobiles/Web/AR/VR supported.
Support package for HDRP and URP here!
Promo media (videos, images, etc.) uses post effect "Bloom"!
Contact me if you have any problems or questions.
Price $9.99
Snappables by Camobiwon
- Works with any modular assets, setup for them is simple.
- Editor that can show you all your loaded prefabs at a glance.
- Object groups that allow you to switch between different types of prefabs.
- Search menu with a simple but effective algorithm to find your desired prefab quickly.
- High editor customization, tweak settings to your liking.
- Automatic point linking to disallow placement on already placed points (Overridable to allow placement regardless)
Snappables has been tested and works across all modern, major Unity versions (2019 - 2021). 2018 does work but with some non-functional features.
Documentation is included in the package, however, a link to online documentation can be found HERE. A link to video documentation can be found HERE.
Snappables is a simple but effective editor tool that allows placement of modular assets to be much faster and easier than traditional workflows.
Key Features
- Workflow to make placement of modular assets much faster for you or your team.
- Grid of prefabs to see icons of what will be selected / placed.
- Placement preview to line up your object to be placed correctly.
- Object groups to quickly switch between multiple types of objects.
- Simple object setup that can be done quickly.
- Search menu for quick prefab search in case you cannot find your item fast enough in the icon grid view.
- Point linking to disallow placement on already placed points.
- Lots of settings that can be customized to your liking.
- Lots of quality-of-life built-in featues to make your workflow better and more efficient.
- Fast support for any issues, feedback, or anything else related (Just join my Discord server or email me).
- And lots more!
Price $15.00
Heart Rate Plugin for HypeRate by Brainbuxx UG (haftungsbeschraenkt) & Co. KG
Features:
- Integrate a users real time heart rate into any game
- Create innovative new gameplay by using the players heart rate as a game mechanic
- Easy integration by adding the API Key and simple user integration by a unique ID generated by HypeRate
- No headache about end users device compatibility
HypeRate is an easy to integrate plugin that enables you to use the players’ heart rate as game mechanic. By simply integrating HypeRate’s API into your code, you can create innovative gameplay based on a stable service provided by HypeRate trusted by more than 2600+ users and streamers.
Ask us anything on our Discord server!
With HypeRate you can provide your game with exciting and unforeseeable dynamics by setting heart rate thresholds to:
- Adapt enemy spawn rates
- Dynamic health recovery according to heart rate
- Altered aiming in FPS games
- Create an interesting Poker experience ;-)
- and many many more!
Make your idea come to life with HypeRate - a trusted service that is compatible with more than 20+ devices and is also accessible for the user with a web application without the need for a smartphone.
HypeRate is free for users, API charges may apply.
Apply for API Key here: [https://www.hyperate.io/api]
Price $0.00
SCI FI: GASTEROBRACH by PROTOFACTOR, INC
Geometry is 12.94 Ktris. Rig is 49 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The pack includes a set of 46 animations (16 being root motion variations).
Here is Gasterobrach. This ugly alien creature will have its eyes on you to make sure you don’t trespass on its territory. Beware! it will reduce you to mush!
Price $29.99
Viking. by Dary Palasky
In the project settings I recommend setting the Fixed TimeStep parameter to 0.001 to simulate the physics of the Hair more accurately in the project settings.
Number of textures: 98
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 45289
Maximum polygon count: 56 243
Number of meshes/prefabs: 27
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Feature:
- Separate mesh parts
- 51 Face blend shapes/morph target
- Has Humanoid rig
- Cloth physics simulation
Character:
- Polygons: 45289
- Vertices: 67132
- Triangles: 88677
Hair:
- Polygons: 10954
- Vertices: 14292
- Triangles: 21996
Shield:
- Polygons: 4861
- Vertices: 5309
- Triangles: 8621
Axe:
- Polygons: 2471
- Vertices: 3047
- Triangles: 4920
Price $50.00
Rally Cars by The Ash Store
This Package contain 20 Game Ready Rally Cars. Ideal for Rally racing games.
-All car prefabs are present in Rally Cars/Prefabs folder.
-Every prefab has Car Body and wheels mesh seperated.
-Every wheel is named According to its position.
Details:
-Download size : 3.3MB
-Geometry : 7000-8000 Triangles per car (Total 145.3k).
-Textures : 1 (size = 256*256) only base Texture.
