The Japan Collection: Interior Essentials Game Assets by Gutty Kreum
Create your own traditional Japanese home or apartment interior with these interior essentials!
This asset pack contains everything you need to design a Japanese home or apartment for your players to explore or dwell in. Add a touch of Japan to your project with these unique pixel art tiles.
This pack contains:
- Autotiles and Tilemaps compatible with RPGMaker VX Ace
- 1 main tilemap png for use in a game engine of your choice
- 721 (32x32) traditional and modern japanese themed interior tiles in png format
- Tatami mat floor, kotatsu, katanas, fire pit, Kirin statues, Shoji room dividers, Tea Tansu and more traditional interior objects...
- Washer, dryer, beds, bookshelves, couches, lanterns, rugs, toilets, sink, bath, television, NES and Famicom style consoles and more modern interior objects...
Price $8.99
Low Caliber Pistol Money (Apocalypse Weapons) by Hitoshi Matsui
* 2 meshes: pistol and mag.
* Geometry: 3664 triangles, 3521 vertices.
* Rigged and animated: equip, fire, reload.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $8.00
Low Caliber Pistol Ice (Apocalypse Weapons) by Hitoshi Matsui
* 2 meshes: pistol and mag.
* Geometry: 3664 triangles, 3521 vertices.
* Rigged and animated: equip, fire, reload.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $8.00
Low Caliber Pistol Hunter (Apocalypse Weapons) by Hitoshi Matsui
* 2 meshes: pistol and mag.
* Geometry: 3664 triangles, 3521 vertices.
* Rigged and animated: equip, fire, reload.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $8.00
Orc Warrior Berserker_05 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Full Orc: tris 47 864, verts 33 280
Axe: tris 3 492, verts 2 114
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Hair
2K Textures - Axe
Textures - normal, metallic, roughness, albedo, AO, opacity
4 Texture sets - Body, Armor, Hair, Axe
Number of Textures: 53
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints(They are not added to the shader! They are only Red masks on the Black canvas)
The model is modular, you can remove or add any part you want.
Use the double sided material on the Armor!
Only default shader
Low poly Modular Orc Warrior with an Axe. Rigged to Humanoid with additional bones
Only default shader
Price $34.99
Easy Ghost Shader by OccaSoftware
Includes
- 2 Shaders (1 Ghost Lit Shader, 1 Ghost Unlit Shader)
- 1 Shader Subgraph
- 2 Materials
Demo Inclusions
- 2 Demo Material Sets (Ground and Metal)
- 1 Demo Level and Post Processing Volume
- 7 Demo Materials
- 2 Demo Models (Teapot + Torus Knot)
- 6 Prefabs
- 1 Camera Rotation Script
Easy Ghost Shader is a simple, lightweight ghost effect shader. It enables you to easily convert existing characters or environment to ghosts or spirits. This is an opaque shader, so all objects will be correctly depth tested and integrated into your scene.
This asset is designed in Shader Graph so that you can most easily edit, extend, or adapt the contents to your project needs.
Easy Ghost includes Lit and Unlit shader variants. These are modeled after Unity's built-in Lit and Unlit shader variants, so it is easy to convert an existing Lit or Unlit material to a Ghost-ified version.
You can view a demo of the shader in action on itch.io: https://occasoftware.itch.io/easy-ghost-shader
You can also choose to enable two parameters that make your ghost effect more dynamic. One parameter enables the ghost effect to ripple over time, and a second parameter enables the falloff of the ghost effect to increase and decrease over time.
The Lit shader variant includes the following parameters
- Albedo Map
- Albedo Color
- Normal Map
- Metallic (R) and Smoothness (A) Map
- Occlusion Map
- Inner Color
- Outer Color
- Falloff
- Falloff Offset Frequency
- Noise Offset Frequency
- Enable Noise Layer
- Enable Falloff Offset Over Time
The Unlit shader variant includes the following parameters
- Albedo Map
- Albedo Color
- Inner Color
- Outer Color
- Normal Map
- Falloff
- Falloff Offset Frequency
- Noise Offset Frequency
- Enable Noise Layer
- Enable Falloff Offset Over Time
Price $7.99
Vector Russia map by RizenSoul
Map are built in azimuthal projection. Best projection for north countries.
Vector map of Russia with disputed territories.
Great solution for projects with infographics and strategy games!
The map contains 8 federal districts, 85 regions. Each region represents a separate object or several objects that can be selected in the editor and assigned any material you want.
You can change the colors of the federal districts, the colors of the borders in play mode. You can also create new materials and color each region yourself.
Price $10.00
Stylized Force Shield by SimuranStudio
This package consists of shields and ripples. It is perfect for your techno, sci fi, fantasy locations.
