Inspector Attributes Editor Style by Mushroom Angels Games
● MushroomAngelsGames_EnableIf - Enable or disable gameobject editing in the inspector menu on Unity.
● MushroomAngelsGames_GroupAtributes - Create a Box that organizes the items in the inspector menu.
● MushroomAngelsGames_Header - Create a header to improve organization in the inspector.
● MushroomAngelsGames_ShowIf - Hide variables that are not being used in the inspector.
Having a well-organized code is essential to facilitate the creation of your game. Creating Attributes for the unity inspector is not easy.
But now everything is very simple, with just one line of code, you can create amazing styles and organize your code.
●You can Add Awesome custom headers, modifying color, size, alignment and other things...
●You can add custom fields with several variables, making it easier to view the class in the inspector.
●You can enable or disable editing variables that are not being used.
●You can hide or show in the code the variables that are not being used.
All this with just one line of code for each edition.
New features will be added in future updates.
Suport : https://www.mushroomangelsgames.com/
Email: mushroomangelsgames@gmail.com
Price $7.50
Basic Standing animation package by tomoplace
Rigging: Yes
Animation count: 49
Animation type list: fbx
motion capture
This asset is composed of various 49 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Standing_Chat_01_A_FemaleA (interactive with "Standing_Chat_01_A_MaleA", "Standing_Chat_01_A_MaleB")
Standing_Chat_01_A_MaleA (interactive with "Standing_Chat_01_A_FemaleA", "Standing_Chat_01_A_MaleB")
Standing_Chat_01_A_MaleB (interactive with "Standing_Chat_01_A_FemaleA", "Standing_Chat_01_A_MaleA")
Standing_Chat_01_B_FemaleB (interactive with "Standing_Chat_01_B_FemaleC", "Standing_Chat_01_B_MaleC")
Standing_Chat_01_B_FemaleC (interactive with "Standing_Chat_01_B_FemaleB", "Standing_Chat_01_B_MaleC")
Standing_Chat_01_B_MaleC (interactive with "Standing_Chat_01_B_FemaleB", "Standing_Chat_01_B_FemaleC")
Standing_Chat_02_A_FemaleA (interactive with "Standing_Chat_02_A_MaleA")
Standing_Chat_02_A_MaleA (interactive with "Standing_Chat_02_A_FemaleA")
Standing_Chat_02_B_FemaleB (interactive with "Standing_Chat_02_B_FemaleC")
Standing_Chat_02_B_FemaleC (interactive with "Standing_Chat_02_B_FemaleB")
Standing_Chat_02_C_MaleB (interactive with "Standing_Chat_02_C_MaleC")
Standing_Chat_02_C_MaleC (interactive with "Standing_Chat_02_C_MaleB")
Standing_Idle_01_FemaleA
Standing_Idle_01_FemaleB
Standing_Idle_01_FemaleC
Standing_Idle_01_MaleA
Standing_Idle_01_MaleB
Standing_Idle_01_MaleC
Standing_Idle_02_FemaleA
Standing_Idle_02_FemaleB
Standing_Idle_02_FemaleC
Standing_Idle_02_MaleA
Standing_Idle_02_MaleB
Standing_Idle_02_MaleC
Standing_Phone_01_FemaleA
Standing_Phone_01_FemaleB
Standing_Phone_01_FemaleC
Standing_Phone_01_MaleA
Standing_Phone_01_MaleB
Standing_Phone_01_MaleC
Walking_Chat_01_A_FemaleA (interactive with "Walking_Chat_01_A_MaleA")
Walking_Chat_01_A_MaleA (interactive with "Walking_Chat_01_A_FemaleA")
Walking_Chat_01_B_FemaleB (interactive with "Walking_Chat_01_B_FemaleC")
Walking_Chat_01_B_FemaleC (interactive with "Walking_Chat_01_B_FemaleB")
Walking_Chat_01_C_MaleB (interactive with "Walking_Chat_01_C_MaleC")
Walking_Chat_01_C_MaleC (interactive with "Walking_Chat_01_C_MaleB")
Walking_Phone_01_FemaleA
Walking_Phone_01_FemaleB
Walking_Phone_01_FemaleC
Walking_Phone_01_FemaleD
Walking_Phone_01_MaleA
Walking_Phone_01_MaleB
Walking_Phone_01_MaleC
Walking_Phone_02_FemaleA
Walking_Phone_02_FemaleB
Walking_Phone_02_FemaleC
Walking_Phone_02_MaleA
Walking_Phone_02_MaleB
Walking_Phone_02_MaleC
Price $9.99
Squampire - A 2D multiplayer shooter game template by SandS Arts
It can be directly exported to Windows, Mac, Webgl and Mobile.