For questions, suggestions, news and more - Join : Discord
Price $10.00
SnifferFlower by Maksim Nikolaev
Number of textures 42
Texture dimensions 4096
Maximum polygon count: trri 63773
Number of meshes/prefabs 3
Rigging: Yes
Animation count 20
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
A low poly model of a SnifferFlower character from my fantasy world.
Suitable for games of different genres, video clips, animation films and advertisements.
Textures:
all texture map 4096
Model have three skins
render ni Marmoset Toolbag & Unreal Engine
The model contains 20 animations
attack (x3)
walking/back walking (x1)
goes left/right (x2)
running (x1)
breathing (x1)
idle (x1)
death (x1)
head hit(x1)
jump (x1)
threat (x1)
look around (x1)
turn levt/right (x2)
Goes left/right (x2)
OpeningFlower (x1)
OpenFlower (x1)
ClosingFlower (x1)
verts: 46135
tris:63773
Price $39.99
Fantasy weapon pack 3 by Anatoly Valovoy
Number of textures - 235
Texture dimensions - 2048
Polygon count - 288253
Number of meshes/prefabs 80/80
UV mapping: Yes
Types of materials and texture maps - PBR
a set of fantasy weapons. consists of five sets. The total consists of 80 items (16 in each). PBR textures with a resolution of 2048x2048.
GNOME SET:
Total polygons: 25322 triangles; 13082 vertices.
1) Sword (one-handed) - 984 tris
2) Sword (two-handed) - 2168 tris
3) Mace (one-handed) - 2148 tris
4) Mace (two-handed) - 1462 tris
5) Ax (one-handed) - 1256 tris
6) Ax (two-handed) - 510 tris
7) Lance - 1464 tris
8) Dagger - 736 tris
9) Brass knuckles - 1008 tris
10) Bow - 2184 tris
11) Staff - 2816 tris
12) Scepter - 3592 tris
13) Shield (small) - 608 tris
14) Shield (medium) - 1372 tris
15) Shield (great) - 2482 tris
16) Arrow - 532 tris
ORC SET:
Total polygons: 44641 triangles; 22913 vertices.
1) Sword (one-handed) - 1372 tris
2) Sword (two-handed) - 1432 tris
3) Mace (one-handed) - 2520 tris
4) Mace (two-handed) - 6028 tris
5) Ax (one-handed) - 1832 tris
6) Ax (two-handed) - 2054 tris
7) Lance - 3346 tris
8) Dagger - 1286 tris
9) Brass knuckles - 1760 tris
10) Bow - 2956 tris
11) Staff - 4606 tris
12) Scepter - 2812 tris
13) Shield (small) - 2309 tris
14) Shield (medium) - 2034 tris
15) Shield (great) - 7774 tris
16) Arrow - 520 tris
ELF SET:
Total polygons: 72860 triangles; 36945 vertices.
1) Sword (one-handed) - 3234 tris
2) Sword (two-handed) - 4336 tris
3) Mace (one-handed) - 7664 tris
4) Mace (two-handed) - 8572 tris
5) Ax (one-handed) - 1590 tris
6) Ax (two-handed) - 2614 tris
7) Lance - 4606 tris
8) Dagger - 1162 tris
9) Brass knuckles - 7170 tris
10) Bow - 4936 tris
11) Staff - 3600 tris
12) Scepter - 7252 tris
13) Shield (small) - 8318 tris
14) Shield (medium) - 3796 tris
15) Shield (great) - 3142 tris
16) Arrow - 868 tris
SNAKE SET:
Total polygons: 99624 triangles; 50780 vertices.
1) Sword (one-handed) - 4056 tris
2) Sword (two-handed) - 4978 tris
3) Mace (one-handed) - 4892 tris
4) Mace (two-handed) - 8272 tris
5) Ax (one-handed) - 4088 tris
6) Ax (two-handed) - 7034 tris
7) Lance - 6698 tris
8) Dagger - 4524 tris
9) Brass knuckles - 4188 tris
10) Bow - 6068 tris
11) Staff - 6096 tris
12) Scepter - 9606 tris
13) Shield (small) - 4824 tris
14) Shield (medium) - 11992 tris
15) Shield (great) - 10694 tris
16) Arrow - 654 tris
NORDIC SET:
Total polygons: 45806 triangles; 23210 vertices.