Сontain:
• 3 PC Demo Scene
• Support for Built in / HDRP / LWRP(URP)
• 1024x1024 2048x2048 png, tga
• 8 Demonstration shields
• 9 ripples
• 6 barriers
• Version 2019.4.30f1 or high
Demo preview for using our shader on the example of creating a shield YouTube
For any questions, write to the Contact E-mail
Price $15.00
Music Rooms Mix1 by Music Rooms
Wav format.
Sample rate: 44.1 kHz.
Loopable.
Stereo.
01 - Where is the treasure. Platformer.
02 - Research. Action-adventure.
03 - Holiday monday. Action-adventure.
04 - Night ride. Puzzlers and party games.
05 - Green land. Epic.
06 - Cha cha cha. Action-adventure.
07 - I'm walking. Platformer.
08 - Fourteen years. Puzzlers and party games.
09 - The end is coming. Epic.
10 - Green Gleen. Action-adventure.
Price $14.00
Abandoned Highway by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 75
- Key: A min
- Duration: 3:05
Abandoned highway is a track with 'desert guitar', as we like to call it, as main instrument. Western music with a rock mood and a relaxing twist. Instruments: guitar riffs, slider guitar, piano, bass and drums.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.99
Low Caliber Pistol Camouflage (Apocalypse Weapons) by Hitoshi Matsui
* 2 meshes: pistol and mag.
* Geometry: 3664 triangles, 3521 vertices.
* Rigged and animated: equip, fire, reload.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $8.00
Low Caliber Pistol Fire (Apocalypse Weapons) by Hitoshi Matsui
* 2 meshes: pistol and mag.
* Geometry: 3664 triangles, 3521 vertices.
* Rigged and animated: equip, fire, reload.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $8.00
Modular Grim Reaper by Alesky
- Humanoid Rig
- 21 Animations (attack(x5),Hit(x2),Idle(x4),Jump(x3),Walk(x4),Death(x3))
- Modular structure
- BlandShape for Jaw
- Weapon - Scythe
Number of meshes/prefabs : 1
Number of Material: 3
Number of textures: 9
22.266 - Vertices Grim Reaper
571 - Vertices Scythe
4K Textures : BaseColor, MetallSmoothness, Normal
NO HDRP!
Low-Poly Rigged PBR Modular - Grim Reaper
Price $31.50
Fantasy goblins pack by Dmitriy Poskrebyshev
Number of textures
Goblin Big guy: Mane textures: 15, for HDRP: 5.
Goblin Archer: Mane textures: 24, for HDRP: 8.
Goblin Scout: Mane textures: 18, for HDRP: 6.
Goblin Warrior: Mane textures: 24, for HDRP: 8.
Goblin wizard: Mane textures: 24, for HDRP: 8.
Texture dimensions: 1k, 2k, 4k.
Polygon count of
Goblin Scout: 50956,
Goblin Big guy: 40235,
Goblin Archer: 59166,
Goblin warrior: 41574,
Goblin wizard: 41369.
Weapon:
Mace: 4031,
Scythe: 571, Shield: 2145,
stuff: 2698,
Bow: 3200, Arrow: 199,
Dagger:2093 Knife: 672 Throwing Knife: 286.
Number of meshes 15/prefabs 15
Rigging: Yes(humanoid)
Animation count 1(bow shot)
UV mapping: Yes
LOD information (no)
Types of materials and texture maps: PBR(MetallicSmoothness) Mat,textures. HDRP only textures.
Blend shape: blendshapes / Apple ARKiT.
Rig: Humanoid.
Goblin Big guy:
Vertex counts: 40235,
Textures:
Naked Body: 4k, Body in chainmail: 4k, Armor: 4k, Mace: 2k, Eyes: 1k
Extra bones:
eyes, jaw, ears, tongue.
Goblin Archer
Vertex counts: 59166,
Extra bones: Eye, Tongue, Jaw, back sticks, quiver.
Textures:
Boot, gloves- 1 set 2k, Eye- 1k, Hair-1k, Arrow feather: 1k, Nude full body: 4k, Bone armor: 4k, Bow, quiver, arrow -1set: 4k, Trousers, vest, mask, hat:- 1 set: 4k.
Goblin Scout:
Vertex counts:50956,
Extra bone: Bags, feathers, eyes, jaw, tongue, back daggers (made to simulate physics).
Texture set: Body 4k, Clothes 4k, Weapon 2k, Feathers 2k, Outfit 2k, Eyes 1k.
Goblin warrior:
Vertex counts: 41574,
Textures:
Body: 4k, Armor top: 4k, Armor leg: 4k, Armor fur: 2k, Bandage: 2k, Scythe, shield: 2k
Extra bones:
eyes, jaw, back stick, tongue.
Goblin wizard:
Vertex counts: 41369.
Textures:
hair 2k, stuff 2k, eye 1k, body 4k, clothes 4k, armor 4k.