Joystick and buttons are automatically enabled on mobile devices.
It is a top down mutiplayer template where player is of 2 colors and enemies are of 3.
Ex:
Player colors - Blue and Yellow
Enemy colors - Blue,Yellow and dual color (Blue and Yellow)
Blue player can only attack Blue enemy,
Yellow player can only attack Yellow enemy
Both the players have to be near and switch to dual color in order to damage dual color enemy
Dual color enemy cant be destroyed if either of the player is not in dual color mode
Regular enemies cant be destroyed if either of the player is in dual color mode.
The design of the entire game can be changed while using the same scripts.
->Tutorial scene is included
->Comments are included in all the scripts
It needs the following assets to work :
->PUN 2
->CrossPlatformInput assets from unity's Standard Assets
Price $80.00
Hypercasual Characters Bundle by Moveo
UV is unwrapped for easy texture swapping.
The models have 1652 to 4852 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 1652 to 4852 tris.
The normal combined price - $66 (Save 39%!)
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
This package includes:
- Hypercasual Characters ( 15 BodyTypes ) Vol.1
- Hypercasual Characters ( 15 BodyTypes ) Vol.2
- Hypercasual Characters ( 15 BodyTypes ) Vol.3
+ 28 BONUS CHARACTERS
Contact email: moveo.help@gmail.com
Price $39.99
Space Fighters - Ankh Series by MathernoDev
It's recommended to switch to a linear colour space for accurate colour reproduction.
Converting the palette materials for use in URP shouldn't be hard. They are just a simple texture materials.
9 models.
27 prefabs.
3 solid colour texture (128x128) materials.
Each prefab is wrapped in a convex hull collider.
Demo scene included.
- Scout (676 tris)
- Interceptor (1012 tris)
- FighterA (2306 tris)
- FighterB (1920 tris)
- Heavy Fighter (1654 tris)
- BomberA (1034 tris)
- BomberB (890 tris)
- GunshipA (1560 tris)
- GunshipB (1764 tris)
9 different low poly space fighter models for use in any project that requires them. 3 different colour palettes, which are easily tweaked to suit your game.
Includes...
- Scout
- Interceptor
- Fighter (x2)
- Heavy Fighter
- Bomber (x2)
- Gunship (x2)
Price $15.00
ARPG Dual Wield by Kevin Animation
Rifle SFX by MGWSoundDesign
Audio file types: Wav
Sample rate: 96kHz and 44.1kHz
Bit depth: 24bit and 16bit
Loopable: No
Additional: Stereo
Rifle SFX sound library contains 112 rifle sounds.
This sound library contains 112 rifle sounds.
The sounds of rifle shots, the sounds of shots from a distance,
and sounds of interaction with a rifle.
This sound library contains the sounds of three different rifles: Sound List
contains:
- Rifle Shoots - 14 sounds
- Rifle Shoots Dry - 14 sounds (without reverberation)
- Rifle Shoot Distant - 27 sounds (5m,15m,30m)
- Rifle Shoot NextDoor - 9 sounds (Closed)
- Rifle Shoot NextDoor - 9 sounds (Open)
- Boltpull - 6 sounds
- BoltBack - 6 sounds
- BoltForward - 6 sounds
- ClipIn and ClipOut - 18 sounds
- ClipHit - 3 sounds
Price $20.00
Selected Effect --- Outline URP by qq.d.y
There are many kinds of outline approachs, each method has advantages and disadvantages.
This package includes 5 different ready-to-use outline solution.
- Extrude vertex outline based on normal expand.
- Occlusion outline based stencil buffer.
- Sprite outline based on SDF(Signed Distance Function) and shader only tech.
- Aura dynamic outline.
- Image based outline.
You can choose the most suitable outline solution for your demand.
Also:
- Script works with outline shader.
- Compatible with mobile device.
- Compatible with different unity version.
- 3D+2D demo and source code in case you need in-depth customization.
Follow us on facebook / twitter / youtube
Price $15.00
Fairy Forest BGM Loops by vgbgm
Audio file types: .wav
Sample rate: 44100
Bit depth: 1411
Loopable: Yes
Additional: Stereo
No fantasy setting is complete without an enchanted forest. And no enchanted forest is complete without a soundtrack that is absolutely PACKED with harps and flutes.
And, oh man. Do we have you covered on those harps and flutes.
