Autonomous Bus by Rescue3D Game Assets
Low-poly PBR 3D model of Autonomous Bus also called a self-driving or driverless bus. Both doors and the opening mechanism is a separate objects. Opening and closing animation is also included. There are also collapsed open and closed variants of this 3D model.
In reality, this vehicle is guided by an artificial intelligence system. More than 20 sensors are mounted on this bus and the interface is able to process the information obtained and adjust its behavior in traffic accordingly.
The model was built with great attention to detail and realistic proportions with the correct geometry. I have made every effort to ensure that the PBR textures are as detailed as possible and made with the greatest care.
Technical details:
- 4 PBR textures sets. (Main Body, Interior, Emission, and Glass)
- 30184 Triangles.
- 27043 Vertices.
- Model is divided into a few objects to suit the animation process
(Main Body, Doors, Wheels, etc)
- Model is completely unwrapped.
- Model is fully textured with all materials applied.
- Pivot points are correctly placed to suit the optional animation process.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic, Smoothness, Normal, AO)
- 4096 Interior texture set (Albedo, Metallic, Smoothness, Normal, AO)
- 2048 Emission texture set (Albedo, Metallic, Smoothness, Normal, AO)
- 2048 Glass texture set (Albedo, Metallic, Smoothness, Normal)
Additional Info:
Please feel free to contact me if you need any further information about this 3d model. I will try to write back as soon as possible and help you clear up any doubts. I can also send you some additional screenshots if you need them.
Price $15.00
Dark Space Ambience Pack by Polysonic Audio Production
Soundcloud Demo
With “Dark Space Ambience” sound library Polysonic Audio brings you a versatile, high quality, dark cinematic ambient sound arsenal ranging from massive, bassy, sub, noise-like drones sound effects, creepy, otherworldly, organic, alien-like soundscapes and tension-building atmospheres, to the eerie, resonating, hair-raising, space horror ambience sounds that will easily find a way into your next movie, game, trailer, video, music track, and more!
Perfect for any production involving dystopian and post-apocalyptic scenes of destroyed futuristic cities, spaceship quests, haunting, eerie spaces and landscapes, huge, abandoned deep space, creepy halls, corridors, tunnels, and devastated, gloomy, dark futuristic areas. This professionally designed sound library will provide you with a vast variety of drones, soundscapes, atmospheres, textures, and space ambience sounds that will bring sonic perspective to scenes and images of a distant deep space full of loneliness, anxiety and tension. These futuristic and sometimes scary sounds will immerse your audience in a dystopian, post-apocalyptic, sci-fi world!
Technical Details:
Number of Audio Waves: 12
Sample Rate/Bit Rate: 44.1 kHz, 16bit Stereo WAVs + comprerssed ogg
Minutes of Audio Provided: 120 min
If you need short versions of these tracks or versions for looping, then email me at polysonicaudio@gmail.com
Price $14.99
Bridge: Achievements Extension by MBS Reborn
► Award players with badges either
- Manually: Hardcode criteria in the game itself
- Automatically: Define/modify criteria in the dashboard
► Define achievements inside the dashboard using the familiar WordPress interface
► Define any number of requirements to be met before achievement is awarded
► Requirements are defined as simply as saying (and using any combination of):
- Must Have At Least X number of Y keys
- Must Have Less Than X number of Y keys
- Must Have exactly X number of Y keys
► Supports locked and unlocked image variants
► Show different text before and after an achievement is awarded (instructions before and brag rights after, for example)
► Manually awarding an achievement in-game takes 1 line of code
► Includes a ready-made prefab to display achievements
► GUI front end is independent from the operational code making it GUI agnostic
► Uses local graphics if present or downloads it if not found
► Change graphics online at any time and the changes are immediately live
► 100% cross platform. Works on all devices
Add achievements to your current and future games with minimal effort.
Works across all platforms and devices and allows you to either specify requirements in advance then letting the system award achievements automatically or you can manually track a user's progress and award achievements via code directly using a single line of code.
Complete achievements control panel provided on the website allowing you to create and manage achievements online, even manually award achievements to specific players or removing achievements if need be.
You are able to add and modify achievements online at any time and they will be live in all games immediately without the players needing to download a game update binary.
Price $25.00
Fantasy Emoji Character Portraits by Ammonite Design Studios
Each image is provided as an individual 512x512 PNG file with a transparent background. There are also 5120x5120 spritesheets included in both PNG and layered PSD formats.