Extra bones: eyes, tongue, jaw, mask, torso armor, accessories on the belt.
Goblin Big guy: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/goblin-big-guy-211112
Goblin archer:
Goblin warrior:
Goblin wizard:
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/goblin-wizard-shaman-207281
Goblin scout:
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/goblin-scout-214098
Price $99.00
Stylized Catapult by Maxime Brunoni
- PBR Unity textures: AlbedoTransparency, MetallicSmoothness, Normal
- 4096 x 4096 px textures for Catapult
- 2048 x 2048 px textures for Rock
- Polycount (triangles):
Catapult: 19 916
CannonBullet: 376
- Rigging: Wheels and arm can be animated in local rotation
- Number of meshes: 2 (1x Catapult, 1x Rock, pedestal is not counted)
- Number of prefabs: 2 (1x Catapult, 1x Rock, pedestal is not counted)
- UV mapping: Yes
- Animation: Shoot and reload
- LOD: No
Catapult is a 3D props somewhere between real and toon style.
It can be usefull in a battelfield or medival environment.
Rocks are included.
Hope this 3D model will bring you satisfaction.
Price $4.99
⭐ TriMotorBike ⭐ by Mari Ana Farzana
A trimotorbike with a geometry on 12579 triangles (9800 vertices).
It is rigged and consists of the animations: idle, jump end, jump loop, jump run, jump start, run, turn left, turn right.
The textures are hand painted (diffuse, normal and metallic channels) and have a resolution of 2048 x 2048.
Price $9.99
LSPP - Volumetric Lighting, God Rays, and Light Shafts by OccaSoftware
Includes
- 3 Shader Graphs
- 2 Custom HLSL Files
- 1 Custom Render Feature Script
- 1 Management Script
- 1 Management Prefab
- 2 Default Materials
Demo Resources
- 1 Sample Scene
- 3 Sample Particle System Materials
- 1 Runtime Demo Prefab
- 1 Runtime Demo Script
- 1 Post Processing Profile
Overview
--------------------------------
LSPP is an extremely simple, easy to use, and highly performant screenspace Volumetric Light Scattering solution targeted for lightweight hardware. In short, LSPP intelligently determines areas of potential sun occlusion on your screen. It then uses this information to generate god rays (light shafts) from the sun.
Unlike other volumetric lighting assets, LSPP only asks for three easy steps to get started:
- Add the Renderer Feature to your Renderer
- Drag and drop the LSPP Manager into your scene
- That's it, you're ready to go.
By default, the asset uses the main light color as the tint for the fog. You can adjust this tint using the Sun Color Tint parameter.
In addition, there are many exposed shader parameters that enable you to achieve the exact look you are targeting.
Simulated Fog Density
Intensity of the fog effect.
Max Ray Distance
Distance that will be sampled for occluders in screen space.
Number of Samples
Number of samples that will be taken from the occluder map to estimate light scattering intensity.
Soften Screen Edges
Limits artifacts that can occur when light shafts suddenly go offscreen, but can result in a "bordered" effect on the screen in some lighting conditions.
Animate Sampling Offset
At lower sample counts, you can see banding start to appear. Enabling this setting randomly offsets the samples, replacing banding with noise.
Sun Color Tint
Multiplies the Main Light Color by this value to enable more stylized results.
Light Must Be On Screen
Clips the scattering effect when the light leaves the screen area. This can be useful depending on your stylistic preference.
Light Falloff Basis
The Scattering effect is reduced as you look away from the main light. You can use either Ray Direction or Camera Forward as the basis of the effect's falloff.
Public API
--------------------------------
The LSPPManager class is a member of the OccaSoftware.LSPP namespace. You must include a using OccaSoftware.LSPP directive in classes where you would like to interface with this component.
The RadialBlurManager class includes the following public methods. These can be viewed directly in source in the .cs file.
# SetLSPPMaterial
public void SetLSPPMaterial(Material lightScatteringConfiguration);
Sets the material to be used for rendering
# GetLSPPMaterial
public Material GetLSPPMaterial();
Gets the material to be used for rendering
Requirements
--------------------------------
This asset is designed for Unity 2020.3 Universal Render Pipeline. This asset is not guaranteed to work on other versions of Unity. This asset will not work on the Built-In Render Pipeline or the High Definition Render Pipeline.
Support
--------------------------------
If you're not happy, I'm not happy.
Please contact me at occasoftware@gmail.com for any support.
Price $11.99
Epic War Battle Music Pack by Composer Squad
Number of Audio Wavs: 10
Number of Audio Cues: 10
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 19
Collection of Epic War Battle Music
Track List:
1) Indestructible
2) Relentless Warriors
3) Ready To Fight
4) Rise From The Flames
5) Unbreakable
6) Fearless Warrior
7) Ways Of Survival
8) Undefeated
9) Epic Moments
10) Apocalypse
Price $9.99