Fairy Circle 1:16
Fairy Circle (No Ambiance) 1:16
Eden’s Cage 1:55
Forest Adventure 1:04
DreamDevourer 1:32
Forest Of Calm 3:01
Forest Children 0:20
Night of Lies 4:16
Quiet Woods 0:21
Quiet Woods (No Ambiance) 0:21
Tense Quiet Moment 01:16
Shroom Town 1:06
Stone Circle 1:00
Price $25.00
Lumen: Stylized Light FX by Distant Lands
Includes:
- 51 Static light ray FX shapes
- 8 Dynamic light ray FX shapes
- 30 Flare FX shapes
- 19 Premade light ray FX types
- 8 Premade dynamic light ray FX types
- 15 Premade light flare FX types
- Two main shader types
NOTICE: Contains NO textures, volumetric lighting, image effects, or Unity flare components
CONNECT WITH US:
Website | Email | Discord | Playable Demo
Distant Lands presents:
Lumen: Stylized Light FX
Create beautiful stylized light effects ranging from light flares to halos to god rays to scatters! Lumen is a one-stop solution to stylized, performant volumetric lighting in stylized games.
Features THREE DIFFERENT SYSTEMS of light that work together to dramatically stylize your game worlds:
Do the lights in your scene feel lackluster? Do you want your audience to feel the warmth of the lights in your game? LUMEN LIGHT FLARES add a subtle halo to the lights in your scene providing an effect similar to that of volumetric point lights. This effect can be turned to the extreme as well filling your scenes with majestic glow and powerful auras—a must for any mystical item that your players may encounter!
The LUMEN STATIC RAYS are a simple way to achieve any sort of volumetric ray. Godrays, sunshafts, spotlights, 2D, 3D, or anything in between, these rays do it all! Use these to add interest to your scene, direct the player's eye to important locations, fill the scene with moody lighting, or just make your scenes even prettier!
Finally, LUMEN DYNAMIC RAYS use vertex colors and a custom shader to dynamically scale and contort the rays to a specific angle in real-time! Use these rays to track the sun dynamically, point rays at a moving target, or fake real-time volumetric lighting!
WHY MESH-BASED EFFECTS?
Built on a mesh-based, procedural material, Lumen throws out all of the calculations that most volumetric lighting solutions need by replacing the traditional mathematics with a simple vertex lit shader! This allows your effects to be calculated cheaply so that you can focus on the aesthetics of your scene, without worrying about the framerate decreasing. Beyond this, the lack of textures allows your disk space to be minimized without reducing the quality of the flares and rays that make your scene beautiful!
Powerful tools to light your world:
- Scriptable object backend for quick and easy saving.
- A fully 3D mesh-based workflow means that effects can be infinitely scaled with no loss in quality!
- Dynamic and customizable depth fading that allows you to display and hide the light effects based on the depth of the scene.
- Advanced camera fading that fades light effects in and out based on the distance to the camera.
- Custom layering system for easy customization.
- Lightweight shader built-in with GPU instancing support
- The custom noise-based variation system smoothly interpolates light effects to a different color. Useful for everything from subtle, lazy light movement to sporadic, violent lighting.
- Global, local, and per-layer controls give you ultimate control over the way that you want the light to render in your scene.
- All shaders are built with Amplify Shader Editor for easy customization across Built-in and URP!
Come prepared with out-of-the-box features:
- 42 Premade light effects
- 89 Light shapes
- Two main shader types
- Full inspector extensions built with quick and easy editing in mind from the start
- Fully supports Built-In and URP for any platform!