These emoji-style fantasy character portraits are perfect for RPGs, adventure games, MMOs and fantasy visual novels. They can also be used as icons or emojis in a chat or text system.
Included in the pack are elves, dark elves, wood elves, goblins, orcs, anthropomorphic animals (dog and cat people), monsters, undead and imaginative critters.
Price $14.99
Terrain Painter by DigitalMind
1. Paint trees and details
Paint a lot of trees/details above the terrain with simple and powerful settings per-model. Take full control of created vegetation! All objects are accessible as regular GameObjects w/o performance drops.
2. Paint tessellated patches
Basic tessellation shaders for GPU instanced grass and heightmaps are included!
You can paint smooth islands of tessellated details or decorate terrain as you want to get modern looking realistic image!
Features
- Can be used in conjunction with standard terrain tree/detail system
- Paint prefabs over terrain
- Show/hide any type of prefab
- See how many instances are visible
- Control QuadTree parameters for better performance
- Fixed or curve-based height
- Configurable LODs for terrain patches (used for tessellation)
- All instantiated prefabs/patches are selectable as GameObjects in editor (so you'll have full control)
- Additional settings to control static flags
- Included tessellation shaders for grass blades, heightmaps and smooth painting
- Included several PBR materials for tessellation patches on Demo Scene
- Full source code included
Note
Created on base of Unity 2020.3, URP 10.5
Price $20.00
Epic Trailer Music Pack Vol.3 by Epikton Music
Tracklist:
- Epikton - A Hero's Journey 1:54
- Epikton - A Story of Courage 3:03
- Epikton - Battle Thrill 2:16
- Epikton - Conspiracy Theory 2:31
- Epikton - Destiny 3:07
- Epikton - Dragon Kick 1:17
- Epikton - Ecstasy 2:50
- Epikton - Heroic Battle 1:10
- Epikton - Life Of Inspiration 2:34
- Epikton - Mind Of A Warrior 2:20
- Epikton - Reign Of Fire 2:32
- Epikton - The Mad King 1:01
Number of Audio Wavs: 12
Sample rate / bit rate: 44,100 Hz / 16 bit
Does music loop: No
Minutes of audio provided: 25+
There are not many music tracks that grab attention from the beginning and last for the end. However, this track is specifically created to satisfy your audience in that manner and give them goosebumps while building up to a powerful ending note.
Potential use cases; action games, fps games, gaming soundtrack, cinematic trailers, background music for video games.
Ideal for passionate game developers, YouTubers, video editors, and gamers who need cinematic trailer music for their projects.
Price $199.95
Epic Trailer Music Pack Vol.2 by Epikton Music
Tracklist:
- Epikton - Battle of Gods 2:17
- Epikton - Battle of Two Worlds 1:41
- Epikton - Catastrophic Warfare 2:03
- Epikton - Dawn Of The Machines 2:26
- Epikton - Death by A Thousand Bullets 3:46
- Epikton - Fall of Europe 3:11
- Epikton - Fearless Warrior 2:24
- Epikton - Forged In Hellfire 3:19
- Epikton - Plot Twist 2:24
- Epikton - To Hell And Back 2:55
Number of Audio Wavs: 10
Sample rate / bit rate: 44,100 Hz / 16 bit
Does music loop: No
Minutes of audio provided: 25+
There are not many music tracks that grab attention from the beginning and last for the end. However, this track is specifically created to satisfy your audience in that manner and give them goosebumps while building up to a powerful ending note.
Potential use cases; action games, fps games, gaming soundtrack, cinematic trailers, background music for video games.
Ideal for passionate game developers, YouTubers, video editors, and gamers who need cinematic trailer music for their projects.
Price $199.95
Epic Trailer Music Pack Vol.1 by Epikton Music
Tracklist:
- Epikton - Epicentrum Protector 2:53
- Epikton - In The Mind Of Our King 2:40
- Epikton - Struggle for Survival 3:42
- Epikton - The Age of Glory 3:00
- Epikton - The Glare Of Victory In My Sword 3:35
- Epikton - The Last One Standing 3:36
- Epikton - The Revenge 2:21
- Epikton - To the Sky 2:29
- Epikton - We Are All Legends 3:38
- Epikton - Wings of Fire 2:52
Number of Audio Wavs: 10
Sample rate / bit rate: 44,100 Hz / 16 bit
Does music loop: No
Minutes of audio provided: 29+
There are not many music tracks that grab attention from the beginning and last for the end. However, this track is specifically created to satisfy your audience in that manner and give them goosebumps while building up to a powerful ending note.