1) Sword (one-handed) - 2448 tris
2) Sword (two-handed) - 3798 tris
3) Mace (one-handed) - 2794 tris
4) Mace (two-handed) - 3524 tris
5) Ax (one-handed) - 3160 tris
6) Ax (two-handed) - 4968 tris
7) Lance - 3092 tris
8) Dagger - 910 tris
9) Brass knuckles - 2528 tris
10) Bow - 2856 tris
11) Staff - 4100 tris
12) Scepter - 4808 tris
13) Shield (small) - 2064 tris
14) Shield (medium) - 2002 tris
15) Shield (great) - 2366 tris
16) Arrow - 388 tris
Price $120.00
Version from git lite by Not invited
Features
- Automatically set the version
- Get the version from Git tag
- Set the version manually from the editor
- Use the API to retrieve version on Unity
🪙 If you like it and you can afford it, take the Pro version to support me. It give you the possibility to customize the version format.
Obviously this tools work only if you have Git and you use it for your project.
💡 It works great with the Extended Fields for showing the game version on UI.
📙 Simple to use
Manage your project version only with your git tag. When your game will be build it will automatically fetch and save the last tag version. You have literally nothing to do on Unity.
📋 And more
- If you want to can retrieve the last version manually by using the menu option.
- If you want to implement your own versioning formatting logic, you can use our API and format the data as you wish.
ℹ️ Supported
I'm always looking to improve my assets. Feel free to contact me by email on notinvitedgames@gmail.com if you have any suggestion or any question. I speak English and French!
💖 If you like this asset you can Review it ! It's the best way to help me to improve my assets!
Price $0.00
Magic Heal & Buff Sounds Pack by Daydream Sound
WAV - Stereo (44.1 Khz, 16bit)
Magic Heal & Buff Sounds Pack
170 professional-quality & game-ready sound effects for Healing Magic Spells, Buffs, Debuffs & more!
Includes:
- Healing Spells
- Casting Sounds
- Buffs (Heal, Normal, Fire, Ice, etc...)
- General Debuffs
- General Magic Whooshes
- & more...
More info:
- Extremely versatile sounds, perfectly suited for any game.
- Each sound is designed by professionals using unique source material, giving you huge variation for your game's magic
- Pairs with our best-selling SFX pack - Magic Spells Sound Pack
Format
All files are in:
WAV - Stereo (44.1 Khz, 16bit)
Unlimited Use
Use the sound effects as much as you desire, in any of your projects or productions, forever without any additional fees or royalties.
Designed By
The team at Daydream Sound (support@daydreamsound.com)
Tags: Heal SFX, Buff SFX, Buff sounds, magic buff spells, healing sounds, magic, magic buff spells, magic healing, magic sfx, magic sound effects, magical healing spells, SFX, Spell sound effects, magic spell sounds
Price $15.00
Bad Car Brigadier (Armored Car) by Blitz Games
- Polycounts: Vertices: 33.3K, Triangles: 60.8K.
- Textures: PBR Textures
- Files Format: Fbx.
- Textures Format: TGA
- Texture dimensions: 2048
- Number of textures: 27
- Number of meshes: 1
- Number of prefabs: 1
- UV mapping: Yes
- Types of materials and texture maps (e.g., PBR): PBR
This asset is designed after a Badass Car almost like a leader of an armed gang who are on a mission to destroy anyone who comes in front. This model has the tiniest of detailing with three weapons attached out of which one is at the roof and two on front sides. It can be integrated in any game of war type environments as it is an armed car that can lead a troop without needing any men getting out to fight.
Price $11.99
Anime Girl Cleric by Inari_Green
Number of textures 7
Texture dimensions 4096*4096
Polygon count of 12964
Number of meshes/prefabs 12
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels)No
Types of materials and texture maps (e.g., PBR) Yes
Low poly 3D model of the game Anime Girl Cleric PBR texture (Albedo) The model consists of 4 parts:
- 4096 * 4096 Clothes
- 4096 * 4096 Body
- 4096*4096 Hair
- 4096*4096 Wand
- Verts: 12964
- Faces:12200
- Tris: 23707
NOTE TO THE MODEL:
- The character has a staff
- The body of the character has variations of underwear, without underwear, with stockings and without.
- Face animation using blend shapes, there are additional bones on the character, on the hair and clothes.
- (there are additional bones on hair and clothes)
- All parts are removable (Modular character)
- The skeleton is redirected to a humanoid skeleton
Price $34.99