Price $20.00
City Builder: Collection Two (Built-In) by ReversedInt
City Builder: London
Triple archway = 3000 tris
9X Building Segments = 300 - 2000 tris
10X Build Trims = 14 - 20 tris
8X Flags = 600 tris
2X Gardens = 280 tris
4X Laps = 712 - 3200 tris
8X Paths = 14 - 300 tis
4X Bollards = 100 -400 tris
Fence = 144 tris
2X Post boxes = 560 - 1300 tris
5X Street signs = 500 - 700 tris
4X Traffic lights = 1300 - 2300 tris
Trash can = 330 tris
2X Window spikes = 36 - 160 tris
5X road segments = 2 - 32 tris
9X Rooftops = 26 - 3500 tris
6X Rooftop Props = 100 - 350 tis
3X Shrubs = 270 - 810 tris
25X Signs = 600 - 2500 tris
Tree = 7500 tris
65X Sign Creation prefabs = 60 - 200 tris
4K texture maps (PBR)
Mega Props: Urban Apocalypse Edition
Texture Atlas 1 & 2 (4K)
8 X Traffic lights (2k - 7k tris)
6 X Street lamps (1k - 3k tris)
1 X Security camera (2k tris)
1 X Solar panel (900 tris)
Texture Atlas 3 (4K)
3 X Wooden benches (900 - 2k tris)
3 X Metal Menches (800 - 1.7k tris)
Texture Atlas 4 (4K)
10 X Plastic road blockades (200 - 1.3k tris)
2 X Cement road blockades (250 - 600 tris)
2 X Wood road blockades (200 tris)
Texture Atlas 5 (4K)
5 X Concrete plant beds (100 - 400 tris)
2 X Plastic plant beds (800 - 900 tris)
2 X Metal plant beds (50 tris)
1 X Marble plant bed (800 tris)
1 X Tree bed (1400 tris)
Texture Atlas 6 (4K)
5 X Trash Cans (1k - 2k tris)
4 X News venders (700 tris)
2 X Mailboxes (1k tris)
2 X Plastic street blocks (300 tris)
2 X Metal Fences (600 - 2k tris)
1 X Fire Hydrant (1.8k tris)
1 X Concrete street block (200 tris)
City Builder: Urban Apocalypse Edition
4 X 4096 atlases materials (Average triangles 300)
Streetlamp
2 X Traffic lights
Trashcan
3 X Fencing
3 X Rails
Bus stop
2 X Bollards
2 X Plant beds
Road cone
Water tower
4 X Air-cons
Scaffolding
Steam vents
5 X Drains
3 X Awnings
Fire escape
Neon signs X3
Roof window
2 X Roadblocks
Food cart,
Flag
2 X Rail tracks
4 X Paths
8 X Billboards
Water tower support
Road surface
3D Text A-Z
13 mix and match stackable building parts with LODs (Average triangles 4k)
All 4096 texture resolution
4 X Shop faces
9X Stackable building extensions
10 X Building trims/ separators all batched to 4096 atlases (Average triangles 500)
City Builder: Steampunk
22 building trims = 60 -240 tris
Clock = 4k tris
7 path segments = 20 - 80 tris
6 pipe layouts = 600 - 4ktris
1 barrel = 876 tris
1 bench = 2k tris
1 wooden box = 144 tris
1 canopy = 306 tris
1 fence = 178 tris
3 street lamps = 700 - 2.2k tris
1 plant bed = 86 tris
3 street signs = 60 - 80 tris
2 awning segments = 600 tris
1 balcony = 1k tris
6 shop signs = 350 - 450 tris
5 water features = 2.4k - 4k tris
1 round window = 1.6k tris
8 rooftop segments = 18 - 1.7k tris
3 shrubs = 270 - 800 tris
1 tree = 7450 tris
30 building segments = 500 - 14k tris
4 round building segments = 2k - 6.2k tris
All probs are - 4096 x 4096 (batched)
Awnings and balcony - 2048 x 2048 (batched)
Pipes - 2048 x 2048 (batched)
Water features - 2048 x 2048 (batched)
Building segments - 2048 x 2048
Round building segments - 2048 x 2048 (batched)
All textures PBR
Built-in Only - Free Upgrade Path between pipelines
Marketing material was captured using the HDRP package.
HDRP and URP version is available with a free upgrade path.
3 packages with a combined prefab count of 477 prefabs for the Built-in render pipeline.
Included in this bundle:
City Builder: London Is a high-quality asset pack designed for quick London-style city building, compatible with all three render pipelines
City Builder: Steampunk Is a high-quality asset pack designed for quick steampunk-style city building, compatible with all three render pipelines