Potential use cases; action games, fps games, gaming soundtrack, cinematic trailers, background music for video games.
Ideal for passionate game developers, YouTubers, video editors, and gamers who need cinematic trailer music for their projects.
Price $199.95
Medieval Fantasy Tavern Music by Saurabh Chaudhary
Audio file types: .WAV
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
This collection of 30 medieval tavern music will take your project to a different level. It has all the elements that will give a medieval setting to your game.
Music will fit the setting of mountains, parks, riversides, villages, towns etc. Medieval specific intruments are used to give it a mellow heartwarming tone.
I composed and produced these medieval tavern music tracks specifically to be used in games. It can be used in an event of revenge, event of an escape, event of cutscenes or just as a background element.
Tracks are suited to every aspect of your game development process. Be it the promotion phase, game trailer, game background music, cutscenes etc
Track List
- Eye & the hook tavern
- Viggo Eburnus tavern
- Aristaeaus Barbatus
- zacchaeus torquatus
- Demetra Russus
- Maximilan corvus
- Homecoming of Earl
- King of Kerr
- Fritjof
- Annveig
- Gunvor
- Bella Vergilianus
- Artorius Sabinus
- Chlotharius Strabo
- Odoacer Crassinus
- Januarius Uritinus
- Wassa Colee
- Bernia Harrelle
- Easton Waltone
- Twyla willise
- Piper Baine
- Amund
- Hulda
- Somerled
- Osmond
- Jorunn
- The carpenter tavern
- The round cutler
- Amorous mill inn
- The cartographer arms
Price $15.00
Dash 2: Racing, Karting, Action Music by Michael Barker VGM
Tracklist (Loopable, .wav, 44.1kHz, 24bit)
- 1 Rumble In The Jungle (Full length version [2:30] + Loopable version [0:45])
- 2 Dusty Road (Full length version [2:30] + Loopable version [1:15])
- 3 Research Laboratory (Full length version [2:27] + Loopable version [1:13])
- 4 Test Facility (Full length version [2:47] + Loopable version [1:16])
- 5 Pixel Cruiser (Full length version [2:22] + Loopable version [1:14])
- 6 Android Battlefield (Full length version [2:59] + Loopable version [1:43])
- 7 Chasing Trains (Full length version [2:42] + Loopable version [0:59])
- 8 Sacred Temple (Full length version [2:57] + Loopable version [1:13])
- 9 Sandy Way (Full length version [2:49] + Loopable version [1:28])
- 10 Cosmic Tunnel (Full length version [3:12] + Loopable version [1:58])
- 11 Midnight Ride (Full length version [2:47] + Loopable version [0:59])
This music pack contains 11 loopable tracks and over 66 minutes* of high-energy music designed for racing games, karting games, combat games, and everything in-between. These high-energy, positive, feel-good tracks make this pack perfect for energetic, fun games across many videogame genres.
* total duration includes full length tracks + the loopable versions of the tracks, see more detailed breakdown in the "technical details" section.
An additional 11 full-length versions of the loopable tracks are included. The full-length versions are not automatically loopable, but they feature additional sections not present in the loopable versions.
Price $19.99
Olimpia - Lowpoly Environment by Unvik_3D by Unvik_3D
Details:
Every asset shares one texture, so it can be batched together to save draw calls.
The polycount assets are beetween 48 and 6376 tris.
The pack work in URP and standard pipeline.
The renders use Unlit shader, some of them are not included as scene in the package.
Assets have a mesh collider, so make sure to check it if you prefer a different collider.
Prefabs:
▪ Aqueduct x1
▪ Buildings x3
▪ Debris x3
▪ Floating Island x2
▪ Plants x1
▪ Mountain x1
▪ Pilars x7
▪ Vessels x4
▪ Stones x3
▪ Parapet x2
▪ Roof rocks x3
▪ Diorama x1
An amazing roman kitbashing used on a Mobile Game at your disposal.
I hope you find it useful for your projects. Is a very optimized package in terms of wireframe, using a gradient map for its texture, you can change its palettes if you want.