City Builder: Apocalypse Edition + Mega Props: Urban
City Builder: Urban Apocalypse Edition A high-quality asset pack designed for quick New York apocalypse-style city building, compatible with all render pipelines
Price $80.00
City Builder: Collection Two (HDRP) by ReversedInt
City Builder: London
Triple archway = 3000 tris
9X Building Segments = 300 - 2000 tris
10X Build Trims = 14 - 20 tris
8X Flags = 600 tris
2X Gardens = 280 tris
4X Laps = 712 - 3200 tris
8X Paths = 14 - 300 tis
4X Bollards = 100 -400 tris
Fence = 144 tris
2X Post boxes = 560 - 1300 tris
5X Street signs = 500 - 700 tris
4X Traffic lights = 1300 - 2300 tris
Trash can = 330 tris
2X Window spikes = 36 - 160 tris
5X road segments = 2 - 32 tris
9X Rooftops = 26 - 3500 tris
6X Rooftop Props = 100 - 350 tis
3X Shrubs = 270 - 810 tris
25X Signs = 600 - 2500 tris
Tree = 7500 tris
65X Sign Creation prefabs = 60 - 200 tris
4K texture maps (PBR)
Mega Props: Urban Apocalypse Edition
Texture Atlas 1 & 2 (4K)
8 X Traffic lights (2k - 7k tris)
6 X Street lamps (1k - 3k tris)
1 X Security camera (2k tris)
1 X Solar panel (900 tris)
Texture Atlas 3 (4K)
3 X Wooden benches (900 - 2k tris)
3 X Metal Menches (800 - 1.7k tris)
Texture Atlas 4 (4K)
10 X Plastic road blockades (200 - 1.3k tris)
2 X Cement road blockades (250 - 600 tris)
2 X Wood road blockades (200 tris)
Texture Atlas 5 (4K)
5 X Concrete plant beds (100 - 400 tris)
2 X Plastic plant beds (800 - 900 tris)
2 X Metal plant beds (50 tris)
1 X Marble plant bed (800 tris)
1 X Tree bed (1400 tris)
Texture Atlas 6 (4K)
5 X Trash Cans (1k - 2k tris)
4 X News venders (700 tris)
2 X Mailboxes (1k tris)
2 X Plastic street blocks (300 tris)
2 X Metal Fences (600 - 2k tris)
1 X Fire Hydrant (1.8k tris)
1 X Concrete street block (200 tris)
City Builder: Urban Apocalypse Edition
4 X 4096 atlases materials (Average triangles 300)
Streetlamp
2 X Traffic lights
Trashcan
3 X Fencing
3 X Rails
Bus stop
2 X Bollards
2 X Plant beds
Road cone
Water tower
4 X Air-cons
Scaffolding
Steam vents
5 X Drains
3 X Awnings
Fire escape
Neon signs X3
Roof window
2 X Roadblocks
Food cart,
Flag
2 X Rail tracks
4 X Paths
8 X Billboards
Water tower support
Road surface
3D Text A-Z
13 mix and match stackable building parts with LODs (Average triangles 4k)
All 4096 texture resolution
4 X Shop faces
9X Stackable building extensions
10 X Building trims/ separators all batched to 4096 atlases (Average triangles 500)
City Builder: Steampunk
22 building trims = 60 -240 tris
Clock = 4k tris
7 path segments = 20 - 80 tris
6 pipe layouts = 600 - 4ktris
1 barrel = 876 tris
1 bench = 2k tris
1 wooden box = 144 tris
1 canopy = 306 tris
1 fence = 178 tris
3 street lamps = 700 - 2.2k tris
1 plant bed = 86 tris
3 street signs = 60 - 80 tris
2 awning segments = 600 tris
1 balcony = 1k tris
6 shop signs = 350 - 450 tris
5 water features = 2.4k - 4k tris
1 round window = 1.6k tris
8 rooftop segments = 18 - 1.7k tris
3 shrubs = 270 - 800 tris
1 tree = 7450 tris
30 building segments = 500 - 14k tris
4 round building segments = 2k - 6.2k tris
All probs are - 4096 x 4096 (batched)
Awnings and balcony - 2048 x 2048 (batched)
Pipes - 2048 x 2048 (batched)
Water features - 2048 x 2048 (batched)
Building segments - 2048 x 2048
Round building segments - 2048 x 2048 (batched)
All textures PBR
HDRP Only - Free Upgrade Path between pipelines
Marketing material was captured using the HDRP package.
URP and Built-In version is available with a free upgrade path.
3 packages with a combined prefab count of 477 prefabs for the high-definition render pipeline.