Can be also useful for FP game, because of the nice wireframe detail it has on each asset, very lowpoly but it merge so good on an environment
And, of course, its modular!, so go and play with all the assets!
Price $7.50
Deer Barbarian Throne by Ugurilgin.com
Number of textures : 1
Texture dimensions : 4096x 4096
Polygon count of Throne :4090
Verts count of Throne : 3894
Tris count of Throne : 7772
Number of meshes/prefabs
Rigging: No
UV mapping: Yes
Types of materials and texture maps: Image Texture
Render:Evee
Deer (Barbarian ) Throne is game ready high-quality model. Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific). Inclueded: Throne - 4090 faces and 3894 verts and 7772 tris. Object use one material and one texture map: Image Texture with 4096x4096 resolution.
Created in zbrush and blender 2.78 works great with game engines.
The object rendered in Evee Render
Price $4.99
Ork Sword by Ugurilgin.com
Texture dimensions :4096x4096
Polygon count of Sword : 9376
Verts count of Sword : 7406
Tris count of Sword : 14859
Number of meshes/prefabs 1
Rigging: No
UV mapping: Yes
Texture maps :Image Texture
Ork sword game ready high-quality model. Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific). Inclueded: Sword - 9376 faces and 7406 verts and 14859 tris. Object use one material and one texture map: Image Texture with 4096x4096 resolution.
Created in zbrush and blender 2.78 works great with game engines.
The object rendered in Evee Render
Price $4.99
Male Cyclist Animated by Code This Lab
Rigged: Yes
- Male CyclistA-Pose
- Racing Bike
Animated: Yes
- 14Animations
Geometry: Quads/Tris
- The topology is made up of quads and triangles
Textures: Yes
Diffuse, Normal, Specular (each specular map have a glossiness map in the alpha channel, except M_Eyes_Glass)
Materials: Yes
Clothes, Eyes, Eyes Glass, Frame Saddle Bottle, Gears, Handlebar Brakes, Skin, Sunglasses, Wheels
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unity 2021.2.0f1 version with FBX 2018
Male Cyclist animation type: Humanoid
The topology is made up of quads and triangles as follows:
-Eyes: 648 polys, 1224 tris, 650 verts
-Eyes Glass: 648 polys, 1224 tris, 650 verts
-Helmet: 998polys, 1914tris, 935 verts
-Legs: 412polys, 824tris, 436 verts
-Male Head: 1802 polys, 3506 tris, 1970 verts
-Shoes: 844polys, 1680 tris, 896verts
-Shorts: 328 polys, 656tris, 352 verts
-Sunglasses: 164polys, 328 tris, 178 verts
-T-Shirt: 688polys, 1376tris, 718 verts
Racing Bike animation type: Generic
The topology is made up of quads and triangles as follows:
-Bottle: 76polys, 148tris, 80verts
-Chain: 3600polys, 7200tris, 4200 verts
-Crank Arm: 478polys, 924 tris, 475 verts
-Frame: 677 polys, 1336tris, 715 verts
-Front Brake: 365polys, 714tris, 388 verts
-Front Derailleur: 281polys, 550 tris, 304verts
-Front Wheel: 818 polys, 1624 tris, 891 verts
-Handlebar: 1661polys, 3300 tris, 1761 verts
-Pedals: 268polys, 504tris, 256 verts
-Rear Break: 353 polys, 690 tris, 376 verts
-Rear Derailleur: 997 polys, 1948 tris, 984 verts
-Rear Wheel: 1697 polys, 3376 tris, 1785 verts
-Saddle: 459 polys, 910 tris, 503 verts
MATERIALS AND TEXTURES
Texture sizes are from 1024x1024px to 4096x4096px
All textures are in TGA format
Diffuse, Normal
Each Specular map have a Glossiness map in the alpha channel, except M_Eyes_Glass
The package includes a shader modified of the “standard specular setup” with two sided actived
RIGGING AND ANIMATIONS
The Male Cyclist model have been rigged with 3D Studio Max Biped, with additional bones for the face (Eyes L and R, Eyebrows C, L and R, Eyelids Lower/Upper L and R, Jaw, Lips L and R) and helpersfor Helmet e Sunglasses.
The Racing Bike model have been rigged with Helpers of 3D Studio Max. All components listed in “creation” tab have been rigged.