Included in this bundle:
City Builder: London Is a high-quality asset pack designed for quick London-style city building, compatible with all three render pipelines
City Builder: Steampunk Is a high-quality asset pack designed for quick steampunk-style city building, compatible with all three render pipelines
City Builder: Apocalypse Edition + Mega Props: Urban
City Builder: Urban Apocalypse Edition A high-quality asset pack designed for quick New York apocalypse-style city building, compatible with all render pipelines
Price $80.00
City Builder: Collection Two (URP) by ReversedInt
City Builder: London
Triple archway = 3000 tris
9X Building Segments = 300 - 2000 tris
10X Build Trims = 14 - 20 tris
8X Flags = 600 tris
2X Gardens = 280 tris
4X Laps = 712 - 3200 tris
8X Paths = 14 - 300 tis
4X Bollards = 100 -400 tris
Fence = 144 tris
2X Post boxes = 560 - 1300 tris
5X Street signs = 500 - 700 tris
4X Traffic lights = 1300 - 2300 tris
Trash can = 330 tris
2X Window spikes = 36 - 160 tris
5X road segments = 2 - 32 tris
9X Rooftops = 26 - 3500 tris
6X Rooftop Props = 100 - 350 tis
3X Shrubs = 270 - 810 tris
25X Signs = 600 - 2500 tris
Tree = 7500 tris
65X Sign Creation prefabs = 60 - 200 tris
4K texture maps (PBR)
Mega Props: Urban Apocalypse Edition
Texture Atlas 1 & 2 (4K)
8 X Traffic lights (2k - 7k tris)
6 X Street lamps (1k - 3k tris)
1 X Security camera (2k tris)
1 X Solar panel (900 tris)
Texture Atlas 3 (4K)
3 X Wooden benches (900 - 2k tris)
3 X Metal Menches (800 - 1.7k tris)
Texture Atlas 4 (4K)
10 X Plastic road blockades (200 - 1.3k tris)
2 X Cement road blockades (250 - 600 tris)
2 X Wood road blockades (200 tris)
Texture Atlas 5 (4K)
5 X Concrete plant beds (100 - 400 tris)
2 X Plastic plant beds (800 - 900 tris)
2 X Metal plant beds (50 tris)
1 X Marble plant bed (800 tris)
1 X Tree bed (1400 tris)
Texture Atlas 6 (4K)
5 X Trash Cans (1k - 2k tris)
4 X News venders (700 tris)
2 X Mailboxes (1k tris)
2 X Plastic street blocks (300 tris)
2 X Metal Fences (600 - 2k tris)
1 X Fire Hydrant (1.8k tris)
1 X Concrete street block (200 tris)
City Builder: Urban Apocalypse Edition
4 X 4096 atlases materials (Average triangles 300)
Streetlamp
2 X Traffic lights
Trashcan
3 X Fencing
3 X Rails
Bus stop
2 X Bollards
2 X Plant beds
Road cone
Water tower
4 X Air-cons
Scaffolding
Steam vents
5 X Drains
3 X Awnings
Fire escape
Neon signs X3
Roof window
2 X Roadblocks
Food cart,
Flag
2 X Rail tracks
4 X Paths
8 X Billboards
Water tower support
Road surface
3D Text A-Z
13 mix and match stackable building parts with LODs (Average triangles 4k)
All 4096 texture resolution
4 X Shop faces
9X Stackable building extensions
10 X Building trims/ separators all batched to 4096 atlases (Average triangles 500)
City Builder: Steampunk
22 building trims = 60 -240 tris
Clock = 4k tris
7 path segments = 20 - 80 tris
6 pipe layouts = 600 - 4ktris
1 barrel = 876 tris
1 bench = 2k tris
1 wooden box = 144 tris
1 canopy = 306 tris
1 fence = 178 tris
3 street lamps = 700 - 2.2k tris
1 plant bed = 86 tris
3 street signs = 60 - 80 tris
2 awning segments = 600 tris
1 balcony = 1k tris
6 shop signs = 350 - 450 tris
5 water features = 2.4k - 4k tris
1 round window = 1.6k tris
8 rooftop segments = 18 - 1.7k tris
3 shrubs = 270 - 800 tris
1 tree = 7450 tris
30 building segments = 500 - 14k tris
4 round building segments = 2k - 6.2k tris
All probs are - 4096 x 4096 (batched)
Awnings and balcony - 2048 x 2048 (batched)
Pipes - 2048 x 2048 (batched)
Water features - 2048 x 2048 (batched)
Building segments - 2048 x 2048
Round building segments - 2048 x 2048 (batched)
All textures PBR
URP Only - Free Upgrade Path between pipelines
Marketing material was captured using the HDRP package.
HDRP and Built-In version is available with a free upgrade path.
3 packages with a combined prefab count of 477 prefabs for the universal render pipeline.
Included in this bundle:
City Builder: London Is a high-quality asset pack designed for quick London-style city building, compatible with all three render pipelines
City Builder: Steampunk Is a high-quality asset pack designed for quick steampunk-style city building, compatible with all three render pipelines
City Builder: Apocalypse Edition + Mega Props: Urban
City Builder: Urban Apocalypse Edition A high-quality asset pack designed for quick New York apocalypse-style city building, compatible with all render pipelines
Price $80.00
Lumen: Stylized Light Effects by Distant Lands
Includes:
- 51 Static light ray FX shapes
- 8 Dynamic light ray FX shapes
- 30 Flare FX shapes
- 19 Premade light ray FX types
- 8 Premade dynamic light ray FX types
- 15 Premade light flare FX types
- Two main shader types
NOTICE: Contains NO textures, volumetric lighting, image effects, or Unity flare components
CONNECT WITH US:
Website | Email | Discord | Playable Demo
Distant Lands presents:
Lumen: Stylized Light FX
Create beautiful stylized light effects ranging from light flares to halos to god rays to scatters! Lumen is a one-stop solution to stylized, performant volumetric lighting in stylized games.