14 animations:
-Braking
-Easy Pedaling
-Easy Pedaling Left
-Easy Pedaling Right
-End Hard Pedaling
-Go To Idle
-Hard Pedaling
-Idle
-Medium Pedaling
-Medium Pedaling Left
-Medium Pedaling Right
-Start Hard Pedaling
-Start Pedaling
-Victory
The animations are in place
The animation has been crafted (no motion capture)
You can find the animations on our Youtube Channel
https://www.youtube.com/watch?v=JX6RjwXOtmU
FOLDER CONTENTS
The package includes:
-the file fbx of the animations, Prefabs, Male CyclistA-Pose and Racing Bike
-the textures and materials of the meshes listed before
The poses shown in the images have been created by way of illustrations
For any concern or further questions feel free to contact us!
Do not forget to leave an item rating if you haven't done it yet!
Price $60.00
Fantasy axe 1 3d model by Nicu_Tepes_Vulpe
Number of textures: 7
Texture dimensions: 4096x4096
Polygon count: 15174
Minimum polygon count: 15174
Maximum polygon count: 15174
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon 3d model of a Fantasy axe_1 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games and other.
Price $20.00
Grenade "RPG-40" by EvSeStudio
UV mapping: Yes
Rigging: No
Animation: No
Colliders: Yes
Prefabs: Yes
LOD: No
Polygon count of [SM_Grenade_16_RPG-40] 5964 tris
1 Texture sets PBR (1 materials)
2048x4096 pixels (texel density 100 px/cm)
The package includes Grenade "RPG-40" high-quality assets.
Optimized for games.
Universal Rendering Pipeline.
Price $10.99
Pumpkin Farm -- Shooting Game Pack by Mubasher Amer
- It Contains 80K Polycount.
- It Contains 80K tries.
- It contains some 4K & 2K Textures.
- It Includes 175Textures.
- It Contains all High-Resolution Textures.
- It has 13 FBX.
- It has 70 different Materials.
- It includes 58 Different types of Prefabs.
- INTRODUCTION
Here is my Best 3D Shooting Environment that makes your Shooting game more Beautiful Because I believe in creativity.
If you want the finest 3D, Characters, models, animations, or Environment you are in the right place.
- 3D Shooting Environment
This 3d shooting environment is made by keeping in mind the optimization techniques we used in mobile game development. There are the following things in this environment:
- The package contains
- It Includes 175 Textures.
- It Contains all High-Resolution Textures.
- It has 13 Meshes.
- It has 70 different Materials.
- Technical details
- It Contains 80K Polycount.
- It Contains 80K tries.
- It contains some 4K & 2K Textures.
3D Environment, Optimization, Buildings, rough floor, 3d Shooting Environment, Shooting Environment
- About Assets
Watch Video For Better Understanding
CONTACT US:
"In Case of any problem Free feel to E-mail. I would love to help you in that case
mubasheramer01@gmail.com
Price $39.99
Floating Character Controller by beq
FCC, for now, uses the old input system and a simple custom camera solution.
This is a controller based on the floating capsule technique to minimize friction and problems with slides and stairs.
All movements are carried out with the use of applied forces.
Floating Character Controller is a simple rigidbody-based controller solution for Unity that uses the floating capsule technique.
By levitating above the ground, you can avoid facing the problems associated with slides and stairs. Also, with this approach, a fluid effect similar to that of a spring is achieved once the player lands on a surface.
The features that this package offers are:
- Physics-based movement system
All movements are obtained with the help of applied forces: levitation, walk, run, sprint, jump...
- Wall run ability
You can run and jump from wall to wall without having to set the layer for each new solid object
- Grappling hook ability
Use the grappling hook to swing between buildings and climb on them
Other features are planned for the next updates:
- Third Person View
- New Input System support
- Chinemachine support
- Crouch and Slide ability
- Moving, rotating and bounce platforms
- Improved behavior on slides and stairs
- And others...
If you have any questions, suggestions or feedback, please feel free to contact me at evanbeq@gmail.com
Price $14.00
Bed_04 by Navasard
Number of textures 3
Texture dimensions 4096
Maximum polygon count 4873
Number of meshes/prefabs 1
Rigging:No
UV mapping: Yes
LOD information (count, number of levels)No
Types of materials and texture maps (e.g., PBR)Yes
Low-Poly Model Bed_04
Textures_PBR
Textures Resolution 4096x4096
Faces: 4873
Verts: 5011
Tris: 9639
Price $20.00