Features THREE DIFFERENT SYSTEMS of light that work together to dramatically stylize your game worlds:
Do the lights in your scene feel lackluster? Do you want your audience to feel the warmth of the lights in your game? LUMEN LIGHT FLARES add a subtle halo to the lights in your scene providing an effect similar to that of volumetric point lights. This effect can be turned to the extreme as well filling your scenes with majestic glow and powerful auras—a must for any mystical item that your players may encounter!
The LUMEN STATIC RAYS are a simple way to achieve any sort of volumetric ray. Godrays, sunshafts, spotlights, 2D, 3D, or anything in between, these rays do it all! Use these to add interest to your scene, direct the player's eye to important locations, fill the scene with moody lighting, or just make your scenes even prettier!
Finally, LUMEN DYNAMIC RAYS use vertex colors and a custom shader to dynamically scale and contort the rays to a specific angle in real-time! Use these rays to track the sun dynamically, point rays at a moving target, or fake real-time volumetric lighting!
WHY MESH-BASED EFFECTS?
Built on a mesh-based, procedural material, Lumen throws out all of the calculations that most volumetric lighting solutions need by replacing the traditional mathematics with a simple vertex lit shader! This allows your effects to be calculated cheaply so that you can focus on the aesthetics of your scene, without worrying about the framerate decreasing. Beyond this, the lack of textures allows your disk space to be minimized without reducing the quality of the flares and rays that make your scene beautiful!
Powerful tools to light your world:
- Scriptable object backend for quick and easy saving.
- A fully 3D mesh-based workflow means that effects can be infinitely scaled with no loss in quality!
- Dynamic and customizable depth fading that allows you to display and hide the light effects based on the depth of the scene.
- Advanced camera fading that fades light effects in and out based on the distance to the camera.
- Custom layering system for easy customization.
- Lightweight shader built-in with GPU instancing support
- The custom noise-based variation system smoothly interpolates light effects to a different color. Useful for everything from subtle, lazy light movement to sporadic, violent lighting.
- Global, local, and per-layer controls give you ultimate control over the way that you want the light to render in your scene.
- All shaders are built with Amplify Shader Editor for easy customization across Built-in and URP!
Come prepared with out-of-the-box features:
- 42 Premade light effects
- 89 Light shapes
- Two main shader types
- Full inspector extensions built with quick and easy editing in mind from the start
- Fully supports Built-In and URP for any platform!
Price $20.00
RPG Essential Kit by Blink
Join the Blink community on:
We are making the best Tools & Art Assets for your RPG Games!
🏆BLINK IS THE ASSET STORE PUBLISHER OF THE YEAR 2021🏆
🏆RPG BUILDER WON THE BEST DEVELOPMENT TOOL AWARD IN 2021🏆
Welcome to the COLLECTION of our BEST ASSETS with a MASSIVE DISCOUNT:
Get $1000+ worth of assets for $500 ONLY!
What is included?
- RPG Builder 🏆
- Stylized Human Male
- Stylized Human Female
- Stylized Armor Pack 1
- Stylized Armor Pack 2
- 100+ Stylized Weapons
- 100+ Stylized Weapons 2
- 200+ Stylized Textures
- 500 Spell Icons
- 2300+ Item Icons
- Top-Down Click To Move Character Controller
- Top-Down WASD Character Controller
- Obsidian UI Pack
- Stylized Graveyard
- Stylized Wooden Props
- Stylized Meat & Bones
More packs will be added as a FREE update in the future!
How to claim your packs?
After purchasing this asset simply click on each link above and it will be FREE!
Add it to your library, download it and enjoy!
If you have any questions:
- Come chat on our Discord
- Email us at support@blinkstudios.dev
Price $500.00
Visual field visualization(built in rendering pipeline) by ccc88517
Since shaders are not common in hdrp, URP and built-in rendering pipelines, please purchase the corresponding version
Note: unity2019 4.0 and hair, providing shaders corresponding to HDRP rendering pipeline, URP rendering pipeline and built-in rendering pipeline respectively.
The functions are as follows:
1. The field of view of the camera represents the field of view of the person and is projected onto the ground through the shader
2. The angle of the field of view can be dynamically adjusted, and the distance of the field of view can be dynamically adjusted. The angle and distance of the field of view are the field of view angle and far cutting plane of the field of view camera
3. The color of the field of view projected on the ground can be dynamically adjusted and can be configured as two colors or monochrome
4. The field of view can be configured as stripe display, and the width and color of stripes can be dynamically adjusted
5. The transparency of field projection can be adjusted dynamically
6. The height of the field of view rides the height control of the camera and supports any complex terrain
Price $0.00
Visual field visualization(URP) by ccc88517
Since shaders are not common in hdrp, URP and built-in rendering pipelines, please purchase the corresponding version
Note: unity2019 4.0 and hair, providing shaders corresponding to HDRP rendering pipeline, URP rendering pipeline and built-in rendering pipeline respectively.
The functions are as follows:
1. The field of view of the camera represents the field of view of the person and is projected onto the ground through the shader
2. The angle of the field of view can be dynamically adjusted, and the distance of the field of view can be dynamically adjusted. The angle and distance of the field of view are the field of view angle and far cutting plane of the field of view camera
3. The color of the field of view projected on the ground can be dynamically adjusted and can be configured as two colors or monochrome
4. The field of view can be configured as stripe display, and the width and color of stripes can be dynamically adjusted
5. The transparency of field projection can be adjusted dynamically
6. The height of the field of view rides the height control of the camera and supports any complex terrain
Price $10.00
Visual field visualization(HDRP) by ccc88517
Since shaders are not common in hdrp, URP and built-in rendering pipelines, please purchase the corresponding version
Warning: when the demo scene is applied to a version higher than 2019.4, use the package manager to upgrade the rendering pipeline to the corresponding higher version of high definition RP, and delete high definition RP 7
Note: unity2019 4.0 and hair, providing shaders corresponding to HDRP rendering pipeline, URP rendering pipeline and built-in rendering pipeline respectively.
The functions are as follows:
1. The field of view of the camera represents the field of view of the person and is projected onto the ground through the shader
2. The angle of the field of view can be dynamically adjusted, and the distance of the field of view can be dynamically adjusted. The angle and distance of the field of view are the field of view angle and far cutting plane of the field of view camera
3. The color of the field of view projected on the ground can be dynamically adjusted and can be configured as two colors or monochrome
4. The field of view can be configured as stripe display, and the width and color of stripes can be dynamically adjusted
5. The transparency of field projection can be adjusted dynamically
6. The height of the field of view rides the height control of the camera and supports any complex terrain
Price $50.00
Visual Scripting Plus by Bolt Beginner Pack
Work on all versions of Unity
- Easy install , easy use in a few seconds and help shortening your work with Visual Scripting plugin :
The must package for all Beginner of Unity.
- In this package ( Detail of every macro in the end of this description ) :
. Macro - Character : To animate , rotate , Move Character in 1 call ...
. Macro - Tween - Tweening ( with all Tween animation types )
. Macro - Array ( Create , set and pick value at (x,y,z) of Array )
. Macro - Object ( Create , Delete Object , Pick Object by Variables ...)
. Macro - Sine ( Position, scale , Opacity , ValueOnly ... )
. Macro - Touch ( support Multi Touch on phones ...)
. Macro - Pin ( 3d Object to 2D UI screen , 2D UI objects to 3D world )
. Macro - Visible ( make all type of objects invisible in 1 click )
. Macro - ShowFPS ( just a simple code to show FPS )
. Macro - Rotate ( Rotate object in 1 click )
.... many more + Watch my youtube channel for more details.
. Tutorial - Install & Use . PDF or Watch any attached youtube video in 1-2 mins then you can do by your own.
[ Tested and work with Visual Scripting in Unity 2021 LTS and 2022 LTS ]
[ If you use Bolt in Unity 2020 or older . Please purchase Bolt-Beginner-Pack. It has same all events ]
* Love making games with NO CODE. Start it now !
* You can leave me message for support at discord : https://discord.gg/MsmQ64rX9y fast reply from me here ( tag #Leo69 ).
* Or my email : qngnht@gmail.com
Price $5.99
Low Poly Community Helper Police(Female) by Macrobian Games
Police Male (Poly-11437,Tris-22666,vertex-13139)
Wall (Poly-68,Tris-144,vertex-74)
Table (Poly-22,Tris-44,vertex-40)
Chair (Poly-27,Tris-56,vertex-46)
Canes (Poly-696,Tris-1356,vertex-687)
WokiToki (Poly-570,Tris-1105,vertex-593)
Handcuffs (Poly-1390,Tris-3012,vertex-1530)
Gun (Poly-3159,Tris-6078,vertex-3284)
Vest (Poly-518,Tris-1032,vertex-562)
- 4096x4096 size textures including diffuse
- All objects are separated
- Demo scene included as per screen shot
- Ready for mobile devices
- Good quality, save and enjoy the low poly community helper Female police
with necessary objects.
Price $9.99